[config]
unlockcost = 0
lockable = 0
armour_penetration = 70
beam_duration = 1000
beamwidth = 6.0
blasttexture = "beam_red_atlas.dds"
category = "WEAPONS"
classname = "SIM_BeamWeaponModule"
color = 255,16,16
cost = 115
crew_required = 8
damage = 57
#description = "The mainstream method for blasting enemy cruisers into tiny bits, these huge laser beams soak up enough power in each shot to run every toaster on a medium size planet for 7 minutes."
description = "ѵѲը̫Щ޴ļⷢÿηյܹʹһеȴСϵп߷ӡ"
fire_interval = 2700
grain = "beam_red_atlas.dds"
#guiname = "Cruiser Beam Laser"
guiname = "Ѳ󽢼"
has_grain = 1
hitpoints = 105
icon = turret
min_range = 260
max_range = 770
name = "cruiser_beamlaser"
optimum_range = 616
powerconsumed = 15
shield_penetration = 20
size = "CRUISER"
sound = "data/sounds/cruiser_beamlaser.ogg"
soundvolume = 1.0
texture = "beam_red_atlas.dds"
tracking_speed = 1.02
turret_sprite = turret_las_v1
turretsize = 12.0
weight = 75
slot_type = TURRET
uisortpos = 1010

[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = optimum_range,DECIMAL
12 = min_range,DECIMAL

