spriteTypes = {

	corneredTileSpriteType = {
		name = "ChatMembersSprite"
		size= {x =200 y = 25 }
		texturefile = "gfx\\menues\\default\\transparency.tga"
		borderSize = { x=5 y=5 }
	}

	corneredTileSpriteType = {
	
		name = "WaitingForNationsBG"
		size= {x =300 y = 125 }
		texturefile = "gfx\\interface\\default\\tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}

	spriteType = {
		name = "StabSprite"
		texturefile = "gfx\\interface\\default\\stab.tga"
	}

	corneredTileSpriteType = {
		name = "MenuMetaserverCreatePopUpBg"
		size= {x =359 y = 347 }
		texturefile = "gfx\\menues\\default\\menu_tiles_2.tga"
		borderSize = { x=64 y=64 }
	}
	
	corneredTileSpriteType = {
		name = "MenuMetaserverCreatePopUpDialog"
		size= {x =265 y = 267 }
		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
		borderSize = { x=32 y=32 }
	}

	spriteType = {
		name = "OrderPanelIcon"
		texturefile = "gfx\\interface\\default\\icons\\pen.tga"
	}

	corneredTileSpriteType = {
	
		name = "FloatingHelpBoxWindowBackgroundSprite"
		size= {x =340 y = 100 }
		texturefile = "gfx\\interface\\default\\tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
	
		name = "EndOfYearEntryNormalBackground"
#		size= {x =160 y = 160 }
		size= {x =603  y = 56 }
		texturefile = "gfx\\interface\\default\\eyr_back_normal.tga"
		borderSize = { x=16 y=16 }
	}

	corneredTileSpriteType = {
	
		name = "EndOfYearEntryHighLightBackground"
#		size= {x =160 y = 160 }
		size= {x =603 y = 56 }
		texturefile = "gfx\\interface\\default\\eyr_back_highlight.tga"
		borderSize = { x=16 y=16 }
	}

	corneredTileSpriteType = {
		name = "Nation2NationBackground"
		size= {x = 32 y = 32 }
		texturefile = "gfx\\interface\\default\\icons\\deal_plate.tga"
		borderSize = { x = 8 y = 8 }
	}
	spriteType = {
		name = "NationMarkerBackground"
		texturefile = "gfx\\interface\\default\\icons\\nation_marker.tga"
	}

	spriteType = {
		name = "PlayerControlled"
		texturefile = "gfx\\interface\\default\\played_nation_bg.tga"
	}

	spriteType = {
		name = "DeadNation"
		texturefile = "gfx\\interface\\default\\nation_eliminated.tga"
	}

	spriteType = {
		name = "InDebt"
		texturefile = "gfx\\interface\\default\\icons\\debt.tga"
	}

	spriteType = {
		name = "Alliance"
		texturefile = "gfx\\interface\\default\\icons\\alliance.tga"
	}

	spriteType = {
		name = "NonAggressionPact"
		texturefile = "gfx\\interface\\default\\icons\\non_aggression.tga"
	}

	spriteType = {
		name = "OffensiveAlliance"
		texturefile = "gfx\\interface\\default\\icons\\offensive_alliance.tga"
	}

	spriteType = {
		name = "PermanentAllianceFrame"
		texturefile = "gfx\\interface\\default\\icons\\permanent_alliance.tga"
	}


	spriteType = {
		name = "EndingAllianceFrame"
		texturefile = "gfx\\interface\\default\\icons\\ending_alliance.tga"
	}

	spriteType = {
		name = "DealDraft"
		texturefile = "gfx\\interface\\default\\icons\\deal_draft.tga"
	}

	spriteType = {
		name = "DealDraftDimmed"
		texturefile = "gfx\\interface\\default\\icons\\deal_draft_dimmed.tga"
	}

	spriteType = {
		name = "DealSuggestion"
		texturefile = "gfx\\interface\\default\\icons\\deal_suggestion.tga"
	}

	spriteType = {
		name = "DealSuggestionDimmed"
		texturefile = "gfx\\interface\\default\\icons\\deal_suggestion_dimmed.tga"
	}

	spriteType = {
		name = "DealSuggestionHighlighted"
		texturefile = "gfx\\interface\\default\\icons\\deal_suggestion_highlight.tga"
	}

	spriteType = {
		name = "DealUltimatum"
		texturefile = "gfx\\interface\\default\\icons\\deal_ultimatum.tga"
	}

	spriteType = {
		name = "DealUltimatumHighlighted"
		texturefile = "gfx\\interface\\default\\icons\\deal_ultimatum_highlight.tga"
	}

	spriteType = {
		name = "DealDeal"
		texturefile = "gfx\\interface\\default\\icons\\deal_deal.tga"
	}

	spriteType = {
		name = "DealDealDimmed"
		texturefile = "gfx\\interface\\default\\icons\\deal_deal_dimmed.tga"
	}

	spriteType = {
		name = "DealRumor"
		texturefile = "gfx\\interface\\default\\icons\\deal_rumor.tga"
	}

	spriteType = {
		name = "DealRumorDimmed"
		texturefile = "gfx\\interface\\default\\icons\\deal_rumor_dimmed.tga"
	}
	

	spriteType = {
		name = "DealConfirmation"
		texturefile = "gfx\\interface\\default\\icons\\deal_confirmation.tga"		
	}			

	corneredTileSpriteType = {
		name = "panelNation"
		size= {x = 112 y = 64 }
		texturefile = "gfx\\interface\\default\\panel_nation.tga"
		borderSize = { x=16 y=16 }
	}
	
################ Jocke leker och har sig ############


	corneredTileSpriteType = {
		name = "MenuGameSetupMapLine"
		size= {x=348 y=36 }
		texturefile = "gfx\\menues\\default\\menu_line.tga"
		borderSize = { x=12 y=12 }
	}

	corneredTileSpriteType = {
		name = "MenuProfileLine"
		size= {x=312 y=36 }
		texturefile = "gfx\\menues\\default\\menu_line.tga"
		borderSize = { x=12 y=12 }
	}

	corneredTileSpriteType = {
		name = "SandboxMapLine"
		size= {x=204 y=36 }
		texturefile = "gfx\\menues\\default\\menu_line.tga"
		borderSize = { x=12 y=12 }
	}


	corneredTileSpriteType = {
		name = "MenuCreditsBg"
		size= {x = 823 y = 763 }
		texturefile = "gfx\\menues\\default\\menu_tiles_credits.tga"
		borderSize = { x=32 y=32 }
	}

	spriteType = {
		name = "MenuCreditsGradient"
		texturefile = "gfx\\menues\\default\\menu_credits_gradient.tga"
	}


	spriteType = {
		name = "LogoAtari"
		texturefile = "gfx\\menues\\default\\logo_atari.tga"
	}

	spriteType = {
		name = "LogoAH"
		texturefile = "gfx\\menues\\default\\logo_ah.tga"
	}

	spriteType = {
		name = "LogoParadox"
		texturefile = "gfx\\menues\\default\\logo_paradox.tga"
	}

	spriteType = {
		name = "LogoHasbro"
		texturefile = "gfx\\menues\\default\\logo_hasbro.tga"
	}

	spriteType = {
		name = "LogoBink"
		texturefile = "gfx\\menues\\default\\logo_bink.tga"
	}

	corneredTileSpriteType = {
		name = "MenuMultiplayerSetupBg"
		size= {x =242 y = 291 }
		texturefile = "gfx\\menues\\default\\menu_tiles_2.tga"
		borderSize = { x=64 y=64 }
	}


	corneredTileSpriteType = {
		name = "MenuMultiPlayerSetupTiledOutline"
		size= {x=171 y=227 }
		texturefile = "gfx\\menues\\default\\menu_tiles_line.tga"
		borderSize = { x=12 y=12 }
	}

	corneredTileSpriteType = {
		name = "TutorialWindowBg"
		size= {x=730 y=543 }
		texturefile = "gfx\\menues\\default\\menu_tiles_1.tga"
		borderSize = { x=96 y=96 }
	}

	corneredTileSpriteType = {
		name = "TutorialDescriptionDialog"
		size= {x=640 y=392 }
		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "TutorialTiledOutline"
		size= {x=171 y=60 }
		texturefile = "gfx\\menues\\default\\menu_tiles_line.tga"
		borderSize = { x=12 y=12 }
	}


	corneredTileSpriteType = {
		name = "MenuMultiplayerSetupDialog"
		size= {x =162 y = 222 }
		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "MiscPopUpBg"
		size= {x =400 y = 252 }
		texturefile = "gfx\\menues\\default\\menu_tiles_2.tga"
		borderSize = { x=64 y=64 }
	}

	corneredTileSpriteType = {
		name = "MenuMultiplayerNetworkPopUpBg"
		size= {x =359 y = 210 }
		texturefile = "gfx\\menues\\default\\menu_tiles_2.tga"
		borderSize = { x=64 y=64 }
	}

	corneredTileSpriteType = {
		name = "MenuMultiplayerNetworkPopUpDialog"
		size= {x =265 y = 126 }
		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "MenuLANPopUpBg"
		size= {x =478 y = 418 }
		texturefile = "gfx\\menues\\default\\menu_tiles_2.tga"
		borderSize = { x=64 y=64 }
	}

	corneredTileSpriteType = {
		name = "MenuLANPopUpDialog"
		size= {x =239 y = 334 }
		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "MenuLANTiledOutline"
		size= {x=139 y=334 }
		texturefile = "gfx\\menues\\default\\menu_tiles_line.tga"
		borderSize = { x=12 y=12 }
	}


	corneredTileSpriteType = {
		name = "MiscPopUpDialog"
		size= {x =326 y = 186 }
		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "MenuProfileWindowBg"
		size= {x=400 y=615 }
		texturefile = "gfx\\menues\\default\\menu_tiles_1.tga"
		borderSize = { x=96 y=96 }
	}

	corneredTileSpriteType = {
		name = "MenuProfileAvatarDialog"
		size= {x=310 y=379 }
		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
		borderSize = { x=32 y=32 }
	}


	textSpriteType = {
		name = "channelListItem"
		texturefile = "gfx\\menues\\default\\channellist_item.tga"
		noOfFrames = 4
	}


	textSpriteType = {
		name = "userListItem"
		texturefile = "gfx\\menues\\default\\userlist_item.tga"
		noOfFrames = 4
	}

	textSpriteType = {
		name = "loadListItem"
		texturefile = "gfx\\menues\\default\\loadlist_item.tga"
		noOfFrames = 4
	}



	spriteType = {
		name = "sliderDraggedButton"
		texturefile = "gfx\\menues\\default\\slider_button.tga"
		noOfFrames = 4	
	}

	spriteType = {
		name = "sliderUpButton"
		texturefile = "gfx\\menues\\default\\slider_button_up.tga"
		noOfFrames = 4	
	}

	spriteType = {
		name = "sliderDownButton"
		texturefile = "gfx\\menues\\default\\slider_button_down.tga"
		noOfFrames = 4
	}


	corneredTileSpriteType = {
		name = "sliderLine"
		texturefile = "gfx\\menues\\default\\slider_line.tga"		
		size= {x =24 y = 250 }
		borderSize = { x=8 y=8	 }
	}

	corneredTileSpriteType = {
		name = "MenuSettingsWindowBg"
		size= {x=466 y=594 }
		texturefile = "gfx\\menues\\default\\menu_tiles_1.tga"
		borderSize = { x=96 y=96 }
	}

#	corneredTileSpriteType = {
#		name = "MenuSettingsDialogGame"
#		size= {x=350 y=130 }
#		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
#		borderSize = { x=32 y=32 }
#	}

#	corneredTileSpriteType = {
#		name = "MenuSettingsDialogVideo"
#		size= {x=350 y=170 }
#		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
#		borderSize = { x=32 y=32 }
#	}

#	corneredTileSpriteType = {
#		name = "MenuSettingsDialogAudio"
#		size= {x=350 y=170 }
#		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
#		borderSize = { x=32 y=32 }
#	}

	corneredTileSpriteType = {
		name = "MenuSettingsDialogControls"
		size= {x=378 y=417 }
		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "MenuSettingsBottomTiledOutline"
		size= {x=265 y=60 }
		texturefile = "gfx\\menues\\default\\menu_tiles_line.tga"
		borderSize = { x=12 y=12 }
	}

#	corneredTileSpriteType = {
#		name = "MenuSettingsTopTiledOutline"
#		size= {x=381 y=46 }
#		texturefile = "gfx\\menues\\default\\menu_tiles_line.tga"
#		borderSize = { x=12 y=12 }
#	}

	spriteType = {
		name = "buttonCheckbox"
		textureFile = "gfx\\menues\\default\\button_checkbox_default.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "buttonMetaGames"
		textureFile = "gfx\\menues\\default\\button_meta_games.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "buttonMetaAdmin"
		textureFile = "gfx\\menues\\default\\button_meta_admin.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "buttonMetaChat"
		textureFile = "gfx\\menues\\default\\button_meta_chat.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "buttonMetaNews"
		textureFile = "gfx\\menues\\default\\button_meta_channels.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "buttonMetaLadder"
		textureFile = "gfx\\menues\\default\\button_meta_ladder.tga"
		noOfFrames = 4
	}


	spriteType = {
		name = "buttonMetaMyGames"
		textureFile = "gfx\\menues\\default\\button_meta_mygames.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "TutorialDone"
		textureFile = "gfx\\menues\\default\\tutorial_done.tga"
		noOfFrames = 4
	}




#	spriteType = {
#		name = "MenuSelectPlayerWindowBg"
#		texturefile = "gfx\\menues\\default\\menu_player_setup_bg.tga"
#	}


	corneredTileSpriteType = {
		name = "MenuSelectPlayerWindowBg"
		size= {x=568 y=498 }
		texturefile = "gfx\\menues\\default\\menu_tiles_1.tga"
		borderSize = { x=96 y=96 }
	}

	corneredTileSpriteType = {
		name = "MenuSelectPlayerProfileDialog"
		size= {x=224 y=337 }
		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "MenuSelectPlayerDescriptionDialog"
		size= {x=244 y=337 }
#		size= {x=204 y=232 }			#### To give room for AI Dialog
		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
		borderSize = { x=32 y=32 }
	}

##### AI Difficulty Dialog
#
#	corneredTileSpriteType = {
#		name = "MenuSelectPlayerAIDialog"
#		size= {x=204 y=96 }
#		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
#		borderSize = { x=32 y=32 }
#	}
#
#####

#	corneredTileSpriteType = {
#		name = "MenuPlayerSetupBg"
#		size= {x=512 y=512 }
#		texturefile = "gfx\\menues\\default\\menu_tiles_blue.tga"
#		borderSize = { x=96 y=96 }
#	}

	spriteType = {
		name = "buttonRandomPlayer"
		texturefile = "gfx\\menues\\default\\button_player_random.tga"	
		noOfFrames = 4
	}


#	spriteType = {
#		name = "buttonResetPlayer"
#		texturefile = "gfx\\menues\\default\\button_player_reset.tga"	
#		noOfFrames = 4
#	}

	corneredTileSpriteType = {
		name = "MenuSelectPlayerLine"
		size= {x=235 y=36 }
		texturefile = "gfx\\menues\\default\\menu_line.tga"
		borderSize = { x=12 y=12 }
	}

	corneredTileSpriteType = {
		name = "MenuSelectPlayerTiledOutline"
		size= {x=262 y=60 }
		texturefile = "gfx\\menues\\default\\menu_tiles_line.tga"
		borderSize = { x=12 y=12 }
	}

	corneredTileSpriteType = {
		name = "menuMetaAdminInfoLine"
		size= {x=279 y=36 }
		texturefile = "gfx\\menues\\default\\menu_line.tga"
		borderSize = { x=12 y=12 }
	}

	corneredTileSpriteType = {
		name = "menuGameSetupPlayerSetupLine"
		size= {x=972 y=36 }
		texturefile = "gfx\\menues\\default\\menu_line.tga"
		borderSize = { x=12 y=12 }
	}

	corneredTileSpriteType = {
		name = "menuGameSetupRulesLine"
		size= {x=600 y=36 }
		texturefile = "gfx\\menues\\default\\menu_line.tga"
		borderSize = { x=12 y=12 }
	}


	corneredTileSpriteType = {
		name = "MenuLine"
		size= {x=206 y=36 }
		texturefile = "gfx\\menues\\default\\menu_line.tga"
		borderSize = { x=12 y=12 }
	}

	corneredTileSpriteType = {
		name = "MenuSandboxTiledOutline"
		size= {x=170 y=100 }
		texturefile = "gfx\\menues\\default\\menu_tiles_line.tga"
		borderSize = { x=12 y=12 }
	}



	corneredTileSpriteType = {
		name = "MenuMetaTiledOutline"
		size= {x=262 y=60 }
		texturefile = "gfx\\menues\\default\\menu_tiles_line.tga"
		borderSize = { x=12 y=12 }
	}

	corneredTileSpriteType = {
		name = "MenuMetaTiledTopOutline"
		size= {x=264 y=55 }
		texturefile = "gfx\\menues\\default\\menu_tiles_line.tga"
		borderSize = { x=12 y=12 }
	}

	corneredTileSpriteType = {
		name = "MenuMetaLoginWindowBg"
		size= {x=326 y=467 }
		texturefile = "gfx\\menues\\default\\menu_tiles_1.tga"
		borderSize = { x=96 y=96 }
	}


	corneredTileSpriteType = {
		name = "MenuMetaLoginWindowDialog"
		size= {x=246 y=270 }
		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
		borderSize = { x=32 y=32 }
	}


	corneredTileSpriteType = {
		name = "MenuMetaWindowBg"
		size= {x=1082 y=755 }
		texturefile = "gfx\\menues\\default\\menu_tiles_3.tga"
		borderSize = { x=96 y=96 }
	}

	
	corneredTileSpriteType = {
		name = "MenuMetaAdminDialog"
		size= {x=263 y=229 }
		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "MenuMetaGameListDialog"
		size= {x=263 y=371 }
		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "MenuMetaGameInfoDialog"
		size= {x=263 y=163 }
		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "MenuMetaAdminInfoDialog"
		size= {x=263 y=305 }
		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
		borderSize = { x=32 y=32 }
	}



#	corneredTileSpriteType = {
#		name = "MenuMetaChatWindowBg"
#		size= {x=650 y=670 }
#		texturefile = "gfx\\menues\\default\\menu_tiles_2.tga"
#		borderSize = { x=96 y=96 }
#	}



	corneredTileSpriteType = {
		name = "MenuMetaChatWindowDialog2"
		size= {x=719 y=670 }
		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "MenuSandboxWindowBg"
		size= {x=288 y=437 }
		texturefile = "gfx\\menues\\default\\menu_tiles_1.tga"
		borderSize = { x=94 y=94 }
	}


	corneredTileSpriteType = {
		name = "MenuSandboxWindowDialog"
		size= {x=214 y=240 }
		texturefile = "gfx\\menues\\default\\menu_tiles_dialog_2.tga"
		borderSize = { x=32 y=32 }
	}


	corneredTileSpriteType = {
		name = "MenuChatWindowBg"
		size= {x=200 y=150 }
		texturefile = "gfx\\menues\\default\\menu_chat_window_bg.tga"
		borderSize = { x=20 y=20 }
	}

	textSpriteType = {
		name = "MenuDropDown"
		texturefile = "gfx\\menues\\default\\menu_dropdown.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "MenuDropDownButton"
		textureFile = "gfx\\menues\\default\\menu_button_dropdown.tga"
		noOfFrames = 4
	}

	textSpriteType = {
		name = "MenuDropDownFrame"
		texturefile = "gfx\\menues\\default\\menu_frame_dropdown.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "MenuMapPreviewBg"
		texturefile = "gfx\\menues\\default\\menu_map_preview_bg.tga"
	}


	corneredTileSpriteType = {
		name = "MenuChannelListSliderBg"
		size= {x =24 y = 200 }
		texturefile = "gfx\\menues\\default\\menu_scrollbar_slider_bg.tga"
		borderSize = { x=8 y=8	 }
	}

	spriteType = {
		name = "MenuScrollbarSliderButton"
		texturefile = "gfx\\menues\\default\\menu_scrollbar_slider.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "arrowRightType1"
		texturefile = "gfx\\menues\\default\\arrow_right_type_1.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "arrowRightType2"
		texturefile = "gfx\\menues\\default\\arrow_right_type_2.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "arrowLeftType1"
		texturefile = "gfx\\menues\\default\\arrow_left_type_1.tga"
		noOfFrames = 4
	}


	spriteType = {
		name = "arrowLeftType2"
		texturefile = "gfx\\menues\\default\\arrow_left_type_2.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "multiPlayMenuBg"
		texturefile = "gfx\\menues\\default\\menu_multiplay_bg.tga"
	}
	
	spriteType = {
		name = "mapPreview"
		texturefile = "gfx\\menues\\default\\map_preview.tga"
	}


	textSpriteType = {
		name = "buttonType1"
		texturefile = "gfx\\menues\\default\\button_type_1.tga"	
		noOfFrames = 4
	}

	textSpriteType = {
		name = "buttonTypeT"
		texturefile = "gfx\\menues\\default\\button_type_tutorial.tga"	
		noOfFrames = 4
	}

	textSpriteType = {
		name = "buttonType2"
		texturefile = "gfx\\menues\\default\\button_type_2.tga"	
		noOfFrames = 4
	}

	textSpriteType = {
		name = "buttonType3"
		texturefile = "gfx\\menues\\default\\button_type_3.tga"	
		noOfFrames = 4
	}

	textSpriteType = {
		name = "buttonType4"
		texturefile = "gfx\\menues\\default\\button_type_4.tga"	
		noOfFrames = 4
	}

	textSpriteType = {
		name = "buttonType5"
		texturefile = "gfx\\menues\\default\\button_type_5.tga"	
		noOfFrames = 4
	}

	textSpriteType = {
		name = "buttonType6"
		texturefile = "gfx\\menues\\default\\button_type_6.tga"	
		noOfFrames = 4
	}

	textSpriteType = {
		name = "buttonType7"
		texturefile = "gfx\\menues\\default\\button_type_7.tga"	
		noOfFrames = 4
	}

	textSpriteType = {
		name = "buttonType8"
		texturefile = "gfx\\menues\\default\\button_type_8.tga"	
		noOfFrames = 4
	}

	spriteType = {
		name = "mainMenuMenuBg"
		texturefile = "gfx\\menues\\default\\menu_mainmenu_bg.tga"	
	}



################# Slut på edit av jocke ################


	corneredTileSpriteType = {
		name = "ConversationPanel"
		size = { x = 192 y = 48 }
		texturefile = "gfx\\interface\\default\\icons\\deal_plate.tga"
		borderSize = { x = 8 y = 8 }
	}

	spriteType = {
		name = "IconBackground"
		texturefile = "gfx\\interface\\default\\icon_flag_background.tga"
		noOfFrames = 4
	}


	corneredTileSpriteType = {
		name = "SaveWindowBackground"
		size= {x =260 y = 420 }
		texturefile = "gfx\\interface\\default\\tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "LoadWindowBackground"
		size= {x =260 y = 420 }
		texturefile = "gfx\\interface\\default\\tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "ChannellistSlider"
		size= {x =16 y = 200 }
		texturefile = "gfx\\interface\\default\\scrollbar_sliderbackground.tga"
		borderSize = { x=4 y=4	 }
	}

	spriteType = {
		name = "scrollbarSlider"
		texturefile = "gfx\\interface\\default\\scrollbar_slider.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "cursor"
		texturefile = "gfx\\interface\\default\\textcursor.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "tutorialArrowUp"
		texturefile = "gfx\\interface\\default\\tutorial_arrow_n.tga"

	}


	spriteType = {
		name = "tutorialArrowDown"
		texturefile = "gfx\\interface\\default\\tutorial_arrow_s.tga"

	}

	spriteType = {
		name = "tutorialArrowLeft"
		texturefile = "gfx\\interface\\default\\tutorial_arrow_w.tga"

	}

	spriteType = {
		name = "tutorialArrowRight"
		texturefile = "gfx\\interface\\default\\tutorial_arrow_e.tga"

	}

	spriteType = {
		name = "arrowRight"
				
		texturefile = "gfx\\menues\\default\\arrow.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "arrowLeft"
		texturefile = "gfx\\menues\\default\\arrow2.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "sliderbuttonLeft"
		texturefile = "gfx\\interface\\default\\scrollbar_leftbutton.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "sliderbuttonRight"
		texturefile = "gfx\\interface\\default\\scrollbar_rightbutton.tga"
		noOfFrames = 4
	}




	spriteType = {
		name = "GameEntryDropButton"
		textureFile = "gfx\\menues\\default\\button_dropdown.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "OKButtonBG"
		texturefile = "gfx\\interface\\default\\dick2.bmp"
		noOfFrames = 4
	}
	
	textSpriteType = {
		name = "MultiplayerSetupMainButton"
		texturefile = "gfx\\menues\\default\\dropdown.tga"
		noOfFrames = 4
	}
	
	textSpriteType = {
		name = "StartHostButtonBackground"
		texturefile = "gfx\\menues\\default\\dropdown.tga"
		noOfFrames = 4
	}
	
	corneredTileSpriteType = {
		name = "NotDoneWindowBGSprite"
		size= {x =352 y = 200 }
		texturefile = "gfx\\interface\\default\\tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "LoadGameListSprite"
		size= {x =352 y = 120 }
		texturefile = "gfx\\menues\\default\\menu_chat_window_bg.tga"
		borderSize = { x=20 y=20 }
	}
	
	corneredTileSpriteType = {
		name = "StartDirectGameBackground"
		size= {x =300 y = 300 }
		texturefile = "gfx\\interface\\default\\tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}
		
	corneredTileSpriteType = {
		name = "SingleplayerBackground1"
		size= {x =336 y = 768 }
		texturefile = "gfx\\interface\\default\\tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "SingleplayerBackground2"
		size= {x =568 y = 368 }
		texturefile = "gfx\\interface\\default\\tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "SelectedPlayerBackground"
		size = { x=50 y=80 }
		texturefile = "gfx\\interface\\default\\selectionsquare.bmp"
		borderSize = { x=20 y=20 }
	}
	
	corneredTileSpriteType = {
	
		name = "BriefingBackground"
		size= {x =600 y = 300 }
		texturefile = "gfx\\interface\\default\\tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
	
		name = "TutorialBackground"
		size= {x =700 y = 300 }
		texturefile = "gfx\\interface\\default\\tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}	

	corneredTileSpriteType = {
	
		name = "Endgame_win"
		size= {x =500 y = 320 }
		texturefile = "gfx\\interface\\default\\tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
	
		name = "Endgame_draw"
		size= {x =500 y = 320 }
		texturefile = "gfx\\interface\\default\\tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
	
		name = "Endgame_lose"
		size= {x =500 y = 320 }
		texturefile = "gfx\\interface\\default\\tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
	
		name = "EndOfGameConfirmDialogBackgroundSprite"
		size= {x =500 y = 368 }
		texturefile = "gfx\\interface\\default\\tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
	
		name = "DoneWithResolveBackgroundSprite"
		size= {x =220 y = 100 }
		texturefile = "gfx\\interface\\default\\tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}	

	spriteType = {
		name = "SmallSquarePointer"
		texturefile = "gfx\\interface\\default\\cursor.tga"
		noOfFrames = 1
	}


	spriteType = {
		name = "BriefingPicture"
		textureFile = "scenario\\splash_default.tga"
		noOfFrames = 1
		
	}	
	spriteType = {
		name = "TutorialPicture"
		textureFile = "scenario\\splash_default.tga"
		noOfFrames = 1
		
	}	

	spriteType = {
		name = "WinPicture"
		textureFile = "scenario\\endgame_victory.tga"
		noOfFrames = 1
		
	}

	spriteType = {
		name = "LosePicture"
		textureFile = "scenario\\endgame_lose.tga"
		noOfFrames = 1
		
	}

	spriteType = {
		name = "TutorPicture"
		textureFile = "gfx\\interface\\default\\tutor.tga"
		noOfFrames = 1
		
	}

	spriteType = {
		name = "CursorPicture"
		textureFile = "gfx\\interface\\default\\mousepointer.tga"
		noOfFrames = 1
		
	}

	spriteType = {
		name = "DrawPicture"
		textureFile = "scenario\\endgame_draw.tga"
		noOfFrames = 1
		
	}
	
	spriteType = {
		name = "DragIconFlag"
		textureFile ="gfx\\interface\\default\\dragicon_nation.tga"
		noOfFrames = 1
	}

	spriteType = {
		name = "speakto"
		textureFile ="gfx\\interface\\default\\button_dialogue_toggle.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "PreferencesCheckbox"
		textureFile ="gfx\\interface\\default\\button_checkbox_default.tga"
		noOfFrames = 4
	}

	resizeableSpriteType = {
		name = "GameEntryOptionBackground"
		size= {x =200 y =200}
		texturefile = "gfx\\interface\\default\\tile2.bmp"
	}

	spriteType = {
		name = "GameEntryButtonSprite"
		texturefile = "gfx\\interface\\default\\button_type_1.tga"
		noOfFrames = 4
	}
	
	spriteType = {
		name = "AvatarButtonSprite"
		texturefile = "gfx\\interface\\default\\placeholderavatar.bmp"
		noOfFrames = 4	
	}
	
	spriteType = {
		name = "AvatarButtonSpriteUnselected"
		texturefile = "gfx\\interface\\default\\placeholderavatarunselected.bmp"
		noOfFrames = 4	
	}
	
	textSpriteType = {
		name = "OKButtonSprite"
		texturefile = "gfx\\interface\\default\\button_type_1.tga"
		noOfFrames = 4
	}

	textSpriteType = {
		name = "largefloaterbutton"
		texturefile = "gfx\\interface\\default\\button_type_1.tga"
		noOfFrames = 4
	}
	
	textSpriteType = {
		name = "DropDownButtonSprite"
		texturefile = "gfx\\menues\\default\\dropdown.tga"
		noOfFrames = 4
	}


	spriteType = {
		name = "CancelOrderButton"
		textureFile ="gfx\\interface\\default\\button_cancel.tga"
		noOfFrames = 4
	}


	spriteType = {
		name = "ButtonOrder"
		textureFile ="gfx\\interface\\default\\button_order.tga"
		noOfFrames = 4
	}
	
	spriteType = {
		name = "MoveOrderIcon"
		textureFile = "gfx\\interface\\default\\icons\\button_icon_move.tga"
		noOfFrames = 1
	}
	
	spriteType = {
		name = "SupportOrderIcon"
		textureFile = "gfx\\interface\\default\\icons\\button_icon_support.tga"
		noOfFrames = 1
	}
	
	spriteType = {
		name = "ConvoyOrderIcon"
		textureFile = "gfx\\interface\\default\\icons\\button_icon_convoy.tga"
		noOfFrames = 1
	}
	
	spriteType = {
		name = "DemilitarizedIcon"
		textureFile = "gfx\\interface\\default\\icons\\button_icon_dmz.tga"
		noOfFrames = 1
	}

	
	spriteType = {
		name = "DisbandOrderIcon"
		textureFile = "gfx\\interface\\default\\icons\\button_icon_disband.tga"
		noOfFrames = 1
	}

	spriteType = {
		name = "BuildOrderNavyIcon"
		textureFile = "gfx\\interface\\default\\icons\\button_icon_buildnavy.tga"
		noOfFrames = 1
	}


	spriteType = {
		name = "BuildOrderArmyIcon"
		textureFile = "gfx\\interface\\default\\icons\\button_icon_buildarmy.tga"
		noOfFrames = 1
	}

	spriteType = {
		name = "ArmyIcon"
		textureFile = "gfx\\interface\\default\\icons\\symbol_army.tga"
		noOfFrames = 1
	}

	spriteType = {
		name = "NavyIcon"
		textureFile = "gfx\\interface\\default\\icons\\symbol_navy.tga"
		noOfFrames = 1
	}

	spriteType = {
		name = "SmallMoveIcon"
		textureFile = "gfx\\interface\\default\\icons\\small_icon_move.tga"
		noOfFrames = 1
	}

	spriteType = {
		name = "SmallSupportIcon"
		textureFile = "gfx\\interface\\default\\icons\\small_icon_support.tga"
		noOfFrames = 1
	}

	spriteType = {
		name = "SmallHoldIcon"
		textureFile = "gfx\\interface\\default\\icons\\small_icon_hold.tga"
		noOfFrames = 1
	}

	spriteType = {
		name = "SmallConvoyIcon"
		textureFile = "gfx\\interface\\default\\icons\\small_icon_convoy.tga"
		noOfFrames = 1
	}

	spriteType = {
		name = "SmallDisbandIcon"
		textureFile = "gfx\\interface\\default\\icons\\small_icon_disband.tga"
		noOfFrames = 1
	}

	spriteType = {
		name = "SmallBuildNavyIcon"
		textureFile = "gfx\\interface\\default\\icons\\small_icon_buildnavy.tga"
		noOfFrames = 1
	}

	spriteType = {
		name = "SmallBuildArmyIcon"
		textureFile = "gfx\\interface\\default\\icons\\small_icon_buildarmy.tga"
		noOfFrames = 1
	}

	spriteType = {
		name = "SupplyCenterIcon"
		textureFile ="gfx\\interface\\default\\icons\\icon_supplycenter_generic.tga"
		noOfFrames = 1
	}

	corneredTileSpriteType = {
		name = "OrderMoveWindowBackground"
		size= {x=380 y=510 }
		texturefile = "gfx\\interface\\default\\tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "PreferencesDialogBackground"
		size= {x=380 y=310 }
		texturefile = "gfx\\interface\\default\\tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "EndOfYearDialogBackGround"
		size= {x=620 y=590 }
		texturefile = "gfx\\interface\\default\\eyr_tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "SandboxFloaterBackground"
		size= {x=190 y=310 }		
		textureFile ="gfx\\interface\\default\\tiles_dialog.tga"
		#noOfFrames = 4
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "SmallMessageWindow"
		size= {x=344 y=204 }		
		textureFile ="gfx\\interface\\default\\tiles_dialog.tga"
		#noOfFrames = 4
		borderSize = { x=32 y=32 }
	}

	spriteType = {
		name = "DragIconArmy"
		textureFile ="gfx\\interface\\default\\dragicon_army.tga"
		noOfFrames = 1
	}

	spriteType = {
		name = "DragIconNavy"
		textureFile ="gfx\\interface\\default\\dragicon_navy.tga"
		noOfFrames = 1
	}
	
	spriteType = {
		name = "DragIconPanelExpression"
		textureFile ="gfx\\interface\\default\\dragicon_nation.tga"
		noOfFrames = 1
	}
		
	spriteType = {
		name = "TestNetworkIndicator"
		textureFile = "gfx\\interface\\default\\testindicator.bmp"
		noOfFrames = 2
	}

	spriteType = {
		name = "gotoResolve"
		textureFile = "gfx\\interface\\default\\button_gotoresolutionphase.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "sandboxwindowtoggle"
		textureFile = "gfx\\interface\\default\\button_sandboxwindow_toggle.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "acceptdraw_sprite"
		textureFile = "gfx\\interface\\default\\button_acceptdraw.tga"
		noOfFrames = 4
	}


	spriteType = {
		name = "openmenu"
		textureFile = "gfx\\interface\\default\\button_openmenu.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "openorders"
		textureFile = "gfx\\interface\\default\\button_openorders.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "openeyr"
		textureFile = "gfx\\interface\\default\\button_openeyr.tga"
		noOfFrames = 4
	}


	spriteType = {
		name = "FlagAustria"
		textureFile ="gfx\\interface\\default\\flag_austria.tga"
		noOfFrames = 1
	}

	spriteType = {
		name = "FlagEngland"
		textureFile ="gfx\\interface\\default\\flag_england.tga"
		noOfFrames = 1
	}
	spriteType = {
		name = "FlagGermany"
		textureFile ="gfx\\interface\\default\\flag_germany.tga"
		noOfFrames = 1
	}
	spriteType = {
		name = "FlagFrance"
		textureFile ="gfx\\interface\\default\\flag_france.tga"
		noOfFrames = 1
	}
	spriteType = {
		name = "FlagRussia"
		textureFile ="gfx\\interface\\default\\flag_russia.tga"
		noOfFrames = 1
	}
	spriteType = {
		name = "FlagTurkey"
		textureFile ="gfx\\interface\\default\\flag_turkey.tga"
		noOfFrames = 1
	}
	
	spriteType = {
		name = "FlagItaly"
		textureFile ="gfx\\interface\\default\\flag_italy.tga"
		noOfFrames = 1
	}
	
##	
	
	spriteType = {
		name = "FlagAustria2"
		textureFile ="gfx\\interface\\default\\flag_austria_4state.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "FlagEngland2"
		textureFile ="gfx\\interface\\default\\flag_england_4state.tga"
		noOfFrames = 4
	}
	spriteType = {
		name = "FlagGermany2"
		textureFile ="gfx\\interface\\default\\flag_germany_4state.tga"
		noOfFrames = 4
	}
	spriteType = {
		name = "FlagFrance2"
		textureFile ="gfx\\interface\\default\\flag_france_4state.tga"
		noOfFrames = 4
	}
	spriteType = {
		name = "FlagRussia2"
		textureFile ="gfx\\interface\\default\\flag_russia_4state.tga"
		noOfFrames = 4
	}
	spriteType = {
		name = "FlagTurkey2"
		textureFile ="gfx\\interface\\default\\flag_turkey_4state.tga"
		noOfFrames = 4
	}
	
	spriteType = {
		name = "FlagItaly2"
		textureFile ="gfx\\interface\\default\\flag_italy_4state.tga"
		noOfFrames = 4
	}
	
###	
	spriteType = {
		name = "FlagSpa"
		textureFile ="gfx\\interface\\default\\flag_italy.tga"
		noOfFrames = 1
	}
	
	spriteType = {
		name = "FlagPor"
		textureFile ="gfx\\interface\\default\\flag_italy.tga"
		noOfFrames = 1
	}

	spriteType = {
		name = "EndOfYearPreviousSprite"
		textureFile ="gfx\\interface\\default\\button_previous_year.tga"
		noOfFrames = 4
	}

	spriteType = {
		name = "EndOfYearNextSprite"
		textureFile ="gfx\\interface\\default\\button_next_year.tga"
		noOfFrames = 4
	}	

##
##	Icons
##
	spriteType = {
		name = "IconEngland"
		textureFile ="gfx\\interface\\default\\icons\\icon_supplycenter_generic.tga"
		noOfFrames = 1
	}
	spriteType = {
		name = "IconGermany"
		textureFile ="gfx\\interface\\default\\icons\\icon_supplycenter_generic.tga"
		noOfFrames = 1
	}
	spriteType = {
		name = "IconFrance"
		textureFile ="gfx\\interface\\default\\icons\\icon_supplycenter_generic.tga"
		noOfFrames = 1
	}
	spriteType = {
		name = "IconRussia"
		textureFile ="gfx\\interface\\default\\icons\\icon_supplycenter_generic.tga"
		noOfFrames = 1
	}
	spriteType = {
		name = "IconAustria"
		textureFile ="gfx\\interface\\default\\icons\\icon_supplycenter_generic.tga"
		noOfFrames = 1
	}
	spriteType = {
		name = "IconItaly"
		textureFile ="gfx\\interface\\default\\icons\\icon_supplycenter_generic.tga"
		noOfFrames = 1
	}
	spriteType = {
		name = "IconTurkey"
		textureFile ="gfx\\interface\\default\\icons\\icon_supplycenter_generic.tga"
		noOfFrames = 1
	}

	spriteType = {
		name = "SmallFlagEngland"
		textureFile ="gfx\\interface\\default\\icon_england.tga"
		noOfFrames = 4
	}
	spriteType = {
		name = "SmallFlagNull"
		textureFile ="gfx\\interface\\default\\icon_england.tga"
		noOfFrames = 4
	}
	spriteType = {
		name = "SmallFlagGermany"
		textureFile ="gfx\\interface\\default\\icon_germany.tga"
		noOfFrames = 4
	}
	spriteType = {
		name = "SmallFlagFrance"
		textureFile ="gfx\\interface\\default\\icon_france.tga"
		noOfFrames = 4
	}
	spriteType = {
		name = "SmallFlagRussia"
		textureFile ="gfx\\interface\\default\\icon_russia.tga"
		noOfFrames = 4
	}
	spriteType = {
		name = "SmallFlagAustria"
		textureFile ="gfx\\interface\\default\\icon_austria.tga"
		noOfFrames = 4
	}
	spriteType{
		name = "SmallFlagItaly"
		textureFile ="gfx\\interface\\default\\icon_italy.tga"
		noOfFrames = 4
	}
	spriteType = {
		name = "SmallFlagTurkey"
		textureFile ="gfx\\interface\\default\\icon_turkey.tga"
		noOfFrames = 4
	}



	spriteType = {
		name = "kicksprite"
		textureFile = "gfx\\menues\\default\\kicksquare.tga"
		noOfFrames = 4
	}
	
	spriteType = {
		name = "bansprite"
		textureFile = "gfx\\menues\\default\\bansquare.tga"
		noOfFrames = 4
	}
	spriteType = {
		name = "SandboxSetupWindowBG"
		textureFile = "gfx\\menues\\default\\background_sandboxsetup.tga"
	}
	
	corneredTileSpriteType = {
		name = "SandboxBackground1"
		size= {x=384 y=384 }
		texturefile = "gfx\\interface\\default\\tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}

	spriteType = {
		name = "closeWindowButton"
		textureFile ="gfx\\interface\\default\\button_closewindow.tga"
		noOfFrames = 4
	}


	resizeableSpriteType= {
		name = "BuildBar"
		textureFile = "gfx/interface/default/bar_build.tga"
		size= {x=2048 y=32 }
	
	}

	resizeableSpriteType= {
		name = "RetreatBar"
		textureFile = "gfx/interface/default/bar_retreat.tga"
		size= {x=2048 y=32 }
	}


	spriteType = {
		name = "ResolveBanner"
		textureFile = "gfx/interface/default/banner_resolve.tga"
	}

	spriteType = {
		name = "GuiPanelsObject2"
		texturefile = "gfx\\interface\\default\\topbar.tga"
	}

	spriteType = {
		name = "GuiPanelsObject3"
		texturefile = "gfx\\interface\\default\\bottombar.tga"
	}

 


}	
lightTypes = {


}

objectTypes = {

	mapTextType = {
		name = "MapText"
	}

	animatedMeshType = {
		name = "GameEntryButtonObject"
		xfile = "gfx\\menues\\default\\button_mnav_standard.x"
		effectFile  = "gfx\\fx\\Enterdot.fx"
		effect = "EnterBump"
	}



	animatedMeshType = {
		name = "GameEntryQuitbuttonObject"
		xfile = "gfx\\menues\\default\\button_mnav_quit.x"
		effectFile  = "gfx\\fx\\Enterdot.fx"
		effect = "EnterBump"

	}
	
	animatedMeshType = {
		name = "GameEntryProfilebuttonObject"
		xfile = "gfx\\menues\\default\\button_profileselection.x"
		effectFile  = "gfx\\fx\\Enterdot.fx"
		effect = "EnterBump"
	}
	

	meshType = {
		name = "LoadingScreen"	
		xfile = "gfx\\loadingscreen.x"
	}


	meshType = {
		name = "DefaultBackground"	
		xfile = "gfx\\menues\\default\\backslab.x"
#		effectFile  = "gfx\\fx\\Enterdot.fx"
#		effect = "EnterBump"

	}


	meshType = {
		name = "CreditsBackground"	
		xfile = "gfx\\menues\\default\\backslab3.x"
	}


	meshType = {
		name = "MainDefaultBackground"	
		xfile = "gfx\\menues\\default\\backslab2.x"
#		effectFile  = "gfx\\fx\\Enterdot.fx"
#		effect = "EnterBump"

	}


	animatedMeshType = {
		name = "Bear3D"
		xfile = "gfx\\avatars\\avatars_model\\bear.x"

	}

	MeshType = {
		name = "Bear2D"
		xfile = "gfx\\avatars\\avatars_model\\bear_small.x"

	}

	animatedMeshType = {
		name = "Bull3D"
		xfile = "gfx\\avatars\\avatars_model\\bull.x"

		}

	MeshType = {
		name = "Bull2D"
		xfile = "gfx\\avatars\\avatars_model\\bull_small.x"

		}

	animatedMeshType = {
		name = "You3D"
		xfile = "gfx\\avatars\\avatars_model\\dragon.x"
	}

	MeshType = {
		name = "You2D"
		xfile = "gfx\\avatars\\avatars_model\\tiger_small.x"
	}

	animatedMeshType = {
		name = "Dragon3D"
		xfile = "gfx\\avatars\\avatars_model\\dragon.x"
	}

	MeshType = {
		name = "Dragon2D"
		xfile = "gfx\\avatars\\avatars_model\\dragon_small.x"
	}

	animatedMeshType = {
		name = "Owl3D"
		xfile = "gfx\\avatars\\avatars_model\\owl.x"

	}

	MeshType = {
		name = "Owl2D"
		xfile = "gfx\\avatars\\avatars_model\\owl_small.x"

	}
	animatedMeshType = {
		name = "Eagle3D"
		xfile = "gfx\\avatars\\avatars_model\\eagle.x"

	}

	MeshType = {
		name = "Eagle2D"
		xfile = "gfx\\avatars\\avatars_model\\eagle_small.x"

	}

	animatedMeshType = {
		name = "Tiger3D"
		xfile = "gfx\\avatars\\avatars_model\\tiger.x"

	}

	MeshType = {
		name = "Tiger2D"
		xfile = "gfx\\avatars\\avatars_model\\tiger_small.x"

	}

	animatedMeshType = {
		name = "Lion3D"
		xfile = "gfx\\avatars\\avatars_model\\lion.x"

	}

	MeshType = {
		name = "Lion2D"
		xfile = "gfx\\avatars\\avatars_model\\lion_small.x"

	}
	
	animatedMeshType = {
		name = "Dog3D"
		xfile = "gfx\\avatars\\avatars_model\\dog.x"

	}

	MeshType = {
		name = "Dog2D"
		xfile = "gfx\\avatars\\avatars_model\\dog_small.x"

	}
	
	animatedMeshType = {
		name = "Snake3D"
		xfile = "gfx\\avatars\\avatars_model\\snake.x"


	}

	MeshType = {
		name = "Snake2D"
		xfile = "gfx\\avatars\\avatars_model\\snake_small.x"


	}

	animatedMeshType = {
		name = "Elephant3D"
		xfile = "gfx\\avatars\\avatars_model\\elephant.x"

	}

	MeshType = {
		name = "Elephant2D"
		xfile = "gfx\\avatars\\avatars_model\\elephant_small.x"

	}

	animatedMeshType = {
		name = "Monkey3D"
		xfile = "gfx\\avatars\\avatars_model\\monkey.x"

	}

	MeshType = {
		name = "Monkey2D"
		xfile = "gfx\\avatars\\avatars_model\\monkey_small.x"

	}

	animatedMeshType = {
		name = "Sphinx3D"
		xfile = "gfx\\avatars\\avatars_model\\sphinx.x"

	}

	MeshType = {
		name = "Sphinx2D"
		xfile = "gfx\\avatars\\avatars_model\\sphinx_small.x"

	}
	animatedMeshType = {
		name = "Shark3D"
		xfile = "gfx\\avatars\\avatars_model\\shark.x"

	}

	MeshType = {
		name = "Shark2D"
		xfile = "gfx\\avatars\\avatars_model\\shark_small.x"

	}

	animatedMeshType = {
		name = "Jackal3D"
		xfile = "gfx\\avatars\\avatars_model\\jackal.x"

	}

	MeshType = {
		name = "Jackal2D"
		xfile = "gfx\\avatars\\avatars_model\\jackal_small.x"

	}
	
	
	


#	animatedMeshType = {
#		name = "Clothes"
#		xfile = "gfx\\avatars\\germanclothes.x"
#		xAnimationFile = "germanclothesanimation2.x"
#		xfile = "gfx\\avatar\\default\\snake_model.x"
#	}
	
#	animatedMeshType = {
#		name = "Austria_Clothes"
#		xfile = "gfx\\avatars\\austriaclothesmodel.x"
#		xAnimationFile = "germanclothesanimation2.x"
#		xfile = "gfx\\avatar\\default\\snake_model.x"
#	}	



	animatedMeshType = {
		name = "Russia_Clothes"
		xfile = "gfx\\avatars\\clothes_model\\russian.x"

	}

	MeshType = {
		name = "Russia_Clothes2D"
		xfile = "gfx\\avatars\\clothes_model\\russian_small.x"

	}		


	animatedMeshType = {
		name = "England_Clothes"
		xfile = "gfx\\avatars\\clothes_model\\british.x"

	}
	
	MeshType = {
		name = "England_Clothes2D"
		xfile = "gfx\\avatars\\clothes_model\\british_small.x"

	}
				

	animatedMeshType = {
		name = "Germany_Clothes"
		xfile = "gfx\\avatars\\clothes_model\\german.x"

	}	

	MeshType = {
		name = "Germany_Clothes2D"
		xfile = "gfx\\avatars\\clothes_model\\german_small.x"

	}	


	animatedMeshType = {
		name = "France_Clothes"
		xfile = "gfx\\avatars\\clothes_model\\french.x"
	}	

	MeshType = {
		name = "France_Clothes2D"
		xfile = "gfx\\avatars\\clothes_model\\french_small.x"
	}	


	animatedMeshType = {
		name = "Austria_Clothes"
		xfile = "gfx\\avatars\\clothes_model\\austrian.x"

	}	

	MeshType = {
		name = "Austria_Clothes2D"
		xfile = "gfx\\avatars\\clothes_model\\austrian_small.x"

	}	

	animatedMeshType = {
		name = "Turkey_Clothes"
		xfile = "gfx\\avatars\\clothes_model\\turkish.x"

	}	

	MeshType = {
		name = "Turkey_Clothes2D"
		xfile = "gfx\\avatars\\clothes_model\\turkish_small.x"

	}	

	animatedMeshType = {
		name = "Italy_Clothes"
		xfile = "gfx\\avatars\\clothes_model\\italian.x"

	}	

	MeshType = {
		name = "Italy_Clothes2D"
		xfile = "gfx\\avatars\\clothes_model\\italian_small.x"

	}	

	meshType = {
		name = "Backdrop"
		xfile = "gfx\\interface\\default\\backdrop.x"
	}



	meshType = {
		name = "LogoDiplomacy"	
		xfile = "gfx\\menues\\default\\logo_diplomacy.x"
		effectFile  = "gfx\\fx\\Enterdot.fx"
		effect = "EnterBump"
	}



	meshType = {
		name = "armyUnit"	
		xfile = "gfx\\map\\default\\items\\unit_army.x"
	}

	meshType = {
		name = "armyUnitSpa"	
		xfile = "gfx\\map\\default\\items\\unit_army_england.x"
	}

	meshType = {
		name = "armyUnitPor"	
		xfile = "gfx\\map\\default\\items\\generic_army.x"
	}




	meshType = {
		name = "navyUnit"	
		xfile = "gfx\\map\\default\\items\\generic_navy.x"
	}
	meshType = {
		name = "navyUnitSpa"	
		xfile = "gfx\\map\\default\\items\\generic_navy.x"
	}		

	meshType = {
		name = "navyUnitPor"	
		xfile = "gfx\\map\\default\\items\\generic_navy.x"
	}
	
	meshType = {
		name = "navyUnitEngland"	
		xfile = "gfx\\map\\default\\items\\generic_navy.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpEngland2"
	}	
	
	meshType = {
		name = "armyUnitEngland"	
		xfile = "gfx\\map\\default\\items\\generic_army.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpEngland"
	}
	
	
	meshType = {
		name = "navyUnitFrance"	
		xfile = "gfx\\map\\default\\items\\generic_navy.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpFrance"
	}	
	
	meshType = {
		name = "armyUnitFrance"	
		xfile = "gfx\\map\\default\\items\\generic_army.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpFrance"
	}
	
	meshType = {
		name = "navyUnitGermany"	
		xfile = "gfx\\map\\default\\items\\generic_navy.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpGermany"
	}	
	
	meshType = {
		name = "armyUnitGermany"	
		xfile = "gfx\\map\\default\\items\\generic_army.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpGermany"
	}
	
	meshType = {
		name = "navyUnitRussia"	
		xfile = "gfx\\map\\default\\items\\generic_navy.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpRussia"
	}	
	
	meshType = {
		name = "armyUnitRussia"	
		xfile = "gfx\\map\\default\\items\\generic_army.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpRussia"
	}
	
	meshType = {
		name = "navyUnitAustria"	
		xfile = "gfx\\map\\default\\items\\generic_navy.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpAustria"
	}	
	
	meshType = {
		name = "armyUnitAustria"	
		xfile = "gfx\\map\\default\\items\\generic_army.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpAustria"
	}
	
	meshType = {
		name = "navyUnitItaly"	
		xfile = "gfx\\map\\default\\items\\generic_navy.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpItaly"
	}	
	
	meshType = {
		name = "armyUnitItaly"	
		xfile = "gfx\\map\\default\\items\\generic_army.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpItaly"
	}
	
	meshType = {
		name = "navyUnitTurkey"	
		xfile = "gfx\\map\\default\\items\\generic_navy.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpTurkey"
	}	
	
	meshType = {
		name = "armyUnitTurkey"	
		xfile = "gfx\\map\\default\\items\\generic_army.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpTurkey"
	}

	meshType = {
		name = "armyUnitSweden"	
		xfile = "gfx\\map\\default\\items\\generic_army.x"
		effectFile  = "gfx\\fx\\dot.fx"
		effect = "UnitBumpTurkey"
	}
######################################################################
	meshType = {
		name = "navyUnitDislodged"	
		xfile = "gfx\\map\\default\\items\\generic_navy_dislodged.x"
	}
	meshType = {
		name = "navyUnitSpaDislodged"	
		xfile = "gfx\\map\\default\\items\\generic_navy_dislodged.x"
	}		

	meshType = {
		name = "navyUnitPorDislodged"	
		xfile = "gfx\\map\\default\\items\\generic_navy_dislodged.x"
	}
	
	meshType = {
		name = "navyUnitEnglandDislodged"	
		xfile = "gfx\\map\\default\\items\\generic_navy_dislodged.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpEngland2"
	}	
	
	meshType = {
		name = "armyUnitEnglandDislodged"	
		xfile = "gfx\\map\\default\\items\\generic_army_dislodged.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpEngland"
	}
	
	
	meshType = {
		name = "navyUnitFranceDislodged"	
		xfile = "gfx\\map\\default\\items\\generic_navy_dislodged.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpFrance"
	}	
	
	meshType = {
		name = "armyUnitFranceDislodged"	
		xfile = "gfx\\map\\default\\items\\generic_army_dislodged.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpFrance"
	}
	
	meshType = {
		name = "navyUnitGermanyDislodged"	
		xfile = "gfx\\map\\default\\items\\generic_navy_dislodged.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpGermany"
	}	
	
	meshType = {
		name = "armyUnitGermanyDislodged"	
		xfile = "gfx\\map\\default\\items\\generic_army_dislodged.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpGermany"
	}
	
	meshType = {
		name = "navyUnitRussiaDislodged"	
		xfile = "gfx\\map\\default\\items\\generic_navy_dislodged.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpRussia"
	}	
	
	meshType = {
		name = "armyUnitRussiaDislodged"	
		xfile = "gfx\\map\\default\\items\\generic_army_dislodged.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpRussia"
	}
	
	meshType = {
		name = "navyUnitAustriaDislodged"	
		xfile = "gfx\\map\\default\\items\\generic_navy_dislodged.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpAustria"
	}	
	
	meshType = {
		name = "armyUnitAustriaDislodged"	
		xfile = "gfx\\map\\default\\items\\generic_army_dislodged.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpAustria"
	}
	
	meshType = {
		name = "navyUnitItalyDislodged"	
		xfile = "gfx\\map\\default\\items\\generic_navy_dislodged.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpItaly"
	}	
	
	meshType = {
		name = "armyUnitItalyDislodged"	
		xfile = "gfx\\map\\default\\items\\generic_army_dislodged.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpItaly"
	}
	
	meshType = {
		name = "navyUnitTurkeyDislodged"	
		xfile = "gfx\\map\\default\\items\\generic_navy_dislodged.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpTurkey"
	}	
	
	meshType = {
		name = "armyUnitTurkeyDislodged"	
		xfile = "gfx\\map\\default\\items\\generic_army_dislodged.x"
		effectFile  = "gfx\\fx\\units3.fx"
		effect = "UnitBumpTurkey"
	}

	



######################################################################
	arrowType = {
		name = "moveArrow"	
		size = 0.06
	#	textureFile = "gfx\\map\\default\\items\\testa.tga"
		textureFile = "gfx\\interface\\default\\icons\\move.tga"
	#	textureFile ="gfx\\interface\\default\\flag_france.tga"
		color = 0xff457a5a
		endAt = 1.0f
		height = 0.2f
		type = 0
	}

	arrowType = {
		name = "defensiveSupportArrow"	
		size = 0.04
		textureFile = "gfx\\interface\\default\\icons\\support.tga"
		color = 0xff457a00
		endAt = 1.0f
		height = 0.2f
		type = 1
	}

	arrowType = {
		name = "offensiveSupportArrow"	
		size = 0.01
		textureFile = "gfx\\interface\\default\\icons\\support.tga"
		color = 0xff457a5a
		endAt = 0.75f
		height = 0.4f
		type = 2
	}

	arrowType = {
		name = "convoyArrow"	
		size = 0.01
		textureFile = "gfx\\interface\\default\\icons\\convoy.tga"
		color = 0xff457a5a
		endAt = 0.75f
		height = 0.4f
		type = 2
	}

	panelType = {
		name = "holdOrder"	
		textureFile = "gfx\\interface\\default\\icons\\hold.tga"
	}
	
	panelType = {
		name = "Bounce"
		texturefile = "gfx\\interface\\default\\icons\\bounce.tga"
	}

	panelType = {
		name = "demilitarized"	
		textureFile = "gfx\\interface\\default\\icons\\dmz.tga"
	}

	panelType = {
		name = "disbandOrder"	
		textureFile = "gfx\\interface\\default\\icons\\disband.tga"
	}

	panelType = {
		name = "buildNavyOrder"	
		textureFile = "gfx\\interface\\default\\icons\\build navy.tga"
	}

	panelType = {
		name = "buildArmyOrder"	
		textureFile = "gfx\\interface\\default\\icons\\build army.tga"
	}

	panelType = {
		name = "Austria"	
		textureFile = "gfx\\interface\\default\\icons\\austria.tga"
	}


	panelType = {
		name = "England"	
		textureFile = "gfx\\interface\\default\\icons\\england.tga"
	}


	panelType = {
		name = "France"	
		textureFile = "gfx\\interface\\default\\icons\\france.tga"
	}


	panelType = {
		name = "Germany"	
		textureFile = "gfx\\interface\\default\\icons\\germany.tga"
	}


	panelType = {
		name = "Italy"	
		textureFile = "gfx\\interface\\default\\icons\\italy.tga"
	}


	panelType = {
		name = "Russia"	
		textureFile = "gfx\\interface\\default\\icons\\russia.tga"
	}


	panelType = {
		name = "Turkey"	
		textureFile = "gfx\\interface\\default\\icons\\turkey.tga"
	}


	meshType = {
		name = "WaterPlane"	
		xfile = "gfx\\map\\default\\water.x"
		effectFile  = "gfx\\fx\\waterdot4.fx"
		effect = "Water"
	}

	meshType = {
		name = "WaterPlane2"	
		xfile = "gfx\\map\\default\\water2.x"
		effectFile  = "gfx\\fx\\waterdot4.fx"
		effect = "Wa	ter"
	}

	meshType = {
		name = "SupplyCenter"	
		xfile = "gfx\\map\\default\\items\\supplycenter.x"

	}
	

}

fonts = {
	font = {
		name = "fps"
		fontname = "Ariel"
		height = 18
		charset = "ANSI"		
		color = 0xffffffff
	}

	font = {
		name = "buttonlarge"
		fontname = "Ariel"
		height = 18
		charset = "ANSI"		
		color = 0xffffffff
	}

	font = {
		name = "buttonsmall"
		fontname = "Ariel"
		height = 16
		charset = "ANSI"		
		color = 0xffffffff
	}

	font = {
		name = "menutextbox1"
		fontname = "Ariel"
		height = 16
		charset = "ANSI"		
		color = 0xffffffff
	}

	font = {
		name = "menutextbox2"
		fontname = "Ariel"
		height = 18
		charset = "ANSI"		
		color = 0xffffffff
	}

	font = {
		name = "menutextbox3"
		fontname = "Ariel"
		height = 14
		charset = "ANSI"		
		color = 0xffffffff
	}

	font = {
		name = "ainame"
		fontname = "Ariel"
		height = 22
		charset = "ANSI"		
		color = 0xffffffff
	}

	font = {
		name = "quitbutton"
		fontname = "Ariel"
		height = 22
		charset = "ANSI"		
		color = 0xffffffff
	}
	
	font = {
		name = "chattext"
		fontname = "Ariel"
		height = 16
		charset = "ANSI"
		color = 0xffffffff
	}
	
	font = {
		name = "fpssmall"
		fontname = "Ariel"
		height = 12
		charset = "ANSI"
		color = 0xffffffff
	}

	font = {
		name = "menuheading"
		fontname = "Ariel"
		height = 48
		charset = "ANSI"		
		color = 0xffffffff
	}

	font = {
		name = "orderbutton"
		fontname = "Arial bold"
		height = 16
		charset = "ANSI"		
		color = 0xff000000
	}

	font = {
		name = "orderbutton_small"
		fontname = "Arial"
		height = 16
		charset = "ANSI"		
		color = 0xff000000
	}

	font = {
		name = "supply_extra_font"
		fontname = "Arial bold"
		height = 18
		charset = "ANSI"		
		color = 0xff000000
	}

	font = {
		name = "season_font"
		fontname = "Times New Roman italic"
		height = 24
		charset = "ANSI"		
		color = 0xffffffff
	}

	font = {
		name = "year_font"
		fontname = "Times New Roman Bold"
		height = 28
		charset = "ANSI"		
		color = 0xffaaaaaa
	}

	font = {
		name = "ResolveBar"
		fontname = "Times New Roman Bold"
		height = 28
		charset = "ANSI"		
		color = 0xffffffff
	}

	font = {
		name = "supplycentercount"
		fontname = "arial Bold"
		height = 16
		charset = "ANSI"		
		color = 0xffffffff
	}

	font = {
		name = "windowheader"
		fontname = "arial Bold"
		height = 14
		charset = "ANSI"		
		color = 0xffffffff
	}

	font = {
		name = "fulltext"
		fontname = "Times New Roman"
		height = 16
		charset = "ANSI"		
		color = 0xffffffff
	}

	font = {
		name = "BuildRetreatBar"
		fontname = "arial Bold"
		height = 18
		charset = "ANSI"		
		color = 0xffffffff
	}


}


lightTypes= {




	lightType= 
	{
		name = "default"

		diffuse = { 1 1 1 1}
		specular = { 0.1 0.2 0.3 0.4}
		ambient = { 0.0 0.0 0.0 0.4}
	
		position = { 0.1 0.2 0.3 }
		direction = { 0.1 0.2 0.3 }
	
		
		attenuation = { 0.1 0.2 0.3 }
	

		falloff = 0
		range = 0
	
		theta = 0
		phi = 0
	}

	lightType= 
	{
		name = "MapLight"
		light = "DirectionalLight"

		diffuse = { 0.5 0.5 0.5 0.5}
		specular = { 0.5 0.5 0.5 0.5}
		ambient = { 0.5 0.5 0.5 0.5}
	

		direction = { -1 -1 0 }
		attenuation = { 1.0 1.0 1.0 }
	

		falloff = 0
		range = 100
	

	}

	lightType= 
	{
		name = "EnterLight"
		light = "DirectionalLight"

		diffuse = { 0.0 0.0 0.0 1.0}
		specular = { 0.0 0.0 0.0 1.0}
		ambient = { 0.0 0.0 0.0 1.0}

		direction = { 0 0.5 -0.5 }
		attenuation = { 1.0 1.0 1.0 }

		falloff = 0
		range = 100

	}

	lightType= 
	{
		name = "AvatarLight1"
		light = "DirectionalLight"

		diffuse = { 0.0 0.0 0.5 1 }
		specular = { 0.0 0.0 0.0 0.0}
		ambient = { 1 1 1 1 }

		direction = { 0.0 0.0 1.0 }
		attenuation = { 1.0 1.0 1.0 }

		falloff = 0
		range = 100

	}


	lightType= 
	{
		name = "AvatarLight4"
		light = "DirectionalLight"

		diffuse = { 1.0 1.0 0.8 1.0}
		specular = { 0.0 0.0 0.0 0.0}
		ambient = { 0 0 0 0}

		direction = { 1.0 -1.0 3.0 }
		attenuation = { 1.0 1.0 1.0 }

		falloff = 0
		range = 100

	}


	lightType= 
	{
		name = "AvatarLight2"
		light = "DirectionalLight"

		diffuse = { 0.0 0.0 0.5 1.0}
		specular = { 0.0 0.0 0.0 0.0}
		ambient = { 0 0 0 0}

		direction = { -1.0 -1.0 -0.5 }
		attenuation = { 1.0 1.0 1.0 }

		falloff = 0
		range = 100

	}


	lightType= 
	{
		name = "AvatarLight3"
		light = "DirectionalLight"

		diffuse = { 0.0 0.0 0.0 1.0}
		specular = { 0.0 0.0 0.0 0.0}
		ambient = { 0 0 0 0}

		direction = { 0.0 -0.2 -1.0 }
		attenuation = { 1.0 1.0 1.0 }

		falloff = 0
		range = 100

	}


	lightType= 
	{
		name = "EnterAvatarLight1"
		light = "DirectionalLight"

		diffuse = { 0.0 0.0 0.5 1 }
		specular = { 0.0 0.0 0.0 0.0}
		ambient = { 1 1 1 1 }

		direction = { 0.0 0.0 1.0 }
		attenuation = { 1.0 1.0 1.0 }

		falloff = 0
		range = 100

	}


	lightType= 
	{
		name = "EnterAvatarLight2"
		light = "DirectionalLight"

		diffuse = { 1.0 1.0 0.8 1.0}
		specular = { 0.0 0.0 0.0 0.0}
		ambient = { 0 0 0 0}

		direction = { 1.0 -1.0 3.0 }
		attenuation = { 1.0 1.0 1.0 }

		falloff = 0
		range = 100

	}


	lightType= 
	{
		name = "EnterAvatarLight3"
		light = "DirectionalLight"

		diffuse = { 0.0 0.0 0.5 1.0}
		specular = { 0.0 0.0 0.0 0.0}
		ambient = { 0 0 0 0}

		direction = { -1.0 -1.0 -0.5 }
		attenuation = { 1.0 1.0 1.0 }

		falloff = 0
		range = 100

	}


	lightType= 
	{
		name = "EnterAvatarLight4"
		light = "DirectionalLight"

		diffuse = { 0.0 0.0 0.0 1.0}
		specular = { 0.0 0.0 0.0 0.0}
		ambient = { 0 0 0 0}

		direction = { 0.0 -0.2 -1.0 }
		attenuation = { 1.0 1.0 1.0 }

		falloff = 0
		range = 100

	}

}