[config]
unlockcost = 0
lockable = 0
armour_penetration = 42
category = "WEAPONS"
classname = "SIM_MissileModule"
cost = 154
crew_required = 14
damage = 30
decoy_release_range = 550
#description = "The biggest problem with missiles is the danger of being intercepted before they reach the target, hence this faster moving system was developed."
description = "ĿǰأԴ˸ٷϵͳԵ޸ġ"
fire_interval = 2145
flareuvid = 0
fuel = 1400
#guiname = "Fast Missile Launcher"
guiname = "ٵ"
has_decoys = 1
has_flare = 1
hitpoints = 105
icon = turret
min_range = 270
max_range = 900
missilelength = 4.0
missilespeed = 0.32
missilewidth = 2.0
name = "cruiser fastmissile"
powerconsumed = 4
shield_penetration = 48
size = "CRUISER"
sound = data/sounds/missile_launch.ogg
soundvolume = 1.0
tracking_speed = 0.9
trail_fade_time = 700
turnspeed = 0.5
turret_sprite = "turret_miss_v3"
turretsize = 12.0
warhead = EXPLOSIVE
weight = 110
slot_type = TURRET
uisortpos = 1120

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = min_range,DECIMAL
12 = has_decoys,BOOL
13 = missilespeed,DECIMAL
