#MENU_MAIN_START=START
#MENU_MAIN_PLAYER=PLAYER
#MENU_MAIN_OPTIONS=OPTIONS
#MENU_MAIN_SCORES=SCORES
#MENU_MAIN_PUZZLES=PUZZLES
#MENU_MAIN_EXIT=EXIT
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#MENU_GAME_RESUME=RESUME
#MENU_GAME_ABORT=ABORT
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#MENU_PLAYER_OK=Ok
#MENU_PLAYER_YES=Yes
#MENU_PLAYER_NO=No
#MENU_PLAYER_DELETE=Delete
#MENU_PLAYER_CREATE=[CREATE PLAYER]
#MENU_PLAYER_ENTER_YOUR_NAME=Enter your name.
#MENU_PLAYER_ARE_YOU_SURE=Are you sure you want to delete this player?
#MENU_PLAYER_SELECT_PLAYER=Select Player
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#MENU_SCORES_BEST_SCORES=High Scores
#MENU_SCORES_BACK=BACK
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#MENU_OPTIONS_OK=Ok
#MENU_OPTIONS_BACK=Back
#MENU_OPTIONS_FULLSCREEN=FULLSCREEN
#MENU_OPTIONS_WINDOWED=WINDOW
#MENU_OPTIONS_MUSIC_VOLUME=Music Volume
#MENU_OPTIONS_SOUND_VOLUME=Sound Volume
#MENU_OPTIONS_CAPTION=Options
#MENU_OPTIONS_TIPS_ON=TIPS ON
#MENU_OPTIONS_TIPS_OFF=TIPS OFF
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#MENU_PUZZLES_BACK=BACK
#MENU_PUZZLES_TITLE=Mini games
#MENU_PUZZLE_EXIT_ARE_YOU_SURE=Are you sure you want to exit to puzzle menu?
#MENU_PUZZLE_EXIT_OK=Yes
#MENU_PUZZLE_EXIT_CANCEL=No
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#GAME_INTERFACE_TEXT_MOOD=MOOD
#GAME_INTERFACE_TEXT_HEALTH=HEALTH
#GAME_INTERFACE_TEXT_SATIETY=FOOD
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#MENU_ANY_KEY=PRESS ANY KEY
#MENU_LOADING=LOADING
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#MENU_EXIT_ARE_YOU_SURE=Are you sure you want to exit?
#MENU_EXIT_OK=Yes
#MENU_EXIT_CANCEL=No
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#MENU_ABORT_ARE_YOU_SURE=Are you sure you want to quit the game?
#MENU_ABORT_OK=Yes
#MENU_ABORT_CANCEL=No
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#GOTOMAP_ARE_YOU_SURE=Are you sure you want to exit to the map? All progress will be lost!
#GOTOMAP_OK=Yes
#GOTOMAP_CANCEL=No
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#MINIGAME_SKIP_ARE_YOU_SURE=Do you want to skip this puzzle and complete a hidden object challenge instead?
#MINIGAME_SKIP_OK=Yes
#MINIGAME_SKIP_CANCEL=No
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#EFFECT_MG_WIN_0=GREAT!
#EFFECT_MG_WIN_1=AMAZING!
#EFFECT_MG_WIN_2=PERFECT!
#EFFECT_LEVEL_WIN=LEVEL COMPLETE!
#EFFECT_MG_LOST=TRY AGAIN
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#TIPS_DO_NOT_SHOW_TIPS=Don't show tips
#TIPS_PLASMATRON_CLICK_BUTTON=OK, now I have a plazmatron.<>To start using it, click<>on the plazmatron icon.
#TIPS_PLASMATRON_CLICK_OBJECT=Click on the plazmatron to use it,<>and move it around with the mouse.<>You can use the plazmatron to<>send highlighted objects to another<>dimension in order to see what's<>hidden behind them.
#TIPS_PLASMATRON_NO_OBJECT=The object is gone, and now you<>can click on the items behind it. Be quick,<>because the object will come back eventually!
#TIPS_CLICK_AQVARIUM=The cursor becomes a question<>mark over certain objects.<>Try to examine them.
#TIPS_HINT_BUTTON=If an object seems<>absolutely impossible to find,<>use the "Hint" button for extra help.
#TIPS_INVENTORY=This is your inventory.<>The objects that have been found<>are stored here. Click on them to use.
#TIPS_MOUSE_HAND_MOVE=When an object can be moved,<>the cursor becomes a hand. Click on the book<>and move it by holding the left mouse button<>and dragging the book.
#TIPS_MOUSE_HAND=Use arrows to look for obejects all over the area.
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[Comics]=
C1_01=1610 A.D.
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C2_01=That's him brothers! That's him!
C2_02=You will not finish this ritual!
C2_03=While our Order exists we will protect this world from you!
C2_04=Noooo!
C2_05=Chance to complete the ritual falls only once in 400 years! And you just ruined it!
C2_06=Tibet. 2010 A.D.
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C3_01=Hello...
C3_02=Good morning profesor. My name is Anna.
C3_03=I want to tell you about what happened with me yesterday
C3_04=Perhaps you can help me
C3_05=That's how my story began
C3_06=I was on vacation in Egypt looking for some souvenirs for my friends to buy at the bazaar...
C3_07=Egypt. A day earlier…
C3_08= I would like to buy some souvenirs.
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C4_01=Please, step aside!
C4_02=Let me through!
C4_03=Did anyone see the driver?
C4_05=A stretcher! Quickly!
C4_06=Did anyone see the license plate number?
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C5_01=Tibet.
C5_02=So, that's how I ended up here.
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C6_01=Just ruined whole room...
C6_02=I hope this strange person won't  return.
C6_03=I'm just going to sleep on it.
C6_035=Next morning...
C6_04=Anna, it's professor Smith.
C6_05=They found a seller! He is in a hospital now.
C6_06=I'am very busy and can't check him out. Can You?
C6_07=Perhaps he can give us new information about this story with stones ...
C6_08=Ok! I'm on my way.
C6_09=To the hospital, now!
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C7_01=Anna, you literally just saved the world!
C7_02=And helped our Order.
C7_03=( it's a secret, by the way)
C7_04=I think, I need time to realise what just happened.
C7_05=Thank you for playing our game!
C7_06=Congratulations!
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[AllLevels]=
L01_WellParts =
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[GlobalText]=
L02_MINIGAME02_TEXT11=ORACLE
L02_MINIGAME02_TEXT12=CROSS
L02_MINIGAME02_TEXT13=POTION
L02_MINIGAME02_TEXT14=BAT
L02_MINIGAME02_TEXT15=SPIDER
L02_MINIGAME02_TEXT16=EXORCISM
L02_MINIGAME02_TEXT17=ALCHEMY
L02_MINIGAME02_TEXT18=SACRIFICE
L02_MINIGAME02_TEXT21=LEECH
L02_MINIGAME02_TEXT22=ALTAR
L02_MINIGAME02_TEXT23=CROW
L02_MINIGAME02_TEXT24=SKULL
L02_MINIGAME02_TEXT25=AMULET
L02_MINIGAME02_TEXT26=MOON
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L14_MINIGAME03_RULES_TEXT=Solve the labyrinth puzzle and arrange all items on the shelf in their correct order.
L04_MINIGAME03_RULES_TEXT=Compare and mark identical fingerprints on the left and on the right  to prove your innocence.
L27_MINIGAME01_RULES_TEXT=Arrange the baggage on the scales in such a way, so that the pointer will show zero.
L01_MINIGAME01_RULES_TEXT=Reassamble the fragments of broken statues that are lying about.
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L18_MINIGAME01_RULES_TEXT=Repair the volume ventilator.
L18_MINIGAME01_TASK1_TEXT=Connect the wires to the bottom of the volume ventilator, once you unscrew all bolts and take off the covers. When the wires are connected, put the covers back into their original places and turn on the leftmost tumbler switch.
L18_MINIGAME01_TASK2_TEXT=Take the cover off the left control unit, put the chips into their right places and turn on the second tumbler switch.
L18_MINIGAME01_TASK3_TEXT=Take the covers off the lamps in the left upper corner, put in two bulbs and turn on the third tumbler switch.
L18_MINIGAME01_TASK4_TEXT=Ñonnect the hose to the volume ventilator and turn on the fourth tumbler switch.
L18_MINIGAME01_TASK5_TEXT=Now take the cover off the power supply unit in the lower left corner. Connect the power cable to the volume ventilator and turn on the fourth tumbler switch.
L18_MINIGAME01_TASK6_TEXT=The volume ventilator is fixed! Turn on the last tumber switch and the machine will start working!
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L18_MINIGAME02_NEXTBUTTON=Next
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L19_MINIGAME01_TITLE1=Professor
L19_MINIGAME01_TEXT1=The cook is allergic to dog hair. And the maid was bitten by this dog last week. Both of them could have a motive!
L19_MINIGAME01_TITLE2=Lord
L19_MINIGAME01_TEXT2=The maid is a very sweet girl, she couldn't have done such a thing. But I am not sure about the gardener, his behavior is quite suspicious. And don't believe the professor: he has fallen in love with the maid, but she keeps ignoring him.
L19_MINIGAME01_TITLE3=Hostess' Sister
L19_MINIGAME01_TEXT3=I have no idea why my sister is so light-minded! All of her servants should have gone to prison long time ago! The cook steals food from the kitchen and the maid doesn't mind checking the guests' pockets! The secretary and the gardener drink like a fish!
L19_MINIGAME01_TITLE4=Niece
L19_MINIGAME01_TEXT4=It is the maid for sure. She took away the lord, my fiancee, and stole our dog. She hates our family. The cook and the gardener have nothing to do with it.  It's the made who is to blame.
L19_MINIGAME01_TITLE5=Secretary
L19_MINIGAME01_TEXT5=I can tell you for sure that the gardener is not guilty. He is an old friend of mine. We were drinking together in the bar the day that dog was stolen.
L19_MINIGAME01_TITLE6=Grandpa
L19_MINIGAME01_TEXT6=My daughter's secretary has just met me at the airport and brought me here, so I don't know anything about this story. But I'm sure the cook is not to blame. He is a good guy, we used to play pocker together.
L19_MINIGAME01_TITLE7=Milkman
L19_MINIGAME01_TEXT7=I believe it's the cook who stole the dog. He cheated me a couple of times and never gave me the money back. And to tell you the truth, I've heard that the maid used to steal things from the house. I'm sure someone from them is to blame.
L19_MINIGAME01_TITLE8=Journalist
L19_MINIGAME01_TEXT8=I am sure the gardener is to blame. I've heard the dog dug out his roses when it was hiding the bones. The maid is a very simple girl, though obsessed with fashion. I don't believe she could do such a thing. I can't say anything about the cook, I don't know him at all. But the milkman is the gardener's old friend.
L19_MINIGAME01_YES_BUTTON=True
L19_MINIGAME01_NO_BUTTON=False
L19_MINIGAME01_WRONG_CHOISE_MESSAGE=Oops, wrong choice! Maybe you should go through the evidence once again?
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LEVEL19_MINIGAME02_CHECKBUTTON=Compare
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L24_MINIGAME01_RULES_TEXT=Outline the magic rune. Click on the first component of the rune and drag the cursor in the right direction.
L24_MINIGAME02_RULES_TEXT=Outline the magic rune. Click on the first component of the rune and drag the cursor in the right direction.
L24_MINIGAME03_RULES_TEXT=Outline the magic rune. Click on the first component of the rune and drag the cursor in the right direction.
L24_MINIGAME04_RULES_TEXT=Outline the magic rune. Click on the first component of the rune and drag the cursor in the right direction.
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MAP_WIN_GAME_TEXT=OÊ
MAP_WIN_GAME_HINT=Exit to Main Menu
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SCORE_EFFECT_TEXT=BONUS SCORE:
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SCORE_PENALTY_FAST_CLICK_TEXT=Fast Click Penalty
SCORE_PENALTY_HINT_TEXT=Hint Penalty
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SCORE_LEVEL_DIARY_TEXT=Level score:
SCORE_TOTAL_DIARY_TEXT=Total score:
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SCORE_MAP_TEXT=Score:
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PRESS_ANY_KEY_FOR_COMICS=Press any key to start
PRESS_ANY_KEY_FOR_TEXT_BUBBLE=Click here to continue
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HINT_HINT=Help me!
PLASMATRON_HINT=Plazmatron Mode ON/OFF
MAP_HINT=Town map
DIARY_HINT=Open the diary
DIARY_TEXT=Diary
MENU_HINT=Open menu
MENU_TEXT=Menu
REPLAY_MENU_HINT=Return to mini game mode
REPLAY_MENU_TEXT=BACK
REPLAY_RULE_HINT=
REPLAY_SKIP_HINT=Skip mini game
REPLAY_RULE_TEXT=Rules
REPLAY_SKIP_TEXT=Skip
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MAP_MENU_TEXT=Menu
MAP_MENU_HINT=Open menu
MAP_PLAY_TEXT=Play
MAP_PLAY_HINT=Play selected level
MAP_LEFT_HINT=Next level
MAP_RIGHT_HINT=Previous level
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MAP_LEVEL_TEXT=Level
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ROTATE_HINT=Rotate selected item
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MAP_HERO_NO_ONE_AT_HOME=Closed. Maybe I should drop in later?
MAP_HERO_NO_WAY=Hmm... Why would I go there? I'm not going to bother.
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CHANGE_MINIGAME01_RULES=This is a classic hidden object game. You need to find all items listed below.
CHANGE_MINIGAME01_HINT_NAME=Alternative mini game.
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L02_MINIGAME02_RULES=Assemble the casket layers in their correct order.
L02_MINIGAME02_WIN=This amulet is so beautiful! Looks like it's very old!
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L00_MINIGAME01_RULES=Put all amulets into their right places. Pay attention to hints!
L00_MINIGAME02_RULES=Find 14 magic words in the old book of spells.
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L03_MINIGAME01_WIN=Splendid!
L03_MINIGAME01_RULES=Open all cards by finding matching pairs. You can open only two cards at once.
L03_MINIGAME01_HINT_NAME=Match the same cards.
L03_MINIGAME02_WIN=Good job!
L03_MINIGAME02_RULES=Put the pills into the right cans matching them by color. The pills will bounce off the pegs.
L03_MINIGAME02_HINT_NAME=Throw the pills into the cans.
L03_MINIGAME03_WIN=Oustanding!
L03_MINIGAME03_RULES=Win 4 rounds out of 6. Your turn is always the first.
L03_MINIGAME03_HINT_NAME=Tic-Tac-Toe
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L05_BAZAAR_NEWSPAPER_01 =Ancient stone stolen from museum!
L05_BAZAAR_NEWSPAPER_02 =Museum robbery under investigation!
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L12_LETTER_01=Dear Professor Richard!
L12_LETTER_02=It is my third letter to you, but
L12_LETTER_03=this time I will take no denial.
L12_LETTER_04=I can give you twice as much money, 
L12_LETTER_05=but it will be my last offer.
L12_LETTER_06=I will get this stone by all means and
L12_LETTER_07=nothing will stop me now!
L12_LETTER_08=Let's discuss all details on Thursday,
L12_LETTER_09=Best regards, Edward Light.
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L14_BOOK_01=The Last Monastery of Egypt
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L04_MINIGAME02_RULES=Complete the electric circuit by rotating its ñomponents.
L06_MINIGAME01_RULES=Match three or more balls of the same color in a row. Clear the balls with letters off the board to find the password. 
L06_MINIGAME02_RULES=Glue the document.
L05_MINIGAME01_RULES=Use the skeleton key to open the door. Click on each pin in the correct order. If you make a mistake, the pins will fall back into their original places.
L05_MINIGAME02_RULES=Assemble the stained-glass window by putting the parts back into their original places. 
L05_MINIGAME02_RULES2=Well done! Now wipe the dust off the stained-glass window.
L07_MINIGAME01_RULES=Put all furniture items in the doll's house into their right places.
L07_MINIGAME02_RULES=Assemble the toy engine by putting the bricks together. One of the bricks is already in its right place.
L08_MINIGAME01_RULES=Make a couple of sandwiches.
L08_MINIGAME02_RULES=Pack all these things into the bag.
L09_MINIGAME01_RULES=Place the gears on the right needles to make them turn.
L09_MINIGAME02_RULES=Repair the pump by putting all parts back into their original places.
L10_MINIGAME01_RULES=Compare the two pictures and find the differences. Correct all mistakes on the lower picture so that it will match the original.
L10_MINIGAME02_RULES=Arrange the stones in empty spaces so that each stone appears only once in each square, row and column.
L10_MINIGAME03_RULES=Move the statues to their matching spots to light up the torches. The selected statue will slide in the given direction until it hits another object or a wall.
L11_MINIGAME01_RULES=Repair the conveyer by putting all parts back into their original places.
L11_MINIGAME02_RULES=Pack up 8 suitcases. Click on the selected item at the bottom and then place it by clicking on the matching outline on the conveyer.
L11_MINIGAME02_RULES2=Uh-oh, it seems I didn't manage to pack the suitcase in time. I’d better start over.
L12_MINIGAME01_RULES=Repair the stained-glass window by putting all parts back into their original places.
L12_MINIGAME02_RULES=Spot the differences between the two photos.
L13_MINIGAME01_RULES=Solve sudoku puzzle. Arrange the numbers so that each row, column, and square contain each digit only once.
L13_MINIGAME02_RULES=Fix the broken butterfly wings.
L14_MINIGAME01_RULES=Arrange all books on the shelves in the correct order. Four books are already put into their right places.
L15_MINIGAME01_RULES=Move the plates to their matching spots. First click on the plate to select it and then click on the arrow to make it slide in the given direction. The plate will slide until it hits another object or a wall.
L16_MINIGAME01_RULES=If I connect all these ropes correctly, they will take the shape of a butterfly.
L16_MINIGAME02_RULES=Get the jewelry from the bottom of the fish tank. Watch out!  If those nasty piranhas knock the jewelry item off the magnet, it will fall back down to the bottom.
L15_MINIGAME02_RULES=Assemble the microchip by putting its parts back into their original places.
L17_MINIGAME01_RULES=Put all these things into their right places exactly the way it is shown in the old picture. Pay attention to hints!
L18_MINIGAME01_RULES=Place the things correctly by using labyrinth as a hint.
L18_MINIGAME02_RULES=Click on the arrows on either side of the document to change it so that it will match the picture on the right.
L19_MINIGAME01_RULES=Find out who has stolen the dog.
L19_MINIGAME02_RULES=Make the DNA on the left match the DNA on the right by clicking the arrows. Each arrow changes a different part of the strand. You might have to press each arrow several times.
L19_MINIGAME03_RULES=Glue the photo.
L20_MINIGAME01_RULES=Pay attention to the way the buttons on the control panel are pressed, then try to repeat the pattern yourself by pressing them in the same order. Don't make any mistakes or you'll have to repeat the combination from the very beginning.
L20_MINIGAME01_GOOD_MOVE_TEXT=
L20_MINIGAME01_BAD_MOVE_TEXT=You have to memorize better. If you continue like this the plane could crash!
L20_MINIGAME02_RULES=It's time to post the police flyers. Pay attention to hints!
L21_MINIGAME01_RULES=Play Solitaire. Build up piles of cards, starting with King and ending with Ace, to clear the game board. The shuffle button will become active when you run out of hints and extra cards.
L21_MINIGAME02_RULES=Twist all fuses. Keep in mind that when you turn one of them, others are also turned automatically.
L22_MINIGAME01_RULES=Figure out the right combination by turning the rings. Look at the fingerprints for help.
L22_MINIGAME02_RULES=Put all these items back into their original places. Pay attention to hints!
L23_MINIGAME01_RULES=Swap mosaic elements so that the picture on the right matches the original on the left.
L23_MINIGAME02_RULES=Cook the cake by putting all fruits into their right places.
L25_MINIGAME01_RULES=Put all keys back into their original places. One key will be left — this is the one you need!
L26_MINIGAME02_RULES=Repair the plane by putting all parts back into their original places.
L28_MINIGAME01_RULES=Cook the magic potion according to one ancient recipe.
L28_MINIGAME01_TASK01=Take one clover leaf and put it to the boiling pot.
L28_MINIGAME01_TASK02=Add one acorn.
L28_MINIGAME01_TASK03=Add one more clover leaf.
L28_MINIGAME01_TASK04=Add one maple leaf.
L28_MINIGAME01_TASK05=Add one more maple leaf.
L28_MINIGAME01_TASK06=Stir the potion with a spoon.
L28_MINIGAME01_TASK07=Add one camomile.
L28_MINIGAME01_TASK08=Add one more acorn.
L28_MINIGAME01_TASK09=Stir the potion once again.
L28_MINIGAME01_TASK10=Heat the stove to 100 degrees and cook the potion for 15 seconds. Use the stove lever and the thermometer to regulate the temperature of the potion.
L28_MINIGAME02_RULES=Destroy all shields of protection and defeat the monk.
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PLASMATRON_REMINDER=I must remember that I have the plazmatron that lets me make certain items disappear so I can find other items hidden behind them.
[SkipLevel]=
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SL_T1_OBJ01 =Amphora
SL_T1_OBJ02 =Harp
SL_T1_OBJ03 =Buddha
SL_T1_OBJ04 =Bottle
SL_T1_OBJ05 =Fan
SL_T1_OBJ06 =Oriental umbrella
SL_T1_OBJ07 =Pottery
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SL_T1_OBJ08 =Rake
SL_T1_OBJ09 =Dragon
SL_T1_OBJ10 =Pipe
SL_T1_OBJ11 =Star
SL_T1_OBJ12 =Gold
SL_T1_OBJ13 =Gold cup
SL_T1_OBJ14 =Hieriglyph # 1
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SL_T1_OBJ15 =Hieroglyph # 2
SL_T1_OBJ16 =Dwarf tree
SL_T1_OBJ17 =Picture
SL_T1_OBJ18 =Chinese lantern
SL_T1_OBJ19 =Books
SL_T1_OBJ20 =Cobra
SL_T1_OBJ21 =Carpet
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SL_T1_OBJ22 =Bell
SL_T1_OBJ23 =Candy
SL_T1_OBJ24 =Cup
SL_T1_OBJ25 =Spade
SL_T1_OBJ26 =Mandolin
SL_T1_OBJ27 =Scissors
SL_T1_OBJ28 =Comb
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SL_T1_OBJ29 =Roll
SL_T1_OBJ30 =Garden shears
SL_T1_OBJ31 =Mortar
SL_T1_OBJ32 =Tiger
SL_T1_OBJ33 =Turban
SL_T1_OBJ34 =Torch
SL_T1_OBJ35 =Weather vane
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SL_T1_OBJ36 =Kettle
SL_T1_OBJ37 =Turtle
SL_T1_OBJ38 =Inkpot
SL_T1_OBJ39 =Balls
SL_T1_OBJ40 =Mop
SL_T1_OBJ41 =Edelweiss
SL_T1_OBJ42 =Wheel
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[TargetText]
L00_T1_OBJ01 = Sun
L00_T1_OBJ02 = Bird
L00_T1_OBJ03 = Moon
L00_T1_OBJ04 = Deer
L00_T1_OBJ05 = Fish
L00_T1_OBJ06 = Turtle
L00_T1_OBJ07 = Snake
L00_T1_OBJ08 = Trowel
L00_T1_OBJ09 = Spade
L00_T1_OBJ10 = Hammer
L00_T2_OBJ01 = Magic Book
L00_T2_OBJ02 = Staff
L00_T2_OBJ03 = Sacrificial Dagger
L00_T2_OBJ04 = Bowl
L00_T3_OBJ01 = Rabbit
L00_T3_OBJ02 = Lamb
L00_T3_OBJ03 = Chicken
L00_T3_OBJ04 = Puppy
L00_T3_OBJ05 = Kitten
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L01_T1_OBJ01 =Rope
L01_T1_OBJ02 =Bucket
L01_T1_OBJ03 =Hook
L01_T1_OBJ04 =Oil Can
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L01_T2_OBJ01 =Axe
L01_T2_OBJ02 =Board
L01_T2_OBJ03 =Match
L01_T2_OBJ04 =Kindling
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L01_T3_OBJ01 =Glove
L01_T3_OBJ02 =Pot
L01_T3_OBJ03 =Scoop
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L01_T4_OBJ01 =Gear
L01_T4_OBJ02 =Windmill Sail
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L01_T5_OBJ01 =Fire Symbol
L01_T5_OBJ02 =Water Symbol
L01_T5_OBJ03 =Earth Symbol
L01_T5_OBJ04 =Air Symbol
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L01_T6_COMMON =Statue Fragment
L01_T7_COMMON =Statue Fragment
L01_T8_COMMON =Statue Fragment
L01_T9_COMMON =Statue Fragment
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L01_T10_OBJ01 =Hammer
L01_T10_OBJ02 =Wheel
L01_T10_OBJ03 =Old Kettle
L01_T10_OBJ04 =Frog
L01_T10_OBJ05 =Buddha
L01_T10_OBJ06 =Vase
L01_T10_OBJ07 =Barrel
L01_T10_OBJ08 =Jerrycan
L01_T10_OBJ09 =Lantern
L01_T10_OBJ10 =Pipe Wrench
L01_T10_OBJ11 =Radio
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L02_T1_OBJ01 =Pharaoh Mask
L02_T1_OBJ02 =Wooden Mask
L02_T1_OBJ03 =Tam-Tam
L02_T1_OBJ04 =Flail
L02_T1_OBJ05 =Crook
L02_T1_OBJ06 =Egyptian Figurine
L02_T1_OBJ07 =Sword
L02_T1_OBJ08 =Egyptian Cross
L02_T1_OBJ09 =Cobra
L02_T1_OBJ10 =Scorpion
L02_T1_OBJ11 =Drum
L02_T1_OBJ12 =Sphinx
L02_T2_OBJ01 =Fire extinguisher
L02_T3_OBJ01 =Fire
L03_T4_OBJ01 =Mop
L03_T5_OBJ01 =Foam
L02_T6_OBJ01 =Telephone
L02_T6_OBJ02 =Pharaoh Statuette
L02_T6_OBJ03 =Carpet
L02_T6_OBJ04 =Hourglass
L02_T6_OBJ05 =Inkpot
L02_T6_OBJ06 =Mirror
L02_T6_OBJ07 =Hunting Horn
L02_T6_OBJ08 =Fan
L02_T6_OBJ09 =Pillow
L02_T6_OBJ10 =Scissors
L02_T6_OBJ11 =Shackles
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L03_T1_OBJ01 =Bird
L03_T1_OBJ02 =Eyesight Test Chart
L03_T1_OBJ03 =Sphinx
L03_T1_OBJ04 =Electric Socket
L03_T1_OBJ05 =Scales
L03_T1_OBJ06 =Lamp
L03_T1_OBJ07 =Cardiogram
L03_T1_OBJ08 =Vase
L03_T1_OBJ09 =Hourglass
L03_T1_OBJ10 =Picture
L03_T2_OBJ01 =Syringe
L03_T2_OBJ02 =Toy
L03_T2_OBJ03 =IV set
L03_T2_OBJ04 =Bag
L03_T2_OBJ05 =Stethoscope
L03_T2_OBJ06 =Mirror
L03_T2_OBJ07 =Small bottle
L03_T2_OBJ08 =Microscope
=
L04_T1_OBJ01 =Screwdriver
L04_T1_OBJ02 =Hammer
L04_T1_OBJ03 =Mirror
L04_T2_OBJ01 =Diving Mask
L04_T2_OBJ02 =Snorkel
L04_T2_OBJ03 =Flippers
L04_T2_OBJ04 =Tennis Racket
L04_T2_OBJ05 =Sign
L04_T2_OBJ06 =Smoking Pipe
L04_T2_OBJ07 =Surfboard
L04_T2_OBJ08 =Ice Axe
L04_T2_OBJ09 =Crampons
L04_T2_OBJ10 =Flask
L04_T2_OBJ11 =Torch
=
L05_T0_OBJ01 =Robe
L05_T0_OBJ02 =Turban
L05_T1_OBJ01 =Cup
L05_T1_OBJ02 =Magic Ball
L05_T1_OBJ03 =Pyramid
L05_T1_OBJ04 =Beads
L05_T1_OBJ05 =Baseball Cap
L05_T1_OBJ06 =Drinking Horn
L05_T2_OBJ01 =Old Book
L05_T2_OBJ02 =Scroll
L05_T2_OBJ03 =Old Coins
L05_T2_OBJ04 =Decorative Gravel
L05_T3_OBJ01 =Halberd
L05_T3_OBJ02 =Egyptian Sword
L05_T3_OBJ03 =Chariot Figurine
L05_T3_OBJ04 =Necklace
L05_T3_OBJ05 =Bow and Arrows
L05_T4_OBJ01 =Calendar
L05_T4_OBJ02 =Passport
L05_T4_OBJ03 =Airticket
L05_T4_OBJ04 =Newspaper
L05_T4_OBJ05 =Paper Sheet
L05_T4_OBJ06 =Letter
L05_T4_OBJ07 =Answering Machine
L05_T4_OBJ08 =Trash Can
=
L06_T1_OBJ01  =Telephone
L06_T2_OBJ01  =Folder
L06_T2_OBJ02  =Passport
L06_T2_OBJ03  =Volleyball
L06_T2_OBJ04  =Sneakers
L06_T2_OBJ05  =Audio Player
L06_T2_OBJ06  =Baseball Bat
L06_T2_OBJ07  =Baseball Glove
L06_T2_OBJ08  =Baseball
L06_T2_OBJ09  =Baseball Helmet
L06_T2_OBJ10  =Hookah
L06_T2_OBJ11  =Soft Toy
L06_T2_OBJ12  =Rubic's Cube
L06_T2_OBJ13  =Fan
L06_T2_OBJ14  =Umbrella
L06_T2_OBJ15  =Halloween Pumpkin
L06_T3_OBJ01  =Kettle
L06_T3_OBJ02  =Glasses
L06_T3_OBJ03  =Cup
L06_T3_OBJ04  =Cup
L06_T3_OBJ05  =Cup
L06_T3_OBJ06  =Car Battery
L06_T3_OBJ07  =Jerrycan
L06_T3_OBJ08  =Gun
L06_T3_OBJ09  =Miner's Helmet
L06_T3_OBJ10  =Cartridge Box
L06_T3_OBJ11  =Encyclopedia
L06_T3_OBJ12  =Magnifying Glass
L06_T3_OBJ13  =Test Tubes
L06_T3_OBJ14  =Handset
L06_T3_OBJ15  =Satellite Dish
L06_T3_OBJ16  =Tool Box
=
L07_T1_ALLOBJ =Association
L07_T2_OBJ01  =Crocodile
L07_T2_OBJ02  =Doll
L07_T2_OBJ03  =Toy Bear
L07_T2_OBJ04  =Toy Engine
L07_T2_OBJ05  =Toy Car
L07_T2_OBJ06  =Ball
L07_T2_OBJ07  =Skittles
L07_T2_OBJ08  =Dolphin
L07_T2_OBJ09  =Turtle
L07_T2_OBJ10  =Drum
L07_T2_OBJ11  =Toy Butterfly
L07_T2_OBJ12  =Shoes
L07_T2_OBJ13  =Toy Hotel
=
L08_T1_OBJ01 =Diary
L08_T1_OBJ02 =Teddy Bear
L08_T1_OBJ03 =Photo
L08_T1_OBJ04 =Passport
L08_T1_OBJ05 =Eiffel Tower
L08_T1_OBJ06 =Hat
L08_T1_OBJ07 =Shoes
L08_T1_OBJ08 =Letter
L08_T2_OBJ01 =Toothbrush
L08_T2_OBJ02 =Toothpaste
L08_T2_OBJ03 =Make-up Bag
L08_T2_OBJ04 =Umbrella
L08_T2_OBJ05 =Book
L08_T2_OBJ06 =Jeans
L08_T2_OBJ07 =Sweater
L08_T2_OBJ08 =Cap
L08_T3_OBJ01 =Coffee Pack
L08_T3_OBJ02 =Sugar
L08_T3_OBJ03 =Bottle of Water
L08_T3_OBJ04 =Coffee Pot
L08_T3_OBJ05 =Loaf
L08_T3_OBJ06 =Sausage
L08_T3_OBJ07 =Cheese
L08_T3_OBJ08 =Cabbage
L08_T3_OBJ09 =Ketchup
L08_T3_OBJ10 =Box
L08_T3_OBJ11 =Knife
=
L09_T1_OBJ01 =Backpack
L09_T1_OBJ02 =First-aid Kit
L09_T1_OBJ03 =Auger
L09_T1_OBJ04 =Felt Boot
L09_T1_OBJ05 =Ice Axe
L09_T1_OBJ06 =Torch
L09_T1_OBJ07 =Parachute
L09_T1_OBJ08 =Jacket
L09_T1_OBJ09 =Pants
L09_T1_OBJ10 =Hat
L09_T1_OBJ11 =Spade
L09_T2_OBJ01 =Piston
L09_T2_OBJ02 =Oil Can
L09_T2_OBJ03 =Bulb
L09_T2_OBJ04 =Hose
L09_T2_OBJ05 =Control Unit
L09_T2_OBJ06 =Car Battery
L09_T2_OBJ07 =Chain
L09_T2_OBJ08 =Dial
L09_T2_OBJ09 =Wrench
L09_T3_OBJ01 =Gear
L09_T4_OBJ01 =Plazmatron
=
L10_T1_OBJ01 =Hieroglyph # 1
L10_T1_OBJ02 =Hieroglyph # 2
L10_T1_OBJ03 =Hieroglyph # 3
L10_T1_OBJ04 =Hieroglyph # 4
L10_T1_OBJ05 =Hieroglyph # 5
L10_T1_OBJ06 =Hieroglyph # 6
L10_T1_OBJ07 =Hieroglyph # 7
L10_T1_OBJ08 =Hieroglyph # 8
L10_T1_OBJ09 =Hieroglyph # 9
L10_T1_OBJ10 =Hieroglyph # 10
L10_T1_OBJ11 =Hieroglyph # 11
L10_T1_OBJ12 =Hieroglyph # 12
L10_T2_OBJ01 =Vase
L10_T2_OBJ02 =Antique pennant
L10_T2_OBJ03 =Picture of a lady with a flower
L10_T2_OBJ04 =Sword
L10_T2_OBJ05 =Breastplate
L10_T2_OBJ06 =Dog
L10_T2_OBJ07 =Chinese firework
L10_T2_OBJ08 =Chinese lantern
L10_T2_OBJ09 =Chinese hat
L10_T2_OBJ10 =Shield
=
L11_T1_OBJ01 =Gear
L11_T1_OBJ02 =Conveyor Belt
L11_T1_OBJ03 =Basket
L11_T1_OBJ04 =Extention Cord
L11_T1_OBJ05 =Bulbs
L11_T1_OBJ06 =Microchips
L11_T2_OBJ01 =Suitcase
L11_T2_OBJ02 =Customs Label
L11_T2_OBJ03 =Ticket
L11_T2_OBJ04 =Jacket
L11_T2_OBJ05 =Souvenir
L11_T2_OBJ06 =Radio
=
L12_T1_COMMON =Print
L12_T2_OBJ01 =Calculator
L12_T2_OBJ02 =Telephone
L12_T2_OBJ03 =Projector
L12_T2_OBJ04 =Film
L12_T2_OBJ05 =Headphones
L12_T2_OBJ06 =Urn
L12_T2_OBJ07 =Pickaxe
L12_T2_OBJ08 =Sieve
L12_T2_OBJ09 =Scroll
L12_T2_OBJ10 =Statue
L12_T3_COMMON =Letter
=
L13_T1_OBJ01 =Print # 1
L13_T1_OBJ02 =Print # 2
L13_T1_OBJ03 =Print # 3
L13_T1_OBJ04 =Print # 4
L13_T1_OBJ05 =Print # 5
L13_T1_OBJ06 =Print # 6
L13_T1_OBJ07 =Print # 7
L13_T1_OBJ08 =Print # 8
L13_T1_OBJ09 =Print # 9
L13_T1_OBJ10 =Print # 10
L13_T1_OBJ11 =Print # 11
L13_T1_OBJ12 =Print # 12
L13_T1_OBJ13 =Print # 13
L13_T1_OBJ14 =Print # 14
L13_T1_OBJ15 =Print # 15
L13_T1_OBJ16 =Print # 16
L13_T1_OBJ17 =Print # 17
L13_T1_OBJ18 =Print # 18
L13_T1_OBJ19 =Print # 19
L13_T1_OBJ20 =Print # 20
L13_T2_OBJ01 =Set of coins
L13_T2_OBJ02 =Statue of Venus
L13_T2_OBJ03 =Right hand
L13_T2_OBJ04 =Left hand
L13_T2_OBJ05 =King Arthur's Sword
L13_T2_OBJ06 =Bullet
L13_T2_OBJ07 =Hilter's lighter
L13_T2_OBJ08 =Pipe of peace
L13_T2_OBJ09 =Declaration of Independence
L13_T2_OBJ10 =Shaman's tambourine
L13_T2_OBJ11 =Picture
L13_T2_OBJ12 =Mammoth's big tusk
L13_T2_OBJ13 =Mammoth's small tusk
L13_T2_OBJ14 =Yeti's footprint
L13_T2_OBJ15 =Collection of butterflies # 1
L13_T2_OBJ16 =Collection of butterflies # 2
L13_T2_OBJ17 =Collection of butterflies # 3
L13_T2_OBJ18 =Collection of butterflies # 4
L13_T2_OBJ19 =Collection of butterflies # 5
L13_T2_OBJ20 =Right clog
L13_T2_OBJ21 =Left clog
=
L14_T1_OBJ01 =Print
L14_T1_OBJ02 =Print
L14_T1_OBJ03 =Print
L14_T1_OBJ04 =Print
L14_T1_OBJ05 =Print
L14_T1_OBJ06 =Print
L14_T1_OBJ07 =Print
L14_T1_OBJ08 =Print
L14_T1_OBJ09 =Print
L14_T1_OBJ10 =Print
L14_T1_OBJ11 =Prayer Book
L14_T1_OBJ12 =Glass Ball
L14_T1_OBJ13 =Playing Cards
L14_T1_OBJ14 =Keys
L14_T1_OBJ15 =Lock
L14_T1_OBJ16 =Staff
L14_T1_OBJ17 =White Rune
L14_T1_OBJ18 =Yellow Rune
L14_T1_OBJ19 =Bracelet
L14_T1_OBJ20 =Bow
=
L14_T2_OBJ01 =Dagger
L14_T2_OBJ02 =Hat
L14_T2_OBJ03 =Ship in a Bottle
L14_T2_OBJ04 =Mask of Grandeur
L14_T2_OBJ05 =Mask of Power
L14_T2_OBJ06 =Telescope
L14_T2_OBJ07 =Beer Mug
L14_T2_OBJ08 =Smoking Pipe
L14_T2_OBJ09 =Professor Diploma
L14_T2_OBJ10 =CD
L14_T2_OBJ11 =Scroll
L14_T2_OBJ12 =Scroll
L14_T2_OBJ13 =Table Lamp
=
L15_T1_OBJ01 =Prints
L15_T2_OBJ01 =Boots
L15_T2_OBJ02 =Scrolls
L15_T2_OBJ03 =Books
L15_T2_OBJ04 =Dagger
L15_T2_OBJ05 =Talisman
L15_T2_OBJ06 =Cell
L15_T2_OBJ07 =Laptop
L15_T2_OBJ08 =Handcuffs
L15_T2_OBJ09 =Fireplace poker
L15_T2_OBJ10 =Copper pot
L15_T2_OBJ11 = Small bottles with potion
L15_T2_OBJ12 =Telephone
L15_T2_OBJ13 =Radio
L15_T2_OBJ14 =Camera
L15_T2_OBJ15 =Radar
L15_T2_OBJ16 =Sticks
=
L16_T1_1 =Globe
L16_T1_2 =Ship in a Bottle
L16_T1_3 =Telephone
L16_T1_4 =Table Tennis
L16_T1_5 =Tea-set
L16_T1_6 =Briefcase and Hat
L16_T2_OBJ01 =Poster
L16_T2_OBJ02 =Encyclopedia
L16_T2_OBJ03 =Hoop
L16_T2_OBJ04 =Pompon
L16_T2_OBJ05 =Diary
L16_T2_OBJ06 =Bag
L16_T2_OBJ07 =Hair-drier
L16_T2_OBJ08 =Comb
L16_T2_OBJ09 =Teddy Bear 
L16_T2_OBJ10 =Glasses
L16_T2_OBJ11 =Fan
L16_T2_OBJ12 =Mirror
L16_T2_OBJ13 =Mask
L16_T2_OBJ14 =Locket
L16_T2_OBJ15 =Ear-rings
L16_T2_OBJ16 =Rings
=
L17_T1_OBJ01 =Amphora
L17_T1_OBJ02 =Jukebox
L17_T1_OBJ03 =Cauldron
L17_T1_OBJ04 =Helmet
L17_T1_OBJ05 =Table Lamp
L17_T1_OBJ06 =Pole-axe
L17_T1_OBJ07 =Scroll
L17_T1_OBJ08 =Shield
L17_T1_OBJ09 =Dipper
L17_T1_OBJ10 =Club
L17_T1_OBJ11 =Sword
L17_T1_OBJ12 =Telephone
L17_T1_OBJ13 =Wheel
L17_T1_OBJ14 =Wig
L17_T1_OBJ15 =Sandals
=
L17_T2_OBJ01 =Books
L17_T2_OBJ02 =Hair-drier
L17_T2_OBJ03 =Torch
L17_T2_OBJ04 =Flask
L17_T2_OBJ05 =Newspaper
L17_T2_OBJ06 =Laptop
L17_T2_OBJ07 =Towel
L17_T2_OBJ08 =Wallet
=
L18_T1_OBJ01 =Ribbed hose
L18_T1_OBJ02 =Mask
L18_T1_OBJ03 =Pistons
L18_T1_OBJ04 =Cord
L18_T1_OBJ05 =Green light
L18_T1_OBJ06 =Red light
L18_T2_OBJ01 =Pear
L18_T2_OBJ02 =Ampule
L18_T2_OBJ03 =Syringe
L18_T2_OBJ04 =Stethoscope
L18_T3_OBJ01 =Wig
L18_T3_OBJ02 =Hat
L18_T3_OBJ03 =Moustache
L18_T3_OBJ04 =Box with make-up
L18_T3_OBJ05 =Sunglasses
L18_T3_OBJ06 =Passport
L18_T3_OBJ07 =Jacket
L18_T3_OBJ08 =Sack
L18_T3_OBJ09 =Cell phone
L18_T3_OBJ10 =Air plane ticket
L18_T3_OBJ11 =Pocket watch
L18_T3_OBJ12 =Umbrella
L18_T3_OBJ13 =Boots
=
L19_T1_OBJ01 =File with gardener's case
L19_T1_OBJ02 =Scissors
L19_T1_OBJ03 =Rake
L19_T1_OBJ04 =Hat
L19_T1_OBJ05 =Bucket
L19_T1_OBJ06 =Hoe
L19_T1_OBJ07 =Watering can
L19_T1_OBJ08 =Collector's picture
L19_T1_OBJ09 =Scoop
L19_T1_OBJ10 =Gloves
L19_T1_OBJ11 =Sprinkler
L19_T1_OBJ12 =Left boot
L19_T1_OBJ13 =Right boot
L19_T1_OBJ14 =Pitchfork
L19_T1_OBJ15 =Saw
L19_T2_OBJ01 =Collar
L19_T2_OBJ02 =Bowl
L19_T2_OBJ03 =Leash
L19_T2_OBJ04 =T-bone
L19_T2_OBJ05 =Medal
L19_T2_OBJ06 =Scraper
L19_T2_OBJ07 =Ball
L19_T3_OBJ01 =Piece
L19_T3_OBJ02 =Piece
L19_T3_OBJ03 =Piece
L19_T3_OBJ04 =Piece
L19_T3_OBJ05 =Piece
L19_T3_OBJ06 =Piece
L19_T3_OBJ07 =Piece
L19_T3_OBJ08 =Piece
L19_T3_OBJ09 =Piece
L19_T3_OBJ10 =Piece
L19_T3_OBJ11 =Piece
=
L20_T1_OBJ01 =Guitar
L20_T1_OBJ02 =Violin
L20_T1_OBJ03 =Searchlight
L20_T1_OBJ04 =Harp
L20_T1_OBJ05 =Cymbals
L20_T2_OBJ06 =Trumpet
L20_T2_OBJ07 =Saxophone
L20_T2_OBJ01 =Helmet
L20_T2_OBJ02 =Fire Hose Nozzle
L20_T2_OBJ03 =Fire Extinguisher
L20_T2_OBJ04 =Pike Pole
L20_T2_OBJ05 =Helmet Torch
L20_T2_OBJ06 =Fire Hose
L20_T2_OBJ07 =Walkie-talkie
L20_T2_OBJ08 =Fire Bucket
=
L21_T1_OBJ01 =Buddha Statuette
L21_T1_OBJ02 =Mars Stone
L21_T1_OBJ03 =Oscar Statuette
L21_T1_OBJ04 =Wheel
L21_T1_OBJ05 =Chess Board
L21_T2_OBJ01 =Spoon
L21_T2_OBJ02 =Fork
L21_T2_OBJ03 =Tea spoon
L21_T2_OBJ04 =Telescope
L21_T2_OBJ05 =Netsuke
L21_T2_OBJ06 =Antique bell
L21_T2_OBJ07 =Turban
L21_T3_OBJ01 =Antique watch
L21_T3_OBJ02 =Cannon
L21_T3_OBJ03 =Arbalest
L21_T3_OBJ04 =Arrow # 1
L21_T3_OBJ05 =Arrow # 2
L21_T3_OBJ06 =Hourglass
L21_T3_OBJ07 =Statuette
=
L22_T1_COMMON =Print
=
L22_T2_OBJ01 =Crow-bar
L22_T2_OBJ02 =Skeleton Keys
L22_T2_OBJ03 =Torch
L22_T2_OBJ04 =Multimeter
L22_T2_OBJ05 =Glass Cutter
L22_T2_OBJ06 =Videocam
L22_T2_OBJ07 =Gloves
L22_T2_OBJ08 =Rope
L22_T2_OBJ09 =Holster
L22_T2_OBJ10 =Clock
L22_T2_OBJ11 =Magnifying Glass
L22_T2_OBJ12 =Walkie-talkie
L22_T2_OBJ13 =Headphone
L22_T2_OBJ14 =Stethoscope
L22_T2_OBJ15 =Pliers
=
L23_T1_OBJ01 =Pink
L23_T1_OBJ02 =Blue
L23_T1_OBJ03 =Stripy
L23_T1_OBJ04 =Polka-dot
L23_T1_OBJ05 =Yellow
L23_T2_OBJ01 =Scratchy
L23_T2_OBJ02 =Cold
L23_T2_OBJ03 =Festive
L23_T2_OBJ04 =Cutting
L23_T2_OBJ05 =Scientific
L23_T2_OBJ06 =Musical
L23_T2_OBJ07 =Tasty
=
L24_T1_OBJ01 =Runa # 1
L24_T1_OBJ02 =Runa # 2
L24_T1_OBJ03 =Runa # 3
L24_T1_OBJ04 =Runa # 4
L24_T1_OBJ05 =Runa # 5
L24_T2_OBJ01 =Runa # 6
L24_T2_OBJ02 =Runa # 7
L24_T2_OBJ03 =Runa # 8
L24_T2_OBJ04 =Runa # 9
L24_T2_OBJ05 =Runa # 10
L24_T3_OBJ01 =Runa # 11
L24_T3_OBJ02 =Runa # 12
L24_T3_OBJ03 =Runa # 13
L24_T3_OBJ04 =Runa # 14
L24_T3_OBJ05 =Runa # 15
L24_T4_OBJ01 =Pot
L24_T4_OBJ02 =Kinife
L24_T4_OBJ03 =Spoon
L24_T4_OBJ04 =Pear
L24_T4_OBJ05 =Blue small bottle
L24_T4_OBJ06 =Green small bottle
L24_T4_OBJ07 =Bird foot
L24_T4_OBJ08 =Pouch with ground
L24_T4_OBJ09 =Precious stone
L24_T4_OBJ10 =Sakurs branch
L24_T4_OBJ11 =Peacock feather
L24_T4_OBJ12 =Mamoth bone
L24_T4_OBJ13 =Bunch of grape
L24_T4_OBJ14 =Antique hourglass
=
L25_T1_OBJ01 =Key
L25_T2_OBJ01 =Map
=
L26_T1_OBJ01 =Propeller
L26_T1_OBJ02 =Landing Gear
L26_T1_OBJ03 =Control Column
L26_T1_OBJ04 =Signal Bulb
L26_T1_OBJ05 =Chain
L26_T1_OBJ06 =Piston
L26_T1_OBJ07 =Wire
L26_T1_OBJ08 =Ladder
L26_T1_OBJ09 =Letter
=
L27_T1_OBJ01 =Parachute
L27_T1_OBJ02 =Torch
L27_T1_OBJ03 =Handcuffs
L27_T1_OBJ04 =Staff
L27_T1_OBJ05 =Map
L27_T1_OBJ06 =GPS Navigator
L27_T1_OBJ07 =Chest
L27_T1_OBJ08 =Primus Stove
L27_T2_OBJ01 =Watch
L27_T2_OBJ02 =Animal Container
L27_T2_OBJ03 =Boots
L27_T2_OBJ04 =Skis
L27_T2_OBJ05 =Sledge
L27_T2_OBJ06 =Weights
L27_T2_OBJ07 =Deer
=
L28_T1_OBJ01 =Scarab
L28_T1_OBJ02 =Cobra
L28_T1_OBJ03 =Scorpio
L28_T1_OBJ04 =Moon
L28_T1_OBJ05 =Sagittarius
L28_T1_OBJ06 =Pisces
L28_T1_OBJ07 =Capricorn
L28_T1_OBJ08 =Leo
L28_T1_OBJ09 =Aries
L28_T2_OBJ01 =Clover
L28_T2_OBJ02 =Camomile
L28_T2_OBJ03 =Maple Leaf
L28_T2_OBJ04 =Spoon
L28_T2_OBJ05 =Feather
L28_T2_OBJ06 =Acorn
L28_T2_OBJ07 =Watch
L28_T2_OBJ08 =Thermometer
L28_T2_OBJ09 =Primus Stove
L28_T2_OBJ10 =Scroll
L28_T2_OBJ11 =Pentagram
=
=
=
[PageText]=
PAGE01_TEXT01=Level 1. Stonehenge.
PAGE01_TEXT02=Find the amulets.               
PAGE01_TEXT03=Arrange the amulets.            
PAGE01_TEXT04=Find the artifacts.             
PAGE01_TEXT05=Find the sacrifices.            
PAGE01_TEXT06=Cast a spell.                   
=
PAGE02_TEXT01=Level 2. Tibet.
PAGE02_TEXT02=Assemble the statues of wisemen.
PAGE02_TEXT03=Fix the waterwell.              
PAGE02_TEXT04=Build a fire.                   
PAGE02_TEXT05=Dig out a rune.                 
PAGE02_TEXT06=Find pieces of the mill.        
PAGE02_TEXT07=Gather the plates.              
PAGE02_TEXT08=Put the statues together.       
PAGE02_TEXT09=Gather things for scales.       
=
PAGE03_TEXT01=Level 3. Marketplace.           
PAGE03_TEXT02=Buy presents for friends.       
PAGE03_TEXT03=Play tic-tac-toe.               
PAGE03_TEXT04=Extinguish the fire.            
PAGE03_TEXT05=Put everything in order.        
PAGE03_TEXT06=Take the rush order.            
PAGE03_TEXT07=Open the casket.                
=
PAGE04_TEXT01=Level 4. Local Hospital.        
PAGE04_TEXT02=Find the associative pairs.     
PAGE04_TEXT03=Match the same cards.           
PAGE04_TEXT04=Put everything in order.        
PAGE04_TEXT05=Put the pills into the right cans.
=
PAGE05_TEXT01=Level 5. Police.
PAGE05_TEXT02=Go through prints.              
PAGE05_TEXT03=Help the suspect.               
PAGE05_TEXT04=Find the suspect's things.      
PAGE05_TEXT05=Open the lock.                  
=
PAGE06_TEXT01=Level 6. Marketplace.
PAGE06_TEXT02=Open the lock.                  
PAGE06_TEXT03=Put on the merchant clothes.    
PAGE06_TEXT04=Serve the tourist.              
PAGE06_TEXT05=Take the order of the historian.
PAGE06_TEXT06=Find all items for the soldier. 
PAGE06_TEXT07=Fix the stained-glass window.   
PAGE06_TEXT08=Find seller's things.           
=
PAGE07_TEXT01=Level 7. Professors house.
PAGE07_TEXT02= Glue the document.             
PAGE07_TEXT03=Find a telephone.               
PAGE07_TEXT04=Find Jane's things.             
PAGE07_TEXT05=Figure out a password.          
PAGE07_TEXT06=Pack things for Tibet.          
=
PAGE08_TEXT01=Level 8.
PAGE08_TEXT02=Cloured stains.                 
PAGE08_TEXT03=Puzzle constructer.             
PAGE08_TEXT04=Favourite toys.                 
PAGE08_TEXT05=Toy hotel.                      
=
PAGE09_TEXT01=Level 9.
PAGE09_TEXT02=Familiar things.                
PAGE09_TEXT03=Food to go.                     
PAGE09_TEXT04=Make sandviches.                
PAGE09_TEXT05=Things to go.                   
PAGE09_TEXT06=Pack things.                    
=
PAGE10_TEXT01=Level 10.
PAGE10_TEXT02=Find gears.                     
PAGE10_TEXT03=Fix transporter.                
PAGE10_TEXT04=Look what's in a box.           
PAGE10_TEXT05=Things for expedition.          
PAGE10_TEXT06=Pump detalils.                  
PAGE10_TEXT07=Fix pump.                       
=
PAGE11_TEXT01=Level 11.
PAGE11_TEXT02=Restore picture.                
PAGE11_TEXT03=Find hieroglyphes.              
PAGE11_TEXT04=Solve sudoku puzzle.            
PAGE11_TEXT05=Gather antique items.           
PAGE11_TEXT06=Solve a riddle.                 
=
PAGE12_TEXT01=Level 12.
PAGE12_TEXT02=Find details.                   
PAGE12_TEXT03=Fix transporter.                
PAGE12_TEXT04=Find your things.               
PAGE12_TEXT05=Lay out things.                 
=
PAGE13_TEXT01=Level 13.
PAGE13_TEXT02=Gather fingerprints.            
PAGE13_TEXT03=Fix stained glass window.       
PAGE13_TEXT04=Have inventory.                 
PAGE13_TEXT05=Compare photos.                 
PAGE13_TEXT06=Find letters.                   
=
PAGE14_TEXT01=Level 14.
PAGE14_TEXT02=Find fingerprints.              
PAGE14_TEXT03=Find collection.                
PAGE14_TEXT04=Solve sudoku puzzle.            
PAGE14_TEXT05=Gather collection of butterflies.
=
PAGE15_TEXT01=Level 15.
PAGE15_TEXT02=Gather evidence.                
PAGE15_TEXT03=Sort out books.                 
PAGE15_TEXT04=Clean up.                       
PAGE15_TEXT05=Put things into place.          
=
PAGE16_TEXT01=Level 16.
PAGE16_TEXT02=Gather fingerprints.            
PAGE16_TEXT03=Solve sokoban puzzle.           
PAGE16_TEXT04=Find suspicious things.         
PAGE16_TEXT05=Fix elevator.                   
=
PAGE17_TEXT01=Level 17.
PAGE17_TEXT02=Test with ropes.                
PAGE17_TEXT03=Find objects quickly.           
PAGE17_TEXT04=Find familiar objects.          
PAGE17_TEXT05=Get jewelry from aquarium.      
=
PAGE18_TEXT01=Level 18.
PAGE18_TEXT02=Find exhibits for the museum.   
PAGE18_TEXT03=Sort out the findings.          
PAGE18_TEXT04=Check your things.              
PAGE18_TEXT05=Put everything into place.      
=
PAGE19_TEXT01=Level 19.
PAGE19_TEXT02=Help doctor.                    
PAGE19_TEXT03=Find the medical ventilator parts.
PAGE19_TEXT04=Fix the machine.                
PAGE19_TEXT05=Find make-up.                   
PAGE19_TEXT06=Put make-up on a man.           
=
PAGE20_TEXT01=Level 20.
PAGE20_TEXT02=Investigate case about a dog.   
PAGE20_TEXT03=Gather gardener's things.       
PAGE20_TEXT04=Get a DNA test.                 
PAGE20_TEXT05=Gather things for a dog.        
PAGE20_TEXT06=Find pieces of picture.         
PAGE20_TEXT07=Glue the picture.               
=
PAGE21_TEXT01=Level 21.
PAGE21_TEXT02=Find things of the musicians.   
PAGE21_TEXT03=Land the plane.                 
PAGE21_TEXT04=Firefighter's outfit.           
PAGE21_TEXT05=Post flyers.                    
=
PAGE22_TEXT01=Level 22.
PAGE22_TEXT02=Play solitaire.                 
PAGE22_TEXT03=Find strange objects.           
PAGE22_TEXT04=Find stolen objects.            
PAGE22_TEXT05=Fix fuses.                      
=
PAGE23_TEXT01=Level 23.
PAGE23_TEXT02=Turn off alarm.                 
PAGE23_TEXT03=Find fingerprints.              
PAGE23_TEXT04=Put exhibits into places.       
PAGE23_TEXT05=Gather evidence.                
=
PAGE24_TEXT01=Level 24.
PAGE24_TEXT02=Find objects by colour.         
PAGE24_TEXT03=Repeat picture.                 
PAGE24_TEXT04=Find objects by association.    
PAGE24_TEXT05=Make a cake.                    
=
PAGE25_TEXT01=Level 25.
PAGE25_TEXT02=Find all the runes.             
PAGE25_TEXT03=Picture all runes.              
PAGE25_TEXT04=Gather things for the ritual.   
PAGE25_TEXT05=Read the spell.                 
=
PAGE26_TEXT01=Level 26.
PAGE26_TEXT02=Find all the keys.              
PAGE26_TEXT03=Find a necessary key.           
PAGE26_TEXT04=Gather navigation charts.       
=
PAGE27_TEXT01=Level 27.
PAGE27_TEXT02=Turn off the alarm.             
PAGE27_TEXT03=Gather plane details.           
PAGE27_TEXT04=Fix the plane.                  
=
PAGE28_TEXT01=Level 28.
PAGE28_TEXT02=Gather things to take with you. 
PAGE28_TEXT03=Find goods for charter.         
PAGE28_TEXT04=Balance the plane.              
=
PAGE29_TEXT01=Level 29.
PAGE29_TEXT02=Gather parts of the potion.     
PAGE29_TEXT03=Make a potion.                  
PAGE29_TEXT04=Find magical symbols.           
PAGE29_TEXT05=Win a wizard.                   
=
[puzzles_list]=
TITLE_0=Amulets.
DESCRIPTION_0=Level 1, Mini-Game 1
TITLE_1=Magic book.
DESCRIPTION_1=Level 1, Mini-Game 2
=
TITLE_2=Gather statues.
DESCRIPTION_2=Level 2, Mini-Game 1
TITLE_3=Find a place with chest.
DESCRIPTION_3=Level 2, Mini-Game 2
;TITLE_4=Empty
;DESCRIPTION_4=Level 2, Mini-Game 3
=
=
TITLE_4=Tic-Tac-Toe
DESCRIPTION_4=Level 3, Mini-Game 1
TITLE_5=Box
DESCRIPTION_5=Level 3, Mini-Game 2
=
TITLE_6=Memory
DESCRIPTION_6=Level 4, Mini-Game 1
TITLE_7=Pills
DESCRIPTION_7=Level 4, Mini-Game 2
=
=
TITLE_8=Fingerprints
DESCRIPTION_8=Level 5, Mini-Game 1
TITLE_9=Turning off alarm
DESCRIPTION_9=Level 5, Mini-Game 2
=
TITLE_10=Open a shop
DESCRIPTION_10=Level 6, Mini-Game 1
TITLE_11=Stained-glass window
DESCRIPTION_11=Level 6, Mini-Game 2
;TITLE_11=Newspaper
;DESCRIPTION_11=Level 5. This mini-game is not available later.
=
=
TITLE_12=Match 3 on computer.
DESCRIPTION_12=Level 7, Mini-Game 1
TITLE_13=Gather shredded paper
DESCRIPTION_13=Level 7, Mini-Game 2
=
TITLE_14=Kid's blocks.
DESCRIPTION_14=Level 8, Mini-Game 1
TITLE_15=Toy hotel
DESCRIPTION_15=Level 8, Mini-Game 2
=
TITLE_16=Make sandwiches and coffee
DESCRIPTION_16=Level 9, Mini-Game 1
TITLE_17=Pack a suitcase.
DESCRIPTION_17=Level 9, Mini-Game 2
=
TITLE_18=Fix transporter
DESCRIPTION_18=Level 10, Mini-game 1
TITLE_19=Fix pump
DESCRIPTION_19=Level 10, Mini-game 2
=
TITLE_20=Find differences in Tibet
DESCRIPTION_20=Level 11, Mini-Game 1
TITLE_21=Sudoka in Tibet
DESCRIPTION_21=Level 11, Mini-Game 2
TITLE_22=Sokoban in Tibet
DESCRIPTION_22=Level 11, Mini-Game 3
=
TITLE_23=Repair of transporter
DESCRIPTION_23=Level 12, Mini-Game 1
TITLE_24=Packing things
DESCRIPTION_24=Level 12, Mini-Game 2
=
TITLE_25=Stained-glass window
DESCRIPTION_25=Level 13, Mini-Game 1
TITLE_26=Finding differences in museum
DESCRIPTION_26=Level 13, Mini-Game 2
;TITLE_27=Letter from collector
;DESCRIPTION_27=Level 12, Mini-Game
=
TITLE_27=Collector has sudoku.
DESCRIPTION_27=Level 14, Mini-Game 1
TITLE_28=Collector has butterflies
DESCRIPTION_28=Level 14, Mini-Game 2
=
TITLE_29=Sorting out books at the Professor's
DESCRIPTION_29=Level 15, Mini-Game 1
;TITLE_31=Professor has a book
;DESCRIPTION_31=Level 14, Mini-Game 2
TITLE_30=Professor has a labyrinth
DESCRIPTION_30=Level 15, Mini-Game 2
=
TITLE_31=Microchips at the monastery
DESCRIPTION_31=Level 16, Mini-Game 1
TITLE_32=Sokoban, light the torches
DESCRIPTION_32=Level 16, Mini-Game 2
=
TITLE_33=Ropes
DESCRIPTION_33=Level 17, Mini-Game 1
TITLE_34=Aquarium
DESCRIPTION_34=Level 17, Mini-Game 2
=
TITLE_35=Labyrinth
DESCRIPTION_35=Level 18, Mini-Game 1
TITLE_36=Lay out things
DESCRIPTION_36=Level 18, Mini-Game 2
=
TITLE_37=Life-support machine
DESCRIPTION_37=Level 19, Mini-Game 1
TITLE_38=Making documents
DESCRIPTION_38=Level 19, Mini-Game 2
=
TITLE_39=Case about a dog
DESCRIPTION_39=Level 20, Mini-Game 1
TITLE_40=DNA test
DESCRIPTION_40=Level 20, Mini-Game 2
TITLE_41=Puzzle. Collector's photo
DESCRIPTION_41=Level 20, Mini-Game 3
=
TITLE_42=Landing of the plane
DESCRIPTION_42=Level 21, Mini-Game 1
TITLE_43=Posting flyers
DESCRIPTION_43=Level 21, Mini-Game 2
=
TITLE_44=Solitaire "Spider"
DESCRIPTION_44=Level 22, Mini-Game 1
TITLE_45=Fuses
DESCRIPTION_45=Level 22, Mini-Game 2
=
=
TITLE_46=Turn off alarm
DESCRIPTION_46=Level 23, Mini-Game 1
TITLE_47=Place exhibits
DESCRIPTION_47=Level 23, Mini-Game 2
=
TITLE_48=Colour perception
DESCRIPTION_48=Level 24, Mini-Game 1
TITLE_49=Cooking a cake
DESCRIPTION_49=Level 24, Mini-Game 2
=
TITLE_50=One rune.
DESCRIPTION_50=Level 25, Mini-Game 1
TITLE_51=Two tunes.
DESCRIPTION_51=Level 25, Mini-Game 2
TITLE_52=Three runes
DESCRIPTION_52=Level 25, Mini-Game 3
TITLE_53=Book of runes
DESCRIPTION_53=Level 25, Mini-Game 4
=
TITLE_54=Sort out Keys
DESCRIPTION_54=Level 26, Mini-Game 1
=
TITLE_55=Turning off the alarm
DESCRIPTION_55=Level 27, Mini-Game 1
TITLE_56=Repairing of the plane
DESCRIPTION_56=Level 27, Mini-Game 2
=
TITLE_57=Balancing the plane
DESCRIPTION_57=Level 28, Mini-Game 1
=
TITLE_58=Magic potion
DESCRIPTION_58=Level 29, Mini-Game 1
TITLE_59=Arkanoid
DESCRIPTION_59=Level 29, Mini-Game 2
=
=
=
=
=
[L00_Stonehenge]=
DESCRIPTION=Stonehenge
START_TIME =Once upon a time...
START_LOCATION=Stonehenge
START_TEXT=Hello, my name is Anna. I am here to tell you one story about 3 special days that changed my life forever. But let me start from the very beginning and go back to the times long before I was born. Just imagine: Stonehenge, night, rain, thunderstorm...

TEXT_1 =Brothers! The moment has come to gather the power of our ancestors, to open the gates and to free The Savior! Lets cleanse the world with fire! We need the amulets!
TEXT_2 =Place the amulets where it should be and open the gates! Fire is coming!
TEXT_3 =Brothers, on your knees! We are close to the goal! Let's bring sacrifieces to our Savior! Artefacts on the altar!
TEXT_4 =And now the sacrifieces!
TEXT_5 =Brothers, let's read the sacred spell!
=
[L01_Tibet]=
DESCRIPTION		=Tibet, archeological dig
START_TIME 		=Present time.
START_LOCATION 		=Tibet
START_TEXT		=Highlands, cold, light snow. Archeological dig of the National Science Academy.
=
TEXT_01 =Professor, we're waiting for you! We seem to have found an ark with the amuletes. It is mentioned in the manuscript, that the ark is guarded by statues.
TEXT_02 =By statues? Oh dear, the wise men - that is the most common plot! Let me see!
TEXT_03 =Interesting....Look at the symbols at the foundations of the statues. These are the signs of the 4 elements: water, fire, air and earth. 
TEXT_03_01 =Maybe it's the clue? For example, water stands for a well. There is an old well nearby, it just needs to be repaired.
TEXT_03_02 =And now the symbol of fire.....Fire will give us the next clue. I'll go look for something to build a fire.
TEXT_03_03 =The symbol of earth is likely to be buried somewhere around...I need to find something that can help me in digging.
TEXT_03_04 =Tnank you for accepting my idea and for trusting me. But I have no clue where the wind can be. Although...maybe we should repair this mill.
TEXT_03_05 =Great- here is the plate with the water symbol on it! This means our guess is right....
TEXT_03_06 =Statue has melted and here it is, the sign of fire! It means we took the right path, in such cold weather it looks like an excellent idea to make a fire anyway.
TEXT_03_07 =Professor, you've found the earth plate! It's awesome! With your help we'll be able to find what we've been looking for years!
TEXT_03_08 = Professor, you're a genius! A litlle more effort and we'll find an amulet!
TEXT_03_1 =I'll try to repair the well.
TEXT_03_2 =Now we can make a fire.
TEXT_03_3 =Where it may be buried? Probably near the statues of the wise men?..
TEXT_03_4 =Once we repair the mill, the whole mechanism should start working!
TEXT_03_5 =The well is working, the only thing that's in the way right now is the ice statue...
TEXT_03_6 =With the fire on you can even say it's warm. The next plate is buried somewhere...
TEXT_03_7 =The last plate is hidden behind a mechanism, we need to find some parts for it!
TEXT_03_8 =The mill is not working, its parts have been blown away by the wind.
TEXT_03_9 =Something is buried here..
TEXT_03_10 =Once upon a time there was a fire here...
TEXT_03_11 =It's a very old water well! It needs to be repaired.
TEXT_04 =Ok, let's gather the plates! I can't wait to see the amulet.
TEXT_04_1 =There is something engraved on the other side of the plates. It looks a lot like an ancient chinese riddle, let's see...
;TEXT_05 =Now all the plates are in there places! Oh, we are so close to finding the amulet!
TEXT_06 =Well this is wierd, nothing is happening. Maybe we made a mistake? But the manuscript clearly says that the entrance is guarded by the statues.
TEXT_06_1 =Maybe something has happened and we just can't see yet. Perhaps different statues can show us the way to the amulet.
TEXT_06_2 =Look, the door is opening! It means we were right. It's all about these stone giants. And now the red statue.
TEXT_06_3 =We are so close! We just need to gather the fragments of the white statue and the gates should open..
TEXT_07 =Oh no, it's a trap! These foundations are not allowing the gates to open...well I think I know this ancient riddle, something heavy should keep them down.
TEXT_07_1 =Great! The gate is down. We are close to finding a solution — we just need to assemble the last statue.
TEXT_08 =Amulet! We've finally found it!
TEXT_09 =Hello professor! My name is Anna.
TEXT_10 =Oh...Hello? Are you a member of expedition?
TEXT_11 =Let me tell you how I got here.
=
[L02_Bazaar]=
DESCRIPTION		= Eastern Bazaar
START_TIME 		=Day one. 10:15 am
START_LOCATION 	=City market
START_TEXT		=That is how my story began. I've always wanted to visit Egypt, and now I'm here! People say that you haven't seen the East unless you've seen the Eastern Bazaar.
=
DLG_1_1 =Don't just walk by! Only here and today: unique hand-made things, beautiful gifts and souvenires! Surprise your friends!
DLG_1_2 =Well, I guess I can buy some souvenires for my friends.
DLG_2_1 =How much do I owe you?
DLG_2_2 =I can see that you are a nice lady so I'll give you a discount! But you have to play a game with me!
DLG_3_1 =Wait a minute, I'll show you one thing...something like this comes along once in a thousand years.
DLG_3_2 =Oh my God, fire, everything will burn down right this minute! We have to put the fire down, now!
DLG_4_1 =My God, what a mess! How am I ever going to find anything in here?
DLG_4_2 =Don't worry! I've already put the fire down, all you have to do is to clean up a little.
DLG_4_3 =Oh my God, my poor children - they will stay hungry. I won't be able to finish an express order. What's going to happen to my 14 children!
DLG_4_4 =Calm down, everything is ok. What kind of express order?
DLG_4_5 =My regular customer promised me to pay good money. He is about to show up. Oh, my poor starving children!!!
DLG_5_1 =Well, now everything is fine, you shouldn't be worried about such small things!
DLG_5_2 =Thank you so much, you literally saved my life! In return I'll give you this box, it has a secret mechanism.
DLG_6_1 =Wow! I've been trying to open it for 2 weeks by now…BE CAREFUL!!!
=
[L03_Hospital]=
DESCRIPTION			=City hospital
START_TIME 			=Day One. 11:52 am
START_LOCATION 		=City hospital
START_TEXT			=Oh God, I have a headache and feel so dizzy..Where am I, who am I? How did I get here? I don't understand…What happened to me?
=
TEXT_DOCTOR_1		=You were hit by a car. You got really lucky, you don't seem to have any external injuries. Can you tell me what year it is now?
TEXT_HERO_1			=…ah, damn it. What year  is it? Oh my God, I can't even remember my name!
TEXT_DOCTOR_2		=It's because of the head concussion that you've got. Let's run some logical tests.
TEXT_DOCTOR_2_1     =This test is not an easy one, but it's very important. I'll show you objects and you need to find associations to them.
TEXT_DOCTOR_3		=You did great on the test. Let's check your short-term memory.
TEXT_DOCTOR_4		=Ok, it's clear now, that you have a temporary loss of a memory. A nurse will write you a refferal to a very good psychologist. He'll be able to help you, but you need to visit him everyday!
TEXT_NURSE_1		=Doctor said that you can be discharged, let me just clean up a little in the ward. My grandson cameover and made such a mess here.
TEXT_HERO_2			=Do you need help cleaning up? I  don't like hospitals much, so I'd really like to get out of here.
TEXT_NURSE_2		=That would be nice! I'm not that young anymore, it's my last year here before I retire and start babysitting my grandson.
TEXT_NURSE_3		=Great, now all we have to do is to put pills in the cases and we're done.
TEXT_NURSE_4		=That's it, thank you so much! Here is your documents and referral to the psychologist, and don't forget you have to visit him everyday!
TEXT_POLICEMAN_1	=Hello. We went through your personal belongings and found a stone that was stolen from the museum yesterday. How can you explain it?
TEXT_HERO_3		=Wait a minute, are you saying I stole it? I think…I think…I bought it. God I can't even remember where I was today! I can't remember anything…
TEXT_POLICEMAN_2	=You bought it?! Oh is very funny, but you aren't going to get out of  this so easy. Please come with me, you are under arrest, you have the right to remain silent- Anything you say can be used against you in a court of law.
=
[L04_Police]=
DESCRIPTION		=Police station
START_TIME		=Day one. 13:33 pm
START_LOCATION	=Police station
START_TEXT		=I don't remember who I am. I don't even remember my name, and I'm beeing accused of theft. Maybe I did steal it?
=
TEXT_01 =Ok, this football fans need to be checked in, so sit in a cell for a while.
TEXT_02 =What?! Let me help you, so together we'll do it faster.
TEXT_03 =Ok, just don't touch any of the police stuff! I need to finish writing report on them.
TEXT_04 =I told you not to touch any of the police stuff! Do you get it?!
TEXT_05 =Officer! Take them away.
TEXT_06 =I'll get back to you soon, only have last page to write. I have no doubt that you are guilty, as well as this "specialist" in the cell.
TEXT_07 =No, that's not true.
TEXT_08 =You can't fight the evidence. You can look at it yourself, while I'm writing: here are your prints, and here are your fingerprints from the crime scene.
TEXT_09 =But these are not my fingerprints! Take a look, I've just checked it!
TEXT_10 =So what? You aren’t getting out of this easy. Although I'll check it out.
TEXT_11 =Hey there..what's your name. Sheriff wants to put you away in jail. This police system is so rotten. They only make it look like there is work being done, but in reality they just take bribes and that's it.
TEXT_12 =That's not possible! I'm innocent!!!
TEXT_13 =So am I. Only it was never a good enough reason for him. The right thing to do right now is to run away while he's gone.
TEXT_14 =What are we going to do!? I guess you're right and we should get out of here!!! Oh, but what about the dog?
TEXT_15 =It's not going to bite, this dog is as useless as the police. Quick, give me something to open up this lock with.
TEXT_16 =Run!!! Hurry before he comes back!!!
TEXT_17 =Damn it! It's not so easy to open this lock, while I'm still at it, please get my stuff.
TEXT_18 =Finally I've opened the lock. When the door opens the alarm will go off - we need to turn it off. It's somewhere on the right side from you, it's not difficult to deal with.
TEXT_19 =Ok, it's all done. Let's get out of here quietly, without making any noise.
TEXT_20 =Help me to get out of here. Find items that can help me open the lock.
=
[L05_Bazaar]=
DESCRIPTION		=City market
START_TIME		=Day one. 15:20 pm
START_LOCATION	=City market
START_TEXT		=Where should I go? I don't remember where I live. The only thing to do is to go to the bazaar where I got this stone. Maybe there I'll find out something.
=
PHRASE_1 =Well that's weird. The goods are here, the shop is closed as if the seller was leaving it in a hurry. I need to get inside, and here is a lock on the door.
PHRASE_2 =The police is looking for me, I need to change clothes. There's got to be some old clothes here in a closet.
PHRASE_3 =Oh..like this I can end up being a junk seller..it's about time to close for lunch.
PHRASE_4 =Finally. I need to find someone who can tell me anything about where the seller is.
PHRASE_5 =Wow, the stone on the photo and my stone are the two different parts of one amulet! I think professor would definitely recognize this stone and explain everything to the dumb cops.
CUSTOMER_1 =Are you the seller here? I don't care! Quickly, my plane is in 5 minutes - I need gifts for my friends!
CUSTOMER_2 =Good afternoon, here is the list of what I need for my science project.
CUSTOMER_3 =Hello! I need souvenirs for my colleagues.
DLG_1 =I'm sorry we're closed for lunch.
DLG_2 =What lunch damn it? I'm calling the cops.
DLG_3 =Don't call police, what's the matter?
DLG_4 =Yesterday I bought a stained-glass window here. But when I brought it home, it shattered in pieces! You better fix it or I'm calling the cops, you fraud!
DLG_5 =Please stop yelling! I'll fix right now.
DLG_6 =Well look at that..thank you, goodbye.
VOICEMAIL_MSG =You've made a big mistake selling that box, Saddam. I don't care what you do, but we need it tomorrow!
=
[L06_Professor]=
DESCRIPTION		=Professor's house.
START_TIME		=Day one. 17:43 pm
START_LOCATION	=Professor's house.
START_TEXT		=I have to visit professor, I think he'll explain to the police that I'm innocent.
=
TEXT_01 =It looks like he's been gone for a while. I wonder what paper pieces are next to the shredder? I'll try to put them together, maybe it will help me to find out where he is now.
TEXT_02 =Professor's supply manager Jane? Interesting..I'll call her, she certainly knows where's professor at.
TEXT_03 =Professor?! My grandmother..she in a hospital. I'm sorry I'll fly to Tibet a bit later. I've send you a bill by fax.
TEXT_04 =Ah..it's not a professor..it's his secretary.
TEXT_05 =Secretary? Oh, I have to go. Get all the paperwork on bills and grab my stuff and passport. Bye-bye. See you in Tibet.
TEXT_06 =I have to fly to Tibet to see professor, only he can confirm to the police that this is not the stone they're looking for. Maybe I can use Jane's documents.
TEXT_07 =Ok. I'll send professor an e-mail so he'll send someone to meet me. Only there's some sort of complicated protection code on his computer..
TEXT_08 =Great! Now all I have to do is to pack all the stuff on his assistant list and I'm ready to fly tonight.
TEXT_09 =Everything is ready..Now I can go to Tibet, I wonder why professor needs a gun? Oh well..I also need to visit a psychologist today.
=
[L07_Psyhologist]=
DESCRIPTION =Psychologist's house
=
START_TIME =Day one. 19:07 pm
START_LOCATION =Psychologist's house
START_TEXT=Almost forgot about the referral to a psychologist. Maybe the memory will come back to me today..
=
TEXT_01 =Good evening doctor. After the car accident I've lost memory. Police is suspecting me of commiting a felony. And I'm myself not so sure in my innocence.
TEXT_02 =Yes, please, sit down. We'll run a couple of tests and find out the level of your anger.
TEXT_03 =I'll show you prints of coloured stains and you have to name objects that look like this prints.
TEXT_04 =Great! You didn't point out any "angry" stains. It means that you don't have anger management problem. Which is good, because it shows that you are hardly capable of breaking the law.
TEXT_05 =Let's work on you memory and we need to start from your childhood. A simple kid's game will allow you to get back in childhood.
TEXT_06 =Are you ok? You're shaking.
TEXT_07 =I think I remember this steam engine, I had exactly the same one when I was a child!
TEXT_08 =Great, now relax, hold this memory, when I count to three you'll find yourself in childhood..one..two..three..
TEXT_09 =You're in your room, you see your favourite toys, try to gather the most favourite ones, it'll help us!
TEXT_10 =Are you ok? You're shaking again.
TEXT_11 =This toy hotel seems very familiar to me.
TEXT_12 =Look at it closer, play with it if you want to - you're a kid right now.
TEXT_13 =Doctor, I remember! Yesterday I stayed here at the exactly the same hotel!
TEXT_14 =Oh, you're talking about one of the "Jane's Hotel" chain hotels! We do have one of them in the city.
TEXT_15 =Thank you so much! Now I remember where I am staying at!
TEXT_16 =I'm afraid it's too early to celebrate, your memory just started to comeback. This success needs to be developed further, so I'm waiting for you tomorrow at the same time.
=
[L08_Hotel]=
DESCRIPTION	="Hotel Jane"
=
START_TIME =Day one. 20:14 pm
START_LOCATION =Hotel
START_TEXT=I'm so excited to see my stuff. I hope I'll find out my name. May be I have a diary? That would make things easier.
=
TEXT_1 =Well, I'm going to look for things that will help me to find out anything about myself.
TEXT_2 =Oh, that's good, according to this passport my name is Anna. But I still have to go see professsor. I need to get some food. 
TEXT_3 =I'll make sandwiches and coffee to take with me.
TEXT_4 =Now I'm definitely not going to starve. It's time to pack.
TEXT_5 =All I have to do now is to pack and then I'm ready to go.
TEXT_6 =Great! Now I need to get to hangar and on the plane.
=
[L09_Storehouse]=
DESCRIPTION =Hangar
=
START_TIME =Day one. 22:37 pm
START_LOCATION =Hangar
START_TEXT=It's dark already, I'm sleepy and have a headache. I wish I could get all the stuff for the expedition fast and finally get on the plane. That way I can get some sleep while flying to Tibet. 
=
TEXT_01 =God day. Who you, off expedit?
TEXT_02 =Huh? What language are you speaking? You know any other language?
TEXT_03 =For breakage thins?
TEXT_04 =Hm, I don't understand. Although..it seems like there's something wrong with the transporter.
TEXT_05 =Great, the box is down here, I wonder what's inside of it.
TEXT_06 =Oh my, it's plazmatron! Haven't seen you in a while! But that's not all that needed to be gathered for expedition.
TEXT_07 =Ok, everything is packed. Now I need fuel for the plain. Hey you, technician!
TEXT_08 =Ful pumpa no breaking and no technishian morninga. Or mayba tuday repar.
TEXT_09 =What? I can't understand anything again!
TEXT_10 =Repar pumpa self. Mine yu help.
TEXT_11 =What the hell is going on here? I assume the pump is broken and I have to fix it myself..
TEXT_12 =If at least the echnician could help me, but he doesn't understand anything! I'll have to fix everything myself.
TEXT_13 =Great, the pump is fixed, and I can fill the tank of the plane with fuel. Now I can fly to Tibet!
=
=
[L10_Tibet]=
DESCRIPTION	=Tibet, archeological dig
=
START_TIME =Day two. 8:21 am
START_LOCATION =Tibet, archeological dig
START_TEXT=It's good that I got a chance to rest and even to sleep a little on the plane. I have to see professor and tell him my complicated story.
=
TEXT_01 =Ok, I'll help you. But I can't leave, while I'm not finished with the expedition. Will you help me?
TEXT_02 =Sure!
TEXT_03 =Great, first we need to restore the work of an unknown artist. Be careful, it's dated two hundred years B.C.
TEXT_04 =Very interesting..you must have noticed the hieroglyphs. The scientists still keep arguing whether they belong to Zin Dynasty or to Confucij himself.
TEXT_05 =We need to find all hieroglyphs, and put an end to these debates once and for all.
TEXT_06 =There  is only 12 of them, should be 13, but unfortunately no one has seen the 13th one. Take a look at this riddle, I couldn't solve it, but maybe you'll be more fortunate?
TEXT_07 =It's just a sudoku! Let's see.
TEXT_08 =It's all very simple, professor.
TEXT_09 =According to hieroglyphs it's a proverb of Zin period. Once we gather all the items of this period we can go home. I really miss my study room.
TEXT_10 =Professor, look what I've found! Seems like another ancient riddle.
TEXT_11 =You've found the missing 13th symbol! It's the success I wasn't even hoping for!
TEXT_12 =Let's head home now, we need to look through everything that we've found.
=
[L11_Airport]=
DESCRIPTION	=Airport
=
START_TIME =Day two
START_LOCATION =Airport. 15:48 pm
START_TEXT=We're finally back. We should leave the airport quickly, the police is still looking for me.
=
TEXT_1  =Excuse me, what about our luggage? We are in a hurry.
TEXT_2  =Transporter is broken, you'll have to wait for it to be fixed. Specialist is going to be here in hour and a half.
TEXT_3  =That's way too long!
TEXT_4  =I'm sorry, but there is nothing I can do to help you.
TEXT_5  =I have to fix it myself, a couple more hours here and somebody is going to recognize me fo sure.
TEXT_6  =Here is the luggage, just have to find our bags.
TEXT_7  =Thank God, no one recognized me.
=
[L12_Museum]=
DESCRIPTION =Museum
=
START_TIME =Day two. 16:30 pm
START_LOCATION =Museum
START_TEXT=I'm going to help the professor to find the missing stone, while his solving my problem with the police. I should visit the museum.
=
TEXT01 =Good afternoon! I'm from professor Richard, he told to contact you. Is there a chance that you haven't told police everything you know? I'm carrying out my own investigation.
TEXT02 =Oh, you must be Anna! It's good that Richard is trying to do something. These fools didn't even take fingerprints!
TEXT03 =That's funny.
TEXT_STAINED_GLASS_BROKEN =Oh no! How did that happen..this needs to be fixed!
TEXT04 =Oh these stained-glass windows are so fragile, it has to be fixed.
TEXT05 =What happened?! Something fell over?
TEXT06 =No, everything is ok now, nothing is broken. I wonder who and why would leave so many fingerprints - was it an amateur and he just didn't know any better or was it a professional thief who is not afraid of anything?
TEXT07 =Since the time the stone was stolen no one made an inventory here. Here is the list of items in this room.
TEXT08 =Hm, looks like nothing is missing. I guess they were only interested in the stone.
TEXT09 =Yeah, that's kind of weird, let's check the photo one more time to make sure that it was the only thing that was taken!
TEXT10 =It seems that letters and tapes are missing as well!
TEXT11 =Yes, you're right, there're no tapes. But they've returned letters, 18 of them, though I think there were more of them!
TEXT12 =It's good that I have a photo that shows the room before the police arrived, let's see how many letters are in this photo.
TEXT13 =Aha! There is 20 letters in the photo! The police didn't return us two letters!
TEXT14 =You're right..oh damn it, a letter! I'm such an old fool, two days ago right before the robbery I got the letter for professor, but forgot to give it to him.
TEXT15 =Let's take a look at it!
TEXT16 =This might be a clue. Today is Thursday, I think I'll go to see him.
TEXT17 =Good luck Anna, and be careful!
=
[L13_Ñollector]=
DESCRIPTION =Collector's house
=
START_TIME =Day two. 17:19 pm
START_LOCATION =Collector's house
START_TEXT =That's a weird museum robbery, only this stone was stolen. The collector might have done it. Let's see what he has to say.
=
TEXT01 =The count will be downstairs in a minute, he's asking you to wait in the leaving room. Please, make yourself comfortable.
TEXT02 =Thank you. Could I have a cup of coffee please?
TEXT03 =Certainly.
TEXT04 =While he's getting coffee, I'll look around and maybe find something interesting. I'll start with the fingerprints, I guess we could use them.
TEXT05 =Well that was quick, and there are a lot of fingerprints! The servant is not that good after all, but that's even a good thing, at least for me.
TEXT06 =Here is your coffee.
TEXT07 =Thank you, it's delicious. May I take a look at the Count's collection?
TEXT08 =Oh sure, he'll be pleased that you do that. The Count is very proud of it.
TEXT09 =There're some quite weird items in collection, like Hitler's lighter - I believe he didn't smoke. Or look here, arms of Venus de Milo.
TEXT10 =Hello, let me introduce myself, Count De Buya.
TEXT11 =My name is Anna. Let's cut to the chase. What's the meaning of your letter to professor?
TEXT12 =Cut to the chase?! Oh that's so sudden, but please be kind to an old man, help me with this crossword puzzle. I've been working on it for the last hour.
TEXT13 =You see I'm a very passionate person. I started my collection a long time ago.
TEXT14 =Look at this. It's my first successful collection of butterflies, I've put it together when I was five years old. Oh (he's putting a hand to the chest and dropping the case with collection)..
TEXT15 =Water, bring some water! The Count doesn't feel good.
TEXT16 =He is having an attack because of the collection. It falls apart all the time, no wonder, it's more than two hundred years old. Please fix it quickly.
TEXT17 =Thank you so much..I value every single thing in my collection. You have to help me, please sell me the stone. I can't rest until it's mine!
TEXT18 =Sell it? But I don't have it.
TEXT19 =You don't understand, I'm ready to do anything for it. Think about it. I just  have to have it!
TEXT20 =Ok, I got it, I'll give it a thought. But I have to go now, goodbye.
=
[L14_Professor]=
DESCRIPTION =Professor's house
=
START_TIME =Day two. 18:03 pm
START_LOCATION =Professor's house
START_TEXT=This is a very strange collector. As well as his collection - what about Hitler's lighter? He didn't even smoke!
=
TEXT01 =While I was at the police station, someone turned the house upside down. And I had everything in order here. By the way, the police have dropped charges against you.
TEXT02 =Yahoo, I'm innocent! Don't worry about the mess, I'll clean up here.
TEXT03 =I'm going back to the police station. Sheriff asked me to give to the experts the stone that we've found in Tibet. Look at the book that's second on the third shelf..I believe it'll explain all the sensation that's this stone has been causing.
TEXT04 =Let's start with the fingerprints and foreign things, after all it's the main evidence.
TEXT05 =That's an unusual set of items. There are lot of fingerprints here and these things look like they've been left behind on purpose. Maybe they're trying to frame someone.
TEXT06 =Professor said something about the book in a second row..but it's such a mess here! I have to put these books into their places.
TEXT07 =Ok..second book..let's see.
TEXT08 =Monastery! These things belong to them..I have to go over there and find out what's going on. But first I'll clean up this mess over here as I promissed to the professor.
TEXT09 =Well..where should I put all this stuff? It's not so easy as I thought, but  I should keep my promise.
TEXT10 =Finally! Everything looks nice and I can go to the monastery!
=
[L15_Cloister]=
DESCRIPTION =Monastery
=
START_TIME =Day two. 19:27 pm
START_LOCATION =Monastery
START_TEXT=Is it possible that monks have stolen a stone? If not, then how these things turned out at the professor's house? Nothing makes sense, I have to figure it out…
=
TEXT_01 =It's so dark in here..I guess it's good though, the fingerprints are easy to see in the dark, I'll start with them.
TEXT_02 =Ok, I believe 20 fingerprints is enough, I should look for something else, but it's too dark in here. If only I could light up a torch. I guess the solution is hidden in a riddle…
TEXT_03 =I knew it! Well, that's much better…let's look around, there's got to be something to help me understand who stole the stone.
TEXT_04 =Who's here?! Open the door right now! We're going to break in!
TEXT_05 =Oh damn it! They saw the light..what am going to do?! I can't get out this way! The only other way is behind the lecturer's elevator, and here is a plan..I have to at least try..
TEXT_06 =Open up the door, right now! You have 2 minutes!
TEXT_07 =I have to hurrry! These're some modern monks here: they have a computer and a camera.
TEXT_08 =We're breaking out the door! Whoever you are, we're going to get you!
TEXT_09 =I did it! They almost got me..Too bad I couldn't find out anything.
=
[L16_Psyhologist]=
DESCRIPTION =Psychologist's house
=
START_TIME =Day two. 20:05
START_LOCATION =Psychologist's house
START_TEXT=I almost forgot about the visit to psychologist, let's hope I'm not too late for a session…I do want to remember everything, the first session really helped me.
=
TEXT_01 =Oh, Anna, there you are! I was getting worried already, you're  late.
TEXT_02 =Sorry about that, I had some things to finish. I really want to remember everything!
TEXT_03 =Sure, let's start with a simple test.
TEXT_04 =Great! Now let's focus your attantion, it will help us in the second part of the session. Find these objects in the room as quick as possible.
TEXT_05 =Anna, you did great! Now when I count to five, try to remember your teenage years. One..two..three..five..
TEXT_06 =Anna, we're going to do the same thing as last time, try to find familiar things.
TEXT_07 =Remember anything? First day in Egypt?
TEXT_08 =I remember graduation from highschool and college! And my parents! I pretty much remember everything, with the exception of my first day here. Is it bad?
TEXT_09 =No, that's normal, we're getting close and I think the next session will bring us the rest of your memories. See you tomorrow Anna!
TEXT_10 =See you tomorrow, doctor!
=
[L17_Hotel]=
DESCRIPTION	="Hotel Jane"
=
START_TIME =Day two. 21:17 pm
START_LOCATION =Hotel
START_TEXT=Looks like a lot of people were interested in this stone: the crazy collector, the monks, and this junk seller is suspicious as well.
=
TEXT_01 =Who are you?! What are you doing in my room?!
TEXT_02 =Everything is upside down! There were looking for something, I need to check all the stuff from the expedition!
TEXT_03 =Looks like nothing is missing. I'll have to sort them all out, to make 100% sure.
TEXT_04 =Now I have to go through my personal things to see if nothing valuable is missing. 
TEXT_05 =Hm, it seems that nothing was stolen, that's a strange thief..he didn't take anything. I have to clean up again.
TEXT_06 =I know! The thief was looking for the second part of the Amulete, which we've found in Tibet! Thank god that professor has it!
=
[L18_Hospital]=
DESCRIPTION		=City Hospital
=
START_TIME =Day three. 09:00 am
START_LOCATION =City Hospital
START_TEXT=Someone is trying to gather the amulet: first part was stolen from the museum, then they looked for the other parts at the professor's house and in my hotel room. Maybe the seller knows who's standing behind this.
=
TEXT_HERO_1		=Doctor, doctor! The man is dying!
TEXT_DOCTOR_1	=Damn it, where is the nurse?! Young lady, help us quick! Otherwise he will die!
TEXT_DOCTOR_2	=Good, now he's stable. But someone broke the life-support machine and he could die without it! We have to fix it now!
TEXT_DOCTOR_3	=Great, now everything is going to be ok! :)
DLG_2_1	=My name is Anna. Professor sent me here. You have to tell me everything.
DLG_2_2	=Help me! Sicilian mafia is trying to kill me! Antiques cost big money on the black market. I heared that tonight they're going to be at the museum.
DLG_2_3	=You're saying they're going to rob a museum tonight? This information will come in handy. Ok I'll help you leave the country. We have to change the week you look.
DLG_2_5	=Great, no one will recognize you now, you just need new documents.
DLG_2_9	=Here go your new documents. Now you're John Ljusinski, your tour group is flying to Tibet tonight, don't miss the plane.
=
[L19_Police]=
DESCRIPTION	=Police station
=
START_TIME =Day three. 09:55 am
START_LOCATION =Police station
START_TEXT =It all makes sense now! The collector offered big money to mafia to get the amulet. I need to talk to the sheriff right now, so he can take all the necessary measures.
=
TEXT01 =Good morning! I have the evidence regarding the theft of the ancient stone from the museum! You should arrest the collector.
TEXT02 =Who cares about that museum?! The mayor's dog was stolen! It's way more important! Don't stand in my way!
TEXT03 =What dog?! I'm talking about the museum, it can't wait!
TEXT04 =Sheriff is gone and I have a lot of work! You can help with find a dog and I'll have time to work on your stupid stolen stone case.
TEXT05 =It's the gardener! I knew it! We need to look for the evidence in his stuff and get a DNA test.
TEXT06 =What about the stolen stone?
TEXT07 =Oh yeah. This collector you're talking about, he was involved into one of our cases, but he managed to come out clean. You'll find his photo ihere.
TEXT08 =Ok..now we'll go to a lab and have a DNA test done to be 100% sure.
TEXT09 =And then we can deal with your stupid stone.
TEXT10 =Oh my god! While we were gone the police dog chew collectors photo!
TEXT11 =Sheriff told me that Fluffy gets angry when it's hungry. I'm not getting close to this monster. If you need the photo you have to get it yourself.
TEXT12 =Damn it. I have to think of something, so it'll let me come closer.
TEXT13 =But the picture is torn apart! Your Fluffy is awful!
TEXT14 =Fluffy helps police a lot! Just find all the pieces of the photo and we can put it together.
TEXT15 =You're quick, it would have taken me at least half an hour. All you have to do now is to glue the pieces together.
TEXT16 =Easier said than done..
TEXT17 =There you go! See, there was no need to get so upset. Now put it up in the airport and he won't be able to get away. That's all I can do for you before the sheriff comes back.
=
[L20_Airport]=
DESCRIPTION	=Airport
=
START_TIME =Day three. 11:09 am
START_LOCATION =Airport
START_TEXT=I think that the idea to post his pictures everywhere will work, and he won't get away! I hope it's not late to stop this Count De Buya. 
=
TEXT_1  =Could you help me please? We need to post these police flyers.
TEXT_2  =What flyers? We have an emergency here: a plane is about to make a crash landing, and the runway is occupied by a private plane full of drunk rock'n'roll musicians! We need them to take off  as soon as possible!
TEXT_3  =Oh my God! Let me help you with these musicians.
TEXT_4  =Well they finally took off, so the runway is ready for our plane to land. But I still need an assistant of air traffic controller.
TEXT_5  =Do you mean that I should be the one? But I don't have such experience!
TEXT_6  =There is no time for talking, just do what I say, otherwise the plane is going to crash, it's almost out of fuel.
TEXT_7  =Great, the plane has landed smoothly. There's a small fire in the left engine, but we'll put it out in a few minutes. Get all the equipment, and I'll direct all the other planes to the nearest airports.
TEXT_8  =Thank you so much, you are really a good person. Oh yeah, about the flyers - post them anywhere you want.
TEXT_9  =Ok. What an adventure! No one's ever going to believe me.
TEXT_10 =That's it, now he won't be able to escape from the police.
=
[L21_Ñollector]=
DESCRIPTION =Collector's house
=
START_TIME =Day three. 12:29 pm
START_LOCATION =Collector's house
START_TEXT =It's time to visit the collector and get some answers from him: how he hired mafia members and how he stole the stones.
=
TEXT01 =Good afternoon! I'd like to discuss one delicate matter with you.
TEXT02 =Oh, these young people, cutting to the chase right away! Let's have tea first, play solitaire and then talk.
TEXT03 =Tell me how did you gather your collection?
TEXT04 =That's a very difficult job, I'm like a hunter waiting out for the prey to come, I was chasing after every piece for years. Here, take the cards.
TEXT05 =Your collection has very rare and at the same time strange things, like...
TEXT06 =What's wrong with them?
TEXT07 =They're just very strange. Anyway I'm telling you as it is - the police think that you're responsible for the theft of the amulet.
TEXT08 =What are you talking about! I haven't stolen a thing in my life. I'm a gentleman!
TEXT09 =Oh yes, of course. The police have been trying to find one part of your collection for quite a while by now. I figured it out the last time I was here. Look!
TEXT10 =These items were stolen from National Museum of Kuwait in 2004, it was published in newspapers.
TEXT11 =I'm not a thief. I'm a decent person!
TEXT12 =I don't think so. And these antique items were stolen from Collection of Georaphic Society in Stockholm
TEXT13 =You have no idea how difficult it is to find rare antique things. So I had to..mm..
TEXT14 =Steal?
TEXT15 =No. I did copies of very good quality, such good quality that even the experts couldn’t tell the difference! I've never stolen a thing - I'm a gentleman!
TEXT16 =I see. This means you have nothing to do with the theft of the stone.
TEXT17 =What happened?
TEXT18 =Don't worry, something's wrong with the fuses, too bad the butler is not here. I'm afraid you'll have to fix it.
TEXT19 =That's much better.
TEXT20 =Anna, the alarm went off in the museum, come here fast.
TEXT21 =Good bye, I have to go.
=
[L22_Museum]=
DESCRIPTION =Museum
=
START_TIME =Day three.13:43 pm
START_LOCATION =Museum
START_TEXT=The collector is sure to be innocent. That's why his collection is so strange, because these are all copies. And I'm about to see the real thief now.
=
TEXT01 =The alarm went off for a reason, the thief is somewhere around.
TEXT02 =Where is the security? This alarm is driving me crazy. I'll turn it off for now.
TEXT03 =Here I am. Who got the habit of breaking into our museum?
TEXT04 =You can't prove anything. There are no witnesses! I just got lost in your museum.
TEXT05 =Stand still..You have the right to remain silent, but it's better to confess.
TEXT06 =You're saying you're not guilty? We'll look for your fingerprints all over the museum. You can't argue the facts!
TEXT07 =So you are going to play dumb? Your fingerprints are all over the place!
TEXT08 =I don't care - you're just trying to frame me!
TEXT09 =You're saying we're framing you? And what do you have in a bag? Maybe the pieces from the museum's collection? Let's see where you got it from.
TEXT10 =That's good that nothing is missing. What a criminal, and he has a nerve to say he is innocent! The police will be glad, I bet they have a cell ready for you.
TEXT11 =Police? Ok, ok! If I tell you something, will you let me go?
TEXT12 =What are you saying? You know something? Tell us now.
TEXT13 =You know, I shouldn't say anything, but I can give you a hint - look for these things.
TEXT14 =It's not mine, someone got here before me and left here all this.
TEXT15 =It is strange…Such a good outfit and someone forgot it here.
TEXT16 =Well, give it a thought. Who has a good equipment and outfit and not afraid to leave evidence behind?
=
[L23_Psyhologist]=
DESCRIPTION =Psychologist's house
START_TIME =Day three. 15:11 pm
START_LOCATION =Psychologist's house
START_TEXT=Why is this strange thief not afraid to leave evidence behind? Oh, It's time to go to the psychologist again.
=
TEXT_01 =Hello! I'm sorry I'm a little too early today, but I'm afraid I won't be able to make it tonight. And I'm so eager to remember more.
TEXT_02 =That's ok, let's start. During  ourlast session I've noticed that you have a problem with colour perception. Let's look for the objects of different colours.
TEXT_03 =Great! And now let's run a small test, you've probably done it before.
TEXT_04 =You're making progress, that's good. Now relax and try to remember something nice, like Christmas..close your eyes..one..two..three..four..five..
TEXT_05 =Anna, what do you see?
TEXT_06 =It's Christmas and I'm in my room, it's the year I've graduated from college.
TEXT_07 =Let's go back to your past establishing the connection between your memories and tactile senses. Find something scratchy, cold, tasty. 
TEXT_08 =Doctor, I have found all of it, but I didn't remember anything! I only got hungry by looking at this cake…CAKE!
TEXT_09 =Anna, what is it?
TEXT_10 =This cake! It's my special recipe, it's very tasty and I love cooking it!
TEXT_11 =Good, try to remember the kitchen, how you cooked it.
TEXT_12 =I cooked exacly the same cake for tmy graduation, we had such a loud party that neighbours called the police.
TEXT_13 =Anna, you're doing great. Your memory is coming back to you.
TEXT_14 =Police..I remember, the man that was in the car that run over me at the bazaar, looked like your chief of police. Oh my God - it was the sheriff!
TEXT_15 =There you go - your memory is back! I'll count to ten and you'll wake up. One..two..three..Who are you, what are you doing, no! (frightened)
TEXT_16 =What is it? Who's here? What're you doing?!
=
[L24_Cloister]=
DESCRIPTION =Monastery
=
START_TIME =Day three. 16:39
START_LOCATION =Monastery
START_TEXT=I've been kidnapped! Where am I being taken? I can't see anything! How did I get to the monastery?
=
TEXT_01 =We have taken you here. We'll tell you a great secret, which is guarded by our Order. But only a member of the Order can bear the responsibility...
TEXT_02 =Ah..yeah..What are you trying to say?
TEXT_03 =You have to become a member of our Order - we'll start with the ritual of initiation. Let's find the runes.
TEXT_04 =I'm impressed! Your vision is so clear, one can hardly find everything so quickly! Can you draw this rune?
TEXT_05 =Wonderful! Let's continue the ritual..
TEXT_06 =You keep wondering me! Please, make us happy and draw it!
TEXT_07 =And..the last five runes!
TEXT_08 =Yes, I got it, I need to draw it.
TEXT_09 =Exactly!
TEXT_10 =Brothers! A new person is ready to become one of us! If her vision is clear, she'll find all the ritual items without our help! Let's ask spirits to help her!
TEXT_11 =Yay! I've found everything! Am I done with the initiation ritual?
TEXT_12 =Not yet, sister..the most difficult part is ahead of you - read the purifying spell!
TEXT_13 =Brothers! Congratulations to the Order on a big event! New sister has become the member of the Saint Amulet Guards!
TEXT_14 =But I have to tell you some awful news! The man you all know - Sheriff-turned out to be an adherent of the dark clan!
TEXT_15 =Sheriff?! No way, he flew to Stonehedge a long time ago!
TEXT_16 =Oh, spirits! We can't waste anymore time! The ancient sanctuary is over there! We have to find him otherwise he can open gates to hell!
=
=
[L25_Airport]=
DESCRIPTION	=Airport
=
START_TIME =Day three. 17:57 pm
START_LOCATION =Airport
START_TEXT =The thief that stole the stone wasn't afraid of the police because he is the chief of the police himself! He took the first stone from the museum, the second stone he got at the bazzar after he he'd jit me by his car, and the third stone he got from the professor.
=
TEXT_1 =Somebody, help! Let me out! I have claustrophobia!
TEXT_2 =Who is it? What are you doing there?!
TEXT_3 =It's me, George, I'm the air traffic controller! The Sheriff locked me in here after he'd hijacked the plane!! Look for a key, there's got to be a key somewhere around!
TEXT_4 =We need a black key with the red square key holder!
TEXT_5 =Thank you!
TEXT_6 =There is no time to talk, we need to get to Stonehenge now! Is there a plane available?
TEXT_7 =Sheriff took it, there is also a charter to England, but it's not ready yet. It will take a couple of hours to repair it. You'll also need navigation charts, you won't get permission to take off without them.
TEXT_8 =Great, we got all the charts! Let's run to the hangar and get on the plane.
=
[L26_Storehouse]=
DESCRIPTION =Hangar
=
START_TIME =Day three. 19:40
START_LOCATION =Hangar
START_TEXT=I still can't believe that the Sheriff is the adherent of the dark clan, which for centuries tried to put the amulet together in order to open the gates to hell.  The monks have hidden its parts all over the world, and now the professor has found all of them.
=
TEXT_1 =The hangar is closed, it'll take me a thousand years to find a technician. I'll have to open it myself, but first I need to turn off the alarm.
TEXT_2 =Ok, I got in. Now I have to fix these parts of the plane.
TEXT_3 =Great, the plane is ready to take off! I need to get back to the airport and gather things.
=
=
[L27_Airport]=
DESCRIPTION	=Airport
START_TIME =Day three.20:43 pm
START_LOCATION =Airport
START_TEXT =I wish we could make it before midnight..Now we have to get to Stonehenge together with the monks and stop the Sheriff!
=
TEXT_1 =Plane is ready! We only need to gather our things and we can be on the way!
TEXT_2 =Good, just don't forget to get all the other stuff this charter is supposed to have aboard, here is a list.
TEXT_3 =You got all the cargo, now you have to fix and balance it, so it wouldn't roll over any side of the plane during the flight.
TEXT_4 =Finally! Now we can take off, just hope we're not too late to stop the sheriff!
=
=
=
=
[L28_Stonehenge]=
DESCRIPTION	=Stonehenge
=
START_TIME =Day three. 23:55 pm
START_LOCATION =Stonehenge
START_TEXT=We have to stop the sheriff at any cost!
=
TEXT_1 =You are too late, I am more poweful than ever now!
TEXT_2 =In a couple of minutes I'll open these gates and the true lord will come!
TEXT_3 =Anna! He's holding us here - he's too strong. But he doesn't have enough power to hold you. You're the only one who can save the world. Anna, you have to make a special potion.
TEXT_4 =Now make a potion according to one ancient recepie. This potion will help you to go from here to the astral world.
TEXT_5 =Anna, he's getting stronger and stronger - find the totems that give him his power and destroy them.
TEXT_6 =Anna! Drink the potion right now.  You will have to fight in the astral world. Take down his defence.
