[config]
unlockcost = 4700
lockable = 1
armour_penetration = 42
category = "WEAPONS"
classname = "SIM_MissileModule"
cost = 154
crew_required = 19
damage = 15
#description = "Blowing the enemy up with explosives is fun enough, but these pesky missiles deliver an ongoing radiation payload as well. Sneaky huh?."
description = "ѵը㹻飬估ɱ˻ȥˬɣ"
fire_interval = 2860
flareuvid = 2
fuel = 1400
#guiname = "Nuclear Missile Launcher"
guiname = "˵"
has_decoys = 0
has_flare = 1
hitpoints = 72
icon = turret
min_range = 330
max_range = 900
missilelength = 4.0
missilespeed = 0.20
missilewidth = 2.3
name = "cruiser_nuclearmissile"
powerconsumed = 4.82
radiation_damage = 2
radiation_decay = 0.96
restricted = order
shield_penetration = 40
size = "CRUISER"
sound = data/sounds/missile_launch.ogg
soundvolume = 1.0
tracking_speed = 0.82
trail_fade_time = 700
turnspeed = 0.33
turret_sprite = "turret_miss_v3"
turretsize = 12.0
warhead = RADIATION
weight = 110
slot_type = TURRET
uisortpos = 1124
total_damage =  23
damage_duration = 3200

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = min_range,DECIMAL
12 = has_decoys,BOOL
13 = missilespeed,DECIMAL
14 = total_damage,DECIMAL
15 = damage_duration,INTEGER