[config]
unlockcost = 0
lockable = 0
armour_penetration = 39
beam_duration = 1000
beamwidth = 8.0
blasttexture = "beam_blue_atlas.dds"
category = "WEAPONS"
classname = "SIM_BeamWeaponModule"
color = 255,16,16
cost = 31
crew_required = 8
damage = 21
#description = "So you want the style of a beam laser but without the cost? sometimes a small beam laser is all you need. Remember, it's what you do with it that counts."
description = "ȻûǮ㻹Ҫ͵ʱСͼ󡣼סʲôҪġ"
fire_interval = 1600
#guiname = "Frigate SmallBeam Laser"
guiname = "Сͼ"
hitpoints = 8
icon = turret
max_range = 740
min_range = 185
name = "frigate_smallbeamlaser"
optimum_range = 650
powerconsumed = 9
shield_penetration = 10
size = "FRIGATE"
slot_type = TURRET
sound = "data/sounds/frigate_beamlaser2_1000.ogg"
soundvolume = 0.5
texture = "beam_blue_atlas.dds"
tracking_speed = 1.1
turret_sprite = "turret_las_v4"
turretsize = 9.0
weight = 17
uisortpos = 1010

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = optimum_range,DECIMAL
12 = min_range,DECIMAL
