// Defines for CyLib gpltext.cam, generated by CYMAK
// Do not edit!


// TYPE: STRT
#define	STRT_AP_ADEPT_1						MAKEID('H','N','0','1')
#define	STRT_AP_ADEPT_2						MAKEID('H','N','0','2')
#define	STRT_AP_ADEPT_3						MAKEID('H','N','0','3')
#define	STRT_AP_ADEPT_4						MAKEID('H','N','0','4')
#define	STRT_AP_BARBARIAN_1					MAKEID('H','N','0','5')
#define	STRT_AP_BARBARIAN_2					MAKEID('H','N','0','6')
#define	STRT_AP_BARBARIAN_3					MAKEID('H','N','0','7')
#define	STRT_AP_BARBARIAN_4					MAKEID('H','N','0','8')
#define	STRT_AP_CULTIST_1					MAKEID('H','N','0','9')
#define	STRT_AP_CULTIST_2					MAKEID('H','N','1','0')
#define	STRT_AP_CULTIST_3					MAKEID('H','N','1','1')
#define	STRT_AP_CULTIST_4					MAKEID('H','N','1','2')
#define	STRT_AP_DISCORD_1					MAKEID('H','N','1','3')
#define	STRT_AP_DISCORD_2					MAKEID('H','N','1','4')
#define	STRT_AP_DISCORD_3					MAKEID('H','N','1','5')
#define	STRT_AP_DISCORD_4					MAKEID('H','N','1','6')
#define	STRT_AP_DWARF_1						MAKEID('H','N','1','7')
#define	STRT_AP_DWARF_2						MAKEID('H','N','1','8')
#define	STRT_AP_DWARF_3						MAKEID('H','N','1','9')
#define	STRT_AP_DWARF_4						MAKEID('H','N','2','0')
#define	STRT_AP_ELF_1						MAKEID('H','N','2','1')
#define	STRT_AP_ELF_2						MAKEID('H','N','2','2')
#define	STRT_AP_ELF_3						MAKEID('H','N','2','3')
#define	STRT_AP_ELF_4						MAKEID('H','N','2','4')
#define	STRT_AP_GNOME_1						MAKEID('H','N','2','5')
#define	STRT_AP_GNOME_2						MAKEID('H','N','2','6')
#define	STRT_AP_GNOME_3						MAKEID('H','N','2','7')
#define	STRT_AP_GNOME_4						MAKEID('H','N','2','8')
#define	STRT_AP_HEALER_1					MAKEID('H','N','2','9')
#define	STRT_AP_HEALER_2					MAKEID('H','N','3','0')
#define	STRT_AP_HEALER_3					MAKEID('H','N','3','1')
#define	STRT_AP_HEALER_4					MAKEID('H','N','3','2')
#define	STRT_AP_MONK_1						MAKEID('H','N','3','3')
#define	STRT_AP_MONK_2						MAKEID('H','N','3','4')
#define	STRT_AP_MONK_3						MAKEID('H','N','3','5')
#define	STRT_AP_MONK_4						MAKEID('H','N','3','6')
#define	STRT_AP_PALADIN_1					MAKEID('H','N','3','7')
#define	STRT_AP_PALADIN_2					MAKEID('H','N','3','8')
#define	STRT_AP_PALADIN_3					MAKEID('H','N','3','9')
#define	STRT_AP_PALADIN_4					MAKEID('H','N','4','0')
#define	STRT_AP_PRIESTESS_1					MAKEID('H','N','4','1')
#define	STRT_AP_PRIESTESS_2					MAKEID('H','N','4','2')
#define	STRT_AP_PRIESTESS_3					MAKEID('H','N','4','3')
#define	STRT_AP_PRIESTESS_4					MAKEID('H','N','4','4')
#define	STRT_AP_RANGER_1					MAKEID('H','N','4','5')
#define	STRT_AP_RANGER_2					MAKEID('H','N','4','6')
#define	STRT_AP_RANGER_3					MAKEID('H','N','4','7')
#define	STRT_AP_RANGER_4					MAKEID('H','N','4','8')
#define	STRT_AP_ROGUE_1						MAKEID('H','N','4','9')
#define	STRT_AP_ROGUE_2						MAKEID('H','N','5','0')
#define	STRT_AP_ROGUE_3						MAKEID('H','N','5','1')
#define	STRT_AP_ROGUE_4						MAKEID('H','N','5','2')
#define	STRT_AP_SOLARUS_1					MAKEID('H','N','5','3')
#define	STRT_AP_SOLARUS_2					MAKEID('H','N','5','4')
#define	STRT_AP_SOLARUS_3					MAKEID('H','N','5','5')
#define	STRT_AP_SOLARUS_4					MAKEID('H','N','5','6')
#define	STRT_AP_WARRIOR_1					MAKEID('H','N','5','7')
#define	STRT_AP_WARRIOR_2					MAKEID('H','N','5','8')
#define	STRT_AP_WARRIOR_3					MAKEID('H','N','5','9')
#define	STRT_AP_WARRIOR_4					MAKEID('H','N','6','0')
#define	STRT_AP_WIZARD_1					MAKEID('H','N','6','1')
#define	STRT_AP_WIZARD_2					MAKEID('H','N','6','2')
#define	STRT_AP_WIZARD_3					MAKEID('H','N','6','3')
#define	STRT_AP_WIZARD_4					MAKEID('H','N','6','4')
#define	STRT_AP_INN_1						MAKEID('B','N','0','1')
#define	STRT_AP_INN_2						MAKEID('B','N','0','2')
#define	STRT_AP_INN_3						MAKEID('B','N','0','3')
#define	STRT_AP_INN_4						MAKEID('B','N','0','4')
#define	STRT_AP_CHAOS_A						MAKEID('E','N','0','1')
#define	STRT_AP_LEATHER						MAKEID('E','N','0','2')
#define	STRT_AP_CHAIN						MAKEID('E','N','0','3')
#define	STRT_AP_PLATE						MAKEID('E','N','0','4')
#define	STRT_AP_AXECLUB						MAKEID('E','N','0','5')
#define	STRT_AP_CHAOS_W						MAKEID('E','N','0','6')
#define	STRT_AP_CROSSBOW					MAKEID('E','N','0','7')
#define	STRT_AP_DAGGER						MAKEID('E','N','0','8')
#define	STRT_AP_HAMMER						MAKEID('E','N','0','9')
#define	STRT_AP_LONGBOW						MAKEID('E','N','1','0')
#define	STRT_AP_LONGSWD						MAKEID('E','N','1','1')
#define	STRT_AP_MACE						MAKEID('E','N','1','2')
#define	STRT_AP_STAFF						MAKEID('E','N','1','3')
#define	STRT_AP_NO_ARMOR					MAKEID('E','N','1','4')
#define	STRT_AP_NO_WEAPON					MAKEID('E','N','1','5')
#define	STRT_HELP_TEXT						MAKEID('H','P','T','X')
#define	STRT_FORCE_NAME_TEXT				MAKEID('F','N','T','X')
#define	STRT_FORCE_DESC_TEXT				MAKEID('F','D','T','X')
#define	STRT_LAND_NAME_TEXT					MAKEID('L','N','T','X')
#define	STRT_DEPENDENCY_TEXT				MAKEID('D','P','T','X')
#define	STRT_AI_INTENT_TEXT					MAKEID('A','I','T','X')
#define	STRT_GPL_NAMES_TEXT					MAKEID('N','M','T','X')
#define	STRT_QUEST_ITEMS_TEXT				MAKEID('Q','I','T','M')
#define	STRT_GOAL_TEXT						MAKEID('G','O','A','L')
#define	STRT_QUEST_NAMES_TEXT				MAKEID('Q','U','E','S')
#define	STRT_GAMBLING_TEXT					MAKEID('G','A','M','X')
#define	STRT_LOST_TEXT						MAKEID('L','O','S','X')
#define	STRT_QUEST_END_TEXT					MAKEID('Q','E','N','D')
