[config]
unlockcost = 200
lockable = 1
armour_penetration = 0
category = "WEAPONS"
classname = "SIM_MissileModule"
cost = 66
crew_required = 4
damage = 0
decoy_release_range = 600
#description = "Missiles are often shot down or scrambled by Guidance Scrambler beams, but this dummy launcher will overload such systems and increase the chances of the real ones getting through."
description = "ָԸŹţⲿⷢʹЩϵͳأĵͨʡ"
fire_interval = 1040
flareuvid = 0
fuel = 800
#guiname = "Decoy Missile Launcher"
guiname = "նװ"
has_decoys = 1
has_flare = 0
hitpoints = 105
icon = turret
min_range = 240
max_range = 675
missilelength = 4.0
missilespeed = 0.24
missilewidth = 2.0
name = "cruiser dummy missile"
powerconsumed = 1.3
shield_penetration = 0
size = "CRUISER"
sound = data/sounds/missile_launch.ogg
soundvolume = 1.0
tracking_speed = 0.9
trail_fade_time = 1000
turnspeed = 0.5
turret_sprite = "turret_miss_v4"
turretsize = 10.0
warhead = "DUMMY"
weight = 90
slot_type = TURRET
uisortpos = 1110

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = min_range,DECIMAL
12 = has_decoys,BOOL

