Audio devices: Generic Hardware (default: Generic Hardware)
Player: init engine
Direct3D:
    Version:  Direct3D 9.0c [igxprd32.dll 6.14.10.5361]
    Renderer: Intel(R) HD Graphics Family
    Vendor:   Intel
    VRAM:     1024 MB
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
  D:/乐游网/962Game/seaf
UnityEngine.Debug:Log(Object)
DebugConsole:Log(Object)
SettingsManager:WakeUp()
Intro:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

Documents Folder: Open Sea Fishing
UnityEngine.Debug:Log(Object)
DebugConsole:Log(Object)
SettingsManager:getMyDocumentsDataPath()
SettingsManager:WakeUp()
Intro:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

set resolution: 1024x768
UnityEngine.Debug:Log(Object)
DebugConsole:Log(Object)
SettingsManager:setResolution()
SettingsManager:WakeUp()
Intro:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

Settings Ready
UnityEngine.Debug:Log(Object)
DebugConsole:Log(Object)
SettingsManager:WakeUp()
Intro:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

                              DebugConsole enabled!
UnityEngine.Debug:Log(Object)
DebugConsole:Log(Object)
<>c__CompilerGenerated5:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
DebugManager:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

Documents Folder: Open Sea Fishing
UnityEngine.Debug:Log(Object)
DebugConsole:Log(Object)
SettingsManager:getMyDocumentsDataPath()
<>c__CompilerGenerated34:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PlayerProfiles:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

Profiles Written
UnityEngine.Debug:Log(Object)
DebugConsole:Log(Object)
PlayerProfiles:SaveProfiles()
<>c__CompilerGenerated34:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PlayerProfiles:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

PlayerProfiles Ready
UnityEngine.Debug:Log(Object)
DebugConsole:Log(Object)
<>c__CompilerGenerated34:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PlayerProfiles:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

Localization Ready
UnityEngine.Debug:Log(Object)
DebugConsole:Log(Object)
<>c__CompilerGenerated22:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Localization:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

Documents Folder: Open Sea Fishing
UnityEngine.Debug:Log(Object)
DebugConsole:Log(Object)
SettingsManager:getMyDocumentsDataPath()
<>c__CompilerGenerated17:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
InputInterface:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

Documents Folder: Open Sea Fishing
UnityEngine.Debug:Log(Object)
DebugConsole:Log(Object)
SettingsManager:getMyDocumentsDataPath()
InputInterface:SaveControls()
<>c__CompilerGenerated17:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
InputInterface:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

InputInterface Ready
UnityEngine.Debug:Log(Object)
DebugConsole:Log(Object)
<>c__CompilerGenerated17:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
InputInterface:Awake()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

  MenuScene ready!
UnityEngine.Debug:Log(Object)
DebugConsole:Log(Object)
<>c__CompilerGenerated4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Cutscene:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[SKY] change fade sky
UnityEngine.Debug:Log(Object)
DebugConsole:Log(Object)
Environment:Sky_DoUpdate()
Environment:Initialize(Transform)
<>c__CompilerGenerated4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Cutscene:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[WORLD] started day night cycle
UnityEngine.Debug:Log(Object)
DebugConsole:Log(Object)
<>c__CompilerGenerated6:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Environment:Initialize(Transform)
<>c__CompilerGenerated4:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
Cutscene:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[STATE] Engine ini, mode Normal
UnityEngine.Debug:Log(Object)
DebugConsole:Log(Object)
StateControl:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[STATE] Engine_Ini: Settings and Loc are ready!
UnityEngine.Debug:Log(Object)
DebugConsole:Log(Object)
<>c__CompilerGenerated35:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
StateControl:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[STATE] EngineStartMode: StartNormal
UnityEngine.Debug:Log(Object)
DebugConsole:Log(Object)
<>c__CompilerGenerated35:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
StateControl:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

[STATE] MainMenu_Show
UnityEngine.Debug:Log(Object)
DebugConsole:Log(Object)
GUIInterface:MainMenu_Show()
<>c__CompilerGenerated37:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<>c__CompilerGenerated35:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
StateControl:Start()
 
(Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 1658)

    Cleanup player
