scenario = {								
	name = "1901"						
	map = "default"							
	rules =	"Tutorial"	
	description = "This is the standard setup, as in the boardgame."						

	picture = "gfx\\menues\\default\\map_preview.tga"				
	visual_start_year = 1901
	briefing= {									
		text ="You are to start the Standard Scenario. The scenario starts in spring 1901 and is a contest between Austria, England, France, Germany, Italy, Russia and Turkey. Good Luck!"				
		windowType ="BriefingWindow"	
		textureFile = "BriefingPicture"	
		}										
											
win={
		text = "You defeated the opponents through superior skill and guile."				
		windowType ="Endgame_win"		
		textureFile = "WinPicture"	
}

draw={
		text = "In a hard fought gave you were not the winner, but you survived which is better than nothing."				
		windowType ="Endgame_draw"		
		textureFile = "DrawPicture"	
}
lose={
		text = "Your superiors have unfortunately bested you. You are out of the game."				
		windowType ="Endgame_lose"		
		textureFile = "LosePicture"	
}									
											
	truth =							
	{
		unit={
		    location="Bud_a"
		    nation="Austria"
		}
		unit={
		    location="Tri_n"
		    nation="Austria"
		}
		unit={
		    location="Vie_a"
		    nation="Austria"
		}
		unit={
		    location="Edi_n"
		    nation="England"
		}
		unit={
		    location="Lvp_a"
		    nation="England"
		}
		unit={
		    location="Lon_n"
		    nation="England"
		}
		unit={
		    location="Ber_a"
		    nation="Germany"
		}
		unit={
		    location="Kie_n"
		    nation="Germany"
		}
		unit={
		    location="Mun_a"
		    nation="Germany"
		}
		unit={
		    location="Nap_n"
		    nation="Italy"
		}
		unit={
		    location="Rom_a"
		    nation="Italy"
		}
		unit={
		    location="Mos_a"
		    nation="Russia"
		}
		unit={
		    location="Sev_n"
		    nation="Russia"
		}
		unit={
		    location="StP_sc"
		    nation="Russia"
		}
		unit={
		    location="War_a"
		    nation="Russia"
		}
		unit={
		    location="Ank_n"
		    nation="Turkey"
		}
		unit={
		    location="Con_a"
		    nation="Turkey"
		}
		unit={
		    location="Smy_a"
		    nation="Turkey"
		}
		unit={
		    location="Mar_a"
		    nation="France"
		}
		unit={
		    location="Par_a"
		    nation="France"
		}
		unit={
		    location="Bre_n"
		    nation="France"
		}
		unit={
		    location="Ven_a"
		    nation="Italy"
		}	
		
		supply_center_ownership={
		    province="Bud"
		    nation="Austria"
		}
		supply_center_ownership={
		    province="Tri"
		    nation="Austria"
		}
		supply_center_ownership={
		    province="Vie"
		    nation="Austria"
		}
		supply_center_ownership={
		    province="Edi"
		    nation="England"
		}
		supply_center_ownership={
		    province="Lvp"
		    nation="England"
		}
		supply_center_ownership={
		    province="Lon"
		    nation="England"
		}
		supply_center_ownership={
		    province="Bre"
		    nation="France"
		}
		supply_center_ownership={
		    province="Mar"
		    nation="France"
		}
		supply_center_ownership={
		    province="Par"
		    nation="France"
		}
		supply_center_ownership={
		    province="Ber"
		    nation="Germany"
		}
		supply_center_ownership={
		    province="Kie"
		    nation="Germany"
		}
		supply_center_ownership={
		    province="Mun"
		    nation="Germany"
		}
		supply_center_ownership={
		    province="Nap"
		    nation="Italy"
		}
		supply_center_ownership={
		    province="Rom"
		    nation="Italy"
		}
		supply_center_ownership={
		    province="Ven"
		    nation="Italy"
		}
		supply_center_ownership={
		    province="Mos"
		    nation="Russia"
		}
		supply_center_ownership={
		    province="Sev"
		    nation="Russia"
		}
		supply_center_ownership={
		    province="StP"
		    nation="Russia"
		}
		supply_center_ownership={
		    province="War"
		    nation="Russia"
		}
		supply_center_ownership={
		    province="Ank"
		    nation="Turkey"
		}
		supply_center_ownership={
		    province="Con"
		    nation="Turkey"
		}
		supply_center_ownership={
		    province="Smy"
		    nation="Turkey"
		}
		









									
	}										
											
	victoryCondition =														
	{
		supply_centers_for_victory = 18										

	}														
}															