[ship0]
shipid = 50
name = ɫж
design = _imperial ballista fighter
pos = 3072,1824
quantity = 8
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.80,200.00
behaviour_1 = ATTACK_FRIGATES,-1,0.40,200.00
behaviour_2 = ATTACK_CRUISERS,-1,0.20,200.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = VULTURE,-1,0.00,0.00
angle = 270

[ship1]
shipid = 47
name = ¬
design = _imperial centurion cruiser
pos = 3744,2496
quantity = 1
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.10,300.00
behaviour_1 = ATTACK_FRIGATES,-1,0.50,400.00
behaviour_2 = ATTACK_CRUISERS,-1,0.80,800.00
angle = 270

[ship2]
shipid = 34
name = ϣ·˹
design = _imperial cohort frigate
pos = 3264,1632
quantity = 1
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,278.57
behaviour_1 = ATTACK_FRIGATES,-1,0.70,357.14
behaviour_2 = ATTACK_CRUISERS,-1,0.50,321.43
behaviour_3 = FORMATION,41,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
angle = 270

[ship3]
shipid = 35
name = 
design = _imperial cohort frigate
pos = 3264,2112
quantity = 1
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,278.57
behaviour_1 = ATTACK_FRIGATES,-1,0.70,357.14
behaviour_2 = ATTACK_CRUISERS,-1,0.50,321.43
behaviour_3 = FORMATION,41,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
angle = 270

[ship4]
shipid = 36
name = 
design = _imperial cohort frigate
pos = 3072,864
quantity = 1
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,278.57
behaviour_1 = ATTACK_FRIGATES,-1,0.70,357.14
behaviour_2 = ATTACK_CRUISERS,-1,0.50,321.43
behaviour_3 = KEEPMOVING,-1,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
behaviour_5 = VULTURE,-1,0.00,0.00
angle = 270

[ship5]
shipid = 39
name = ֵ˹
design = _imperial cohort frigate
pos = 3360,3552
quantity = 1
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,278.57
behaviour_1 = ATTACK_FRIGATES,-1,0.70,357.14
behaviour_2 = ATTACK_CRUISERS,-1,0.50,321.43
angle = 270

[ship6]
shipid = 42
name = 
design = _imperial cohort frigate
pos = 3552,672
quantity = 1
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,278.57
behaviour_1 = ATTACK_FRIGATES,-1,0.70,357.14
behaviour_2 = ATTACK_CRUISERS,-1,0.50,321.43
behaviour_3 = FORMATION,13,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
angle = 270

[ship7]
shipid = 48
name = 
design = _imperial cohort frigate
pos = 3552,2592
quantity = 1
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,278.57
behaviour_1 = ATTACK_FRIGATES,-1,0.70,357.14
behaviour_2 = ATTACK_CRUISERS,-1,0.50,321.43
angle = 270

[ship8]
shipid = 38
name = ɭ˹
design = _imperial gladius frigate
pos = 3168,3264
quantity = 1
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,292.86
behaviour_1 = ATTACK_FRIGATES,-1,0.70,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_3 = ESCORT,4,100.00,0.00
behaviour_4 = RETALIATE,-1,0.00,0.00
angle = 270

[ship9]
shipid = 40
name = ˹
design = _imperial gladius frigate
pos = 3744,3360
quantity = 1
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,292.86
behaviour_1 = ATTACK_FRIGATES,-1,0.70,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_3 = ESCORT,5,100.00,0.00
behaviour_4 = RETALIATE,-1,0.00,0.00
angle = 270

[ship10]
shipid = 41
name = ά
design = _imperial hasta frigate
pos = 3264,1824
quantity = 1
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,500.00
behaviour_1 = ATTACK_FRIGATES,-1,0.70,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_3 = KEEPMOVING,-1,0.00,0.00
angle = 270

[ship11]
shipid = 0
name = ˹
design = _imperial imperator cruiser
pos = 3744,1440
quantity = 1
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.10,300.00
behaviour_1 = ATTACK_FRIGATES,-1,0.50,464.29
behaviour_2 = ATTACK_CRUISERS,-1,0.80,464.29
behaviour_3 = FORMATION,1,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
behaviour_5 = VULTURE,-1,0.00,0.00
angle = 270

[ship12]
shipid = 1
name = ݴά
design = _imperial imperator cruiser
pos = 3744,1824
quantity = 1
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.10,300.00
behaviour_1 = ATTACK_FRIGATES,-1,0.50,464.29
behaviour_2 = ATTACK_CRUISERS,-1,0.80,464.29
behaviour_3 = VULTURE,-1,0.00,0.00
angle = 270

[ship13]
shipid = 4
name = ϣ
design = _imperial imperator cruiser
pos = 3456,3264
quantity = 1
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.10,300.00
behaviour_1 = ATTACK_FRIGATES,-1,0.50,464.29
behaviour_2 = ATTACK_CRUISERS,-1,0.80,464.29
behaviour_3 = VULTURE,-1,0.00,0.00
angle = 270

[ship14]
shipid = 5
name = ͵˹
design = _imperial imperator cruiser
pos = 3648,3648
quantity = 1
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.10,300.00
behaviour_1 = ATTACK_FRIGATES,-1,0.50,464.29
behaviour_2 = ATTACK_CRUISERS,-1,0.80,464.29
behaviour_3 = VULTURE,-1,0.00,0.00
angle = 270

[ship15]
shipid = 6
name = ¹˹
design = _imperial imperator cruiser
pos = 3744,2112
quantity = 1
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.10,300.00
behaviour_1 = ATTACK_FRIGATES,-1,0.50,464.29
behaviour_2 = ATTACK_CRUISERS,-1,0.80,464.29
behaviour_3 = FORMATION,1,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
behaviour_5 = VULTURE,-1,0.00,0.00
angle = 270

[ship16]
shipid = 9
name = ߯
design = _imperial legion cruiser
pos = 3744,960
quantity = 1
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.10,300.00
behaviour_1 = ATTACK_FRIGATES,-1,0.50,557.14
behaviour_2 = ATTACK_CRUISERS,-1,0.80,800.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = CAUTIOUS,-1,0.40,0.00
behaviour_5 = VULTURE,-1,0.00,0.00
angle = 270

[ship17]
shipid = 11
name = ˿
design = _imperial legion cruiser
pos = 3168,3744
quantity = 1
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.10,300.00
behaviour_1 = ATTACK_FRIGATES,-1,0.50,557.14
behaviour_2 = ATTACK_CRUISERS,-1,0.80,800.00
behaviour_3 = FORMATION,4,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
behaviour_5 = CAUTIOUS,-1,0.40,0.00
behaviour_6 = VULTURE,-1,0.00,0.00
angle = 270

[ship18]
shipid = 13
name = ķ
design = _imperial legion cruiser
pos = 3360,672
quantity = 1
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.10,300.00
behaviour_1 = ATTACK_FRIGATES,-1,0.50,557.14
behaviour_2 = ATTACK_CRUISERS,-1,0.80,800.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = CAUTIOUS,-1,0.40,0.00
behaviour_5 = VULTURE,-1,0.00,0.00
angle = 270

[ship19]
shipid = 14
name = ³˹
design = _imperial legion cruiser
pos = 3360,384
quantity = 1
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.10,300.00
behaviour_1 = ATTACK_FRIGATES,-1,0.50,557.14
behaviour_2 = ATTACK_CRUISERS,-1,0.80,800.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = CAUTIOUS,-1,0.40,0.00
behaviour_5 = VULTURE,-1,0.00,0.00
angle = 270

[ship20]
shipid = 15
name = ŵά˹
design = _imperial legion cruiser
pos = 3360,960
quantity = 1
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.10,300.00
behaviour_1 = ATTACK_FRIGATES,-1,0.50,557.14
behaviour_2 = ATTACK_CRUISERS,-1,0.80,800.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = CAUTIOUS,-1,0.40,0.00
behaviour_5 = VULTURE,-1,0.00,0.00
angle = 270

[ship21]
shipid = 16
name = ɫж
design = _imperial phalanx fighter
pos = 3168,768
quantity = 16
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.80,200.00
behaviour_1 = ATTACK_FRIGATES,-1,0.40,200.00
behaviour_2 = ATTACK_CRUISERS,-1,0.20,200.00
behaviour_3 = ESCORT,13,237.22,0.00
angle = 270

[ship22]
shipid = 17
name = ˮж
design = _imperial phalanx fighter
pos = 3744,576
quantity = 16
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.80,200.00
behaviour_1 = ATTACK_FRIGATES,-1,0.40,200.00
behaviour_2 = ATTACK_CRUISERS,-1,0.20,200.00
angle = 270

[ship23]
shipid = 20
name = ͭж
design = _imperial phalanx fighter
pos = 3168,576
quantity = 16
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.80,200.00
behaviour_1 = ATTACK_FRIGATES,-1,0.40,200.00
behaviour_2 = ATTACK_CRUISERS,-1,0.20,200.00
behaviour_3 = ESCORT,14,212.78,0.00
angle = 270

[ship24]
shipid = 21
name = ˮж
design = _imperial phalanx fighter
pos = 3168,960
quantity = 16
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.80,200.00
behaviour_1 = ATTACK_FRIGATES,-1,0.40,200.00
behaviour_2 = ATTACK_CRUISERS,-1,0.20,200.00
behaviour_3 = ESCORT,15,207.14,0.00
angle = 270

[ship25]
shipid = 26
name = ɫж
design = _imperial phalanx fighter
pos = 3936,1920
quantity = 8
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.80,200.00
behaviour_1 = ATTACK_FRIGATES,-1,0.40,200.00
behaviour_2 = ATTACK_CRUISERS,-1,0.20,200.00
behaviour_3 = ESCORT,1,210.90,0.00
angle = 270

[ship26]
shipid = 28
name = ɫж
design = _imperial phalanx fighter
pos = 3168,3456
quantity = 16
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.80,200.00
behaviour_1 = ATTACK_FRIGATES,-1,0.40,200.00
behaviour_2 = ATTACK_CRUISERS,-1,0.20,200.00
behaviour_3 = ESCORT,39,233.46,0.00
angle = 270

[ship27]
shipid = 29
name = ƽж
design = _imperial phalanx fighter
pos = 3360,3168
quantity = 16
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.80,200.00
behaviour_1 = ATTACK_FRIGATES,-1,0.40,200.00
behaviour_2 = ATTACK_CRUISERS,-1,0.20,200.00
behaviour_3 = ESCORT,4,209.02,0.00
angle = 270

[ship28]
shipid = 31
name = ɫж
design = _imperial phalanx fighter
pos = 3552,864
quantity = 16
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.80,200.00
behaviour_1 = ATTACK_FRIGATES,-1,0.40,200.00
behaviour_2 = ATTACK_CRUISERS,-1,0.20,200.00
behaviour_3 = ESCORT,9,209.02,0.00
angle = 270

[ship29]
shipid = 43
name = ж
design = _imperial phalanx fighter
pos = 3168,3072
quantity = 16
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.80,200.00
behaviour_1 = ATTACK_FRIGATES,-1,0.40,200.00
behaviour_2 = ATTACK_CRUISERS,-1,0.20,200.00
angle = 270

[ship30]
shipid = 44
name = ж
design = _imperial phalanx fighter
pos = 3552,2400
quantity = 16
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.80,200.00
behaviour_1 = ATTACK_FRIGATES,-1,0.40,200.00
behaviour_2 = ATTACK_CRUISERS,-1,0.20,200.00
angle = 270

[ship31]
shipid = 45
name = εж
design = _imperial phalanx fighter
pos = 3936,2304
quantity = 16
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.80,200.00
behaviour_1 = ATTACK_FRIGATES,-1,0.40,200.00
behaviour_2 = ATTACK_CRUISERS,-1,0.20,200.00
angle = 270

[ship32]
shipid = 46
name = ɫж
design = _imperial phalanx fighter
pos = 3744,2304
quantity = 16
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.80,200.00
behaviour_1 = ATTACK_FRIGATES,-1,0.40,200.00
behaviour_2 = ATTACK_CRUISERS,-1,0.20,200.00
angle = 270

[ship33]
shipid = 49
name = ߵϰ
design = _imperial phalanx fighter
pos = 3552,1344
quantity = 16
angle = 270
behaviour_0 = ATTACK_FIGHTERS,-1,0.80,200.00
behaviour_1 = ATTACK_FRIGATES,-1,0.40,200.00
behaviour_2 = ATTACK_CRUISERS,-1,0.20,200.00
angle = 270

