<?xml version="1.0"?>
<sounds>
	<sound id="tileHit" volume="100" multiple="true" />
	<sound id="swordHit" volume="70" multiple="true" />
	<sound id="jumpKick" volume="60" multiple="true" />
	<sound id="jumpAh1" volume="100" multiple="false" isSpeech="true" />
	<sound id="jumpAh2" volume="100" multiple="false" isSpeech="true" />
	<sound id="lowKickAh" volume="75" multiple="false" isSpeech="true" />
	<sound id="runKickAh" volume="90" multiple="false" isSpeech="true" />
	
	<sound id="rowCleared1" volume="100" multiple="true" />
	<sound id="rowCleared2" volume="100" multiple="true" />
	<sound id="rowCleared3" volume="100" multiple="true" />
	<sound id="rowCleared4" volume="100" multiple="true" />
	<sound id="rowCleared5" volume="100" multiple="true" />
	<sound id="rowCleared6" volume="100" multiple="true" />
	<sound id="rowCleared7" volume="100" multiple="true" />
	
	
	<sound id="powerUp" volume="100" multiple="true" />
	<sound id="blockTileCreated" volume="100" multiple="true" />
	<sound id="powerUpTaken" volume="100" multiple="true" />
	<sound id="rowCleared" volume="100" multiple="true" />
	<sound id="rowPushedUp" volume="100" multiple="true" />
	<sound id="topLineWarning" volume="75" multiple="false" />
	<sound id="createStage" volume="100" multiple="false" />
	
	<sound id="fallingTile" volume="60" multiple="true" />
	<sound id="fallingTileThud" volume="40" multiple="true" />
	<sound id="explosion" volume="100" multiple="true" />
	
	<sound id="tileInjection3" volume="70" multiple="true" />
	<sound id="tileInjection4" volume="70" multiple="true" />
	<sound id="tileInjection5" volume="70" multiple="true" />
	<sound id="tileInjection6" volume="70" multiple="true" />
	<sound id="tileInjection7" volume="70" multiple="true" />
	
	
	<sound id="extraScoreDown" volume="100" multiple="false" />
	<sound id="extraScoreUp" volume="100" multiple="false" />
	<sound id="bonusGame" volume="100" multiple="false" isSpeech="true" />
	
	
	<sound id="mouseClick" volume="100" multiple="true" />
	
	<sound id="tileDisappear" volume="70" multiple="true" />
	
	<!-- POWER-UPS -->
	<sound id="lockTile" volume="100" multiple="true" />
	<sound id="unlockTile" volume="100" multiple="true" />
	<sound id="swapTiles" volume="100" multiple="true" />
	<sound id="powerUpDeactivated" volume="100" multiple="true" />
	<sound id="destroyBlockTile" volume="100" multiple="true" />
	<sound id="explodeTiles" volume="100" multiple="true" />
	<sound id="powerUpUsed" volume="100" multiple="true" />
	
	
	
	<sound id="extraLife" volume="60" multiple="true" />
	<sound id="charged" volume="80" multiple="true" />
	<sound id="tick" volume="100" multiple="true" />
	<sound id="countDown" volume="100" multiple="true" />
	
	<sound id="2InARow" volume="100" multiple="false" isSpeech="true" />
	<sound id="3InARow" volume="100" multiple="false" isSpeech="true" />
	<sound id="4InARow" volume="100" multiple="false" isSpeech="true" />
	<sound id="5InARow" volume="100" multiple="false" isSpeech="true" />
	
	<sound id="amazing" volume="100" multiple="false" isSpeech="true" />
	<sound id="excellent" volume="100" multiple="false" isSpeech="true" />
	<sound id="wow" volume="100" multiple="false" isSpeech="true" />
	<sound id="yay" volume="100" multiple="false" isSpeech="true" />
	<sound id="wellDone" volume="100" multiple="false" isSpeech="true" />
	
	
	<sound id="dropSword" volume="100" multiple="true" />
	<sound id="extraScoreDown" volume="100" multiple="true" />
	<sound id="extraScoreUp" volume="100" multiple="true" />
	
	
	<sound id="shot" volume="100" multiple="false" />
	<sound id="musketLoading" volume="100" multiple="false" />
	<sound id="musketFire" volume="100" multiple="false" />
	<sound id="uncleLaugh" volume="100" multiple="false" />
	
	<sound id="treeHit" volume="40" multiple="false" />
	<sound id="treeScratch" volume="65" multiple="false" />
	<sound id="punch" volume="100" multiple="false" />
	<sound id="doink" volume="100" multiple="false" />
	
	
	<sound id="clockTick" volume="80" multiple="false" />
	<sound id="pageFlip" volume="100" multiple="false" />
	<sound id="rowing" volume="90" multiple="true" />
	<sound id="fire" volume="100" multiple="false" />
	
	
	<sound id="tutorialMessage" volume="100" multiple="true" />
</sounds>