Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: spring	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Con_a"
        nation="Turkey"
    }
    destination="Bul_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Ank_n"
        nation="Turkey"
    }
    destination="Bla_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Smy_a"
        nation="Turkey"
    }
    destination="Arm_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: spring	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Bud_a"
        nation="Austria"
    }
    destination="Ser_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Vie_a"
        nation="Austria"
    }
    destination="Gal_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Tri_n"
        nation="Austria"
    }
    destination="Alb_n"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: spring	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Lon_n"
        nation="England"
    }
    destination="Nth_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Edi_n"
        nation="England"
    }
    destination="Nrg_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Lvp_a"
        nation="England"
    }
    destination="Yor_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: spring	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Kie_n"
        nation="Germany"
    }
    destination="Den_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Mun_a"
        nation="Germany"
    }
    destination="Ruh_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Ber_a"
        nation="Germany"
    }
    destination="Sil_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: spring	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 5 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Sev_n"
        nation="Russia"
    }
    destination="Rum_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Mos_a"
        nation="Russia"
    }
    destination="Ukr_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="War_a"
        nation="Russia"
    }
    destination="Gal_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="StP_sc"
        nation="Russia"
    }
    destination="Bot_n"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: spring	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Lon_n"
        nation="England"
    }
    destination="Nth_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Edi_n"
        nation="England"
    }
    destination="Nrg_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Lvp_a"
        nation="England"
    }
    destination="Yor_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: spring	Selected planset for: France
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Mar_a"
        nation="France"
    }
    destination="Spa_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Bre_n"
        nation="France"
    }
    destination="Pic_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Par_a"
        nation="France"
    }
    destination="Bur_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: spring	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 5 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Sev_n"
        nation="Russia"
    }
    destination="Rum_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="War_a"
        nation="Russia"
    }
    destination="Ukr_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="StP_sc"
        nation="Russia"
    }
    destination="Bot_n"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Mos_a"
        nation="Russia"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: spring	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Con_a"
        nation="Turkey"
    }
    destination="Bul_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Ank_n"
        nation="Turkey"
    }
    destination="Bla_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Smy_a"
        nation="Turkey"
    }
    destination="Arm_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: spring	Selected planset for: France
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Mar_a"
        nation="France"
    }
    destination="Spa_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Bre_n"
        nation="France"
    }
    destination="Pic_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Par_a"
        nation="France"
    }
    destination="Bur_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: fall	Selected planset for: France
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Bur_a"
        nation="France"
    }
    destination="Bel_a"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Spa_a"
        nation="France"
    }
}
}


Type: Hold
{
hold={
    unit={
        location="Pic_n"
        nation="France"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: fall	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: Cooperative2StrAttack
{
move={
    unit={
        location="Gal_a"
        nation="Austria"
    }
    destination="Rum_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Bul_a"
        nation="Turkey"
    }
    move={
        unit={
            location="Gal_a"
            nation="Austria"
        }
        destination="Rum_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Alb_n"
        nation="Austria"
    }
    destination="Gre_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Ser_a"
        nation="Austria"
    }
    destination="Tri_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: fall	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Nrg_n"
        nation="England"
    }
    destination="Nwy_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Nth_n"
        nation="England"
    }
    destination="Bel_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Yor_a"
        nation="England"
    }
    destination="Edi_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: fall	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Sil_a"
        nation="Germany"
    }
    destination="War_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Ruh_a"
        nation="Germany"
    }
    destination="Bel_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Den_n"
        nation="Germany"
    }
    destination="Swe_n"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: fall	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 5 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Bot_n"
        nation="Russia"
    }
    destination="Swe_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Mos_a"
        nation="Russia"
    }
    destination="StP_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Ukr_a"
        nation="Russia"
    }
    destination="Mos_a"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Rum_n"
        nation="Russia"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: fall	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Arm_a"
        nation="Turkey"
    }
    destination="Sev_a"
    maymovebyconvoy=no
}
}


Type: Cooperative2StrAttack
{
move={
    unit={
        location="Bla_n"
        nation="Turkey"
    }
    destination="Rum_n"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Gal_a"
        nation="Austria"
    }
    move={
        unit={
            location="Bla_n"
            nation="Turkey"
        }
        destination="Rum_n"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Bul_a"
        nation="Turkey"
    }
    destination="Ser_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: fall	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 3 plans.
Type NULL (compliance)
{
move={
    unit={
        location="Bla_n"
        nation="Turkey"
    }
    destination="Rum_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Arm_a"
        nation="Turkey"
    }
    destination="Sev_a"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Bul_a"
        nation="Turkey"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: fall	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 3 plans.
Type NULL (compliance)
{
offensive_support={
    unit={
        location="Gal_a"
        nation="Austria"
    }
    move={
        unit={
            location="Bla_n"
            nation="Turkey"
        }
        destination="Rum_n"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Alb_n"
        nation="Austria"
    }
    destination="Gre_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Ser_a"
        nation="Austria"
    }
    destination="Bul_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: fall	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Ruh_a"
        nation="Germany"
    }
    destination="Bel_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Sil_a"
        nation="Germany"
    }
    destination="War_a"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Den_n"
        nation="Germany"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: fall	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 5 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Mos_a"
        nation="Russia"
    }
    destination="Sev_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Bot_n"
        nation="Russia"
    }
    destination="Swe_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Rum_n"
        nation="Russia"
    }
    destination="Bul_ec"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Ukr_a"
        nation="Russia"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: fall retreat	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: fall retreat	Selected planset for: France
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: fall retreat	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: fall retreat	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: fall retreat	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: fall retreat	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: fall retreat	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: fall retreat	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: build	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 2 plans.
Type NULL (compliance)
{
}


Type NULL (compliance)
{
build={
    unit={
        location="Lvp_n"
        nation="England"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: build	Selected planset for: France
Ai[aicontroller.cpp:1142]: Total: 2 plans.
Type NULL (compliance)
{
}


Type NULL (compliance)
{
build={
    unit={
        location="Par_a"
        nation="France"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: build	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 2 plans.
Type NULL (compliance)
{
}


Type NULL (compliance)
{
build={
    unit={
        location="Sev_a"
        nation="Russia"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: build	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 2 plans.
Type NULL (compliance)
{
}


Type NULL (compliance)
{
build={
    unit={
        location="Bud_a"
        nation="Austria"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: build	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 3 plans.
Type NULL (compliance)
{
}


Type NULL (compliance)
{
build={
    unit={
        location="Kie_a"
        nation="Germany"
    }
}
}


Type NULL (compliance)
{
build={
    unit={
        location="Mun_a"
        nation="Germany"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 0 Season: build	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 3 plans.
Type NULL (compliance)
{
}


Type NULL (compliance)
{
build={
    unit={
        location="Con_n"
        nation="Turkey"
    }
}
}


Type NULL (compliance)
{
build={
    unit={
        location="Smy_n"
        nation="Turkey"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: spring	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 6 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Rum_n"
        nation="Turkey"
    }
    destination="Sev_n"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Bul_a"
        nation="Turkey"
    }
}
}


Type: Move
{
move={
    unit={
        location="Con_n"
        nation="Turkey"
    }
    destination="Bla_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Smy_n"
        nation="Turkey"
    }
    destination="Aeg_n"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Arm_a"
        nation="Turkey"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: spring	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: SupportAttack
{
move={
    unit={
        location="Mos_a"
        nation="Russia"
    }
    destination="War_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Ukr_a"
        nation="Russia"
    }
    move={
        unit={
            location="Mos_a"
            nation="Russia"
        }
        destination="War_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Swe_n"
        nation="Russia"
    }
    destination="Bal_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Sev_a"
        nation="Russia"
    }
    destination="Rum_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: spring	Selected planset for: France
Ai[aicontroller.cpp:1142]: Total: 5 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Spa_a"
        nation="France"
    }
    destination="Por_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Pic_n"
        nation="France"
    }
    destination="Bel_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Par_a"
        nation="France"
    }
    destination="Gas_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Bur_a"
        nation="France"
    }
    destination="Par_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: spring	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: SupportAttack
{
move={
    unit={
        location="Bud_a"
        nation="Austria"
    }
    destination="Tri_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Ser_a"
        nation="Austria"
    }
    move={
        unit={
            location="Bud_a"
            nation="Austria"
        }
        destination="Tri_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Gal_a"
        nation="Austria"
    }
    destination="Vie_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Gre_n"
        nation="Austria"
    }
    destination="Alb_n"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: spring	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 6 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Ruh_a"
        nation="Germany"
    }
    destination="Bel_a"
    maymovebyconvoy=no
}
}


Type: Cooperative2StrAttack
{
move={
    unit={
        location="Den_n"
        nation="Germany"
    }
    destination="Swe_n"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Nwy_n"
        nation="England"
    }
    move={
        unit={
            location="Den_n"
            nation="Germany"
        }
        destination="Swe_n"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Kie_a"
        nation="Germany"
    }
    destination="Hol_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="War_a"
        nation="Germany"
    }
    destination="Lvn_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Mun_a"
        nation="Germany"
    }
    destination="Bur_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: spring	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 5 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Nth_n"
        nation="England"
    }
    destination="Hol_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Nwy_n"
        nation="England"
    }
    destination="StP_nc"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Lvp_n"
        nation="England"
    }
    destination="Cly_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Edi_a"
        nation="England"
    }
    destination="Yor_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: spring	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 3 plans.
Type NULL (compliance)
{
offensive_support={
    unit={
        location="Nwy_n"
        nation="England"
    }
    move={
        unit={
            location="Den_n"
            nation="Germany"
        }
        destination="Swe_n"
        maymovebyconvoy=no
    }
}
}


Type: MoveByConvoy
{
move={
    unit={
        location="Edi_a"
        nation="England"
    }
    destination="Bel_a"
    maymovebyconvoy=yes
}
convoy={
    unit={
        location="Nth_n"
        nation="England"
    }
    move={
        unit={
            location="Edi_a"
            nation="England"
        }
        destination="Bel_a"
        maymovebyconvoy=yes
    }
}
}


Type: Hold
{
hold={
    unit={
        location="Lvp_n"
        nation="England"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: spring	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 5 plans.
Type NULL (compliance)
{
move={
    unit={
        location="Den_n"
        nation="Germany"
    }
    destination="Swe_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Kie_a"
        nation="Germany"
    }
    destination="Hol_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Ruh_a"
        nation="Germany"
    }
    destination="Bel_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="War_a"
        nation="Germany"
    }
    destination="Ukr_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Mun_a"
        nation="Germany"
    }
    destination="Kie_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: spring	Selected planset for: France
Ai[aicontroller.cpp:1142]: Total: 5 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Spa_a"
        nation="France"
    }
    destination="Por_a"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Bur_a"
        nation="France"
    }
}
}


Type: Move
{
move={
    unit={
        location="Par_a"
        nation="France"
    }
    destination="Gas_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Pic_n"
        nation="France"
    }
    destination="Bel_n"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: spring retreat	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: spring retreat	Selected planset for: France
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: spring retreat	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: spring retreat	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: spring retreat	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: spring retreat	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 2 plans.
Type NULL (compliance)
{
}


Type NULL (compliance)
{
retreat={
    dislodged_unit={
        location="War_a"
        nation="Germany"
        dislodging_move={
            unit={
                location="Mos_a"
                nation="Russia"
            }
            destination="War_a"
            maymovebyconvoy=yes
        }
    }
    destination="Lvn_a"
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: fall	Selected planset for: France
Ai[aicontroller.cpp:1142]: Total: 5 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Pic_n"
        nation="France"
    }
    destination="Bel_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Gas_a"
        nation="France"
    }
    destination="Par_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Bur_a"
        nation="France"
    }
    destination="Mun_a"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Por_a"
        nation="France"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: fall	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: MoveByConvoy
{
move={
    unit={
        location="Edi_a"
        nation="England"
    }
    destination="Den_a"
    maymovebyconvoy=yes
}
convoy={
    unit={
        location="Nth_n"
        nation="England"
    }
    move={
        unit={
            location="Edi_a"
            nation="England"
        }
        destination="Den_a"
        maymovebyconvoy=yes
    }
}
}


Type: Move
{
move={
    unit={
        location="Lvp_n"
        nation="England"
    }
    destination="Cly_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Nwy_n"
        nation="England"
    }
    destination="StP_nc"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: fall	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: SupportAttack
{
move={
    unit={
        location="Ser_a"
        nation="Austria"
    }
    destination="Bul_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Gre_n"
        nation="Austria"
    }
    move={
        unit={
            location="Ser_a"
            nation="Austria"
        }
        destination="Bul_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Vie_a"
        nation="Austria"
    }
    destination="Bud_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Tri_a"
        nation="Austria"
    }
    destination="Ser_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: fall	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Bal_n"
        nation="Russia"
    }
    destination="Den_n"
    maymovebyconvoy=no
}
}


Type: SupportAttack
{
move={
    unit={
        location="Sev_a"
        nation="Russia"
    }
    destination="Rum_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Ukr_a"
        nation="Russia"
    }
    move={
        unit={
            location="Sev_a"
            nation="Russia"
        }
        destination="Rum_a"
        maymovebyconvoy=no
    }
}
}


Type: Hold
{
hold={
    unit={
        location="War_a"
        nation="Russia"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: fall	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 6 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Lvn_a"
        nation="Germany"
    }
    destination="Mos_a"
    maymovebyconvoy=no
}
}


Type: Cooperative2StrAttack
{
move={
    unit={
        location="Ruh_a"
        nation="Germany"
    }
    destination="Bel_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Nth_n"
        nation="England"
    }
    move={
        unit={
            location="Ruh_a"
            nation="Germany"
        }
        destination="Bel_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Hol_a"
        nation="Germany"
    }
    destination="Ruh_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Kie_a"
        nation="Germany"
    }
    destination="Hol_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Swe_n"
        nation="Germany"
    }
    destination="Nwy_n"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: fall	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 5 plans.
Type NULL (compliance)
{
}


Type: SupportAttack
{
move={
    unit={
        location="Arm_a"
        nation="Turkey"
    }
    destination="Sev_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Rum_n"
        nation="Turkey"
    }
    move={
        unit={
            location="Arm_a"
            nation="Turkey"
        }
        destination="Sev_a"
        maymovebyconvoy=no
    }
}
}


Type: Cooperative2StrAttack
{
move={
    unit={
        location="Aeg_n"
        nation="Turkey"
    }
    destination="Gre_n"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Ion_n"
        nation="Italy"
    }
    move={
        unit={
            location="Aeg_n"
            nation="Turkey"
        }
        destination="Gre_n"
        maymovebyconvoy=no
    }
}
}


Type: Hold
{
hold={
    unit={
        location="Bla_n"
        nation="Turkey"
    }
}
}


Type: Hold
{
hold={
    unit={
        location="Bul_a"
        nation="Turkey"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: fall	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
offensive_support={
    unit={
        location="Nth_n"
        nation="England"
    }
    move={
        unit={
            location="Ruh_a"
            nation="Germany"
        }
        destination="Bel_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Nwy_n"
        nation="England"
    }
    destination="StP_nc"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Edi_a"
        nation="England"
    }
    destination="Yor_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Lvp_n"
        nation="England"
    }
    destination="Cly_n"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: fall	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
move={
    unit={
        location="Aeg_n"
        nation="Turkey"
    }
    destination="Gre_n"
    maymovebyconvoy=no
}
}


Type: SupportAttack
{
move={
    unit={
        location="Arm_a"
        nation="Turkey"
    }
    destination="Sev_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Rum_n"
        nation="Turkey"
    }
    move={
        unit={
            location="Arm_a"
            nation="Turkey"
        }
        destination="Sev_a"
        maymovebyconvoy=no
    }
}
}


Type: Hold
{
hold={
    unit={
        location="Bla_n"
        nation="Turkey"
    }
}
}


Type: Hold
{
hold={
    unit={
        location="Bul_a"
        nation="Turkey"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: fall	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 5 plans.
Type NULL (compliance)
{
move={
    unit={
        location="Ruh_a"
        nation="Germany"
    }
    destination="Bel_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Lvn_a"
        nation="Germany"
    }
    destination="StP_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Hol_a"
        nation="Germany"
    }
    destination="Ruh_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Kie_a"
        nation="Germany"
    }
    destination="Hol_a"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Swe_n"
        nation="Germany"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: fall retreat	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: fall retreat	Selected planset for: France
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: fall retreat	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: fall retreat	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: fall retreat	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: fall retreat	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 3 plans.
Type NULL (compliance)
{
}


Type NULL (compliance)
{
retreat={
    dislodged_unit={
        location="Tri_a"
        nation="Austria"
        dislodging_move={
            unit={
                location="Ven_a"
                nation="Italy"
            }
            destination="Tri_a"
            maymovebyconvoy=yes
        }
    }
    destination="Alb_a"
}
}


Type NULL (compliance)
{
retreat={
    dislodged_unit={
        location="Gre_n"
        nation="Austria"
        dislodging_move={
            unit={
                location="Aeg_n"
                nation="Turkey"
            }
            destination="Gre_n"
            maymovebyconvoy=yes
        }
    }
    destination="Alb_n"
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: build	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: build	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: build	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 2 plans.
Type NULL (compliance)
{
}


Type NULL (compliance)
{
build={
    unit={
        location="Mos_a"
        nation="Russia"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: build	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 2 plans.
Type NULL (compliance)
{
}


Type NULL (compliance)
{
build={
    unit={
        location="Vie_a"
        nation="Austria"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: build	Selected planset for: France
Ai[aicontroller.cpp:1142]: Total: 3 plans.
Type NULL (compliance)
{
}


Type NULL (compliance)
{
build={
    unit={
        location="Bre_a"
        nation="France"
    }
}
}


Type NULL (compliance)
{
build={
    unit={
        location="Mar_a"
        nation="France"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 1 Season: build	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 3 plans.
Type NULL (compliance)
{
}


Type NULL (compliance)
{
build={
    unit={
        location="Con_a"
        nation="Turkey"
    }
}
}


Type NULL (compliance)
{
build={
    unit={
        location="Ank_a"
        nation="Turkey"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: spring	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 3 plans.
Type NULL (compliance)
{
}


Type: SupportAttack
{
move={
    unit={
        location="Vie_a"
        nation="Austria"
    }
    destination="Tri_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Bud_a"
        nation="Austria"
    }
    move={
        unit={
            location="Vie_a"
            nation="Austria"
        }
        destination="Tri_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Ser_a"
        nation="Austria"
    }
    destination="Gre_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: spring	Selected planset for: France
Ai[aicontroller.cpp:1142]: Total: 7 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Mun_a"
        nation="France"
    }
    destination="Kie_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Pic_n"
        nation="France"
    }
    destination="Eng_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Par_a"
        nation="France"
    }
    destination="Bur_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Mar_a"
        nation="France"
    }
    destination="Gas_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Por_a"
        nation="France"
    }
    destination="Spa_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Bre_a"
        nation="France"
    }
    destination="Par_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: spring	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 7 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Gre_n"
        nation="Turkey"
    }
    destination="Aeg_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Ank_a"
        nation="Turkey"
    }
    destination="Arm_a"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Bla_n"
        nation="Turkey"
    }
}
}


Type: Hold
{
hold={
    unit={
        location="Con_a"
        nation="Turkey"
    }
}
}


Type: Hold
{
hold={
    unit={
        location="Sev_a"
        nation="Turkey"
    }
}
}


Type: Move
{
move={
    unit={
        location="Bul_a"
        nation="Turkey"
    }
    destination="Ser_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: spring	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 6 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="War_a"
        nation="Russia"
    }
    destination="Pru_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Den_n"
        nation="Russia"
    }
    destination="Kie_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Mos_a"
        nation="Russia"
    }
    destination="War_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Rum_a"
        nation="Russia"
    }
    destination="Ser_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Ukr_a"
        nation="Russia"
    }
    destination="Rum_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: spring	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 6 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Lvn_a"
        nation="Germany"
    }
    destination="StP_a"
    maymovebyconvoy=no
}
}


Type: Cooperative2StrAttack
{
move={
    unit={
        location="Ruh_a"
        nation="Germany"
    }
    destination="Mun_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Tyr_a"
        nation="Italy"
    }
    move={
        unit={
            location="Ruh_a"
            nation="Germany"
        }
        destination="Mun_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Swe_n"
        nation="Germany"
    }
    destination="Bot_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Bel_a"
        nation="Germany"
    }
    destination="Pic_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Hol_a"
        nation="Germany"
    }
    destination="Ruh_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: spring	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 5 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Nwy_n"
        nation="England"
    }
    destination="StP_nc"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Cly_n"
        nation="England"
    }
    destination="Edi_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Yor_a"
        nation="England"
    }
    destination="Lvp_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Nth_n"
        nation="England"
    }
    destination="Hol_n"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: spring	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 3 plans.
Type NULL (compliance)
{
}


Type: SupportAttack
{
move={
    unit={
        location="Vie_a"
        nation="Austria"
    }
    destination="Tri_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Bud_a"
        nation="Austria"
    }
    move={
        unit={
            location="Vie_a"
            nation="Austria"
        }
        destination="Tri_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Ser_a"
        nation="Austria"
    }
    destination="Rum_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: spring	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 6 plans.
Type NULL (compliance)
{
}


Type: Cooperative2StrAttack
{
move={
    unit={
        location="Ruh_a"
        nation="Germany"
    }
    destination="Mun_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Tyr_a"
        nation="Italy"
    }
    move={
        unit={
            location="Ruh_a"
            nation="Germany"
        }
        destination="Mun_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Lvn_a"
        nation="Germany"
    }
    destination="StP_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Swe_n"
        nation="Germany"
    }
    destination="Bot_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Hol_a"
        nation="Germany"
    }
    destination="Kie_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Bel_a"
        nation="Germany"
    }
    destination="Hol_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: spring	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 5 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Nwy_n"
        nation="England"
    }
    destination="StP_nc"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Cly_n"
        nation="England"
    }
    destination="Nrg_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Yor_a"
        nation="England"
    }
    destination="Edi_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Nth_n"
        nation="England"
    }
    destination="Nwy_n"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: spring	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 5 plans.
Type NULL (compliance)
{
move={
    unit={
        location="Ruh_a"
        nation="Germany"
    }
    destination="Mun_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Lvn_a"
        nation="Germany"
    }
    destination="StP_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Swe_n"
        nation="Germany"
    }
    destination="Bot_n"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Bel_a"
        nation="Germany"
    }
}
}


Type: Hold
{
hold={
    unit={
        location="Hol_a"
        nation="Germany"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: spring retreat	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: spring retreat	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: spring retreat	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: spring retreat	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: spring retreat	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: spring retreat	Selected planset for: France
Ai[aicontroller.cpp:1142]: Total: 2 plans.
Type NULL (compliance)
{
}


Type NULL (compliance)
{
retreat={
    dislodged_unit={
        location="Mun_a"
        nation="France"
        dislodging_move={
            unit={
                location="Ruh_a"
                nation="Germany"
            }
            destination="Mun_a"
            maymovebyconvoy=yes
        }
    }
    destination="Ber_a"
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: spring retreat	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: spring retreat	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: spring retreat	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: fall	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Ser_a"
        nation="Austria"
    }
    destination="Gre_a"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Bud_a"
        nation="Austria"
    }
}
}


Type: Hold
{
hold={
    unit={
        location="Tri_a"
        nation="Austria"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: fall	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 7 plans.
Type NULL (compliance)
{
}


Type: Hold
{
hold={
    unit={
        location="Aeg_n"
        nation="Turkey"
    }
}
}


Type: Move
{
move={
    unit={
        location="Sev_a"
        nation="Turkey"
    }
    destination="Mos_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Bul_a"
        nation="Turkey"
    }
    destination="Ser_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Arm_a"
        nation="Turkey"
    }
    destination="Sev_a"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Con_a"
        nation="Turkey"
    }
}
}


Type: Hold
{
hold={
    unit={
        location="Bla_n"
        nation="Turkey"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: fall	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 6 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Den_n"
        nation="Russia"
    }
    destination="Swe_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Rum_a"
        nation="Russia"
    }
    destination="Bud_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Pru_a"
        nation="Russia"
    }
    destination="Ber_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="War_a"
        nation="Russia"
    }
    destination="Pru_a"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Ukr_a"
        nation="Russia"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: fall	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 5 plans.
Type NULL (compliance)
{
}


Type: Cooperative2StrAttack
{
move={
    unit={
        location="Nwy_n"
        nation="England"
    }
    destination="Swe_n"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Den_n"
        nation="Russia"
    }
    move={
        unit={
            location="Nwy_n"
            nation="England"
        }
        destination="Swe_n"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Nth_n"
        nation="England"
    }
    destination="Nwy_n"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Nrg_n"
        nation="England"
    }
}
}


Type: Hold
{
hold={
    unit={
        location="Edi_a"
        nation="England"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: fall	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 6 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Bot_n"
        nation="Germany"
    }
    destination="StP_sc"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Lvn_a"
        nation="Germany"
    }
    destination="Mos_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Hol_a"
        nation="Germany"
    }
    destination="Ruh_a"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Mun_a"
        nation="Germany"
    }
}
}


Type: Hold
{
hold={
    unit={
        location="Bel_a"
        nation="Germany"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: fall	Selected planset for: France
Ai[aicontroller.cpp:1142]: Total: 7 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Eng_n"
        nation="France"
    }
    destination="Lon_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Spa_a"
        nation="France"
    }
    destination="Mar_a"
    maymovebyconvoy=no
}
}


Type: Cooperative2StrAttack
{
move={
    unit={
        location="Bur_a"
        nation="France"
    }
    destination="Bel_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Nth_n"
        nation="England"
    }
    move={
        unit={
            location="Bur_a"
            nation="France"
        }
        destination="Bel_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Par_a"
        nation="France"
    }
    destination="Bre_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Ber_a"
        nation="France"
    }
    destination="Mun_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Gas_a"
        nation="France"
    }
    destination="Bur_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: fall	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 5 plans.
Type NULL (compliance)
{
offensive_support={
    unit={
        location="Den_n"
        nation="Russia"
    }
    move={
        unit={
            location="Nwy_n"
            nation="England"
        }
        destination="Swe_n"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Rum_a"
        nation="Russia"
    }
    destination="Gal_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Pru_a"
        nation="Russia"
    }
    destination="Sil_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="War_a"
        nation="Russia"
    }
    destination="Pru_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Ukr_a"
        nation="Russia"
    }
    destination="Rum_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: fall	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
move={
    unit={
        location="Nwy_n"
        nation="England"
    }
    destination="Swe_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Nth_n"
        nation="England"
    }
    destination="Bel_n"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Edi_a"
        nation="England"
    }
}
}


Type: Hold
{
hold={
    unit={
        location="Nrg_n"
        nation="England"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: fall	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 3 plans.
Type NULL (compliance)
{
move={
    unit={
        location="Nwy_n"
        nation="England"
    }
    destination="Swe_n"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Nth_n"
        nation="England"
    }
    move={
        unit={
            location="Bur_a"
            nation="France"
        }
        destination="Bel_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Nrg_n"
        nation="England"
    }
    destination="Nwy_n"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Edi_a"
        nation="England"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: fall	Selected planset for: France
Ai[aicontroller.cpp:1142]: Total: 6 plans.
Type NULL (compliance)
{
move={
    unit={
        location="Bur_a"
        nation="France"
    }
    destination="Bel_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Eng_n"
        nation="France"
    }
    destination="Lon_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Spa_a"
        nation="France"
    }
    destination="Mar_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Par_a"
        nation="France"
    }
    destination="Pic_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Gas_a"
        nation="France"
    }
    destination="Spa_a"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Ber_a"
        nation="France"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: fall retreat	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: fall retreat	Selected planset for: France
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: fall retreat	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: fall retreat	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: fall retreat	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 2 plans.
Type NULL (compliance)
{
}


Type NULL (compliance)
{
retreat={
    dislodged_unit={
        location="Bel_a"
        nation="Germany"
        dislodging_move={
            unit={
                location="Bur_a"
                nation="France"
            }
            destination="Bel_a"
            maymovebyconvoy=yes
        }
    }
    destination="Hol_a"
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: fall retreat	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 2 plans.
Type NULL (compliance)
{
}


Type NULL (compliance)
{
retreat={
    dislodged_unit={
        location="Tri_a"
        nation="Austria"
        dislodging_move={
            unit={
                location="Ven_a"
                nation="Italy"
            }
            destination="Tri_a"
            maymovebyconvoy=yes
        }
    }
    destination="Alb_a"
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: build	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: build	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: build	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: build	Selected planset for: France
Ai[aicontroller.cpp:1142]: Total: 2 plans.
Type NULL (compliance)
{
}


Type NULL (compliance)
{
build={
    unit={
        location="Bre_n"
        nation="France"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: build	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 2 plans.
Type NULL (compliance)
{
}


Type NULL (compliance)
{
disband={
    unit={
        location="Hol_a"
        nation="Germany"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: build	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: build	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 2 plans.
Type NULL (compliance)
{
}


Type NULL (compliance)
{
disband={
    unit={
        location="Pru_a"
        nation="Russia"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: build	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: build	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 2 Season: build	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 2 plans.
Type NULL (compliance)
{
}


Type NULL (compliance)
{
disband={
    unit={
        location="Pru_a"
        nation="Russia"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 3 Season: spring	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: Cooperative2StrAttack
{
move={
    unit={
        location="Bud_a"
        nation="Austria"
    }
    destination="Tri_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Ser_a"
        nation="Turkey"
    }
    move={
        unit={
            location="Bud_a"
            nation="Austria"
        }
        destination="Tri_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Gre_a"
        nation="Austria"
    }
    destination="Bul_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Alb_a"
        nation="Austria"
    }
    destination="Gre_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 3 Season: spring	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 5 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Ruh_a"
        nation="Germany"
    }
    destination="Bur_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Lvn_a"
        nation="Germany"
    }
    destination="Mos_a"
    maymovebyconvoy=no
}
}


Type: Cooperative2StrAttack
{
move={
    unit={
        location="Mun_a"
        nation="Germany"
    }
    destination="Ber_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Sil_a"
        nation="Russia"
    }
    move={
        unit={
            location="Mun_a"
            nation="Germany"
        }
        destination="Ber_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="StP_sc"
        nation="Germany"
    }
    destination="Bot_n"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 3 Season: spring	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 5 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Edi_a"
        nation="England"
    }
    destination="Yor_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Swe_n"
        nation="England"
    }
    destination="Ska_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Nth_n"
        nation="England"
    }
    destination="Hol_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Nwy_n"
        nation="England"
    }
    destination="Nth_n"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 3 Season: spring	Selected planset for: France
Ai[aicontroller.cpp:1142]: Total: 7 plans.
Type NULL (compliance)
{
}


Type: Cooperative2StrAttack
{
move={
    unit={
        location="Bel_a"
        nation="France"
    }
    destination="Hol_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Nth_n"
        nation="England"
    }
    move={
        unit={
            location="Bel_a"
            nation="France"
        }
        destination="Hol_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Pic_a"
        nation="France"
    }
    destination="Bur_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Lon_n"
        nation="France"
    }
    destination="Eng_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Bre_n"
        nation="France"
    }
    destination="Mid_n"
    maymovebyconvoy=no
}
}


Type: SupportAttack
{
move={
    unit={
        location="Spa_a"
        nation="France"
    }
    destination="Mar_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Gas_a"
        nation="France"
    }
    move={
        unit={
            location="Spa_a"
            nation="France"
        }
        destination="Mar_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Ber_a"
        nation="France"
    }
    destination="Kie_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 3 Season: spring	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 5 plans.
Type NULL (compliance)
{
}


Type: Cooperative2StrAttack
{
move={
    unit={
        location="Sil_a"
        nation="Russia"
    }
    destination="Ber_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Mun_a"
        nation="Germany"
    }
    move={
        unit={
            location="Sil_a"
            nation="Russia"
        }
        destination="Ber_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Den_n"
        nation="Russia"
    }
    destination="Kie_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Rum_a"
        nation="Russia"
    }
    destination="Bul_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Gal_a"
        nation="Russia"
    }
    destination="Vie_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 3 Season: spring	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
move={
    unit={
        location="Sil_a"
        nation="Russia"
    }
    destination="Ber_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Den_n"
        nation="Russia"
    }
    destination="Kie_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Gal_a"
        nation="Russia"
    }
    destination="Vie_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Rum_a"
        nation="Russia"
    }
    destination="Bul_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 3 Season: spring	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 7 plans.
Type NULL (compliance)
{
}


Type: Cooperative2StrAttack
{
move={
    unit={
        location="Ser_a"
        nation="Turkey"
    }
    destination="Bud_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Rum_a"
        nation="Russia"
    }
    move={
        unit={
            location="Ser_a"
            nation="Turkey"
        }
        destination="Bud_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Con_a"
        nation="Turkey"
    }
    destination="Bul_a"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Bla_n"
        nation="Turkey"
    }
}
}


Type: Move
{
move={
    unit={
        location="Aeg_n"
        nation="Turkey"
    }
    destination="Ion_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Sev_a"
        nation="Turkey"
    }
    destination="Mos_a"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Arm_a"
        nation="Turkey"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 3 Season: spring	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
offensive_support={
    unit={
        location="Mun_a"
        nation="Germany"
    }
    move={
        unit={
            location="Sil_a"
            nation="Russia"
        }
        destination="Ber_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="StP_sc"
        nation="Germany"
    }
    destination="Bot_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Lvn_a"
        nation="Germany"
    }
    destination="Mos_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Ruh_a"
        nation="Germany"
    }
    destination="Bur_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 3 Season: spring	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 4 plans.
Type NULL (compliance)
{
}


Type: Cooperative2StrAttack
{
move={
    unit={
        location="Bud_a"
        nation="Austria"
    }
    destination="Tri_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Ser_a"
        nation="Turkey"
    }
    move={
        unit={
            location="Bud_a"
            nation="Austria"
        }
        destination="Tri_a"
        maymovebyconvoy=no
    }
}
}


Type: Hold
{
hold={
    unit={
        location="Alb_a"
        nation="Austria"
    }
}
}


Type: Move
{
move={
    unit={
        location="Gre_a"
        nation="Austria"
    }
    destination="Bul_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 3 Season: spring	Selected planset for: France
Ai[aicontroller.cpp:1142]: Total: 7 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Ber_a"
        nation="France"
    }
    destination="Kie_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Bel_a"
        nation="France"
    }
    destination="Hol_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Lon_n"
        nation="France"
    }
    destination="Wal_n"
    maymovebyconvoy=no
}
}


Type: SupportAttack
{
move={
    unit={
        location="Spa_a"
        nation="France"
    }
    destination="Mar_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Gas_a"
        nation="France"
    }
    move={
        unit={
            location="Spa_a"
            nation="France"
        }
        destination="Mar_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Bre_n"
        nation="France"
    }
    destination="Eng_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Pic_a"
        nation="France"
    }
    destination="Bur_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 3 Season: spring	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 7 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Con_a"
        nation="Turkey"
    }
    destination="Bul_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Aeg_n"
        nation="Turkey"
    }
    destination="Ion_n"
    maymovebyconvoy=no
}
}


Type: Cooperative2StrAttack
{
move={
    unit={
        location="Ser_a"
        nation="Turkey"
    }
    destination="Bud_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Gal_a"
        nation="Russia"
    }
    move={
        unit={
            location="Ser_a"
            nation="Turkey"
        }
        destination="Bud_a"
        maymovebyconvoy=no
    }
}
}


Type: Move
{
move={
    unit={
        location="Sev_a"
        nation="Turkey"
    }
    destination="Mos_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Arm_a"
        nation="Turkey"
    }
    destination="Sev_a"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Bla_n"
        nation="Turkey"
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 3 Season: spring	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 3 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Gre_a"
        nation="Austria"
    }
    destination="Bul_a"
    maymovebyconvoy=no
}
}


Type: SupportAttack
{
move={
    unit={
        location="Bud_a"
        nation="Austria"
    }
    destination="Tri_a"
    maymovebyconvoy=no
}
offensive_support={
    unit={
        location="Alb_a"
        nation="Austria"
    }
    move={
        unit={
            location="Bud_a"
            nation="Austria"
        }
        destination="Tri_a"
        maymovebyconvoy=no
    }
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 3 Season: spring	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 7 plans.
Type NULL (compliance)
{
}


Type: Move
{
move={
    unit={
        location="Con_a"
        nation="Turkey"
    }
    destination="Bul_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Aeg_n"
        nation="Turkey"
    }
    destination="Smy_n"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Sev_a"
        nation="Turkey"
    }
    destination="Mos_a"
    maymovebyconvoy=no
}
}


Type: Hold
{
hold={
    unit={
        location="Bla_n"
        nation="Turkey"
    }
}
}


Type: Move
{
move={
    unit={
        location="Arm_a"
        nation="Turkey"
    }
    destination="Sev_a"
    maymovebyconvoy=no
}
}


Type: Move
{
move={
    unit={
        location="Ser_a"
        nation="Turkey"
    }
    destination="Bud_a"
    maymovebyconvoy=no
}
}



Ai[aicontroller.cpp:1141]: Turn: Year: 3 Season: spring retreat	Selected planset for: England
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 3 Season: spring retreat	Selected planset for: Germany
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 3 Season: spring retreat	Selected planset for: Russia
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 3 Season: spring retreat	Selected planset for: Turkey
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 3 Season: spring retreat	Selected planset for: Austria
Ai[aicontroller.cpp:1142]: Total: 1 plans.
Type NULL (compliance)
{
}



Ai[aicontroller.cpp:1141]: Turn: Year: 3 Season: spring retreat	Selected planset for: France
Ai[aicontroller.cpp:1142]: Total: 2 plans.
Type NULL (compliance)
{
}


Type NULL (compliance)
{
retreat={
    dislodged_unit={
        location="Ber_a"
        nation="France"
        dislodging_move={
            unit={
                location="Sil_a"
                nation="Russia"
            }
            destination="Ber_a"
            maymovebyconvoy=yes
        }
    }
    destination="Pru_a"
}
}



