
/* === OutdoorLight === */

LayoutParams OutdoorLight GDirectionalLight
{
	float Locator.Rotation.X = 1.007589;
	float Locator.Rotation.Z = -2.254188;
	float ambC.Red = 207.000000;
	float ambC.Green = 160.000000;
	float ambC.Blue = 118.000000;
	float difC.Red = 62.000000;
	float difC.Green = 124.000000;
	float difC.Blue = 179.000000;
	float Attenuate.X = 0.000100;
	float MaxX = 320.000000;
	float MaxY = 320.000000;
	int LimitRight = 1;
	DWORD Name = 1480419485;
	int DirMode = 1;
	float NormVector.X = -0.654722;
	float NormVector.Y = 0.533963;
	float NormVector.Z = 0.534998;
}

