[config]
Name = engine_debris_tribe
TextureName = particlegroup.dds
MinXVelocity = 0.000
MaxXVelocity = 0.000
MinYVelocity = 0.250
MaxYVelocity = 0.500
AlphaFalloff = 0.038
SizeFalloff = 0.08
SpeedFalloff = 0.05
XScatter = 3.000
YScatter = 3.000
MinSize = 0.8
MaxSize = 1.2
ParticlesPerSecond = 500
InitialParticles = 12
Lifetime = -1
Type = BURN
UVFrame = 6
UVFrameLast = 7

