guiTypes = {


#################################################
### CreditScreen interface ##########################
#################################################

textBoxType = {
		name = "CreditsText"
		textureFile = ""
		font = "menutextbox1"
		borderSize = {x = 0 y = 0}
		position = { x= 0 y= 0 }
		text = ""
		fixedsize = yes
		maxwidth = 500
		maxheight = 32
}

textBoxType = {
		name = "CreditsTextBold"
		textureFile = ""
		font = "menutextbox2"
		borderSize = {x = 0 y = 0}
		position = { x= 0 y= 0 }
		text = ""
		fixedsize = yes
		maxwidth = 500
		maxheight = 32
}

	iconType =
	{
		name = "CreditsBar"
		buttonMesh = "MenuCreditsBg"
		position = { x= -412 y =-382}
		orientation = "CENTER"
	}

windowType = {
	name ="CreditsWindow"


	backGround=""
	moveable = 0
	dontRender = ""
	horizontalBorder= ""
	verticalBorder= ""

	position = { x=0 y=0 }
	size = { x=800 y=600 }
#	size = { x=1024 y=768 }	
	fullScreen = yes


iconType = {
		name ="CreditsMenuDialog"
		buttonMesh = "MenuCreditsGradient"
		position = { x= -411 y =-381}
		orientation = "CENTER"
}

	guiButtonType = {
		name = "BackButton"
		position = { x=307 y =306}
		orientation = "CENTER"
		quadTextureSprite ="buttonType4"
		tooltip = ""
		tooltipText =""
		delayedTooltipText = ""
		buttonText = "Back"
		buttonFont = "buttonsmall"
		orientation = "CENTER"
	}	



		textBoxType={
			name = "CopyrightText1"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox3"
			borderSize = {x = 10 y = 10}
			text = "ATARI, and all related titles, logos and characters are trademarks of Atari, Inc. and are used with permission."
			orientation = "CENTER"
			format = centre
			maxWidth = 605
			maxHeight = 32
#			position = { x=-268 y=304 }
			position = { x=0 y=300 }

		}

		textBoxType={
			name = "CopyrightText2"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox3"
			borderSize = {x = 6 y = 6}
#			position = { x=-224 y=318 }
			position = { x=0 y=318 }
			text = "Programming Code for DIPLOMACY game (c) 2005 Atari Interactive, Inc.  All rights reserved."
			format = centre
			orientation = "CENTER"
			fixedsize = yes
			maxwidth = 500
			maxheight = 32
		}

		textBoxType={
			name = "CopyrightText3"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox3"
			borderSize = {x = 6 y = 6}
#			position = { x=-405 y=332 }
			position = { x=0 y=332 }
			text = "HASBRO and its logo, AVALON HILL, and the AH names and logos and DIPLOMACY and THE GAME OF INTERNATIONAL INTRIGUE"
			format = centre
			orientation = "CENTER"
			fixedsize = yes
			maxwidth = 1024
			maxheight = 32	
		}

		textBoxType={
			name = "CopyrightText4"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox3"
			borderSize = {x = 6 y = 6}
			position = { x=0 y=346 }
#			position = { x=-93 y=346 }
			text = " are trademarks of Hasbro and are used with permission. (c) 2005 Hasbro.  All rights reserved."
			format = centre
			orientation = "CENTER"
			fixedsize = yes
			maxwidth = 1024
			maxheight = 32	
		}

	iconType =
		{
			name = "CreditsLogoParadox"
			buttonMesh = "LogoParadox"
			position = { x= -310 y =-363}
			orientation = "CENTER"
		}

	iconType =
		{
			name = "CreditsLogoAtari"
			buttonMesh = "LogoAtari"
			position = { x= -151 y =-367}
			orientation = "CENTER"
		}

	iconType =
		{
			name = "CreditsLogoAH"
			buttonMesh = "LogoAH"
			position = { x= -30 y =-367}
			orientation = "CENTER"
		}

	iconType =
		{
			name = "CreditsLogoHasbro"
			buttonMesh = "LogoHasbro"
			position = { x= 120 y =-371}
			orientation = "CENTER"
		}

	iconType =
		{
			name = "CreditsLogoBink"
			buttonMesh = "LogoBink"
			position = { x= 254 y =-354}
			orientation = "CENTER"
		}
}




#################################################
### LoadGame interface ##########################
#################################################


windowType = {
	name ="LoadWindow"
	backGround="LoadWindowBG"
	position = { x=100 y =250}	
	size = { x=260 y = 420}
	moveable = 0
	dontRender = ""
	horizontalBorder= ""
	verticalBorder= ""

	guiButtonType = {
		name = "LoadWindowBG"	
		quadTextureSprite ="LoadWindowBackground"
		tooltip = ""	
		tooltipText =""
		delayedTooltipText = ""
	}

	textBoxType = {
			    name = "loadgametitle"
			    position = { x = 16 y = 16 }
			    textureFile = "gfx\\interface\\default\\window_header.tga"
			    font = "windowheader"
			    text = "Load Game"	
			    borderSize = {x = 8 y = 8}
			    maxWidth = 236
			    maxHeight = 32
		}


	guiButtonType = {
		name = "LoadButton"
		position = { x=53 y =323}
		quadTextureSprite ="largefloaterbutton"
		tooltip = ""
		tooltipText =""
		delayedTooltipText = ""
		buttonText = "Select"
		buttonFont = "fps"
	}

	guiButtonType = {
		name = "CancelButton"
		position = { x=53 y =363}
		quadTextureSprite ="largefloaterbutton"
		tooltip = ""
		tooltipText =""
		delayedTooltipText = ""
		buttonText = "Cancel"
		buttonFont = "fps"
	}
}

layout = {
	name = "LoadWindowLayout"
	positionType = 
	{
		name ="FileList"
		position = { x=20 y =50}
	}
}

listBoxType = 
{
	name ="LoadListing"
	background = "LoadGameListSprite"
	position = { x=0 y =0 }
	priority = 100
	size = { x=200 y=270 }
	borderSize = {x =20 y = 20}
}

scrollbarType = {
			name = "LoadListScrollbar"	
			slider = "LoadSliderButton"
			track= "LoadTrackButton"
			leftbutton = "upButton"
			rightbutton = "downButton"
			size = {x =25 y =350 }
			position = {x= 220 y =47}
			priority = 100			
			borderSize = {x =20 y = 20}	
			maxValue =1
			minValue =0
			stepSize =0.01
			startValue = 0
			horizontal = 0


			guiButtonType = {
				name = "LoadSliderButton"	
				quadTextureSprite = "MenuScrollbarSliderButton"
				tooltip = ""
				tooltipText =""	
				delayedTooltipText = ""
				position = { x=0 y =0}
			}

			guiButtonType = {
				name = "LoadTrackButton"
				quadTextureSprite = "MenuChannelListSliderBg"
				position = { x=0 y =20}	
				tooltip = ""
				tooltipText =""
				delayedTooltipText = ""	

			}	

			guiButtonType = {
				parent = "LoadSliderButton"
				name = "upButton"
				quadTextureSprite = "arrowLeftType2"
				position = { x=0 y =0}	
			}
			
			guiButtonType = {
				parent = "LoadSliderButton"
				name = "downButton"
				quadTextureSprite = "arrowRightType2"
				position = { x=0 y =120}	
			}
	}




##########################################################################################
####################################### Settings Menu#####################################
##########################################################################################
windowType = {
	name = "SettingsWindow"
	backGround=""
	moveable = 0
	dontRender = ""
	horizontalBorder= ""
	verticalBorder= ""

	position = { x=0 y=0 }
	size = { x=800 y=600 }	
	fullScreen = yes
	
	
	iconType =
		{
			name ="settingsMenuBackground"
			buttonMesh = "MenuSettingsWindowBg"
			position = { x= -235 y =-268}
			orientation = "CENTER"
		}



	iconType =
		{
			name ="settingsMenuDialogControls"
			buttonMesh = "MenuSettingsDialogControls"
			position = { x= -191 y =-200}
			orientation = "CENTER"
		}


		guiButtonType = {
			name = "GameButton"
			position = { x= -188 y =-220}
			orientation = "CENTER"
			quadTextureSprite ="buttonType8"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "Game"
			buttonFont = "buttonsmall"
		}

		guiButtonType = {
			name = "VideoButton"
			position = { x= -95 y =-220}
			orientation = "CENTER"
			quadTextureSprite ="buttonType8"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "Video"
			buttonFont = "buttonsmall"
		}

		guiButtonType = {
			name = "AudioButton"
			position = { x= -2 y =-220}
			orientation = "CENTER"
			quadTextureSprite ="buttonType8"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "Audio"
			buttonFont = "buttonsmall"
		}

		guiButtonType = {
			name = "ControlsButton"
			position = { x= 91 y =-220}
			orientation = "CENTER"
			quadTextureSprite ="buttonType8"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "Controls"
			buttonFont = "buttonsmall"
		}


	iconType =
		{
			name ="settingsBottomButtonOutline"
			buttonMesh = "MenuSettingsBottomTiledOutline"
			position = { x= -129 y =222}
			orientation = "CENTER"
		}


		guiButtonType = {
			name = "ApplyButton"
			position = { x=-120 y =232}
			orientation = "CENTER"
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "Apply"
			buttonFont = "buttonlarge"
		}


		guiButtonType = {
			name = "BackButton"
			position = { x=3 y =232}
			orientation = "CENTER"
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "Back"
			buttonFont = "buttonlarge"
		}



#####################################################
}

######################### Game Pane ###########################
	textBoxType = {
			name = "settingsGameTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x= 0 y= -169}
			text = "Game Settings"	
			Orientation = "CENTER"
			maxWidth = 200
			maxHeight = 50
			format = centre
	}

	guiButtonType = {
			name = "UseAvatarsCheckBox"
			position = { x= -60 y =-69}
			orientation = "CENTER"
			quadTextureSprite ="buttonCheckbox"
	}

	textBoxType = {
			name = "UseAvatarsTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x= -20 y= -69 }
			text = "Use Avatars"	
			Orientation = "CENTER"
	}

	guiButtonType = {
			name = "AutoSaveCheckBox"
			position = { x= -60 y =-29}
			orientation = "CENTER"
			quadTextureSprite ="buttonCheckbox"
	}

	textBoxType = {
			name = "AutoSaveTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x= -20 y= -29 }
			text = "Auto Save"	
			Orientation = "CENTER"
	}
######################### Game Pane ###########################


######################### Video Pane ###########################

		guiButtonType = {
			name = "DefaultButton"
			position = { x= -427 y =-182}
			orientation = "CENTER"
			quadTextureSprite ="buttonType4"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "Default"
			buttonFont = "buttonsmall"
		}
	textBoxType = {
			name = "settingsVideoTextbox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x= 0 y= -169}
			text = "Video Settings"	
			Orientation = "CENTER"
			maxWidth = 200
			maxHeight = 50
			format = centre
	}


	textBoxType = {
			name = "antiAliasTextbox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x= -40 y= 35 }
			text = "Anti-alias Geometry"	
			Orientation = "CENTER"
	}



	textBoxType = {
			name = "shadowsTextbox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x= -40 y= 75 }
			text = "Shadow Effect"	
			Orientation = "CENTER"
	}


	textBoxType = {
			name = "dynamicLightsTextbox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x= -40 y= 115 }
			text = "Dynamic Lights"	
			Orientation = "CENTER"
	}

	textBoxType = {
			name = "screenResolutionTextbox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x=-180 y =-133}
			#position = { x= -179 y= -134 }
			text = "Screen Resolution"	
			Orientation = "CENTER"
	}


	textBoxType = {
			name = "screenRefreshRatesTextbox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x=-180 y =-88}
			#position = { x= 333 y= 295 }
			text = "Refresh Rate"	
			Orientation = "CENTER"
	}

	textBoxType = {
			name = "gammaTextbox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x= -180 y= -43 }
			text = "Gamma"	
			Orientation = "CENTER"
	}

	guiButtonType = {
			name = "AntiAliasCheckbox"
			position = { x= -80 y =35}
			orientation = "CENTER"
			quadTextureSprite ="buttonCheckbox"
	}

	guiButtonType = {
			name = "shadowsCheckbox"
			position = { x= -80 y =75}
			orientation = "CENTER"
			quadTextureSprite ="buttonCheckbox"
	}


	guiButtonType = {
			name = "dynamicLightsCheckbox"
			position = { x= -80 y =115}
			orientation = "CENTER"
			quadTextureSprite ="buttonCheckbox"
	}
layout = {
		name = "VideoGammaSlidersLayout"
		
		positionType = 
		{
			name ="VideoGammaSlider"					# Video Gamma slider position.
			position = { x=-252 y =-91}
			#position = { x=0 y =0}
		}
}

######################### Video Pane ###########################


######################### Audio Pane ###########################


	textBoxType = {
			name = "settingsAudioTextbox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x= 0 y= -169}
			text = "Audio Settings"	
			Orientation = "CENTER"
			maxWidth = 200
			maxHeight = 50
			format = centre
	}

	textBoxType = {
			name = "AudioMasterVolumeTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x= -180 y= -134 }
			text = "Master Volume"	
			Orientation = "CENTER"
	}

	textBoxType = {
			name = "AudioSoundFXVolumeTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x= -180 y= -94 }
			text = "SoundFX Volume"	
			Orientation = "CENTER"
	}

	textBoxType = {
			name = "MusicVolumeTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x= -180 y= -54 }
			text = "Music Volume"	
			Orientation = "CENTER"
	}


# //TODO: Just define a position here and then move it in the code?
layout = {
		name = "AudioVolumeSlidersLayout"
		
		positionType = 
		{
			name ="AudioMasterVolumeSlider"					# MainVolume slider position.
			position = { x=-252 y =-179}
		}

		positionType = 
		{
			name ="AudioSoundFXVolumeSlider"					# SoundFXVolume slider position.
			position = { x=-252 y =-139}
		}

		positionType = 
		{
			name ="MusicVolumeSlider"					# MusicVolume slider position.
			position = { x=-252 y =-99}
			orientation = "CENTER"
		}
}


######################### Audio Pane ###########################


######################### Controls Pane ###########################
	textBoxType = {
			name = "settingsControlsTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x= 0 y= -169}
			text = "Controls Settings"	
			Orientation = "CENTER"
			maxWidth = 200
			maxHeight = 50
			format = centre
	}

	textBoxType = {
			name = "ScrollSpeedTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x= -180 y= -134 }
			text = "Scroll Speed"	
			Orientation = "CENTER"
	}

	textBoxType = {
			name = "CameraRotationSpeedTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x= -180 y= -94 }
			text = "Rotation Speed"	
			Orientation = "CENTER"
	}

	textBoxType = {
			name = "ZoomSpeedTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x= -180 y= -54 }
			text = "Zoom Speed"	
			Orientation = "CENTER"
	}

	textBoxType = {
			name = "MouseSpeedTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x= -180 y= -14 }
			text = "Mouse Speed"	
			Orientation = "CENTER"
	}

layout = {
		name = "ControlsSlidersLayout"
		
		positionType = 
		{
			name ="ControlsSliderScrollSpeed"					# 
			position = { x=-252 y =-179}
		}

		positionType = 
		{
			name ="ControlsCameraRotationSpeedSlider"					# 
			position = { x=-252 y =-139}
		}

		positionType = 
		{
			name ="ControlsZoomSpeedSlider"					# 
			position = { x=-252 y =-99}
		}

		positionType = 
		{
			name ="ControlsMouseSpeedSlider"					# 
			position = { x=-252 y =-59}
		}
}


######################### Controls Pane ###########################

######################### Settings Scrollbar ######################

scrollbarType = {
			name = "SettingsScrollbar"	
			slider = "sliderDragButton"
			track= "SettingsTrackButton"
			leftbutton = "SettingsUpButton"
			rightbutton = "SettingsDownButton"
			#orientation = "CENTER"
			size = {x =200 y =24 }
			position = {x= 220 y =50}
			#position = {x= 0 y =0}
			priority = 100			
			borderSize = {x =16 y = 16}	
			maxValue =100
			minValue =0
			stepSize =1
			startValue = 0
			horizontal = 1


			guiButtonType = {
				name = "sliderDragButton"
				quadTextureSprite = "sliderDraggedButton"
				tooltip = ""
				tooltipText =""	
				delayedTooltipText = ""
				position = { x=0 y =0}
			}

			guiButtonType = {
				name = "SettingsTrackButton"
				quadTextureSprite = "sliderLine"
				position = { x=0 y =0}	
				tooltip = ""
				tooltipText =""
				delayedTooltipText = ""	

			}	

			guiButtonType = {
				parent = "sliderDragButton"
				name = "SettingsUpButton"
				quadTextureSprite = "sliderDownButton"
				position = { x=0 y =0}	
			}
			
			guiButtonType = {
				parent = "sliderDragButton"
				name = "SettingsDownButton"
				quadTextureSprite = "sliderUpButton"
				position = { x=20 y =20}	
			}
	}


######################### Settings Scrollbar ######################



windowType = {	
		name ="SettingsMustRestartWindow"
		backGround=""
		position = { x=0 y =0}	
		size = { x=800 y =600}
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes
		
		iconType = {
			name = "PopUpBg"	
			buttonMesh  ="MiscPopUpBg"
			position = { x=-200 y=-126 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}

		guiButtonType = {
			name = "PopUpDialog"	
			quadTextureSprite ="MiscPopUpDialog"
			position = { x=-164 y=-94 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}
		

		textBoxType={
			name = "PopUpHeadingTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x=-153 y=-96 }
			text = "Alert"	
			orientation = "CENTER"
		}

		textBoxType={
			name = "MustRestartTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox2"
			borderSize = {x = 6 y = 6}
			position = { x=0 y=-26 }
			text = "You need to restart for the change to take effect."
			maxWidth = 315
			orientation = "CENTER"
			format = centre
		}

		guiButtonType = {
			name = "MustRestart_OK_Button"
			position = { x=-60 y =42}
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "OK"
			buttonFont = "buttonlarge"
			orientation = "CENTER"
		}

		
	}

windowType = {	
		name ="SettingsWriteFailedWindow"
		backGround=""
		position = { x=0 y =0}	
		size = { x=800 y =600}
		moveable = 0
		dontRender = ""
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		verticalBorder= ""
		fullscreen = yes
		
		iconType = {
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			buttonMesh  ="MiscPopUpBg"
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			tooltip = ""	
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			orientation = "CENTER"
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##########################################################################################



##########################################################################################
####################################### Sandbox Menu######################################
##########################################################################################
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	size = { x=800 y=600 }	
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			buttonText = "Start Game"
			buttonFont = "buttonlarge"
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			buttonFont = "buttonlarge"
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##########################################################################################

##########################################################################################
####################################### Tutorial Menu######################################
##########################################################################################

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}
##########################################################################################







##########################################################################################
####################################### User Setup Menu######################################
##########################################################################################
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	horizontalBorder= ""
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	fullScreen = yes
	position = { x=0 y=0 }
	size = { x=1024 y= 768 }	
	

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			orientation = "CENTER"
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	iconType= {
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			text = "Profile Setup"
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			buttonText = "Cancel"
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			text = "User Name"	
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}
##########################################################################################


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#########################################################################################
######################## MetaserverLogin ################################################
#########################################################################################

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		text = " "	
		maxWidth = 220
		maxHeight = 80		
		orientation = "CENTER"
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}	
#########################################################################################


##########################################################################################
############################### Metaserver main interface ################################
##########################################################################################
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	size = { x=800 y=600 }
	fullscreen = yes


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			position = { x=354 y =-337}
			orientation = "CENTER"
			quadTextureSprite ="buttonMetaGames"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}
		
	guiButtonType = {
			name = "Ladders"
			position = { x=397 y =-337}
			orientation = "CENTER"
			quadTextureSprite ="buttonMetaLadder"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}

		
	guiButtonType = {
			name = "Admin"
			position = { x=439 y =-337}
			orientation = "CENTER"
			quadTextureSprite ="buttonMetaAdmin"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}
}


layout = {
		name = "Measerver_MainLayout"
		
		positionType = 
		{
			name ="InfoWindow"					# MainWindow. Displays chat, news etc.
			position = { x=0 y =0}
		}
		
		positionType = 
		{
			name = "AdditionalInfoWindow" #displays listings. games and channels 
			position = { x=0 y=0 }
		}
		
		positionType = 
		{
			name = "ChatUserlisting" #listbox displaying users in channel
			position = { x=534 y=77 }
		}
		
		#positionType = 
		#{
		#	name = "ActionWindow"
		#	position = { x=100 y=650 }
		#}
	}



################### Default Action window
windowType = {
	name = "DefaultActionWindow"
	backGround=""
	moveable = 0
	dontRender = ""
	horizontalBorder= ""
	verticalBorder= ""
	position = { x=0 y=0 }
	size = { x=800 y=600 }
	fullscreen = yes


	iconType =
		{
			name ="ChannelListActionDialog"
			buttonMesh = "MenuMetaGameListDialog"
			position = { x= 231 y =-275}
			orientation = "CENTER"
		}



	textBoxType={
		name = "ChannelListActionHeadingTextBox"
		textureFile = "gfx\\menues\\default\\transparency.tga"
		font = "menutextbox1"
		borderSize = { x=6 y=6 }
		position = { x=241 y=-277 }
		orientation = "CENTER"
		text = " "
	}
	
}

#################################################
### Channellist interface #######################
#################################################

windowType = {
	name = "ChannelListActionWindow"
	backGround=""
	moveable = 0
	dontRender = ""
	horizontalBorder= ""
	verticalBorder= ""
	position = { x=0 y=0 }
	size = { x=800 y=600 }
	fullscreen = yes


	iconType =
		{
			name ="ChannelListActionDialog"
			buttonMesh = "MenuMetaGameListDialog"
			position = { x= 231 y =-275}
			orientation = "CENTER"
		}



	textBoxType={
		name = "ChannelListActionHeadingTextBox"
		textureFile = "gfx\\menues\\default\\transparency.tga"
		font = "menutextbox1"
		borderSize = { x=6 y=6 }
		position = { x=241 y=-277 }
		orientation = "CENTER"
		text = "Channels"
	}
	

	guiButtonType = {
			name = "JoinButton"
			position = { x=242 y =48}
			orientation = "CENTER"
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "Join Channel"
			buttonFont = "buttonlarge"
		}


	guiButtonType = {
			name = "RefreshButton"
			position = { x=365 y =48}
			orientation = "CENTER"
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "Refresh"
			buttonFont = "buttonlarge"
		}


	
}

	### Metaserver AdminActionwindow
	
	windowType = {
		name = "AdminActionwindow"
		background = ""
		position = { x=0 y=0 }
		size = { x=800 y=600 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes

	iconType =
		{
			name ="ChannelListActionDialog"
			buttonMesh = "MenuMetaAdminDialog"
			position = { x= 231 y =-275}
			orientation = "CENTER"
		}

	textBoxType={
		name = "AdminActionHeadingTextBox"
		textureFile = "gfx\\menues\\default\\transparency.tga"
		font = "menutextbox1"
		borderSize = { x=6 y=6 }
		position = { x=241 y=-277 }
		orientation = "CENTER"
		text = "Administrative Tools"
	}

	textBoxType={
		name = "AdminListRegUsersTextBox"
		textureFile = "gfx\\menues\\default\\transparency.tga"
		font = "menutextbox1"
		borderSize = { x=6 y=6 }
		position = { x=235 y=-239 }
		orientation = "CENTER"
		text = "List registered users"
	}

	textBoxType={
		name = "AdminListChannelUsersTextBox"
		textureFile = "gfx\\menues\\default\\transparency.tga"
		font = "menutextbox1"
		borderSize = { x=6 y=6 }
		position = { x=235 y=-179 }
		orientation = "CENTER"
		text = "List users in channel"
	}

	textBoxType={
		name = "AdminFindUserTextBox"
		textureFile = "gfx\\menues\\default\\transparency.tga"
		font = "menutextbox1"
		borderSize = { x=6 y=6 }
		position = { x=235 y=-119 }
		orientation = "CENTER"
		text = "Find user"
	}

		editBoxType={
			position = {x = 240 y = -93 }
			orientation = "CENTER"
			name = "AdminFindUserEditBox"
			textureFile = "gfx\\menues\\default\\menu_chat_window_bg.tga"
			font = "chattext"
			borderSize = {x = 10 y = 8}	
			size = { x=164 y=40}
			text = " "	
			maxWidth = 164
			maxHeight = 22
		}



	guiButtonType = {
			name = "ListRegisteredUsersButton"
			position = { x=236 y =-218}
			orientation = "CENTER"
			quadTextureSprite ="buttonType4"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "List"
			buttonFont = "buttonsmall"
		}

	guiButtonType = {
			name = "ListChannelUsersButton"
			position = { x=236 y =-158}
			orientation = "CENTER"
			quadTextureSprite ="buttonType4"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "List"
			buttonFont = "buttonsmall"
		}

	guiButtonType = {
			name = "FindUserButton"
			position = { x=392 y =-94}
			orientation = "CENTER"
			quadTextureSprite ="buttonType4"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "Search"
			buttonFont = "buttonsmall"
		}

}


	### Metaserver Admininfowindow
	
	windowType = {
		name = "AdminInfowindow"
		background = ""
		position = { x=0 y=0 }
		size = { x=800 y=600 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes


	iconType =
		{
			name ="InfoDialog"
			buttonMesh = "MenuMetaAdminInfoDialog"
			position = { x= 231 y =-39}
			orientation = "CENTER"
		}

	textBoxType={
		name = "InfoHeadingTextBox"
		textureFile = "gfx\\menues\\default\\transparency.tga"
		font = "menutextbox1"
		borderSize = { x=6 y=6 }
		position = { x=241 y=-39 }
		orientation = "CENTER"
		text = "Information"
	}

# Tiling does not work
#	iconType =
#		{
#			name ="AdminInfoButtonLine"
#			buttonMesh = "menuMetaAdminInfoLine"
#			position = { x= 223 y =202}
#			orientation = "CENTER"
#		}

	textBoxType={
		name = "UserInfoBox"
		textureFile = "gfx\\menues\\default\\transparency.tga"
		font = "menutextbox1"
		borderSize = { x=6 y=6 }
		position = { x=235 y=50 }
		orientation = "CENTER"
		text = "User Info"
	}

	guiButtonType = {
			name = "KickUserButton"
			position = { x=261 y =225}
			orientation = "CENTER"
			quadTextureSprite ="buttonType4"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "Kick"
			buttonFont = "buttonsmall"
		}

	guiButtonType = {
			name = "BanUserButton"
			position = { x=365 y =225}
			orientation = "CENTER"
			quadTextureSprite ="buttonType4"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "Ban"
			buttonFont = "buttonsmall"
		}

	}




listBoxType = 
{
	name ="ChannelListing"
	background = "MenuChatWindowBg"
	position = { x=242 y=-243 }
	orientation = "CENTER"
	priority = 100
	size = { x=215 y=290 }
	borderSize = {x =10 y = 10}
}

guiButtonType = {
		name = "ChannelSelectionButton"
		quadTextureSprite ="channelListItem"
		tooltip = ""
		tooltipText = ""
		delayedTooltipText = ""
		buttonText = "temp"
		buttonFont = "buttonsmall"
	}

guiButtonType = {
		name = "ChannelUserSelectionButton"
		quadTextureSprite ="userListItem"
		tooltip = ""
		tooltipText = ""
		delayedTooltipText = ""
		buttonText = "temp"
		buttonFont = "buttonsmall"
	}

scrollbarType = {
			name = "ChannelListScrollbar"	
			slider = "ChannellistSliderButton"
			track= "trackButton"
			leftbutton = "upButton"
			rightbutton = "downButton"
			size = {x =25 y =500 }
			position = {x= 0 y =-3}
			priority = 100			
			borderSize = {x =20 y = 20}	
			maxValue =1
			minValue =0
			stepSize =0.01
			startValue = 0
			horizontal = 0


			guiButtonType = {
				name = "ChannellistSliderButton"	
				quadTextureSprite = "MenuScrollbarSliderButton"
				tooltip = ""
				tooltipText =""	
				delayedTooltipText = ""
				position = { x=0 y =0}
			}

			guiButtonType = {
				name = "trackButton"
				quadTextureSprite = "MenuChannelListSliderBg"
				position = { x=0 y =20}	
				tooltip = ""
				tooltipText =""
				delayedTooltipText = ""	

			}	

			guiButtonType = {
				parent = "ChannellistSliderButton"
				name = "upButton"
				quadTextureSprite = "arrowLeftType2"
				position = { x=0 y =0}	
			}
			
			guiButtonType = {
				parent = "ChannellistSliderButton"
				name = "downButton"
				quadTextureSprite = "arrowRightType2"
				position = { x=0 y =120}
				orientation = "CENTER"
			}
	}
	
	#############
	
	#################################################
	###  Gamelist interface #########################
	###  Same listbox as for channels is used #######
	#################################################
	
	windowType = {
		name = "GameListActionWindow"
		backGround=""
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		position = { x=0 y=0 }
		size = { x=800 y=600 }
		fullscreen = yes
	
		iconType =
			{
				name ="ChannelListActionDialog"
				buttonMesh = "MenuMetaGameListDialog"
				position = { x= 231 y =-275}
				orientation = "CENTER"
			}
	
		textBoxType={
			name = "ChannelListActionHeadingTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=6 y=6 }
			position = { x=241 y=-277 }
			orientation = "CENTER"
			text = "Games"
		}
		

	guiButtonType = {
			name = "JoinButton"
			position = { x=242 y =48}
			orientation = "CENTER"
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "Join Game"
			buttonFont = "buttonlarge"
		}


	guiButtonType = {
			name = "RefreshButton"
			position = { x=365 y =48}
			orientation = "CENTER"
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "Refresh"
			buttonFont = "buttonlarge"
		}
		
	}
	
	### Metaserver gamesinfowindow
	
	windowType = {
		name = "GamesInfowindow"
		background = ""
		position = { x=0 y=0 }
		size = { x=800 y=600 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes


	iconType =
		{
			name ="InfoDialog"
			buttonMesh = "MenuMetaGameInfoDialog"
			position = { x= 231 y =103}
			orientation = "CENTER"
		}


	textBoxType={
		name = "InfoHeaderTextBox"
		textureFile = "gfx\\menues\\default\\transparency.tga"
		font = "menutextbox1"
		borderSize = { x=6 y=6 }
		position = { x=241 y=101 }
		orientation = "CENTER"
		text = "Information"
	}



	textBoxType={
		name = "GameInfoBox"
		textureFile = "gfx\\menues\\default\\transparency.tga"
		font = "menutextbox1"
		borderSize = { x=6 y=6 }
		position = { x= 231 y =146}
		orientation = "CENTER"
		text = " "
	}

	}
	
	#################################################
	###  Mygames interface ##########################
	###  Same listbox as for channels is used #######
	#################################################
	
	windowType = {
		name = "MyGamesActionWindow"
		backGround=""
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		position = { x=0 y=0 }
		size = { x=800 y=700 }
		fullscreen = yes
	
		iconType =
			{
				name ="ChannelListActionDialog"
				buttonMesh = "MenuMetaGameListDialog"
				position = { x= 231 y =-275}
				orientation = "CENTER"
			}
	
		textBoxType={
			name = "ChannelListActionHeadingTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=6 y=6 }
			position = { x=241 y=-277 }
			orientation = "CENTER"
			text = "Games"
		}
		

	guiButtonType = {
			name = "StartButton"
			position = { x=303 y =46}
			orientation = "CENTER"
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "Start"
			buttonFont = "buttonlarge"
		}


	guiButtonType = {
			name = "RefreshOwnButton"
			position = { x=246 y =12}
			orientation = "CENTER"
			quadTextureSprite ="buttonType6"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "Own Games"
			buttonFont = "buttonlarge"
		}
		
	guiButtonType = {
			name = "RefreshStartedButton"
			position = { x=368 y =12}
			orientation = "CENTER"
			quadTextureSprite ="buttonType6"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "Active Games"
			buttonFont = "buttonlarge"
		}
		
	}
	
	### Metaserver infowindow
	
	windowType = {
		name = "Infowindow"
		background = ""
		position = { x=0 y=0 }
		size = { x=800 y=600 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes

	iconType =
		{
			name ="InfoDialog"
			buttonMesh = "MenuMetaGameInfoDialog"
			position = { x= 231 y =103}
			orientation = "CENTER"
		}


	textBoxType={
		name = "InfoHeaderTextBox"
		textureFile = "gfx\\menues\\default\\transparency.tga"
		font = "menutextbox1"
		borderSize = { x=6 y=6 }
		position = { x=241 y=101 }
		orientation = "CENTER"
		text = "Information"
	}

	}
	
	###Metaserver ChatWindow
	
	listBoxType = 
	{
		name ="ChannelUserListing"
		background = "MenuChatWindowBg"
		position = { x=22 y=-307 }
		orientation = "CENTER"
		size = { x=168 y=590 }
		priority = 100
		borderSize = {x =10 y = 10}	
	}
	
	windowType = {
		name = "MetaserverChatWindow"
		backGround=""
		position = { x=0 y=0 }	
		size = { x=800 y=600 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes
		

		iconType =
			{
			name ="metaMenuChatDialog2"
			buttonMesh = "MenuMetaChatWindowDialog2"
			position = { x= -496 y =-338}
			orientation = "CENTER"
		}

		textBoxType={
			name = "MetaChatWindowTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=6 y=6 }
			position = { x=-486 y=-340 }
			orientation = "CENTER"
			text = "Chat"
		}

		textBoxType={
			name = "ChatListTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=6 y=6 }
			position = { x=31 y=-340 }
			orientation = "CENTER"
			text = "#Channelname/Playerlist"
		}


		#textBoxType={
		#	name = "ChatWindowTextBox"
		#	textureFile ="gfx\\menues\\default\\menu_chat_window_bg.tga"
		#	font = "chattext"
		#	borderSize = {x = 10 y = 10}
		#	position = { x=-486 y=-307 }
		#	orientation = "CENTER"
		#	text = "Chattext goes here"	
		#	maxWidth = 514
		#	maxHeight = 599
		#	fixedsize = "yes"
		#}
			
		editBoxType={
			position = {x = -486 y = 288 }
			orientation = "CENTER"
			name = "ChatWindowEditBox"
			textureFile = "gfx\\menues\\default\\menu_chat_window_bg.tga"
			font = "chattext"
			borderSize = {x = 10 y = 8}	
			size = { x=614 y=40}
			text = " "	
			maxWidth = 423
			maxHeight = 22
		}


		guiButtonType = {
			name = "ChatSendButton"
			position = { x=119 y =286}
			orientation = "CENTER"
			quadTextureSprite ="buttonType4"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Send"
			buttonFont = "buttonsmall"
		}

	
	}
	
	listBoxType = 
	{
		name ="MetaChat"
		background = "MenuChatWindowBg"
		position = { x=-486 y=-307 }
		orientation = "CENTER"
		priority = 100
		size = { x=485 y=595 }
		borderSize = {x =10 y = 10}
	}
	
	#####
	
	####
	windowType = {
		name = "MetaserverWelcomeWindow"
		backGround=""
		position = { x=0 y=0 }	
		size = { x=800 y=600 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes


		iconType =
			{
			name ="WelcomeDialog"
			buttonMesh = "MenuMetaChatWindowDialog2"
			position = { x= -496 y =-338}
			orientation = "CENTER"
		}

		textBoxType={
			name = "WelcomeWindowHeaderTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=6 y=6 }
			position = { x=-486 y=-340 }
			orientation = "CENTER"
			text = "News"
		}
		textBoxType={
			name = "WelcomeWindowTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 32 y = 32}
			position = { x=-486 y=-334 }
			text = "Welcome to Paradox Diplomacy Server."	
			maxWidth = 400
			maxHeight = 400
			fixedsize = "yes"
			orientation = "CENTER"

		}
	}
	####

##########################################################################################

##########################################################################################

##########################################################################################
####################################### Main Window ######################################
##########################################################################################
windowType = {
	name = "GameEntryMainWindow"
	backGround=""
	position = { x=0 y=0 }	
	size = { x=1024 y=768 }
	moveable = 0
	dontRender = ""
	horizontalBorder= ""
	verticalBorder= ""
	fullScreen = yes


		iconType =
		{
			name ="MainMenuMenuBackground"
			buttonMesh = "mainMenuMenuBg"
			position = { x= -117 y =-94}
			orientation = "CENTER"
		}
		

		textBoxType = {
				name = "VersionText"
				textureFile = ""
				font = "menutextbox2"
				borderSize = {x = 0 y = 0}
				position = { x= 4 y= 0 }
				text = ""
				fixedsize = yes
				maxwidth = 500
				maxheight = 32
		}


		guiButtonType = {
			name = "MainMenuTutorialButton"
			position = { x=-77 y = -53 }
			orientation = "CENTER"
			quadTextureSprite ="buttonType1"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Tutorial"
			buttonFont = "buttonlarge"
		}


		guiButtonType = {
			name = "MainMenuSingleGameButton"
			position = { x=-77 y = -13	 }
			orientation = "CENTER"
			quadTextureSprite ="buttonType1"
			buttonText = "Single Game"
			buttonFont = "buttonlarge"
		}




		guiButtonType = {
			name = "MainMenuSandboxButton"
			position = { x=-77 y = 27 }
			orientation = "CENTER"
			quadTextureSprite ="buttonType1"
			buttonText = "Sandbox"
			buttonFont = "fps"
		}


		guiButtonType = {
			name = "MainMenuMultiplayerGameButton"
			position = { x=-77 y = 67 }
			orientation = "CENTER"
			buttonText = "Multiplayer Game"
			quadTextureSprite ="buttonType1"
			buttonFont = "buttonlarge"
		}


		guiButtonType = {
			name = "MainMenuMetaserverButton"
			position = { x=-77 y = 107 }
			orientation = "CENTER"
			quadTextureSprite ="buttonType1"
			buttonText = "Metaserver"
			buttonFont = "buttonlarge"
		}


		guiButtonType = {
			name = "GameEntryAvatarButton"
			position = { x=-72 y = 150 }
			orientation = "CENTER"
			quadTextureSprite ="buttonType3"
			buttonText = "Profile"
			buttonFont = "buttonsmall"
		}


		guiButtonType = {
			name = "MainMenuSettingsButton"
			position = { x=-72 y = 175 }
			orientation = "CENTER"
			quadTextureSprite ="buttonType3"
			buttonText = "Settings"
			buttonFont = "buttonsmall"
		}



		guiButtonType = {
			name = "MainMenuCreditsButton"
			position = { x=-72 y = 200 }
			orientation = "CENTER"
			quadTextureSprite ="buttonType3"
			buttonText = "Credits"
			buttonFont = "buttonsmall"
		}

	
		guiButtonType = {
			name = "MainMenuQuitButton"
			position = { x=-68 y = 228 }
			orientation = "CENTER"
			quadTextureSprite ="buttonType2"
			buttonText = "Quit"
			buttonFont = "buttonlarge"
		}




	}
##########################################################################################

guiButtonType = {
	name = "TestNetworkConfigButtonServer"
	position = { x=350 y = 200 }
	quadTextureSprite ="OKButtonSprite"
	tooltip = ""
	tooltipText =""
	delayedTooltipText = ""
	buttonText = "Server"
	buttonFont = "fps"
}

guiButtonType = {
	name = "TestNetworkConfigButtonClient"
	position = { x=350 y = 230 }
	quadTextureSprite ="OKButtonSprite"
	tooltip = ""
	tooltipText =""
	delayedTooltipText = ""
	buttonText = "Client"
	buttonFont = "fps"
}

windowType = {
	name = "GameInitialEntryMainWindow"
	backGround=""
	position = { x=0 y=0 }	
	size = { x=800 y=600 }
	moveable = 0
	dontRender = ""
	horizontalBorder= ""
	verticalBorder= ""

		
		3dButtonType = {
			name = "InitialMenuExitButton"
			buttonMesh = "GameEntryButtonObject"
			tooltip = ""
			delayedTooltipText = ""
			3dposition = { 0.0 1.0 0.0 }
			buttonText = "Main Menu"
			buttonFont = "fps"
		}
		
		3dButtonType = {
			name = "InitialMenuStartSinglePlayerButton"
			parent = "InitialMenuExitButton"
			buttonText = "Campaign"
			3dposition = { 0.0 0.8 0.0 }
		}
		
}





######################################################################################################
############################# MultiPlayer Window######################################################
######################################################################################################


windowType = {
	name = "SandboxSetupBackgroundWindow"
	background = "SandboxSetupBackgroundWindowBG"
	position = { x=130 y=130 }
	dontRender = "border"
	horizontalBorder= "border"
	verticalBorder= "border"
	priority = 10
	
	guiButtonType = {
			name = "SandboxSetupBackgroundWindowBG"	
			quadTextureSprite ="SandboxSetupWindowBG"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
		}
}




windowType = {
		name = "LocalNetworkWindow"
		backGround=""
		position = { x=0 y =0}	
		size = { x=800 y =600}
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes
	
	iconType = {
		name = "LANGameBG"	
		buttonMesh = "MenuLANPopUpBg"
		orientation = "CENTER"
		position = {x = -238 y = -209}
		tooltip = ""	
		tooltipText =""
		delayedTooltipText = ""
	}


	guiButtonType = {
		name = "LANGameDialog"	
		quadTextureSprite = "MenuLANPopUpDialog"
		position = { x=-192 y=-168 }
		tooltip = ""	
		tooltipText =""
		delayedTooltipText = ""
		orientation = "CENTER"
	}
		

	guiButtonType = {
		name = "LANGameOutline"	
		quadTextureSprite = "MenuLANTiledOutline"
		position = { x=53 y=-168 }
		tooltip = ""	
		tooltipText =""
		delayedTooltipText = ""
		orientation = "CENTER"
	}

		textBoxType={
			name = "LANGameHeadingTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x=-182 y=-170 }
			text = "Local Network"	
			orientation = "CENTER"
		}
		
		guiButtonType = {
			name = "Refresh"
			position = { x=63 y = -73 }
			quadTextureSprite = "buttonType5"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Refresh"
			buttonFont = "fps"
			orientation = "CENTER"
		}
		
		guiButtonType = {
			name = "JoinGame"
			position = { x=63 y = -116 }
			quadTextureSprite = "buttonType5"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Join"
			buttonFont = "fps"
			orientation = "CENTER"
		}
		
		guiButtonType = {
			name = "CreateGame"
			position = { x=63 y = -159 }
			quadTextureSprite = "buttonType5"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Create"
			buttonFont = "fps"
			orientation = "CENTER"
	}

		guiButtonType = {
			name = "BackButton"
			position = { x=63 y = 116 }
			quadTextureSprite = "buttonType5"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Back"
			buttonFont = "fps"
			orientation = "CENTER"
	}
		
}

listBoxType = 
{
	name ="AvailableGamesList"
	background = "MenuChatWindowBg"
	position = { x=-180 y=-136 }
	orientation = "CENTER"
	priority = 100
	size = { x=215 y=290 }
	borderSize = {x =10 y = 10}
}

guiButtonType = {
		name = "AvailableGamesListMember"
		quadTextureSprite ="channelListItem"
		tooltip = ""
		tooltipText = ""
		delayedTooltipText = ""
		buttonText = "temp"
		buttonFont = "buttonsmall"
	}


######################################################################################################
############################# Create MP Game Window###########################################
######################################################################################################

windowType = {
	name = "CreateGameWindow"
	backGround=""
	position = { x=0 y =0}	
	size = { x=800 y =600}
	moveable = 0
	dontRender = ""
	horizontalBorder= ""
	verticalBorder= ""
	fullscreen = yes
	
	iconType = {
		name = "CreateMPGameBG"	
		buttonMesh = "MenuMultiplayerNetworkPopUpBg"
		orientation = "CENTER"
		position = {x=-179 y=-106}
		tooltip = ""	
		tooltipText =""
		delayedTooltipText = ""
	}


	guiButtonType = {
		name = "CreateMPGameDialog"	
		quadTextureSprite = "MenuMultiplayerNetworkPopUpDialog"
		position = { x=-133 y=-64 }
		tooltip = ""	
		tooltipText =""
		delayedTooltipText = ""
		orientation = "CENTER"
	}
		

		textBoxType={
			name = "CreateMPGameHeadingTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x=-123 y=-66 }
			text = "Create Game"	
			orientation = "CENTER"
	}

		editBoxType={
			name = "HostEditBox"
			textureFile ="gfx\\menues\\default\\menu_small_tiles_dialog.tga"
			font = "fps"
			borderSize = {x = 10 y = 10}	
			size = { x=190 y=50}
			position = { x=-91 y=-32 }
			text = "Diplomacy Game"	
			maxWidth = 190
			maxHeight = 50
			orientation = "CENTER"
	}

		guiButtonType = {
			name = "StartGameButton"
			position = { x=-122 y =12}
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Create Game"
			buttonFont = "buttonlarge"
			orientation = "CENTER"
	}

		guiButtonType = {
			name = "BackButton"
			position = { x=1 y =12}
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Back"
			buttonFont = "buttonlarge"
			orientation = "CENTER"
	}


}

######################################################################################################
############################# Join MP Game Window###########################################
######################################################################################################

windowType = {
	name = "JoinGameWindow"
	backGround="JoinMPGameBG"
	position = { x=100 y =100}	
	size = { x=300 y =192}
	moveable = 1
	dontRender = "border"
	horizontalBorder= "border"
	verticalBorder= "border"
	
	guiButtonType = {
		name = "JoinMPGameBG"	
		quadTextureSprite = "MenuMultiplayerNetworkPopUpBg"
		tooltip = ""	
		tooltipText =""
		delayedTooltipText = ""
	}


	guiButtonType = {
		name = "JoinMPGameDialog"	
		quadTextureSprite = "MenuMultiplayerNetworkPopUpDialog"
		position = { x=36 y=32 }
		tooltip = ""	
		tooltipText =""
		delayedTooltipText = ""
	}
		

		textBoxType={
			name = "JoinMPGameHeadingTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x=47 y=30 }
			text = "Join Game"	
		}

		editBoxType={
			name = "HostEditBox"
			textureFile ="gfx\\menues\\default\\menu_small_tiles_dialog.tga"
			font = "fps"
			borderSize = {x = 10 y = 10}	
			size = { x=190 y=50}
			position = { x=78 y=64 }
			text = "IP Address"	
			maxWidth = 190
			maxHeight = 50
		}

		guiButtonType = {
			name = "StartGameButton"
			position = { x=47 y =108}
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Join"
			buttonFont = "buttonlarge"
		}

		guiButtonType = {
			name = "BackButton"
			position = { x=170 y =108}
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Back"
			buttonFont = "buttonlarge"
		}

}


######################################################################################################
############################# Not Done Window, This window i used when a feautre isn't implementet#####
######################################################################################################
windowType = {	
		name ="NotDoneWindow"
		backGround=""
		position = { x=0 y =0}	
		size = { x=800 y =600}
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes
		
		iconType = {
			name = "PopUpBg"	
			buttonMesh  ="MiscPopUpBg"
			position = { x=-200 y=-126 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}

		guiButtonType = {
			name = "PopUpDialog"	
			quadTextureSprite ="MiscPopUpDialog"
			position = { x=-164 y=-94 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}
		

		textBoxType={
			name = "PopUpHeadingTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x=-153 y=-96 }
			text = "Alert"	
			orientation = "CENTER"
		}

		textBoxType={
			name = "defalutTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox2"
			borderSize = {x = 6 y = 6}
			position = { x=0 y=-26 }
			text = " "
			maxWidth = 315
			orientation = "CENTER"
			format = centre
		}

		guiButtonType = {
			name = "OK_Button"
			position = { x=-60 y =42}
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "OK"
			buttonFont = "buttonlarge"
			orientation = "CENTER"
		}
		
	}	
	
######################################################################################################	


######################################################################################################	
##########################Network connection Window##################################################	
######################################################################################################	

windowType  = {	
		name ="NetworkConnectionWindow"
		backGround=""
		position = { x=0 y =0}	
		size = { x=800 y =600}
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes
		
		iconType = {
			name = "PopUpBg"	
			buttonMesh  ="MiscPopUpBg"
			position = { x=-200 y=-126 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}

		guiButtonType = {
			name = "PopUpDialog"	
			quadTextureSprite ="MiscPopUpDialog"
			position = { x=-164 y=-94 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}
		

		textBoxType={
			name = "PopUpHeadingTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x=-153 y=-96 }
			text = "Alert"	
			orientation = "CENTER"
		}

		textBoxType={
			name = "defalutTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox2"
			borderSize = {x = 6 y = 6}
			position = { x=50 y=-26 }
			text = "Server found!"	
			maxWidth = 315
			orientation = "CENTER"
			format = centre
		}

		guiButtonType = {
			name = "OK_Button"
			position = { x=-60 y =42}
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "OK"
			buttonFont = "buttonlarge"
			orientation = "CENTER"
		}
		
	}
##############################################################################################

	listBoxType = 
	{
		name ="MapDropDown"
		position = { x=60 y =200}
		priority = 100
		dropDown ="SandboxDropDownDropButton"
		heading ="SandboxSetupDropdownMapTextbox"
	}
	
	
	listBoxType = 
	{
		name ="AvatarSelectionDropDown"
		position = { x=-300 y = -150}
		priority = 100
	}
	
	listBoxType = 
	{
		name ="SelectAvatarDropDown"
		position = { x=-500 y = -320}
		orientation = "CENTER"
		priority = 100
	}
	
	textBoxType={
			name = "SelectAvatarDropdownTextbox"
			textureFile ="gfx\\menues\\default\\frame_dropdown.tga"
			font = "fpssmall"
			borderSize = { x = 8 y = 8 }
			text = "Nothing"	
			fixedsize = "yes"
			maxWidth = 100
			maxHeight = 32
		}
	
	guiButtonType = {
		name = "AvatarDropDownDropButton"
		quadTextureSprite ="GameEntryDropButton"
		tooltip = ""
		tooltipText = ""
		delayedTooltipText = ""
	}
	
	listBoxType = 
	{
		name ="StateDropDown"
		position = { x=300 y =200}
		priority = 100
	}
	



	guiButtonType = {
		name = "SandboxDropdownMember"
		quadTextureSprite ="MenuDropDown"
		tooltip = ""
		tooltipText = ""
		delayedTooltipText = ""
		buttonText = "temp"
		buttonFont = "fpssmall"
	}
	
	
	listBoxType = 
	{
		name ="TestListBox"
		position = { x=160 y =200}
		backGround=""
		size = { x=400 y =400}
		priority = 100
	}




	guiButtonType = {
		name = "LoadDropdownMember"
		quadTextureSprite = "loadListItem"
		tooltip = ""
		tooltipText = ""
		delayedTooltipText = ""
		buttonText = "temp"
		buttonFont = "menutextbox1"
		#Orientation = "CENTER"

	
	}



	guiButtonType = {
		name = "SettingsDropdownMember"
		quadTextureSprite ="MenuDropDown"
		tooltip = ""
		tooltipText = ""
		delayedTooltipText = ""
		buttonText = "temp"
		buttonFont = "menutextbox1"
		#Orientation = "CENTER"

	
	}

	guiButtonType = {
		name = "SettingsDropDownDropButton"
		quadTextureSprite ="MenuDropDownButton"
		tooltip = ""
		tooltipText = ""
		delayedTooltipText = ""
	}

	dropDownMenuType = 
	{
		name ="SettingsResolutionDropDown"
		position = { x=6 y =-133}
		priority = 100
		heading = "SettingsDropdownMapTextbox"
		dropDown ="SettingsDropDownDropButton"
		Orientation = "CENTER"
	}

	dropDownMenuType = 
	{
		name ="SettingsRefreshDropDown"
		position = { x = 6 y = -88}
		priority = 100
		heading = "SettingsDropdownMapTextbox"
		dropDown ="SettingsDropDownDropButton"
		Orientation = "CENTER"
	}
	
	textBoxType={
			name = "SettingsDropdownMapTextbox"
			textureFile ="gfx\\menues\\default\\menu_frame_dropdown.tga"
			font = "menutextbox1"
			borderSize = { x = 8 y = 8 }
			text = "Resolution"
			fixedsize = "yes"
			maxWidth = 150
			maxHeight = 32
		}


########################################################################################################################################
################################## Select User Window###################################################################################
########################################################################################################################################	
	windowType = {
		name = "SelectUserWindow"
		background = "SelectUserBackgroundButton"
		position = { x=0 y=0 }
		size = { x=352 y=200}
		moveable = 1
		dontRender = "border"
		horizontalBorder= "border"
		verticalBorder= "border"

		guiButtonType = {
			name = "SelectUserBackgroundButton"			
			quadTextureSprite ="StartDirectGameBackground"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
		}
	
		guiButtonType = {
			name = "SelectUserButton"
			quadTextureSprite = "OKButtonSprite"
			position = { x=50 y=200 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Select User"
			buttonFont = "fps"
		}
	
		textBoxType={
			name = "SelectUserTextBox"
			textureFile =""
			font = "fps"
			borderSize = {x = 10 y = 10}
			position = { x=50 y=50 }
			text = "Enter User"	
			maxWidth = 200
			maxHeight = 50
		}
	
		editBoxType={
			position = {x = 50 y = 100 }
			name = "UserEditBox"
			textureFile ="gfx\\menues\\default\\small_tiles_dialog.dds"
			font = "fps"	
			borderSize = {x = 10 y = 10}	
			size = { x=200 y=50}
			text = "User Name"	
			maxWidth = 200
		}
	
	}
########################################################################################################################################

	
	
########################################################################################################################################
######################################### Kicked Window#################################################################################
########################################################################################################################################		

	windowType = {	
		name ="KickedWindow"
		backGround=""
		position = { x=0 y =0}	
		size = { x=800 y =600}
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes
		
		iconType = {
			name = "PopUpBg"	
			buttonMesh  ="MiscPopUpBg"
			position = { x=-200 y=-126 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}

		guiButtonType = {
			name = "PopUpDialog"	
			quadTextureSprite ="MiscPopUpDialog"
			position = { x=-164 y=-94 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}
		

		textBoxType={
			name = "PopUpHeadingTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x=-153 y=-96 }
			text = "Alert"	
			orientation = "CENTER"
		}

		textBoxType={
			name = "defalutTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox2"
			borderSize = {x = 6 y = 6}
			position = { x=30 y=-26 }
			text = "You have been kicked!"	
			maxWidth = 315
			orientation = "CENTER"
			format = centre
		}

		guiButtonType = {
			name = "OK_Button"
			position = { x=-60 y =42}
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "OK"
			buttonFont = "buttonlarge"
			orientation = "CENTER"
		}
		
	}
########################################################################################################################################			

########################################################################################################################################
######################################### Name Taken Window #################################################################################
########################################################################################################################################		

	windowType = {	
		name ="NameWindow"
		backGround=""
		position = { x=0 y =0}	
		size = { x=800 y =600}
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes
		
		iconType = {
			name = "PopUpBg"	
			buttonMesh  ="MiscPopUpBg"
			position = { x=-200 y=-126 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}

		guiButtonType = {
			name = "PopUpDialog"	
			quadTextureSprite ="MiscPopUpDialog"
			position = { x=-164 y=-94 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}
		

		textBoxType={
			name = "PopUpHeadingTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x=-153 y=-96 }
			text = "Alert"	
			orientation = "CENTER"
		}

		textBoxType={
			name = "defalutTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox2"
			borderSize = {x = 6 y = 6}
			position = { x=45 y=-26 }
			text = "Game is full!"	
			maxWidth = 315
			orientation = "CENTER"
			format = centre
		}

		guiButtonType = {
			name = "OK_Button"
			position = { x=-60 y =42}
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "OK"
			buttonFont = "buttonlarge"
			orientation = "CENTER"
		}
		
	}
########################################################################################################################################


########################################################################################################################################
######################################### Select Not Selected Window####################################################################
########################################################################################################################################		


	windowType = {	
		name ="PlayerNotSelected"
		backGround=""
		position = { x=0 y =0}	
		size = { x=800 y =600}
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes
		
		iconType = {
			name = "PopUpBg"	
			buttonMesh  ="MiscPopUpBg"
			position = { x=-200 y=-126 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}

		guiButtonType = {
			name = "PopUpDialog"	
			quadTextureSprite ="MiscPopUpDialog"
			position = { x=-164 y=-94 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}
		

		textBoxType={
			name = "PopUpHeadingTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x=-153 y=-96 }
			text = "Alert"	
			orientation = "CENTER"
		}

		textBoxType={
			name = "defalutTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox2"
			borderSize = {x = 6 y = 6}
			position = { x=0 y=-26 }
			text = "All human players must select a country!"	
			maxWidth = 315
			orientation = "CENTER"
			format = centre
		}

		guiButtonType = {
			name = "OK_Button"
			position = { x=-60 y =42}
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "OK"
			buttonFont = "buttonlarge"
			orientation = "CENTER"
		}
		
	}
	
	windowType = {	
		name ="PlayerNotArrived"
		backGround=""
		position = { x=0 y =0}	
		size = { x=800 y =600}
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes
		
		iconType = {
			name = "PopUpBg"	
			buttonMesh  ="MiscPopUpBg"
			position = { x=-200 y=-126 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}

		guiButtonType = {
			name = "PopUpDialog"	
			quadTextureSprite ="MiscPopUpDialog"
			position = { x=-164 y=-94 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}
		

		textBoxType={
			name = "PopUpHeadingTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x=-153 y=-96 }
			text = "Alert"	
			orientation = "CENTER"
		}

		textBoxType={
			name = "defalutTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox2"
			borderSize = {x = 6 y = 6}
			position = { x=20 y=-26 }
			text = "Not all humans have arrived!"	
			maxWidth = 315
			orientation = "CENTER"
			format = centre
		}

		guiButtonType = {
			name = "OK_Button"
			position = { x=-60 y =42}
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "OK"
			buttonFont = "buttonlarge"
			orientation = "CENTER"
		}
		
	}
########################################################################################################################################			


########################################################################################################################################
######################################### Banned Window####################################################################
########################################################################################################################################	
	windowType = {	
		name ="BannedWindow"
		backGround=""
		position = { x=0 y =0}	
		size = { x=800 y =600}
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes
		
		iconType = {
			name = "PopUpBg"	
			buttonMesh  ="MiscPopUpBg"
			position = { x=-200 y=-126 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}

		guiButtonType = {
			name = "PopUpDialog"	
			quadTextureSprite ="MiscPopUpDialog"
			position = { x=-164 y=-94 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}
		

		textBoxType={
			name = "PopUpHeadingTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x=-153 y=-96 }
			text = "Alert"	
			orientation = "CENTER"
		}

		textBoxType={
			name = "defalutTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox2"
			borderSize = {x = 6 y = 6}
			position = { x=25 y=-26 }
			text = "You are banned!"	
			maxWidth = 315
			orientation = "CENTER"
			format = centre
		}

		guiButtonType = {
			name = "OK_Button"
			position = { x=-60 y =42}
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "OK"
			buttonFont = "buttonlarge"
			orientation = "CENTER"
		}
		
	}
########################################################################################################################################				


########################################################################################################################################
######################################### ConnectionFailedWindow #######################################################################
########################################################################################################################################	

	windowType = {	
		name ="ConnectionFailedWindow"
		backGround=""
		position = { x=0 y =0}	
		size = { x=800 y =600}
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes
		
		iconType = {
			name = "PopUpBg"	
			buttonMesh  ="MiscPopUpBg"
			position = { x=-200 y=-126 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}

		guiButtonType = {
			name = "PopUpDialog"	
			quadTextureSprite ="MiscPopUpDialog"
			position = { x=-164 y=-94 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}
		

		textBoxType={
			name = "PopUpHeadingTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x=-153 y=-96 }
			text = "Alert"	
			orientation = "CENTER"
		}

		textBoxType={
			name = "defalutTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox2"
			borderSize = {x = 6 y = 6}
			position = { x=30 y=-26 }
			text = "Connection failed!"	
			maxWidth = 315
			orientation = "CENTER"
			format = centre
		}

		guiButtonType = {
			name = "OK_Button"
			position = { x=-60 y =42}
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "OK"
			buttonFont = "buttonlarge"
			orientation = "CENTER"
		}
		
	}
########################################################################################################################################		


	listBoxType = 
	{
		name ="InGameUserList"
		position = { x=38 y =-64}
		priority = 100
		orientation = "CENTER"
	}


	
	
	
	
	
	
	
############################################################
# Singleplayer Menu Definitions
###########################################################	
	listBoxType = 
	{
		name ="SinglePlayer_MapDropDown"
		position = { x=800 y =192}
		priority = 100
	}
	
	positionType = 
	{
		name ="SinglePlayer_MapPreview"
		position = { x=464 y =176}
	}
	
	positionType = 
	{
		name ="SinglePlayer_Avatar_Position"
		position = { x=-500 y =-142 }
	}

	
	layout = {
		name = "SinglePlayer_Avatar_Layout"

		positionType = 
		{
			name ="avatar_halfsize"				# offset between avatars
			position = { x=100 y = 0}
		}

		positionType = 
		{
			name ="spacing"				# offset between avatars
			position = { x=130 y = 0}
		}
		positionType = 
		{
			name ="box"				# offset for where name button goes.
			position = { x= 52 y =3}
		}
		positionType = 
		{
			name ="nation"				# offset for flag.
			position = { x=-30 y =-152}
		}
	}
	
	listBoxType = 
	{
		name ="VariantDropDown"
		position = { x=800 y =256}
		priority = 100
	}


##################################################################################################################################
##############################################################Single PlayerWindow#################################################
##################################################################################################################################
	windowType = {	
		name = "SinglePlayerWindow"

		backGround=""
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""

		position = { x=0 y=0 }
		size = { x=1024 y=768 }	
		fullScreen = yes


		iconType =
		{
			name ="GameSetupMenuBackground"
			buttonMesh = "multiPlayMenuBg"
			position = { x= -513 y =-383}
			orientation = "CENTER"
		}

		
		textBoxType={
			name = "PlayerSetupTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=6 y=6 }
			position = { x=-470 y=-325 }
			orientation = "CENTER"
			text = "Player Setup"
		}


		textBoxType={
			name = "ScenarioTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=6 y=6 }
			position = { x=-470 y=-87 }
			orientation = "CENTER"
			text = "Scenario"
		}


		textBoxType={
			name = "RulesTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=6 y=6 }
			position = { x=-98 y=-87 }
			orientation = "CENTER"
			text = "Rules & Settings"
		}


		textBoxType={
			name = "ChatTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=6 y=6 }
			position = { x=-470 y=128 }
			orientation = "CENTER"
			text = "Chat"
		}


		textBoxType={
			name = "PlayerListTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=6 y=6 }
			position = { x=99 y=128 }
			orientation = "CENTER"
			text = "Player List"
		}


		iconType =
		{
			name ="GameSetupMenuPlayerSetupLine"
			buttonMesh = "menuGameSetupPlayerSetupLine"
			position = { x= -486 y =-296}
			orientation = "CENTER"
		}


		iconType =
		{
			name ="GameSetupMenuPlayerSetupLine2"
			buttonMesh = "menuGameSetupPlayerSetupLine"
			position = { x= -486 y =-158}
			orientation = "CENTER"
		}

		
		guiButtonType = {
			name = "LoadButton"
			position = { x=335 y =150}
			orientation = "CENTER"
			quadTextureSprite ="buttonType1"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Load Game"
			buttonFont = "buttonlarge"
		}


		guiButtonType = {
			name = "StartButton"
			position = { x=335 y =190}
			orientation = "CENTER"
			quadTextureSprite ="buttonType1"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Start Game"
			buttonFont = "buttonlarge"
		}


		guiButtonType = {
			name = "BackButton"
			position = { x=335 y =230}
			orientation = "CENTER"
			quadTextureSprite ="buttonType1"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Back"
			buttonFont = "buttonlarge"
		}

	
		iconType =
		{
			name ="GameSetupMapPreviewBg"
			buttonMesh = "MenuMapPreviewBg"
			position = { x= -474 y =-62}
			orientation = "CENTER"
		}

		iconType =
		{
			name ="SinglePlayerMapPreview"
			buttonMesh = "mapPreview"
			position = { x= -466 y =-53}
			orientation = "CENTER"
		}


		guiButtonType = {
			name = "MapRightArrow"
			position = { x= -148 y =82}
			orientation = "CENTER"
			quadTextureSprite ="arrowRightType1"
		}


		guiButtonType = {
			name = "MapLeftArrow"
			position = { x= -479 y =82}
			orientation = "CENTER"
			quadTextureSprite ="arrowLeftType1"
		}

		iconType =
		{
			name = "GameSetupMapLine"
			buttonMesh = "MenuGameSetupMapLine"
			position = { x= -475 y =68}
			orientation = "CENTER"
		}

		textBoxType={
			name = "MapYearHeadingText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=-338 y=-46 }
			orientation = "CENTER"
			text = "Year:"
			maxWidth = 200
			maxHeight = 50
		}

		textBoxType={
			name = "MapYearText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=-298 y=-46 }
			orientation = "CENTER"
			text = "1901"
			maxWidth = 80
			maxHeight = 50
		}

		textBoxType={
			name = "MapTurnHeadingText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=-242 y=-46 }
			orientation = "CENTER"
			text = "Turn:"
			maxWidth = 200
			maxHeight = 50
		}

		textBoxType={
			name = "MapTurnText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=-202 y=-46 }
			orientation = "CENTER"
			text = "Spring"
			maxWidth = 80
			maxHeight = 50
		}

		textBoxType={
			name = "MapDescriptionText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=-338 y=-21 }
			orientation = "CENTER"
			text = "Loaded game. this is just a lot of text so that i can know where the thing clips. a b c d e f g h i j k l mmmmmmmmmmmmmm mmmmmmmmmm."
			maxWidth = 230
			maxHeight = 105
		}

		textBoxType={
			name = "MapNameHeadingText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=-338 y=-66 }
			orientation = "CENTER"
			text = "Name:"
			maxWidth = 200
			maxHeight = 50
		}

		textBoxType={
			name = "MapNameText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=-288 y=-66 }
			orientation = "CENTER"
			text = "Fleet in Rome"
			maxWidth = 180
			maxHeight = 50
		}

		textBoxType={
			name = "MapSelectText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=-295 y=80 }
			orientation = "CENTER"
			text = "Select a map"
			maxWidth = 200
			maxHeight = 50
			format = centre
		}


		guiButtonType = {
			name = "SetupPlayerRandomButton"
			position = { x= 440 y =-320}
			orientation = "CENTER"
			quadTextureSprite ="buttonRandomPlayer"
		}

		
#		textBoxType={
#			name = "RulesCentersForVictoryText"
#			textureFile = "gfx\\menues\\default\\transparency.tga"
#			font = "menutextbox1"
#			borderSize = { x=10 y=10 }
#			position = { x=-93 y=58 }
#			orientation = "CENTER"
#			text = "Centers for victory:"
#			maxWidth = 300
#			maxHeight = 50
#		}

#	editBoxType={
#		position = {x=46 y=61 }
#		orientation = "CENTER"
#		name = "SupplyCenterVictorySetupEditBox"
#		textureFile = "gfx\\menues\\default\\menu_chat_window_bg.tga"
#		font = "menutextbox1"
#		borderSize = {x = 7 y = 7}	
#		size = { x=46 y=36}
#		text = "18"	
#		maxWidth = 46
#		maxHeight = 36
#	}

		textBoxType={
			name = "RulesAIDifficultyText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=21 y=10 }
			position = { x=200 y=-57 }
			orientation = "CENTER"
			text = "AI difficulty:"
			maxWidth = 300
			maxHeight = 50
		}


		checkboxType = {
			name = "RulesAIDifficultyEasyButton"
			position = { x=346 y =-55}
			orientation = "CENTER"
			quadTextureSprite ="buttonCheckbox"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}

		checkboxType = {
			name = "RulesAIDifficultyNormalButton"
			position = { x=346 y =-25}
			orientation = "CENTER"
			quadTextureSprite ="buttonCheckbox"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}

		checkboxType = {
			name = "RulesAIDifficultyHardButton"
			position = { x=346 y =5}
			orientation = "CENTER"
			quadTextureSprite ="buttonCheckbox"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}

		textBoxType={
			name = "RulesAIDifficultyEasyText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=374 y=-57 }
			orientation = "CENTER"
			text = "Easy"
			maxWidth = 300
			maxHeight = 50
		}

		textBoxType={
			name = "RulesAIDifficultyNormalText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=374 y=-27 }
			orientation = "CENTER"
			text = "Normal"
			maxWidth = 300
			maxHeight = 50
		}

		textBoxType={
			name = "RulesAIDifficultyHardText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=374 y=3 }
			orientation = "CENTER"
			text = "Hard"
			maxWidth = 300
			maxHeight = 50
		}


		textBoxType={
			name = "RulesTurnTimerText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=-92 y=-57 }
			orientation = "CENTER"
			text = "Turn timer:"
			maxWidth = 300
			maxHeight = 50
		}


		checkboxType = {
			name = "RulesTurnTimerShortButton"
			position = { x=43 y =-55}
			orientation = "CENTER"
			quadTextureSprite ="buttonCheckbox"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}

		checkboxType = {
			name = "RulesTurnTimerNormalButton"
			position = { x=43 y =-25}
			orientation = "CENTER"
			quadTextureSprite ="buttonCheckbox"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}

		checkboxType = {
			name = "RulesTurnTimerLongButton"
			position = { x=43 y =5}
			orientation = "CENTER"
			quadTextureSprite ="buttonCheckbox"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}

		textBoxType = {
			name = "RulesTurnTimerShortText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=71 y=-57 }
			orientation = "CENTER"
			text = "Short"
			maxWidth = 300
			maxHeight = 50
		}

		textBoxType={
			name = "RulesTurnTimerNormalText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=71 y=-27 }
			orientation = "CENTER"
			text = "Normal"
			maxWidth = 300
			maxHeight = 50
		}

		textBoxType={
			name = "RulesTurnTimerLongText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=71 y=3 }
			orientation = "CENTER"
			text = "Long"
			maxWidth = 300
			maxHeight = 50
		}


		
	}

##################################################################################################################################

	
##################################################################################################################################
##############################################################Host Game Window #################################################
##################################################################################################################################
	windowType = {	
		name = "HostGameWindow"

		backGround=""
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""

		position = { x=0 y=0 }
		size = { x=1024 y=768 }	
		fullscreen = yes
	

		iconType =
		{
			name ="GameSetupMenuBackground"
			buttonMesh = "multiPlayMenuBg"
			position = { x= -513 y =-383}
			orientation = "CENTER"
		}

		
		textBoxType={
			name = "PlayerSetupTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=6 y=6 }
			position = { x=-470 y=-325 }
			orientation = "CENTER"
			text = "Player Setup"
		}


		textBoxType={
			name = "ScenarioTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=6 y=6 }
			position = { x=-470 y=-87 }
			orientation = "CENTER"
			text = "Scenario"
		}


		textBoxType={
			name = "RulesTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=6 y=6 }
			position = { x=-98 y=-87 }
			orientation = "CENTER"
			text = "Rules & Settings"
		}


		textBoxType={
			name = "ChatTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=6 y=6 }
			position = { x=-470 y=128 }
			orientation = "CENTER"
			text = "Chat"
		}


		textBoxType={
			name = "PlayerListTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=6 y=6 }
			position = { x=99 y=128 }
			orientation = "CENTER"
			text = "Player List"
		}


		iconType =
		{
			name ="GameSetupMenuPlayerSetupLine"
			buttonMesh = "menuGameSetupPlayerSetupLine"
			position = { x= -486 y =-296}
			orientation = "CENTER"
		}


		iconType =
		{
			name ="GameSetupMenuPlayerSetupLine2"
			buttonMesh = "menuGameSetupPlayerSetupLine"
			position = { x= -486 y =-158}
			orientation = "CENTER"
		}

		
		guiButtonType = {
			name = "LoadButton"
			position = { x=335 y =150}
			orientation = "CENTER"
			quadTextureSprite ="buttonType1"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Load Game"
			buttonFont = "buttonlarge"
		}


		guiButtonType = {
			name = "StartButton"
			position = { x=335 y =190}
			orientation = "CENTER"
			quadTextureSprite ="buttonType1"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Start Game"
			buttonFont = "buttonlarge"
		}


		guiButtonType = {
			name = "BackButton"
			position = { x=335 y =230}
			orientation = "CENTER"
			quadTextureSprite ="buttonType1"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Back"
			buttonFont = "buttonlarge"
		}

	
		iconType =
		{
			name ="GameSetupMapPreviewBg"
			buttonMesh = "MenuMapPreviewBg"
			position = { x= -474 y =-62}
			orientation = "CENTER"
		}

		iconType =
		{
			name ="SinglePlayerMapPreview"
			buttonMesh = "mapPreview"
			position = { x= -466 y =-53}
			orientation = "CENTER"
		}


		guiButtonType = {
			name = "MapRightArrow"
			position = { x= -148 y =82}
			orientation = "CENTER"
			quadTextureSprite ="arrowRightType1"
		}


		guiButtonType = {
			name = "MapLeftArrow"
			position = { x= -479 y =82}
			orientation = "CENTER"
			quadTextureSprite ="arrowLeftType1"
		}

		iconType =
		{
			name = "GameSetupMapLine"
			buttonMesh = "MenuGameSetupMapLine"
			position = { x= -475 y =68}
			orientation = "CENTER"
		}

		textBoxType={
			name = "MapYearHeadingText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=-338 y=-46 }
			orientation = "CENTER"
			text = "Year:"
			maxWidth = 200
			maxHeight = 50
		}

		textBoxType={
			name = "MapYearText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=-298 y=-46 }
			orientation = "CENTER"
			text = "1901"
			maxWidth = 80
			maxHeight = 50
		}

		textBoxType={
			name = "MapTurnHeadingText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=-242 y=-46 }
			orientation = "CENTER"
			text = "Turn:"
			maxWidth = 200
			maxHeight = 50
		}

		textBoxType={
			name = "MapTurnText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=-202 y=-46 }
			orientation = "CENTER"
			text = "Spring"
			maxWidth = 80
			maxHeight = 50
		}

		textBoxType={
			name = "MapDescriptionText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=-338 y=-21 }
			orientation = "CENTER"
			text = "Loaded game. this is just a lot of text so that i can know where the thing clips. a b c d e f g h i j k l mmmmmmmmmmmmmm mmmmmmmmmm."
			maxWidth = 230
			maxHeight = 105
		}

		textBoxType={
			name = "MapNameHeadingText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=-338 y=-66 }
			orientation = "CENTER"
			text = "Name:"
			maxWidth = 200
			maxHeight = 50
		}

		textBoxType={
			name = "MapNameText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=-288 y=-66 }
			orientation = "CENTER"
			text = "Fleet in Rome"
			maxWidth = 180
			maxHeight = 50
		}

		textBoxType={
			name = "MapSelectText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=-295 y=80 }
			orientation = "CENTER"
			text = "Select a map"
			maxWidth = 200
			maxHeight = 50
			format = centre
		}


		guiButtonType = {
			name = "SetupPlayerRandomButton"
			position = { x= 440 y =-320}
			orientation = "CENTER"
			quadTextureSprite ="buttonRandomPlayer"
		}

		
#		textBoxType={
#			name = "RulesCentersForVictoryText"
#			textureFile = "gfx\\menues\\default\\transparency.tga"
#			font = "menutextbox1"
#			borderSize = { x=10 y=10 }
#			position = { x=-93 y=58 }
#			orientation = "CENTER"
#			text = "Centers for victory:"
#			maxWidth = 300
#			maxHeight = 50
#		}

#	editBoxType={
#		position = {x=46 y=61 }
#		orientation = "CENTER"
#		name = "SupplyCenterVictorySetupEditBox"
#		textureFile = "gfx\\menues\\default\\menu_chat_window_bg.tga"
#		font = "menutextbox1"
#		borderSize = {x = 10 y = 8}	
#		size = { x=46 y=36}
#		text = "18"	
#		maxWidth = 46
#		maxHeight = 36
#	}

		checkboxType = {
			name = "AllowPublicJoinsInSaveGameBox"
			position = { x=346 y=61 }
			orientation = "CENTER"
			quadTextureSprite ="buttonCheckbox"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}
			
		textBoxType={
			name = "AllowPublicJoinsInSaveGameText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=21 y=10 }
			position = { x=200 y=61 }
			orientation = "CENTER"
			text = "Allow public joins:"
			maxWidth = 300
			maxHeight = 50
		}	

		textBoxType={
			name = "RulesAIDifficultyText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=21 y=10 }
			position = { x=200 y=-57 }
			orientation = "CENTER"
			text = "AI difficulty:"
			maxWidth = 300
			maxHeight = 50
		}


		checkboxType = {
			name = "RulesAIDifficultyEasyButton"
			position = { x=346 y =-55}
			orientation = "CENTER"
			quadTextureSprite ="buttonCheckbox"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}

		checkboxType = {
			name = "RulesAIDifficultyNormalButton"
			position = { x=346 y =-25}
			orientation = "CENTER"
			quadTextureSprite ="buttonCheckbox"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}

		checkboxType = {
			name = "RulesAIDifficultyHardButton"
			position = { x=346 y =5}
			orientation = "CENTER"
			quadTextureSprite ="buttonCheckbox"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}

		textBoxType={
			name = "RulesAIDifficultyEasyText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=374 y=-57 }
			orientation = "CENTER"
			text = "Easy"
			maxWidth = 300
			maxHeight = 50
		}

		textBoxType={
			name = "RulesAIDifficultyNormalText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=374 y=-27 }
			orientation = "CENTER"
			text = "Normal"
			maxWidth = 300
			maxHeight = 50
		}

		textBoxType={
			name = "RulesAIDifficultyHardText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=374 y=3 }
			orientation = "CENTER"
			text = "Hard"
			maxWidth = 300
			maxHeight = 50
		}


		textBoxType={
			name = "RulesTurnTimerText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=-92 y=-57 }
			orientation = "CENTER"
			text = "Turn timer:"
			maxWidth = 300
			maxHeight = 50
		}


		checkboxType = {
			name = "RulesTurnTimerShortButton"
			position = { x=45 y =5}
			orientation = "CENTER"
			quadTextureSprite ="buttonCheckbox"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}

		checkboxType = {
			name = "RulesTurnTimerNormalButton"
			position = { x=44 y =-25}
			orientation = "CENTER"
			quadTextureSprite ="buttonCheckbox"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}

		checkboxType = {
			name = "RulesTurnTimerLongButton"
			position = { x=43 y =-55}
			orientation = "CENTER"
			quadTextureSprite ="buttonCheckbox"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
		}

		textBoxType = {
			name = "RulesTurnTimerShortText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=71 y=3 }
			orientation = "CENTER"
			text = "Short"
			maxWidth = 300
			maxHeight = 50
		}

		textBoxType={
			name = "RulesTurnTimerNormalText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=71 y=-27 }
			orientation = "CENTER"
			text = "Normal"
			maxWidth = 300
			maxHeight = 50
		}

		textBoxType={
			name = "RulesTurnTimerLongText"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=10 y=10 }
			position = { x=71 y=-57 }
			orientation = "CENTER"
			text = "Long"
			maxWidth = 300
			maxHeight = 50
		}


		
	}

	###ChatWindow
	windowType = {
		name = "ChatWindow"
		backGround=""
		position = { x=0 y=0 }	
		size = { x=1024 y=768 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes		

		#textBoxType={
		#	name = "ChatWindowTextBox"
		#	textureFile ="gfx\\menues\\default\\menu_chat_window_bg.tga"
		#	font = "chattext"
		#	borderSize = {x = 10 y = 8}
		#	position = { x=-470 y=157 }
		#	orientation = "CENTER"
		#	text = ""	
		#	maxWidth = 510
		#	maxHeight = 128
		#	fixedsize = "yes"
		#}
	
	
		
		editBoxType={
			position = {x = -470 y = 280 }
			orientation = "CENTER"
			name = "ChatWindowEditBox"
			textureFile = "gfx\\menues\\default\\menu_chat_window_bg.tga"
			font = "chattext"
			borderSize = {x = 10 y = 8}	
			size = { x=478 y=40}
			text = " "	
			maxWidth = 500
			maxHeight = 22
		}

		guiButtonType = {
			name = "ChatSendButton"
			position = { x=-3 y =279}
			orientation = "CENTER"
			quadTextureSprite ="buttonType4"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Send"
			buttonFont = "buttonsmall"
		}



	
	}
	#####
	
	editBoxType={
		position = {x=-30 y=-50 }
		orientation = "CENTER"
		name = "SupplyCenterVictorySetupEditBox"
		textureFile = "gfx\\menues\\default\\menu_chat_window_bg.tga"
		font = "menutextbox1"
		borderSize = {x = 10 y = 8}	
		size = { x=46 y=36}
		text = "18"	
		maxWidth = 46
		maxHeight = 36
	}
	


	textBoxType={
		position = {x=1 y=1 }
		name = "NationTextBox"
		##textureFile = "gfx\\menues\\default\\small_tiles_dialog.dds"
		##textureFile = "gfx\\interface\\default\\transparency.tga"
		textureFile = ""
		#borderSize = {x = 10 y = 10}
		borderSize = {x = 0 y = 0}
		font = "supplycentercount"
		text = "TEST!"
		maxWidth = 60
		maxHeight = 30
	}

	
	textBoxType={
		position = { x=1 y=1 }
		name = "ChatPlayerNameText"
		textureFile = "gfx\\interface\\default\\transparency.tga"
		borderSize = {x = 10 y = 10}
		font = "fpssmall"
		text = "NoPlayerDefined"
		maxWidth = 100
		maxHeight = 35
	}
	
	guiButtonType = {
		name = "KickUserButton"
		quadTextureSprite = "kicksprite"
		position = { x=50 y=200 }
		tooltip = ""	
		tooltipText =""
		delayedTooltipText = ""
		buttonText = ""
		buttonFont = ""
	}
	

	guiButtonType = {
		name = "BanUserButton"
		quadTextureSprite = "bansprite"
		position = { x=50 y=200 }
		tooltip = ""	
		tooltipText =""
		delayedTooltipText = ""
		buttonText = ""
		buttonFont = ""
	}	


	listBoxType = 
	{
		name ="HostingUserList"
		background = "MenuChatWindowBg"
		
		position = { x=101 y =158}
		size = { x=186 y=154 }
		borderSize = {x =4 y = 4}
		orientation = "CENTER"
	}
	
	
	layout = {
		name = "MultiPlayer_Avatar_Layout"
		positionType = 
		{
			name ="spacing"				# offset between avatars
			position = { x=96 y = 0}
		}
		positionType = 
		{
			name ="box"				# offset for where selection box goes.
			position = { x=96 y =32}
		}
		positionType = 
		{
			name ="nation"				# offser for flag.
			position = { x=224 y =32}
		}
	}


########################################################################################################################################
################################################### MultiPlayer Floater################################################################
########################################################################################################################################	
	windowType = {
		name ="MultiPlayerFloater"
		backGround="SandboxFloaterBG"
		position = { x=100 y =100}	
		size = { x=320 y =320}
		moveable = 1
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		
		guiButtonType = {
			name = "SandboxFloaterBG"	
			quadTextureSprite ="SandboxFloaterBackground"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
		}
		
		
		guiButtonType = {
			name = "QuitButton"
			position = { x=20 y =160}
			quadTextureSprite ="OKButtonSprite"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Quit"
			buttonFont = "fps"
		}
	}
########################################################################################################################################
# Listbox displayed when waiting for players in MP
##################################################################################################################################

windowType = {
		name ="MultiPlayerUserList"
		backGround="MultiPlayerUserListBG"
		position = { x=100 y =200}	
		size = { x=300 y =350}
		moveable = 1
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		
		guiButtonType = {
			name = "MultiPlayerUserListBG"	
			quadTextureSprite ="SandboxFloaterBackground"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
		}
		
		
		guiButtonType = {
			name = "CancelGameButton"

			position = { x=20 y =240}
			quadTextureSprite ="largefloaterbutton"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Quit"
			buttonFont = "fps"

		}
	}

	listBoxType = 
	{
		name ="WaitingForplayersList"
		position = { x=-502 y = -374}
		size = { x=200 y=300 }
		background = ""
		orientation = "CENTER"
		step = 5
	}

	
#######################################################################################################################################
######################################### Network Info Window#################################################################################
########################################################################################################################################		

	windowType = {	
		name ="NetworkInfoWindow"
		backGround=""
		position = { x=0 y =0}	
		size = { x=800 y =600}
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes
		
		iconType = {
			name = "PopUpBg"	
			buttonMesh  ="MiscPopUpBg"
			position = { x=-200 y=-126 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}

		guiButtonType = {
			name = "PopUpDialog"	
			quadTextureSprite ="MiscPopUpDialog"
			position = { x=-164 y=-94 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}
		

		textBoxType={
			name = "PopUpHeadingTextBox"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 6 y = 6}
			position = { x=-153 y=-96 }
			text = "Alert"	
			orientation = "CENTER"
		}

		textBoxType={
			name = "Infotext"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox2"
			borderSize = {x = 6 y = 6}
			position = { x=10 y=-26 }
			text = "CHANGE TEXT!"
			maxWidth = 315
			orientation = "CENTER"
			format = centre
		}

		guiButtonType = {
			name = "OK_Button"
			position = { x=-60 y =42}
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "OK"
			buttonFont = "buttonlarge"
			orientation = "CENTER"
		}
		

		
	}
########################################################################################################################################


########################################################################################################################################
################################################### Player lost interface #####################################################################
########################################################################################################################################
	windowType = {
		name ="PlayerLostwindowHost"
		backGround="SandboxFloaterBG"
		position = { x=100 y =100}	
		size = { x=320 y =320}
		moveable = 1
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		
		guiButtonType = {
			name = "SandboxFloaterBG"	
			quadTextureSprite ="SandboxFloaterBackground"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
		}
		
		textBoxType={
			name = "Infotext"
			textureFile =""
			font = "fps"
			borderSize = {x = 32 y = 32}
			position = { x=20 y=20 }
			text = "CHANGE TEXT!"	
			maxWidth = 200
		}

		guiButtonType = {
			name = "SaveAndQuit"
			position = { x = 20 y = 100}
			quadTextureSprite ="OKButtonSprite"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Save game and quit"
			buttonFont = "fpssmall"
		}

		guiButtonType = {
			name = "UseAI"
			position = { x=20 y =130}
			quadTextureSprite ="OKButtonSprite"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "Let AI-player take over"
			buttonFont = "fpssmall"
		}
	}
	
	windowType = {
		name ="PlayerLostwindowClient"
		backGround="SandboxFloaterBG"
		position = { x=100 y =100}	
		size = { x=320 y =320}
		moveable = 1
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		
		guiButtonType = {
			name = "SandboxFloaterBG"	
			quadTextureSprite ="SandboxFloaterBackground"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
		}
		
		textBoxType={
			name = "Infotext"
			textureFile =""
			font = "fps"
			borderSize = {x = 32 y = 32}
			position = { x=20 y=20 }
			text = "Player lost! Waiting for gameowner to decide whats next..."	
			maxWidth = 300
		}
	}
	
	windowType = {
		name ="PlayerLostwindowClientDone"
		backGround="SandboxFloaterBG"
		position = { x=100 y =100}	
		size = { x=320 y =320}
		moveable = 1
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		
		guiButtonType = {
			name = "SandboxFloaterBG"	
			quadTextureSprite ="SandboxFloaterBackground"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
		}
		
		textBoxType={
			name = "Infotext"
			textureFile =""
			font = "fps"
			borderSize = {x = 32 y = 32}
			position = { x=20 y=20 }
			text = "SERVER_DECISION_HERE"	
			maxWidth = 300
		}
		
		guiButtonType = {
			name = "OKButton"
			position = { x=20 y =130}
			quadTextureSprite ="OKButtonSprite"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "OK"
			buttonFont = "fps"
		}
	}
	
	windowType = {
		name ="ServerLost"
		backGround="SandboxFloaterBG"
		position = { x=100 y =100}	
		size = { x=320 y =320}
		moveable = 1
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		
		guiButtonType = {
			name = "SandboxFloaterBG"	
			quadTextureSprite ="SmallMessageWindow"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
		}
		
		textBoxType={
			name = "Infotext"
			textureFile =""
			font = "fps"
			borderSize = {x = 32 y = 32}
			position = { x=20 y=20 }
			text = "Server lost! Press ok to save and quit."	
			maxWidth = 300
		}
		
		guiButtonType = {
			name = "OKButton"
			position = { x=96 y =130}
			quadTextureSprite ="OKButtonSprite"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""
			buttonText = "OK"
			buttonFont = "fps"
		}
	}
	
########################################################################################################################################

########################################################################################################################################






########################################################################################################################################
################################################### Select player Window#####################################################################
########################################################################################################################################
	windowType = {
		name ="SelectPlayerWindow"
		backGround=""
		position = { x=0 y =0}	
		size = { x=800 y = 600 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes

		iconType = {
			name = "BriefingWindowBG"	
			buttonMesh ="MenuSelectPlayerWindowBg"
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			position = { x= -284 y =-111}
			orientation = "CENTER"
		}


		iconType = {
			name = "SelectPlayerProfileDialog"
			buttonMesh = "MenuSelectPlayerProfileDialog"
			position = { x= -239 y =-66}
			orientation = "CENTER"
		}


		iconType = {
			name = "SelectPlayerDescriptionDialog"
			buttonMesh = "MenuSelectPlayerDescriptionDialog"
			position = { x= -5 y =-66}
			orientation = "CENTER"
		}





		textBoxType={
			name = "SelectPlayerAvatarTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=6 y=6 }
			position = { x=-229 y=-68 }
			orientation = "CENTER"
			text = "Profile"
		}


		textBoxType={
			name = "SelectPlayerDescriptionTextBox"
			textureFile = "gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = { x=6 y=6 }
			position = { x=5 y=-68 }
			orientation = "CENTER"
			text = "Description"
		}




		iconType =
		{
			name ="SelectPlayerTiledOutline"
			buttonMesh = "MenuSelectPlayerTiledOutline"
			position = { x= -142 y =281}
			orientation = "CENTER"
		}


		guiButtonType = {
			name = "CancelButton"
			position = { x=-9 y =291}
			orientation = "CENTER"
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "Cancel"
			buttonFont = "buttonlarge"
		}


		guiButtonType = {
			name = "QuitButton"
			position = { x=-132 y =291}
			orientation = "CENTER"
			quadTextureSprite ="buttonType5"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "Accept"
			buttonFont = "buttonlarge"
		}

		
		iconType =
		{
			name ="PlayerSelectLine"
			buttonMesh = "MenuSelectPlayerLine"
			position = { x= -244 y =224}
			orientation = "CENTER"
		}


		guiButtonType = {
			name = "RightArrow"
			position = { x= -40 y =238 }
			orientation = "CENTER"
			quadTextureSprite ="arrowRightType1"
		}


		guiButtonType = {
			name = "LeftArrow"
			position = { x= -240 y =238}
			orientation = "CENTER"
			quadTextureSprite ="arrowLeftType1"
		}


		textBoxType={
			position = {x = -122 y = -43 }
			name = "Text"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "ainame"
			borderSize = {x = 10 y = 10}	
			maxWidth = 150
			maxHeight = 100
			text = "EMPTY"	
			orientation = "CENTER"
			format = centre

		}

		textBoxType={
			position = {x = -122 y = 236 }
			name = "SelectAIText"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 10 y = 10}	
			maxWidth = 200
			maxHeight = 50
			text = "Select AI"	
			orientation = "CENTER"
			format = centre

		}


		textBoxType={
			position = {x = -4 y = -47 }
			orientation = "CENTER"
			name = "Description"
			textureFile ="gfx\\menues\\default\\transparency.tga"
			font = "menutextbox1"
			borderSize = {x = 10 y = 10}	
			maxWidth = 255
			maxHeight = 320
			text = "The Bear is a cautious and patient survivor. He is a team player, but his modesty and openness refrains him from being in the centre-point of any alliance. Because the Bear is a trustworthy ally, who just chew small chunks at a time. The Bear tend to grow slow but steady and thus become a very strong end-game player."	

		}

		iconType= {
			name = "You3D"	
			buttonMesh = "Owl3D"
			3dposition = { -1.0 -1.2 0.0 }
			scale = 1.0f;
		}
		iconType= {
			name = "Your_clothes"	
			buttonMesh = "Russia_Clothes"
			3dposition = { 0.0 0.0 0.0 }
			scale = 2.0f;
		}



	}
#####################################################################################################################################


##### Knappen under avataren i SP/MP #####

	guiButtonType = {
		name = "SelectNation"
		position = { x=-77 y = 54 }
		orientation = "UPPER_LEFT"
		quadTextureSprite ="buttonType7"
		buttonText = "Sandbox"
		buttonFont = "buttonsmall"
		}


	listBoxType = 
	{
		name ="MygamesListing"
		background = "MenuChatWindowBg"
		position = { x=242 y=-243 }
		orientation = "CENTER"
		priority = 100
		size = { x=215 y=253 }
		borderSize = {x =10 y = 10}
	}

### Metaserver LadderActionwindow
	
	windowType = {
		name = "LadderActionwindow"
		background = ""
		position = { x=0 y=0 }
		size = { x=800 y=600 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes

	iconType =
		{
			name ="ChannelListActionDialog"
			buttonMesh = "MenuMetaAdminDialog"
			position = { x= 231 y =-275}
			orientation = "CENTER"
		}

	textBoxType={
		name = "LadderActionHeadingTextBox"
		textureFile = "gfx\\menues\\default\\transparency.tga"
		font = "menutextbox1"
		borderSize = { x=6 y=6 }
		position = { x=241 y=-277 }
		orientation = "CENTER"
		text = "Ladder"
	}

	textBoxType={
		name = "LadderListRegUsersTextBox"
		textureFile = "gfx\\menues\\default\\transparency.tga"
		font = "menutextbox1"
		borderSize = { x=6 y=6 }
		position = { x=235 y=-239 }
		orientation = "CENTER"
		text = "Show Ladder"
	}

	textBoxType={
		name = "LadderListChannelUsersTextBox"
		textureFile = "gfx\\menues\\default\\transparency.tga"
		font = "menutextbox1"
		borderSize = { x=6 y=6 }
		position = { x=235 y=-179 }
		orientation = "CENTER"
		text = "Show Channel users"
	}

	textBoxType={
		name = "LadderFindUserTextBox"
		textureFile = "gfx\\menues\\default\\transparency.tga"
		font = "menutextbox1"
		borderSize = { x=6 y=6 }
		position = { x=235 y=-119 }
		orientation = "CENTER"
		text = "Find user"
	}

		editBoxType={
			position = {x = 240 y = -93 }
			orientation = "CENTER"
			name = "LadderFindUserEditBox"
			textureFile = "gfx\\menues\\default\\menu_chat_window_bg.tga"
			font = "chattext"
			borderSize = {x = 10 y = 8}	
			size = { x=164 y=40}
			text = " "	
			maxWidth = 164
			maxHeight = 22
		}



	guiButtonType = {
			name = "ListLadderButton"
			position = { x=236 y =-218}
			orientation = "CENTER"
			quadTextureSprite ="buttonType4"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "List"
			buttonFont = "buttonsmall"
		}

	guiButtonType = {
			name = "ListChannelUsersButton"
			position = { x=236 y =-158}
			orientation = "CENTER"
			quadTextureSprite ="buttonType4"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "List"
			buttonFont = "buttonsmall"
		}

	guiButtonType = {
			name = "FindUserButton"
			position = { x=392 y =-94}
			orientation = "CENTER"
			quadTextureSprite ="buttonType4"
			tooltip = ""
			tooltipText =""
			delayedTooltipText = ""

			buttonText = "Search"
			buttonFont = "buttonsmall"
		}

}


	### Metaserver Ladderuserinfowindow
	
	windowType = {
		name = "LadderInfowindow"
		background = ""
		position = { x=0 y=0 }
		size = { x=800 y=600 }
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes


	iconType =
		{
			name ="InfoDialog"
			buttonMesh = "MenuMetaAdminInfoDialog"
			position = { x= 231 y =-39}
			orientation = "CENTER"
		}

	textBoxType={
		name = "InfoHeadingTextBox"
		textureFile = "gfx\\menues\\default\\transparency.tga"
		font = "menutextbox1"
		borderSize = { x=6 y=6 }
		position = { x=241 y=-39 }
		orientation = "CENTER"
		text = "Information"
	}



	textBoxType={
		name = "UserInfoBox"
		textureFile = "gfx\\menues\\default\\transparency.tga"
		font = "menutextbox1"
		borderSize = { x=6 y=6 }
		position = { x=235 y=50 }
		orientation = "CENTER"
		text = "User Info"
	}

	}

	######################################################################################################
	############################# Create meta Game Window ################################################
	######################################################################################################
	
	windowType = {
		name = "CreateMetaGameWindow"
		backGround=""
		position = { x=0 y =0}	
		size = { x=800 y =600}
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes
		
		iconType = {
			name = "CreateMPGameBG"	
			buttonMesh = "MenuMetaserverCreatePopUpBg"
			orientation = "CENTER"
			position = {x=-179 y=-126}
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
		}
	
	
		guiButtonType = {
			name = "CreateMPGameDialog"	
			quadTextureSprite = "MenuMetaserverCreatePopUpDialog"
			position = { x=-133 y=-84 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}
			
	
			textBoxType={
				name = "CreateMPGameHeadingTextBox"
				textureFile ="gfx\\menues\\default\\transparency.tga"
				font = "menutextbox1"
				borderSize = {x = 6 y = 6}
				position = { x=-123 y=-86 }
				text = "Create Game"	
				orientation = "CENTER"
		}
	
			editBoxType={
				name = "HostEditBox"
				textureFile ="gfx\\menues\\default\\menu_small_tiles_dialog.tga"
				font = "fps"
				borderSize = {x = 10 y = 10}	
				size = { x=245 y=50}
				position = { x=-118 y=-41  }
				text = "Diplomacy Game"	
				maxWidth = 190
				maxHeight = 50
				orientation = "CENTER"
		}
		
		editBoxType={
				name = "HostPassEditBox"
				textureFile ="gfx\\menues\\default\\menu_small_tiles_dialog.tga"
				font = "fps"
				borderSize = {x = 10 y = 10}	
				size = { x=245 y=50}
				position = { x=-118 y=11 }
				text = ""	
				maxWidth = 190
				maxHeight = 50
				orientation = "CENTER"
		}

		textBoxType={
				name = "CreateGameTextBox"
				textureFile ="gfx\\menues\\default\\transparency.tga"
				font = "menutextbox1"
				borderSize = {x = 6 y = 6}
				position = { x=-123 y =-59}
				text = "Name:"	
				orientation = "CENTER"
		}
		
		textBoxType={
				name = "PasswordTextBox"
				textureFile ="gfx\\menues\\default\\transparency.tga"
				font = "menutextbox1"
				borderSize = {x = 6 y = 6}
				position = { x=-123 y =-7}
				text = "Password:"	
				orientation = "CENTER"
		}
		
		textBoxType={
				name = "CreateMPGameLadderTextBox"
				textureFile ="gfx\\menues\\default\\transparency.tga"
				font = "menutextbox1"
				borderSize = {x = 6 y = 6}
				position = { x=-31 y =91}
				text = "Ladder Game"	
				orientation = "CENTER"
		}
		
		textBoxType={
				name = "CreateMPGamePasswordTextBox"
				textureFile ="gfx\\menues\\default\\transparency.tga"
				font = "menutextbox1"
				borderSize = {x = 6 y = 6}
				position = { x=-31 y =59}
				text = "Use Password"	
				orientation = "CENTER"
		}
		
		checkboxType = {
				name = "UseLadderCheckBox"
				position = { x=-59 y =89}
				quadTextureSprite ="buttonCheckbox"
				tooltip = ""
				tooltipText =""
				delayedTooltipText = ""
				buttonText = "Create Game"
				buttonFont = "buttonlarge"
				orientation = "CENTER"
		}
		
		checkboxType = {
				name = "UsePasswordCheckBox"
				position = { x=-59 y =57}
				quadTextureSprite ="buttonCheckbox"
				tooltip = ""
				tooltipText =""
				delayedTooltipText = ""
				buttonText = "Create Game"
				buttonFont = "buttonlarge"
				orientation = "CENTER"
		}
	
			guiButtonType = {
				name = "StartGameButton"
				position = { x=-122 y =132}
				quadTextureSprite ="buttonType5"
				tooltip = ""
				tooltipText =""
				delayedTooltipText = ""
				buttonText = "Create"
				buttonFont = "buttonlarge"
				orientation = "CENTER"
		}
	
			guiButtonType = {
				name = "BackButton"
				position = { x=1 y =132}
				quadTextureSprite ="buttonType5"
				tooltip = ""
				tooltipText =""
				delayedTooltipText = ""
				buttonText = "Cancel"
				buttonFont = "buttonlarge"
				orientation = "CENTER"
		}
	
	
	}
	
	######################################################################################################
	############################# Create MP Game Window###################################################
	######################################################################################################
	
	windowType = {
		name = "JoinGamePassword"
		backGround=""
		position = { x=0 y =0}	
		size = { x=800 y =600}
		moveable = 0
		dontRender = ""
		horizontalBorder= ""
		verticalBorder= ""
		fullscreen = yes
		
		iconType = {
			name = "CreateMPGameBG"	
			buttonMesh = "MenuMultiplayerNetworkPopUpBg"
			orientation = "CENTER"
			position = {x=-179 y=-106}
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
		}
	
	
		guiButtonType = {
			name = "CreateMPGameDialog"	
			quadTextureSprite = "MenuMultiplayerNetworkPopUpDialog"
			position = { x=-133 y=-64 }
			tooltip = ""	
			tooltipText =""
			delayedTooltipText = ""
			orientation = "CENTER"
		}
			
	
			textBoxType={
				name = "CreateMPGameHeadingTextBox"
				textureFile ="gfx\\menues\\default\\transparency.tga"
				font = "menutextbox1"
				borderSize = {x = 6 y = 6}
				position = { x=-122 y=-66 }
				text = "Join Game"	
				orientation = "CENTER"
		}
	
			editBoxType={
				name = "HostEditBox"
				textureFile ="gfx\\menues\\default\\menu_small_tiles_dialog.tga"
				font = "fps"
				borderSize = {x = 10 y = 10}	
				size = { x=190 y=50}
				position = { x=-91 y=-32 }
				text = "Password"	
				maxWidth = 190
				maxHeight = 50
				orientation = "CENTER"
		}
	
			guiButtonType = {
				name = "JoinGameButton"
				position = { x=-122 y =12}
				quadTextureSprite ="buttonType5"
				tooltip = ""
				tooltipText =""
				delayedTooltipText = ""
				buttonText = "Join"
				buttonFont = "buttonlarge"
				orientation = "CENTER"
		}
	
			guiButtonType = {
				name = "BackButton"
				position = { x=1 y =12}
				quadTextureSprite ="buttonType5"
				tooltip = ""
				tooltipText =""
				delayedTooltipText = ""
				buttonText = "Back"
				buttonFont = "buttonlarge"
				orientation = "CENTER"
		}
	
	
	}
	
################################Chatwindow scrollbar ###################################
	#Has to have to have the same y size as the listbox
	scrollbarType = {
			name = "ChatWinScrollbar"	
			slider = "CurrentOrdersSliderButton"
			track= "CurrentOrdersTrackButton"
			leftbutton = "upButton"
			rightbutton = "downButton"
			size = {x =16 y =123 }
			position = {x= 0 y = 0}
			priority = 100			
			borderSize = {x =16 y = 20}	
			maxValue =1
			minValue =0
			stepSize =0.15
			startValue = 0
			horizontal = 0


			guiButtonType = {
				name = "CurrentOrdersSliderButton"	
				quadTextureSprite = "scrollbarSlider"
				tooltip = ""
				tooltipText =""	
				delayedTooltipText = ""
				position = { x=0 y =0}
			}

			guiButtonType = {
				name = "CurrentOrdersTrackButton"
				quadTextureSprite = "ChannellistSlider"
				position = { x=0 y =20}	
				tooltip = ""
				tooltipText =""
				delayedTooltipText = ""	

			}	

			guiButtonType = {
				parent = "CurrentOrdersSliderButton"
				name = "upButton"
				quadTextureSprite = "sliderbuttonLeft"
				position = { x=0 y =0}	
			}
			
			guiButtonType = {
				parent = "CurrentOrdersSliderButton"
				name = "downButton"
				quadTextureSprite = "sliderbuttonRight"
				position = { x=0 y =120}	
			}
	}
	
	scrollbarType = {
			name = "ChatScrollbar"	
			slider = "LoadSliderButton"
			track= "LoadTrackButton"
			leftbutton = "upButton"
			rightbutton = "downButton"
			orientation = "CENTER"
			size = {x =25 y =123 }
			position = { x=0 y=0 }
			#position = {x= 120 y =47}
			priority = 100			
			borderSize = {x =20 y = 20}	
			maxValue =1
			minValue =0
			stepSize =0.01
			startValue = 0
			horizontal = 0


			guiButtonType = {
				name = "LoadSliderButton"	
				quadTextureSprite = "MenuScrollbarSliderButton"
				tooltip = ""
				tooltipText =""	
				delayedTooltipText = ""
				position = { x=0 y =0}
				orientation = "CENTER"
			}

			guiButtonType = {
				name = "LoadTrackButton"
				quadTextureSprite = "MenuChannelListSliderBg"
				position = { x=0 y =20}	
				tooltip = ""
				tooltipText =""
				delayedTooltipText = ""	
				orientation = "CENTER"
			}	

			guiButtonType = {
				parent = "LoadSliderButton"
				name = "upButton"
				quadTextureSprite = "arrowLeftType2"
				position = { x=0 y =0}
				orientation = "CENTER"
			}
			
			guiButtonType = {
				parent = "LoadSliderButton"
				name = "downButton"
				quadTextureSprite = "arrowRightType2"
				position = { x=0 y =120}
				orientation = "CENTER"
			}
	}

	listBoxType = 
	{
		name ="LobbyChat"
		background = "MenuChatWindowBg"
		position = { x=-470 y=157 }
		orientation = "CENTER"
		priority = 100
		size = { x=532 y=123 }
		borderSize = {x =10 y = 10}
	}
	
	#guiButtonType = {
	#	name = "ChatMemberButton"
	#	quadTextureSprite ="ChatMembersSprite"
	#	tooltip = ""
	#	tooltipText = ""
	#	delayedTooltipText = ""
	#	buttonText = "hello!"
	#	buttonFont = "menutextbox1"
	#}
	
	textBoxType={
		position = { x=1 y=1 }
		name = "ChatMemberText"
		textureFile = "gfx\\interface\\default\\transparency.tga"
		borderSize = {x = 1 y = 1}
		font = "fpssmall"
		text = "menutextbox1"
		maxWidth = 512
		maxHeight = 16
	}
}
