[config]
armour_penetration = 33
beam_duration = 800
beamwidth = 4.0
blasttexture = "beam_greenish_atlas.dds"
category = "WEAPONS"
classname = "SIM_BeamWeaponModule"
color = 255,16,16
cost = 116
crew_required = 20
damage = 36
#description = "When you want the enemies ship to explode in style, you can't get much better than the converging beams of devastation thrown out by the MK I disruptor beam."
description = "ĲõظɵˣôûбҹMK IʵĴݻˡ"
fire_interval = 4650
firedelay = 100
convergence = 1
grain = "beam_greenish_atlas.dds"
#guiname = "Swarm Disruptor Beam"
guiname = "Ⱥҹ"
has_grain = 0
hitpoints = 65
icon = turret
lockable = 0
max_range = 910
min_range = 380
name = "swarm disruptor beam"
optimum_range = 850
powerconsumed = 17
restricted = "swarm"
shield_penetration = 62
size = "CRUISER"
slot_type = TURRET
sound = "swarm/data/sounds/disruptorbeam.ogg"
soundvolume = 1.0
texture = "beam_greenish_atlas.dds"
tracking_speed = 1.2
turret_sprite = turret_las_v2
turretsize = 12.0
unlockcost = 0
weight = 122
uisortpos = 1028

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = optimum_range,DECIMAL
12 = min_range,DECIMAL
