[config]
unlockcost = 2200
lockable = 1
armour_penetration = 0
category = "WEAPONS"
classname = "SIM_MissileModule"
cost = 82
crew_required = 12
damage = 60
#description = "A completely new type of missile that has no effect on shield strength, armor or the hull, but whose impact can cause a shield stability failure and temporarily knock enemy shields offline."
description = "һȫ͵ĵԻǿȡװס嶼ûֱЧӰ커ܵȶԣʹнĻܶʱʧЧ"
fire_interval = 1800
fuel = 800
#guiname = "Disruptor Bomb Launcher"
guiname = "ŵ"
has_decoys = 0
has_flare = 0
hitpoints = 10
icon = turret
max_range = 650
min_range = 300
missilelength = 6.0
missilespeed = 0.41
missilewidth = 2.4
name = "frigate disruptor bomb"
powerconsumed = 8
shield_penetration = 0
size = "FRIGATE"
slot_type = TURRET
sound = data/sounds/missile_launch.ogg
soundvolume = 0.6
tracking_speed = 1.3
turnspeed = 0.5
turret_sprite = "turret_miss_v3"
turretsize = 9
warhead = SHIELD_DISRUPTOR
weight = 44
uisortpos = 1080

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = fuel,DECIMAL
9 = missilespeed,DECIMAL
10 = crew_required,INTEGER
11 = min_range,DECIMAL
12 = has_decoys,BOOL
