
/* === OutdoorLight === */

LayoutParams OutdoorLight GDirectionalLight
{
	float Locator.Rotation.X = 1.007589;
	float Locator.Rotation.Z = -2.254188;
	float ambC.Red = 94.000000;
	float ambC.Green = 52.000000;
	float ambC.Blue = 125.000000;
	float difC.Green = 54.000000;
	float difC.Blue = 72.000000;
	float Attenuate.X = 0.000100;
	float MaxX = 320.000000;
	float MaxY = 320.000000;
	int LimitRight = 1;
	DWORD Name = 1480419485;
	int DirMode = 1;
	float NormVector.X = -0.654722;
	float NormVector.Y = 0.533963;
	float NormVector.Z = 0.534998;
}



/* === GSpotLight_00E1C958_3FC4F549 === */

LayoutParams GSpotLight_00E1C958_3FC4F549 GSpotLight
{
	float Locator.Position.X = 249.871292;
	float Locator.Position.Y = 165.776443;
	float Locator.Position.Z = 8.695001;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 13.600001;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E1C6C0_3FC4F54A === */

LayoutParams GSpotLight_00E1C6C0_3FC4F54A GSpotLight
{
	float Locator.Position.X = 115.110374;
	float Locator.Position.Y = 297.598389;
	float Locator.Position.Z = 9.232498;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 8.742855;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E1C428_3FC4F54B === */

LayoutParams GSpotLight_00E1C428_3FC4F54B GSpotLight
{
	float Locator.Position.X = 85.624695;
	float Locator.Position.Y = 301.136719;
	float Locator.Position.Z = 11.292504;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 11.685720;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E1C190_3FC4F54C === */

LayoutParams GSpotLight_00E1C190_3FC4F54C GSpotLight
{
	float Locator.Position.X = 84.625839;
	float Locator.Position.Y = 276.987854;
	float Locator.Position.Z = 9.782504;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 9.528578;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E13EB0_3FC4F54D === */

LayoutParams GSpotLight_00E13EB0_3FC4F54D GSpotLight
{
	float Locator.Position.X = 101.016876;
	float Locator.Position.Y = 295.177765;
	float Locator.Position.Z = 10.232499;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 10.171428;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E17ED4_3FC4F54E === */

LayoutParams GSpotLight_00E17ED4_3FC4F54E GSpotLight
{
	float Locator.Position.X = 113.062767;
	float Locator.Position.Y = 274.332336;
	float Locator.Position.Z = 9.072496;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 8.514280;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E13C18_3FC4F54F === */

LayoutParams GSpotLight_00E13C18_3FC4F54F GSpotLight
{
	float Locator.Position.X = 100.036278;
	float Locator.Position.Y = 278.973724;
	float Locator.Position.Z = 8.882497;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 8.242853;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E13980_3FC4F550 === */

LayoutParams GSpotLight_00E13980_3FC4F550 GSpotLight
{
	float Locator.Position.X = 50.447891;
	float Locator.Position.Y = 259.154236;
	float Locator.Position.Z = 8.842500;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 8.185715;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E08914_3FC44F0B === */

LayoutParams GSpotLight_00E08914_3FC44F0B GSpotLight
{
	float Locator.Position.X = 92.828506;
	float Locator.Position.Y = 110.639038;
	float Locator.Position.Z = 3.205003;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 5.757148;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E0867C_3FC44F0C === */

LayoutParams GSpotLight_00E0867C_3FC44F0C GSpotLight
{
	float Locator.Position.X = 105.386299;
	float Locator.Position.Y = 106.736969;
	float Locator.Position.Z = 4.654995;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 7.828564;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E083E4_3FC44F0D === */

LayoutParams GSpotLight_00E083E4_3FC44F0D GSpotLight
{
	float Locator.Position.X = 94.934715;
	float Locator.Position.Y = 120.349426;
	float Locator.Position.Z = 5.314999;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 8.771427;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E0814C_3FC44F0E === */

LayoutParams GSpotLight_00E0814C_3FC44F0E GSpotLight
{
	float Locator.Position.X = 192.426117;
	float Locator.Position.Y = 34.501091;
	float Locator.Position.Z = 7.805002;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 12.328574;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E03F9C_3FC43A22 === */

LayoutParams GSpotLight_00E03F9C_3FC43A22 GSpotLight
{
	float Locator.Position.X = 184.162308;
	float Locator.Position.Y = 178.914444;
	float Locator.Position.Z = 7.855000;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 12.400000;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E0349C_3FC43A23 === */

LayoutParams GSpotLight_00E0349C_3FC43A23 GSpotLight
{
	float Locator.Position.X = 179.873016;
	float Locator.Position.Y = 22.958769;
	float Locator.Position.Z = 5.195000;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 8.600000;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E03204_3FC43A24 === */

LayoutParams GSpotLight_00E03204_3FC43A24 GSpotLight
{
	float Locator.Position.X = 106.595093;
	float Locator.Position.Y = 120.650627;
	float Locator.Position.Z = 8.024998;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 12.642854;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E02F6C_3FC43A25 === */

LayoutParams GSpotLight_00E02F6C_3FC43A25 GSpotLight
{
	float Locator.Position.X = 181.276993;
	float Locator.Position.Y = 33.510189;
	float Locator.Position.Z = 4.994999;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 8.314284;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E02CD4_3FC43A26 === */

LayoutParams GSpotLight_00E02CD4_3FC43A26 GSpotLight
{
	float Locator.Position.X = 175.050217;
	float Locator.Position.Y = 166.399460;
	float Locator.Position.Z = 7.835000;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 12.371428;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E09F54_3FC414E3 === */

LayoutParams GSpotLight_00E09F54_3FC414E3 GSpotLight
{
	float Locator.Position.X = 199.722565;
	float Locator.Position.Y = 43.120361;
	float Locator.Position.Z = 5.845003;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 9.528576;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E081EC_3FC414E4 === */

LayoutParams GSpotLight_00E081EC_3FC414E4 GSpotLight
{
	float Locator.Position.X = 221.145615;
	float Locator.Position.Y = 232.686295;
	float Locator.Position.Z = 5.505001;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 9.042859;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E07F54_3FC414E5 === */

LayoutParams GSpotLight_00E07F54_3FC414E5 GSpotLight
{
	float Locator.Position.X = 232.000000;
	float Locator.Position.Y = 219.000000;
	float Locator.Position.Z = 6.245004;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 10.100006;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E07AAC_3FC414E6 === */

LayoutParams GSpotLight_00E07AAC_3FC414E6 GSpotLight
{
	float Locator.Position.X = 191.000000;
	float Locator.Position.Y = 160.000000;
	float Locator.Position.Z = 6.779999;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 10.864285;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E0AFB8_3FC40D80 === */

LayoutParams GSpotLight_00E0AFB8_3FC40D80 GSpotLight
{
	float Locator.Position.X = 191.967697;
	float Locator.Position.Y = 22.565044;
	float Locator.Position.Z = 5.889995;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 8.699993;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E089E8_3FC40D81 === */

LayoutParams GSpotLight_00E089E8_3FC40D81 GSpotLight
{
	float Locator.Position.X = 58.723064;
	float Locator.Position.Y = 252.860931;
	float Locator.Position.Z = 11.512496;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 11.999994;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E08750_3FC40D82 === */

LayoutParams GSpotLight_00E08750_3FC40D82 GSpotLight
{
	float Locator.Position.X = 178.138779;
	float Locator.Position.Y = 151.627045;
	float Locator.Position.Z = 5.155000;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 8.542858;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E084B8_3FC40D83 === */

LayoutParams GSpotLight_00E084B8_3FC40D83 GSpotLight
{
	float Locator.Position.X = 164.143417;
	float Locator.Position.Y = 166.364334;
	float Locator.Position.Z = 4.965003;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 8.271433;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E08220_3FC40D84 === */

LayoutParams GSpotLight_00E08220_3FC40D84 GSpotLight
{
	float Locator.Position.X = 232.432419;
	float Locator.Position.Y = 234.449554;
	float Locator.Position.Z = 8.105000;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 12.757144;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E045DC_3FC39DD8 === */

LayoutParams GSpotLight_00E045DC_3FC39DD8 GSpotLight
{
	float Locator.Position.X = 164.410583;
	float Locator.Position.Y = 155.159576;
	float Locator.Position.Z = 5.065000;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 8.414286;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E00068_3FC39DD9 === */

LayoutParams GSpotLight_00E00068_3FC39DD9 GSpotLight
{
	float Locator.Position.X = 44.220242;
	float Locator.Position.Y = 243.292450;
	float Locator.Position.Z = 9.092501;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 8.542858;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E00320_3FC39DDA === */

LayoutParams GSpotLight_00E00320_3FC39DDA GSpotLight
{
	float Locator.Position.X = 218.820801;
	float Locator.Position.Y = 221.565109;
	float Locator.Position.Z = 5.514999;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 9.057142;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}



/* === GSpotLight_00E04FB4_3FC39DDB === */

LayoutParams GSpotLight_00E04FB4_3FC39DDB GSpotLight
{
	float Locator.Position.X = 57.957306;
	float Locator.Position.Y = 236.681992;
	float Locator.Position.Z = 8.502499;
	float Locator.Rotation.X = 3.141593;
	float Locator.Rotation.Z = 4.641593;
	float Intensity = 2.000000;
	float difC.Red = 230.000000;
	float difC.Green = 180.000000;
	float difC.Blue = 0.000000;
	float Radius = 7.699998;
	int DirMode = 1;
	float NormVector.X = 0.000000;
	float NormVector.Y = -0.000000;
	float NormVector.Z = -1.000000;
}

