[config]
unlockcost = 0
lockable = 0
armour_penetration = 44
category = "WEAPONS"
classname = "SIM_MissileModule"
cost = 139
crew_required = 12
damage = 30
decoy_release_range = 550
#description = "Missiles have substantial targeting advantages over mere energy weapons, and as long as your target doesn't outrun, zap or scramble your missiles, they are dead meat."
description = "׼Զŵ㡣Ŀٶȱȵ߲ءŵôǱɡ"
fire_interval = 1950
flareuvid = 1
fuel = 1900
#guiname = "Cruiser Missile Launcher"
guiname = "Ѳ"
has_decoys = 1
has_flare = 1
hitpoints = 105
icon = turret
min_range = 340
max_range = 1200
missilelength = 4.0
missilespeed = 0.15
missilewidth = 2.0
name = "cruiser missile"
powerconsumed = 2
shield_penetration = 52
size = "CRUISER"
sound = data/sounds/missile_launch.ogg
soundvolume = 1.0
tracking_speed = 0.6
trail_fade_time = 1000
turnspeed = 0.5
turret_sprite = "turret_miss_v1"
turretsize = 12.0
warhead = EXPLOSIVE
weight = 120
slot_type = TURRET
uisortpos = 1140

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = min_range,DECIMAL
12 = has_decoys,BOOL
13 = missilespeed,DECIMAL
