guiTypes = {

	layout = {
		name = "IngameLayout"
		
		positionType = 
		{
			name = "NegotiationPanelStart"
			position = { x = 832 y = 600 }
		}		
	}

	layout = {
		name = "NegotiationPanelLayout"
		
		positionType = 
		{
			name = "FlagsOffset"
			position = { x = 8 y = 8 }
		}		
	}

	layout = {
		name = "SpeakToLayout"
		
		positionType = 
		{
			name = "SpeakTo"
			position = { x = 40 y = 40 }
		}		

		positionType = 
		{
			name = "Player"
			position = { x = 0 y = 0 }
		}		
				
		positionType = 
		{
			name = "Eliminated"
			position = { x = 0 y = 0 }
		}		
		positionType = 
		{
			name = "PanelNation"
			position = { x = -8 y = -8 }
		}		
		positionType = 
		{
			name = "NationTextBox"
			position = { x = 56 y = 0 }
		}		


		positionType = 
		{
			name = "Icon"
			position = { x = 40 y = 0 }
		}		
	}
	
	WindowType = {
		name = "HeadUpWindow"
		backGround=""
		position = { x=0 y=0 }	

		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = yes

		textBoxType={
			position = {x=20 y=12 }
			name = "SeasonDisplay"
			textureFile = ""
			borderSize = {x = 0 y = 0}
			font = "season_font"
			text = "Spring"
			maxWidth = 200
			maxHeight = 30
			Orientation = "UPPER_LEFT"
		}
		textBoxType={
			position = {x=20 y=42 }
			name = "YearDisplay"
			textureFile = ""
			borderSize = {x = 0 y = 0}
			font = "year_font"
			text = "0"
			maxWidth = 60
			maxHeight = 30
			Orientation = "UPPER_LEFT"
		}
		
		

		iconType =
		{
			name ="Topbar"
			buttonMesh = "GuiPanelsObject2"
			position = { x= 0 y = 0 }
			Orientation = "UPPER_LEFT"
		}
		iconType =
		{
			name ="Topbar2"
			buttonMesh = "GuiPanelsObject2"
			position = { x= 800 y = 0 }
			Orientation = "UPPER_LEFT"
		}
		iconType =
		{
			name ="Topbar3"
			buttonMesh = "GuiPanelsObject2"
			position = { x= 1600 y = 0 }
			Orientation = "UPPER_LEFT"
		}
		iconType =
		{
			name ="Topbar4"
			buttonMesh = "GuiPanelsObject2"
			position = { x= 2400 y = 0 }
			Orientation = "UPPER_LEFT"
		}


		iconType =
		{
			name ="Bottombar"
			buttonMesh = "GuiPanelsObject3"
			position = { x= 0 y = -96 }
			Orientation = "LOWER_LEFT"
		}
	iconType =
		{
			name ="Bottombar2"
			buttonMesh = "GuiPanelsObject3"
			position = { x= 800 y = -96 }
			Orientation = "LOWER_LEFT"
		}
	iconType =
		{
			name ="Bottombar3"
			buttonMesh = "GuiPanelsObject3"
			position = { x= 1600 y = -96 }
			Orientation = "LOWER_LEFT"
		}
	iconType =
		{
			name ="Bottombar4"
			buttonMesh = "GuiPanelsObject3"
			position = { x= 2400 y = -96 }
			Orientation = "LOWER_LEFT"
		}


	}

	
	windowType = {
		name = "ButtomWindow"
		backGround=""
		position = { x=0 y=0 }	
		size = { x=800 y=600 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullScreen = yes;
		guiButtonType = {
			name = "ResolveButton"
			position = { x=-94 y = -96}
			quadTextureSprite = "gotoResolve"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			Orientation = "LOWER_RIGHT"

		}

		guiButtonType = {
			name = "sandboxwindowtogglebutton"
			position = { x=-200 y = -32}
			quadTextureSprite = "openmenu"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			Orientation = "LOWER_RIGHT"

		}

		guiButtonType = {
			name = "orderwindowtogglebutton"
			position = { x= -264 y = -32}
			quadTextureSprite = "openorders"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			Orientation = "LOWER_RIGHT"

		}

		guiButtonType = {
			name = "openeyr"
			position = { x= -328 y = -32}
			quadTextureSprite = "openeyr"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			Orientation = "LOWER_RIGHT"
		}

		checkboxType = {
			name = "acceptdraw"
			position = { x= -456 y = -32}
			quadTextureSprite = "acceptdraw_sprite"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			Orientation = "LOWER_RIGHT"

		}
		

	
	}




########################################################################################################################################
################################################### SingelPlayer Floater################################################################
########################################################################################################################################
	
	windowType = {
		name ="SinglePlayerFloater"
		backGround="SandboxFloaterBG"
		position = { x=100 y =100}	
		size = { x=320 y =320}
		moveable = 1
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""

		textBoxType = {
			    name = "CurrentOrders"
			    position = { x = 16 y = 16 }
			    textureFile = "gfx\\interface\\default\\window_header.tga"
			    font = "windowheader"
			    text = "Game Menu"	
			    borderSize = {x = 8 y = 8}
			    maxWidth = 144
			    #maxWidth = 164
			    maxHeight = 32
			    fixedsize = yes
		}

		guiButtonType = {
				name = "CloseButton"
				position = { x=155 y =19}
				quadTextureSprite ="closeWindowButton"
				tooltip = ""
				tooltipText =""
				delayedTooltipText = ""
				priority = 100
		}


		guiButtonType = {
			name = "SandboxFloaterBG"	
			quadTextureSprite ="SandboxFloaterBackground"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
		}

		guiButtonType = {
			name = "SaveButton"
			position = { x=19 y =60}
			quadTextureSprite ="largefloaterbutton"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Save Game"
			buttonFont = "fps"
		}


		guiButtonType = {
			name = "SettingsButton"
			position = { x=19 y =100}
			quadTextureSprite ="largefloaterbutton"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Settings"
			buttonFont = "fps"
		}
		guiButtonType = {
			name = "PreferencesButton"
			position = { x=19 y =140}
			quadTextureSprite ="largefloaterbutton"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Preferences"
			buttonFont = "fps"
		}
		
		guiButtonType = {
			name = "QuitButton"
			position = { x=19 y =210}
			quadTextureSprite ="largefloaterbutton"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Quit"
			buttonFont = "fps"
		}

		guiButtonType = {
			name = "WinCloseButton"
			position = { x=19 y =250}
			quadTextureSprite ="largefloaterbutton"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Close"
			buttonFont = "fps"
		}

	}





#################################################
### SaveGame interface ##########################
#################################################


windowType = {
	name ="SaveWindow"
	backGround="SaveWindowBG"
	position = { x=100 y =100}	
	size = { x=260 y =420}
	moveable = 1
	dontRender = ""
	horizontalBorder= ""
	verticalBorder= ""

	guiButtonType = {
		name = "SaveWindowBG"	
		quadTextureSprite ="SaveWindowBackground"
		tooltip = ""	
		tooltipText =""
		delayedTooltipText = ""
	}

	textBoxType = {
			    name = "savegametitle"
			    position = { x = 16 y = 16 }
			    textureFile = "gfx\\interface\\default\\window_header.tga"
			    font = "windowheader"
			    text = "Save Game"	
			    borderSize = {x = 8 y = 8}
			    #maxWidth = 364
			    maxWidth = 213
			    maxHeight = 32
		}

	guiButtonType = {
			name = "CloseButton"
			position = { x=224 y =19}
			quadTextureSprite ="closeWindowButton"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			priority = 100
	}

	editBoxType={
		position = {x = 19 y = 290 }
		name = "SaveWindowEditBox"
		textureFile = "gfx\\menues\\default\\small_tiles_dialog.dds"
		font = "menutextbox3"
		borderSize = {x = 10 y = 10}	
		size = { x=210 y=40}
		text = " "
		maxWidth = 180
		maxHeight = 32
	}


	guiButtonType = {
		name = "SaveButton"
		position = { x=53 y =323}
		quadTextureSprite ="largefloaterbutton"
		tooltip = ""
		tooltipText =""
		delayedTooltipText = ""
		buttonText = "Save"
		buttonFont = "fps"
	}

	guiButtonType = {
		name = "CancelButton"
		position = { x=53 y =363}
		quadTextureSprite ="largefloaterbutton"
		tooltip = ""
		tooltipText =""
		delayedTooltipText = ""
		buttonText = "Cancel"
		buttonFont = "fps"
	}
}

layout = {
	name = "SaveWindowLayout"
	positionType = 
	{
		name ="FileList"
		position = { x=20 y =50}
	}
}

listBoxType = 
{
	name ="SaveListing"
	background = "LoadGameListSprite"
	position = { x=0 y =0 }
	priority = 100
	size = { x=200 y=240 }
	borderSize = {x =20 y = 20}
}

scrollbarType = {
			name = "SaveListScrollbar"	
			slider = "SaveSliderButton"
			track= "SaveTrackButton"
			leftbutton = "upButton"
			rightbutton = "downButton"
			size = {x =25 y =350 }
			position = {x= 220 y =47}
			priority = 100			
			borderSize = {x =20 y = 20}	
			maxValue =1
			minValue =0
			stepSize =0.01
			startValue = 0
			horizontal = 0


			guiButtonType = {
				name = "SaveSliderButton"	
				quadTextureSprite = "MenuScrollbarSliderButton"
				tooltip = ""
				tooltipText =""	
				delayedTooltipText = ""
				position = { x=0 y =0}
			}

			guiButtonType = {
				name = "SaveTrackButton"
				quadTextureSprite = "MenuChannelListSliderBg"
				position = { x=0 y =20}	
				tooltip = ""
				tooltipText =""
				delayedTooltipText = ""	

			}	

			guiButtonType = {
				parent = "SaveSliderButton"
				name = "upButton"
				quadTextureSprite = "arrowLeftType2"
				position = { x=0 y =0}	
			}
			
			guiButtonType = {
				parent = "SaveSliderButton"
				name = "downButton"
				quadTextureSprite = "arrowRightType2"
				position = { x=0 y =120}	
			}
	}




########################################################################################################################################
################################################### Sandbox Floater#####################################################################
########################################################################################################################################
	windowType = {
		name ="SandboxFloater"
		backGround="SandboxFloaterBG"
		position = { x=100 y =100}	
		size = { x=320 y =320}
		moveable = 1
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		

		textBoxType = {
			    name = "CurrentOrders"
			    position = { x = 16 y = 16 }
			    textureFile = "gfx\\interface\\default\\window_header.tga"
			    font = "windowheader"
			    text = "Game Menu - Sandbox"	
			    borderSize = {x = 8 y = 8}
			    maxWidth = 150
			    maxHeight = 32
			    fixedsize = yes
		}

		guiButtonType = {
				name = "CloseButton"
				position = { x=158 y =16}
				quadTextureSprite ="closeWindowButton"
				tooltip = ""
				tooltipText =""
				delayedTooltipText = ""
				priority = 100
		}

		guiButtonType = {
			name = "SandboxFloaterBG"	
			quadTextureSprite ="SandboxFloaterBackground"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
		}
		
		guiButtonType = {
			name = "SaveButton"
			position = { x=19 y =60}
			quadTextureSprite ="largefloaterbutton"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Save Game"
			buttonFont = "fps"
		}
		guiButtonType = {
			name = "SettingsButton"
			position = { x=19 y =100}
			quadTextureSprite ="largefloaterbutton"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Settings"
			buttonFont = "fps"
		}


		guiButtonType = {
			name = "PreferencesButton"
			position = { x=20 y =140}
			quadTextureSprite ="largefloaterbutton"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Preferences"
			buttonFont = "fps"
		}


		
		guiButtonType = {
			name = "QuitButton"
			position = { x=20 y =240}
			quadTextureSprite ="largefloaterbutton"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Quit"
			buttonFont = "fps"
		}
	}

######################################################################################################################################################
############################################## ArmyCommand List -  Opens when army/Navy is drag/dropped ##############################################
######################################################################################################################################################

	guiButtonType = {
		name = "CommandCancelButton"
		position = { x=0 y =0}
		quadTextureSprite = "CancelOrderButton"
		tooltip = ""
		tooltipText =""
		delayedTooltipText = ""
		buttonText = ""
		buttonFont = ""
	}

		
	guiButtonType = {
		name = "UnitCommandButton"
		position = { x=0 y =0}
		quadTextureSprite = "ButtonOrder"
		tooltip = ""
		tooltipText =""
		delayedTooltipText = ""
		buttonText = ""
		buttonFont = ""
	}
	
	textBoxType={
			name = "CommandNameTextBox"
			textureFile = ""
			font = "orderbutton"
			fixedsize = yes
			borderSize = { x=10 y=10 }
			position = { x=60 y=5 }
			text = "N/A"
			maxWidth = 300
			maxHeight = 40
		}
		
	textBoxType={
		name = "CommandExplenationTextBox"
		textureFile = ""
		font = "orderbutton_small"
		borderSize = { x=10 y=10 }
		position = { x=60 y=20 }
		fixedsize = yes
		text = "N/A"
		maxWidth = 220
		maxHeight = 40
	}
	
	textBoxType={
		name = "CommandVerboseInfoTextBox"
		textureFile = "gfx\\menues\\default\\tiles_dialog.tga"
		font = "fpssmall"
		borderSize = { x=32 y=32 }
		position = { x=60 y=20 }
		text = " "
		maxWidth = 350
		maxHeight = 150
	}
	
	iconType =
	{
		name ="DemilitarizedIcon"
		buttonMesh = "DemilitarizedIcon"
		position = { x= 0 y = 0 }
	}

	iconType =
	{
		name ="MoveIcon"
		buttonMesh = "MoveOrderIcon"
		position = { x= 0 y = 0 }
	}
	
	iconType =
	{
		name ="SupportIcon"
		buttonMesh = "SupportOrderIcon"
		position = { x= 0 y = 0 }
	}
	
	iconType =
	{
		name ="ConvoyIcon"
		buttonMesh = "ConvoyOrderIcon"
		position = { x= 0 y = 0 }
	}

	iconType =
	{
		name ="DisbandIcon"
		buttonMesh = "DisbandOrderIcon"
		position = { x= 0 y = 0 }
	}

	
	iconType = 
	{
		name = "BuildArmyIcon"
		buttonMesh = "BuildOrderArmyIcon"
		position = { x=0 y=0 }
	}
	
	iconType = 
	{
		name = "BuildNavyIcon"
		buttonMesh = "BuildOrderNavyIcon"
		position = { x=0 y=0 }
	}
	
	listBoxType = 
	{
		name ="ArmyCommandListBox"
		position = { x=160 y =200}
		backGround=""
		size = { x=400 y =400}
		priority = 100
	}

#####################################################################################################################################################

	guiButtonType = {
		name = "Avatar"
		quadTextureSprite = "Avatar1"
		tooltip = ""
		delayedTooltipText = ""
		position = { x = 150.0 y =  10.0 }
	}



		
	guiButtonType = {
		name = "Avatar0"
		quadTextureSprite = "Avatar0"
		tooltip = ""
		delayedTooltipText = ""
		position = { x = 50.0 y = 10.0 }
	}


		
	guiButtonType = {
		name = "Avatar1"
		quadTextureSprite = "Avatar1"
		tooltip= ""
		delayedTooltipText = ""
		position = { x = 150.0 y =  10.0 }
		}

	guiButtonType = {
		name = "Avatar2"
		quadTextureSprite = "Avatar2"
			tooltip = ""
		delayedTooltipText = ""
		position = { x = 250.0 y =  10.0 }
		}
		
		guiButtonType = {
			name = "Avatar3"
			quadTextureSprite = "Avatar3"
			tooltip = ""
			delayedTooltipText = ""
			position = { x = 350.0 y =  10.0 }
		}

		guiButtonType = {
			name = "Avatar4"
			quadTextureSprite = "Avatar4"
			tooltip = ""
			delayedTooltipText = ""
			position = { x = 450.0 y =  10.0 }
		}
		
		guiButtonType = {
			name = "Avatar5"
			quadTextureSprite = "Avatar5"
			tooltip = ""
			delayedTooltipText = ""
			position = { x = 550.0 y =  10.0 }
		}

		guiButtonType = {
			name = "Avatar6"
			quadTextureSprite = "Avatar6"
			tooltip = ""
			delayedTooltipText = ""
			position = { x = 650.0 y = 10.0 }
		}



	guiButtonType = {
		name = "FlagPor"
		quadTextureSprite = "FlagPor"
		tooltip = ""
		delayedTooltipText = ""
		position = { x = 50.0 y = 10.0 }
	}
	
	guiButtonType = {
		name = "NullNation"
		quadTextureSprite = "Flag1"
		tooltip = ""
		delayedTooltipText = ""
		position = { x = 150.0 y =  10.0 }
	}
	
	guiButtonType = {
		name = "FlagEngland"
		quadTextureSprite = "FlagEngland"
		tooltip = ""
		delayedTooltipText = ""
		position = { x = 150.0 y =  10.0 }
	}
	
	guiButtonType = {
		name = "FlagFrance"
		quadTextureSprite = "FlagFrance"
		tooltip = ""
		delayedTooltipText = ""
		position = { x = 150.0 y =  10.0 }
	}
	
	guiButtonType = {
		name = "FlagAustria"
		quadTextureSprite = "FlagAustria"
		tooltip = ""
		delayedTooltipText = ""
		position = { x = 150.0 y =  10.0 }
	}
	
	guiButtonType = {
		name = "FlagGermany"
		quadTextureSprite = "FlagGermany"
		tooltip = ""
		delayedTooltipText = ""
		position = { x = 150.0 y =10.0 }
	}
	
	guiButtonType = {
		name = "FlagItaly"
		quadTextureSprite = "FlagItaly"
		tooltip = ""
		delayedTooltipText = ""
		position = { x = 150.0 y =  10.0 }
	}
	
	guiButtonType = {
		name = "FlagRussia"
		quadTextureSprite = "FlagRussia"
		tooltip = ""
		delayedTooltipText = ""
		position = { x = 150.0 y =  10.0 }
	}
	
	guiButtonType = {
		name = "FlagTurkey"
		quadTextureSprite = "FlagTurkey"
		tooltip = ""
		delayedTooltipText = ""
		position = { x = 150.0 y =  10.0 }
	}
	
	
	guiButtonType = {
		name = "FlagSpa"
		quadTextureSprite = "FlagSpa"
		tooltip = ""
		delayedTooltipText = ""
		position = { x = 150.0 y =  10.0 }
	}

	guiButtonType = {
		name = "Flag2"
		quadTextureSprite = "Flag2"
		tooltip = ""
		delayedTooltipText = ""
		position = { x = 250.0 y =  10.0 }
	}

	guiButtonType = {
		name = "Spain"
		quadTextureSprite = "Flag1"
		tooltip = ""
		delayedTooltipText = ""
		position = { x = 150.0 y =  10.0 }
	}

	guiButtonType = {
		name = "Portugal"
		quadTextureSprite = "Flag2"
		tooltip = ""
		delayedTooltipText = ""
		position = { x = 250.0 y =  10.0 }
	}

		
	guiButtonType = {
		name = "Flag3"
		quadTextureSprite = "Flag3"
		tooltip = ""
		delayedTooltipText = ""
		position = { x = 350.0 y =  10.0 }
	}

	guiButtonType = {
		name = "Flag4"
		quadTextureSprite = "Flag4"
		tooltip = ""
		delayedTooltipText = ""
		position = { x = 450.0 y =  10.0 }
	}
		
	guiButtonType = {
		name = "Flag5"
		quadTextureSprite = "Flag5"
		tooltip = ""
		delayedTooltipText = ""
		position = { x = 550.0 y =  10.0 }
	}

	guiButtonType = {	
		name = "Flag6"
		quadTextureSprite = "Flag6"
		tooltip = ""
		delayedTooltipText = ""
		position = { x = 650.0 y = 10.0 }
	}
	
	guiButtonType = {	
		name = "Flag7"
		quadTextureSprite = "Flag7"
		tooltip = ""
		delayedTooltipText = ""
		position = { x = 650.0 y = 10.0 }
	}


	
	iconType = {
			name = "elephantButton"	
			buttonMesh = "Tiger"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType = {
			name = "Elephant3D"	
			buttonMesh = "Elephant3D"
			3dposition = { -1.0 -1.2 0.0 }
	}


	iconType = {
			name = "Eagle3D"	
			buttonMesh = "Eagle3D"
			3dposition = { -1.0 -1.2 0.0 }
	}


	iconType= {
			name = "Owl3D"	
			buttonMesh = "Owl3D"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "Bear3D"			
			buttonMesh = "Bear3D"
			3dposition = { -1.0 -1.2 0.0 }
	}


	iconType= {
			name = "Bull3D"	
			buttonMesh = "Bull3D"
			3dposition = { -1.0 -1.2 0.0 }
	}


	iconType= {
			name = "Dragon3D"	
			buttonMesh = "Dragon3D"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "Tiger3D"	
			buttonMesh = "Tiger3D"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "Lion3D"	
			buttonMesh = "Lion3D"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "Sphinx3D"	
			buttonMesh = "Sphinx3D"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "Monkey3D"	
			buttonMesh = "Monkey3D"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "Shark3D"	
			buttonMesh = "Shark3D"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "jackal3D"	
			buttonMesh = "Jackal3D"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "Dog3D"	
			buttonMesh = "Dog3D"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "Snake3D"	
			buttonMesh = "Snake3D"
			3dposition = { -1.0 -1.2 0.0 }
	}

###################################################2D################3

	iconType = {
			name = "Elephant2D"	
			buttonMesh = "Elephant2D"
			3dposition = { -1.0 -1.2 0.0 }
	}


	iconType = {
			name = "Eagle2D"	
			buttonMesh = "Eagle2D"
			3dposition = { -1.0 -1.2 0.0 }
	}


	iconType= {
			name = "Owl2D"	
			buttonMesh = "Owl2D"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "Bear2D"			
			buttonMesh = "Bear2D"
			3dposition = { -1.0 -1.2 0.0 }
	}


	iconType= {
			name = "Bull2D"	
			buttonMesh = "Bull2D"
			3dposition = { -1.0 -1.2 0.0 }
	}


	iconType= {
			name = "Dragon2D"	
			buttonMesh = "Dragon2D"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "Tiger2D"	
			buttonMesh = "Tiger2D"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "Lion2D"	
			buttonMesh = "Lion2D"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "Sphinx2D"	
			buttonMesh = "Sphinx2D"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "Monkey2D"	
			buttonMesh = "Monkey2D"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "Shark2D"	
			buttonMesh = "Shark2D"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "jackal2D"	
			buttonMesh = "Jackal2D"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "Dog2D"	
			buttonMesh = "Dog2D"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "Snake2D"	
			buttonMesh = "Snake2D"
			3dposition = { -1.0 -1.2 0.0 }
	}




##################################################################33
	iconType= {
			name = "Spa_Uniform"	
			buttonMesh = "Clothes"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "Por_uniform"	
			delayedTooltipText = ""
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "Austria_uniform"	
			buttonMesh = "Austria_Clothes"
			3dposition = { -1.0 -1.8 0.0 }
	}


	iconType= {
			name = "England_uniform"	
			buttonMesh = "England_Clothes"
			3dposition = { -1.0 -1.4 0.0 }
	}

	iconType= {
			name = "Russia_uniform"	
			buttonMesh = "Russia_Clothes"
			3dposition = { -1.0 -1.4 0.0 }
	}

	iconType= {
			name = "Germany_uniform"	
			buttonMesh = "Germany_Clothes"
			3dposition = { -1.0 -1.4 0.0 }
	}

	iconType= {
			name = "Italy_uniform"	
			buttonMesh = "Italy_Clothes"
			3dposition = { -1.0 -1.4 0.0 }
	}

	iconType= {
			name = "France_uniform"	
			buttonMesh = "France_Clothes"
			3dposition = { -1.0 -1.4 0.0 }
	}

	iconType= {
			name = "Turkey_uniform"	
			buttonMesh = "Turkey_Clothes"
			3dposition = { -1.0 -1.4 0.0 }
	}


###########################2d Uniforms####################################

	iconType= {
			name = "Austria_uniform2D"	
			buttonMesh = "Austria_Clothes2D"
			3dposition = { -1.0 -1.8 0.0 }
	}


	iconType= {
			name = "England_uniform2D"	
			buttonMesh = "England_Clothes2D"
			3dposition = { -1.0 -1.4 0.0 }
	}

	iconType= {
			name = "Russia_uniform2D"	
			buttonMesh = "Russia_Clothes2D"
			3dposition = { -1.0 -1.4 0.0 }
	}

	iconType= {
			name = "Germany_uniform2D"	
			buttonMesh = "Germany_Clothes2D"
			3dposition = { -1.0 -1.4 0.0 }
	}

	iconType= {
			name = "Italy_uniform2D"	
			buttonMesh = "Italy_Clothes2D"
			3dposition = { -1.0 -1.4 0.0 }
	}

	iconType= {
			name = "France_uniform2D"	
			buttonMesh = "France_Clothes2D"
			3dposition = { -1.0 -1.4 0.0 }
	}

	iconType= {
			name = "Turkey_uniform2D"	
			buttonMesh = "Turkey_Clothes2D"
			3dposition = { -1.0 -1.4 0.0 }
	}
#########################################################################




	iconType= {
			name = "Norway_uniform"	
			buttonMesh = "Clothes"
			3dposition = { -1.0 -1.2 0.0 }
	}

	iconType= {
			name = "Sweden_uniform"	
			buttonMesh = "Clothes"
			3dposition = { -1.0 -1.2 0.0 }
	}

	windowType = {
		name = "NegotiationPanel"
		backGround = ""
		position = { x = 900 y = 700 }	

		moveable = 0
		dontRender = ""
		horizontalBorder = ""
		verticalBorder = ""

		multiSpriteButtonType =
		{
			name = "FlagButton"
			position = { x = 10 y = 10 }
			quadTextureSprite = "IconBackground"
			tooltip = ""
			tooltipText = ""
			delayedTooltipText = ""
		}

		

#		guiButtonType = {
#			name = "JonasTestar"
#			position = { x = 10 y = 10 }
#			quadTextureSprite = "IconGermany"
#			tooltip = ""
#			tooltipText = ""
#			delayedTooltipText = ""
#			buttonText = "Jonas"
#			buttonFont = "fps"
#		}
	}

	textBoxType = {
		name = "StatusBar"
		position = { x = 550 y = 736 }
		textureFile ="gfx\\interface\\default\\transparency.tga"
		font = "fps"
		borderSize = {x = 4 y = 4}
		text = "Status bar"	
		maxWidth = 1024
		maxHeight = 32

	}

	textBoxType = {

		fullScreen = yes
		Orientation = "LOWER_LEFT"
		name = "SeasonInfo"
		position = { x = 20 y = 132 }
		textureFile ="gfx\\interface\\default\\transparency.tga"
		font = "fps"
		borderSize = {x = 4 y = 4}
		text = "Status bar"	
		maxWidth = 1024
		maxHeight = 32
	}

	textBoxType={
		position = {x = 10 y = -20 }
		name = "PauseText"
		font = "menuheading"
		borderSize = {x = 10 y = 10}	
		maxWidth = 320
		maxHeight = 250
		text = "PAUSED"	
		orientation = "CENTER"
		format = centre
	}		


	textBoxType = {
		name = "PhaseTimer"
		
		
		position = { x = 72 y = 48 }
		Orientation = "UPPER_LEFT"
		textureFile ="gfx\\interface\\default\\transparency.tga"
		font = "windowheader"
		borderSize = {x = 4 y = 4}
		text = "ticktock"	
		maxWidth = 1024
		maxHeight = 32
		
	}



#	textBoxType={
#		name = "CommandVerboseInfoTextBox"
#		textureFile = "gfx\\menues\\default\\tiles_dialog.tga"
#		font = "fpssmall"
#		borderSize = { x=32 y=32 }
#		position = { x=60 y=20 }
#		text = " "
#		maxWidth = 350
#		maxHeight = 150
#	}

##########################################################################################
####################################### Order Move Window######################################
##########################################################################################
	windowType = {
		   name = "OrderMoveWindow"
		   backGround="OrderMoveWindowBG"
		   position = { x=100 y =100}	
		   size = { x=320 y =180}
		   moveable = 1
		   dontRender = ""
		   horizontalBorder= ""
		   verticalBorder= ""


			
		guiButtonType = {
			name = "prevturn"
			position = { x=16 y =44}
			quadTextureSprite ="EndOfYearPreviousSprite"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = ""
			buttonFont = "fps"
		}

		guiButtonType = {
			name = "nextturn"
			position = { x=350 y =44}
			quadTextureSprite ="EndOfYearNextSprite"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = ""
			buttonFont = "fps"
		}
		   guiButtonType = {
				 name = "OrderMoveWindowBG"	
				 quadTextureSprite ="OrderMoveWindowBackground"
				 tooltip = ""	
				 tooltipText =""
				 delayedTooltipText = ""
				 }

		textBoxType = {
			    name = "CurrentOrders"
			    position = { x = 16 y = 16 }
			    textureFile = "gfx\\interface\\default\\window_header.tga"
			    font = "windowheader"
			    text = "Current Orders"	
			    borderSize = {x = 8 y = 8}
			    maxWidth = 333
			    maxHeight = 32
			}	

		guiButtonType = {
				name = "CloseButton"
				position = { x=344 y =19}
				quadTextureSprite ="closeWindowButton"
				tooltip = ""
				tooltipText =""
				delayedTooltipText = ""
				priority = 100
			}

		}

		listBoxType = {
			name ="CurrentOrdersList"
			position = { x = 16 y = 50}
			size = { x=240 y=440 }
			maxWidth = 150
			maxHeight = 150
			background = ""
			step = 5
		}

		textBoxType = {
			    name = "CurrentOrderLocationText"
			    position = { x = 1 y = 1 }
			    textureFile = ""
			    font = "fpssmall"
			    text = " "	
			    borderSize = {x = 10 y = 10}
			    maxWidth = 150
			    maxHeight = 50
		}	

		textBoxType = {
			    name = "CurrentOrderDestinationText"
			    position = { x = 1 y = 1 }
			    textureFile = ""
			    font = "fpssmall"
			    text = " "	
			    borderSize = {x = 10 y = 10}
			    maxWidth = 150
			    maxHeight = 50
		}	

	layout = {
		name = "CurrentOrderListLayout"
		positionType = 
		{
			name ="FlagOffset"				# offset for the FlagIcon
			position = { x = 5 y = 5}
		}
		positionType = 
		{
			name ="UnitIconOffset"				# offset for the UnitIcon
			position = { x = 38 y = 5}
		}
		positionType = 
		{
			name ="LocationOffset"				# offset between the UnitIcon and the location name
			position = { x = 62 y = 5}
		}
		positionType = 
		{
			name ="OrderIconOffset"				# offset where the ordericon is positioned
			position = { x=122 y=5}
		}
		positionType = 
		{
			name ="DestinationOffset"				# offser for the destination string.
			position = { x=152 y=5}
		}
	}
	#Has to have to have the same y size as the listbox
	scrollbarType = {
			name = "CurrentOrdersListScrollbar"	
			slider = "CurrentOrdersSliderButton"
			track= "CurrentOrdersTrackButton"
			leftbutton = "upButton"
			rightbutton = "downButton"
			size = {x =16 y =440 }
			position = {x= 340 y = 50}
			priority = 100			
			borderSize = {x =16 y = 20}	
			maxValue =1
			minValue =0
			stepSize =0.15
			startValue = 0
			horizontal = 0


			guiButtonType = {
				name = "CurrentOrdersSliderButton"	
				quadTextureSprite = "scrollbarSlider"
				tooltip = ""
				tooltipText =""	
				delayedTooltipText = ""
				position = { x=0 y =0}
			}

			guiButtonType = {
				name = "CurrentOrdersTrackButton"
				quadTextureSprite = "ChannellistSlider"
				position = { x=0 y =20}	
				tooltip = ""
				tooltipText =""
				delayedTooltipText = ""	

			}	

			guiButtonType = {
				parent = "CurrentOrdersSliderButton"
				name = "upButton"
				quadTextureSprite = "sliderbuttonLeft"
				position = { x=0 y =0}	
			}
			
			guiButtonType = {
				parent = "CurrentOrdersSliderButton"
				name = "downButton"
				quadTextureSprite = "sliderbuttonRight"
				position = { x=0 y =120}	
			}
	}
##########################################################################################


	guiButtonType = {
			name = "SpeakToButton"
			position = { x=130 y =400}
			quadTextureSprite ="speakto"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

		}
		
		
		

########################################################################################################################################
################################################### Briefing Floater#####################################################################
########################################################################################################################################
	windowType = {
		name ="BriefingWindow"
		backGround="BriefingWindowBG"
		position = { x=212 y =200}	
		moveable = 0
		dontRender = ""
		size = { x=780 y = 400 }
		horizontalBorder= ""
		verticalBorder= ""
		
		
		guiButtonType = {
			name = "BriefingWindowBG"	
			quadTextureSprite ="BriefingBackground"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			
		}
		
		
		
		guiButtonType = {
			name = "QuitButton"
			position = { x=130 y =235}
			quadTextureSprite ="largefloaterbutton"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Close"
			buttonFont = "fps"
		}
		textBoxType={
			position = {x = 30 y = 50 }
			name = "Text"
			textureFile =""
			font = "fulltext"
			borderSize = {x = 10 y = 10}	
			maxWidth = 300
			maxHeight = 300
			text = "Marcus Text"

		}



		
		iconType =
		{
			name ="Picture"
			buttonMesh = "BriefingPicture"
			position = { x= 300 y = 00 }
		}

	}




windowType = {
		name ="Endgame_win"
		backGround="Endgame_winBG"
		position = { x=162 y =200}	
		moveable = 0
		dontRender = ""
		size = { x=780 y = 400 }
		horizontalBorder= ""
		verticalBorder= ""
		
		
		guiButtonType = {
			name = "Endgame_winBG"	
			quadTextureSprite ="Endgame_win"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			
		}
		
		
		
		guiButtonType = {
			name = "QuitButton"
			position = { x=30 y =250}
			quadTextureSprite ="largefloaterbutton"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Close"
			buttonFont = "fps"
		}

		textBoxType={
			position = {x = 30 y = 30 }
			name = "Text"
			textureFile =""
			font = "fulltext"
			borderSize = {x = 10 y = 10}	
			maxWidth = 260
			maxHeight = 300
			text = "Marcus Text"

		}


		

			
		iconType =
		{
			name ="Picture"
			buttonMesh = "WinPicture"
			position = { x= 200 y = 10 }
		}

	}

windowType = {
		name ="Endgame_draw"
		backGround="Endgame_winBG"
		position = { x=162 y =200}	
		moveable = 0
		dontRender = ""
		size = { x=780 y = 400 }
		horizontalBorder= ""
		verticalBorder= ""
		
		
		guiButtonType = {
			name = "Endgame_winBG"	
			quadTextureSprite ="Endgame_win"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			
		}
		
		
		
		guiButtonType = {
			name = "QuitButton"
			position = { x=30 y =250}
			quadTextureSprite ="largefloaterbutton"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Close"
			buttonFont = "fps"
		}

		textBoxType={
			position = {x = 30 y = 30 }
			name = "Text"
			textureFile =""
			font = "fulltext"
			borderSize = {x = 10 y = 10}	
			maxWidth = 260
			maxHeight = 300
			text = "Marcus Text"

		}


		

			
		iconType =
		{
			name ="Picture"
			buttonMesh = "DrawPicture"
			position = { x= 200 y = 10 }
		}

	}

windowType = {
		name ="Endgame_lose"
		backGround="Endgame_winBG"
		position = { x=162 y =200}	
		moveable = 0
		dontRender = ""
		size = { x=780 y = 400 }
		horizontalBorder= ""
		verticalBorder= ""
		
		
		guiButtonType = {
			name = "Endgame_winBG"	
			quadTextureSprite ="Endgame_win"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			
		}
		
		
		
		guiButtonType = {
			name = "QuitButton"
			position = { x=250 y =250}
			quadTextureSprite ="largefloaterbutton"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Close"
			buttonFont = "fps"
		}

		textBoxType={
			position = {x = 250 y = 30 }
			name = "Text"
			textureFile =""
			font = "fulltext"
			borderSize = {x = 10 y = 10}	
			maxWidth = 250
			maxHeight = 300
			text = "Marcus Text"

		}


		

			
		iconType =
		{
			name ="Picture"
			buttonMesh = "DrawPicture"
			position = { x= 20 y = 10 }
		}

	}

#####################################################################################################################################

########################################################################################################################################
################################################### EndOfTurnConfirmDialog  ############################################################
########################################################################################################################################
	windowType = {
		name ="EndOfTurnConfirmDialog"
		backGround="EndOfTurnConfirmDialogBackground"
		position = { x=100 y =100}	
		size = { x=400 y = 520 }
		moveable = 1
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		
		guiButtonType = {
			name = "EndOfTurnConfirmDialogBackground"	
			quadTextureSprite ="EndOfGameConfirmDialogBackgroundSprite"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
		}
		
		textBoxType = {
			    name = "confirmdialogheader"
			    position = { x = 16 y = 16 }
			    textureFile = "gfx\\interface\\default\\window_header.tga"
			    font = "windowheader"
			    text = "Confirm End of Turn"	
			    borderSize = {x = 8 y = 8}
			    maxWidth = 472
			    maxHeight = 32
			}	

		
		#Change to yes and no instead?
		guiButtonType = {
			name = "OKButton"
			position = { x=96 y =303}
			quadTextureSprite ="OKButtonSprite"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Ok"
			buttonFont = "fps"
		}

		#Change to yes and no instead?
		guiButtonType = {
			name = "CancelButton"
			position = { x=253 y =303}
			quadTextureSprite ="OKButtonSprite"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Cancel"
			buttonFont = "fps"
		}
		textBoxType={
			position = {x = 50 y = 50 }
			name = "Text"
			font = "fps"
			borderSize = {x = 10 y = 10}	
			maxWidth = 400
			maxHeight = 250
			#TODO: Change this text, only for claryfying while testing.
#			text = "Are you sure that you want to end the turn?"	
			text = ""	

		}		
	}
#####################################################################################################################################



########################################################################################################################################
################################################### TUTORIAL BOX #####################################################################
########################################################################################################################################
	windowType = {
		name ="TutorialBox"
		backGround="BriefingWindowBG"
		position = { x=162 y =200}	
		moveable = 1
		dontRender = ""
		size = { x=780 y = 400 }
		horizontalBorder= ""
		verticalBorder= ""
		
		
		guiButtonType = {
			name = "BriefingWindowBG"	
			quadTextureSprite ="TutorialBackground"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			
		}
		
		
		
		guiButtonType = {
			name = "QuitButton"
			position = { x=266 y =235}
			quadTextureSprite ="largefloaterbutton"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Close"
			buttonFont = "fps"
		}
		textBoxType={
			position = {x = 180 y = 30 }
			name = "Text"
			textureFile =""
			font = "fulltext"
			borderSize = {x = 10 y = 10}	
			maxWidth = 500
			maxHeight = 300
			text = ""

		}

		iconType =
		{
			name ="Picture"
			buttonMesh = "BriefingPicture"
			position = { x= 0 y = 0 }
		}

		



	}

########################################################################################################################################
################################################### FloatingHelpBoxWindow  ############################################################
########################################################################################################################################
	windowType = {
		name ="FloatingHelpBoxWindow"
		backGround="FloatingHelpBoxWindowBackground"
		position = { x=10 y =10}	
		size = { x=520 y = 520 }
		moveable = 1
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""

		guiButtonType = {
			name = "FloatingHelpBoxWindowBackground"	
			quadTextureSprite ="FloatingHelpBoxWindowBackgroundSprite"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
		}
		textBoxType = {
			name = "Text"
			position = { x = 120  y = 20 }
#			textureFile = ""
			font = "fpssmall"
			text = "TEMP_TEXT"
			maxWidth = 200
			maxHeight = 800
		}

		iconType =
		{
			name ="action"
			buttonMesh = "CursorPicture"
			position = { x= 0 y = 0 }
		}

		}
#######################################################################################################################################

########################################################################################################################################
################################################### Preferences Dialog ################################################################
########################################################################################################################################
	
	windowType = {
		name ="PreferencesDialog"
		backGround="PreferencesDialogBG"
		position = { x=100 y =100}	
		size = { x=320 y =320}
		moveable = 1
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""

		   guiButtonType = {
				 name = "PreferencesDialogBG"	
				 quadTextureSprite ="PreferencesDialogBackground"
				 tooltip = ""	
				 tooltipText =""
				 delayedTooltipText = ""
				 }

		textBoxType = {
			    name = "confirmdialogheader"
			    position = { x = 16 y = 16 }
			    textureFile = "gfx\\interface\\default\\window_header.tga"
			    font = "windowheader"
			    text = "Preferences"	
			    borderSize = {x = 8 y = 8}
			    maxWidth = 333
			    maxHeight = 32
			}


		guiButtonType = {
				name = "CloseButton"
				position = { x=344 y =19}
				quadTextureSprite ="closeWindowButton"
				tooltip = ""
				tooltipText =""
				delayedTooltipText = ""
				priority = 100
			}


                  ###### Checkboxes and their accompaning textboxes #####################
#		guiButtonType = {
#			name = "ConfirmEndOfTurnPreferencesCheckBox"
#			position = { x=40 y =60}
#			quadTextureSprite ="PreferencesCheckbox"
#			tooltip = ""
#			tooltipText =""
#			delayedTooltipText = ""
#		}

		textBoxType = {
			    name = "ConfirmEndOfTurnPreferencesText"
			    position = { x = 70 y = 60 }
			    textureFile = ""
			    font = "fpssmall"
			    text = "Confirm End Of Turn"	
			    borderSize = {x = 10 y = 10}
			    maxWidth = 150
			    maxHeight = 50
		}





		textBoxType = {
			    name = "ResolverPreferencesText"
			    position = { x = 230 y = 60 }
			    textureFile = ""
			    font = "fpssmall"
			    text = "Immidiate Resolve"	
			    borderSize = {x = 10 y = 10}
			    maxWidth = 150
			    maxHeight = 50
		}



		textBoxType = {
			    name = "OrthonormalTopDownPreferencesText"
			    position = { x = 70 y = 100 }
			    textureFile = ""
			    font = "fpssmall"
			    text = "Orthonormal Top Down View"	
			    borderSize = {x = 10 y = 10}
			    maxWidth = 150
			    maxHeight = 50
		}


		textBoxType = {
			    name = "ShowTerritorialColorsOnMapPreferencesText"
			    position = { x = 230 y = 100 }
			    textureFile = ""
			    font = "fpssmall"
			    text = "Show Territorial Colors on Map"	
			    borderSize = {x = 10 y = 10}
			    maxWidth = 150
			    maxHeight = 50
		}


		textBoxType = {
			    name = "ShowInactiveNegoationsTransparentPreferencesText"
			    position = { x = 70 y = 140 }
			    textureFile = ""
			    font = "fpssmall"
			    text = "Show Inactive Negotiations Transparent"	
			    borderSize = {x = 10 y = 10}
			    maxWidth = 150
			    maxHeight = 50
		}


		textBoxType = {
			    name = "HideInactiveNegotiationsPreferencesText"
			    position = { x = 230 y = 140 }
			    textureFile = ""
			    font = "fpssmall"
			    text = "Hide Inactive Negotiations"	
			    borderSize = {x = 10 y = 10}
			    maxWidth = 150
			    maxHeight = 50
		}

                  ###### Checkboxes #####################

		guiButtonType = {
			name = "OKPreferencesButton"
			position = { x=114 y =254}
			quadTextureSprite ="OKButtonSprite"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Ok"
			buttonFont = "fps"
		}

	}
		guiButtonType = {
			name = "ConfirmEndOfTurnPreferencesCheckBox"
			position = { x=40 y =60}
			quadTextureSprite ="PreferencesCheckbox"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}



		guiButtonType = {
			name = "ResolverPreferencesCheckBox"
			position = { x=200 y =60}
			quadTextureSprite ="PreferencesCheckbox"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}

		guiButtonType = {
			name = "OrthonormalTopDownPreferencesCheckBox"
			position = { x=40 y =100}
			quadTextureSprite ="PreferencesCheckbox"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}

		guiButtonType = {
			name = "ShowTerritorialColorsOnMapPreferencesCheckBox"
			position = { x=200 y =100}
			quadTextureSprite ="PreferencesCheckbox"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}

		guiButtonType = {
			name = "ShowInactiveNegoationsTransparentPreferencesCheckBox"
			position = { x=40 y =140}
			quadTextureSprite ="PreferencesCheckbox"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}

		guiButtonType = {
			name = "HideInactiveNegotiationsPreferencesCheckBox"
			position = { x=200 y =140}
			quadTextureSprite ="PreferencesCheckbox"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}
		#Checkboxes####

######################################################################################################################################## 

########################################################################################################################################
################################################### EndOfYearDialog ################################################################
########################################################################################################################################
	layout = {
		name = "EndOfYearDialogLayout"
		
		positionType = 
		{
			name = "EndOfYearDialogBackground"
			position = { x = 0 y = 20 }
		}	  

		positionType = 
		{
			name = "EndOfYearDialogRank"
			position = { x = 10 y = 35 }
		}	  
		positionType = 
		{
			name = "EndOfYearDialogFlagPosition"
			position = { x = 57 y = 35 }
		}		
		positionType = 
		{
			name = "EndOfYearDialogArmyUnitPosition"
			position = { x = 132 y = 25 }
		}		
		positionType = 
		{
			name = "EndOfYearDialogNavalUnitPosition"
			position = { x = 161 y = 25 }
		}		
		positionType = 
		{
			name = "EndOfYearDialogSupplyCentersPosition"
			position = { x = 195 y = 25 }
		}
		positionType = 
		{
			name = "EndOfYearDialogArmyUnitGrowthPosition"
			position = { x = 132 y = 45 }
		}		
		positionType = 
		{
			name = "EndOfYearDialogNavalUnitGrowthPosition"
			position = { x = 161 y = 45 }
		}		
		positionType = 
		{
			name = "EndOfYearDialogSupplyCentersGrowthPosition"
			position = { x = 195 y = 45 }
		}		
		positionType = 
		{
			name = "EndOfYearDialogAttacksPosition"
			position = { x = 237 y = 35 }
		}
		positionType = 
		{
			name = "EndOfYearDialogAttacksSpacing"
			position = { x = 30 y = 35 }
		}		
		positionType = 
		{
			name = "EndOfYearDialogSupportsPosition"
			position = { x = 423 y = 35 }
		}		
		positionType = 
		{
			name = "EndOfYearDialogHorizontalSpacing"
			position = { x = 50 y = 0 }
		}		
	}
	
	guiButtonType = {
	    name = "EndOfYearFlagEngland"
	    quadTextureSprite = "SmallFlagEngland"
	    tooltip = ""
	    delayedTooltipText = ""
	    position = { x = 50.0 y = 10.0 }
	}

	guiButtonType = {
	    name = "EndOfYearFlagGermany"
	    quadTextureSprite = "SmallFlagGermany"
	    tooltip = ""
	    delayedTooltipText = ""
	    position = { x = 50.0 y = 10.0 }
	}

	guiButtonType = {
	    name = "EndOfYearFlagFrance"
	    quadTextureSprite = "SmallFlagFrance"
	    tooltip = ""
	    delayedTooltipText = ""
	    position = { x = 50.0 y = 10.0 }
	}

	guiButtonType = {
	    name = "EndOfYearFlagRussia"
	    quadTextureSprite = "SmallFlagRussia"
	    tooltip = ""
	    delayedTooltipText = ""
	    position = { x = 50.0 y = 10.0 }
	}

	guiButtonType = {
	    name = "EndOfYearFlagAustria"
	    quadTextureSprite = "SmallFlagAustria"
	    tooltip = ""
	    delayedTooltipText = ""
	    position = { x = 50.0 y = 10.0 }
	}

	guiButtonType = {
	    name = "EndOfYearFlagItaly"
	    quadTextureSprite = "SmallFlagItaly"
	    tooltip = ""
	    delayedTooltipText = ""
	    position = { x = 50.0 y = 10.0 }
	}

	guiButtonType = {
	    name = "EndOfYearFlagTurkey"
	    quadTextureSprite = "SmallFlagTurkey"
	    tooltip = ""
	    delayedTooltipText = ""
	    position = { x = 50.0 y = 10.0 }
	}

		textBoxType = {
			    name = "EndOfTheYearRank"
			    position = { x = 16 y = 16 }
			    textureFile = ""
			    font = "windowheader"
			    text = "R1"	
			    borderSize = {x = 8 y = 8}
			    maxWidth = 150
			    maxHeight = 50
			}	

		textBoxType = {
			    name = "NumberOfArmyUnits"
			    position = { x = 16 y = 16 }
			    textureFile = ""
			    font = "windowheader"
			    text = "A4"	
			    borderSize = {x = 8 y = 8}
			    maxWidth = 150
			    maxHeight = 50
			}	
		textBoxType = {
			    name = "NumberOfNavalUnits"
			    position = { x = 16 y = 16 }
			    textureFile = ""
			    font = "windowheader"
			    text = "N2"	
			    borderSize = {x = 8 y = 8}
			    maxWidth = 150
			    maxHeight = 50
			}	
		textBoxType = {
			    name = "NumberOfSupplyCenters"
			    position = { x = 16 y = 16 }
			    textureFile = ""
			    font = "windowheader"
			    text = "S9"	
			    borderSize = {x = 8 y = 8}
			    maxWidth = 150
			    maxHeight = 50
			}	
		textBoxType = {
			    name = "NumberOfArmyUnitsGrowth"
			    position = { x = 16 y = 16 }
			    textureFile = ""
			    font = "windowheader"
			    text = "A4"	
			    borderSize = {x = 8 y = 8}
			    maxWidth = 150
			    maxHeight = 50
			}	
		textBoxType = {
			    name = "NumberOfNavalUnitsGrowth"
			    position = { x = 16 y = 16 }
			    textureFile = ""
			    font = "windowheader"
			    text = "N2"	
			    borderSize = {x = 8 y = 8}
			    maxWidth = 150
			    maxHeight = 50
			}	
		textBoxType = {
			    name = "NumberOfSupplyCentersGrowth"
			    position = { x = 16 y = 16 }
			    textureFile = ""
			    font = "windowheader"
			    text = "S9"	
			    borderSize = {x = 8 y = 8}
			    maxWidth = 150
			    maxHeight = 50
			}	
	
	windowType = {
		name ="EndOfYearDialog"
		backGround="EndOfYearDialogBG"
		position = { x=100 y =100}	
		size = { x=613 y =587}
		moveable = 1
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""

		   guiButtonType = {
				 name = "EndOfYearDialogBG"	
# 				 quadTextureSprite ="PreferencesDialogBackground" # //TODO: Fix this to the below instead.
				 quadTextureSprite ="EndOfYearDialogBackGround"
				 tooltip = ""	
				 tooltipText =""
				 delayedTooltipText = ""
				 }
		textBoxType = {
			    name = "EndOfYearDialogTitle"
			    position = { x = 16 y = 16 }
			    textureFile = "gfx\\interface\\default\\window_header.tga"
			    font = "windowheader"
			    text = "End Of Year Report"	
			    borderSize = {x = 8 y = 8}
			    maxWidth = 570
			    maxHeight = 32
			}	

		guiButtonType = {
			name = "CloseButton"
			position = { x=580 y =19}
			quadTextureSprite ="closeWindowButton"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			priority = 100
		}

		textBoxType = {
			    name = "EndOfYearDialogYear"
			    position = { x = 40 y = 50 }
			    textureFile = ""
			    font = "year_font"
			    text = "1903"	
			    borderSize = {x = 0 y = 0}
			    maxWidth = 60
			    maxHeight = 30
			    Orientation = "UPPER_LEFT"
			}	

		iconType =
		{
			name ="EndOfYearDialogArmyHeading"
			buttonMesh = "ArmyIcon"
			position = { x= 142 y = 42 }
		}

		iconType =
		{
			name ="EndOfYearDialogNavyHeading"
			buttonMesh = "NavyIcon"
			position = { x= 171 y = 42 }
		}

		iconType =
		{
			name ="EndOfYearDialogSupplyCenterHeading"
			buttonMesh = "SupplyCenterIcon"
			position = { x= 212 y = 50 }
		}

		textBoxType = {
			    name = "EndOfYearDialogAttacksHeading"
			    position = { x = 237 y = 50 }
			    textureFile = ""
			    font = "windowheader"
			    text = "Attacks"	
			    borderSize = {x = 8 y = 8}
			    maxWidth = 330
			    maxHeight = 32
			}	

		textBoxType = {
			    name = "EndOfYearDialogSupportHeading"
			    position = { x = 423 y = 50 }
			    textureFile = ""
			    font = "windowheader"
			    text = "Support"	
			    borderSize = {x = 8 y = 8}
			    maxWidth = 330
			    maxHeight = 32
			}	


		guiButtonType = {
			name = "OkEndOfYearDialogButton"
			position = { x=246 y =499}
			quadTextureSprite ="OKButtonSprite"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Ok"
			buttonFont = "fps"
		}

		guiButtonType = {
			name = "PreviousEndOfYearDialogButton"
			position = { x=16 y =54}
			quadTextureSprite ="EndOfYearPreviousSprite"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = ""
			buttonFont = "fps"
		}

		guiButtonType = {
			name = "NextEndOfYearDialogButton"
			position = { x=96 y =54}
			quadTextureSprite ="EndOfYearNextSprite"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = ""
			buttonFont = "fps"
		}

	}
	listBoxType = {
	    name ="EndOfYearList"
	    position = { x = 16 y = 60}
	    size = { x=600 y=540 }
	    maxWidth = 600
	    maxHeight = 500
	    background = ""
	    step = 5
	}
########################################################################################################################################



########################################################################################################################################
################################################### QuitGameConfirmDialog  ############################################################
########################################################################################################################################
	windowType = {
		name ="QuitGameConfirmDialog"
		backGround="QuitConfirmationBG"
		position = { x=100 y =100}	
		size = { x=200 y = 300 }
		moveable = 1
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		
		guiButtonType = {
			name = "QuitConfirmationBG"	
			quadTextureSprite ="SmallMessageWindow"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
		}
		
		textBoxType = {
			    name = "confirmdialogheader"
			    position = { x = 16 y = 16 }
			    textureFile = "gfx\\interface\\default\\window_header.tga"
			    font = "windowheader"
			    text = "Are you sure you want to quit?"	
			    borderSize = {x = 8 y = 8}
			    maxWidth = 320
			    maxHeight = 32
			}	

		
		guiButtonType = {
			name = "OKButton"
			position = { x=20 y =145}
			quadTextureSprite ="OKButtonSprite"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Yes"
			buttonFont = "fps"
		}

		guiButtonType = {
			name = "CancelButton"
			position = { x=172 y =145}
			quadTextureSprite ="OKButtonSprite"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "No"
			buttonFont = "fps"
		}
		textBoxType={
			position = {x = 20 y = 50 }
			name = "Text"
			font = "fps"
			borderSize = {x = 10 y = 10}	
			maxWidth = 320
			maxHeight = 250
			text = "Are you sure that you want to quit this current game and go back to the lobby?"	

		}		
	}
#####################################################################################################################################


########################################################################################################################################
################################################### WaitingForNationsDialog  ############################################################
########################################################################################################################################



	windowType = {
		name ="WaitingForNationsDialog"
		backGround=""
		position = { x=0 y =0}	
		size = { x=800 y = 600 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes
		

		iconType = {
			name = "WaitingForNationsWindow"	
			buttonMesh ="WaitingForNationsBG"
			position = { x = -150 y = -62 }
			orientation = "CENTER"
		}
		
		textBoxType = {
			    name = "WaitingForNationsHeader"
			    position = { x = -134 y = -46 }
			    textureFile = "gfx\\interface\\default\\window_header.tga"
			    font = "windowheader"
			    text = "Alert"	
			    borderSize = {x = 8 y = 8}
			    maxWidth = 274
			    maxHeight = 32
			orientation = "CENTER"
			}	

		
		textBoxType={
			position = {x = 10 y = -20 }
			name = "Text"
			font = "fps"
			borderSize = {x = 10 y = 10}	
			maxWidth = 320
			maxHeight = 250
			text = "Waiting for other nations..."	
			orientation = "CENTER"
			format = centre

		}		

		guiButtonType = {
			name = "FlagAustria"
			quadTextureSprite = "FlagAustria2"
			tooltip = ""
			delayedTooltipText = ""
			position = { x = -112 y =  10 }
			orientation = "CENTER"
		}
		guiButtonType = {
			name = "FlagEngland"
			quadTextureSprite = "FlagEngland2"
			tooltip = ""
			delayedTooltipText = ""
			position = { x = -80 y =  10 }
			orientation = "CENTER"
		}
		
		guiButtonType = {
			name = "FlagFrance"
			quadTextureSprite = "FlagFrance2"
			tooltip = ""
			delayedTooltipText = ""
			position = { x = -48 y =  10 }
			orientation = "CENTER"
		}
		
		
		guiButtonType = {
			name = "FlagGermany"
			quadTextureSprite = "FlagGermany2"
			tooltip = ""
			delayedTooltipText = ""
			position = { x = -16 y = 10 }
			orientation = "CENTER"
		}
		
		guiButtonType = {
			name = "FlagItaly"
			quadTextureSprite = "FlagItaly2"
			tooltip = ""
			delayedTooltipText = ""
			position = { x = 16 y =  10 }
			orientation = "CENTER"
		}
		
		guiButtonType = {
			name = "FlagRussia"
			quadTextureSprite = "FlagRussia2"
			tooltip = ""
			delayedTooltipText = ""
			position = { x = 48 y =  10 }
			orientation = "CENTER"
		}
		
		guiButtonType = {
			name = "FlagTurkey"
			quadTextureSprite = "FlagTurkey2"
			tooltip = ""
			delayedTooltipText = ""
			position = { x = 80 y =  10 }
			orientation = "CENTER"
		}

	}
#####################################################################################################################################

########################################################################################################################################
################################################### InGameChatWindow  ############################################################
########################################################################################################################################


	layout = {
		name = "InGameChatWindowPosition"

		positionType = 
		{
			name ="Position"	
			position = { x=100 y = -420}
		}
	}
	
	listBoxType = 
	{
		name ="IngamechatChat"
		background = ""
		position = { x=-120 y=-30 }
		orientation = "CENTER"
		priority = 100
		size = { x=500 y=300 }
		borderSize = {x = 32 y = 32}
	}

	windowType = {
		name = "InGameChatWindow"
		backGround=""
		position = { x=300 y=500 }	
		size = { x=352 y=420 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
	
		#textBoxType={
		#	name = "ChatWindowTextBox"
		#	textureFile =""
		#	font = "menutextbox3"
		#	borderSize = {x = 32 y = 32}
		#	position = { x=-120 y=-30 }
		#	text = " "	
		#	maxWidth = 500
		#	maxHeight = 300
		#	fixedsize = "yes"
		#}
	
		
		editBoxType={
			position = {x = -57 y = 386 }
			name = "ChatWindowEditBox"
			textureFile = "gfx\\menues\\default\\small_tiles_dialog.dds"
			font = "menutextbox3"
			borderSize = {x = 10 y = 10}	
			size = { x=500 y=40}
			text = " "	
			maxWidth = 500
			maxHeight = 22
		}
	
	
	
	}

#####################################################################################################################################

########################################################################################################################################
################################################### AcceptDrawGameConfirmDialog  ############################################################
########################################################################################################################################
	windowType = {
		name ="AcceptDrawConfirmDialog"
		backGround="QuitConfirmationBG"
		position = { x=100 y =100}	
		size = { x=200 y = 300 }
		moveable = 1
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		
		guiButtonType = {
			name = "QuitConfirmationBG"	
			quadTextureSprite ="SmallMessageWindow"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
		}
		
		textBoxType = {
			    name = "confirmdialogheader"
			    position = { x = 16 y = 16 }
			    textureFile = "gfx\\interface\\default\\window_header.tga"
			    font = "windowheader"
			    text = "Are your sure you wish to accept a draw?"	
			    borderSize = {x = 8 y = 8}
			    maxWidth = 320
			    maxHeight = 32
			}	

		
		guiButtonType = {
			name = "OKButton"
			position = { x=20 y =145}
			quadTextureSprite ="OKButtonSprite"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Yes"
			buttonFont = "fps"
		}

		guiButtonType = {
			name = "CancelButton"
			position = { x=172 y =145}
			quadTextureSprite ="OKButtonSprite"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "No"
			buttonFont = "fps"
		}
		textBoxType={
			position = {x = 20 y = 50 }
			name = "Text"
			font = "fps"
			borderSize = {x = 10 y = 10}	
			maxWidth = 320
			maxHeight = 250
			text = "Are you sure you wish to accept draw? \n Draw will take effect once all players have accepted."	

		}		
	}
#####################################################################################################################################

##New TExt
	textBoxType={
		name = "ResolveText"
		textureFile =""
		font = "ResolveBar"
		borderSize = { x = 8 y = 8 }
		text = "Resolve"	
		fixedsize = "yes"
		maxWidth = 150
		maxHeight = 64
		orientation = "UPPER_LEFT"

		}
##New TExt
	textBoxType={
		name = "BuildText"
		textureFile =""
		font = "BuildRetreatBar"
		
		text = "Build"	
		fixedsize = "yes"
		maxWidth = 150
		maxHeight = 32

		}
##New TExt
	textBoxType={
		name = "RetreatText"
		textureFile =""
		font = "BuildRetreatBar"
		
		text = "Retreat"	
		fixedsize = "yes"
		maxWidth = 150
		maxHeight = 32

		}

###NEW TEXT
########################################################################################################################################
################################################### DoneWithResolveDialog############################################################
########################################################################################################################################
	windowType = {
		name = "DoneWithResolveDialog"
		backGround="DoneWithResolveDialogBackground"
		position = { x=100 y =100}	
		size = { x=400 y = 520 }
		moveable = 1
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		
		guiButtonType = {
			name = "DoneWithResolveDialogBackground"
			quadTextureSprite ="DoneWithResolveBackgroundSprite"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
		}
		
		textBoxType = {
			    name = "confirmdialogheader"
			    position = { x = 16 y = 16 }
			    textureFile = "gfx\\interface\\default\\window_header.tga"
			    font = "windowheader"
			    text = "Order Resolution"	
			    borderSize = {x = 8 y = 8}
			    maxWidth = 192
			    maxHeight = 32
			}	

		
		#Change to yes and no instead?
		guiButtonType = {
			name = "OKButton"
			position = { x=30 y =44}
			quadTextureSprite ="OKButtonSprite"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Continue"
			buttonFont = "fps"
		}

		
		textBoxType={
			position = {x = 50 y = 50 }
			name = "Text"
			font = "fps"
			borderSize = {x = 10 y = 10}	
			maxWidth = 400
			maxHeight = 250
			#TODO: Change this text, only for claryfying while testing.
#			text = "Are you sure that you want to end the turn?"	
			text = ""	

		}		
	}
#####################################################################################################################################




}







