[config]
unlockcost = 0
lockable = 0
blasttexture = "turret_blast_yellow.dds"
armour_penetration = 9
category = "WEAPONS"
classname = "SIM_BulletWeaponModule"
color = 1
cost = 40
crew_required = 6
damage = 5
#description = "Sometimes it's not about doing big chunks of damage, but blasting away at a decent pace. A relatively small energy blast, but with this rate of fire, who cares?"
description = "ʱжԷȴγɾ޴ɱˡƾ̨Сͼװõƣ˭أ"
fire_interval = 280
#guiname = "Rapid Fire Laser"
guiname = "伤"
height = 6
hitpoints = 10
icon = turret
max_range = 400
min_range = 65
name = "frigate_rapidfire_laser"
optimum_range = 340
powerconsumed = 3
shield_penetration = 32
size = "FRIGATE"
slot_type = TURRET
sound = data/sounds/laser_turret_shot3.ogg
soundvolume = 0.5
speed = 6
tracking_speed = 1.5
turret_sprite = "turret_auto_v1"
turretsize = 9.0
weight = 25
width = 1.5
uisortpos = 1040

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = optimum_range,DECIMAL
12 = min_range,DECIMAL
