<!-- 

id  is a unique ID for every message
	which is the same with the leemaID in the Dictionary


-->


<tutorial>
	<message id="introduction">
		<total>2</total>
		<nextMessageID>gamePlay</nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame</event>
		</triggerEvents>
	</message>
	<message id="tutorialDisabled">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame</event>
		</triggerEvents>
	</message>
	<message id="tutorialNotFollowed">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents></triggerEvents>
	</message>
	
	<message id="gamePlay">
		<total>3</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="2">show|makeMatchesHere|left</event>
			<event id="3">clickIndicatedRow,resumeGame</event>
		</triggerEvents>
	</message>
	<message id="keepFollowingArrow">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents></triggerEvents>
	</message>
	<message id="firstRowCleared">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents></triggerEvents>
	</message>
	<message id="secondRowCleared">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents></triggerEvents>
	</message>
	<message id="level1Complete">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">hideDisable,hide|makeMatchesHere</event>
		</triggerEvents>
	</message>
	
	
	
	<message id="level2Started">
		<total>2</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">show|watchTheTimer|right,pauseGame</event>
			<event id="2">resumeGame,showArrow</event>
		</triggerEvents>
	</message>
	<message id="level2RowCleared">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">hide|watchTheTimer</event>
		</triggerEvents>
	</message> 
	<message id="level2SecondRowCleared">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
		</triggerEvents>
	</message> 
	<message id="level2Complete">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">hideDisable</event>
		</triggerEvents>
	</message>
	
	
	<message id="level3Started">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">resumeGame</event>
		</triggerEvents>
	</message>
	<message id="rowPushedUp">
		<total>2</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame</event>
			<event id="2">showOk</event>
		</triggerEvents>
	</message>
	
	
	<message id="level4Started">
		<total>1</total>
		<nextMessageID>extraTime</nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame</event>
		</triggerEvents>
	</message>
	
	<message id="extraTime">
		<total>3</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="3">resumeGame,showArrow</event>
		</triggerEvents>
	</message>
	<message id="extraTimeTaken">
		<total>2</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">show|powerUpInventory1|left,pauseGame,hideArrow</event>
			<event id="2">resumeGame,waitForAction|powerUpPressed|3</event>
		</triggerEvents>
	</message>
	<message id="extraTimeUsed">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">hide|powerUpInventory,disableArrow</event>
		</triggerEvents>
	</message>
	
	
	<message id="level4Complete">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">hideDisable</event>
		</triggerEvents>
	</message>
	
	
	<message id="level5Started">
		<total>2</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame,show|doNotCrossBorder|left</event>
			<event id="2">showOk</event>
		</triggerEvents>
	</message>
	
	<message id="level5Complete">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">hideTutorial</event>
		</triggerEvents>
	</message>
	
	
	<message id="level6Started">
		<total>1</total>
		<nextMessageID>superHit</nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame,waitForAction|shoot|2|2</event>
		</triggerEvents>
	</message>
	<message id="superHit">
		<total>3</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame</event>
			<event id="3">resumeGame,showArrow,showSuperHitTiles</event>
		</triggerEvents>
	</message>
	
	<message id="superHitUsed">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">hideSuperHitTiles,pauseGame,disableArrow,showOk</event>
		</triggerEvents>
	</message>
	
	
	<message id="level8Started">
		<total>2</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame</event>
			<event id="2">resumeGame,showArrow</event>
		</triggerEvents>
	</message>
	
	
	<message id="swapTiles">
		<total>2</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame,hideArrow</event>
			<event id="2">show|powerUpInventory2|left,hideDisablePanel,waitForAction|powerUpPressed|50,resumeGame</event>
		</triggerEvents>
	</message>
	<message id="swapTilesUsed">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">resumeGame,showPointingArrows|2|1,setClickableTile|2|1,waitForAction|swappingTileSet|2|1</event>
		</triggerEvents>
	</message>
	<message id="swappingTileSet">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">showPointingArrows|1|0,setClickableTile|1|0,waitForAction|tilesSwapped</event>
		</triggerEvents>
	</message>
	<message id="tilesSwapped">
		<total>2</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">resetClickableTile,disableArrow,hide|powerUpInventory,call|pauseGame|200,hidePointingArrows</event>
			<event id="2">showOk</event>
		</triggerEvents>
	</message>
	
	
	
	<message id="tileReachedTheTop">
		<total>2</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">hideTutorial</event>
		</triggerEvents>
	</message>
	
	
	
	<message id="level9Started">
		<total>1</total>
		<nextMessageID>blockTiles</nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame,createPowerUp|1000</event>
		</triggerEvents>
	</message>
	
	<message id="blockTiles">
		<total>2</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame</event>
			<event id="2">showOk</event>
		</triggerEvents>
	</message>
	
	
	
	<message id="level10Started">
		<total>1</total>
		<nextMessageID>wildCard</nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame</event>
		</triggerEvents>
	</message>
	
	
	<message id="wildCard">
		<total>2</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame</event>
			<event id="2">resumeGame,showArrow</event>
		</triggerEvents>
	</message>
	
	
	<message id="wildCardUsed">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame,disableArrow,showOk</event>
		</triggerEvents>
	</message>
	
	<message id="level10Complete">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">hideTutorial</event>
		</triggerEvents>
	</message>
	
	
	
	<message id="level11Started">
		<total>1</total>
		<nextMessageID>extraScore</nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame</event>
		</triggerEvents>
	</message>
	<message id="extraScore">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">showOk</event> 
		</triggerEvents>
	</message>
	<message id="extraScoreTaken">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame,showOk</event>
		</triggerEvents>
	</message>
	<message id="level11Complete">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">hideTutorial</event>
		</triggerEvents>
	</message>
	
	
	<message id="level12Started">
		<total>1</total>
		<nextMessageID>eliminateTiles</nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame</event>
		</triggerEvents>
	</message>
	
	<message id="eliminateTiles">
		<total>2</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame</event>
			<event id="2">showOk</event>
		</triggerEvents>
	</message>
	
	
	<message id="tilesEliminated">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame,showOk</event>
		</triggerEvents>
	</message>
	
	
	
	
	<message id="level14Started">
		<total>1</total>
		<nextMessageID>destroyBlockTile</nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame</event>
		</triggerEvents>
	</message>
	
	<message id="destroyBlockTile">
		<total>4</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame</event>
			<event id="3">show|powerUpInventory4|left</event>
			<event id="4">hide|powerUpInventory,showOk</event>
		</triggerEvents>
	</message>
	
	
	
	<message id="tilesLocked">
		<total>4</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame</event>
			<event id="4">showOk</event>
		</triggerEvents>
	</message>
	
	<message id="tilesUnlocked">
		<total>3</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame</event>
			<event id="3">showOk</event>
		</triggerEvents>
	</message>
	
	<message id="level23Started">
		<total>1</total>
		<nextMessageID>unlockTiles</nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame</event>
		</triggerEvents>
	</message>
	
	<message id="unlockTiles">
		<total>1</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame,showOk</event>
		</triggerEvents>
	</message>
	
	
	<message id="level18Started">
		<total>1</total>
		<nextMessageID>homogenizeTiles</nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame</event>
		</triggerEvents>
	</message>
	
	<message id="homogenizeTiles">
		<total>4</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame</event>
			<event id="4">showOk</event>
		</triggerEvents>
	</message>
	
	
	
	<message id="tileInjection">
		<total>2</total>
		<nextMessageID></nextMessageID>
		<triggerEvents>
			<event id="1">pauseGame</event>
			<event id="2">showOk</event>
		</triggerEvents>
	</message>
	
	
</tutorial>