[config]
unlockcost = 0
lockable = 0
armour_penetration = 20
beam_duration = 200
beamwidth = 2.0
blasttexture = "beam_green_atlas.dds"
category = "WEAPONS"
classname = "SIM_BeamWeaponModule"
color = 15,202,255
cost = 31
crew_required = 8
damage = 10
#description = "Not all beam lasers have to be slow ponderous throbbing things. This low-power rapid-firing laser is ideal for zapping relatively fast moving targets."
description = "еļⷢǱ׾صġ͹伤ԸƶĿͷǳʡ"
fire_interval = 500
#guiname = "Frigate Pulse Laser"
guiname = "弤"
hitpoints = 10
icon = turret
max_range = 380
min_range = 125
name = "frigate_pulselaser"
optimum_range = 300
powerconsumed = 3
shield_penetration = 5
size = "FRIGATE"
slot_type = TURRET
sound = "data/sounds/scifi_shot_v1.ogg"
soundvolume = 0.5
texture = "beam_green_atlas.dds"
tracking_speed = 2.8
turret_sprite = "turret_las_v5"
turretsize = 11.0
weight = 25
uisortpos = 1020

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = optimum_range,DECIMAL
12 = min_range,DECIMAL
