player =
{
	name = "Dog"
	avatarid = { numericid = 0 }
	aiexe = ""
	AvatarName ="Dog3D"
	text = "The Dog has a strong bark, but he rarely bites. However if he bites he never let go. He is a team player who thrive in alliance where his loyalty shines and where he modestly collects the spoils of war. He is both naïve and patient at the same time and prefers the concrete of the great plans."
	female =no

	no_of_complete_plansets_considered = 2
	no_of_plans_per_set_considered = 35

	ai_weights = {
			200	# OWNED_SC_WEIGHT
			120	# OCCUPIED_LEGAL_SC_WEIGHT_SPRING
			200	# OCCUPIED_LEGAL_SC_WEIGHT_FALL
			190	# DISLODGED_OWN_UNIT_NEXT_TO_LEGAL_UNOCCUPIED_SC
			10	# NEIGHBORING_OWN_UNIT
			5	# NEIGHBORING_ALLIED_UNIT
			5	# NEIGHBORING_ENEMY_UNIT
			35	# OCCUPIED_NEXT_TO_LEGAL_UNOCCUPIED_SC_SPRING
			5	# OCCUPIED_NEXT_TO_LEGAL_UNOCCUPIED_SC_FALL
			15	# OCCUPIED_NEXT_TO_LEGAL_SC_SPRING
			1	# OCCUPIED_NEXT_TO_LEGAL_SC_FALL
			200	# NON_AGGRESSION
			250	# OFFENSIVE_ALLIANCE
			325	# ALLIANCE
			60	# DOMINATED_LEGAL_SC_SPRING
			15	# DOMINATED_LEGAL_SC_FALL
			2.2	# INFLUENCED_N1_LEGAL_SC
			1.8	# INFLUENCED_N2_LEGAL_SC
			20	# COOPERATIVE
			3	# LOYALTY
			2	# VENGEFUL
			2	# IMPATIENCE
			2.2	# FAIRNESS
			1	# GREED
			1	# CHEAPNESS
			-200	# CRAP_SPRING
			0		# CRAP_FALL
			0		# GOOD_SPRING
			200		# GOOD_FALL
		}

	ai_build_preferences = {
		pair = {
			nation="Austria"
			value = "AFAAFAAFAAAFAFAAA"
		}
		pair = {
			nation="England"
			value = "FFAFFAFAFAFAAAFAA"
		}
		pair = {
			nation="France"
			value = "AAFAFFAFAAAAFAAAA"
		}
		pair = {
			nation="Germany"
			value = "AAFAAFAFFAAAFAAAA"
		}
		pair = {
			nation="Italy"
			value = "AFAFFFAFAFAAFAAFA"
		}
		pair = {
			nation="Russia"
			value = "AAFFFAAFAAFAFAAFA"
		}
		pair = {
			nation="Turkey"
			value = "AFAFFAFAFAFAFAAAF"
		}
	}
}