[config]
armour_penetration = 66
beam_duration = 1400
beamwidth = 6.0
blasttexture = "beam_yellow_atlas.dds"
category = "WEAPONS"
classname = "SIM_BeamWeaponModule"
color = 255,16,16
cost = 116
crew_required = 10
damage = 45
#description = "The mainstream method for blasting enemy cruisers into tiny bits, these huge laser beams soak up enough power in each shot to run every toaster on a medium size planet for 7 minutes."
description = "ѵѲը̫Щ޴ļⷢÿηյܹʹһеȴСϵп߷ӡ"
fire_interval = 2800
grain = "beam_yellow_atlas.dds"
#guiname = "Imperial Laser Beam"
guiname = "۹"
has_grain = 1
hitpoints = 105
icon = turret
lockable = 0
max_range = 860
min_range = 280
name = "cruiser_empire_beamlaser"
optimum_range = 780
powerconsumed = 13
restricted = "empire"
shield_penetration = 20
size = "CRUISER"
slot_type = TURRET
sound = "data/sounds/cruiser_beamlaser.ogg"
soundvolume = 1.0
texture = "beam_yellow_atlas.dds"
tracking_speed = 1.275
turret_sprite = turret_las_v2
turretsize = 12.0
unlockcost = 0
weight = 79
uisortpos = 1020

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = optimum_range,DECIMAL
12 = min_range,DECIMAL
