[config]
unlockcost = 650
lockable = 1
classname = "SIM_CarrierModule"
category = "OTHER"
size = "CRUISER"
name = "cruiser_carrier_reinforced"
#guiname = "Carrier Bay (Reinforced)"
guiname = "Я루ǿ棩"
#description = "A more thoroughly constructed and beefier carrier support bay for patching up damaged fighters mid-battle. Be sure to give them cautious orders."
description = "ӳ׵ս޸𻵵սıЯʽ䴬룬һҪĸ¶"
weight = 145
hitpoints = 155
cost = 180
icon = module_carrier.dds
crew_required = 43
repair_rate = 0.05
powerconsumed = 4.2
slot_type = STANDARD
stack_effectiveness = 1.0
maxrepairsupplies = 600
uisortpos = 4113

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = crew_required,INTEGER
5 = repair_rate,DECIMAL
6 = maxrepairsupplies,INTEGER

