[config]
unlockcost = 0
lockable = 0
classname = "SIM_RepairModule"
category = "OTHER"
size = "FRIGATE"
name = "frg_tribe_repair"
#guiname = "Tribal Frigate Repair System"
guiname = "令޸ϵͳ"
#description = "The rumours are true. Those clever engineers in the tribe have managed to squeeze an auto-repair system into one of those tiny frigate hulls. Nifty huh?"
description = "ġЩĲ乤ʦԶ޸ϵͳ΢ϡţɣ"
weight = 35
hitpoints = 59
cost = 88
icon = module_tribe_frigate_repair.dds
crew_required = 6
peace_interval = 150
repair_rate = 0.14
restricted = "tribe"
powerconsumed = 5.1
slot_type = STANDARD
stack_effectiveness = 0.9
maxrepairsupplies = 450
uisortpos = 4122

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = crew_required,INTEGER
5 = repair_rate,DECIMAL
6 = maxrepairsupplies,INTEGER

