
    MOTOGP Ultimate Racing Technology 3 RELEASE NOTES

    Last updated: 20 June 2005




Tip: lean forward for greater speed and stability on straights. Lean back to 
slow down and perform wheelies.

Tip: powerslide around corners by double-tapping the accelerator. This will 
cause the rear wheel to spin and allow you drift the rear end of the bike.

Tip: while accelerating initiate the back brake locking the back wheel, then 
release the back brake once the slide is initiated.

Tip: applying the rear brake (Z) allows the rider to skid the rear end of 
their bike.

Tip: applying the front brake (X) allows the rider to perform tricks such as 
endos and burnouts.

Note: After plugging in a controller (gamepad, joystick, etc), you must go
into the "Configure Controllers" menu of the launcher, even if you plan to
use the default configuration.




MINIMUM SPECIFICATIONS

    1Ghz Processor
    Win98 / ME / Windows 2000 / XP
    128Mb Ram
    GeForce 3 or above DirectX compatible graphics card
    DirectX Compatible Sound Card
    950Mb Free Hard Drive Space (installed)
    DirectX 9.0c
    4x CD-Rom drive


INSTALLATION

    Before installing the game, please make sure the destination drive has 
    enough free space. If the install program warns you that there is not 
    enough room, you should either remove other programs to free up space, 
    or back up and select one of the partial install options (which will 
    give slower loading times but require less room on your hard drive).

    The install directory name should not be longer than about 200 
    characters. If it is too long, the install will not work correctly.

    The game may not run correctly on computers that have virtual memory 
    disabled. If you have turned this off, you can reactivate it in the 
    Windows Control Panel.


KEYBOARD CONTROLS

    Some PC keyboards cannot recognize certain combinations of 3 or more 
    simultaneously pressed keys. This is an inherent problem unrelated to 
    MotoGP URT 3.


VIDEO CARD DRIVERS

    It is highly recommended to go to your video card manufacturer's website 
    and download updated drivers for your card.


SOUND CARD DRIVERS

    It is highly recommended to go to your sound card manufacturer's website 
    and download updated drivers for your card.


WinXP ISSUES

    Fast-User Switching is not supported by MotoGP URT 3.

    Limited User accounts are not supported by MotoGP URT 3, you must have 
    administrator access to install or uninstall MotoGP URT 3.  If you are 
    playing under a Limited User account, you must use the Run as 
    Administrator option.


ALT+TAB

    Using the ALT+TAB key combination to switch between applications may 
    cause problems. We do not support the use of the ALT+TAB function.


DIRECTX AND COMPATIBILITY

    MotoGP URT 3 requires Microsoft DirectX 9.0c is installed and correctly 
    functioning on your system. If you experience difficulty with DirectX 
    9.0c, contact your sound or video card manufacturers to obtain their 
    latest drivers.




DISPLAY SETTINGS

The Configure Game button in the launcher program lets you tweak MotoGP URT 3 to 
get the most out of your hardware. Here are a few hints on which settings 
are the most important, and what you want to avoid...


    Resolution - choose whatever you like, but it looks better in lower 
    resolutions (eg. 800x600) with all the effects turned on than in high 
    resolution with them disabled.

    Graphics detail - this slider allows you to choose the graphics detail. 
    Generally the lower this is set the smoother the game will run. Change 
    this if you want better performance or better graphics.

    Number of bikes - turning down the number of bikes is a great way to 
    make the game run quickly even with everything else turned on, but then 
    again, winning a race with only 8 bikes just isn't the same as getting 
    out in front of a pack of 20...

    Set your network connection type accurately to improve consistency in 
    network games. The game will then adjust its bandwidth usage to match 
    your connection type.


Advanced Video Mode Settings:

    Warning: changing these settings may stop the game from working 
    correctly. If you encounter problems, click on the 'Reset Defaults' 
    button to go back to the original values.

    Colour depth - makes surprisingly little difference. Obviously the image 
    quality is better in 24 or 32 bit than in 16 bit mode, but you won't 
    lose any features or effects if you set it to use 16 bit colour.

    Z depth - this controls both how many bits of zbuffer precision are 
    available, and also whether the zbuffer will include stencil 
    information. If there is only one number (eg. "32 bit"), this means 
    there is only z data, but if there are two (eg. "32 bit (24.8)"), that 
    means the buffer is split into 24 bits of z and 8 of stencil. MotoGP URT 3 
    will work with any format of zbuffer, but at least 24 bit z is 
    recommended to avoid sorting problems on distant objects, and a stencil 
    buffer is highly recommended because without it we will be unable to 
    display proper shadows or reflections on wet days. The best format is 
    24.8 z and stencil. Failing that 24.4 or 15.1 are ok, but you should 
    only use the simple 16 or 32 bit formats if your card doesn't support 
    stencil buffers at all.
    
    Antialiasing - as well as conventional fullscreen antialiasing, MotoGP URT 3 
    supports a full screen special effects mode that enables motion blur, 
    accurate reflections of the environment during rainy days, and on pixel 
    shader hardware, refractive raindrops on the camera lens. Use of this 
    mode is highly recommended if your card is powerful enough to support 
    it, but you may find it is too slow especially if you are running in a 
    high resolution.


Advanced Graphics Detail Settings:

    Warning: changing these settings may stop the game from working 
    correctly. If you encounter problems, click on the 'Reset Defaults' 
    button to go back to the original values.

    Texture resolution - MotoGP URT 3 automatically scales the texture resolution 
    according to how much memory is available in your card, so you will 
    normally want to leave this slider in the center. Moving it to the right 
    will force it to use a higher resolution than the autodetection would 
    normally select, which may give better results but runs the risk of poor 
    performance.

    Multitexture layers - the landscape can be drawn using anywhere from 1 
    to 4 layers of multitexturing. Turn this up if your card can handle it, 
    or down if you need to make things run faster.

    Texture sharpness - this lets you adjust the point where your card will 
    switch between texture mipmaps. Moving it to the right will make the 
    textures look sharper and higher resolution, but at the cost of some 
    shimmering and flicker. Moving it to the left will give a much smoother, 
    more antialiased look, but without such good texture resolution.




NETWORKING

As mentioned above, setting the connection type is really important if you 
want smooth and consistent network games.


Analog modems:

    If you are playing over a 56k modem, your limited bandwidth will detract 
    from the game's quality, so it's highly recommended that you either 
    reduce the number of bikes in the race (using the Game Settings tab in 
    the Configure Game section of the launcher), or turn off AI bikes 
    altogether in the Edit Game Mode menu of the host machine (press Tab 
    from the lobby to get there) and avoid sessions with more than 8 players.


NATs:

    As MotoGP URT 3 uses a peer-to-peer protocol, it may not function correctly if 
    players are behind NATs (Network Address Translators). However, 
    depending upon the NAT and its configuration, it may work provided the 
    host of the session is not behind a NAT.

    If you experience problems such as not being able to join a session, or 
    dropping out of a session with no apparent cause, or just finding that 
    some players are not racing around the track, you may need to alter your 
    NAT configuration.

    Make sure UDP traffic is allowed.

    If possible: disable any firewall options which would reject packets 
    from unknown remote hosts.

    Ideally: set your PC to be the "DMZ host", or map UDP traffic on port 
    41455 on your PC through a fixed port on the NAT (41455 is good, but 
    other ports should work too).

    Doing this may also allow you to host from behind your NAT, if players 
    connect to the port you mapped on the NAT.




HOW TO PLAY MOTOGP URT 3 IN GAMESPY ARCADE

You can play MotoGP URT 3 online through GameSpy Arcade, which comes conveniently 
bundled with the game. If you haven't done so already, insert your MotoGP URT 3 
CD and install Arcade now. Then, to play MotoGP URT 3 online, just follow these 
simple instructions.


Launch GameSpy Arcade and Go to the MotoGP URT 3 Room:

    Click on the GameSpy Arcade link in your Start Menu. When the software 
    starts, you'll see a list of games and more along the left-hand side. 
    There's plenty to do, but there's time for that later: Click on the 
    MotoGP URT 3 button on the left to enter the MotoGP URT 3 room.


Find or Start a MotoGP URT 3 Server:

    Once you're in the MotoGP URT 3 room you can meet or greet other players, 
    find servers or create your own server. The top half of the application 
    will list all of the available servers, including the number of people 
    playing and your connection speed (measured by something called "ping." 
    The lower your ping, the better.) Don't like any servers? Click on the 
    "Create Room" button to start your own server and wait for people to 
    sign up. Otherwise, double-click on a server of your choice to join in.


Joining and Starting a game:

    Once you double-click on a server or start your own, you'll be in a 
    staging room, in which you can trash talk with your fellow players and 
    prepare for combat. When you're ready to play, click the "Ready" button 
    at the top of the screen. When everyone in the room has signaled their 
    readiness, the host can then launch the game. Arcade will fire up MotoGP 
     URT 3 and the carnage will begin!


Problems?

    If you have problems using Arcade, whether installing the program, 
    registering it, or using it in conjunction with MotoGP URT 3, consult our 
    help pages, located at http://www.gamespyarcade.com/help/ or e-mail us 
    by using the form located at 
    http://www.gamespyarcade.com/support/




CREDITS

Climax Online:

Rik Alexander - Game Director
Darryl Shaw - Producer

Justin Johnson - Lead Programmer
Vincent Penquer'h - Programmer
Ian Sweeny - Programmer
Matthew Hardingham - Programmer
Mike Spencer - Programmer
Iain Cantlay - Programmer
Andy Copland - Programmer

Halli Bjornsson - Lead Artist
Joel Kemp - Assistant Lead Artist
Peter Ford - Artist
Dave Martin - Artist
Thomas Crausaz - Artist
Dave Blewett - Artist
Dean Stolpmann - Artist
Dave Pimm - Artist

Gylan Hunter - Animator
Charles Looker - Animator

Greg Bryant - Lead Designer
Tom Goodchild - Designer
Will Tarratt - Designer

Andy Sime - IT Support
Mandy Kennedy - Office Manager

Rocco Loscalzo - Technical Director
David Nicholson - Studio Head
Karl Jeffery - Executive Producer


Climax Racing:
(Post Production)

Shawn Hargreaves - Programmer
Kim Burrows - Programmer
Damyan Pepper - Programmer
George Foot - Programmer
Gavin Norman - Programmer

Jason Green - Artist
Harvey Parker - Artist
Paul Shewan - Artist
Paul Meston - Artist
Rory Walker - Artist
Ben McGrath - Artist
Vassos Shiarlis - Artist
Chris Hallett - Artist
Peter Butler - Artist
Dan Porter - Artist
Tony Porter - Artist
Robin Scott - Artist
Guy Mills - Artist
Craig Moore - Artist
Justin Bravery - Artist
Lawrence Elwick - Artist

Geoff Cullen - Designer
Serkan Hassan - Designer

Steve Rockett - Audio

Chris Bowles - QA

Rupert Mills - MIS
James Chapman - MIS

Tom Williams - Technical Director
Nick Baynes - Game Director
Tony Beckwith - President


Climax special thanks to:
Jon Gibson
Alys Elwick
Mike Patrick
Alkan Hassan
Matthew Hill
Peter Pimley
Adam Sawkins
Adrian Flack
Ross Childs
Boris Lowinger
Henry Rolls 
Marco Hallett
Ryan Guy 
Jason McFee
Barney
Jez White
Lynn Horton
Mel Ward
Craig Gabell
Greg Michael
Adam Pitt
Keith Clarke
Daniel Tarratt
Phil Scott
Shane Byrne
Andrew Crawley
Sameer Farah
Julian Mower
James Small
Bob Pitman
Ruth Eglington
Donna Wild
David Chambers


THQ Product Development:
Pierre Hintze, Iain Riches - Project Management, Europe
Jack Sorensen - Executive Vice President Worldwide Studios
Philip Holt - Vice President Product Development
Duncan Kershaw - Head of Product Development Europe
Dan Kelly - Senior Vice President of Business Development
Andrew Walker - Director, Business Development, Europe
Florence Kum - Submissions Manager
Simon Deal - Assistant Submissions Coordinator
Kish Hirani - Technical Director


THQ Global Marketing:
Peter Dille - Senior Vice President, Worldwide Marketing
Michael Pattison - Director, Global Brand Management
Pete Murphy - Global Brand Manager
Julien Socquet-Clerc - Assistant Global Brand Manager
Till Enzmann - Senior Project Manager, Art
Anja Untiet, Detlef Tapper, Dirk Offenberg - DTP Operator (ICD)
Jens Spangenberg, Ramona Sackers, Ramona Stell - DTP Operator (ICD)
Susanne Dieck - Director of Localization
Bernd Kurtz - Localization Engineer
Andreas Herbertz - Localization Coordinator
Rocco Scandizzo, Dave Miller - Product Managers, USA
Rob Cassel - Associate PR Manager, USA
Richard Williams - Marketing Director, UK
Jon Rooke - Product Marketing Manager, UK & Export
Elizabeth Blackman - Marketing Executive, UK & Export
Greg Jones, Helen Jones - PR Manager, UK & Export
Huw Beynon - Online Marketing, UK
Gayle Shepherd - Export Sales Manager, UK
Paul Ashcroft - Marketing Director, Germany
Christina Ettelbrück - Head of Product Management, Germany
Claus Schmidt - Product Manager, Germany
Georg Reckenthäler - Head of PR, Germany
Jochen Langenbach - PR Manager, Germany
Mike Kolodzinski - Marketing Director, Asia Pacific
Elizabeth Kotevska - Senior Product Manager, Asia Pacific
Katherine Charles - PR & Promotions Co-ordinator, Asia Pacific
Jeremy Goldstein - Product Manager, France 
Christelle Carteron - PR Manager, France 
Fermin Garcia - Product Manager, Spain
Jorge Nicolas Vazquez - PR Manager, Spain


THQ Thanks:
Brian Farrell
Germaine Gioia
Leslie Brown
Brandy A Carrillo
Jenni Carlson
Debbie Fingerman
Wendy Dormer
Duncan Kershaw
Roger Carpenter
Damian Finn
Phil Wright
Barbara Chapman
Andrew Walker
All MotoGP Teams 


THQ Special Thanks:
To Mike Gamble, Simon Deal and the families of all THQ team members for their understanding and support


THQ QA:
Monica Vallejo - Director, Quality Assurance
Mario Waibel - QA Manager
David Sapienza - Test Supervisor
Ryan Rothenberger, Brent Doshier, Enrique Castro - Test Leads
Jerry Cortes, David Tseng, Lewis Jackson - Testers
Ryan Coquilla, Omar DeLeon, Scott Shimohara - Testers
Chris DiPrima, Daniel Schneider, Paul de Leon - Testers
Shaun Denes, Anthony Ju, Ivan Barnes - Testers
Sam Martin, Tim Flanagan, Matt Rappaport - Testers
Sergio Mimikos, Ali Taher, Sean Griffith - Testers
Willis Kemp, Brandon Mendes, David Gamboa - Testers
Justin Crow, Jonathan Moretti, Zachary Richley - Testers
Selvin Wright, Shin Chau - Testers
Richard Jones, David Wilson - QA Technicians
Charles Batarse, Glen Peters - Mastering Lab Technicians
Anthony Dunnet, Thomas Arnold - Mastering Lab Technicians
Jason Roberts - Database Applications Engineer
Sean Heffron, Scott Frazier, Matt Elzie - Game Evaluation Team


Music:
"Use Da Slicks"
Performed by: Keith Clarke vs Another Day Lost
Written by: Keith Clarke
  
"Radio"
Performed by: Logo
Written by: Ali Marsden, Paul Harvey, Dan Kavanah
  
"Mr Green"
Performed by: The White Noise
Written by: Rob Couch, Sam Edwards, Luke Rendell
 
"Apologies"
Performed by: Baseborn
Written by: Andrew Agnew, Graeme Baldwin,
Neil Dawson, Steve Moldon, Sanna Ronngard
 
"All She Said"
Performed by: Hipshott
Written by: Christian Williams, Thomas George,
Gareth Morrissy, Alexander Bell
 
"Thinker"
Performed by: Catch 2
Written by: Alex Drury & Chris Gaines
 
"Monkey Disco"
Performed by: Metric
Written by: Alex Drury
 
"Metro"
Performed by: Metric
Written by: Alex Drury
 
"Ten Thousand Eyes"
Performed by: Hijera
Written by: Andy Fielder, Luke Taplin,
Matt Hirst, Ryan Gange, James Rogers
 
"Tripitaka's Theme"
Performed by: Sensha and Snare
Written by: Stuart Henshall, and Neil Shervell
 
"Kenetix"
Performed by: Sensha and Snare
Written by: Stuart Henshall, Neil Shervell
 
"Be With You"
Performed by: Sensha and Snare
together with Natalie Jane Richards 
Written by: Stuart Henshall, and Neil Shervell
 
"Deeper and Deeper"
Performed by: Sensha and Snare
Written by: Stuart Henshall, and Neil Shervell
 
"Over Me"
Performed by: And A Thousand Elephants
Written by: Mikey Sumner, Will Fenton, 
Roj Warner, Jody Rosher, Mark Browell, and Mark Phillips
 
"Preach"
Performed by: The Zico Chain
Written by: Chris Clitheroe, Ollie Middleton, Paul Frost
 
"Thought For The Day"
Performed by: The Group Dynamic
Written by: John Watt, Robert Lintott
 
"Geisha Rerun"
Performed by: U-ON
Written by: Yuan Fung

"Dubadebedoom" 
Performed by: Shawn Hargreaves
Written by: Shawn Hargreaves

"Psynn"
Performed by: Shawn Hargreaves
Written by: Shawn Hargreaves


Dorna Sports:
Phaedra Harmis
Jorge Canela
Elisabet Ros
Ana Cortes
Pilar Gandcedo
Valentina Gómez

Campioni:
Andrew Whitney

Babel:
Localisation
Localisation Testing
Testing





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Software to another person provided that person accepts the terms of this 
License Agreement.  If any provision of this Agreement is held to be 
unenforceable for any reason, such provision shall be reformed only to the 
extent necessary to make it enforceable, and such decision shall not affect 
the enforceability of: (i) such provision under other circumstances, or (ii) 
the remaining provisions hereof under all circumstances. THQ's failure to 
enforce at any time any of the provisions of this Agreement shall in no way 
be construed to be a present or future waiver of such provisions, nor in any 
way affect the right of any party to enforce each and every such provision 
thereafter. The express waiver by THQ of any provision, condition or 
requirement of this Agreement shall not constitute a waiver of any future 
obligation to comply with such provision, condition or requirement. 
Notwithstanding anything else in this Agreement, no default, delay or 
failure to perform on the part of THQ shall be considered a breach of this 
Agreement if such default, delay or failure to perform is shown to be due to 
causes beyond the reasonable control of THQ. This Agreement shall be 
governed by the laws of the State of California and the United States 
without regard to its conflicts of laws rules and you consent to the 
exclusive jurisdiction of the state and federal courts in Los Angeles 
County, California. The United Nations Convention on Contracts for the 
International Sale of Goods shall not apply to this Agreement. This 
Agreement represents the complete agreement concerning this License 
Agreement between you and THQ. 

Game and Software © 2005 THQ Inc.  MotoGP™ URT 3 and © 2005 Dorna Sports, 
S.L.  MotoGP and related logos, characters, names, and distinctive 
likenesses thereof are the exclusive property of Dorna Sports, S.L. and/or 
their respective owners.  Used under license.  All Rights Reserved.  
Developed by Climax Studios.  Climax and its logo are trademarks and/or 
registered trademarks of Climax Studios (Brighton) Ltd.  Uses Bink Video 
Technology. Copyright © 1997-2004 by RAD Game Tools, Inc.  This product 
contains software technology licensed from GameSpy Industries, Inc. © 
1999-2003 GameSpy Industries, Inc.  GameSpy and the “Powered by GameSpy” 
design are trademarks of GameSpy Industries, Inc.  All rights reserved.  THQ 
and the THQ logo are trademarks and/or registered trademarks of THQ Inc.  
All Rights Reserved.  All other trademarks, logos and copyrights are 
property of their respective owners.



