[config]
armour_penetration = 49
beam_duration = 1000
beamwidth = 6.0
blasttexture = "beam_red_atlas.dds"
category = "WEAPONS"
classname = "SIM_BeamWeaponModule"
color = 255,16,16
cost = 35
crew_required = 10
damage = 26
#description = "The standard weapon for frigate captains who prefer to park their craft at a tasteful distance from the enemy whilst tearing them to pieces with beams of colorful, exotic energy."
description = "ı׼Щϲѷɴͣ˰ȫľϣͬʱɫĹʹʹб˺Ƭ"
fire_interval = 1900
grain = "beam_red_atlas.dds"
#guiname = "Frigate Beam Laser"
guiname = ""
has_grain = 1
hitpoints = 20
icon = turret
lockable = 0
max_range = 700
min_range = 290
name = "frigate_beamlaser"
optimum_range = 650
powerconsumed = 9
shield_penetration = 18
size = "FRIGATE"
slot_type = TURRET
sound = "data/sounds/frigate_beamlaser_1000.ogg"
soundvolume = 0.5
texture = "beam_red_atlas.dds"
tracking_speed = 1.5
turret_sprite = "turret_las_v1"
turretsize = 9.0
unlockcost = 0
weight = 23
uisortpos = 1000

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = optimum_range,DECIMAL
12 = min_range,DECIMAL
