[config]
armour_penetration = 18
blasttexture = "kinetic_blast.dds"
category = "WEAPONS"
classname = "SIM_KineticWeapon"
cost = 45
crew_required = 6
damage = 3
#description = "Laser weapons may look nice, but this is a battle, not a firework display, so why not stick to the tried and tested methods, such as rapid fire salvos of high explosive shells?"
description = "ܺÿȻսݡΪβԸЧķʹø߱ڵũڣ"
fire_interval = 80
salvo_size = 3
salvo_interval = 600
#guiname = "Rapid-Fire Cannon"
guiname = "ũ"
height = 10
hitpoints = 11
icon = turret
lockable = 0
max_range = 600
min_range = 120
name = "frg_tribe_cannon"
optimum_range = 470
powerconsumed = 5.5
restricted = "tribe"
shield_penetration = 25
size = "FRIGATE"
slot_type = TURRET
sound = tribe/data/sounds/frigate_cannon.ogg
soundvolume = 0.4
speed = 6
tracking_speed = 1.9
turret_sprite = "turret_auto_v6"
turretsize = 8.0
unlockcost = 0
weight = 28
width = 2
uisortpos = 1052

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = optimum_range,DECIMAL
12 = min_range,DECIMAL
