[config]
unlockcost = 0
lockable = 0
classname = "SIM_ShieldModule"
category = "DEFENSES"
size = "FRIGATE"
name = "frigate shield"
#guiname = "Shield Generator"
guiname = "ܷ"
#description = "Ok, so this is a 'budget' shield system, but when you are only worried about laser fire from low powered pesky enemy fighters, it might be all you need."
description = "ðɣһҪԤĻϵͳǵлܼţװҪġ"
weight = 25
hitpoints = 45
recharge_rate = 0.006
cost = 58
icon = module_shield_v2.dds
crew_required = 4
powerconsumed = 4.3
shieldpoints = 50
resistance = 9
slot_type = STANDARD
stack_effectiveness = 0.9
uisortpos = 2070

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = shieldpoints,DECIMAL
5 = crew_required,INTEGER
6 = resistance,DECIMAL
7 = recharge_rate,DECIMAL_MULT,1000
