[config]
unlockcost = 0
lockable = 0
armour_penetration = 6
category = "WEAPONS"
classname = "SIM_MissileModule"
cost = 61
crew_required = 8
damage = 19
#description = "Conventional missiles are useless against fighters, which can simply outrun them. These faster, short-range missiles come into their own as a response to swarmed fighter attacks."
description = "浼˷ɵñս⣬սòЩ١̾ĵҪӦܼսӵĹ"
fire_interval = 1100
flareuvid = 3
fuel = 650
#guiname = "Anti-Fighter Missile Launcher"
guiname = "ߵ"
has_decoys = 0
has_flare = 1
hitpoints = 10
icon = turret
max_range = 550
min_range = 50
missilelength = 4.0
missilespeed = 0.52
missilewidth = 2.0
name = "frigate antifighter missile"
powerconsumed = 1.6
shield_penetration = 0
size = "FRIGATE"
slot_type = TURRET
sound = data/sounds/missile_launch.ogg
soundvolume = 0.5
trail_fade_time = 600
tracking_speed = 12.5
turnspeed = 4.5
turret_sprite = "turret_miss_v1"
turretsize = 7
warhead = EXPLOSIVE
weight = 38
uisortpos = 1070

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = fuel,DECIMAL
11 = missilespeed,DECIMAL
12 = crew_required,INTEGER
13 = min_range,DECIMAL
14 = has_decoys,BOOL
