[config]
unlockcost = 0
lockable = 0
armour_penetration = 72
beam_duration = 1400
beamwidth = 6.0
blasttexture = "beam_yellow_atlas.dds"
category = "WEAPONS"
classname = "SIM_BeamWeaponModule"
color = 255,16,16
cost = 109
crew_required = 8
damage = 60
#description = "The mainstream method for blasting enemy cruisers into tiny bits, these huge laser beams soak up enough power in each shot to run every toaster on a medium size planet for 7 minutes."
description = "Щܹѵը÷ͨǣÿǰ㹻Ѹٻ㼯,Ȼеȥһ߷ӡ"
fire_interval = 3000
grain = "beam_yellow_atlas.dds"
#guiname = "Fusion Beam"
guiname = "ۺϹ"
has_grain = 1
hitpoints = 105
icon = turret
max_range = 800
min_range = 310
name = "cruiser_rebel_beamlaser"
optimum_range = 650
powerconsumed = 12
restricted = "rebel"
shield_penetration = 22
size = "CRUISER"
sound = "data/sounds/cruiser_beamlaser.ogg"
soundvolume = 1.0
texture = "beam_yellow_atlas.dds"
tracking_speed = 0.85
turret_sprite = turret_las_v2
turretsize = 12.0
weight = 102
slot_type = TURRET
uisortpos = 1040

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = optimum_range,DECIMAL
12 = min_range,DECIMAL
