player =
{
	name = "Owl"
	avatarid = { numericid = 2 }
	aiexe = ""
	AvatarName ="Owl3D"
	text = "The Owl is a cautious thinking survivor who weaves grand plans and transforms diplomatic negotiations into philosophically debate. The Owl is a team player whose plans are often the backbone of the alliance. He modestly keeps in the shadows letting other shine in the sun, while he waits for the end game. His backstage strategy though make him passive in a way that might hurt him as it can decrease his chance to stop a fellow player from rapid expansion."
	female = no

	no_of_complete_plansets_considered = 1
	no_of_plans_per_set_considered = 70

	ai_weights = {
			200	# OWNED_SC_WEIGHT
			120	# OCCUPIED_LEGAL_SC_WEIGHT_SPRING
			200	# OCCUPIED_LEGAL_SC_WEIGHT_FALL
			190	# DISLODGED_OWN_UNIT_NEXT_TO_LEGAL_UNOCCUPIED_SC
			10	# NEIGHBORING_OWN_UNIT
			5	# NEIGHBORING_ALLIED_UNIT
			5	# NEIGHBORING_ENEMY_UNIT
			35	# OCCUPIED_NEXT_TO_LEGAL_UNOCCUPIED_SC_SPRING
			5	# OCCUPIED_NEXT_TO_LEGAL_UNOCCUPIED_SC_FALL
			15	# OCCUPIED_NEXT_TO_LEGAL_SC_SPRING
			1	# OCCUPIED_NEXT_TO_LEGAL_SC_FALL
			150	# NON_AGGRESSION
			200	# OFFENSIVE_ALLIANCE
			250	# ALLIANCE
			60	# DOMINATED_LEGAL_SC_SPRING
			15	# DOMINATED_LEGAL_SC_FALL
			8.2	# INFLUENCED_N1_LEGAL_SC
			5.8	# INFLUENCED_N2_LEGAL_SC
			15	# COOPERATIVE
			3	# LOYALTY
			2	# VENGEFUL
			2	# IMPATIENCE
			1	# FAIRNESS
			0.1	# GREED
			0.1	# CHEAPNESS
			-200	# CRAP_SPRING
			0		# CRAP_FALL
			0		# GOOD_SPRING
			200		# GOOD_FALL
		}

	ai_build_preferences = {
		pair = {
			nation="Austria"
			value = "AFAAFAAFAAAFAFAAA"
		}
		pair = {
			nation="England"
			value = "FFAFFAFAFAFAAAFAA"
		}
		pair = {
			nation="France"
			value = "AAFAFFAFAAAAFAAAA"
		}
		pair = {
			nation="Germany"
			value = "AAFAAFAFFAAAFAAAA"
		}
		pair = {
			nation="Italy"
			value = "AFAFFFAFAFAAFAAFA"
		}
		pair = {
			nation="Russia"
			value = "AAFFFAAFAAFAFAAFA"
		}
		pair = {
			nation="Turkey"
			value = "AFAFFAFAFAFAFAAAF"
		}
	}
}