setrand		20  20
begin 		gib  random
	model		gibs/Elem/gib01.frm
	setrand		0 0.5
	rotation	random random random
	setrand		0.2 0.4
	scale		random random random
	setrand		0.5 -1
	dir		random 1 random
	setrand		512 2048
	speed		random
	mass		2
	trsmoke		off
end 

setrand		20  20
begin 		gib  random
	model		gibs/Elem/gib02.frm
	setrand		0 0.5
	rotation	random random random
	setrand		0.2 0.4
	scale		random random random
	setrand		0.5 -1
	dir			random 1 random
	setrand		512 2048
	speed		random
	mass		2
	trsmoke		off
end 

setrand		20  20
begin 		gib  random
	model		gibs/Elem/gib03.frm
	setrand		0 0.5
	rotation	random random random
	setrand		0.2 0.4
	scale		random random random
	setrand		0.5 -1
	dir			random 1 random
	setrand		512 2048
	speed		random
	mass		2
	trsmoke		off
end 

setrand		20  20
begin 		gib  random
	model		gibs/Elem/gib04.frm
	setrand		0 0.5
	rotation	random random random
	setrand		0.2 0.4
	scale		random random random
	setrand		0.5 -1
	dir			random 1 random
	setrand		512 2048
	speed		random
	mass		2
	trsmoke		off
end 

setrand		20  20
begin 		gib  random
	model		gibs/Elem/gib05.frm
	setrand		0 0.5
	rotation	random random random
	setrand		0.2 0.4
	scale		random random random
	setrand		0.5 -1
	dir			random 1 random
	setrand		512 2048
	speed		random
	mass		2
	trsmoke		off
end 


setrand		20  20
begin 		gib  random
	model		gibs/Elem/gib06.frm
	setrand		0 0.5
	rotation	random random random
	setrand		0.2 0.4
	scale		random random random
	setrand		0.5 -1
	dir			random 1 random
	setrand		512 2048
	speed		random
	mass		2
	trsmoke		off
end 

setrand		20 20
begin 		gib  random
	model		gibs/Elem/gib07.frm
	setrand		0 0.5
	rotation	random random random
	setrand		0.2 0.4
	scale		random random random
	setrand		0.5 -1
	dir			random 1 random
	setrand		512 2048
	speed		random
	mass		2
	trsmoke		off
end 

setrand		 20  20
begin 		gib  random
	model		gibs/Elem/gib08.frm
	setrand		0 0.5
	rotation	random random random
	setrand		0.2 0.4
	scale		random random random
	setrand		0.5 -1
	dir			random 1 random
	setrand		512 2048
	speed		random
	mass		2
	trsmoke		off
end 

setrand		 20  20
begin 		gib  random
	model		gibs/meatball.frm
	setrand		0 0.5
	rotation	random random random
	setrand		0.2 0.4
	scale		random random random
	setrand		0.5 -1
	dir			random 1 random
	setrand		1024 3048
	speed		random
	mass		2
	trsmoke		off
end 

setrand		 20  20
begin 		gib  random
	model		gibs/meatball.frm
	setrand		0 0.5
	rotation	random random random
	setrand		0.2 0.4
	scale		random random random
	setrand		0.5 -1
	dir			random 1 random
	setrand		1024 3048
	speed		random
	mass		2
	trsmoke		off
end 

setrand		 20  20
begin 		gib  random
	model		gibs/meatball.frm
	setrand		0 0.5
	rotation	random random random
	setrand		0.2 0.4
	scale		random random random
	setrand		0.5 -1
	dir			random 1 random
	setrand		1024 3048
	speed		random
	mass		2
	trsmoke		off
end 

setrand		 20  20
begin 		gib  random
	model		gibs/meatball.frm
	setrand		0 0.5
	rotation	random random random
	setrand		0.2 0.4
	scale		random random random
	setrand		0.5 -1
	dir			random 1 random
	setrand		1024 3048
	speed		random
	mass		2
	trsmoke		off
end 

setrand		 20  20
begin 		gib  random
	model		gibs/meatball.frm
	setrand		0 0.5
	rotation	random random random
	setrand		0.2 0.4
	scale		random random random
	setrand		0.5 -1
	dir			random 1 random
	setrand		1024 3048
	speed		random
	mass		2
	trsmoke		off
end 

setrand		 20  20
begin 		gib  random
	model		gibs/meatball.frm
	setrand		0 0.5
	rotation	random random random
	setrand		0.2 0.4
	scale		random random random
	setrand		0.5 -1
	dir			random 1 random
	setrand		1024 3048
	speed		random
	mass		2
	trsmoke		off
end 

setrand		 20  20
begin 		gib  random
	model		gibs/meatball.frm
	setrand		0 0.5
	rotation	random random random
	setrand		0.2 0.4
	scale		random random random
	setrand		0.5 -1
	dir			random 1 random
	setrand		1024 3048
	speed		random
	mass		2
	trsmoke		off
end 

begin	sound	1
	file		PEOPLE/SCREAM/splash.wav
	radius		50000
	power		3
	freq		0
	repeat		0
end

begin 	psystem	3
	type		smoke
	size		25384
	speed		3
	color		120 70 60
	initial		15
	ppf		0		
	frame_speed	1
	alpha_mode	blend
	gravity		-4
	dir		0 1 0
end

begin 	psystem	3
	type		shrapnel
	size		1024
	speed		50
	color		128 20 10
	initial		50
	ppf		0		
	frame_speed	1
	alpha_mode	blend
	gravity		100
	dir		0 1 0
end

begin 	psystem	10
	type		flame
	size		35000
	speed		10
	color		255 200 100
	setrand		2 1
	initial		+random
	ppf		0
	frame_speed	1
	alpha_mode	add
	gravity		-4
	dir		0 1 0
end
