/////////////////////////////////////////////////////////////////////////////
//补充文本区
>>the%s
=>  是%s

>>UNITS REQUIRE MORE UPKEEP (%d/%d/%d/%d)->(%d/%d/%d/%d) = UPKEEP + 1XUNITLEVEL	
=>作战单位需要更多军费 （%d/%d/%d/%d）->（%d/%d/%d/%d）= 军费+1x作战单位等级

>>%d LESS XP ON KILLING UNITS.			
=>杀死单位时，得到的经验值比原先少%d

>>INCREASES RACE/UNIT RELATIONS WITH +%d
=>增加种族/单位关系%d

>>CITY INCOME BONUS: VILLAGE=%d/TOWN=%d/CITY=%d		
=>城市收入额外加成：村庄=%d/城镇=%d/城市=%d

>>LOADING: %s
=>装载游戏进度：%s

>>DAY 1, IT'S YOUR TURN!
=>  第1日，现在是你的回合！

>>%s WEAK
=>%s变得虚弱

>>REPUTATION: %s
=>名声: %s

>>(%d NEW)
=>（%d新事件）

>>FOR 0 GOLD PIECES, THIS ONE OFFERS TO JOIN YOU.
=>无需任何代价，这个单位决定加入你的行列。

>>FOR 0 GOLD PIECES, THEY OFFER TO JOIN YOU.
=>无需任何代价，他们决定加入你的行列。

>>CAVALRY
=>骑兵

>>%s HIGH
=>%s高

>>MORALE: %s
=>士气：%s

>>EXPERIENCE: %d
=>经验值：%d

>>HALBERDIER
=>戟兵

>>YAKA IS MOVING
=>雅卡正在行动

>>THE RUINS OF LAHAR
=>村庄拉哈的废墟

>>THE VILLAGE OF LAHAR LIES IN RUINS.
=>村庄拉哈已经是废墟一片了。

>>LAHAR
=>拉哈

>>%d GOLD PIECES FOUND
=>找到了%d黄金

>>CAMP SITE - DEFENSE WEAK
=>露营地 - 守卫懈怠

>>FOR 130 GOLD PIECES, THEY OFFER TO JOIN YOU.
=>只要你支付130黄金，他们就决定加入你的行列。

>>A SMALL PARTY HAS SET UP CAMP HERE. 
=>一小支部队曾在这里扎营。

>>THEY WILL EITHER JOIN YOU OR FIGHT YOU. 
=>他们要么加入你，要么就与你为敌。

>>%s OKAY
=>%s完成

>>CASTING SPECIALIST II
=>施法专长2级

>>%s - OWNED BY YAKA
=>%s - 隶属于雅卡

>>WATCHTOWER %s
=>了望塔%s 

>>WATCHTOWER CAPTURED FROM YAKA
=>从雅卡手中夺得了了望塔的控制权

>>CINDRA %s
=>新德拉%s

>>PARTY %s
=>部队%s

>>CINDRA
=>新德拉

>>ROUND %d
=>回合%d

>>SHREDDER USES THROW BLADE
=>切割者使用能力 飞刀

>>-SHREDDER MISSES CROSSBOWMAN
=>-切割者没有击中弩手

>>-SHREDDER HITS CROSSBOWMAN FOR %d
=>-切割中击中了弩手，造成%d伤害

>>ALLOWS THE UNIT TO ENGAGE AN ENEMY IN MELEE DURING COMBAT.[:0x0D:
=>在战斗中，使得该单位死盯住一个敌人攻击。[:0x0D:

>>BESTOWS MAGIC DAMAGE UPON THE UNIT'S ATTACKS.[:0x0D:
=>在该单位的攻击中加入魔法的能量。[:0x0D:

>>STRUCTURE (%d HITPOINTS)
=>建筑（%d生命点数）

>>SHREDDER %s
=>切割者%s

>>MERLIN USES BLAZING COMET
=>魔林施展法术 彗星爆发

>>-MERLIN HITS SHREDDER FOR %d
=>-魔林击中了切割者，造成%d伤害

>>BURNING (%d ROUNDS)
=>燃烧（持续%d回合）

>>%s - OWNED BY MERLIN
=>%s - 隶属于魔林

>>HALBERDIER %s
=>戟兵%s

>>HALBERDIER ATTACKS HALBERDIER
=>戟兵攻击戟兵

>>-HALBERDIER HITS HALBERDIER FOR 
=>-戟兵击中了戟兵，造成

>>%d DAMAGE
=>%d伤害

>>HALBERDIER MISSES
=>戟兵没有击中目标

>>HUNTER %s
=>猎手%s

>>REPLENISHES THE TARGET'S HP BY 10. (ONCE PER TURN)
=>补充目标生命点数10点。（每回合一次）

>>ATTEMPTS TO HARM AND PANIC AN UNDEAD ENEMY TARGET.
=>能够伤害并且造成不死亡灵敌人恐慌。

>>KNIGHT ATTACKS HALBERDIER
=>骑士攻击戟兵

>>HUNTER MISSES
=>猎手没有击中目标

>>-KNIGHT HITS HALBERDIER FOR %d
=>-骑士击中了戟兵，造成%d伤害

>>INFANTRY ATTACKS HALBERDIER
=>步兵攻击戟兵

>>-INFANTRY HITS HALBERDIER FOR %d
=>-步兵击中了戟兵，造成%d伤害

>>-HALBERDIER HITS INFANTRY FOR %d
=>-戟兵击中了步兵，造成%d伤害

>>-INFANTRY HITS HALBERDIER FOR 
=>-步兵击中了戟兵

>>-HALBERDIER HITS INFANTRY FOR 
=>戟兵击中了步兵

>>CAVALRY %d
=>骑兵%d

>>%s ATTACKS HUNTER
=>%s攻击猎手

>>CAVALRY ATTACKS HUNTER
=>骑兵攻击猎手

>>CAVALRY MISSES
=>骑兵没有击中目标

>>-HUNTER HITS CAVALRY FOR %d
=>-猎手击中了骑兵，造成%d伤害

>>LAUNCHES A VOLLEY OF MAGICAL ENERGY AT AN ENEMY IN COMBAT.
=>在战斗中对敌人齐射魔法能量。

>>  ATT %d
=>  攻击%d

>>  DAM %d
=>  伤害%d

>>  SHOTS: %d
=>  弹药：%d

>>  TO HIT %d
=>  生命点数%d

>>  HEIGHT %d  DISTANCE -%d
=>  高度%d  距离-%d

>>  OBSTACLE %d
=>  障碍物%d

>>  HEIGHT -%d  DISTANCE -%d
=>  高度-%d  距离-%d

>>MONK USES MAGIC BOLTS
=>僧侣施展法术 魔法之箭

>>-MONK MISSES HALBERDIER
=>-僧侣没有击中戟兵

>>-MONK MISSES INFANTRY
=>-僧侣没有击中步兵

>>  %s PHYSICAL
=>  %s物理伤害

>>  DAMAGE: %s
=>  伤害：%s

>>HUNTER ATTACKS MONK
=>猎手攻击僧侣

>>-HUNTER HITS MONK FOR %d DAMAGE
=>-猎手攻击僧侣，造成%d伤害

>>MONK MISSES
=>僧侣没有击中目标

>>HALBERDIER ATTACKS INFANTRY
=>戟兵攻击步兵

>>HALBERDIER ATTACKS HUNTER
=>戟兵攻击猎手

>>-HALBERDIER HITS HUNTER FOR %d
=>-戟兵击中了猎手，造成%d伤害

>>-HUNTER HITS HALBERDIER FOR %d
=>-猎手击中了戟兵，造成%d伤害

>>CROSSBOWMAN USES FIRE CROSSBOW
=>弩手使用火焰弩能力

>>-CROSSBOWMAN MISSES SHREDDER
=>-弩手没有击中切割者

>>CAVALRY ATTACKS HALBERDIER
=>骑兵攻击戟兵

>>-CAVALRY HITS HALBERDIER FOR %d
=>-骑兵击中戟兵，造成%d伤害

>>-HALBERDIER DIES
=>-戟兵死亡

>>SHOOTS A BOLT AT AN ENEMY IN COMBAT.
=>在战斗中，向敌人射出一支箭矢

>>CANNOT USE ABILITY - UNIT HAS ALREADY MOVED
=>无法使用该能力 - 作战单位已经行动完毕

>>-MONK MISSES SHREDDER
=>-僧侣没有击中切割者

>>MONK USES HEALING
=>僧侣使用能力 治疗

>>-MONK SUCCEEDS
=>-僧侣成功了

>>CAVALRY ATTACKS SHREDDER
=>骑兵攻击切割者

>>SHREDDER MISSES
=>切割者没有击中目标

>>-SHREDDER HITS HALBERDIER FOR %d
=>-切割者击中戟兵，造成%d伤害

>>KNIGHT ATTACKS SHREDDER
=>骑士攻击切割者

>>-KNIGHT HITS SHREDDER FOR %d
=>-骑士击中切割者，造成%d伤害

>>-SHREDDER DIES
=>-切割者死亡

>>%d UNIT(S) LOST
=>%d个单位死去

>>BATTLE WON AGAINST YAKA
=>与雅卡的战争胜利了

>>SAVING: %s
=>保存进度：%s

>>MINE %s
=>矿井%s

>>MINE CAPTURED FROM YAKA
=>从雅卡手中夺得了矿井的控制权

>>INCOME: %d
=>收入：%d

>>LURKER USES VENOMOUS SPIT
=>遁地者使用能力 毒液唾吐

>>-LURKER MISSES CAVALRY
=>-遁地者没有击中骑兵

>>INDEPENDENT LURKER
=>中立部队遁地者

>>-MONK MISSES LURKER
=>-僧侣没有击中遁地者

>>-CROSSBOWMAN MISSES LURKER
=>-弩手没有击中遁地者

>>-MERLIN HITS LURKER FOR %d DAMAGE
=>-魔林击中了遁地者，造成%d伤害

>>INFANTRY ATTACKS LURKER
=>步兵攻击遁地者

>>INFANTRY MISSES
=>步兵没有击中目标

>>LURKER MISSES
=>遁地者没有击中目标

>>-LURKER HITS INFANTRY FOR %d
=>-遁地者击中了步兵，造成%d伤害

>>LURKER ATTACKS INFANTRY
=>遁地者攻击步兵

>>-INFANTRY HITS LURKER FOR %d
=>-遁地者击中了步兵，造成%d伤害

>>THE REFLECTING SURFACE OF THE POOL REVEALS DISTANT LANDS. 
=>反射池塘的水面上映出了遥远地方的情景。

>>INSTANTLY TRANSPORTS PARTIES OVER LONG DISTANCES. 
=>立刻开始长距离部队运输。

>>%s - BUILDER'S HALL
=>%s - 制造者大厅

>>CINDRA FINISHED THE BUILDER'S HALL
=>新德拉完成了制造者大厅的建造

>>WATCHTOWER CAPTURED FROM MERLIN
=>从魔林手中夺得了了望塔的控制权

>>PRODUCE HALBERDIER
=>训练戟兵

>>~PROGRAMMER~
=>~程序员~

>>~ARTISTS~
=>~艺术设计~

>>~VOICES~
=>~音乐设计~

>>~WRITERS~
=>~游戏故事作者~

>>~MANUAL WRITTEN BY THE STRATOS GROUP~
=>~游戏指南手册由STRATOS团队编写~

>>ALL THE PEOPLE AT AOW.HEAVENGAMES.COM FOR THEIR SUPPORT, THE GAMERS FOR GIVING VALUABLE BETA FEEDBACK, JAY WILBUR AND THE OTHER GOOD FOLKS AT EPIC GAMES, THE EX-GATHERING DALLAS STAFF, MARK ASHER, DANIEL COOK. 
=>所有AOW.HEAVENGAMES.COM站点人员的支持，给予有价值反馈的玩家，JAY WILBUR和其他在EPIC GAMES的工作人员，EX-GATHERING的达拉斯人员，以及MARK ASHER和DANIEL COOK。

>>~PRODUCER~
=>~制作人~

>>INDEPENDENT HALBERDIER
=>中立部队戟兵

>>MERLIN ATTACKS HALBERDIER
=>魔林攻击戟兵

>>-MERLIN HITS HALBERDIER FOR %d
=>-魔林击中了戟兵，造成%d伤害

>>HALBERDIER ATTACKS MERLIN
=>戟秉攻击魔林

>>MERLIN MISSES
=>魔林没有击中目标

>>%s POOR
=>%s士气低落

>>-SHREDDER MISSES MERLIN
=>-切割者没有击中魔林

>>-SHREDDER MISSES KNIGHT
=>-切割者没有击中骑士

>>MERLIN ATTACKS HUNTER
=>魔林攻击猎手

>>-MERLIN HITS HUNTER FOR %d DAMAGE
=>-魔林击中力猎手，造成%d伤害

>>-CAVALRY HITS HUNTER FOR %d
=>-骑兵击中了猎手，造成%d伤害

>>-CROSSBOWMAN MISSES KNIGHT
=>-弩手没有击中骑士

>>HALBERDIER ATTACKS MONK
=>戟兵攻击僧侣

>>-HALBERDIER HITS MONK FOR %d
=>-戟兵击中了僧侣，造成%d伤害

>>-MONK HITS HALBERDIER FOR %d
=>-僧侣击中了戟兵，造成%d伤害

>>-MONK HITS SHREDDER FOR %d DAMAGE
=>-僧侣击中了切割者，造成%d伤害

>>-SHREDDER HITS CAVALRY FOR %d 
=>-切割者击中了骑兵，造成%d伤害

>>HALBERDIER %d TURN
=>戟兵%d回合

>>OVERSEES A LARGE AREA OF LAND AND 
=>监视着一大片陆地，并且还

>>PROVIDES PROTECTION TO GARRISONED UNITS. 
=>对驻防其中的单位提供保护

>>ADDS +%d DEF WHEN FACING ANY PHYSICAL RANGED ATTACK, OR THE FIRST ENEMY MELEE STRIKE.
=>对所有物理性质的远距离打击或者第一次敌人的格斗攻击，增加%d的防御能力。

>>-MONK HITS LURKER FOR %d DAMAGE
=>-僧侣击中了遁地者，造成%d伤害

>>-LURKER HITS MONK FOR %d DAMAGE
=>-遁地者击中了僧侣，造成%d伤害

>>-MONK IS POISONED
=>-僧侣中毒了

>>-CROSSBOWMAN HITS LURKER FOR %d
=>-弩手击中了遁地者，造成%d伤害

>>-LURKER MISSES INFANTRY
=>-遁地者没有击中步兵

>>%s - TOWER GUARD
=>%s - 塔楼守卫

>>%s - TEMPLE COMPLEX
=>%s - 合成庙宇

>>%s - PRODUCE HOUSING
=>%s - 房屋建造局

>>REFLECTING POOL CAPTURED FROM 
=>夺得了反射池塘的控制权

>>REFLECTING POOL - OWNED BY YAKA
=>反射池塘 - 隶属于雅卡

>>%s POOL CAPTURED FROM 
=>%s夺得了池塘的控制权

>>REFLECTING POOL %s
=>反射池塘%s

>>%s - PRODUCE MERCHANDISE
=>%s - 商品集散地

>>FOR 125 GOLD PIECES, BELENDOR OFFERS TO JOIN YOU.
=>只要你支付125黄金，比兰德就决定加入你的行列。

>>LEADERSHIP I
=>领导术1级

>>HUMAN WARRIOR
=>人类武士

>>BALLISTA USES SHOOT JAVELIN
=>弩炮投射标枪

>>-BALLISTA HITS MERLIN FOR %d
=>-弩炮击中了魔林，造成%d伤害

>>BALLISTA - OWNED BY YAKA
=>弩炮 - 隶属于雅卡

>>GATE (%d HITPOINTS)
=>城门（%d生命点数）

>>MERLIN ATTACKS WALL
=>魔林攻击城门

>>-MERLIN HITS WALL FOR %d DAMAGE
=>-魔林击中了城门，造成%d伤害

>>WALL (%d HITPOINTS)
=>城墙（%d生命点数）

>>-BALLISTA MISSES MERLIN
=>-弩炮没有击中魔林

>>-WALL IS DESTROYED
=>-城墙被摧毁了

>>MERLIN ATTACKS BALLISTA
=>魔林攻击弩炮

>>-MERLIN HITS BALLISTA FOR %d
=>-魔林击中了弩炮，造成%d伤害

>>-BALLISTA DIES
=>-弩炮被摧毁

>>REFLECTING POOL CAPTURED FROM YAKA
=>从雅卡手中夺得了反射池塘的控制权

>>MINE CAPTURED FROM MERLIN
=>从魔林手中夺得了矿井的控制权

>>%d UNUSED RESEARCH POINTS CONVERTED 
=>%d未使用的研究点数被转化了

>>TO MANA
=>变成了法力

>>CINDRA GROWS TO TOWN SIZE
=>新德拉壮大成了城镇的规模

>>MERLIN USES SWARM
=>魔林施展法术 虫群

>>SWARMED (%d ROUNDS)
=>虫群（%d回合）

>>CANNOT CAST SPELL - UNIT HAS ALREADY MOVED
=>无法施展法术 - 该单位已经行动完毕

>>MERLIN ATTACKS SHREDDER
=>魔林攻击切割者

>>-SHREDDER HITS MERLIN FOR %d
=>-切割者击中了魔林，造成%d伤害

>>SWARMED (%d ROUND)
=>虫群（%d回合）

>>%d MANA CRYSTALS FOUND
=>找到了%d法力水晶

>>%s - WIZARD TOWER II
=>%s - 巫师塔2级

>>%d UNUSED RESEARCH POINTS CONVERTED TO 
=>%d未使用的研究点数被转化了，变为了

>>TRANSPORT VII
=>运输7级

>>VISION I
=>超强视力1级

>>%s - MONASTERY
=>%s - 修道院

>>PRODUCE MONK
=>训练僧侣

>>ASTRBAR %s
=>阿斯特瑞巴%s

>>-BALLISTA HITS SWASHBUCKLER FOR 
=>-弩炮击中了暴汉，造成

>>-SHREDDER MISSES SWASHBUCKLER
=>-切割者没有击中暴汉

>>-SHREDDER HITS SWASHBUCKLER FOR 
=>-切割者击中了暴汉，造成

>>SHOOTS BULLETS AT AN ENEMY IN COMBAT.
=>在战斗中对敌人发射子弹

>>CAVALRY ATTACKS WALL

=>骑兵攻击城墙

>>-CAVALRY HITS WALL FOR %d DAMAGE
=>-骑兵击中了城墙，造成%d伤害

>>KNIGHT ATTACKS WALL
=>骑士攻击城墙

>>-KNIGHT HITS WALL FOR %d DAMAGE
=>-骑士击中了城墙，造成%d伤害

>>-BALLISTA MISSES SWASHBUCKLER
=>-弩炮没有击中暴汉

>>-KNIGHT HITS SHREDDER FOR %d 
=>-骑士击中了遁地者，造成%d伤害

>>HUNTER ATTACKS KNIGHT
=>猎手攻击骑士

>>-KNIGHT HITS HUNTER FOR %d DAMAGE
=>-骑士击中了猎手，造成%d伤害

>>-HUNTER HITS KNIGHT FOR %d DAMAGE
=>-猎手击中了骑士，造成%d伤害

>>-KNIGHT HITS HUNTER FOR %d
=>-骑士击中了猎手，造成%d伤害

>>KNIGHT ATTACKS BALLISTA
=>骑士攻击弩炮

>>-KNIGHT HITS BALLISTA FOR %d
=>-骑士击中了弩炮，造成%d伤害

>>CAVALRY ATTACKS BALLISTA
=>骑兵攻击弩炮

>>-CAVALRY HITS BALLISTA FOR %d 
=>-骑兵击中了弩炮，造成%d伤害

>>ASTRBAR
=>阿斯特瑞巴

>>MARKSMANSHIP I
=>神射手技能1级

>>FIRE CAT USES FIRE BOLTS
=>火焰猫兽人施展法术 火焰之箭

>>-FIRE CAT MISSES MERLIN
=>-火焰猫兽人没有击中魔林

>>FIRE CAT - OWNED BY YAKA
=>火焰猫兽人 - 隶属于雅卡

>>-MERLIN HITS FIRE CAT FOR %d
=>-魔林击中了火焰猫兽人，造成%d伤害

>>BELENDOR ATTACKS FIRE CAT
=>比兰德攻击火焰猫兽人

>>BELENDOR MISSES
=>比兰德没有击中目标

>>CANNOT CAST SPELL - NOT ENOUGH CASTING POINTS
=>无法施展法术 - 施法点数不够

>>-BELENDOR HITS FIRE CAT FOR %d
=>-比兰德击中了火焰猫兽人，造成%d伤害

>>-FIRE CAT DIES
=>-火焰猫兽人死亡

>>-FIRE CAT MISSES BELENDOR
=>-火焰猫兽人没有击中比兰德

>>GIVES THE UNIT +%d ATT ON THEIR FIRST MELEE STRIKE WHEN ATTACKING.
=>给予该单位第1次格斗攻击时，攻击能力增加%d

>>PROWLER - OWNED BY YAKA
=>徘徊者 - 隶属于雅卡

>>-CROSSBOWMAN HITS PROWLER FOR %d
=>-弩手击中了徘徊者，造成%d伤害

>>CANNOT CAST SPELL - BATTLE IS OUTSIDE YOUR DOMAIN
=>无法施展法术 - 战争发生地点在你的领地之外

>>-MONK HITS PROWLER FOR %d DAMAGE
=>-僧侣击中了徘徊者，造成%d伤害

>>-MONK MISSES PROWLER
=>-僧侣没有击中徘徊者

>>KNIGHT ATTACKS PROWLER
=>骑士攻击徘徊者

>>-KNIGHT HITS PROWLER FOR %d
=>-骑士击中了徘徊者，造成%d伤害

>>-PROWLER DIES
=>-徘徊者死亡

>>PROWLER ATTACKS KNIGHT
=>徘徊者攻击骑士

>>PROWLER MISSES
=>徘徊者没有击中目标

>>BATTLE LOST TO MERLIN
=>与魔林的战斗失败了

>>%s - BARRACKS
=>%s - 军营

>>FIRE NODE %s
=>火焰能量点%s

>>THE CITY OF CINDRA WATCHES OVER THE SOUTHERN DESERT.
=>通过新德拉城，可以监视南方的沙漠。

>>ASTRBAR FINISHED THE BARRACKS
=>阿斯特瑞巴完成了军营的建造

>>MONK %d TURN
=>僧侣%d回合

>>WIZARD TOWER III %d TURNS
=>巫师塔3级%d回合

>>%s - SANCTUARY
=>%s - 避难所

>>LAHEVA %s
=>拉海法%s

>>%s - MONK
=>%s - 僧侣

>>%s - WIZARD TOWER III
=>%s - 巫师塔3级

>>CINDRA FINISHED THE WIZARD TOWER III
=>新德拉完成了巫师塔3级的建造

>>%s - WAR HALL
=>%s - 战争大厅

>>LEADERSHIP II
=>领导术2级


>>CINDRA FINISHED THE WAR HALL
=>新德拉完成了战争大厅的建造

>>PRODUCE CAVALRY
=>训练骑兵

>>PARTY LEAVES THE DOMAIN OF YAKA
=>部队离开了雅卡的领地

>>PARTY ENTERS THE DOMAIN OF YAKA
=>部队进入了雅卡的领地

>>THE RUINS OF HARONGA
=>哈龙加的废墟

>>SPELL CASTING II (%d)
=>施法2级（%d）

>>TIGRAN PRIEST
=>猫兽人牧师

>>CAT MASTER USES ARCHERY
=>猫兽人大师使用能力 箭术

>>-CAT MASTER MISSES BELENDOR
=>-猫兽人大师没有击中比兰德

>>-CAT MASTER MISSES MERLIN
=>-猫兽人大师没有击中魔林

>>-BALLISTA HITS CROSSBOWMAN FOR %d
=>-弩炮击中了弩手，造成%d伤害

>>-CAT MASTER MISSES CROSSBOWMAN
=>-猫兽人大师没有击中弩手

>>-CAT MASTER HITS CROSSBOWMAN FOR 
=>-猫兽人大师击中了弩手

>>-BALLISTA HITS MONK FOR %d DAMAGE
=>-弩炮击中了僧侣，造成%d伤害

>>CAT MASTER %s
=>猫兽人大师%s

>>JAFSAR %s
=>加弗萨%s

>>-CROSSBOWMAN HITS SHREDDER FOR %d
=>-弩手击中了遁地者，造成%d伤害


>>INFANTRY ATTACKS JAFSAR
=>步兵攻击加弗萨

>>-INFANTRY HITS JAFSAR FOR %d
=>-步兵击中了加弗萨，造成%d伤害

>>-JAFSAR HITS INFANTRY FOR %d
=>-加弗萨击中了步兵，造成%d伤害

>>BELENDOR ATTACKS JAFSAR
=>比兰德攻击加弗萨

>>-BELENDOR HITS JAFSAR FOR %d
=>-比兰德击中了加弗萨，造成%d伤害

>>-JAFSAR HITS BELENDOR FOR %d
=>-加弗萨击中了比兰德，造成%d伤害

>>KNIGHT ATTACKS JAFSAR
=>骑士攻击加弗萨

>>KNIGHT MISSES
=>骑士没有击中目标

>>-KNIGHT HITS JAFSAR FOR %d DAMAGE
=>-骑士击中了加弗萨，造成%d伤害

>>-JAFSAR DIES
=>-加弗萨死亡

>>-MONK MISSES FIRE CAT
=>-僧侣没有击中火焰猫兽人

>>-MONK HITS FIRE CAT FOR %d DAMAGE
=>-僧侣击中了火焰猫兽人，造成%d伤害

>>-HUNTER DIES
=>-猎手死亡

>>-CAT MASTER HITS KNIGHT FOR %d
=>-猫兽人大师击中了骑士，造成%d伤害

>>-CAT MASTER MISSES KNIGHT
=>-猫兽人大师没有击中骑士

>>-CAT MASTER HITS BELENDOR FOR %d
=>-猫兽人大师击中了比兰德，造成%d伤害

>>-BALLISTA MISSES BELENDOR
=>-弩炮没有击中比兰德

>>INFANTRY ATTACKS FIRE CAT
=>步兵攻击火焰猫兽人

>>-INFANTRY HITS FIRE CAT FOR %d
=>-步兵击中了火焰猫兽人，造成%d伤害

>>KNIGHT ATTACKS CAT MASTER
=>骑士攻击猫兽人大师

>>-KNIGHT HITS CAT MASTER FOR %d
=>-骑士击中了猫兽人大师，造成%d伤害

>>+ 1 ATT AT LEVEL 1 AND 3, + 1 DEF AT LEVEL 2 AND 4.
=>在等级1、3时，攻击+1；在等级2、4时，防御+1。

>>-MERLIN MISSES SHREDDER
=>-魔林没有击中切割者

>>-CAT MASTER MISSES INFANTRY
=>-猫兽人大师没有击中步兵

>>-FIRE CAT MISSES MONK
=>-火焰猫兽人没有击中僧侣

>>-CROSSBOWMAN MISSES CAT MASTER
=>-弩手没有击中猫兽人大师

>>BELENDOR ATTACKS BALLISTA
=>比兰德攻击弩炮

>>-BELENDOR HITS BALLISTA FOR %d
=>-比兰德击中了弩炮，造成%d伤害

>>MERLIN ATTACKS FIRE CAT
=>魔林攻击火焰猫兽人

>>-BALLISTA HITS BELENDOR FOR %d
=>-弩炮击中了比兰德，造成%d伤害

>>-CAT MASTER MISSES MONK
=>-猫兽人大师没有击中僧侣

>>-SHREDDER MISSES BELENDOR
=>-切割者没有击中比兰德

>>BURNING (%d ROUND)
=>燃烧（%d回合）

>>BELENDOR ATTACKS SHREDDER
=>比兰德攻击切割者

>>-BELENDOR HITS SHREDDER FOR %d
=>-比兰德击中了切割者，造成%d伤害

>>MONK ATTACKS FIRE CAT
=>僧侣攻击火焰猫兽人

>>-CAT MASTER DIES
=>-猫兽人大师死亡

>>-MONK MISSES CAT MASTER
=>-僧侣没有击中猫兽人大师

>>-MONK HITS CAT MASTER FOR %d
=>-僧侣击中了猫兽人大师，造成%d伤害

>>-CROSSBOWMAN HITS CAT MASTER FOR 
=>-弩手击中了猫兽人大师

>>-BALLISTA HITS KNIGHT FOR %d
=>-弩炮击中了骑士，造成%d伤害

>>-CAT MASTER HITS MONK FOR %d
=>-猫兽人大师击中了僧侣，造成%d伤害

>>BATTLE LOST TO YAKA
=>对雅卡的战争失败了

>>SAVE GAME TO %s
=>保存游戏进度为%s

>>-SHREDDER HITS KNIGHT FOR %d
=>-切割者击中了骑士，造成%d伤害

>>-CAVALRY HITS HALBERDIER FOR %d 
=>-骑兵击中了戟兵，造成%d伤害

>>-CROSSBOWMAN HITS HUNTER FOR %d
=>-弩手击中了猎手，造成%d伤害

>>MONK ATTACKS HUNTER
=>僧侣攻击猎手



>>-MONK HITS HUNTER FOR %d DAMAGE
=>-僧侣击中了猎手，造成%d伤害

>>-SHREDDER MISSES HALBERDIER
=>切割者没有击中戟兵

>>PRODUCE HOUSING %d TURN
=>房屋建设局%d回合

>>%s - OWNED BY INDEPENDENTS
=>%s - 隶属于中立部队

>>PRODUCE MERCHANDISE %d TURN
=>商品集散地%d回合

>>MINE CAPTURED
=>夺得了矿井的控制权

>>CINDRA FINISHED THE PRODUCE HOUSING[:0x0D:]
=>新德拉完成了房屋建设局的建造[：0x0D]

>>-FIRE CAT MISSES KNIGHT
=>-火焰猫兽人没有击中骑士

>>CAVALRY ATTACKS FIRE CAT
=>骑兵攻击火焰猫兽人

>>KNIGHT ATTACKS FIRE CAT
=>骑士攻击火焰猫兽人

>>-KNIGHT HITS FIRE CAT FOR %d
=>-骑士击中了火焰猫兽人，造成%d伤害

>>KNIGHT ATTACKS LURKER
=>骑士攻击遁地者

>>-KNIGHT HITS LURKER FOR %d
=>-骑士击中了遁地者，造成%d伤害

>>-LURKER DIES
=>-遁地者死亡

>>LIFE NODE %s
=>生命能量点%s

>>-MERLIN HITS PROWLER FOR %d
=>-魔林击中了徘徊者，造成%d伤害

>>CAVALRY ATTACKS PROWLER
=>骑兵攻击徘徊者


>>-PROWLER HITS CAVALRY FOR %d
=>-徘徊者击中了骑兵，造成%d伤害

>>CANNOT CAST SPELL - NOT ENOUGH MANA.
=>无法施展法术 - 法力不够

>>THE UNIT IS IMMUNE TO ALL FORMS OF ENEMY CONTROL.
=>该单位对所有形式的控制术都免疫

>>THE UNIT RIDES A STEED.
=>该单位骑着战马。

>>-PROWLER HITS KNIGHT FOR %d
=>-徘徊者击中了骑士，造成%d伤害

>>HELL HOUND %s
=>地狱犬%s

>>KNIGHT ATTACKS HELL HOUND
=>骑士攻击地狱犬

>>-KNIGHT HITS HELL HOUND FOR %d
=>-骑士击中了地狱犬，造成%d伤害

>>HELL HOUND MISSES
=>地狱全没有击中目标

>>CAVALRY ATTACKS CAT MASTER
=>骑兵攻击猫兽人大师

>>-CAT MASTER HITS CAVALRY FOR %d 
=>-猫兽人大师击中了骑兵，造成%d伤害

>>-CAT MASTER MISSES CAVALRY
=>-猫兽人大师没有击中骑兵

>>-CAT MASTER HITS CAVALRY FOR %d
=>-猫兽人大师击中了骑兵，造成%d伤害

>>-SHREDDER MISSES CAVALRY
=>-切割者没有击中骑兵

>>MERLIN ATTACKS CAT MASTER
=>魔林攻击猫兽人大师

>>CAT MASTER MISSES
=>猫兽人大师没有击中目标

>>-MERLIN HITS CAT MASTER FOR %d
=>-魔林击中了猫兽人大师，造成%d伤害

>>ASTRBAR - PRODUCE MERCHANDISE
=>阿斯特瑞巴 - 商品集散地

>>ASTRBAR FINISHED THE PRODUCE MERCHANDISE
=>阿斯特瑞巴完成了商品集散地的建造

>>LIFE NODE CAPTURED
=>夺得了生命能量点的控制权

>>LIFE NODE
=>生命能量点

>>POWER: %d
=>能量：%d

>>MIGRATE TO HUMANS %d TURNS
=>迁徙到人类居住地%d回合

>>ALLOWS THE UNIT TO TRAVEL ACROSS NORMAL TERRAIN.
=>允许该单位在普通地形上行走

>>VISION II
=>超强视力2级

>>ALLOWS THE UNIT TO SEE FURTHER. +2 HEXES PER LEVEL.
=>允许该单位能看得更远，每升1级增加2个地图区块的范围。

>>CINDRA FINISHED THE BARRACKS
=>新德拉完成了军营的建造

>>BELENDOR EMERGED AT CINDRA AND OFFERS TO JOIN YOU 
=>比兰德来到新德拉，要求加入你的行列

>>CINDRA FINISHED THE WIZARD TOWER III %d TURNS EARLIER!
=>新德拉完成了巫师塔2级的建造，比预定时间早了%d回合！

>>%s - MIGRATE TO HUMANS
=>%s - 迁徙到人类居住地

>>ASTRBAR FINISHED THE MIGRATE TO HUMANS
=>阿斯特瑞巴完成了迁徙到人类居住地的使命

>>ASTRBAR GROWS TO TOWN SIZE
=>阿斯特瑞巴扩大成了城镇的规模

>>FIRE NODE
=>火焰能量点

>>SHRINE OF NATURE %d TURNS
=>秩序神殿%d回合

>>FIRE NODE CAPTURED
=>夺得了火焰能量点的控制权

>>INDEPENDENT HELL HOUND
=>中立部队地狱犬

>>-MERLIN HITS HELL HOUND FOR %d
=>-魔林击中了地狱犬，造成%d伤害

>>-HELL HOUND HITS KNIGHT FOR %d
=>-地狱犬击中了骑士，造成%d伤害

>>BELENDOR ATTACKS HELL HOUND
=>比兰德攻击地狱犬

>>-BELENDOR HITS HELL HOUND FOR %d
=>-比兰德击中了地狱犬，造成%d伤害

>>-HELL HOUND DIES
=>-地狱犬死亡

>>SWASHBUCKLER USES FIRE PISTOL
=>暴汉使用能力 火枪

>>-SWASHBUCKLER MISSES HELL HOUND
=>-暴汉没有击中地狱犬

>>HELL HOUND ATTACKS BELENDOR
=>地狱犬攻击比兰德

>>-BELENDOR HITS HELL HOUND FOR 
=>-比兰德击中了地狱犬

>>-BELENDOR HITS HELL HOUND FOR %d 
=>-比兰德击中了地狱犬，造成%d伤害


>>-HELL HOUND HITS BELENDOR FOR %d
=>-地狱犬击中了比兰德，造成%d伤害

>>-HELL HOUND HITS BELENDOR FOR 
=>-地狱犬击中了比兰德

>>%s - SHRINE OF NATURE
=>%s - 自然神殿

>>CINDRA FINISHED THE SHRINE OF NATURE 2 TURNS EARLIER!
=>新德拉完成了自然神殿的建造，比预定时间早了2回合！

>>%s - WOODEN WALL
=>%s - 木墙

>>CINDRA FINISHED THE WOODEN WALL
=>新德拉完成了木墙的建造

>>WIZARDS TOWER %d TURNS
=>巫师塔%d回合

>>REDUCES ALL PHYSICAL DAMAGE THE UNIT TAKES BY 50%.
=>减少该单位所要承受的伤害50%。

>>SPELL CASTING I (%d)
=>施法1级（%d）

>>JAFSAR MISSES
=>加弗萨没有击中目标

>>HALBERDIER ATTACKS JAFSAR
=>戟兵攻击加弗萨

>>-JAFSAR HITS HALBERDIER FOR %d 
=>-加弗萨击中了戟兵，造成%d伤害

>>-HALBERDIER HITS JAFSAR FOR %d
=>-戟兵击中了加弗萨，造成%d伤害

>>-CROSSBOWMAN HITS JAFSAR FOR %d
=>-弩手击中了加弗萨，造成%d伤害

>>-MONK MISSES JAFSAR
=>-僧侣没有击中加弗萨


>>-MONK HITS JAFSAR FOR %d DAMAGE
=>-僧侣击中了加弗萨，造成%d伤害

>>-CROSSBOWMAN MISSES JAFSAR
=>-弩手没有击中加弗萨

>>THE UNIT HAS BEEN SUMMONED MAGICALLY.
=>该单位经由魔法被召唤而来。

>>%d - CHAMPIONS GUILD
=>%d - 斗士工会

>>CINDRA FINISHED THE CHAMPIONS GUILD %d TURNS EARLIER!
=>新德拉完成了斗士工会的建造，比预定时间早了%d回合！

>>HALL OF ENCHANTMENT %d TURNS
=>附魔大厅%d回合

>>NAME/SIZE
=>名称/大小

>>DAY %d COMPLETED AN AVERAGE SPIRIT 
=>  第%d日完成了

>>OF NATURE QUEST
=>自然圣灵交予的普通难度的任务

>>YAKA THE IRRESPONSIBLE
=>雅卡不可靠

>>TURNS THE TERRAIN TO SNOW AS THE UNIT MOVES OVER IT.
=>当单位在其上行走，会将走过的地方变为雪地。

>>SHRINE OF MAGIC %d TURNS
=>魔法神殿%d回合

>>WIZARDS TOWER %d TURN
=>巫师塔%d回合

>>CATAPULT %d
=>投石车%d

>>MERLIN USES FURY
=>魔林施展法术 狂怒

>>-MERLIN ENCHANTS KNIGHT
=>-魔林将魔力附于骑士身上

>>KNIGHT ATTACKS HUNTER
=>骑士攻击猎手

>>-HUNTER HITS KNIGHT FOR %d 
=>-猎手击中了骑士，造成%d伤害

>>HALBERDIER ATTACKS KNIGHT
=>戟兵攻击骑士

>>MERLIN USES SKIN OF OIL
=>魔林施展法术 油皮

>>-MERLIN HITS SHREDDER
=>-魔林击中了切割者

>>%s POWERFUL
=>%s 强大的

>>GIVES THE UNIT +2 DAM, +2 RES, -2 DEF, AND WILLPOWER.
=>给予该单位伤害+2，抵抗力+2，防御-2以及意志力。

>>BELENDOR ATTACKS LURKER
=>比兰德攻击遁地者

>>-BELENDOR HITS LURKER FOR %d
=>-比兰德击中了遁地者，造成%d伤害

>>-KNIGHT HITS LURKER FOR %d DAMAGE
=>-骑士击中了遁地者，造成%d伤害

>>FURY REMOVED (OUT OF MANA)
=>狂怒状态消除（法力不够）


>>THE FIRE NODE LIES IN RUINS.
=>火焰能量点已经变为了一片废墟。

>>INDEPENDENT FIRE ELEMENTAL
=>中立部队火焰元素

>>-MERLIN HITS FIRE ELEMENTAL FOR 
=>-魔林击中了火焰元素

>>SWASHBUCKLER ATTACKS FIRE 
=>暴汉攻击火焰

>>ELEMENTAL
=>元素

>>SWASHBUCKLER MISSES
=>暴汉没有击中目标


>>-FIRE ELEMENTAL HITS 
=>-火焰元素击中

>>KNIGHT ATTACKS FIRE ELEMENTAL
=>骑士攻击火焰元素

>>-KNIGHT HITS FIRE ELEMENTAL FOR 
=>-骑士击中了火焰元素

>>-FIRE ELEMENTAL HITS KNIGHT FOR 
=>-火焰元素击中了骑士

>>-KNIGHT HITS FIRE ELEMENTAL 
=>-骑士击中了火焰元素

>>-FIRE ELEMENTAL HITS KNIGHT 
=>-火焰元素击中了骑士

>>BELENDOR ATTACKS FIRE ELEMENTAL
=>比兰德攻击火焰元素

>>-BELENDOR HITS FIRE ELEMENTAL 
=>-比兰德击中了火焰元素

>>UNICORN ATTACKS FIRE ELEMENTAL
=>独角兽攻击火焰元素

>>-UNICORN HITS FIRE ELEMENTAL FOR 
=>-独角兽击中了火焰元素

>>-FIRE ELEMENTAL DIES
=>-火焰元素死亡

>>-HUNTER HITS KNIGHT FOR %d
=>-猎手击中了骑士，造成%d伤害

>>-MERLIN HITS HUNTER
=>-魔林击中了猎手

>>-CROSSBOWMAN HITS HELL HOUND FOR 
=>-弩手击中了地狱犬

>>-SWASHBUCKLER HITS HELL HOUND 
=>-暴汉击中了地狱犬

>>SWASHBUCKLER ATTACKS HELL HOUND
=>暴汉攻击地狱犬



>>-HELL HOUND HITS SWASHBUCKLER 
=>-地狱犬击中了暴汉

>>SWASHBUCKLER ATTACKS HELL 
=>暴汉攻击地狱

>>HOUND
=>犬

>>-CAT MASTER HITS SWASHBUCKLER 
=>-猫兽人大师攻击暴汉

>>-CAT MASTER MISSES SWASHBUCKLER
=>-猫兽人大师没有击中暴汉

>>SWASHBUCKLER ATTACKS CAT MASTER
=>暴汉攻击猫兽人大师


>>-FIRE ELEMENTAL HITS BELENDOR 
=>-火焰元素击中了比兰德

>>BELENDOR ATTACKS FIRE 
=>比兰德攻击火焰元素

>>-CAT MASTER HITS KNIGHT FOR %d 
=>-猫兽人大师击中了骑士，造成%d伤害

>>BELENDOR ATTACKS WALL
=>比兰德攻击城墙

>>-BELENDOR HITS WALL FOR %d DAMAGE
=>-比兰德击中了城墙，造成%d伤害


>>CINDRA FINISHED THE WIZARD TOWER II
=>新德拉完成了巫师塔2级的建造

>>HUNTER ATTACKS CAVALRY
=>猎手攻击骑兵

>>-CAVALRY HITS CAT MASTER FOR %d
=>-骑兵击中了猫兽人大师，造成%d伤害

>>-SWASHBUCKLER HITS CAT MASTER 
=>-暴汉击中了猫兽人大师

>>HELL HOUND ATTACKS CROSSBOWMAN
=>地狱犬攻击弩手

>>-HELL HOUND HITS CROSSBOWMAN FOR 
=>-地狱犬击中了弩手

>>HELL HOUND ATTACKS SWASHBUCKLER
=>地狱犬攻击暴汉

>>HELL HOUND ATTACKS 
=>地狱犬攻击

>>ATTEMPTS TO LURE THE TARGET INTO ATTACKING THE UNIT.
=>能够引诱目标攻击单位。

>>-SWASHBUCKLER DIES
=>-暴汉死亡

>>FIRE ELEMENTAL MISSES
=>火焰元素没有击中目标

>>-LURKER MISSES MERLIN
=>-遁地者没有击中魔林

>>-KNIGHT HITS LURKER FOR %d 
=>-骑士击中了遁地者，造成%d伤害

>>CINDRA GROWS TO VILLAGE SIZE
=>新德拉已经扩大成了城镇的规模

>>-SWASHBUCKLER MISSES CAT MASTER
=>-暴汉没有击中猫兽人大师

>>LURKER ATTACKS BELENDOR
=>遁地者攻击比兰德

>>-LURKER HITS BELENDOR FOR %d
=>-遁地者击中了比兰德，造成%d伤害

>>STONE RING - CAVE CRAWLING TUNNELING 
=>石之戒 - 洞穴爬行术术术术，挖掘地道

>>ALLOWS THE UNIT TO TRAVEL UNDERGROUND WITHOUT PENALTY.
=>允许该单位在地下行走时不受地形惩罚。

>>SWORD OF LIGHT - ATTACK: +2 HOLY STRIKE 
=>光明之剑 - 攻击+2，神圣魔法打击


>>BESTOWS HOLY DAMAGE UPON THE UNIT'S ATTACKS.
=>在该单位的攻击中加入神圣魔法的力量。

>>MERLIN ATTACKS FIRE ELEMENTAL
=>魔林攻击火焰元素

>>-FIRE ELEMENTAL HITS MERLIN FOR 
=>-火焰元素击中了魔林

>>TELEPORTS THE UNIT TO A NEW LOCATION, ONCE PER COMBAT.
=>将该单位传送到战场上的一个新位置，每次战斗只能使用一次。

>>UNICORN USES PHASE
=>独角兽使用能力 阶段

>>CINDRA FINISHED THE TEMPLE COMPLEX
=>新德拉完成了合成庙宇的建造

>>SHRINE OF ORDER %d TURNS
=>秩序神殿%d回合

>>KAHIRI %s
=>加希理%s

>>FOR %d GOLD PIECES, THEY OFFER TO JOIN YOU.
=>只要你支付%d黄金，他们就决定加入你的行列。

>>SHRINE OF ORDER %d TURN
=>秩序神殿%d回合

>>%s - SHRINE OF ORDER
=>%s - 秩序神殿

>>CINDRA FINISHED THE SHRINE OF ORDER
=>新德拉完成了秩序神殿的建造

>>LAHEVA - %s
=>拉赫法 - %s

>>MYSTIC USES MAGIC BOLTS
=>神秘者施展法术 魔法之箭

>>-MYSTIC HITS BELENDOR FOR %d
=>-神秘者击中了比兰德，造成%d伤害


>>-MYSTIC MISSES BELENDOR
=>-神秘者没有击中比兰德

>>INDEPENDENT HUNTER
=>中立部队猎手

>>INDEPENDENT PROWLER
=>中立部队徘徊者

>>-HUNTER HITS MERLIN FOR %d DAMAGE
=>-猎手击中了魔林，造成%d伤害

>>-SWASHBUCKLER HITS HUNTER FOR %d
=>-暴汉击中了猎手，造成%d伤害

>>INDEPENDENT MYSTIC
=>中立部队神秘者

>>BELENDOR ATTACKS HUNTER
=>比兰德攻击猎手

>>-HUNTER HITS BELENDOR FOR %d
=>-猎手击中了比兰德，造成%d伤害

>>UNICORN ATTACKS MYSTIC
=>独角兽攻击神秘者

>>UNICORN MISSES
=>独角兽没有击中目标

>>-MYSTIC HITS UNICORN FOR %d
=>-神秘者击中了独角兽，造成%d伤害

>>-MYSTIC HITS BELENDOR FOR %d 
=>-神秘者击中了比兰德，造成%d伤害

>>PROWLER ATTACKS MERLIN
=>徘徊者攻击魔林

>>-PROWLER HITS MERLIN FOR %d
=>-徘徊者击中了魔法，造成%d伤害

>>HUNTER ATTACKS MERLIN
=>猎手攻击魔林

>>-UNICORN HITS MYSTIC FOR %d
=>-独角兽击中了神秘者，造成%d伤害

>>-SWASHBUCKLER HITS KNIGHT FOR %d
=>-暴汉击中了骑士，造成了%d伤害

>>-MYSTIC MISSES MERLIN
=>-神秘者没有击中魔林

>>KNIGHT ATTACKS MYSTIC
=>骑士攻击神秘者

>>-KNIGHT HITS MYSTIC FOR %d DAMAGE
=>-骑士击中了神秘者，造成%d伤害

>>-MYSTIC DIES
=>-神秘者死亡

>>MERLIN ATTACKS PROWLER
=>魔林攻击徘徊者

>>MYSTIC MISSES
=>神秘者没有击中目标

>>-BELENDOR HITS HUNTER FOR %d
=>-比兰德击中了猎手，造成%d伤害

>>UNICORN ATTACKS HUNTER
=>独角兽攻击猎手

>>-UNICORN HITS HUNTER FOR %d
=>-独角兽击中了猎手，造成%d伤害

>>HUNTER ATTACKS UNICORN
=>猎手攻击独角兽

>>-HUNTER HITS UNICORN FOR %d
=>-猎手击中了独角兽，造成%d伤害

>>-MERLIN HITS PROWLER FOR %d 
=>-魔林击中了徘徊者，造成%d伤害

>>-KNIGHT HITS MYSTIC FOR %d
=>-骑士击中了神秘者，造成%d伤害

>>-UNICORN HITS HUNTER FOR %d 
=>-独角兽击中了猎手，造成%d伤害

>>-MYSTIC MISSES KNIGHT
=>-神秘者没有击中骑士

>>-SWASHBUCKLER HITS CROSSBOWMAN 
=>-暴汉击中了弩手

>>INDEPENDENT SWASHBUCKLER
=>中立部队暴汉

>>-CROSSBOWMAN HITS SWASHBUCKLER 
=>-弩手击中了暴汉

>>INDEPENDENT INFANTRY
=>中立部队步兵

>>CAVALRY ATTACKS INFANTRY
=>骑兵攻击步兵

>>-INFANTRY HITS CAVALRY FOR %d
=>-步兵击中了骑兵，造成%d伤害

>>-SWASHBUCKLER HITS SWASHBUCKLER 
=>-暴汉击中了暴汉

>>-SWASHBUCKLER HITS CAVALRY FOR %d
=>-暴汉击中了骑兵，造成%d伤害

>>INFANTRY ATTACKS CAVALRY
=>步兵攻击骑兵

>>-CAVALRY HITS INFANTRY FOR %d
=>-骑兵击中了步兵，造成%d伤害

>>-CROSSBOWMAN MISSES INFANTRY
=>-弩手没有击中步兵

>>-SWASHBUCKLER MISSES INFANTRY
=>-暴汉没有击中步兵

>>INFANTRY ATTACKS CROSSBOWMAN
=>步兵攻击弩手

>>-INFANTRY HITS CROSSBOWMAN FOR %d
=>-步兵击中了弩手，造成%d伤害

>>-SWASHBUCKLER HITS INFANTRY FOR 
=>-暴汉击中了步兵

>>-CROSSBOWMAN DIES
=>-弩手死亡

>>INFANTRY ATTACKS SWASHBUCKLER
=>步兵攻击暴汉

>>-INFANTRY HITS SWASHBUCKLER FOR 
=>-步兵击中了暴汉

>>-INFANTRY HITS SWASHBUCKLER 
=>-步兵击中了暴汉

>>-SWASHBUCKLER HITS INFANTRY 
=>-暴汉击中了步兵

>>MERLIN, YOU HAVE SUCCEEDED IN FULFILLING MY REQUEST, DESPITE THE DISORDER IN YOUR EMPIRE.  ACCORDING TO THE LAW OF JUSTICE I REWARD YOU. 
=>魔林，你已经顺利完成了我交托给你的任务。虽然你的王国混乱不堪，但依据公正的原则，我仍然会给予你回报。

>>%s - MAGIC BOLTS 
=>%s - 魔法之箭

>>BLUE WAND %s
=>蓝色之杖%s

>>TELEPORT SWORD OF LIGHT TO:
=>将光明之剑传送到：

>>CINDRA FINISHED THE CHAMPIONS GUILD
=>新德拉完成了斗士工会的建造

>>LAHEVA FINISHED THE TEMPLE COMPLEX

=>拉赫法完成了合成庙宇的建造


>>-SWASHBUCKLER HITS PROWLER FOR %d
=>-暴汉击中了徘徊者，造成%d伤害

>>MERLIN USES MAGIC BOLTS
=>魔林施展法术 魔法之箭

>>-MERLIN MISSES PROWLER
=>-魔林没有击中徘徊者

>>BELENDOR ATTACKS PROWLER
=>比兰德攻击徘徊者

>>-PROWLER HITS BELENDOR FOR %d
=>-徘徊者击中了比兰德，造成%d伤害

>>-KNIGHT HITS PROWLER FOR %d 
=>-骑士击中了徘徊者，造成%d伤害

>>%s - WITCH
=>%s - 女巫

>>CINDRA FINISHED THE WITCH
=>新德拉的女巫训练完毕

>>%s - SWASHBUCKLER
=>%s - 暴汉

>>CINDRA FINISHED THE SWASHBUCKLER
=>新德拉的暴汉训练完毕

>>LAHEVA FINISHED THE WOODEN WALL
=>拉赫法完成了木墙的建造

>>LAHEVA GROWS TO TOWN SIZE
=>拉赫法扩大成了城镇的规模

>>%s - KNIGHT
=>%s - 骑士

>>CINDRA FINISHED THE KNIGHT
=>新德拉的骑士训练完毕

>>CINDRA FINISHED THE TOWER GUARD
=>新德拉的塔楼守卫训练完毕

>>WITCH USES MAGIC BOLTS
=>女巫施展法术 魔法之箭

>>-WITCH HITS SHREDDER FOR %d
=>-女巫击中了切割者，造成%d伤害

>>-WITCH MISSES SHREDDER
=>-女巫没有击中切割者

>>-SWASHBUCKLER HITS SHREDDER FOR 
=>-暴汉击中了切割者

>>-MONK HITS SWASHBUCKLER FOR %d
=>-僧侣击中了暴汉，造成%d伤害

>>-MONK MISSES SWASHBUCKLER
=>-僧侣没有击中暴汉

>>HIGH PRIEST USES HOLY BOLTS

=>高级牧师施展法术 神圣之箭

>>-HIGH PRIEST MISSES SWASHBUCKLER
=>-高级牧师没有击中暴汉

>>-HIGH PRIEST SMITES SWASHBUCKLER 
=>-高级牧师重击了暴汉

>>BLACK PRIEST USES BLACK BOLTS
=>黑暗牧师施展法术 黑暗之箭

>>-BLACK PRIEST MISSES 
=>-黑暗牧师没有击中目标

>>-BLACK PRIEST BEFOULS 
=>-黑暗牧师诽谤


>>INDEPENDENT BLACK PRIEST
=>中立部队黑暗牧师

>>LAUNCHES A VOLLEY OF DEATH MAGIC AT AN ENEMY IN COMBAT.
=>在战斗中对敌人进行死亡魔法齐射。

>>INDEPENDENT HIGH PRIEST
=>中立部队高级牧师

>>LAUNCHES A VOLLEY OF HOLY MAGIC AT AN ENEMY IN COMBAT.
=>在战斗中对敌人进行神圣魔法齐射

>>INDEPENDENT MONK
=>中立部队僧侣

>>KNIGHT ATTACKS HIGH PRIEST
=>骑士攻击高级牧师

>>-KNIGHT HITS HIGH PRIEST FOR %d
=>-骑士击中了高级牧师，造成%d伤害

>>HIGH PRIEST MISSES
=>高级牧师没有击中目标

>>BELENDOR ATTACKS BLACK PRIEST
=>比兰的攻击黑暗牧师

>>HAVELLING - $s
=>哈茯苓 - $s

>>%s - OWNED BY MARINUS
=>%s - 隶属于马利诺斯

>>TECHNOPHOBE
=>技术恐惧者

>>REPUTATION: %s
=>名声：%s

>>%s : POWERFUL
=>%s :强大的

>>%s: FIRE
=>%s:火焰魔法

>>SPHERE: %s
=>魔法领域: %s

>> (1 NEW)
=> (1条新讯息)

>>%s : WEAK
=>%s :虚弱 

>>REPUTATION: %s
=>名声: %s

>>THE CITY OF KINGUR LIES IN RUINS.
=>金阿城已经成为了一堆废墟。

>>KINGUR
=>金阿

>>THE RUINS OF KINGUR
=>金阿城的废墟

>>%s: GOOD
=>%s:友好

>>ALIGNMENT: %s
=>同盟: %s

>>DURING COMBAT
=>在战斗中             

>>$Global spells can be cast on the world map$Unit spells can be cast on the world map and$Combat spells can just be cast during battles. 
=>全局法术可以在世界地图上施放。个体法术可以在世界地图以及战斗中施放。战斗法术则只能在战斗时施放。

>>Casting Magic Servant (%d turn left)
=>施放法术魔法奴仆(还剩下%d回合)

>>Ages ago a renowned Frostling hero called Yggpolar died in combat against the Life Wizards. Just before he took his last breath he managed to spell a curse which should give Artica and her frostlings victory after all. He cursed the land with an Ice age. Necron$s undead don$t seem to care. But to the south the Life Wizards foresee huge problems if  this artificial ice age is to hold on. 
=>很久以前，有一位著名的冰冻人英雄，他的名字叫做雅格博拉。一次，在与一群生命巫师的战斗中，他被打败了。在咽下最后一口气之前，雅格博拉想到了一个能够给阿提卡和她的冰冻人得到世界最终主宰权的诅咒，一个让所有的大陆都沦入冰河世纪的诅咒。当然，这项诅咒对死亡领域的奈克荣以及他的不死亡灵起不了什么作用，因为他们对待身周的环境已经没有任何依靠了。但是对于处在南方的人们来说，却是一场极大的灾难。生命领域的巫师们预见到了这一即将来临的厄运，如果任由这个冰河世纪的诅咒扩展下去而不加以制止的话，世上的一切都将会变得不堪设想。

>>Arno van Wingerden
=>阿诺·凡·云厄登

>>Channeller
=>引导者

>>%d Research Points
=>%d研究点数

>>Casting Specialist I
=>施法专长1级

>>%d Research Points
=>%d研究点数 

>>Version: 1.0.0.2795
=>版本：1.0.0.2795

>>Stories of the island surfaced in a pub, where the best kept secrets in all the realms are revealed for a few coins and mugs of donkey-berry wine. A boisterous Frostling told of an island hidden in the mists of an icy mountain.  
=>几杯驴果酒下肚之后，醉醺醺的冰冻人眼中现出了贪婪的神色，他望着面前的几枚金币，缓缓道出了一个秘密，一个世上曾经保存得最好的秘密。那冰山薄雾笼罩中鲜为人知的小岛，就这样在酒馆里被向世人揭示开来。

>>Gathering upon their ancient seats of power, the wizards of the realm soon found that their homes were small compared to the world around them.  Rivals would fall, while allies could be tolerated if it meant conquest of a greater part of the lands.  
=>当这些巫师得到了远古留存的力量之后，他们的心绪马上就变得难以平复，不满的种子慢慢地生根发芽，巫师们觉得，相较于周围的世界，他们的家园实在是太小了。巫师们盘算着去联合一些盟军来扩张自己的领地。虽然盟军会瓜分掉一些战利品，但相对于击败敌手之后得到的那大片土地，这些战利品又算得了什么呢？

>>The Humans learned quickly from the rampaging wizards, and having a propensity to duplicate their ways, the people of Gargaros went so far as to create a Wizard's Tower complete with antimagic shield, thinking they would be safe from the rampaging wizards if they could use their powers against them.  But the Humans had no champion to fully utilize the powers of the Tower they had built, and the great structure only served to be a lure to the four closest wizards.  
=>人类很快就从狂暴的巫师身上学到了教训，他们决定采用"以彼之道还施彼身"的方法来对付这些巫师。加格洛斯的人民首先来到很遥远的地方，建造了一座带有反魔法外壳的巫师塔，他们以为可以依靠这座塔来对抗狂暴的巫师。但不幸的是，没有一个人能够站出来，展示出驾驭这座巫师塔的强大力量。最终，人类建造的这座伟大的塔楼却沦为了附近四个巫师争夺的目标。

>>Sphere: Life
=>魔法领域：生命

>>Sphere: Air
=>魔法领域：空气

>>Race: Dark Elves
=>种族：黑暗精灵


>>Mab
=>马伯

>>Day %d dawns
=>  第%d日    

>>1. Events Window
=>1.事件窗口

>>The Events Window lists all important events that are occurring within your range of sight.  If you click on one of the events listed in the window, it will center your Main Window on the place where the event occurred.  
=>事件窗口列出了所有你领地范围内发生的重要事件。如果你单击列表中的一项，那系统将马上把主窗口的画面移动到该事件的发生地。

>>2. Main Options 
=>2.主要选项

>>3. Minimap
=>3.小地图

>>The right section displays the spell you are currently researching and also shows the number of turns it will take before the spell is researched and can be cast.  
=>右面的部分显示你目前正在研究的法术，并且同时显示了直到法术研究完毕、可以施放时所需要的回合数目。

/////////////////////////////////////////////////////////////////////////////
//第一版文本区

>>Ok
=>确定

>>Yes
=>是

>>No
=>否

>>Lan
=>局域网

>>Age of Wonders II
=>奇迹时代2

>>peration timed out
=>操作时间终止

>>Operation has been canceled
=>操作已被取消

>>Server property is required
=>需要服务器属性

>>Invalid Winsock version
=>Winsock版本无效

>>Error resolving remote host
=>远程主机解析错误

>>Service name is required
=>需要服务名称

>>Proxy port is required
=>需要代理端口

>>You have to connect to the server first
=>你必须先连接上服务器

>>Server is busy
=>服务器忙

>>Function %s not found
=>创建%s失败

>>Winsock is not loaded
=>Winsock没有装载


>>Winsock not found
=>没有找到Winsock

>>Invalid query format.  @ symbol not present
=>无效的质询格式。@标志没有显现

>>Server returned invalid reply
=>服务器返回无效的回复

>>IDs in the query and response are different
=>询问人以及回应人的身份不同

>>This is not a response
=>这不是一个回应

>>Domain server was unable to interpret a query
=>域服务器无法解释质询

>>Domain server failure
=>域服务器故障

>>Domain name does not exist
=>域服务器名称不存在

>>Not implemented
=>未曾执行

>>Domain server refused to return the information
=>域服务器拒绝返回信息

>>The address of sender is required
=>需要发送人地址

>>At least one Recipient, CC or BCC must be entered
=>至少需要一个容纳点中输入CC或者BCC

>>MailMessage property must be assigned
=>邮件信息的属性必须被赋值

>>UserName property is required
=>需要使用者名字的属性

>>Password property is required
=>需要密码的属性

>>IDs are different
=>用户身份不一致


>>This is a multipart message in MIME format
=>这是一个多用途网际邮件扩充协议格式的多人游戏讯息

>>Unable to retrieve headers
=>无法得到标题

>>Missing required field: Content-Type
=>需要的组件丢失:目录类型

>>Cannot find closing boundary
=>找不到闭合的分界线

>>Cannot find boundary
=>找不到分界线

>>Error decoding the attachment
=>附件解码错误

>>Unable to execute attachment #%d
=>无法使用附件#%d

>>because file name is blank
=>因为文件名称空白

>>Error executing ShellExec.  Error code %d
=>执行ShellExec时出错.编码错误%d

>>Article property must be assigned
=>必须指定项目属性


>>Newsgroup header is required
=>需要新闻组标题

>>Subject header is required
=>需要科目标题

>>Newsgroup has not been selected
=>新闻组还未被选择

>>Article number is not in valid range
=>项目编号不在有效范围内


>>Saving game FAILED
=>保存游戏进度失败

>>hits Wall for
=>击中了城墙

>>Wall is destroyed
=>城墙被摧毁

>>dies
=>死亡

>>enchants
=>附魔

>>The Spell
=>法术

>>attacks
=>攻击

>>uses
=>使用

>>succeeds
=>胜利

>>fails
=>失败

>>All Units moved.
=>所有部队都已移动完毕。

>>Shots
=>弹药

>>File already exists. Overwrite?
=>该文件已经存在。想要覆盖它吗？

>>Hitpoints
=>生命点数

>>Gate
=>城门

>>Indicates whose Turn it is.
=>指明现在是谁的回合。

>>Ends your Turn.
=>结束你的回合。

>>Dipl
=>外交

>>Struct
=>构造

>>SELECT A CHARACTER

=>选择你扮演的角色

>>SELECT A SPHERE
=>选择你所属的魔法领域

>>SELECT A PORTRAIT
=>选择你的肖像

>>Please fill in a name
=>请输入名字

>>You were ejected by the host
=>你被主机剔除

>>City Wall Enchantment
=>城墙被附上魔力

>>Owned by
=>隶属于

>>misses
=>没有击中

>>ATT
=>攻击


>>DAM
=>伤害

>>To Hit
=>生命点数

>>Height
=>高度

>>Distance
=>距离

>>Cannot cast spell
=>无法施展法术

>>Unit has already moved
=>作战单位已经移动完毕

>>Unit cannot move
=>作战单位无法移动

>>Not your turn
=>现在不是你的回合

>>Action in progress
=>正在行动

>>Battle is outside your Domain
=>战斗在你的领地之外展开

>>Wizard is in the Void
=>巫师落入了虚空之中

>>Cannot use ability
=>无法使用能力

>>Unit has already used
=>战斗单位已经行动完毕

>>Shows which players are ready to end the Turn.
=>显示准备结束回合的玩家。

>>Sets whether you are ready for the Turn to end.
=>设置你是否准备结束回合。

>>befouls
=>诽谤

>>smites
=>重击

>>chills
=>寒心

>>sickens
=>患病

>>hits
=>生命点数

>>Physical Weakness
=>物理虚弱

>>Magic Weakness
=>魔法虚弱

>>Fire Weakness
=>火焰魔法虚弱

>>Cold Weakness
=>寒冰魔法虚弱

>>Death Weakness
=>死亡魔法虚弱

>>Holy Weakness
=>神圣魔法虚弱

>>Poison Weakness
=>毒害魔法虚弱

>>Lightning Weakness
=>闪电魔法虚弱

>>is moving
=>正在移动

>>Round
=>回合

>>Rounds
=>回合

>>Cosmic Spray
=>宇宙喷发

>>Suffocate
=>窒息

>>Deep Fissure
=>深度裂隙

>>Hellfire
=>地域火

>>Resurgence
=>复活

>>Swallow Whole
=>吞噬

>>Swarmed
=>虫群

>>Taunted
=>嘲弄

>>Tower Guard
=>塔楼守卫

>>Smoky Haze
=>烟雾缭绕

>>Skin of Oil
=>油皮

>>Oily Skin
=>油滑之皮

>>Hurl Firebomb
=>炸弹投掷

>>Shooting Stars
=>星尘散射

>>scorches
=>焦枯


>>shocks
=>震击

>>Blazing Comet
=>彗星爆发

>>Vengeful Vapor
=>毁灭蒸腾

>>Weaken
=>虚弱

>>Fire Bolts
=>火焰之箭

>>Feral Mount
=>野性难驯

>>Banish Summoned
=>消除召唤生物

>>Controlled
=>被控制

>>Target is not an Animal or Mounted unit
=>目标并非动物或者坐骑

>>Target is not a Machine
=>目标并非机器

>>Target is not Undead
=>目标并非不死生物

>>Magical Mount
=>魔法坐骑

>>Target is not a Summoned unit
=>目标并非召唤来的生物

>>Target is Immune to this effect
=>目标对这一魔法效果免疫

>>Cannot Target Flying units
=>无法攻击飞行目标

>>Weakened
=>变的虚弱

>>Corpus Furia
=>尸爆

>>Wind Walking
=>御风而行

>>Liquid Form
=>液态

>>Willpower
=>意念之力

>>Blurred
=>朦胧

>>Burrow
=>洞穴

>>Double Strike
=>双重打击

>>Smoke
=>烟雾

>>Steam
=>水汽

>>Sabotage
=>破坏

>>Energy Drain
=>吸取能量

>>Energy Drained
=>能量吸取完毕

>>Control Animal
=>控制动物

>>Taunt
=>嘲弄

>>Fire Crossbow
=>火焰弩

>>Repair Machine
=>修理机器

>>Throw Blade
=>飞刀

>>Dispel Magic
=>驱散魔法

>>Underground Concealment
=>地下隐藏术

>>Steppe Concealment
=>冻原隐藏术

>>Grass Concealment
=>草原隐藏术

>>Snow Concealment
=>雪地隐藏术

>>Desert Concealment
=>沙漠隐藏术

>>Wasteland Concealment
=>荒原隐藏术

>>Water Concealment
=>流水隐藏术

>>Charmed
=>被媚惑

>>Dominated
=>被支配

>>Possess
=>占有

>>Possessed
=>被占有

>>Haste
=>加速

>>Stone Skin
=>石皮

>>Enchanted Weapon
=>魔力武器

>>Water Walking
=>凌波微步

>>Divine Breath
=>圣者的吐息

>>Gas Breath
=>毒害的吐息

>>Cursed
=>诅咒

>>Entangled
=>纠缠

>>Frozen
=>冰冻

>>Poisoned
=>中毒

>>Webbed
=>罗网

>>Vertigo
=>眩晕

>>Charge
=>冲锋

>>Block
=>格挡

>>Round Attack
=>环绕攻击

>>Extra Strike
=>额外打击

>>First Strike
=>先行攻击

>>Wall Crushing
=>碾碎城墙

>>Life Stealing
=>偷取生命

>>Stunned
=>晕眩

>>Holy Protection
=>神圣魔法佑护

>>Poison Protection
=>毒害魔法佑护

>>Lightning Protection
=>闪电魔法佑护

>>Magic Protection
=>魔法佑护

>>Cold Protection
=>寒冰魔法佑护

>>Physical Protection
=>物理伤害佑护

>>Mana
=>法力

>>Spell Casting
=>施法

>>Black Bolts
=>黑暗之箭

>>Magic Bolts
=>魔法之箭

>>Frost Bolts
=>冰冻之箭

>>Lightning Bolts

=>闪电之箭

>>Holy Bolts
=>神圣之箭

>>Fire Breath
=>火焰的吐息

>>Cold Breath
=>寒冰的吐息

>>Black Breath
=>黑暗的吐息

>>Fire Cannon
=>火焰加农炮

>>Fire Pistol
=>火枪

>>Leadership
=>领导术

>>Doom Gaze
=>死亡凝视

>>Shoot Javelin
=>投射标枪

>>Shoot Black Javelin
=>投射黑暗标枪

>>Poison Darts
=>毒镖

>>Venomous Spit
=>毒液唾吐

>>Dragon
=>龙

>>Vision
=>超强视力

>>Path Of Decay
=>腐朽之路

>>Path Of Life
=>生命之路

>>Holy Champion
=>神圣斗士

>>Unholy Champion
=>邪恶斗士

>>Death Protection
=>死亡魔法佑护

>>Fire Protection

=>火焰魔法佑护

>>Wall Climbing
=>飞檐走壁

>>Night Vision
=>夜视能力

>>Tunneling
=>挖掘地道

>>Ignition
=>燃烧

>>Healing
=>治疗

>>Regeneration
=>再生

>>Phase
=>阶段

>>Cause Fear
=>心生畏惧

>>Pass Wall
=>穿墙术

>>Seduced
=>诱使

>>Path Of Frost

=>冰冻之路

>>Invisibility
=>隐形

>>Self Destruct
=>自毁

>>Poison Cloud
=>毒云

>>Marksmanship
=>神射手技能

>>Concealment
=>隐藏术

>>Poison Strike
=>毒害魔法打击

>>Death Strike
=>死亡魔法打击

>>Holy Strike
=>神圣魔法打击

>>Magic Strike
=>魔法打击

>>Strike

=>打击


>>Bard's Skills
=>吟游诗人技能

>>True Seeing
=>真实显现

>>Archery
=>箭术

>>Sailing
=>航行术

>>Trail Of Darkness
=>黑暗的形迹

>>Web
=>罗网

>>Dominate
=>支配

>>Hurl Boulder
=>投掷巨石

>>Hurl Stones
=>投掷石块

>>Seduce
=>诱使

>>Flame Throwing

=>投掷火焰

>>Flying
=>飞行能力

>>Swimming
=>游泳技能

>>Forestry
=>林中漫步

>>Cave Crawling
=>洞穴爬行术

>>Mountaineering
=>山地穿行术

>>Magic Immunity
=>魔法免疫

>>Fire Immunity
=>火焰魔法免疫

>>Cold Immunity
=>寒冰魔法免疫

>>Lightning Immunity
=>闪电魔法免疫

>>Poison Immunity
=>毒害魔法免疫

>>Death Immunity
=>死亡魔法免疫

>>Holy Immunity
=>神圣魔法免疫

>>Physical Immunity
=>物理攻击免疫

>>Fire Strike
=>火属性打击

>>Cold Strike
=>冰属性打击

>>Lightning Strike
=>电属性打击

>>Barracks
=>军营

>>War Hall
=>战争大厅

>>Champions Guild
=>斗士工会

>>Temple Complex
=>合成庙宇

>>Monastery
=>修道院

>>Sanctuary
=>避难所

>>Shrine of War
=>战争神殿

>>Shrine of Order
=>秩序神殿

>>Shrine of Nature
=>自然神殿

>>Shrine of Magic
=>魔法神殿

>>Builder's Hall
=>制造者大厅

>>Siege Workshop
=>围城武器车间

>>Casting Chamber
=>施法者之屋

>>Masters Guild
=>大师工会

>>Produce Housing
=>房屋建设局

>>Walking
=>初级行进术

>>Water Mills
=>水车

>>Heavy Storm
=>猛烈暴风雨

>>Strong Current
=>强力气流

>>House Of Healing
=>治疗之屋

>>Outpost
=>前哨

>>Village
=>村落


>>Town
=>城镇

>>Wizard Tower II
=>巫师塔2级

>>Wizard Tower III
=>巫师塔3级

>>Hall Of Enchantment
=>魔力大厅

>>Library
=>图书馆

>>Farcaster
=>远距离施法者

>>Teleportation Gate
=>传送门

>>Enchanted Walls
=>附魔型城墙

>>Forcefield
=>力场

>>Technophobe
=>技术恐惧者

>>Constructor
=>建设者

>>Conqueror
=>征服者

>>Survivalist
=>幸存者

>>Scholar
=>学者

>>Channeller
=>引导者

>>Anarchist
=>无政府主义者

>>Decadence
=>颓废者

>>Pacifist
=>和平主义者

>>Bureaucrat
=>官僚主义者

>>Summoner
=>召唤者

>>WatchTower
=>了望塔

>>Furnace
=>熔炉

>>Furnaces
=>熔炉

>>Crop Field
=>农田

>>Water Mill
=>水车

>>Filtering Enabled
=>启用过滤器

>>Filtering Disabled
=>禁用过滤器

>>Hardware Rendering Enabled
=>启用硬件渲染

>>Hardware Rendering Disabled
=>禁用硬件渲染

>>Cancel Hurry
=>取消加速生产

>>Hurry
=>加速生产

>>SELECT SKILLS
=>选择技能

>>SELECT RACE
=>选择种族

>>Please fill in a name!
=>请输入名字!

>>Item
=>物品

>>Windmill
=>风车

>>Windmills
=>风车

>>Peace Keeper
=>和平守护者

>>Explorer
=>探索者

>>Expander
=>扩张者

>>Merchant
=>商人

>>Play Movie
=>播放影片

>>Once
=>只限一次

>>Once a player
=>一个玩家一次

>>OR NOT
=>或非

>>AND
=>与

>>AND NOT
=>与非

>>Units
=>个体

>>Build Outpost
=>建造前哨

>>Offer declined
=>拒绝提议

>>Join Offer
=>同意提议

>>Spirit Quest
=>圣灵的任务

>>Contact Player
=>联络玩家

>>Ice Berg
=>冰山

>>%s Completed
=>%s完毕

>>%s Failed
=>%s失败

>>Win Game
=>游戏胜利

>>Lose Game
=>游戏失败

>>Structure Owned
=>建筑隶属于

>>Structure Razed
=>拆毁建筑

>>Flag Structure
=>夺得建筑

>>Raze Structure
=>摧毁建筑


>>Kill Unit
=>杀死作战单位

>>Unit Killed
=>作战单位被杀死

>>Enter Area
=>进入区域

>>Unit In Area
=>区域中的作战单位

>>Item In Area
=>区域中的物品

>>Area Visible
=>看得见的区域

>>Gold Reached
=>黄金数量达到标准

>>Mana Reached
=>法力数量达到标准

>>Hero Join
=>英雄加入

>>Units Join
=>作战单位加入

>>Instant Productions Enabled
=>启用不断生产模式


>>Instant Productions Disabled
=>禁用不断生产模式

>>Instant Research Enabled
=>启用不断研究模式

>>Instant Research Disabled
=>禁用不断研究模式

>>Fire Halo
=>火焰光环

>>Dragon's Lair
=>巨龙的巢穴

>>Rainbow's End
=>彩虹的尽头


>>Ancient Ruin
=>远古的废墟

>>Haunted Crypt
=>闹鬼的地穴

>>Magic Vault
=>魔法井

>>Magic Rift
=>魔法裂隙

>>Mounted
=>有坐骑的

>>Animal
=>动物

>>Owner
=>拥有者

>>Gold Reward
=>回报黄金

>>Mana Reward
=>回报法力

>>Priest
=>牧师

>>Ranger
=>游侠

>>Rogue
=>浪人

>>Shaman
=>萨满巫师

>>You cannot disband your wizard
=>你不能解雇你的巫师

>>%s mana
=>%s法力

>>Quest Accomplished
=>任务完成

>>Party
=>部队

>>Reeds
=>芦苇

>>Cattails
=>香蒲

>>Water Lilies
=>睡莲

>>Willow Tree
=>柳树

>>Clovers
=>三叶草

>>Healing Mushrooms
=>医疗用蘑菇


>>Position Mark
=>位置标记

>>Small Tree
=>小树

>>Mangrove
=>红树林

>>Border Hexagon
=>地图边缘区块

>>Decoration
=>装饰

>>Red
=>红色

>>Green
=>绿色

>>Blue
=>蓝色

>>All spells researched
=>所有的魔法都已经研究完毕

>>Spirit of Order
=>秩序的圣灵

>>Spirit of War
=>战争的圣灵



>>Spirit of Nature
=>自然的圣灵

>>Spirit of Magic
=>魔法的圣灵

>>Build Upgrade
=>建筑升级

>>Events
=>事件

>>Eliminate %s
=>消灭%s

>>Warrior
=>武士

>>Paladin
=>圣骑士

>>Beach
=>海滩

>>Swamp
=>沼泽

>>Oak Trees
=>橡树

>>Pine Trees
=>松树

>>Dead Trees
=>死树

>>Cypress Trees
=>柏树

>>Shrubs
=>灌木

>>Flowers (White)
=>白花

>>Flowers (Red)
=>红花

>>Flowers (Yellow)
=>黄花

>>Hexagon
=>地图区块

>>Tree
=>树木

>>Crater
=>弹坑


>>Crack
=>裂缝

>>Scorched Earth
=>焦枯的大地

>>Fungi
=>霉菌

>>Please insert the Age of Wonders II CD.
=>请放入奇迹时代二的光盘

>>Couldn't find the Age of Wonders II CD, do you want to retry?
=>无法找到奇迹时代二的光盘。你想要再试一次吗？

>>Sorry, turn limit reached!
=>对不起，已经达到了限定的回合数目！

>>%0:s at location %1:s
=>%0:s位置在%1:s

>>invalid location specified
=>指定的位置无效

>>Noname
=>没有名字

>>Day %s
=>%s日

>>Loading: %s...
=>装载:%s...

>>Saving: %s...
=>保存:%s...

>>Incompatible Version
=>不相容的版本

>>You're being attacked!
=>你正被攻击！

>>Please, wait till it is your turn.
=>请等待，直到你的回合为止。


>>Entangle Strike
=>缠绕打击

>>Open
=>打开

>>Select
=>选择

>>Are you sure?
=>你确定吗？

>>Connection to %s lost!
=>与%s的连接断开！

>>Connection Lost!
=>连接断开！

>>%0:s cast by %1:s

=>%0:s法术被%1:s施展出

>>Dark Gift
=>黑暗礼物

>>Skirmish
=>小型冲突

>>%s units
=>%s作战单位

>>%s unit
=>%s作战单位

>>Easy
=>简单

>>Hard
=>困难

>>Editor
=>地图编辑器

>>Customize Leader
=>自定义领导者

>>Couldn't change password!
=>不能更改密码！

>>Never
=>从不


>>Always
=>一直

>>Between Humans
=>在人类之间

>>%s left the game!
=>%s离开游戏！

>>Always fast combat
=>始终快速战斗

>>Always tactical combat
=>始终亲自指挥战斗

>>Password confirmation
=>确认密码

>>Password failed!
=>密码错误！

>>Do you want to try again?

=>你想再尝试一遍吗？

>>Do you want to continue?
=>你想继续吗？

>>This game's turn has been ended. Restarting is only allowed for resend purposes.
=>这个游戏回合已经结束。如果你想要重发意图，就必须重启游戏。

>>This game isn't the original game. Restarting it qualifies you as a cheater!
=>这已经不是最初的游戏场景。如果重新开始游戏，你将被视为一名欺骗者。

>>Animate Ruins
=>重建废墟

>>Low System Resources! Age of Wonders requires at least 50MB of free virtual memory.  Please close down other programs, free up disk space, and/or reboot before trying to play the game again.
=>系统资源不足！奇迹时代游戏运行至少需要50MB虚拟内存。建议关闭所有其它程序，释放磁盘容量。如果仍然不行，请重新启动计算机。

>>Cities
=>城市

>>Mines
=>矿井

>>Out of sync!
=>无法同步！

>>Network Failure
=>联网失败

>>The game will be terminated, do you want to save?
=>游戏将被关闭，你是否想要保存进度？

>>Connection to %s timed out!
=>连接%s超时！

>>Recipient: %s
=>接受人:%s

>>AoW II email game (%s)
=>奇迹时代2电邮连线游戏(%s)

>>Transferring files, please wait
=>传送文件，请稍候

>>Sending email game...
=>正在发送电邮游戏资料...

>>Game successfully sent
=>游戏资料已经被成功发送

>>Age of Wonders II email game
=>奇迹时代2电邮连线游戏

>>Name: %s
=>名称:%s

>>Map: %s
=>地图:%s

>>Turn: %s
=>回合:%s

>>Players
=>玩家

>>Attachment directory: %s
=>附加目录:%s

>>Migrate to %s
=>迁徙到%s

>>You need 2 human players to play an email game.
=>你需要两个玩家来进行电邮连线游戏。

>>Please fill in all settings.
=>请设置好所有设定。

>>Choose
=>选择

>>Not enough gold (%s)
=>黄金不够(%s)

>>Can't trade, %0:s lost %1:s
=>无法进行贸易，%0:s失去%1:s

>>Break alliance
=>解盟

>>Alliance broken
=>盟约被解除

>>Declare war
=>宣战

>>Declare war to %s
=>对%s宣战

>>Hunt Infidels
=>猎杀异教徒

>>Negotiate
=>谈判

>>You're about to exit a multi-player game!
=>你将要离开一个多人游戏！

>>Message
=>讯息

>>Not at war with %s
=>与%s之间并没有处在战争状态

>>Save
=>保存

>>Save email game...
=>保存电邮连线游戏...

>>Could not save %s
=>无法保存进度%s

>>Game successfully saved
=>游戏进度已经保存完毕

>>Game is restarted for unknown reason, contact %s for more information
=>游戏因为未知的原因而重新开始，想要了解更多详情，请联系%s

>>Call Hero
=>召唤英雄

>>Violent Storm
=>疾风骤雨

>>Violent Storm Damage
=>疾风骤雨所造成的伤害


>>Floating
=>飘浮

>>City Quake Damage
=>城市地震所造成的伤害

>>Healing Showers
=>治愈之雨

>>Anarchy
=>政府混乱

>>No Limit
=>无限制

>>%s minutes
=>%s分钟

>>Classic
=>回合模式

>>Simultaneous
=>同步进行

>>No Timer
=>无定时

>>Send Message
=>发送讯息

>>Quest of %s declined
=>拒绝接受%s任务

>>Message sent
=>讯息已经发出

>>Not enough mana (%s)
=>法力不够(%s)

>>Sphere: %s
=>魔法领域: %s

>>town of %s
=>%s的城镇

>>outpost of %s
=>%s的前哨

>>village of %s
=>%s的村庄

>>city of %s
=>%s的城市

>>Animating Hexagon
=>地图区块动画

>>Cannot breach wall
=>无法打破城墙

>>Cannot inflict damage
=>无法造成伤害

>>Enter new password:
=>输入新的密码：

>>Confirm new password:
=>确认新的密码：

>>Confirmation failed
=>确认失败

>>Pickup
=>获得

>>Tutorial
=>上手指南

>>External
=>外部

>>Entering the cave will split your party. Do you wish to continue?
=>你的部队中有单位无法进入坑洞，你是否还要继续前行？

>>No hero answered your call
=>没有英雄响应你的召唤

>>Produce Merchandise
=>商品集散地

>>Ready
=>准备

>>Loot
=>劫掠

>>Raze
=>夷为平地

>>Break alliance with %s
=>与%s解除盟约


>>War with %s
=>与%s开战

>>Alliance broken with %s
=>与%s的盟约已经解除

>>Change
=>更改

>>Exit
=>退出

>>Alignment: %s
=>同盟:%s

>>Race: %s
=>种族:%s

>>You gave
=>你给予

>>%s gave
=>%s给予

>>Your Offer
=>你的提议

>>Your Request
=>你的请求


>>The %s lies in ruins.
=>%s成为了废墟


>>%s made a level
=>%s升了一级

>>%0:s emerged at %1:s and offers to join you for %d gold
=>%0:s来到%1:s并且提议，如果你支付%d黄金，他就会加入你的行列

>>A unit joined the forces of %s
=>一个单位加入了%s的行列

>>%d units joined the forces of %s

=>%d个单位加入了%s的行列


>>%s joined
=>%s加入

>>%0:s joined the forces of %1:s
=>%0:s加入了%1:s的行列

>>Scenario: %s
=>关卡：%s

>>%0:s Host: %1:s
=>%0：s主机：%1：s

>>Player name: %s
=>玩家名称：%s

>>File name: %s
=>文件名称：%s

>>Income
=>收入

>>Status: %s
=>状态：%s

>>%s gold

=>%s黄金

>>Info
=>资料

>>%0:s grows to %1:s size
=>%0：s扩展成为%1：s般的规模

>>Power
=>能量

>>Entangle
=>纠缠

>>Tremors
=>震颤

>>Swarm
=>虫群

>>Great Hail
=>大冰雹

>>Fireball
=>火球

>>Stoning
=>石化

>>Sacred Wrath
=>圣者之怒

>>Ooze
=>泄漏

>>Bless
=>祝福

>>Geyser
=>间歇

>>Winds Of Fury
=>狂暴之风

>>Animate Dead
=>操纵死灵

>>Burning
=>燃烧

>>%s is out of sight
=>%s在视线之外

>>Heroes upgraded
=>英雄升级

>>%0:s has reached level %1:s!
=>%0：s已经达到等级%1：s！

>>Fog Enabled

=>启用战争迷雾模式

>>Fog Disabled
=>禁用战争迷雾模式

>>Free movement enabled
=>启用无限移动模式

>>Free movement disabled
=>禁用无限移动模式

>>Observe enabled
=>启用观察模式

>>Observe disabled
=>禁用观察模式

>>Click to begin
=>单击开始

>>Hidden movement, please wait
=>你的可见区域之外，有单位在移动，请稍候

>>Select target location for %s on map.
=>请为%s在地图上选择目标位置。

>>Research Points
=>研究点数

>>Unknown
=>未知

>>Tornado
=>龙卷风

>>Turn Undead
=>超度不死亡灵

>>High Prayer
=>高级祈祷

>>Death Ray
=>死亡射线

>>Chain Lightning
=>连环闪电

>>%s built
=>%s建造完毕

>>%s rebuilt
=>%s重建完毕

>>Rebuild %s
=>重建%s

>>Build %s
=>建造%s

>>No razed structure found
=>没有找到被摧毁的建筑

>>Cannot build on current location
=>无法在当前位置上建造

>>Anti Magic Shell
=>反魔法外壳

>>Build Roads
=>修路

>>Constructing road will cost %s gold
=>修路将要耗费%s黄金


>>Blessed
=>被祝福的

>>Watcher
=>看守

>>%s researched
=>%s研究完毕

>>%s removed (out of mana)
=>%s被移除（法力不够）

>>%s unused research points converted to mana
=>%s没有使用的研究点数将转化为法力

>>Exploration Enabled
=>启用地图探索模式

>>Exploration Disabled
=>禁用地图探索模式

>>Casting
=>正在施法

>>%s turn left
=>还剩下%s回合

>>%s turns left
=>还剩下%s回合

>>%s turn
=>%s回合

>>%s turns
=>%s回合

>>New Turn
=>新一回合

>>%s day left
=>还剩下%s日

>>%s days left
=>还剩下%s日

>>Disjunction

=>分解


>>Golden Age
=>黄金时代

>>Damnation
=>诅咒

>>Skill Points
=>技能点数

>>Desktop Window
=>桌面

>>Full Screen
=>全屏幕

>>Current
=>当前的

>>Your forces aren't sufficient
=>你的部队军力不够

>>Fire Mastery
=>火焰之道大师

>>Cosmos Mastery
=>宇宙之道大师

>>Cannot dispel when Spell Ward is active
=>无法消除被法术佑护生物身上的魔法效果

>>Cannot disjunct when Spell Ward is active
=>无法分解被法术佑护的生物

>>%s is already active
=>%s已经被激活

>>%s cast
=>%s施法

>>Dispel Magic failed
=>驱散法术失败

>>%s spell(s) dispelled
=>%s魔法效果被消除

>>Disjunction of %s failed
=>对%s的分解法术失败

>>Disjunction of %s succeeded
=>对%s的分解法术成功

>>Not enough casting points
=>施法点数不够

>>Casting Points
=>施法点数

>>Upkeep
=>军费

>>Power Leak
=>能量泄漏

>>Global
=>全局法术

>>Casting Ready
=>施法准备完毕

>>Northern Glow
=>北地光球

>>Dire Boar
=>可怕的野猪

>>Summoned
=>召唤类

>>Beserk
=>狂暴

>>Free Movement
=>无限移动

>>Enchanted Roads
=>附魔之路

>>Resurrect Hero
=>复活英雄

>>Resurrected
=>被复活了的

>>%s resurrected
=>%s被复活

>>Animated
=>被操纵的

>>Spell Ward
=>法术佑护

>>Life Mastery
=>生命之道大师

>>Death Mastery
=>死亡之道大师

>>Air Mastery
=>空气之道大师

>>Earth Mastery
=>土地之道大师

>>Water Mastery
=>流水之道大师

>>Phoenix
=>凤凰

>>Hell Hound
=>地域犬

>>Angel
=>天使

>>Fairy
=>仙女

>>Unicorn
=>独角兽


>>Black Angel
=>黑暗天使

>>Wyrm
=>双足飞龙

>>Efreet
=>火怪

>>Minotaur
=>牛头人

>>Rift Spawn
=>裂隙蜥蜴

>>Rift Lord
=>裂隙大帝

>>Lurker
=>遁地者

>>Zephyr Bird
=>西风鸟

>>Magic Servant
=>魔法奴仆

>>Water Dancer
=>水中漫舞者

>>Basilisk
=>蜥蜴

>>Sacred Woods
=>神木

>>Evil Woods
=>妖木

>>Poison Plants
=>有毒的植物

>>Enchant Weapon
=>附魔武器

>>Level Terrain
=>平地

>>Raise Terrain
=>高地

>>Spell
=>法术

>>%s ready
=>%s准备

>>Haste Domain
=>加速地带

>>Bone Dragon
=>骨龙

>>Ice Dragon
=>冰龙

>>Black Spider
=>黑蜘蛛

>>Air Elemental
=>空气元素

>>Earth Elemental
=>土地元素

>>Fire Elemental
=>火焰元素

>>Water Elemental
=>流水元素

>>%s are moving
=>%s正在移动

>>Random
=>随机

>>Wooden Wall
=>木墙

>>Stone Wall
=>石墙

>>CPU Squire
=>侍从级难度

>>CPU Knight
=>骑士级难度


>>CPU Lord
=>领主级难度

>>CPU King
=>君主级难度

>>CPU Emperor
=>帝王级难度

>>Player Type: %s
=>玩家类型: %s

>>%s saved
=>%s游戏进度保存完毕

>>%0:s looted (%1:s gold gained)
=>%0：s劫掠完毕（得到%1：s黄金）

>>Cannot build - city will be migrated
=>无法建造-市内居民将要迁徙

>>Cannot build - city is selling structures
=>无法建造-市内正在出售建筑

>>Cannot build - city will be razed
=>无法建造-城市将被夷为平地

>>Freeze Water
=>结水成冰

>>Infidel
=>异教徒

>>Infidels
=>异教徒

>>Transport
=>运输

>>Terrain Bonus
=>地形加成

>>Terrain Penalty
=>地形处罚

>>Unruly
=>无法控制

>>Unrest
=>动荡不安

>>Stable
=>民心稳定

>>Content
=>身心满足

>>Cheerful
=>愉悦祥和

>>Oppressed
=>压抑

>>Enslaved
=>束缚

>>Panicked
=>恐慌

>>Morale
=>士气

>>Normal
=>普通

>>Undefined
=>未定义的

>>Guard

=>守卫

>>Guard Area
=>守卫区域

>>Garrison
=>驻防部队

>>Scout
=>侦察兵

>>Refuge
=>庇护所

>>Raid
=>劫掠

>>Wizard
=>巫师

>>Passive
=>被动的

>>Avenger
=>复仇者

>>Avengers
=>复仇者

>>Guards
=>守卫

>>Area Guards
=>区域守卫

>>Scouts
=>侦察兵

>>Refugees
=>难民

>>Raiders

=>劫掠者

>>Berserkers
=>狂战士

>>Not enough mana.
=>法力不够。

>>Not enough gold.
=>黄金不够。

>>Fire Storm
=>火焰魔法风暴

>>Death Storm
=>死亡魔法风暴

>>Divine Storm
=>神圣魔法风暴

>>Ice Storm
=>寒冰魔法风暴

>>Lightning Storm
=>闪电魔法风暴

>>Pestilence cloud
=>瘟疫之云


>>Pestilence
=>瘟疫

>>%s is moving
=>%s正在移动

>>Independents are moving
=>中立部队正在移动

>>It's your turn!
=>现在是你的回合！

>>Your turn continues
=>继续你的回合

>>Let the game begin
=>让游戏开始吧

>>The game continues
=>游戏继续

>>Patrol

=>巡逻

>>Undead
=>不死亡灵

>>Independent
=>中立部队

>>Done
=>完成

>>Unit
=>个体法术

>>Peace
=>和平

>>Alliance
=>同盟

>>War
=>开战

>>Fury
=>狂怒

>>Execute
=>实行

>>Warning
=>警告

>>Confirm
=>确认

>>Units Drowned
=>作战单位被淹死了

>>Units Burned
=>作战单位被烧死了


>>Units Crushed
=>作战单位被压死了

>>Party Join
=>部队加入

>>Desertion
=>逃亡

>>Frostlings
=>冰冻人

>>Elf
=>精灵

>>Elves
=>精灵

>>Halfling
=>半身人

>>Halflings
=>半身人

>>Dwarf
=>矮人

>>Dwarves
=>矮人

>>Archon
=>执政官

>>Archons
=>执政官

>>DarkElf
=>黑暗精灵

>>Dark Elves
=>黑暗精灵

>>Goblin
=>小妖精

>>Goblins
=>小妖精

>>Orc
=>半兽人

>>Orcs
=>半兽人

>>Polite
=>礼貌的

>>Friendly
=>友好的

>>Head item
=>头部物品

>>Torso item
=>身体物品

>>Attack item
=>攻击性物品

>>Defense item
=>防御性物品

>>Ring item
=>戒指类物品

>>Use item
=>使用类物品

>>Hero upgrade
=>英雄升级

>>Human
=>人类

>>Humans
=>人类

>>Tigran
=>猫兽人

>>Tigrans
=>猫兽人

>>Draconian
=>龙族执政官

>>Draconians
=>龙族执政官

>>Frostling
=>冰冻人

>>%s units deserted
=>%s个单位逃跑了

>>1 unit deserted
=>一个单位逃跑了

>>Day %d dawns
=>  第%d日    

>>Day
=>日

>>Independents
=>中立部队

>>Pure Good
=>纯正善良

>>Good
=>善良

>>Pure Neutral
=>纯正中立

>>Evil
=>邪恶

>>Pure Evil
=>纯正邪恶

>>Neutral
=>中立

>>High
=>高涨


>>Poor

=>低落

>>Okay
=>好的

>>Hostile
=>敌对

>>Wary
=>警惕

>>Explored
=>已经探索过的区域

>>%s explored
=>%s已探索完毕

>>The leader of the party steps forward:
=>部队的首领走向前：

>>%s units joined
=>%s个单位加入队伍

>>1 unit joined
=>一个单位加入队伍

>>For %s gold pieces, this one offers to join you.
=>只要支付%s黄金，他就答应加入你的行列。

>>For %s gold pieces, they offer to join you.
=>只要支付%s黄金，他们就答应加入你的行列。

>>For %0:s gold pieces, %1:s offers to join you.
=>只要支付%0：s，%1：s就答应加入你的行列。

>>Without sufficient funds for support, these troops desert you.
=>没有足够的军费支持，这些部队都离开了你。

>>Troubled and weary, these abandon your ranks.
=>不断的麻烦以及过度的疲倦，这些因素降低了你部队的士气等级。

>>No longer sharing your cause, these desert you.
=>因为不再与你有相同的目标，这些生物离开了你。

>>This one abandons you, refusing a voucher for pay.
=>这个生物离开了你，并且拒绝了付费凭证。

>>Lacking faith, this one abandons your ranks
=>因为缺乏必胜的信念，由此产生的不利因素降低了你部队的士气等级。

>>With no common cause, this one deserts you.
=>因为不再和你有一个共同的目标，这个生物离开了你。

>>On day %0:s, %1:s the %2:s was defeated.
=>在%0：s日，%1：s的 %2：s被打败了。

>>On day %0:s, %1:s the %2:s was victorious.
=>在%0：s日，%1：s的 %2：s胜利了。

>>Cosmos
=>宇宙

>>Life
=>生命

>>Air
=>空气

>>Melee
=>格斗

>>Touch
=>接触

>>Short Range
=>短距离

>>Medium Range
=>中等距离

>>Long Range
=>长距离

>>Ranged
=>射程


>>%s rebelled
=>%s反叛了

>>Enhancement
=>增强

>>Handicap
=>阻碍

>>Movement
=>移动

>>Combat
=>战斗

>>Enchantment
=>附着的魔力

>>Secret
=>神秘

>>%s is defeated!
=>%s被打败了！

>>%s is victorious!
=>%s胜利了！

>>%s gold pieces found
=>发现%s黄金

>>%s mana crystals found
=>发现%s颗魔力水晶

>>Attack
=>攻击

>>Cancel
=>取消

>>Branch
=>支流

>>Fire
=>火焰

>>Cold
=>寒冰

>>Lightning
=>闪电

>>Magic
=>魔法

>>Poison
=>毒害

>>Death
=>死亡

>>Holy
=>神圣

>>Physical
=>物理

>>Wall
=>城墙

>>Poison Plant Damage
=>有毒植物造成伤害

>>Sacred Woods Damage
=>神木造成伤害

>>Evil Woods Damage
=>妖木造成伤害

>>Strong Current Damage
=>强气流造成伤害

>>Fire Damage
=>火焰伤害

>>Casting Specialist
=>施法专长

>>Power Node
=>能量点

>>%s captured
=>俘虏%s

>>%0:s captured from %1:s
=>%0：s的控制权被从%1：s手里夺了过来

>>Idle
=>空闲

>>Migration
=>迁徙

>>Victory
=>胜利

>>Defeat
=>击败

>>Battle Won
=>战争胜利

>>Battle Lost
=>战争失败

>>Battle Drawn
=>战平

>>Infamous
=>声名狼藉

>>Irresponsible
=>不太可信

>>Average

=>默默无闻

>>Renowned
=>声名卓著

>>Famous
=>名声显赫

>>Terrible
=>恶贯满盈

>>Ruthless
=>残忍无情

>>Powerful
=>强大有力

>>Great
=>崇高伟大

>>Magnificent
=>举世无双

>>Accumulate gold
=>积聚的黄金

>>Accumulate mana
=>积累的法力

>>Conquer locations
=>征服地点

>>Enter password:
=>输入密码：

>>Password Verification
=>确认密码

>>%s razed
=>%s已被夷为平地

>>Single Computer
=>只有一方电脑

>>Internet/Lan
=>因特网/局域网

>>Play by email
=>电邮连线对战

>>Do you want to save this game?
=>你是否想保存游戏进度？

>>Save game to %s?
=>保存进度为%s？

>>Cannot combine armies
=>无法将军队合并

>>Game Pack Loaded
=>游戏数据包已装载完毕

>>Loading Units
=>正在装载各单位信息

>>Age of Wonders II is already running
=>奇迹时代2已经在运行中

>>Tutorial Message
=>上手指南讯息

>>Race
=>种族

>>Pathetic
=>无人使用

>>Unpopular
=>不受欢迎

>>Weak
=>不够耐用

>>Popular
=>普遍使用

>>Promising
=>需求广泛

>>Dense Vegetation
=>密集的植物

>>Hill
=>山

>>Vegetation
=>植物

>>Road
=>道路

>>Bridge
=>桥梁

>>Structure
=>建筑

>>Obstacle
=>障碍

>>Rubble
=>碎石

>>Light Vegetation
=>阳光植物

>>Solid

=>固体

>>Storm
=>风暴

>>Rocks
=>岩石

>>Bones
=>骨头

>>None
=>没有

>>Used
=>使用过的

>>Free
=>自由的

>>Creatures
=>生物

>>Machines
=>机器

>>Water
=>流水

>>Grass
=>草地

>>Desert
=>沙漠

>>Snow
=>雪地

>>Steppe
=>冻原

>>Wasteland
=>荒地


>>Ice
=>冰原


>>Earth
=>土地

>>Rock
=>岩石

>>Lava
=>熔岩

>>Dirt
=>泥土

>>Border
=>边界

>>Volcano
=>火山

>>Mountain
=>山脉

>>Exceptional
=>异常

>>%s Node
=>%s能量点

>>Disband
=>解散

>>Gold
=>黄金

>>Shipyard
=>船坞

>>Mine
=>矿井


>>Poison Plant

=>有毒的植物

>>Sign
=>告示

>>Teleporter
=>传送点

>>Teleport
=>传送

>>Rare
=>稀有的

>>Common
=>平常的

>>Humanoid
=>类人生物

>>Creature
=>生物

>>Machine
=>机器

>>Humanoids
=>类人生物

>>Wither
=>枯萎

>>Player
=>玩家


>>Defense: %s
=>防御：%s

>>The Party has a 50% chance of Rebelling each Turn!
=>部队将在每个回合有50%的几率发生叛变！

>>The Party has a 10% chance of Rebelling each Turn!
=>部队将在每个回合有10%的几率发生叛变！

>>The Party is Stable
=>部队士兵军心稳定

>>The Party is Content
=>部队士兵身心满足

>>The Party is Cheerful
=>部队士兵愉悦祥和

>>The City has a 50% chance of Rebelling each Turn!
=>城市将在每个回合有50%的几率发生叛变！

>>The inhabitants are near a state of rebellion.
=>中立部队就在一个反叛政权的附近。

>>The inhabitants are Stable.
=>中立部队士兵军心稳定。

>>The inhabitants are Content.
=>中立部队士兵身心满足。


>>The City has a chance of completing productions in one Turn!
=>城市将有一次在一个回合中完成生产的机会！

>>The City would have Unrest, but troops are keeping order.
=>城市有可能动荡不安，但部队仍然严守纪律。

>>The City would be in Anarchy, but troops are keeping order.
=>城市可能将要进入无政府状态，但部队仍然严守纪律。


>>Frequent
=>频繁的

>>This proposal is probably acceptable to %s
=>%s可能会接受这个建议

>>%s will like this deal
=>%s会喜欢这个交易

>>This offer is very generous!
=>这个提议很大方！

>>%s would never accept this offer!
=>%s将永远不会接受这个提议！

>>%s will not accept this offer.
=>%s将不会接受这个提议。

>>This proposal is fair
=>这个建议是公平的

>>This offer is greathearted
=>这个提议是慷慨的

>>%s would be mad not to accept this offer!
=>如果不接受这个提议，%s会懊恼发疯的！

>>Independent Party
=>中立部队

>>Owned by %s
=>隶属于%s

>>The ruins of %s
=>%s的废墟

>>%s unit(s) lost
=>%s个单位死去

>>No defenders
=>不设防

>>Pickup Item
=>捡起物品

>>Free Spells Enabled
=>启用不耗点数的自由施法模式

>>Free Spells Disabled
=>禁用不耗点数的自由施法模式

>>Battle lost to %s
=>战败给%s

>>Battle against %s drawn
=>与%s战平

>>Fled from %s
=>从%s手中逃脱

>>Realm consists primarily of the races of darkness
=>此地带主要生活着适合黑暗的生物

>>Realm consists primarily of the races of twilight
=>此地带主要生活着适合微光的生物

>>Realm consists primarily of the races of light
=>此地带主要生活着适合光亮的生物


>>Realm consists primarily of the races of light and twilight
=>此地带主要生活着适合光亮与适合微光的生物


>>Realm consists primarily of the races of darkness and twilight
=>此地带主要生活着适合黑暗与适合微光的生物

>>Party enters your domain
=>部队进入了你的领地范围

>>Party leaves your domain
=>部队离开了你的领地范围

>>Domain View Enabled
=>启用领地观察模式

>>Domain View Disabled
=>禁用领地观察模式

>>Power to research
=>研究用能量

>>Power to mana
=>法力用能量

>>This would be an insult to %s!
=>这对%s来说，将是个侮辱！

>>%s won't be happy with such a deal
=>%s对这么个交易不会感到高兴

>>You have some unanswered events, do you want to end your turn?
=>你还有一些事件没有察看，是否想要现在就结束回合？

>>Not all parties have finished moving, do you want to end your turn?
=>还有部队没有移动，你是否想要现在就结束回合？

>>Campaign scenarios locked
=>战役模式地图锁定

>>Campaign scenarios unlocked
=>战役模式地图解锁


>>Nature Quest Completed
=>自然圣灵的任务完成

>>Order Quest Completed
=>秩序圣灵的任务完成

>>War Quest Completed
=>战争圣灵的任务完成

>>Magic Quest Completed
=>魔法圣灵的任务完成

>>Can't pickup, wizard is in the void
=>无法获得物品，巫师现在还处于虚无之中

>>To many skill points used
=>技能点数使用过多

>>Please select a skill
=>请选择一个技能

>>Spawn Units
=>训练士兵

>>Initiation Phase
=>初始阶段

>>Mastery Phase
=>大师阶段

>>Special Phase
=>专长阶段

>>Battle won against %s
=>与%s的战争胜利了

>>Forced into the void by %0:s the %1:s
=>%0:s击败了%1:s，后者落入虚无之中

>>Forced %0:s the %1:s into the void
=>%0:s击败了%1:s，后者落入虚无之中

>>Forced into the void
=>被击败，落入虚无之中

>>Vanquished %0:s the %1:s
=>%0：s被%1：s击败

>>Vanquished by %0:s the %1:s

=>%0：s击败了%1：s


>>Vanquished
=>击败


>>Enlisted %s
=>征召%s

>>Defeated %s
=>击败%s

>>Lost %s
=>失去%s

>>Completed a hard %s quest
=>完成一个%s的困难级别任务

>>Completed an average %s quest
=>完成一个%s的中等难度级别的任务

>>City Build
=>城市建设

>>City Built
=>城市建设完毕

>>Razed the %0:s of %1:s
=>摧毁%0：s，它属于%1：s

>>%0:s the %1:s
=>%0：s %1：s

>>All parties moved
=>所有部队都已经行动完毕

>>Broke peace with %s
=>打破与%s之间的和平

>>Display Failure - switching to software rendering
=>显示设置问题-请切换到软件渲染模式

>>Poison Domain
=>有毒的领地

>>Poison Domain Damage
=>有毒的领地造成的伤害

>>Cannot build outpost here - minimum distance to other towns must be at least %s hexagons
=>无法在这里建造前哨-与其他城镇的距离至少需要在%s个地图区块之上

>>Not enough gold (%s required)
=>黄金不足（需要%s）

>>Artifact Slot - Melee Attack
=>宝物摆放位置-格斗攻击类宝物

>>Artifact Slot - Defense
=>宝物摆放位置-防御类宝物

>>Artifact Slot - Ring
=>宝物摆放位置-戒指类宝物

>>Inventory Slot
=>物品摆放位置

>>Artifact Slot - Torso
=>宝物摆放位置-衣物型宝物

>>Artifact Slot - Head
=>宝物摆放位置-头盔型宝物

>>Ground Slot
=>地面摆放位置


>>Race Bonus
=>种族加成

>>Crop Field Income
=>农田收入

>>Inherent Resources
=>固有资源

>>Heavy Storm Damage
=>强力风暴造成伤害

>>Teleport %s to:
=>传送%s到：

>>Cannot hurry - The forge is on fire!
=>无法加速生产 - 铸造厂着火了！

>>Spawn Campaign Hero
=>战役英雄降临

>>Power leak (%s)
=>能量泄漏（%s）

>>1:s) This Scenario has fixed Spheres.
=>1：s）这张地图已经规定好了英雄所属的魔法领域。

>>This Scenario has fixed Starting Races
=>这张地图已经规定好了英雄开始时的种族。

>>This option was disabled in scenario settings
=>这个选项在地图设定中已经被禁用。

>>The Wizard's reputation in the world.
=>巫师在世界上的名声。


>>The Wizard's Alignment -- determined by population and sphere.
=>巫师的盟友 -- 以种族和魔法领域来确定。

>>The Wizard's Sphere of Magic.
=>巫师所属的魔法领域。

>>Who is controlling the Wizard.
=>谁在控制巫师。

>>Broke alliance with %s
=>与%s解盟

>>Made alliance with %s
=>与%s结盟

>>Made peace with %s
=>与%s之间和平共处

>>Removes the unit, sending it to another land.
=>选中士兵，把他送到另一块土地上去。

>>Production queue is full
=>生产列表已经满了

>>Production is on hold
=>生产正在进行

>>Produce %s
=>产出%s


>>Back
=>后退


>>Incompatible Resources
=>无法调和的资源

>>Cityspy enabled
=>启用城市间谍

>>Cityspy disabled
=>禁用城市间谍

>>The Host terminated the session
=>主机结束了游戏

>>All Players
=>所有玩家

>>Searching at IP Address: %s
=>搜索IP地址：%s

>>Remove
=>移除


>>Cannot join session - game is already started
=>无法加入游戏 - 因为游戏已经开始

>>Activating %s
=>正在激活%s

>>Ask %s
=>请求%s

>>History of important deeds:
=>重要事迹年史：

>>Cannot cast spell - Wizard is in the Void
=>无法施展魔法 - 巫师目前处于虚无之中

>>The %0:s is being rebuilt by %1:s
=>%0：s正在被%1：s重建

>>AI Block
=>人工智能遇阻

>>Attack +1 / Damage +1
=>攻击+1/伤害+1

>>Defense +1 / Resistance +1
=>防御+1/抵抗力+1

>>Hits +2 / Moves +4
=>生命点数+2/移动力+4

>>Healing (used)
=>治疗（已经被使用过）

>>%s (veteran)
=>%s（老兵）

>>%s (elite)
=>%s（精英）


>>Random Item
=>随机物品


>>Explore Area
=>探索区域

>>Center View
=>中心视点

>>Watch Area
=>观察区域

>>(cpu only)
=>（只允许电脑使用）

>>%s Offers
=>%s提议

>>%s Wants
=>%s想要

>>Nothing Selected
=>没有选择任何物体

>>Offer accepted
=>提议被接受


>>Production Resources
=>资源产生器

>>Magic Catalyst
=>魔法催化剂


>>Magic Catalyst Found
=>找到了魔法催化剂

>>Haste Berry Tree
=>飞速浆果之树

>>Production Resources Found
=>找到了资源产生器

>>You can complete one of the following productions at %s
=>你可以在%s完成以下列出的其中一项生产建设

>>You completed the following production:
=>你完成了以下的生产建设：

>>The power of the berries hasted your party for 3 turns
=>飞速浆果产生的能量提高你的部队行动力三个回合

>>Use power of the catalyst for:
=>使用魔法催化剂的能量：

>>Power of the catalyst used for:
=>魔法催化剂的能量使用在：

>>Reputation: %s
=>名声：%s

>>%0:s - Total %1:s mana
=>%0：s - 所有的法力%1：s

>>Raze Upgrade
=>摧毁城市的手段增多

>>Bone
=>骨头

>>Spark
=>火花

>>Wood
=>木头

>>%0:s razed at %1:s
=>%0：s在%1：s被夷为平地

>>City Spell
=>城市法术

>>%0:s cast on %1:s
=>%0：s法术被施展在%1：s身上

>>Hero level for %s
=>英雄等级%s

>>Explore %s
=>探索%s

>>Exploration Site
=>地图全开

>>%s message
=>%s讯息

>>Spirit gave the following reward:
=>圣灵给予以下的回报：

>>Fled
=>逃跑了

>>Difficulty: %s
=>难度：%s

>>(%s mana transfer cost)
=>（转换消耗法力%s）

>>Tornado Damage
=>龙卷风造成伤害

>>Magic Relay
=>魔法中继点

>>Sell %s
=>卖出%s

>>Sell
=>卖出

>>Strong
=>强壮

>>Quest failed
=>任务失败

>>Eliminate %0:s within %1:s turns
=>消灭%0：s，限时在%1：s个回合内

>>Raze %s
=>将%s夷为平地

>>No heroes available

=>没有合适的英雄

>>Disjunct %s
=>分解%s

>>Disjunct %0:s cast by %1:s
=>%0：s被%1：s施展了分解法术

>>Dispel Enchantment
=>驱散附加魔力

>>Capture %s
=>俘获%s

>>Capture Structure
=>占领建筑

>>Rebuild Structure
=>重建建筑

>>Punishment
=>惩罚

>>City Plague
=>城市瘟疫流行

>>City Quake
=>城市发生地震

>>%s destroyed
=>%s被摧毁

>>Houses destroyed
=>房屋被摧毁

>>Spring Rains
=>春雨

>>Wander
=>徘徊

>>A mastery spell is already active
=>一个大师级法术已经发动

>>Alter Node
=>改变能量点属性

>>Forge Blast
=>铁屑爆裂

>>You found:
=>你找到了：

>>You found %s mana and learned:
=>你得到了%s法力并且学会了：

>>Nothing
=>什么都没有

>>%s conquered
=>%s被征服

>>The Magic Rift has been bound to your sphere
=>魔法裂隙被赋予了你魔法领域的属性

>>Forge Blast Damage
=>铁屑爆裂造成伤害

>>Productions locked for %s turns
=>生产锁定%s回合

>>Waiting for other players
=>等待其他玩家


>>Synchronizing
=>同步

>>City Spy
=>城市间谍

>>Your relation with the %0:s is %1:s because:
=>你和%0；s之间的关系是%1：s，因为：

>>Your relation with the %0:s is %1:s.
=>你和%0；s之间的关系是%1：s。

>>Practice of %0:s magic
=>实践使用%0：s魔法


>>You are a peace keeper
=>你是一位和平守护者

>>You are an anarchist
=>你是一个无政府主义者

>>Realm consists primarily of %s
=>这个地带主要由%s组成

>>Past misdeeds against the %s.
=>过去对%s犯下的罪行。

>>Recent misdeeds against the %s.
=>近来对%s犯下的罪行。

>>Isometric Hexagon
=>等大的地图区块

>>Isometric Hexagon Ex
=>等大的地图区块Ex


>>Torch
=>火炬

>>Stalagmite
=>石笋

>>Pavement
=>公路

>>Spells
=>法术

>>You researched all spells!
=>你研究完了所有的法术！

>>"Should we produce this next?"
=>"我们是否要接着生产下一个？"

>>"Should we research this next?"
=>"我们是否要接着研究下一个？"


>>Darkland
=>黑暗地带

>>Wetland
=>潮湿地带

>>Rejuvenate
=>回复活力

>>Ice Age
=>冰河世纪

>>Offensive
=>进攻性的

>>Defensive
=>防御性的

>>Health
=>健康

>>Next in queue
=>列表中的下一个

>>Damage
=>伤害

>>Defense
=>防御

>>Resistance
=>抵抗力

>>Experience

=>经验值

>>Quest
=>任务

>>Generating map
=>生成地图

>>Zoom level: %s
=>缩放等级：%s

>>Diplomatic Action
=>外交行动

>>Item Owned
=>物品属于

>>Play FX
=>播放FX

>>(playing)
=>（正在播放）

>>Flagged
=>插上旗帜

>>Control Flag

=>控制旗帜

>>Select road to build
=>选择一条道路来建造

>>%0:s attempts to disjunct %1:s owned by %2:s
=>%0：s试图分解%1：s，它属于%2：s

>>%0:s finished the %1:s
=>%0：s完成了%1：s

>>%0:s finished the %1:s %2:s turns earlier!
=>%0：s完成了%1：s，比预定时间提早了%2：s个回合！

>>%0:s finished the %1:s 1 turn earlier!
=>%0：s提早1个回合完成了%1：s！


>>%0:s: %1:s
=>%0：s %1：s

>>Skills
=>技能

>>Spider Web
=>蜘蛛网

>>Stalagmites
=>石笋

>>empty
=>空的

>>Not enough people
=>人数不够

>>Fire Domain
=>火焰魔法领地

>>Life Domain
=>生命魔法领地

>>Domain of Darkness
=>黑暗领地

>>Fire Domain Damage
=>火焰魔法领地造成伤害

>>Crop Fields
=>农田

>>Random Scenario
=>随机地图

>>Random Wizard
=>随机巫师

>>Select custom scenario
=>选择自定义地图

>>Party enters the domain of %s
=>部队进入%s的领地

>>Party leaves the domain of %s
=>部队离开%s的领地

>>Version
=>版本

>>Spirit Quest Control
=>圣灵任务控制

>>You found %s gold and the:
=>你找到了%s黄金和：


>>The Wizards Throne
=>巫师王座

>>Insufficient Gold
=>黄金不足

>>Reflecting Pool
=>反射池塘

>>Static Shield
=>静态防御盾

>>Wizards Tower
=>巫师塔

>>New outpost founded
=>找到了新的前哨

>>A new %s outpost
=>一个新的%s前哨

>>%0:s - Owned by %1:s
=>%0：s - 隶属于%1：s

>>Cast
=>施法

>>New
=>新的

>>Tutorial Event
=>上手指南中的事件

>>Diplomatic Relation
=>外交关系

>>Group mood: %s
=>部队情绪：%s

>>Lava Burst
=>熔岩爆裂

>>Lava Transition
=>熔岩转换

>>Error Reading EObject
=>读取E物件时出错

>>Error Writing EObject
=>写入E物件时出错

>>Changeable Terrain
=>可变的地形

>>Changeable Terrain Ex.
=>可变的地形Ex

>>Replaceable Terrain
=>可替代的地形

>>Replaceable Terrain Ex.
=>可替代的地形Ex

>>Replaceable Terrain Map Editor
=>可替代的地形的地图编辑器

>>Low
=>低

>>Cave
=>洞穴

>>Chance
=>机会

>>City
=>城市

>>%s (private)
=>%s（私人的）

>>Camp site
=>露营地点

>>Both Defeated
=>两者都被击败

>>Triumph Studios
=>Triumph Studios

>>Age of Wonders 2
=>奇迹时代2

>>AoW2
=>AoW2

>>2002 Triumph Studios
=>2002 Triumph Studios

>>crazy bad bwoy 
=>疯狂的坏孩子

>>Memo
=>备忘录

>>error
=>错误

>>Invalid stream operation
=>无效的串操作

>>Mode
=>模式

>>Constraints8
=>强制8

>>Align
=>排列

>>Color
=>颜色

>>True
=>正确的

>>False
=>错误的

>>User
=>使用者

>>ClassID undefined!
=>未定义的ID等级

>>ClassID
=>ID等级

>>double defined!
=>双重定义！

>>Unregistered E-ClassID found
=>找到未注册的E-等级ID

>>EOBJECT
=>E物件

>>Package 
=>信息包


>>and 
=>和

>>have an overlapping class range
=>有重叠等级范围

>>Package with name 
=>有名称的信息包

>>already registered
=>已经注册的

>>already registered!
=>已经注册的！

>>Undefined Error: 
=>不明确的错误:

>>Error Info Proc already registered
=>错误信息手续已经被注册

>>EK Finalization failed
=>EK定案失败



>>EK initialization failed
=>EK初始化失败

>>This object is already initialized.
=>这个物件已经被初始化。

>>Incrementt
=>增量

>>Value
=>价值

>>Widtht
=>宽度

>>Heightt
=>高度

>>Description
=>描述


>>Colorh
=>颜色

>>Colort
=>颜色

>>Could not close file handle
=>无法关闭文件句柄


>>Analyzing Image..
=>正在分析图像

>>Grabbing Image
=>截图

>>Grabbing Image 
=>截图

>>Abstract Library Image
=>提取面板图片

>>Surface format not supported
=>不支持表面格式

>>Invalid Blend Percentage
=>无效的混合百分比

>>Sender
=>发信人

>>Text
=>文本

>>String
=>字符串

>>Debug
=>除错

>>Application opened at: 
=>打开以下应用程序：

>>Application closed at: 
=>关闭以下应用程序：

>>open
=>打开

>>System Time Error - Restart AoW2
=>系统时间错误-重新开始奇迹时代2

>>Critical Error
=>致命错误

>>Channels
=>通道

>>Missing Sound Library
=>找不到声音面板

>>Sound System Error - 
=>声音系统故障

>>Error during SFX End
=>在特效结束时产生错误

>>Density
=>密度

>>CanPlace failed!
=>替代失败！

>>Resource Missing 
=>资源遗失


>>arithemetic error!
=>数据错误！

>>Invalid Resources
=>无效的资源

>>HM finalization failed
=>HM定案失败

>>HM initialization failed
=>HM初始化失败

>>Selection Sounds Enabled
=>启用选择音效

>>Sound
=>声音

>>Movement Sounds Enabled
=>启用移动音效

>>Ambient Sounds Enabled
=>启用环境音效

>>Dynamic Music Enabled
=>启用动态音效

>>Show Intro
=>播放简介

>>General
=>综合选项

>>Blood
=>血腥模式

>>Display Mode
=>分辨率模式

>>Video
=>视频

>>Display Width
=>分辨率宽度

>>Display Height
=>分辨率高度

>>Allow Resolution Switches
=>允许切换分辨率

>>Center On Event
=>专注于事件发生点

>>Workspace
=>工作区域

>>View Panning


=>平滑过渡

>>Root Directory
=>根目录

>>New Player
=>新玩家

>>Last Name
=>姓

>>Last IP
=>目前的IP地址

>>Language
=>语言

>>Default Play Mode
=>默认的播放模式

>>Music Volume
=>音量大小

>>SFX Volume
=>音效大小

>>Sound Effects Enabled
=>启用音效

>>Custom Play List Enabled
=>启用自定义播放列表

>>Music Enabled
=>允许播放背景音乐

>>Use DirectSound
=>使用DirectSound

>>Use Direct3D
=>使用Direct3D

>>Detail Level
=>画面精细程度

>>Scroll Speed
=>画面卷动速度

>>Startup Directory
=>启动目录

>>Auto Save
=>自动保存

>>Autosave Before TC
=>在TC之前自动保存游戏进度

>>Auto Move
=>自动移动

>>Auto Debug Save
=>自动记录错误

>>Combat Resolve Mode
=>快速战斗模式

>>Movement Speed
=>移动速度

>>Local Email Address
=>当前的电子邮件地址

>>Email
=>电子邮件连线对战

>>Local Email address
=>当前的电子邮件地址

>>SMTP Server
=>电子邮件传输服务器

>>Attachment Directory
=>附件目录

>>Check Email Frequency
=>检查电子邮件地址频率

>>Cursor Mode
=>指针样式

>>Serial number
=>序列号

>>DPlay Registered
=>DPlay已经注册

>>Hero Warrior
=>武士英雄

>>Hero Paladin
=>圣骑士英雄

>>Hero Priest
=>牧师英雄

>>Hero Ranger
=>游侠英雄

>>Hero Rogue
=>浪人英雄

>>Hero Shaman
=>萨满巫师英雄

>>Invalid MapChanged Lock usage
=>无效的更改锁定地图的使用方法

>>Already activated
=>已经激活

>>Negative Quest Declined/Punishment
=>拒绝被动任务/受到惩罚

>>Campaign
=>战役模式


>>Name
=>名称

>>Sphere
=>魔法领域

>>Recipient
=>收件人

>>Cardinal
=>主要的

>>Pointer
=>指针

>>Size
=>规格

>>Integer
=>整数

>>Boolean
=>布尔体系

>>Server: Package broadcast from player 
=>服务器：玩家发送信息包


>>Server: Unknown client (player 
=>服务器：未知的客户端（玩家）

>>Server: Events forwarded to new server
=>服务器：事件被前置到新服务器中

>>Executer: Package send to server from player 
=>实行：信息包从玩家处发送到服务器

>>Server Migrated
=>服务器移动

>>Disconnected from Server
=>服务器断开连接

>>Executer: Package received from server (Player:
=>实行：服务器（玩家）接收到信息包

>>Executer: Executing 
=>实行：正在实行

>>Exception occured during 
=>异常发生，在

>>Executer: Player 
=>实行：玩家

>>processed
=>过程

>>Network
=>网络

>>TSMTPEL
=>简单邮件传输协议

>>Descriptionx
=>描述

>>VIII
=>8级

>>Image
=>图像

>>Goldt
=>黄金

>>Abilitiesx
=>能力

>>Attackx
=>攻击

>>Defensex
=>防御

>>Damagex
=>伤害

>>Hitsx
=>生命点数

>>Movesx
=>移动点数

>>Radius
=>范围

>>Valid
=>有效的

>>Face 
=>外观

>>Gender
=>性别

>>Portrait
=>肖像

>>Animations
=>动画


>>Defenders
=>防御者

>>Descriptionl
=>描述

>>Spheresp
=>魔法领域

>>Manat
=>法力

>>TAbilityEnchantment 
=>附有魔力的能力

>>Attackt
=>攻击

>>Ability already registered
=>能力已经注册

>>Invalid AbilityID
=>无效的能力身份

>>Cannot Unregister Ability
=>必须要登记能力

>>UnitID Failure

=>个体身份失败

>>unit resource missing
=>个体资源遗失

>>Error during Ambient SFX Update
=>升级环境音效时出错

>>DESTROYED
=>已被破坏

>>Attacker:
=>攻击者

>>Defender:
=>防御者

>>Combat Finalize Failure
=>战斗最终失败

>>Combat already activated
=>战斗已经开始

>>Combat Failure during Deactivating
=>在回合交替之间发生的战斗失败

>>CombatParty already exists!
=>战斗部队已经存在！

>>CombatObject Position/ID double defined
=>战场元件位置/身份都已定义完毕

>>gold
=>黄金

>>mana
=>法力

>>explore
=>探索

>>research
=>研究

>>freemove
=>自由移动

>>towns

=>城镇

>>lose
=>失去

>>spells
=>法术

>>instantprod
=>不断生产

>>instantres
=>不断研究

>>upgradehero
=>升级英雄

>>emergehero
=>英雄出现

>>cityspy
=>城市间谍


>>FCW updated
=>FCW 升级完毕

>>Out of sync! (IS)
=>无法同步！（IS）

>>Combat already created
=>战斗已经被创建

>>Error during Initialize Combatmap - 
=>在初始化战斗地图时发生错误

>>Scenarios
=>地图模式

>>Registered Player Structures 
=>已注册的玩家结构

>>not correctly cleared (TPlayer)
=>被不正确地清除（T玩家）

>>Registered Player Armies not correctly cleared (TPlayer)
=>已注册玩家的军队被不正确地清除（T玩家）

>>Production Controls not correctly cleared (TPlayer)
=>产品生产控制方式被不正确地清除（T玩家）

>>Wizard towers not correctly cleared (TPlayer)
=>巫师塔被不正确地清除（T玩家）

>>Reflecting poolsnot correctly cleared (TPlayer)
=>反射池塘被不正确地清除（T玩家）

>>Migration Races not propertly cleared!
=>迁徙种族未被完全清除！

>>Invalid MigrationRace usage
=>无效的迁徙种族使用方法

>>System
=>系统

>>Wizard not placed on map
=>巫师还没有被置入地图中


>>images
=>图像

>>cmap
=>c地图

>>CRC-CHECK FAILED
=>循环冗余码校验失败

>>Resources
=>资源

>>AI Enabled
=>启用电脑人工智能

>>AI Disable
=>禁用电脑人工智能

>>Contact
=>联系

>>Invalid TStatus Value
=>无效的T状态值

>>Invalid StatusValue
=>无效的状态值

>>Invalid MoralValue
=>无效的道德值

>>Build Road Failure
=>修路失败

>>Savings
=>正在保存进度

>>Groups
=>小队

>>Army already activated
=>军队已经激活

>>COMBAT FAILURE: 
=>战斗失败：

>>Random Seed: 
=>随机原因：

>>Strength: 
=>强壮：

>>Coordinates
=>坐标

>>AoWE initialization failed
=>AoWE初始化失败


>>HRESULT
=>结果

>>Asynchrone
=>异步

>>Optionst
=>选项

>>Minimizing Display
=>最小化分辨率设置

>>Restoring Display
=>回复最初分辨率设置

>>Resizing Display
=>重新调整分辨率设置

>>FPS: 
=>语言学会会员：

>>Display
=>分辨率设置

>>Manager
=>管理者

>>Stylet
=>类型

>>Managert
=>管理者

>>Shift
=>转换

>>Volumet
=>音量


>>Frequencyt
=>频率

>>Filename
=>文件名称

>>Surface
=>地表

>>Left
=>左面

>>Priorityt
=>优先权

>>Masked
=>被遮蔽的

>>Alignment
=>同盟

>>Cursor
=>指针

>>Items
=>物品

>>Draggable
=>可拖拽的


>>Resizable
=>可调节大小的

>>Modalt
=>模式

>>Itemst
=>物品

>>Selectedt
=>选择的

>>Mint
=>最小

>>Maxt
=>最大

>>Positiont
=>位置

>>Checked
=>检查过的

>>Animatet
=>操纵

>>Editable
=>可编辑的

>>Selected
=>选择的

>>Menu
=>选单


>>must have 
=>一定已经

>>Images
=>图像

>>Radiust
=>范围

>>Crops
=>农作物

>>RDZY
=>RDZY


>>Spheret
=>魔法领域

>>TC Gate
=>TC门

>>TC Platform
=>TC面板

>>Error during Show Wall Platform
=>在显示城墙面板时出错

>>TC Flee
=>TC逃逸

>>Error during Show Flee Hex
=>在显示脱逃网格时出错

>>TC Edge
=>TC边界

>>TC Road
=>TC道路


>>TC Wizards Tower
=>TC巫师塔

>>Error during Show Wizard Tower
=>在显示巫师塔时出错

>>TC CityEnch Marker
=>TC附魔城市标记点

>>TC City Enchantment
=>TC附魔城市

>>TC Structure
=>TC建筑

>>TC Racial Structure
=>TC种族自身建筑

>>Error during Show Racial Structure
=>在显示种族自身建筑时出错

>>TC Barracks
=>TC军营

>>TC Temple
=>TC庙宇

>>TC Builders Guild
=>TC建造者工会

>>TC CityStruct Marker
=>TC城市建设标记点

>>TC Changeable FragTerrain
=>TC可更改分散地形

>>TC Replacable FragTerrain
=>TC可覆盖分散地形

>>TC Poison Plants
=>TC有毒植物

>>AC Center Icon
=>AC中心图标

>>Combat AI
=>战斗人工智能

>>Begin Move List for AI
=>开始启用人工智能的移动列表模式

>>Begin Move List for 
=>开始启用移动列表模式

>>Melee Move 
=>格斗移动

>>Touch Move 
=>接触移动

>>Ranged Move 
=>范围移动

>>Spell Move 
=>法术移动

>>End Move List for AI
=>结束使用人工智能的移动列表

>>Error during TC AI Execute
=>TC人工智能使用时出错

>>Buildings
=>建筑物

>>Armies
=>军队

>>Naturals
=>自然生物

>>AoW2 Version: 
=>奇迹时代2版本：

>>Display Resolution:  
=>显示分辨率：

>>Display Mode:  
=>分辨率模式：

>>Windowed
=>窗口

>>Pixel Format:  
=>像素格式

>>Unknown  ***WARNING***
=>未知的 ***警告***

>>3D Renderer:  
=>3维渲染：

>>Hardware
=>硬件渲染

>>Software
=>软件渲染

>>Display Driver:  
=>显卡驱动程序：

>>Driver Version:  
=>驱动程序版本：

>>Resloution Switching:  
=>正在调整分辨率：

>>Detail Level:  
=>画面精细程度：

>>Highest
=>最高级

>>Custom
=>自定义

>>Cursor Mode:  
=>指针样式：

>>Black & White
=>黑白两色模式

>>Sound:  
=>声音：

>>Music:  
=>音乐：

>>DirectSound:  
=>DirectSound

>>Map:  
=>地图：

>>Day:  
=>日：

>>Play Mode:  
=>播放模式：

>>Connection Type:  
=>连接类型：

>>Local
=>本地的

>>Players:  
=>玩家：

>>Human Players:  
=>人类玩家：

>>Seated Player:  
=>固定玩家：

>>Current Player:  
=>当前玩家：


>>Combat:  
=>战斗：

>>Tactical
=>亲自指挥

>>Auto Replay
=>自动重播：

>>Auto Sim
=>自动Sim

>>Location:  
=>位置：

>>Generalp
=>综合选项

>>Scrollbars
=>卷轴条

>>aow18h
=>奇迹时代18h

>>aow20l
=>奇迹时代20l

>>aow24p
=>奇迹时代24p

>>aow28t
=>奇迹时代28t

>>Rewards
=>回报

>>Unit Reward
=>回报战斗单位

>>Item Reward
=>回报物品

>>Spell Reward
=>回报法术

>>HeroLevel Reward
=>回报使英雄升级

>>Production Reward
=>回报产品

>>ResearchPoints Reward
=>回报研究点数

>>CastingPoints Reward
=>回报施法点数

>>Duration
=>持续时间

>>Storms
=>风暴

>>Clouds
=>云层

>>Splitter1
=>分离器

>>Bevel2
=>斜面2

>>Settings
=>设定

>>NewBtn 
=>新的Btn

>>TextList Editor
=>文本列表编辑器

>>Header
=>标题

>>Spirit
=>圣灵

>>Imagel
=>图像

>>Compagnions
=>伙伴

>>Messaget
=>讯息

>>Goldh
=>黄金

>>Unitsh
=>战斗单位

>>Behavior
=>行为

>>Action
=>行动

>>Delayt
=>延迟

>>Numbert
=>数量

>>Active
=>激活

>>Radiush
=>范围

>>Playerh
=>玩家

>>Show Message
=>显示讯息

>>Outcomet
=>成果

>>Difficulty
=>难度

>>Actiont

=>行动

>>unknown
=>未知的

>>Quests

=>任务

>>Spirits
=>圣灵

>>Nextd
=>下一个

>>Face
=>外观

>>Darken
=>黑暗

>>Lighten
=>光明

>>Pillarh
=>柱子

>>Item1x
=>物品1

>>Item2
=>物品2

>>Item3
=>物品3

>>Item4
=>物品4

>>Item5
=>物品5

>>Item6
=>物品6

>>Item7
=>物品7

>>Item8
=>物品8

>>Pic1
=>图片1

>>Pic2
=>图片2

>>Pic3
=>图片3

>>Pic4
=>图片4

>>Pic5
=>图片5

>>Pic6
=>图片6

>>Pic8
=>图片8

>>Pillart
=>柱子

>>Item1
=>物品1

>>Level
=>等级

>>Army
=>军队

>>Shortint
=>简单智慧

>>Canceled
=>取消


>>Lines
=>线路

>>Turn
=>回合

>>Unit3
=>作战单位3

>>Unit5
=>作战单位5

>>Unit2
=>作战单位2

>>Unit6
=>作战单位6

>>Unit8
=>作战单位8

>>Unit1
=>作战单位1

>>Unit7
=>作战单位7

>>Banner
=>标语

>>Prev
=>前一个

>>Next
=>下一个

>>Close
=>关闭

>>Pillar
=>柱子


>>Pic7
=>图片7

>>Pic50
=>图片50

>>Loop
=>循环

>>Unsupported Movie Display Format
=>不支持电影播放格式

>>Single
=>单人游戏

>>Code
=>密码

>>Pnl5
=>Pnl5

>>Pnl7
=>Pnl7

>>Pnl2
=>Pnl2

>>Pnl4
=>Pnl4

>>Pnl6
=>Pnl6

>>Pnl8
=>Pnl8

>>Item10
=>物品10

>>Item11
=>物品11

>>Item12
=>物品12

>>Item13
=>物品13

>>Item14
=>物品14

>>Item15
=>物品15

>>Item16
=>物品16

>>Item17
=>物品17

>>Item18
=>物品18

>>Mainfrp
=>主要

>>Item19
=>物品19

>>Item20 
=>物品20

>>Facet
=>外观

>>Fire1
=>火焰1

>>Fire2
=>火焰2

>>Water1
=>流水1

>>Water2
=>流水2

>>Life1
=>生命1

>>Life2
=>生命2

>>Air1
=>空气1

>>Air2
=>空气2

>>Earth1
=>土地1

>>Earth2
=>土地2

>>Death1
=>死亡1

>>Death2
=>死亡2

>>Evermore
=>埃夫莫


>>Fire3
=>火焰3

>>Water3
=>流水3

>>Life3
=>生命3

>>Air3
=>空气3

>>Earth3
=>土地3

>>Death3
=>死亡3

>>This version is registered to: 
=>这个游戏版本注册为：

>>Translator 
=>翻译者

>>Songs
=>乐曲

>>Page2
=>第二页

>>Icon2
=>图标2

>>Icon3
=>图标3


>>Icon4
=>图标4


>>Icon5
=>图标5

>>Icon6
=>图标6

>>Icon7
=>图标7

>>Icon8
=>图标8

>>Page1
=>第一页

>>Icon9
=>图标9

>>Icon10
=>图标10

>>Icon1
=>图标1

>>Icon11
=>图标11

>>Transferred
=>调动

>>Proceed
=>继续下去

>>Invalid Character
=>无效的角色

>>Paragraph is too large
=>段落过长

>>Named
=>名称

>>Address
=>地址

>>Unable to parse email address
=>无法解析电子邮件地址

>>Content Type
=>目录类型

>>application/octet-stream
=>应用程序/八位字符串

>>closesocket
=>闭合插槽

>>connect
=>连接

>>htons
=>htons

>>inet_addr

=>因特网_地址

>>recv
=>接收

>>send
=>发出

>>socket
=>插槽

>>Service
=>服务

>>Password
=>密码

>>RAS error no 
=>随机存取存贮器无错误

>>RASDIALEVENT
=>随机存取存贮器拨号事件

>>Successfully connected
=>连接成功

>>Verifying user name and password
=>核实用户名称与密码

>>User name and password verified
=>用户名称与密码已经被核实

>>Logging on to Network
=>登陆进入因特网

>>TagRas component was unable to detect
=>找不到标记型随机存取存贮器组件

>>RAS on your system.
=>随机存取存贮器安装在你的系统上

>>This property can be set only before
=>只有在···之前这个特性才能被设置


>>establishing the connection
=>建立连接

>>Invalid service name
=>无效的服务名称

>>agsocket
=>ag插槽

>>Error
=>错误

>>Suppressing the message body
=>抑制讯息实体

>>Serverl
=>服务器

>>BEGIN
=>开始

>>The following error has been occured while processing the message:
=>在处理讯息的过程中，出现了以下错误：

>>The original message will be stored as an attachment
=>最初讯息将被作为附件保存起来

>>Content-type
=>目录-类型

>>text/plain
=>文本/无格式

>>name
=>名称

>>quoted-printable
=>可打印的引用

>>filename
=>文件名称

>>multipart/alternative
=>多人游戏部分/可选方法

>>boundary
=>界限

>>Content-Transfer-Encoding: Base64
=>目录传递编码：基数64

>>Boundary
=>界限

>>multipart
=>多人游戏部分

>>text
=>文本

>>From
=>来源

>>Subject
=>主题

>>begin 600 
=>开始 600

>>multipart/mixed

=>多人游戏部分/混合

>>From:     
=>来源：

>>Return-Receipt-To:
=>归还收据到：

>>X-Priority: 1
=>X-优先权：1

>>X-Priority: 5
=>X-优先权：5

>>Subject: 
=>主题：

>>Mime-Version: 1.0
=>多用途的网际邮件扩充协议-版本：1.0

>>Newsgroups: 
=>新闻组：

>>Subject:  
=>主题

>>Attachmentsd
=>附件

>>Encoding
=>编码



>>Senderd
=>发件人

>>Subjectp
=>主题

>>Headers
=>标题

>>Body
=>主体

>>Recipients
=>容纳

>>Priority
=>优先权

>>FROM
=>来源：

>>Return-receipt-to
=>归还收据到

>>PATH
=>路径

>>NEWSGROUPS
=>新闻组

>>mssmtp
=>微软简单邮件传输协议

>>smtp
=>简单邮件传输协议



>>HELO 
=>HELO

>>HELO
=>HELO

>>QUIT
=>退出

>>MAIL FROM:
=>邮件发出地：

>>RCPT TO:
=>RCPT到：

>>DATA
=>数据

>>Gaugep
=>规格

>>IMSSMTP
=>IMS简单邮件传输协议

>>Wiz3
=>巫师3

>>Wiz4
=>巫师4

>>Wiz5
=>巫师5

>>Wiz6
=>巫师6


>>Wiz7
=>巫师7

>>Wiz8
=>巫师8

>>Pillar2
=>柱子2

>>Pillar1
=>柱子1

>>Translator
=>翻译者

>>Baredge
=>无遮蔽的

>>Mono
=>莫诺

>>resource
=>资源

>>esource
=>资源

>>TC Hexagon
=>TC地图区块

>>TC Border Hexagon
=>TC地图边界区块

>>deflate 1.0.4 Copyright 1995-1996 Jean-loup Gailly 
=>精简的1.0.4版权1995-1996 Jean-Loup

>>unknown compression method
=>未知的压缩模式

>>invalid window size
=>错误的窗口大小

>>incorrect header check
=>不正确的标题核对方式

>>need dictionary
=>需要字典

>>incorrect data check
=>不正确的数据核对方式


>>inflate 1.0.4 Copyright 1995-1996 Mark Adler 
=>扩充的1.0.4版权1995-1996 Mark Adler

>>oversubscribed dynamic bit lengths tree
=>超额的动态位长度树型结构

>>incomplete dynamic bit lengths tree
=>未完成的动态位长度树型结构

>>oversubscribed literal/length tree
=>超额的文字/长度树型结构

>>incomplete literal/length tree
=>未完成的文字/长度树型结构



>>invalid block type
=>无效的阻碍类型

>>invalid stored block lengths
=>无效的存储障碍长度

>>too many length or distance symbols
=>太多的长度单位或者远距离标志

>>invalid bit length repeat
=>无效的位长度重复模式

>>invalid literal/length code
=>无效的文字/长度编码


>>invalid distance code
=>无效的远距离编码

>>Sleep
=>睡觉

>>inet_ntoa
=>inet_ntoa

>>Punishments
=>惩罚

>>Width
=>宽度

>>Position
=>位置

>>Automatic Combat
=>自动战斗

>>Start
=>开始

>>Animate
=>操纵

>>Modal
=>样式

>>Accepts these Settings.
=>接受这样的设置。

>>Cancels these Settings.
=>取消这样的设置。

>>Sets whether Cities can buld Teleportation Gates.
=>设置城市内可否建造传送门。

>>Disable Teleportation Gates
=>禁用传送门

>>Sets whether Pioneers can Build new Cities.
=>设置是否先锋队能建造新城市。

>>Disable Build Outpost
=>禁用前哨建设

>>Advanced Settings
=>高级设置

>>Openbut
=>打开

>>Start!
=>开始！

>>Item90
=>物品90

>>Item20
=>物品20

>>Turn Mode
=>回合模式

>>Start Race
=>开始游戏

>>Heroes
=>英雄

>>Fire Sphere, Episode 1
=>火焰领域，第一章

>>Fire Sphere, Episode 2
=>火焰领域，第二章

>>Water Sphere, Episode 1
=>流水领域，第一章

>>Water Sphere, Episode 2
=>流水领域，第二章

>>Life Sphere, Episode 1
=>生命领域，第一章

>>Life Sphere, Episode 2
=>生命领域，第二章

>>Air Sphere, Episode 1
=>空气领域，第一章

>>Air Sphere, Episode 2
=>空气领域，第二章

>>Earth Sphere, Episode 1
=>土地领域，第一章

>>Earth Sphere, Episode 2
=>土地领域，第二章

>>Death Sphere, Episode 1
=>死亡领域，第一章

>>Death Sphere, Episode 2
=>死亡领域，第二章

>>Fire Sphere, Episode 3
=>火焰领域，第三章

>>Water Sphere, Episode 3
=>流水领域，第三章

>>Life Sphere, Episode 3
=>生命领域，第三章


>>Air Sphere, Episode 3
=>空气领域，第三章

>>Earth Sphere, Episode 3
=>土地领域，第三章

>>Death Sphere, Episode 3
=>死亡领域，第三章

>>Select a Sphere of Magic
=>选择一个魔法领域

>>Starts searching your Email Account for AoW2 games.
=>开始搜索你的奇迹时代2游戏电子邮件账号

>>Cancels the Search for AoW2 Email games.
=>取消搜索奇迹时代2电邮连线游戏。

>>Searching email games for:
=>正在搜索电邮连线游戏：

>>Your Email Address ( name@server ).
=>你的电子邮件地址（名称@服务器）。

>>Email games found:
=>找到了电邮连线游戏：

>>Edits your Email Account Settings.
=>编辑你的电邮连线游戏账号设置。

>>Allows Upgrades:
=>允许升级：

>>2 Turns
=>2个回合

>>Item 1...?!?
=>物品1...？！？

>>Enhancements
=>附魔

>>Growth in:
=>生长：

>>City Structures
=>城市建设

>>City Information
=>城市资料


>>Sells the selected item.
=>卖出所选物品。

>>Unit Production Options
=>训练战斗单位选项

>>Structure Production Options
=>建造建筑选项

>>Other Production Options
=>其他生产选项

>>Produces the Selected Item.
=>生产选定的物品。

>>Produce
=>生产

>>Build
=>建造

>>Closes the Production Options.
=>关闭生产选项

>>Hall of Enchantment
=>魔力大厅

>>Turns needed to Produce the Item.
=>生产该物品需时数回合。

>>Gold needed to Produce the Item.
=>生产物品需要黄金。

>>Prod1
=>生产1

>>The next item the City will Produce.
=>城市中下一个将要生产的物品。

>>Prod4
=>生产4

>>The 4th item the City will Produce.
=>城市中第四个将要生产的物品。

>>Prod3
=>生产3

>>The 3rd item the City will Produce.
=>城市中第三个将要生产的物品。

>>Prod2
=>生产2

>>The 2nd item the City will Produce.
=>城市中第二个将要生产的物品。

>>Prod5
=>生产5

>>The 5th item the City will Produce.
=>城市中第五个将要生产的物品。

>>City Production Options.
=>城市生产选项。

>>Enter
=>进入

>>Cancels Production of the selected Queue Item.
=>取消生产列表中选定的物品。

>>ACTIVE
=>活动

>>WIZARD
=>巫师

>>POWER
=>能量

>>Speeds up Production if you have enough Gold and City Population.
=>如果你有足够的黄金和城市生产力，就可以加速生产。

>>The City's Production per Turn.
=>每个回合的城市生产力。

>>The City's Gold Income per Turn.
=>每个回合的城市黄金收入。

>>The City's Mana Income per Turn.
=>每个回合的城市法力增强。

>>The City's Research per Turn.
=>每个回合的城市研究能力。

>>The Race of the City's inhabitants.
=>城市住民的种族。

>>Population
=>人口

>>The City's Population growth per Turn.
=>每个回合的城市人口增长量。

>>Host or Join an Internet Game
=>自己作为主机或者加入别人的网络游戏

>>Your name:
=>你的名称：

>>Host New

=>开新游戏

>>Find Games
=>找到游戏

>>Search at IP address:
=>搜索IP地址：

>>LAN Game
=>局域网游戏

>>Join Game
=>加入游戏

>>Available Games:
=>可以加入的游戏：

>>Internet Game
=>因特网游戏

>>Check Email
=>检查电邮连线

>>Load Game
=>装载游戏

>>New Game
=>新游戏

>>Your IP Address:
=>你的IP地址：

>>Session Name
=>会议名称

>>Latency
=>反应时间

>>Play By Email Options
=>凭借电邮选项连线游戏

>>Returns to the previous step.
=>回到上一步。

>>BACK
=>上一步

>>Proceeds to the next step.
=>进入下一步。

>>NEXT
=>下一步


>>BANNER COLOR
=>旗帜颜色

>>NAME
=>名称

>>Choose Wizard
=>选择巫师

>>Your character:
=>你的角色：

>>Or Create Wizard
=>或者创建一个巫师

>>Choose Sphere
=>选择魔法领域

>>Choose Race
=>选择种族

>>Assign Skills
=>分配技能

>>Choose Portrait
=>选择肖像

>>Object Name
=>元件名称

>>Caption
=>说明

>>Dialog
=>对话

>>Default
=>默认的

>>Your current Mana and Income.
=>你目前的法力与收入。

>>Karissa Wants
=>卡丽莎想要

>>(200 Mana transfer cost)
=>（200法力传递耗费了）

>>Decline
=>拒绝

>>Accept
=>接受

>>Reply
=>答复

>>Drag the Slider left to focus more Power on Research, or right for more Mana.
=>拖拽滑块往左，将把能量大部分集中于研究上。往右，则大部分能量变为法力。

>>What you want the Game to be named.
=>你希望该游戏叫什么名称。

>>Other Player's Email Addresses ( name@server ).
=>其他玩家的电子邮件地址（名称@服务器）。

>>Local email address:
=>当前的电子邮件地址：

>>Email game name:
=>电邮连线游戏名称：

>>Email addresses:
=>电子邮件地址：

>>Other Player's Names
=>其他玩家的名称

>>PBEM Player Settings
=>PBEM玩家设定

>>Moves the selected Player up in the Turn Order.
=>在回合序列中，将选定玩家的游戏回合次序上调。

>>Moves the selected Player down in the Turn Order.
=>在回合序列中，将选定玩家的游戏回合次序下调。

>>Down
=>往下

>>Names:
=>名称：

>>The Next Player's Name.
=>下一个玩家的名称。

>>Next player:
=>下一个玩家：

>>How the Email Game will be sent to the Next Player.
=>如何将电邮连线游戏发送给下一个玩家。

>>Send mode:

=>发送模式：

>>You will send the Game to the Next Player, using your Email program.
=>你将用你的电子邮件程序把游戏发送给下一个玩家，

>>Manual (use email program)
=>指南（使用电子邮件程序）

>>AoW2 will send the Game to the Next Player by Email.
=>AoW2将把游戏用电子邮件的形式发送给下一个玩家。

>>Automated
=>自动操作

>>The Next Player's Email Address ( name@server ).
=>下一个玩家的电子邮件地址（名称@服务器）

>>The name of your Outgoing Email Server.
=>你发送邮件的服务器的名称。

>>The Directory where AoW2 will search for downloaded Email Games.
=>AoW2将要搜索的下载电邮连线游戏的目录。

>>SMTP Server:
=>简单邮件传输协议服务器：

>>Attachment directory:
=>附件目录：

>>PBEM Settings
=>PBEM设定

>>Retry
=>再试一次

>>Abort
=>放弃

>>Gauge
=>规格

>>Warning!
=>警告！

>>Cannot send email game, please check your email settings and make sure you are online.

=>无法发送电邮连线游戏，请检查你的电子邮件设置并且确定你是否已经登陆进网络。



>>Sending Game...
=>正在发送游戏...

>>Scaled
=>可缩放的

>>Strings Editor
=>字符串编辑器

>>Text Properties
=>文本属性

>>Anchors
=>锚点

>>Main
=>主要的

>>Style
=>类型

>>Header:
=>标题：

>>Shape
=>形态

>>Delete

=>删除

>>Options
=>选项

>>Replay
=>再来一次

>>No information available
=>没有可显示的资料

>>Center
=>巫师位置

>>Name:
=>名称：

>>City Name
=>城市名称

>>Update name
=>名称升级

>>The current day
=>当前日

>>Your current Gold and Income.
=>当前黄金与收入。

>>Your current and total Casting Points.
=>你当前的施法点数总和。


>>Drive
=>驱动器

>>Backs up one directory level.
=>回到上一级目录。

>>Path
=>路径

>>Saved Game Info
=>游戏存档资料

>>Saved Games
=>游戏存档

>>Date
=>日期

>>Scenario Name
=>地图名称

>>Wizards
=>巫师

>>Fonts
=>字体

>>aow18
=>奇迹时代18

>>aow20
=>奇迹时代20

>>aow24
=>奇迹时代24

>>aow28
=>奇迹时代28

>>Winning
=>胜利

>>Structures
=>建筑

>>Sets whether the game is automatically saved at the start of each Turn.
=>设置游戏是否在每个回合开始时自动保存。

>>Saves the current Settings.
=>保存当前设置。

>>Cancels the changed Settings.
=>取消更改后的设置。

>>GAMEPLAY SETTINGS
=>游戏设置

>>Sets whether Camera movements are fluid or instant.
=>设置画面卷动的平滑性

>>Smooth Panning
=>平滑移动

>>Sets whether the Camera centers on Events.
=>设置画面是否集中在发生事件的地点。

>>Center on Events
=>画面集中在发生事件的位置上

>>Movement Sounds
=>移动音效

>>Ambient Sounds
=>环境音效

>>Sets whether the opening movie is played on startup.
=>设置是否在一开始播放开幕电影。

>>Dynamic Music
=>动态音效

>>If entered, the Password locks the game from being played without it.
=>如果进入游戏，密码就会将其锁定。

>>Game Password
=>游戏密码

>>Sets a Password for the game.
=>为游戏设置一个密码。

>>Sets how Combats are resolved.
=>设置战斗画面如何切换。

>>AI Apprentice
=>学徒级电脑智能

>>AI Initiate
=>教授级电脑智能

>>AI Sorceror
=>巫师级电脑智能

>>AI Archmage
=>大师级电脑智能

>>AI Demi-god
=>半神级电脑智能


>>Combat Type
=>战斗类型

>>Sets how fast Units and Parties move on the Map.
=>设置战斗单位和部队在地图上的移动速度。

>>Unit Movement
=>战斗单位的移动

>>Fast
=>快速

>>Very Fast
=>非常快速

>>Sets how fast the Camera moves when scrolling.
=>设置画面的卷动速度。


>>Slow
=>缓慢

>>For Advanced Settings, use the AoW2Setup program.
=>如果要进行高级设置，请运行AoW2Setup程序。

>>Ground
=>地面

>>Teleports Artifact to Heroes or Wizard.
=>将宝物传送给英雄或者巫师。

>>Learn
=>学习

>>And has picked the following upgrade:
=>并且选择了以下的升级选项：

>>Select an upgrade.
=>选择一个升级选项。

>>Image Library Editor
=>图像面板编辑器

>>MS Sans Serif
=>MS Sans Serif

>>Panel16
=>图书馆16

>>Sub Image Settings:
=>子图像设定：

>>Image Settings:
=>图像设定：

>>Flat
=>平面

>>MS LineDraw
=>MS LineDraw

>>Indent
=>契约

>>Hint
=>提示

>>Clear
=>清除

>>Bitmap
=>位图

>>Filter
=>过滤器

>>Image Library Files
=>图像面板文件

>>Items on the Ground
=>地面上的物品

>>Mana cost depends on Item power and distance.
=>消耗法力的多少依赖于物品的能力以及距离的长短。

>>Your Active Enchantments.
=>你的行动被赋予魔力。

>>Wizard Options.
=>巫师选项。

>>Power Management Options.
=>能量管理选项。

>>Researching:
=>正在研究：

>>Allows you to change the Spell being Researched.
=>允许你更改正在研究的法术。

>>Research
=>研究

>>Casting:
=>正在施法：

>>Shows your Spellbook.
=>显示你的法术书。

>>Removes the Selected Enchantment.
=>移除选定的魔力。

>>Centers on your Wizard.
=>画面以巫师为中心。

>>Power:
=>能量：

>>Research:
=>研究：

>>Mana:
=>法力：

>>Target Selection
=>选择目标


>>Source
=>源头

>>The spell you are currently casting.
=>你目前正在施展的法术。

>>The spell you are currently researching.
=>你目前正在研究的法术。

>>Framerate
=>帧数比率

>>DXDC
=>DXDC

>>Set Active Spirit
=>设置激活的圣灵

>>Order
=>秩序

>>Nature
=>自然

>>Trigger Positive Quest
=>触发主动任务

>>Trigger Negative Quest
=>触发被动任务

>>Select Quest
=>选择任务

>>Trigger Reward
=>回报触发条件

>>Cheats
=>欺骗模式

>>Free Spells
=>施法不耗点数

>>Instant Productions
=>不断生产

>>Disable Fog Of War
=>战争迷雾消失

>>Disable Exploration
=>禁用地图探索模式

>>Research All
=>所有法术研究完毕

>>Show Hexagon Grid
=>显示地图网格

>>Show Magical Domain
=>显示魔法领地

>>Quits the Current Game.
=>退出当前游戏。

>>Exit Game
=>退出游戏

>>Saves the Current Game.
=>保存当前游戏进度。

>>Loads a previously Saved Game.
=>装载一个以前保存的游戏进度。

>>Load


=>装载

>>Sound Settings.
=>音乐设定。

>>Video Settings.
=>视频设定。

>>Gameplay Settings.
=>游戏设定。

>>Gameplay
=>游戏

>>Surrenders your Units and ends the Combat.
=>投降并且结束战斗

>>Surrender
=>投降

>>The Unit's Movement Points. When set, the Unit will not Move with the Party.
=>战斗单位的移动点数。当被按下，该战斗单位将不会与部队一同移动。

>>The Party's Movement Points.
=>部队的移动点数。

>>When set, the Party is removed from the Active Party List each Turn.
=>当被按下，该部队将从行动部队的列表中移除。

>>Selects the next Active Party.
=>选择下一个可以移动的部队。

>>When set, the Party is removed from the Active Party List for this Turn.
=>当被按下，该部队将在这回合从行动部队的列表中移除。

>>Performance
=>表现

>>0 - DWord aligned
=>0-D书面联盟

>>2 - Word Aligned
=>2-书面联盟

>>Time [us]:
=>时间[us]：

>>Interval size
=>间隔大小

>>Cache
=>缓存

>>Clear data cache
=>清空数据缓存

>>Output Surface:
=>输出外观：

>>Show Mode
=>显示模式

>>Opaque
=>不透明的

>>Transparent
=>透明的

>>Blended
=>混合的

>>Information 
=>资料

>>Treasury
=>国库

>>Activity
=>行动


>>Gold in Treasury
=>国库中的黄金

>>Net Income
=>净收入

>>Age of Wonders
=>奇迹时代

>>This version is registered to:
=>这个版本注册为：

>>Wiz1
=>巫师1

>>Wiz2
=>巫师2

>>Send
=>发送

>>Shows additional Wizard information.
=>显示额外的巫师资料

>>Drag the Slider right to focus more Power on Research, or left for more Mana.
=>拖拽滑块往右，将把能量大部分集中于研究上。往左，则大部分能量变为法力。

>>Map Size:
=>地图大小：

>>Small
=>小型

>>Medium
=>中型

>>Large
=>大型

>>Extra Large
=>超大型

>>Start Town:
=>开始时的城镇：

>>Pioneer
=>先锋


>>Map Structures:
=>地图构造

>>Many
=>许多

>>Scanner
=>扫描器

>>Options for the Selected Map Object.
=>被选定的地图元件的选项

>>Magic Options: Spellcasting, Research, and Power Management.
=>魔法选项：施展法术、研究、能量管理。

>>Realm Options: Treasury, Cities, Heroes and Quests.
=>地区选项：宝藏、城市、英雄、任务。

>>Game Options: Settings, Load and Save Games, and Exit.
=>游戏选项：设定、装载与保存游戏、退出。

>>Diplomatic Options: Race Relations, Messages, Treaties, and Trading.
=>外交选项：种族间关系、讯息、条约、贸易。

>>Shows the Surface Level.
=>显示地表层。

>>Shows the Underground Level.
=>显示地底层。

>>Underground
=>地底

>>Selects the next Active Party. 
=>选择下一个可以行动的部队。

>>When flashing, displays any Unread Events.
=>当它闪烁时，点击就将显示未阅读的事件。

>>Pnl3
=>Pnl3

>>Starts the Game.
=>开始游戏。

>>Selects between Classic and Simultaeous Turns.
=>在同步进行模式与回合模式之间选择。

>>Turns
=>回合

>>Sets whether players are allowed to alter their Wizard before the game begins.
=>设置玩家是否能够在游戏开始前更改他的巫师。

>>Customize Wizard
=>自定义巫师

>>Assigns a Player to this Slot.
=>分配一个玩家到这个位置。

>>Selects a Scenario from disk.
=>选择一个地图。


>>Pick Scenario
=>挑选地图

>>Exits the Custom Game.
=>退出自定义游戏模式。

>>Sets a Time Limit on the length of each Turn.
=>设置每回合的行动时间长度限制。

>>Turn Time Limit
=>回合时间限制

>>Miscellaneous 
=>各色各样

>>Sets a Turn Limit on the length of the Game.
=>设置一个游戏的回合限制。

>>Game Turn Limit
=>游戏回合限制

>>Sets whether the map must be Explored to reveal its contents.
=>设置地图上的黑幕是否出现。

>>Exploration
=>地图探索

>>Sets whether Allies can win the game as a team.

=>设置是否允许同盟胜利就结束游戏。

>>Allied Victory
=>同盟胜利

>>Selects the situations where Combat can be resolved Tactically.
=>选择是否可以亲自指挥战斗。

>>Allow Tactical Combat
=>允许亲自指挥战斗

>>Shows the players' Ping time (lower = a better connection).
=>显示玩家Ping的次数（次数越少越好）


>>Ejects the selected Player from the Game.
=>将玩家从游戏中剔除。


>>Kick
=>剔除

>>Selects the Color you would like to play as.
=>选择你方所用的颜色。

>>Preferred Color:
=>首选颜色：

>>Advanced gamplay settings.
=>高级游戏设定。

>>Advanced
=>高级

>>Saves the changed Settings.
=>保存更改后的设置。

>>Sets the Volume of Music in the game.
=>设置游戏中音乐的音量。

>>Sets the Volume of Sound Effects in the game.
=>设置游戏中音效的音量

>>Sound Effects Volume
=>音效音量

>>SOUND SETTINGS
=>声音设置

>>Sets whether Music is played.
=>设置是否播放背景音乐。

>>Play Music
=>播放音乐

>>Sets whether Sound Effects are played.
=>设置是否播放音效。

>>Play Sound Effects
=>播放音效

>>Sets whether the Direct Sound is used to increase performance. 
=>设置是否使用DirectSound来增强音乐表现力。

>>Use Direct Sound
=>启用DirectSound


>>Sets whether Selection Sound Effects are played.
=>设置是否播放选择音效。

>>Selection Sounds
=>播放选择音效

>>Sets whether Movement Sound Effects are played.
=>设置是否播放移动音效。

>>Sets whether Ambient Sound Effects are played.
=>设置是否播放环境音效。

>>Sets whether a Custom list of Songs is played.
=>设置是否可以播放自定义的乐曲列表。

>>Custom Play List
=>允许播放自定义的乐曲列表

>>Sets whether Event Sounds are played.
=>设置是否播放事件音效。

>>Removes the selected Song from the Play List.
=>将选定的乐曲从播放列表之中移除。

>>Adds the selected file to the Play List.
=>添加选定的乐曲到播放列表之中。

>>SONGS
=>乐曲

>>PLAY LIST
=>播放列表

>>Sets whether Event Sound Effects are played.
=>设置是否播放事件音效。

>>Event Sounds
=>播放事件音效

>>Plays the selected Song in the Play List.
=>播放列表中选定的歌曲。

>>Play
=>播放

>>Icon12

=>图标12

>>Exits Spell Book.
=>和上法术书。

>>Displays Global Spells.
=>显示全局法术。

>>Displays Unit Enchantments.
=>显示赋予作战单位魔力的法术。

>>Displays Combat Spells.
=>显示战斗法术。

>>Displays Combat-only Spells.
=>显示单纯战斗法术。

>>Displays Next Spell Page. 
=>显示下一页的法术。

>>Displays Previous Spell Page. 
=>显示上一页的法术。

>>No spells
=>没有法术

>>Realm
=>地带

>>History
=>历史

>>End Turn
=>回合结束

>>Allows the AI to control your Units.
=>允许电脑来控制你的作战单位。

>>Auto
=>自动

>>Cancels the battle.
=>战斗取消。

>>Retreat
=>逃跑

>>Allows you to control the battle tactically.
=>允许你亲自指挥战斗。

>>Yes!
=>是的！

>>Simulates the battle for you, automatically.
=>自动为你模拟战斗。

>>Do you wish to command this battle?
=>你想要指挥战斗吗？

>>Ends your Round.
=>结束你的回合。

>>Indicates which Wizards have competed their Turn.
=>显示出哪位巫师已经结束了他的回合。

>>Selects the next Active Unit. 
=>选择下一个能够行动的战斗单位。

>>Flashes when there are Unread Events.
=>当有未查看的事件时闪动。

>>Indicates whose Round it is.
=>显示出这个回合是谁行动。

>>Attack - Increases the Unit's chances of hitting Enemies with Melee Strikes.
=>攻击 - 增加战斗单位在格斗中击中敌人的几率。

>>Damage - The Unit's maximum Damage each Melee Strike.
=>伤害 - 在每次格斗中战斗单位能造成的最大伤害。

>>Defense - Increases the Unit's chance of avoiding Physical attacks.
=>防御 - 增加战斗单位躲避物理攻击的几率。

>>Resistance - Increases the Unit's chances of avoiding magical attacks.
=>抵抗力 - 增加战斗单位躲避魔法攻击的几率。

>>Hit Points - The amount of Damage the Unit can take before being destroyed.
=>生命点数 - 战斗单位能承受的伤害的总和。

>>Move Points - Determines how far the Unit can Move each Turn.
=>移动点数 - 标示出该单位在每回合能移动多远的距离。

>>yuytyuyt
=>yuytyuyt

>>Select a Target...
=>选择一个目标...

>>Experience (Current / Next Level)
=>经验值（当前/下一等级）

>>Exits the game.
=>退出游戏。

>>Starts a Custom Scenario for 1 to 8 Players.
=>开设一个支持1-8人的自定义地图游戏。

>>SCENARIO
=>地图模式

>>Loads a saved game.
=>装载一个游戏存档。

>>LOAD GAME
=>装载游戏

>>(c) 2002 Triumph Studios, all rights reserved
=>（c）2002 Triumph Studio，all rights reserved

>>Plays the introductory movie.
=>播放动画

>>REPLAY INTRO
=>播放动画

>>Starts a new Campaign.
=>开始一个新战役。

>>CAMPAIGN
=>战役模式

>>Returns to the main menu.
=>回到主菜单。

>>CANCEL
=>取消

>>Starts a Local Area Network (TCP) game.
=>开设一个当地的网络游戏（TCP）。

>>Starts a Play-by-Email game.
=>开设一个电邮连线游戏。


>>EMAIL
=>电邮连线游戏

>>Starts a Single-Computer game.
=>开设一个单人游戏。

>>SINGLE
=>单人游戏

>>Starts an Internet (TCP) game.
=>开设一个因特网游戏（TCP）。

>>INTERNET
=>因特网游戏

>>Confidential version, for internal use only!
=>内部版本，仅供内部人员使用！

>>Welcome to the Public Beta Demo for Age of Wonders II. 
=>欢迎使用奇迹时代2试玩版本。

>>This Beta Demo features one scenario, which is playable from two sides and has one fixed AI opponent.  
=>这个试玩版本包括一张地图。该地图中玩家可任选一方来进行游戏，而剩下的一方则由电脑控制。。

>>It will give quite a few hours of fun, but has a limited number of the full game's features, spells and units. For Multi-player, Hot Seat in Classic Turns is supported. The full game will Support Local Network, Internet and Play by Email multi-player.  
=>这个试玩版将能带给您几小时的乐趣。但它还仅仅只包括了游戏中的一小部分特征、法术和战斗单位。在多人游戏方面，该版本只支持回合制游戏。而正式版则将支持局域网、因特网和电邮连线对战的网络游戏方式。

>>The demo is beta (unpolished) code, so we'd like to hear your feedback on the demo. This will help us make the final product as enjoyable as possible.
=>这个试玩版本还比较粗糙，所以我们想听到您对它的反馈意见。这将帮助我们把最后的成品做得尽可能完善。

>>We'd appreciate it if you send feedback email to  xxx@ccc.com.  We also have
=>我们将很高兴地看到您把您的意见发到xxx@ccc.com。同时，我们也会设立

>>An excellent pre-order offer. For details see the exit screen. 
=>一个完善的产品预定服务系统。如果您想要了解地更多，请看退出游戏时的画面。

>>Enjoy,
=>希望您能喜欢。


>>The Triumph Studios Team.
=>Triumph Studios开发小组

>>CREDITS
=>职员表

>>TRIUMPH STUDIOS
=>TRIUMPH STUDIOS

>>~Designer and Director~
=>~设计与主管~

>>Lennart Sas
=>Lennart Sas

>>~Lead Programmer~
=>~首席程序设计师~

>>Arno van Wingerden
=>Arno van Wingerden

>>Josh Farley
=>Josh Farley

>>Mao-lin Liao
=>Mao-lin Liao

>>Martijn Holtkamp
=>Martijn Holtkamp

>>~Scenarios & Additional Design~
=>~地图关卡以及额外设计~

>>Arnout Sas
=>Arnout Sas

>>Peter de Groot
=>Peter de Groot


>>Djurre van Dijk
=>Djurre van Dijk


>>Menno Sas
=>Menno Sas

>>~Music and Sound Effects~
=>~音乐与音效设计~

>>Mason B. Fisher
=>Mason B. Fisher

>>Paul Knox as Merlin
=>Paul Knox 为魔林配音

>>Clifford N. Bohnson as Gabriel
=>Clifford N. Bohnson 为加百里尔配音

>>Raymond Bingham
=>Raymond Bingham

>>%~Manual written by the Stratos Group~
=>%~Stratos 团队谱曲~

>>Noah Conrad
=>Noah Conrad

>>Brett Norton
=>Brett Norton

>>Zack Schiel
=>Zack Schiel

>>~Triumph Studios would like to thank~
=>~Triumph 工作室还想要感谢~

>>All the people at aow.heavengames.com for their support, the gamers for giving valuable beta feedback, Jay Wilbur and the other good folks at Epic Games, the ex-Gathering Dallas staff, Mark Asher, Daniel Cook.
=>所有aow.heavengames.com站点人员的支持，给予有价值反馈的玩家，Jay Wilbur和其他在Epic Games的工作人员，ex-Gathering的达拉斯人员，Mark Asher和Daniel Cook。

>>POPTOP SOFTWARE
=>POPTOP 软件公司

>>~Executive Producer~
=>~执行制作人~

>>Phil Steinmeyer
=>Phil Steinmeyer

>>Franz Felsl
=>Franz Felsl

>>~Lead Cinematic Artist~
=>~首席动画设计师~

>>Brian Feldges

=>Brian Feldges

>>~Cinematic Artists~
=>~动画设计师~

>>Todd Bergantz
=>Todd Bergantz

>>David Deen
=>David Deen

>>Paul Mullen
=>Paul Mullen

>>TAKE TWO NEW YORK
=>还有两人去了纽约

>>~Director of Development~
=>~开发主管~


>>Jamie King
=>Jamie King

>>~Chief Technology Officer~
=>~首席技术员~

>>Gary J. Foreman
=>Gary J. Foreman

>>~Associate Producer~
=>~合作制作人~

>>Brandon Rose
=>Brandon Rose

>>~Production Director~
=>~生产主管~

>>Jennifer Kolbe
=>Jennifer Kolbe

>>~Quality Assurance Director~
=>~质量保证人员~

>>Jeff Rosa
=>Jeff Rosa

>>~Associate Online Producer~
=>~在线合作制作人~

>>Jeff Williams
=>Jeff Williams

>>TAKE TWO BALTIMORE
=>两人去了巴尔第摩

>>~Marketing / PR~
=>~市场营销公关人员~

>>PR Manager
=>公关部经理


>>Anne Marie Sims
=>Anne Marie Sims

>>~Channel Marketing Manager~
=>~市场策略经理~

>>Mark Moon
=>Mark Moon

>>~MarCom Coordinator~
=>~MarCom协调员~

>>Chris Larkin
=>Chris Larkin

>>Rob Fletcher
=>Rob Fletcher

>>~Marketing Director~
=>~市场主管~


>>Greg Bauman
=>Greg Bauman

>>~Director of QA and Support~
=>~游戏问答方面主管以及技术支持~

>>Phil Santiago
=>Phil Santiago

>>~QA Supervisor~
=>~游戏问答管理员~

>>Frank Kirchner
=>Frank Kirchner

>>~QA Project Lead~
=>~游戏问答方案领导人~

>>Ben Hamel
=>Ben Hamel

>>~QA Testers~
=>~游戏问答测试人~

>>Charles Franklin
=>Charles Franklin

>>Daniel Karp
=>Daniel Karp

>>Roger Levy
=>Roger Levy

>>Lisa Nawrot
=>Lisa Nawrot

>>Josh Noll
=>Josh Noll

>>Greg Peeler
=>Greg Peeler

>>Josh Rose
=>Josh Rose

>>Jonathan Stephan
=>Jonathan Stephan

>>Stephen Thomas
=>Stephen Thomas

>>Scott Vail
=>Scott Vail

>>~Technical Support Supervisor~
=>~技术支持管理员~

>>Sydney F. Saunders IV
=>Sydney F. Saunders IV

>>~Technical Support Representatives~
=>~技术支持代表~

>>Dave Thomas
=>Dave Thomas

>>Katie Young
=>Katie Young

>>Matthew Baros
=>Matthew Baros

>>Mykl Ranere
=>Mykl Ranere

>>Patty Saneman
=>Patty Saneman

>>Stacey Sharpe
=>Stacey Sharpe

>>Andre Liggins
=>Andre Liggins

>>~Art Department~
=>~艺术表现部门~

>>Mike Snyder - Art Director
=>Mike Snyder - 艺术表现主管

>>Pete Muench - Graphic Designer
=>Pete Muench - 形象设计员 

>>Mike Tipul - Video Editor
=>Mike Tipul - 视频编辑人员

>>~Linn PR~
=>~Linn综合研究~

>>Erica Kohnke
=>Erica Kohnke

>>Katie McQuaid
=>Katie McQuaid

>>TAKE TWO UK
=>两人去了英国


>>Chris Lacey
=>Chris Lacey

>>~Technical Services Manager~
=>~技术服务经理~

>>Sajjad Majid
=>Sajjad Majid

>>~Development Manager~
=>~开发经理~

>>Luke Vernon

=>Luke Vernon

>>~Business Affairs Director~
=>~商业事物主管~

>>Simon Little
=>Simon Little

>>~Group Operations Director~
=>~操作小组主管~

>>Anthony Dodd
=>Anthony Dodd

>>~Group Production Manager~
=>~生产小组经理~

>>Jon Broadbridge
=>Jon Broadbridge

>>~Group Production Coordinator~
=>~生产小组合作人~


>>Chris Madgwick
=>Chris Madgwick

>>~Group Design Manager~
=>~设计小组经理~

>>James Crocker
=>James Crocker

>>~UK Marketing Manager~
=>~英国市场部经理~

>>Sarah Seaby
=>Sarah Seaby

>>~Product Manager~
=>~产品经理~

>>Gary Sims
=>Gary Sims


>>~PR Manager~
=>~综合研究经理~

>>Nick Boulstridge
=>Nick Boulstridge

>>~QA Manager~
=>~游戏问答部经理~

>>Mark Lloyd
=>Mark Lloyd

>>~Lead Tester~
=>~主测试人员~

>>Paul Byers
=>Paul Byers

>>Kit Brown
=>Kit Brown

>>Denby Grace
=>Denby Grace

>>Uses Bink Video. Copyright (C) 1997-2000 by RAD Game Tools, Inc.
=>使用了Bink Video。Copyright（C） 1997-2000 by RAD Game Tools，Inc。

>>FUses Miles Sound System. Copyright
=>使用了Miles Sound系统。Copyright

>>1991-2000 by RAD Game Tools, Inc.
=>1991-2000 by RAD Game Tools，Inc。

>>MPEG Layer-3 playback supplied with the Miles Sound System from RAD Game Tools, Inc.  MPEG Layer-3 audio compression technology licensed by Fraunhofer IIS and THOMSON multimedia.
=>MPEG Layer-3 Miles Sound System提供，录音重放装置由RAD Game Tools，Inc提供。MPEG Layer-3音频技术由Fraunhofer IIS与THOMSON multimedia提供。

>>Add Offer
=>添加要求

>>Add Request
=>添加请求

>>Send!
=>发送！

>>The Type of Unit.
=>战斗单位类型。

>>The Unit's Combat Experience.
=>战斗单位累计经验值。

>>Applies the current Settings.
=>使用当前设置。

>>Apply
=>使用

>>Available Display Modes:
=>可用的分辨率模式：

>>Sets whether the game will change resolutions for the Title screens.
=>设置游戏是否需要为屏幕标题而更改分辨率。

>>Allow resolution switches
=>允许切换分辨率

>>VIDEO SETTINGS
=>视频设置

>>Background
=>背景



>>Allows the Unit to travel across normal Terrain.
=>允许战斗单位穿越一般的地形。

>>Allows the Unit to Fly across all Terrain.
=>允许战斗单位飞越所有的地形。

>>Allows the Unit to travel across Water.
=>允许战斗单位能在水中移动。

>>Allows the Unit to travel through Forests without penalty.
=>允许战斗单位在树林中穿行而不受移动惩罚。

>>Allows the Unit to travel Underground without penalty.
=>允许战斗单位在地底行走而不受移动惩罚。

>>Allows the Unit to travel over Mountains without penalty.
=>允许战斗单位在山间行走而不受移动惩罚。

>>The Unit is Immune to Magic Damage.
=>战斗单位对魔法伤害免疫。

>>The Unit is Immune to Fire Damage.
=>战斗单位对火焰魔法免疫。

>>The Unit is Immune to Cold Damage.
=>战斗单位对冰冷魔法免疫。

>>The Unit is Immune to Lightning Damage.
=>战斗单位对闪电魔法免疫。

>>The Unit is Immune to Poison Damage.
=>战斗单位对毒害魔法免疫。


>>The Unit is Immune to Death Damage.
=>战斗单位对死亡魔法免疫。


>>The Unit is Immune to Holy Damage.
=>战斗单位对神圣魔法免疫。

>>The Unit is Immune to Physical Damage.
=>战斗单位对物理攻击免疫。

>>Bestows Fire damage upon the Unit's attacks.
=>战斗单位的攻击中附上火焰魔法伤害。

>>Bestows Cold damage upon the Unit's attacks.
=>战斗单位的攻击中附上寒冰魔法伤害。


>>Bestows Lightning damage upon the Unit's attacks.
=>战斗单位的攻击中附上闪电魔法伤害。

>>Bestows Poison damage upon the Unit's attacks.
=>战斗单位的攻击中附上毒害魔法伤害。

>>Bestows Death damage upon the Unit's attacks.
=>战斗单位的攻击中附上死亡魔法伤害。

>>Bestows Holy damage upon the Unit's attacks.
=>战斗单位的攻击中附上神圣魔法伤害。

>>Bestows Magic damage upon the Unit's attacks.
=>战斗单位的攻击中附上魔法伤害。

>>Allows the Unit to engage an Enemy in Melee during Combat.
=>允许战斗单位在格斗作战中自行选定目标。

>>Fires arrows at an Enemy in Combat.
=>在战斗中用箭矢伤害敌人。

>>Heaves a huge boulder. Double damage to Structures. 
=>发射巨石，将对建筑造成双倍伤害。

>>Slings rocks at an Enemy in Combat.
=>在战斗中用石块投掷敌人。

>>Hides the Terrain from view as the Unit moves over it.
=>在战斗单位移动时，会将其下的地形隐藏起来。

>>Attempts to immobilize an Enemy Unit in sticky webbing.
=>能够将敌人士兵用粘网粘住，使其无法移动。

>>Attempts to take Control of a Unit in Combat.
=>能够在战斗中控制一个敌人。

>>Sprays Fire on to an Area in Combat.
=>在战斗中对一块区域喷射火焰。

>>Gives the Unit +1 ATT +1 DAM on Ranged Attacks per Marksmanship Level. 
=>每一级神射手技能都将给予该单位在远程作战中+1攻击，+1伤害的奖励。

>>The Unit is capable of scaling City Walls.
=>该战斗单位能够爬墙。

>>Improves the Morale of all Units in the Party.
=>提高部队中所有人员的士气。

>>Attempts to harm and panic an Undead Enemy Target.
=>能够使一个不死亡灵目标恐慌，并使其受到伤害。


>>The Unit has improved Visual Range when in dark locations, such as Underground.
=>战斗单位在黑暗地带，比如地底这一类环境中的视力得到加强。

>>Attempts to immobilize the Target with clutching vines in Combat.

=>能够在战斗中用藤蔓绑住目标，使其无法移动。

>>The Unit is capable of seeing Hidden Units.
=>该战斗单位能看见隐藏的物体。


>>The Unit can burrow through Earth Walls when Underground.
=>当在地底时，该战斗单位能够挖地道穿过城墙。

>>Launches a cannonball in Combat. Double damage to Structures. 
=>在战斗中发射火炮，对建筑物造成双倍伤害。

>>Shoots bullets at an Enemy in Combat.
=>在战斗中对敌人发射子弹。

>>+ 1 ATT at Level 1 and 3, + 1 DEF at Level 2 and 4.
=>在等级1、3时+1攻击，在等级2、4时+1防御。

>>Replenishes the Target's HP by 10. (Once per Turn)
=>补充目标10点生命点数。（每回合）

>>The Unit is under the Control of another Unit.
=>该战斗单位已被他人控制。


>>The Unit regains full HP at the beginning of each Day.
=>该战斗单位的生命点数每日开始时都会补满。

>>The Unit is capable of carrying other Units.
=>该单位能够携带其他作战单位。

>>Gives each Strike a chance to make the enemy Panic.
=>对敌人的每一次打击都有可能造成其恐慌。

>>Allows the Unit to Cast Spells in Combat.
=>允许战斗单位能在作战时施放法术。

>>Hides the Unit from Sight.
=>将战斗单位隐藏起来。

>>Fires a beam of destruction at an Enemy in Combat.
=>在战斗中对敌人发射破坏光束。

>>Gives the Unit +10 Mana for Casting Spells.
=>在战斗单位施法时，给予其+10的法力。


>>Fires a javelin at an Enemy in Combat.
=>在战斗中向敌人发射标枪。

>>Fires a black javelin at an Enemy in Combat.
=>在战斗中向敌人发射黑暗标枪。

>>Allows the Unit to Float across all Terrain.
=>允许该战斗单位能够悬浮通过所有地形。

>>Attempts to remove Magical Abilities from the Target.
=>能够从目标身上移除魔法能力。


>>Attacks an Enemy with Poisoned Darts in Combat.
=>在战斗中向敌人发射毒镖。

>>Spews toxic Poison at an Enemy in Combat.
=>在战斗中向敌人喷洒毒气。

>>The Unit is a Dragon.
=>该战斗单位是一头龙。

>>Allows the Unit to see further. +2 hexes per Level.
=>该战斗单位每升一级，视力范围+2。

>>Destroys the Unit, while also damaging surrounding Units in Combat.
=>在战斗中打击一个目标，同时也伤害所有周围的生物。

>>Allows the Unit to Move through Walls with ease.
=>允许该战斗单位能够轻松地穿越城墙。

>>Creates an expanded pocket of Domain around the Unit.
=>在该单位周围的领地区域扩大。


>>Turns the Terrain to Wasteland as the Unit moves over it.
=>该单位走过的土地地形将变为荒土。

>>Turns the Terrain to Grassland as the Unit moves over it.
=>该单位走过的土地地形将变为草地。

>>Reduces all Death Damage the Unit takes by 50%.
=>减少该单位生物所受到的死亡魔法伤害的50%。

>>Reduces all Fire Damage the Unit takes by 50%.
=>减少该单位所受到的火焰魔法伤害的50%。

>>Reduces all Holy Damage the Unit takes by 50%.
=>减少该单位所受到的神圣魔法伤害的50%。

>>Reduces all Poison Damage the Unit takes by 50%.
=>减少该单位所受到的毒害魔法伤害的50%。

>>Reduces all Lightning Damage the Unit takes by 50%.
=>减少该单位所受到的闪电魔法伤害的50%。

>>Reduces all Magic Damage the Unit takes by 50%.
=>减少该单位所受到的魔法伤害的50%。

>>Reduces all Cold Damage the Unit takes by 50%.
=>减少该单位所受到的寒冰魔法伤害的50%。

>>Reduces all Physical Damage the Unit takes by 50%.
=>减少该单位所受到的物理伤害的50%。

>>Breathes Fire on to an Area in Combat.
=>在战斗中对一块区域进行火焰魔法吐息。

>>Breathes Cold and Ice on to an Area in Combat.
=>在战斗中对一块区域进行寒冰魔法吐息。

>>Breathes Death Magic on to an Area in Combat.

=>在战斗中对一块区域进行死亡魔法吐息。

>>Breathes Holy Magic on to an Area in Combat.
=>在战斗中对一块区域进行神圣魔法吐息。

>>Breathes Poison Gas on to an Area in Combat.
=>在战斗中对一块区域进行毒害魔法吐息。

>>The Unit has been shocked by Lightning, and cannot Move.
=>该单位被闪电击中后无法移动。

>>Inflicts upon the Unit -2 RES, Death Weakness, and prevents healing.
=>造成生物的抵抗力-2，并且无法治疗，状态变为死亡虚弱。


>>The Unit is held by vines, and cannot Move.
=>该单位被藤蔓缠绕，无法移动。

>>Unit is encased in ice for 3 rounds, and cannot Move, until hit.
=>该单位被寒冰裹住3个回合无法移动，只有受到打击才能解除这一状态。

>>Inflicts upon the Unit -2 ATT, -2 DEF, -2 DAM, and -2 RES.
=>造成生物攻击-2，防御-2，伤害-2，抵抗力-2。

>>The Unit is held by webbing, and cannot move.
=>该单位被网住，无法移动。

>>Inflicts upon the Unit -2 ATT and -2 DEF.
=>造成生物攻击-2，防御-2。

>>Reduces the cost of each hex moved by 2 MP, to as low as 2 MP.
=>减少每走一个地图区块所需消耗的行动点数2点，最低每走一格消耗2点行动点数。


>>During Combat, attempts to burrow the Unit inside of an Enemy to take Control over them.
=>在战斗中，能够钻入一个敌人体内并且控制他。

>>The Unit is now inhabited and Controlled by another Unit.
=>该单位目前被寄生，由其他生物控制着。

>>The unit will move about randomly in fear.
=>该单位将因为恐惧心理，而四处奔逃。

>>Turns the Terrain to Snow as the Unit moves over it.
=>该单位走过的土地地形将变为雪地。

>>Gives the Unit +2 ATT on their first Melee Strike when Attacking.
=>给予该战斗单位在攻击时的第一次格斗攻击力+2。

>>Adds +3 DEF when facing any Physical Ranged Attack, or the first Enemy Melee Strike.
=>当面对远距离物理攻击或者第一次格斗打击时，防御+3。

>>Spins the Units in a circle, Attacking all surrounding Units.
=>该战斗单位旋转一圈，攻击周围所有生物。

>>Gives the Unit an additional Strike in Melee Combat.

=>给予该战斗单位在格斗中拥有一次额外打击的能力。

>>Gives the Unit the initial Strike in Melee Combat.
=>给予该战斗单位在格斗中拥有首先攻击的能力。

>>Creates a new Road for 10 Gold per Hexagon.
=>每个地图区块上修路需要10黄金。

>>Restores 1 HP to the Unit each time it Hits an Enemy in Melee Combat.
=>每次当战斗单位在格斗中打击到敌人时，他将回复1点生命点数。

>>Launches a volley of Death Magic at an Enemy in Combat.
=>在战斗中对敌人齐射死亡魔法。

>>Launches a volley of Magical energy at an Enemy in Combat.
=>在战斗中对敌人齐射魔法能量。

>>Launches a volley of Ice at an Enemy in Combat.
=>在战斗中对敌人齐射寒冰魔法。

>>Launches Lightning at an Enemy in Combat.
=>在战斗中对敌人施放一道闪电。

>>Launches a volley of Holy Magic at an Enemy in Combat.
=>在战斗中对敌人齐射神圣魔法。

>>Causes the Unit to suffer -1 HP/Turn and -2 ATT.
=>使该单位物攻击-2，并且每回合减少1点生命点数，

>>The Unit has been Animated, and will perish at the end of the Battle.
=>该单位已经被你操纵，但是在战争结束之后，他将消失。

>>Hides the Unit from Sight when on Steppe Terrain.
=>当在冻原上时，隐藏战斗单位。

>>Hides the Unit from Sight when Underground.
=>当在地底下时，隐藏战斗单位。


>>Hides the Unit from Sight when on Grass Terrain.
=>当在草地上时，隐藏战斗单位。


>>Hides the Unit from Sight when on Snow Terrain.
=>当在雪地上时，隐藏战斗单位。

>>Hides the Unit from Sight when on Desert Terrain.
=>当在沙漠上时，隐藏战斗单位。

>>Hides the Unit from Sight when on Wasteland Terrain.
=>当在荒原上时，隐藏战斗单位。


>>Hides the Unit from Sight when in Water.
=>当在水里时，隐藏战斗单位。

>>Conceals the Unit in vegetation on any Terrain.
=>能在任何地形中将该生物隐藏在植被之间。

>>Gives the Unit Willpower, and +2 ATT, +2 DAM vs Evil Units.
=>给予该战斗单位在同邪恶生物战斗时具有意志力，并且攻击+2，伤害+2。

>>Gives the Unit Willpower, and +2 ATT, +2 DAM vs Good Units.
=>给予该战斗单位在同正义生物战斗时具有意志力，并且攻击+2，伤害+2。

>>Gives the Unit +3 DEF.
=>给予该单位防御+3。

>>Gives the Unit +2 ATT, +1 DAM and Magic Strike.
=>给予该单位攻击+2，伤害+1并且具有魔法打击能力。

>>The Unit has been Summoned magically.
=>该单位已经被魔法召唤而来。

>>Gives the Unit +2 DAM, +2 RES, -2 DEF, and Willpower.
=>给予该战斗单位意志力，以及伤害+2，抵抗力+2，但防御-2。

>>Allows the Unit to travel across all land without penalty.
=>允许该单位在所有土地上行走时不必进行地形惩罚。

>>Gives the Unit +2 RES, +1 DEF and Death Protection.
=>给予该单位抵抗力+2，防御+1以及防护死亡魔法的能力。

>>Gives the Unit Fire Immunity and Fire Strike.
=>给予该单位对火焰魔法免疫的能力，并且具有火焰打击的能力。

>>Gives the Unit Physical Protection and Water Walking.
=>给予该单位物理伤害佑护的特性，并且还具有凌波微步的能力。

>>Gives the Unit +2 DAM and Death Strike.
=>给予该单位攻击+2，并且拥有死亡魔法打击能力。

>>The Unit rides a steed.
=>该单位骑着马。

>>The Unit is an Animal.
=>该单位是动物。

>>Unit is Undead, and is Immune to Death Damage, Poison, Fear, and Seduction.
=>该单位是一个不死亡灵，他对死亡魔法伤害、毒害魔法、法术心生恐惧以及法术诱使免疫。

>>Consumes the Unit to Construct a new City.
=>使用该单位所携带的资源来建造一座新城市。


>>The Unit is within Enemy Domain, and is struck by Fire each Turn.
=>该单位进入了敌人的领地，他会每个回合都受到火焰魔法打击。

>>The Unit is within Friendly Domain, and is Healed each Turn.
=>该单位进入了友军的领地，他会每个回合都得到治疗。

>>Consumes the Unit to Rebuild a Razed Structure.
=>使用该单位所携带的资源来重建这座毁掉的建筑。

>>Gives the Unit Lightning Strike, and shocks Enemies that Strike it.
=>给予作战单位闪电魔法打击的能力，并且闪电也将震击进攻他的敌人。

>>Gives the Unit 2 Strikes each Melee Round.
=>给予该作战单位每回合+2的格斗打击。

>>The Unit is immune to all forms of Enemy Control.
=>该单位对所有控制能力免疫。

>>Emits a cloud of steam to Damage surrounding Units in Combat.
=>吐散出一股蒸汽云层来伤害周围所有的生物。

>>Gives the Unit a 25% chance to evade any Enemy Melee Strike.
=>给予该作战单位25%的机会来躲过战斗中敌人的格斗打击。

>>Increases all Physical Damage the Unit takes by 50%.
=>增加该单位承受的物理伤害50%。

>>Increases all Magic Damage the Unit takes by 50%.
=>增加该单位承受的魔法伤害50%。

>>Increases all Fire Damage the Unit takes by 50%.
=>增加该单位承受的火焰魔法伤害50%。

>>Increases all Cold Damage the Unit takes by 50%.
=>增加该单位承受的寒冰魔法伤害50%。

>>Increases all Death Damage the Unit takes by 50%.
=>增加该单位承受的死亡魔法伤害50%。

>>Increases all Holy Damage the Unit takes by 50%.
=>增加该单位承受的神圣魔法伤害50%。

>>Increases all Poison Damage the Unit takes by 50%.
=>增加该单位承受的毒害魔法伤害50%。

>>Increases all Lightning Damage the Unit takes by 50%.
=>增加该单位承受的闪电魔法伤害50%。

>>Allows the Unit to Damage City Walls with Melee Strikes.
=>允许该战斗单位能够用格斗攻击来破坏城墙。

>>Attempts to Destroy an Enemy Machine.
=>能够摧毁一部敌方机器。

>>Gives each Melee Strike a chance to sap the Target's ability to fight.
=>给予每次格斗打击都有机会使目标能力衰弱。

>>Reduces the Unit's ATT and DAM by half.
=>减少该单位的攻击、伤害数值一半。

>>Teleports the unit to a new location, once per Combat.
=>传送一个单位到一个新位置，每次战斗只能用一次。

>>Attempts to take Control over an Animal Unit or Mount.
=>可以控制一个动物或者坐骑。

>>Attempts to lure the Target into attacking the Unit.
=>可以引诱一个目标，使他攻击其他人。

>>Shoots a bolt at an Enemy in Combat.
=>在战斗中，向敌人发射箭矢。

>>Replenishes 10 HP to the Target Machine.
=>修理目标机器，使其恢复10点生命点数。

>>Hurls a bladed weapon at an Enemy in Combat.
=>在战斗中，向敌人投掷飞刀。


>>Launches a volley of Fire at an Enemy in Combat.
=>在战斗中对敌人齐射火焰魔法。

>>The Unit's Mount is out of control, reducing it's MP by half.
=>该单位的坐骑已经无法控制，同时他失去一半的行动点数。

>>The Unit rides an enchanted steed, which is Immune to Enemy Control.
=>该单位的坐骑附上了魔法，将不再会受到敌人控制。

>>Inflicts upon the Unit -2 DEF and -2 RES.
=>该单位的防御-2，抵抗力-2。

>>When the Unit dies in Combat, Resurrects it 3 Rounds later.
=>当一个战斗单位在战场上死去，3个回合之后可以将其复活。

>>Gives the Unit a chance to eat it's Target with each Melee Strike.
=>给予一个战斗单位一定的几率在格斗时将目标吞噬。

>>Biting insects inflict -2 HP each Turn.
=>虫群的尖刺攻击造成该单位每回合生命点数-2。

>>The Unit in enraged at an Enemy, and will attack only it.
=>该战斗单位对目标产生愤怒的心情，因此他将只攻击该目标，直到消灭他为止。

>>Poisons Enemies that Strike the Unit.
=>攻击该单位的敌人将中毒。

>>Inflicts upon the Unit -1 to ATT, DEF, DAM & RES, and Fire Weakness.
=>造成该单位的攻击、防御、伤害、抵抗力都-1，并且使他火焰虚弱。

>>Hurls a burning canister, which bursts into flame at impact. 
=>投掷出一个燃烧罐，它将爆裂成一堆火焰。

>>Yaka

=>雅卡

>>Obsessed with conquest, Yaka employs any means to defeat his rivals. He has ancient ties to the mortal world, having raised empires for war over centuries, only to abandon them after defeats in battle. He is regarded as a God of Fire among his followers.  He takes great pride in bestowing the powers of fire upon his followers. Yaka appears as a man dressed in red scarlet and brass with a face of disapproval for all.  He demands results of his followers, training in harsh desert lands, prior to sending them out to conquer the world.
=>为了征服的快感，雅卡可以不惜一切代价去击败他的敌人。他是个不死之身，培养了无数好战的君王来满足他的嗜血，并且一旦这些君王被人民推翻，雅卡就会马上将其摒弃，而另寻新人。他在其追随者的心中，就好比是火焰领域的天神一般，在给予部下火焰力量的同时，享受着他们的顶礼膜拜。雅卡总是穿着一件猩红色的长袍，黄铜色的脸上带着对一切事物不屑的神情。他要求他的追随者们在沙漠中接受严酷的训练，在期满之后，雅卡就会将他们派出去，为他征服整个世界。

>>I see you know how to bow before me.  Good.  Now prove your worth to me, and slay my enemies. 
=>我看出你懂得如何做到臣服于我，这样很好。现在，证明给我看你的价值，替我杀死这些敌人。

>>Contact (F)
=>联系（F）

>>Bow before your god, infidel.  I am the Master here.
=>你必须向我下跪，异教徒。因为我是这里的主人。

>>Contact (N)
=>联系（N）

>>Behold I, Yaka, am the god of your destruction!  
=>看着我，我是雅卡，你的上帝，你心中的毁灭之王！

>>Contact (H)
=>联系（H）

>>All the best allies to Yaka must be proven in the furnace of affliction.  Thus we are at war. 
=>所有要对我雅卡表示忠心的盟友都必须到熔炉中接受火的考验。如果你不照做的话，那就表示你将与我为敌。

>>Declare war (F)
=>宣战（F）

>>Burn before the great Yaka!  I shall make you bow!
=>我要看着你在我雅卡面前受燃烧之苦的折磨！我要让你对我屈膝！

>>Declare war (N)
=>宣战（N）

>>Let's cut the formalities.  We both want war.  Have at thee. 
=>不用再拘泥于形式了，我知道我们都只想一战，就在这儿开始吧。

>>Declare war (H)
=>宣战（H）

>>I have already given you too much, now I must put an end to it. 
=>我已经给予了你太多的恩赐，现在我要自行将这一切做个了断。

>>Break alliance (F)
=>解盟（F）

>>I have burned all our treaties. I fear they are no longer binding. 
=>我已经烧毁了所有的盟约。恐怕这些破纸再也不会对我们起任何作用了。


>>Break alliance (N)
=>解盟（N）

>>Burn in my everlasting flames, our ties are consumed in the heat of my power. 
=>我们之间原本的联系纽带恐怕已在我无尽的愤怒火焰中化为了灰烬。

>>Break alliance (H)
=>解盟（H）

>>Marinus
=>马利努斯

>>Another bold explorer. I know that you have to be bold to wear an outfit like that in public. Cheers! 
=>啊，又一个大胆的探索者。哈哈，别以为我不知道你为了隐藏身份而去穿戴地像个平民。嗯，祝你玩得高兴！

>>Ha-ha-ha! What?  Oh it's nothing.  Ha-ha-ha! The joke's on you.
=>哈哈哈！怎么了？什么都没有吧。哈哈哈！这是对你的一个玩笑。

>>I bet you didn't expect me to declare war with you! Surprise!

=>我打赌你决没料到我会向你宣战！吃了一惊吧！

>>Peace with you isn't half as amusing as war! 
=>你我之间和平所能带来的乐趣还不到战争带来的一半！

>>Change happens. Like right now, we're no longer allies!  
=>就是刚才，我们之间发生了一些变化，我们再也不是盟友了。

>>Did you hear the joke about you? Well it's not funny, so I'm leaving.
=>你听说过那些关于你的笑话吗？嗯，一点都不好笑，好吧，我要走了。

>>Fangir
=>凡基尔

>>Fangir works the earth with a thousand mallets. His followers, the Dwarves are industrious folk, eager to discover the powers that lie hidden within the bounteous depths of the world. Fangir is wise in the ways of construction.  He encourages his Dwarves to respect the earth and its powers, but also take pleasure in the works of stone.  He enjoys laughter and song, stories and riddles. He appears among mortals as a dwarf of distinction, great strength and a long flowing beard.
=>凡基尔用槌棒塑造着土地。他的追随者--矮人，都是建筑学的内行，他们热心于探究深埋在地底的能量。凡基尔是建筑方面的大师，他鼓励矮人们去爱戴土地和蕴藏其中的能量，并且增强他们心中对石头的热爱。凡基尔爱笑、爱唱、爱猜谜，同时也爱讲故事。在矮人中流传着他的形象，一个具有强大力量、蓄着一蓬大胡子的矮人。

>>Well met! May our glorious empires explore this wondrous land, side by side!
=>遇见你真高兴！希望我们贤明的君主能带领大家，共同探索这片神奇的土地！

>>Hmm, I haven't seen you around here before. Well, it takes all kinds, I suppose.
=>嗯，我以前在这附近从没见过你。我想这些话所代表的意思已经足够清楚了。

>>You and your crude people best not stray too close to my lands, else you shall witness the power a great intellect can command, firsthand!
=>你和你那些低等的部队最好离我的领地远一些，你这个一把手真该好好地管理一下你那些散漫的部队。

>>I am terribly sorry, but it appears the wise thing for me to do now, is to destroy you. Nothing personal.
=>我非常抱歉，但就目前看来，我最明智的做法就是消灭你。但我采取行动并非是针对你个人。

>>Your empire is about to fall, but worry not, for I shall bring a golden age to this land!
=>你的王国看来撑不下去了吧。不过不用担心，我作为接管者，会为这片土地带来一个崭新的黄金时代。

>>Your barbaric people will fall, and you will be forgotten by history!
=>你那些野蛮的臣民都会消失，而你也将被历史所遗忘！



>>This is truly a shame, but our pact ends today.
=>真遗憾，我们之间的盟约今天到期。

>>It is no longer in my interests to continue our alliance. Thus, it ends now.
=>我再也没有兴趣维持我们的盟友关系了，让它现在就结束吧。

>>We had a pact?!? No longer!
=>我们有过盟约吗？从来没有过！

>>Tempest
=>坦佩斯特

>>Fast moving and deadly, Tempest is known as the Master of Dragons, or Lord of the Skies.  Using the dragon kin, Tempest created a new race of creatures known as the Draconians to serve his purposes.  While not strictly obedient, most dragons and their mutilated offspring flock to the wizard in the hope that they might reclaim their station in the ancient days, when dragons ruled all as the predominant species upon the face of all the land or in the air. Tempest is secretive and appears a bit mad. 
=>因为飞速的移动与致命的打击，坦佩斯特被认为是龙与天空的主人。但在一段时期之中，龙族因为不服其管束，许多都离开了他，它们来到埃夫莫的巫师那里，要求承认自己在历史上所应当具有的地位，要求承认它们在飞龙统治世界时所扮演的重要角色。因此缘故，坦佩斯特索性就放弃了龙族，转而使用龙族的血统创造出了一个新的人种--龙族执政官来为其所用。应该说，坦佩斯特是一个神秘的、略带疯狂的人物。

>>Friend or foe?  We shall see.
=>你是朋友？还是敌人？我们将拭目以待。

>>Stay away.  Keep out of my business.  You are not welcome here.
=>走开，别插手我的事情，你在这儿不受欢迎。

>>At this time, my agenda calls for us to be at war.
=>现在，我的日程上写着，我将要和你开战。

>>War is nasty business, as you shall see. 
=>战争是肮脏的勾当，就像你将要看到的那样。

>>It's no secret: I hate you.  Now die. 
=>这对你我都已经不是秘密了：我恨你，我要让你死。

>>These are dangerous times, and our alliance does not suit me.
=>这是一个危险的时期，我们之间的盟约显然已经不再合适目前的境况。

>>You are past your usefulness to me. 
=>你已经对我没有任何价值了。

>>No more sharing secrets.  No longer.  Our pact is over. 
=>我们将不再分享一切，我们的盟约结束了。

>>Anon

=>阿农

>>Respected for his wisdom and great power, Anon rules the sphere of Life with gentle patience.  He is a champion of all living things, and seeks to establish harmony among the spheres by any means other than bloodshed and death.  He is slow to anger, but when provoked, Anon and his Archons punish enemies with awesome force.  Anon is not known for guile or intricate schemes. His dress is simple and unimposing.  He appears as an ordinary man of dark skin, but those who are careful observers are said to see visions and feel the wisdom he emanates.
=>阿农用温和与文雅以及人们对他智慧与力量的崇敬统治着生命的领域。他是代表所有正义生命的战士，希图用和平的方式消除所有领域间的隔阂。阿农不容易被激怒，但如果谁做到了，那他将受到阿农与执政官一起的强大力量的审判。阿农从不耍阴谋诡计。他的衣着朴素无华，皮肤黝黑。但如果你仔细观察他的话，你会发现他身上散发出的无尽智慧。

>>I commend you for your integrity.  Together we shall know prosperous times.
=>我希望你是正直的，那样的话我们就能共同进退。

>>Interesting.  You walk dangerously. I shall watch you closely.
=>有趣的很，我发现你在走一步危险的棋子，我将会密切注意你的一举一动。

>>So much hatred. So much hostility.  So much wickedness. 
=>如此多的仇恨，如此多的敌意，如此多的邪恶。

>>For reasons too complicated to explain, we must be at war.
=>原因很复杂，但我们之间现在必须开战了。


>>War.  What is it good for?  Let me show you.
=>战争，它会有什么好处呢？我马上就会让你看到。

>>For reasons quite obvious to the both of us, we are at war.
=>因为一些显而易见的原因，我们之间必须有一场较量。

>>You may not understand it now, but someday you will see that our parting is wisdom. 
=>也许现在你无法理解，但总有一天你会发现我们解盟是明智的选择。

>>I see by your actions that you are not serious about a life of harmony.  We are done.
=>我从你的行为中看出你对和谐融洽的蔑视，但我对它们的态度与你正好相反。

>>This is intolerable. I am free of you and your evils. 
=>这真是让人难以忍受。我要将你从邪恶中解脱出来。

>>Nekron
=>奈克荣

>>Driven purely by appetite and hunger, Nekron sweeps the world of any of life's impurities, bringing sweet, decisive, unbiased death to all. His cities are populated only by Undead slaves, freed from the irritating habit of independent thinking or wavering obedience. He appears pale as death, his limbs thin and skeletal, with the grinning face of a skull.  He is drawn to places of great suffering and seeks to bring all to a similar fate. 
=>奈克荣在自身欲念的驱使下，想要扫清一切活物，将最终的死亡带给所有的生命。他的城市由那些意志摇摆不定、或者独立意志的不死亡灵组成。奈克荣的皮肤像死人一样苍白，他瘦骨嶙峋，头部看上去就像个骷髅一般。他从苦难中走来，希冀给所有生命带去同样的命运。

>>Come. Join the feast. 
=>来，参加我们的盛宴吧。

>>Fresh blood. 
=>新鲜的血液。

>>Light-bringers, embrace darkness. 
=>带来光明的人，去拥抱死亡吧。

>>Death is nothing to fear.   Embrace it in war. 
=>死亡并不可怕，在战争中它随处可见。

>>Feed my hosts of undead. 
=>献祭给我的不死军团吧。

>>Death comes to all, but for you we shall make it speedy and horrible. 
=>每个人都将面对死亡，但对你来说，我要让死亡来得更快，更恐怖。

>>Death has no friends. 
=>死亡没有伙伴。

>>Death will hold no allies. 
=>死亡没有盟友。

>>No more, bloody ones.  We shall crush thee and bolster our armies. 
=>够了，该死的家伙。我们就在这里一决胜负吧。

>>Karissa
=>卡丽莎

>>The unquenchable Karissa burns with the powers of Fire.  She possesses the power to burn the hearts of men, while her beauty enrages her Orc minions to savagery. When bored she may command her Orcs to fall upon their own swords, warring against their own kind, thus her subjects are battle-hardened brutes that glory in carnage. She appears unto men as a scantily dressed, voluptuous woman with flaming red hair.  Undisciplined men who behold her beauty will leave their allegiance in hope to pursue their boiling lusts, while those who resist are impaled upon the spears of her Orcs. 
=>卡丽莎是很难消灭的，她的身上似乎有火焰的力量，灼烧着那些被她吸引的男人的内心，同时，她的美貌也使得她手下的半兽人近于疯狂。当她烦恼的时候，她会指挥半兽人，让他们自相残杀，最终存活下来的将会获得尊崇。她穿得很少，一头火红的头发常常使那些意志薄弱的男人背弃自己的同盟而去寻找她，以求满足自己的欲望，可他们通常的最终归宿就是半兽人战士的矛尖之上。

>>Hmm, I'd like us to know each other better. 
=>嗯，我希望我们能更好地彼此了解。

>>You're going to have to try harder if you want one like me for an ally.
=>如果你想要我做你的同盟，那你就还得要好好努力。

>>Get lost. You are not my type.
=>走开，你和我不是一个类型的。

>>War is like a very close friend.  Now you have both. 
=>战争对我来说，就像个亲密的伙伴，现在看来，它对你也是一样。

>>You've been quite naughty.  It's time I gave you a lesson in discipline.  The discipline of war.
=>你真不听话，看来是时候我给你上一课了，上一节战争课。

>>Do you like chains?  You will after I get through with you.  Prepare for war.
=>你喜欢锁链吗？等我抓住你，你就会享受到它了。准备战斗吧。

>>I don't know what I used to see in you, but our relationship is over.
=>我不知道我以前怎么看你，但现在我们的关系已经终止了。

>>You'll never do better than me, and yet you squandered our time together.  Now it is over.
=>你永远不可能比我强，你一直是在浪费我们大家的时间，现在，我要结束这一切。

>>Nimue
=>尼缪

>>Nimue once ruled a powerful race of aquatic lizard folk, but as their numbers dwindled before advancing human hordes, she destroyed them all, decimating human and lizard indiscriminately. Then she saw the fallen sailors and wept. In her agony she vowed to reform the race she despised. Unpredictable as water, Nimue demands complete reverence by all who follow her. Her followers are required to prove their loyalties to her through cruel sacrifice. She is prone to fits of jealousy and is envious of women of beauty.  Many a lovely maiden has gone to bathe, only to drown in shallow waters.
=>尼缪曾经统治着一个强大的蜥蜴族群，但随着与人类游牧部落的不断遭遇，她的族人数量急剧减少，尼缪为此大光其火，她杀了对峙双方的所有人，包括蜥蜴与人类。当尼缪清醒过来，看到最终的屠杀场景时，她痛哭起来，发誓一定要创造出她原先的种族。从这件事情中就可以看出，尼缪是个不可预知的人，就好像湖水一样善变。同时，她又要求她的追随者们对她绝对忠心，为此还设了一系列残酷的考验。尼缪很容易嫉妒，对年轻貌美女孩儿的妒忌常常使她趁其洗澡的时候，将她们溺死在浅水之中。

>>The lovely Nimue welcomes the stranger.  Am I not the fairest of all?  
=>可爱的尼缪欢迎陌生人的到来。说说看，我是你遇到过的最美的人儿吗？

>>Bow down to the Goddess of the Waters, the Lady of the Lake.  Pay homage to the lovely Nimue.
=>向水中的女神、湖泊女士尼缪鞠躬，你们心中应该对可爱的尼缪充满敬意。

>>Nothing good could ever come from our mingling, so stay clear of Nimue and her children. 
=>我们结盟没有任何好处，所以，离开尼缪和她臣民的视线。

>>I like you, and that's why we must fight.
=>我喜欢你，那就是为什么我们必须开战。

>>The lovely Nimue has suffered your insults long enough, now we fight.
=>可爱的尼缪受够了你的侮辱，让我们打一场吧。

>>Every breath you take disgraces the lovely Nimue.  I must stop that now! 
=>你的每一次呼吸都在玷污可爱的尼缪，我现在必须要结果你。

>>Did you think the lovely Nimue wouldn't find out what you say about her? Fine. I'm not talking to you.
=>你以为可爱的尼缪不知道你在她背后说什么吗？好，我再不会理睬你了。

>>I see the way you look at the other wizards.  Leave me alone!
=>我注意到了你观察其他巫师的方式。离我远点！

>>Liar! No more of you! Get out! 
=>欺骗者，我不想再看到你，滚开！

>>I*M+T,X/\0`<d=
=>

>>Mother Mab of the Earth nurtures her dirty Goblin children in her dark subterranean bosom. She is the true mother of the ground. She seldom meddles in the affairs of those upon the surface, preferring the deep earth.  She appears dark like the earth, adorned in gold and rough-hewn gemstones.  She is ambitious and her followers grow quickly, claiming the land as their own. She views the Dwarven folk as a menace to the natural subterranean realms and despises technology that is overly complicated or wrought upon by too much industry. 
=>土地母亲马伯在她黑暗的地下养育她的小妖子民。她是真正的土地之母，极少去干涉土地之上所发生的任何事情，她只喜欢黑暗的地下世界。马伯的肤色黝黑，从黄金和粗劣的宝石中出生。她的野心随着她追随者的快速生长而急剧膨胀，她宣称，整个地底就是属于她马伯的世界。同时，土地母亲马伯将矮人视为对地下世界的威胁，同时她也轻视那些混杂着过多工业元素的科学技术。

>>Fear not.  I am Mab.  Welcome. 
=>别怕，我是马伯，欢迎你的到来。

>>Keep your minions free of my domains, or there may be sad accidents and much loss of life. 
=>把你的手下带出我的领地，否则对你来说，灾难就会降临。

>>Stay clear of my path, or I shall teach you what good hunters my followers are. 
=>从我面前滚开，否则我就让你尝尝我手下这些好猎手的厉害。

>>Battle me! Prove yourself to me. 
=>和我战斗！证明你的实力。

>>I shall bury you and your dead, it is war.
=>我会在你死后埋葬你的尸体，但请记住，目前我们之间正在开战。

>>Abomination! Vile creatures! You will fall before Mab. 
=>可憎的家伙！卑鄙的生物！你必定会先于马伯而死。

>>There's simply not enough to gain, by remaining allied to you. 
=>与你结盟的话，我根本就什么都得不到。

>>Time to part. 
=>是时候该我们解盟了。

>>We cannot remain allies. 
=>我们不再是同盟了。

>>Artica
=>阿提卡

>>Artica is the Queen of all Frozen Lands. Though beautiful to behold, her icy countenance chills many hearts.  It is natural that most shun her cold ways to favor more bountiful lands, and so Artica spends much of her existence in solitude.  She uses her powers to observe the world around her.   She has been known to show her visions to her allies, if it suits her agenda.  Her followers are fiercely loyal to her, and though impoverished they will continue to fight for her in conditions far less hospitable than the average soldier. 
=>阿提卡是所有寒冷之地的女王。她是一个美人，但脸上寒霜般的表情却吓退了不少追求者。因为许多人都宁愿绕道而不愿经过她的面前，所以，阿提卡一直很孤单。她能用法力看清自己周围的土地，如果认为需要，阿提卡还会用这一能力来帮助盟友。她的追随者对她异常忠心，即使阿提卡为人冷淡，他们仍然会为她拼死而战，就算深陷险境，也毫不退缩。

>>A stranger, here? 
=>啊，一个陌生人，你是要到这里来吗？

>>I have nothing to offer you.  Go!
=>我没有东西可以给你，滚吧！

>>Another marauder comes to steal from me?  
=>掠夺者你又想来偷什么东西？

>>It is better that I betray you before you betray me.  War is inevitable. 
=>看来我先背叛你比你先背叛我要好。我们之间的战争是不可避免的了。

>>Behold, I have granted you your wish.  We are at war.
=>看，我满足你的要求，我现在就向你宣战。

>>Here you have had my people's hospitality, yet return none.  No more. 
=>你已经得到了我的人民对你的盛情欢迎，你不用再想着回去了，再也不用了。

>>My people are starving and you sit in opulence, with plenty.  It is clear you are not ready for an alliance with me. 
=>我的人民饥饿，而你的生活富足。很明显你前来此处不是为了准备和我们结盟。

>>Your many crimes do not go unnoticed.  We are finished. 
=>你的罪行我一清二楚，我们之间的关系结束了。

>>Serena
=>色瑞纳

>>Serena is the mistress guardian to the Tree of Life. She is a champion of Elves and their eternal trees. She hungers for the ancient world of green, when plants grew unrestrained. Serena's mysterious ways bedazzle most mortals. She exudes an air of melancholy, which is intoxicating to Elven kind looking to the past for deliverance. She spends her powers summoning creatures of life dedicated to serve her. This ancient Elven woman is strange mix of sadness and beauty. It is said that with her wistful sighs, she can summon an army of Life eager to restore an age of innocence.
=>色瑞纳是生命之树的女守护者。她是保卫精灵与那棵永生之树的斗士。在现今各类新生事物层出不穷的时代，色瑞纳却十分向往回到远古的那个单纯绿色世界之中。色瑞纳拥有的神秘之道能够使得凡人为之眩晕。她身上散发出的忧郁气质令那些渴望回到从前的精灵一个个都沉醉其中。并且她的能力还不止于此，色瑞纳还会使用自身的能量来召唤出生物供其驱使。这位古老的精灵女人身上混合着忧郁与美丽的独特气质，有人说，她的垂青就可以使她足够聚集起一支强大的军队。

>>Bards will not spare breath upon your pitiful empire. I shall crush you. 
=>吟游诗人将不会在你那可鄙的王朝上多费口舌。我现在就要击败你。

>>What a disagreeable surprise.  Let us hope you know the legends and respect your elders. 
=>你的行为真是令人不快，我希望你还知道你目前的所作所为并且还能够做到尊重长者。

>>I must serve a higher cause in this world, but I feel a duty to warn you that you will be shattered. 
=>为了一个崇高的目标，我服务于这个世界，因此现在我觉得我有责任要警告你，如果你再这样一意孤行，那最终的命运就只能是正义之师对你的彻底审判。

>>You never cease to annoy me, war comes as a relief. 
=>你从没停止过烦扰我，我们之间的战争就是因此而起。

>>I am readying my war machines for your approach. Move any closer, and your foolishness will cost you dearly!
=>我已经准备了一些战争机器来欢迎你的到来。任何靠近我的愚蠢行为，都将让你付出沉重的代价。

>>I suppose I should not be surprised by this twist of fate, but all things considered, I can no longer remain your ally.
=>我本以为我不会为了这次命运的转折而惊讶，但现在经过慎重考虑，我认为我不能再与你结盟了。

>>Traitor.  Our alliance never was.
=>叛逆者，我们的盟约不再有效了。

>>Arachna
=>阿拉克纳

>>Seek me no longer.  I just want to be alone. 
=>别再找我了，我想单独待着。

>>Stranger.  Do not tangle yourself in my webs. 
=>陌生人，别在我的网里纠缠。

>>Surrender now.  You shall feed my spider minions. 
=>现在就投降吧，我会让你去和我的蜘蛛为伴。

>>Watch your back, for now we are at war. 
=>你还是小心些吧，我们之间现在已经开战了。

>>Your recklessness has inspired me to destroy you. 
=>你的鲁莽行为时刻刺激着我去给你重重一击。

>>Please, join me in the shadows, I have something I would like to show you. 
=>请和我一起遁入黑暗吧，我有一些好东西要给你看。

>>You fool yourself; I have no friends. 
=>你以为你和我还是朋友？但这不过是你自己的愚蠢想法罢了；我从没有朋友。

>>It is too risky for you come so close to me.  Stay your distance. 
=>离我这么近是很危险的，我劝你还是快滚到安全距离之外吧。

>>My minions can no longer stomach you or your threats against us. 
=>我的手下再也不能忍受你对我们的威胁了。

>>Merlin
=>魔林

>>Merlin was once a young king, schooled by the Keepers in the ways of Order and Life.  But his training was cut short by catastrophe, as the seas leapt beyond their bounds and swallowed half his kingdom, while the earth pitched back and forth swallowing others, his palace was ripped from its foundation in a whirlwind, and fires fell from heaven to destroy what remained of his people.  As the elements combined against his people, Merlin embarked upon a journey to the one land seemingly calm amid the roiling earth, the land of his forefathers-the Valley of Wonders. Merlin never made it, and thus begins our story.
=>魔林本来是一个年轻的国王，伴着守卫者的保护，在学校里学习着秩序与生命之道。但他的受训却过早地由于灾难而结束了。巨浪疯狂地穿越了海防线，吞噬了他大半的国土，大地崩塌，飓风将他的王宫连根拔起，而天火则灼烧着残存的人民。由于这次元素的合作打击，魔林被迫离开家园，去寻找那片看来仍然沉静的土地，那片他的先祖曾经居住过的地方-奇迹山谷。魔林从未去过那里，故事也因此而展开。

>>Behold, a friend amid all this strangeness. 
=>注意，在这些陌生人当中有我们的朋友。


>>Greetings, may we both find ways to prosper. 
=>你好，希望我们都能找到共荣之路。

>>My people will not tolerate you near them.  Stay clear of my domain.
=>我的人民无法忍受你的靠近，离我的地盘远点。

>>For the greater cause, I must destroy thee. 
=>为了一个伟大的理由，我现在必须要消灭你。

>>Behold, defend thyself, for we are at war! 
=>你小心了，架设好防御吧，我们之间开战了！

>>Since you cannot heed my warnings, perhaps you will heed my sword.
=>既然你不在意我对你的警告，那你也许会在意我对你亮出的剑。

>>Sadly I must break ties with thee. 
=>很遗憾我得要和你解除盟约。

>>No more!  We will not be a part of thy plan.  Be gone! 
=>不会了！我们再也不会共事了。一切都结束了！

>>Gabriel
=>加百里尔

>>Ruler of the Circle of Evermore, Gabriel has reigned for as long as Inioch reigned in the Valley of Wonders.  Unlike Inioch, Gabriel was never overthrown, and his presence is somewhat unbalancing, now that his Elven counterpart is long dead and a new age dawns.  Gabriel realizes that to cast the world into order, he must relinquish the Wizard's Throne to a worthy Human successor and chooses Merlin, but the wizards under his jurisdiction have a different plan. 
=>加百里尔是埃夫莫以及其周围土地的规划者，他管理这里的时间长地就好比是艾尼欧可掌管奇迹山谷的时间。但不同于艾尼欧可的是，加百里尔决不会去打破各领域间的平衡。现在，艾尼欧可在经过了漫长的时间后，又获得了新生。加百里尔意识到，要制止艾尼欧可的疯狂行为，他就必须将巫师王座交由一个人类的成功者来领导，为此，他选择了魔林来完成这一使命。但在这同时，他的手下却在酝酿着自己的阴谋。

>>Friend Wizard!  Come let us unite as in the Circle of Evermore. 
=>巫师朋友！让我们像埃夫莫的巫师派系一样，融合在一起吧。

>>Swear your fealty to the Wizard's Throne. 
=>我诅咒你对巫师王座的愚忠。

>>Your mistaken ways cannot remain in this land. 
=>在这片土地上，你的错误方法行不通。

>>For the balance of the Circle, we must battle. 
=>为了各领域间的平衡，我们必须战斗。

>>Purge yourself of all unworthiness. Until then, we must remain at war. 
=>你根本就是个无用的家伙，看来，对你我们只能开战。

>>It is time you paid for your chaos.  I shall bring to bear the full weight of the Wizard's Throne upon thee. 
=>是时候你该为自己的混乱行为做出补偿了。我要用巫师王座的全部力量来打压你。

>>For the balance of the Circle, our alliance must be broken. 
=>为了各领域间的平衡，我们的盟约必须解除。

>>You require more training before entering the Circle of Evermore.  Our alliance is over.
=>在你进入埃夫莫之前，你需要更多的战斗，因此，我解除了我们的盟友关系。

>>You are unworthy of the Circle of Evermore. Our alliance is broken.
=>你不配待在埃夫莫的巫师派系中，我们的盟友关系已经结束了。

>>Meandor
=>米恩多

>>Meandor's essence still haunts the crypts of the Elves, for the immortal thing cannot die.  Instead he has become the embodiment of it.  In life he found the ways of his sister  Julia repugnant, refusing to cooperate with the Humans, he attempted to exterminate them.  Since his death, he has had time to reconsider, and discover his true enemies.  Meandor does not fear the changes in the world any longer, but recognizes them as a transition, much like the sphere of Death he masters. 
=>由于不死之身的缘故，米恩多的本身始终在精灵墓穴之中游荡着。事实上，对外界来说，他似乎已经成为了墓穴的化身一般。在他的生命中，米恩多无时无刻不感觉到自己与姐姐朱丽亚行事上的差异，他不喜欢人类，拒绝与他们有任何的合作关系，甚至，他还想消灭人类。直到米恩多死后，他终于有了足够的时间去思考一切，这时，他才发觉了自己的真正敌人。如今的米恩多已经再也不怕世界上的任何变革了，面对这一切，他只是将其看成是一种自然的转变，就好像他精通的死亡之道中所说的那样。

>>I see you have potential. 
=>我看出了你的潜力。

>>Let's see. How long shall I tolerate you? 
=>让我们瞧瞧，我能忍受你多久。

>>Fool! Flee from here, before it is too late. 
=>笨蛋！在一切都变得太晚之前，滚远点儿吧。

>>War is my only true friend. 
=>战争是我唯一的朋友。

>>Prepare to meet your maker. 
=>准备去见你的先祖吧。


>>Time for you to die!  
=>你的死期到了！

>>No one is to be trusted.  It is for your own good that I insist we break our ties. 
=>没有人是可信的。我坚持解除盟约是为了你好。

>>Our time together is over, you have served your purpose. 
=>我们在一起的日子已经一去不复返了，你去追寻你的目标吧。

>>Your stench makes me ill.  I shall tolerate your ways no longer. 
=>你的恶臭使我感到难以忍受，我再也不想容忍下去了。

>>Julia
=>朱丽亚

>>Daughter of Inioch, Julia seceded her father after a long vacancy, as ruler of the Valley of Wonders, by the aid of her allies the Keepers.  She rules the Valley of Wonders, with power, and yet, she is powerless to keep the world under control.  Helplessly she watched as the races of the Blessed Continent were slaughtered by catastrophic upheavals of magic upon the land.  Still she possesses great power, and has inherited the secrets of her father.
=>艾尼欧可的女儿朱丽亚在与她父亲分离之后已经过了很长的一段时间。由于有盟军守护者的协助，她得以始终统治着奇迹山谷，但因为没有能力去统治全世界。她只能看着这片收过祝福的大陆上灾难横行。面对悲惨的人民被魔法的力量屠杀殆尽，朱丽亚显得无能为力。她只有自己默默守护着这份不可开启的强大力量，同时也守护着她父亲的秘密。


>>Good Friend, I welcome thee warmly to my domain.  Let us strive to establish peace in this land and keep the beauty of this world. 
=>朋友，我热烈欢迎你的到来。让我们共同守护和平，保留住这里的美好事物。

>>Hail stranger, May you tread with reverence in these parts and prove yourself a friend to the ways of life. 
=>陌生人，希望你对这片土地还存有尊敬，并且能够向我证明你是生命之道者的朋友。

>>Foul creature, your presence here fills me with sorrow.  Beware lest it turn to anger. 
=>污秽的家伙，你的出现只是使我的心情抑郁，小心别让这份抑郁最终变为愤怒。

>>I am afraid I can no longer tolerate your ways within my reach.  My followers insist we become enemies.  Prepare for war. 
=>我恐怕我无法再忍受你的待人方式了。我的追随者们坚持认为，你将最终成为我的敌人，那么，现在就准备迎接战斗吧。

>>I will suffer your offenses no longer.  We shall settle our disputes in war. 
=>我不想再承受你的进逼了，看来解决争端的方式，只能是在战场上。

>>You are no longer any of my concern. 
=>你与我之间已经没有任何关系了。

>>Monstrous fiend.  Your offenses shall be none of my business any longer.  Good bye.
=>魔鬼，你的攻击已经支持不了多久了，和你的世界说再见吧。

>>Julioch
=>朱力欧可

>>Inioch reborn in the body of his daughter Julia.  Inioch was once a wizard king whose strict rules caused his newest subjects, a race called Humans, to rise up in rebellion, and Inioch was slain.  But also an immortal Elf, Inioch would return as a Lord of Death, and now returns as Julioch, a Master of Chaos. This abomination is the creation of six renegade wizards each masters of the basic spheres of magic, combined to restore Inioch to power.  Now more a force of destruction, than order, the demonic king seeks to destroy any trace of the new Age of Men, and restore the Age of Wonders, when he reigned. 
=>艾尼欧可在他女儿朱丽亚的体内重生。他曾经是一个巫师皇帝，但严酷的统治却使得他手下的一个新新种族发动了叛变，艾尼欧可被杀害了。但作为不死之身，他将会以一个死亡大帝的身份而得到重生。目前他的身份是朱力欧可，一个混沌大师。他影响了六个各自魔法领域内的领导者，他们背叛了自己原先的信念，将能量合力送入了艾尼欧可的体中，帮助他恢复法力。现在，一股无与伦比的破坏力量已经形成，秩序的存在在这股力量面前显得微不足道。如今的艾欧尼可，这位恶魔般的国王正在摧毁一切的新生事物，并且想要将世界回复到原来的奇迹时代。

>>I see that you understand the way to power is destructive.  Good. Let us destroy this world together. 
=>我发现你已经懂得，取得力量的方法就是破坏。很好，那就让我们一起去摧毁这个世界吧。

>>I command thee to destroy all that is new in the world. 
=>我命令你，消灭一切新生事物。

>>Insignificant mites! Wriggle about!  My power shall pierce thee! 
=>无关紧要的家伙！蠕动的小虫！我的能量将一举刺穿你的身体！

>>Taste the power of war!  Watch as it ripples the earth in chaos, and paints the green fields crimson!  The beauty of my world! 
=>感受战争的能量吧！看那土地在混沌中波动，看那绿地披上血红的外衣！啊，多么美丽的世界！那是我的世界！

>>A thousand deaths await thee! Tremble before my power!
=>等待着你的将是无尽的死亡！在我的力量面前，颤抖吧！

>>Bah! You do not need my protection.  Go and conquer without my aide. 
=>呸，你会不需要我的保护？没有我的帮助，我看你如何征服一切。

>>You trifle with what you know not.  I shall trample you and your minions.
=>小心哪，你在玩你驾驭不了的把戏。我会将你和你的仆从践踏在脚下。

>>Infantry
=>步兵

>>Crossbowman
=>弩手

>>Swashbuckler
=>暴汉

>>Knight
=>骑士

>>Witch
=>女巫

>>Air Galley
=>飞空艇

>>Snowscaper
=>雪舟人

>>Raider
=>袭击者

>>Shard Thrower
=>碎片投掷者

>>Wolf Raider
=>狼骑士


>>Frost Witch
=>寒霜女巫

>>Icedrake Rider
=>冰龙骑士

>>Mammoth Rider
=>猛犸骑士

>>Doom Wolf
=>毁灭之狼

>>Hatchling
=>孵化者

>>Charger
=>冲锋者

>>Flamer
=>火焰者

>>Crusher
=>碾压者

>>Slither
=>滑动者

>>Elder
=>长者

>>Flyer
=>飞行者

>>Red Dragon
=>红龙

>>Shredder
=>切割者

>>Hunter
=>猎手

>>Fire Cat
=>火焰猫兽人

>>Cat Master
=>猫兽人大师

>>Prowler
=>徘徊者

>>Mystic
=>神秘者

>>Manticore
=>蝎尾飞狮

>>Sphinx
=>斯芬克司

>>Glade Runner
=>林间信使

>>Swordsman
=>剑士

>>Longbowman
=>长弓手

>>Nymph
=>摄魂者

>>Druid
=>德鲁伊

>>Iron Maiden
=>铁少女

>>Fairy Dragon
=>仙女龙

>>Peasant
=>农民

>>Slinger
=>投石者

>>Pony Rider
=>小马骑士

>>Sheriff
=>司法官

>>Eagle Rider
=>鹰骑士

>>Leprechaun
=>妖精

>>Axeman
=>斧手

>>Berserker
=>狂战士

>>Boar Rider
=>野猪骑士

>>Engineer
=>工程师

>>Mole
=>鼹鼠

>>Runemaster
=>诗歌大师

>>Steam Tank
=>蒸汽坦克

>>Militia
=>民兵

>>Legionary
=>军团手

>>Archer
=>射手

>>Pegasus Rider
=>飞马骑士

>>Charioteer
=>战车

>>Titan
=>泰坦

>>Night Guard
=>夜晚守卫者

>>Executioner
=>刽子手

>>Bladedancer
=>剑尖漫舞者

>>Shade
=>阴影人

>>Spider Queen
=>蜘蛛王后

>>Incarnate
=>化身

>>Impaler
=>刺穿者

>>Heavy Cavalry
=>重骑兵

>>Abomination
=>憎恨者

>>Warlord
=>军阀

>>Glutton
=>暴食者

>>Grunt
=>呼噜

>>Darter
=>投掷者

>>Bomber
=>炸弹人

>>Wolf Rider
=>狼骑士

>>Butcher
=>屠夫

>>Big Beetle
=>大甲虫

>>Wyvern Rider
=>双足飞龙骑士

>>Kharagh
=>卡拉

>>Zombie
=>僵尸

>>Death Knight
=>死亡骑士

>>Vampire
=>吸血鬼

>>Spectre
=>幽灵

>>Bone Horror
=>骸骨凶灵

>>Dread Reaper
=>恐怖切割手

>>High Priest
=>高级牧师

>>Monk
=>僧侣

>>Black Priest
=>黑暗牧师

>>Ballista
=>弩炮

>>Catapult
=>投石车

>>Cannon
=>火炮

>>Galley
=>大型船只

>>Transport Ship
=>运输船

>>Great Wyrm
=>大型双足飞龙

>>Wolf
=>狼

>>The Storm burns the terrain and harms Units caught within it.
=>风暴席卷了大陆，并且伤害了在它肆虐范围内的生物。

>>The Storm turns terrain to snow and harms Units caught within it.
=>风暴将地形变为了雪地，并且伤害了在它肆虐范围内的生物。

>>The Storm turns terrain to wasteland and harms Units caught within it.
=>风暴将地形变为了荒原，并且伤害了在它肆虐范围内的生物。

>>The Storm turns terrain to lush grassland and harms Units caught within it.
=>风暴将地形变为了绿地，并且伤害了在它肆虐范围内的生物。

>>The Storm devastates Structures and harms Units caught within it.
=>风暴毁坏了建筑，并且伤害了在它肆虐范围内的生物。

>>Attempts to remove all Magical Abilities from the Target Unit.
=>能够移除目标身上的所有魔法能力。

>>Spews forth a Poisonous cloud into the air.
=>喷洒毒气到空气中。

>>Freezes an area of water, making it solid enough to walk over.
=>冰冻一部分河水，使其足够坚硬，能让人行走其上。

>>Creates a Poisonous growth that lashes at anything moving.
=>创造一个有毒物质，毒害所有行走其上的物体。

>>Creates a Holy growth that attacks anything moving.
=>创造一个神圣物质，攻击一切行走其上的物体。

>>Creates an unholy growth that attacks anything moving.
=>创造一个邪恶物质，攻击一切行走其上的物体。

>>Allows the target unit to move at great speed.
=>允许目标移动时达到飞速。

>>Gives a Unit +2 ATT, +1 DAM and Magic Strike.
=>给予目标的攻击+2，伤害+1，并且有魔法打击的能力。

>>Gives a Unit +3 DEF.
=>给予目标的防御+3。

>>Levels the earth to flatlands.
=>将土地铲平。

>>Raises mountains from the earth.
=>从地面上升起一座高山。

>>Summons a giant web-spinning arachnid.
=>召唤一只巨型结网蜘蛛。

>>Summons an ethereal creature of the wind.
=>召唤一个风灵生物。

>>Summons a hardened brute made of stone.
=>召唤一个石皮生物。

>>Summons a burning creature of fire.
=>召唤一个燃烧生物。

>>Summons a flowing creature of water.
=>召唤一个流水生物。

>>Gives a Unit Mountaineering, Forestry, and Cave Crawling.
=>给予目标山地行走、穿行树林、洞穴穿行的能力。

>>Gives a Unit +2 DAM, +2 RES, -2 DEF, and Willpower.
=>给予目标伤害+2、抵抗力+2、防御-2以及意志能力。

>>Gives a Unit Willpower, and +2 ATT, +2 DAM vs Evil Units.
=>给予目标意志能力，以及面对邪恶生物时攻击+2、伤害+2。

>>Gives a Unit Willpower, and +2 ATT, +2 DAM vs Good Units.
=>给予目标意志能力，以及面对善良生物时攻击+2、伤害+2。

>>Conceals a Unit in vegetation on any Terrain.
=>能在各种地形下，将目标隐藏于植物之中不被发现。

>>Allows a Unit to travel across Water.
=>允许一个生物踏水而行。

>>Allows a Unit to Float across all Terrain.
=>允许一个生物能在各类地形中飘浮。

>>Reduces movement costs by 1/3 for Friendly Units Walking your Roads. 
=>降低友好生物在你的道路上行走所需消耗的行动点数的1/3。

>>Turns all Nodes to Water, and increases your Domain around them.
=>将所有魔法点转变为流水魔法点，并且将其周围划归为你的领地。

>>Attacks a City's Production abilities, and harms Units in the explosion.
=>攻击一座城市的生产设施，并且对其中生物造成爆炸伤害。

>>Summons a deadly monster with baleful eyes.
=>召唤一个有着可怕双眼的致命怪物。

>>Drains the Power Income of Enemy Wizards.
=>从敌对巫师身上吸取能量。

>>Gives a Unit Physical Protection and Water Walking.
=>给予一个目标物理攻击防护能力，以及水上行走能力。

>>Summons a being of pure energy.
=>召唤一个纯粹的能量存在。

>>Attemps to remove an Enemy Enchantment. 
=>能够移除一种敌方的附加魔力。

>>Restores 10 HP to the Target. 
=>回复目标10点生命点数。

>>Gives a Unit Lightning Strike, and shocks Enemies that Strike it.
=>给予一个目标闪电打击能力，并且以后敌人攻击他时，将会受到震击。

>>Turns all Nodes to Air, and increases your Domain around them.
=>将所有魔法点转变为空气魔法点，并且将其周围划归为你的领地。

>>Turns all Nodes to Life, and increases your Domain around them.
=>将所有魔法点转变为生命魔法点，并且将其周围划归为你的领地。

>>Turns all Nodes to Death, and increases your Domain around them.
=>将所有魔法点转变为死亡魔法点，并且将其周围划归为你的领地。

>>Turns all Nodes to Fire, and increases your Domain around them.
=>将所有魔法点转变为火焰魔法点，并且将其周围划归为你的领地。

>>Turns all Nodes to Earth, and increases your Domain around them.
=>将所有魔法点转变为土地魔法点，并且将其周围划归为你的领地。

>>Blocks the Disjunction of any Global Spells until it is removed.
=>阻碍所有对全局法术的分离效果，直到这一效果被移除为止。

>>Brings a Hero back from the dead.
=>复活一位英雄。

>>Invokes a Tornado upon the Target Party, hurling some or all members far away. 
=>召唤一次作用在目标部队上的飓风，将部队中的一些成员吹到远方。

>>Attempts to summon a Hero to your cause.
=>可以召唤一个英雄到你的阵营。

>>A violent storm descends on target location for 3 turns, damaging units. 
=>一次在目标位置长达三个回合的暴风雨袭击，伤害该位置所有生物。

>>Attempts to trigger a Rebellion in the Target City. 
=>能够在目标城市酝酿一场反叛。

>>Instantly rebuilds the Razed Target City.
=>立即重建被摧毁的城市。

>>Gives a Unit +2 DAM and Death Strike.
=>给予一个目标的伤害+2，以及死亡打击能力。

>>Summons a mystical bird of legend.
=>召唤一只传说中的神鸟。

>>Gives a Unit Fire Immunity and Fire Strike.
=>给予一个目标火焰魔法免疫的能力，以及火焰打击能力。

>>Summons a demon dog from the underworld.
=>从地下召唤出一只魔鬼犬。

>>Summons a being of holy might.
=>召唤一个神圣力量的存在。

>>Summons a mischievous sprite.
=>召唤一个有害的鬼怪。

>>Summons a magical horned equine.
=>召唤一匹魔法角马。

>>Summons a being of dark powers.
=>召唤一个黑暗能量的存在。

>>Summons a slithering giant serpent.
=>召唤一条游动的巨蛇。

>>Summons a floating sprit of the fire plane.
=>从火焰位面召唤一个飘浮的精灵。


>>Summons a powerful and unnaturally conceived beast.
=>召唤一只强大的，结构不符合自然规律的野兽。

>>Summons a monster that scares even monsters.
=>召唤一个即使怪物见了都害怕的怪物。

>>Summons an amphibious creature of the deep.
=>召唤一个两栖生物。

>>Summons a great eagle.
=>召唤一只巨型老鹰。


>>Summons a small and obedient spirit.
=>召唤一个服从我的小精灵。

>>Summons a dragon whose power did not end in death.
=>召唤一条即使死去能量也不会消散的龙。

>>Envelops your Domain in an aura of fire, striking Enemies each Turn.
=>将你的领地包在火焰气流之中，每回合都打击身在其中敌人。

>>Summons a great dragon of arctic birth.
=>召唤一条从北极来的龙。

>>Unfogs your Domain, reveals hidden Units, and sees into Enemy Cities.
=>使你的领地没有迷雾，显现所有隐藏的生物，并且能够看到敌人的城市内部。

>>Bathes your Domain in a glow of life, Healing your Units each Turn.
=>让你的领地沐浴在生命的光环之中，每个回合都医治你的部队。

>>Unleashes electrical energy at the Targetted Area.
=>在目标区域放出闪电能量。

>>Shakes the entire Battlefield, damaging Units and Structures.
=>震动整个战场，对生物以及建筑都造成伤害。

>>Rains heavy hailstones upon the Target Area.
=>在目标区域降下厚重的冰雹。

>>Invokes a burst of Fire upon the Target Area.
=>在目标区域施放一团爆炸的火焰。

>>An eruption of water lifts and drops the Target from great heights.
=>一次水流喷涌将目标冲到高处再狠狠抛下。

>>Blasts the Battlefield with Holy light. Double Damage against Evil Units. 
=>在战场上爆发出神圣的亮光，对邪恶生物造成双倍打击。


>>Summons a lesser creature of dark magic.
=>召唤一个黑暗魔法中的低等生物。

>>Summons an enigmatic water sprite.
=>召唤一个神秘的水妖。

>>Summons a large beast of the wilderness.
=>从荒野中召唤一个大型的野兽。

>>Clouds your Domain hiding it from Enemies.
=>在你的领地上空布满云层，使敌人无法发现。

>>Death seeps from your towers and cities, leaving them healthy but killing the lands.
=>死亡的气息从你的塔楼与城市中蔓延开来，对人畜无害，但却破坏了土地。

>>Torrential rains flood the lands, but leave your cities unharmed.
=>奔流的洪水淹没了土地，但只有你的城市未受损害。

>>Causes the Terrain within your Domain to slowly turn to grassland.
=>使你领地的地形慢慢转变为草地。

>>Fierce Blizzards blast the lands, but leave your cities unharmed.
=>凶猛的暴风雪肆虐着大地，但只有你的城市未受损害。

>>Allows you to see inside all Cities within your Domain.
=>允许你看到你的领地中城市的内部情况。

>>Reduces the Target City's Population and Production.
=>减少目标城市的人口以及产量。

>>Damages the Target City's Structures and Population.
=>降低目标城市的人口，毁坏该城市的建筑。

>>Increases the Income of all Cities in your Domain.
=>增加所有你的领地中城市的收入。

>>Holds your Domain in the grip of decay, cursing all Enemies within.
=>使你的领地充满腐败，诅咒所有身在其中的敌人。

>>Expands all Crops in your Domain by 1 hex.
=>扩大你的领地中所有农作物的占地面积一个地图区块。

>>Turns all Nodes to Cosmos, and increases your Domain around them.
=>将所有魔法点转变为宇宙魔法点，并且将其周围划归为你的领地。

>>Converts a Node to your Sphere of Magic.
=>将一个魔法点的属性转变为你的魔法领域属性。

>>Destroy's the Target City's Crops, causing the Population to starve.
=>破坏目标城市的农作物，使该城的人民挨饿。

>>Allows a Unit to rise from the dead and fight again.
=>允许一个作战单位死而复生，并且再次战斗。

>>Alters time in your Domain, giving Haste to all friendly Units.
=>改变你领地中的时间，使得所有友好生物行动加速。

>>Infects your Domain, poisoning all Enemy Units.
=>使你的领地传染疾病，身在其中的敌人将会受到毒害。

>>Strikes the target location with shards of burning rock.
=>用燃烧的岩石碎块打击目标位置。

>>Damages Units by turning parts of them into vapor.
=>将目标的身体一部分汽化，对其产生伤害。

>>Inflicts upon a Unit -2 DEF and -2 RES.
=>造成目标防御-2，抵抗力-2。

>>Calls down Holy starfire onto the Target.
=>召唤神圣的星火降临，打击目标。

>>Attempts to banish an Emeny Summoned creature.
=>能够消除敌方的召唤生物。


>>Detonates the Corpses of the dead to damage Units.
=>引爆死尸来伤害目标。

>>Blasts an Area with bolts of random elemental energy.
=>对一个区域进行随机的元素能量矢范围攻击。

>>Pulls the air from the lungs of the Target; Save for 1/2 DAM.
=>从目标的肺中排出空气；检定成功的话就造成1/2的伤害。

>>Fires of the deep earth burn the Target; Save for 1/2 DAM.
=>从土地深处召唤来火焰灼烧目标；检定成功就造成1/2的伤害。

>>Raises the Corpses of the dead to do your bidding.
=>操纵死尸去完成你的命令。

>>Beams Death magic at an Enemy Unit.
=>在一个地方生物上，散播死亡魔法。

>>Throws the Target about randomly, causing great harm.
=>随机抛掷一个敌对生物，造成巨大的伤害。

>>Blasts the entire battlefield with searing heat, damaging Units.
=>在战场上爆发灼热的气流，伤害所有生物。

>>Calls forth angry insects to attack an Area.
=>召唤一群愤怒的昆虫，攻击指定区域。

>>Blesses all Friendly Units, and Heals 1-5 HP each.
=>祝福所有友好生物，并且每个生物回复1-5个生命点数

>>Pelts the Target with a barrage of rocks.
=>向目标投掷一堆岩石。

>>Heals 5 HP to all Units in an Area.
=>回复一个区域内的所有生物5点生命点数。

>>Inflicts upon a Unit -1 to ATT, DEF, DAM & RES, and Fire Weakness.
=>造成目标攻击、防御、伤害、抵抗力-1，并且火焰虚弱。

>>Humans are a strange mix of all races.  Some desire to invent and build things.  Others desire to rule and wield power, while others are content to sit in the shade of the trees and tell stories to children. Some humans are deeply spiritual, while others show a knack for learning powers that were thought forgotten. Their governments are in a state of constant evolution, while every individual is of their own mind.  Every man walks after their own pursuit with brazen disregard for the laws of nature or the order of life.
=>人类是所有其他生物奇怪的混合体。他们其中一些想要发明和创造事物，而另一些则想着要统治和获取力量，更有甚者，却只喜欢坐在树荫下给小孩儿讲故事。有的人喜欢静思，当其他人给他们看获取能量的诀窍时，他们却试图忘记。因为每个人几乎都有自己的想法，所以人类的政府一直都在随着不同的个人反应而不断演变进化着。但似乎无论如何进化，每个人对于自然的法度和生命的秩序却都依然漠不关心。

>>Their unpredictable natures have brought them to the brink of extinction.  During times of peace, the Humans grew too great among themselves, and they drove from the world many races and creatures.  All their expansion did not pass the notice of the destructive forces from Evermore, and soon they were scourged nigh unto oblivion. Still, Humans are resourceful, and when organized they manage to be more efficient in their production of goods than most races.
=>人类不可预知的天性使得他们走向了毁灭的边缘。在和平时期，人类的繁衍超过了原有土地的负荷，他们开始扩张，赶走了许多其他的生物与种族。他们的扩张没有逃过埃夫莫的注意，自然平衡的审判释放出了毁灭的能量，将一切又重新归于寂静。同时，人类也是足智多谋的生物，当他们聚集在一起，他们的工作效率超过了许多其他的种族。

>>Albachtar
=>艾尔巴彻塔

>>Almeral
=>艾尔莫罗

>>Andor
=>安道

>>Bodewall
=>博得沃尔

>>Borshire
=>博郡

>>Brikesan
=>布莱克散

>>Bydos
=>拜多斯

>>Cytevale
=>赛特维尔

>>Dascine
=>达赛恩

>>Dorevar
=>都伐

>>Doriad
=>多利亚德

>>Duborg
=>督伯格

>>Eddinbury
=>艾丁布理

>>Eldore Lake
=>艾尔多湖

>>Fasburg
=>法斯伯格

>>Fengel
=>芬杰尔

>>Forsnir
=>佛斯尼亚

>>Gahlen
=>加伦

>>Gamortis
=>加墨提斯

>>Haidon
=>海东

>>Istoine
=>艾斯投恩

>>Kenton
=>坎顿

>>Kumetai
=>库麦太

>>Lansdale
=>兰斯对尔

>>Linden
=>菩提树

>>Linghton
=>灵顿

>>Olantius
=>欧兰提斯

>>Pearl Lakes
=>珍珠湖

>>Maldora
=>马尔多拉

>>Mercurar
=>莫库拉

>>Moridan
=>莫理旦

>>Niskhan
=>尼施汉

>>Quenril
=>昆瑞尔

>>Rastorm
=>拉斯顿姆

>>Rial
=>伊朗银币

>>Rudark
=>鲁达克

>>Sheridon
=>沙理顿

>>Stackelberg
=>斯塔克伯格

>>Tarrock
=>塔罗克

>>Tirian
=>泰瑞恩

>>Tristone
=>特理斯顿

>>Trontgate
=>崇特门

>>Urbyon
=>额波勇

>>Westridge
=>怀斯特理奇

>>Wethras
=>怀斯拉斯

>>Velune
=>凡流恩

>>Vinyatur
=>凡雅托尔

>>Yire
=>艾额

>>Zalasfal
=>萨拉斯佛尔

>>Tigran - The newest race on the Blessed Continent, these savage hunters employ the powers of the great cats to stalk their foes.  They are quick and secretive, enjoying a rich lifestyle. They spend much of their time in pursuit of spiritual mysteries.  They have unlocked many, and are guided by mysterious beings with the power to bend the wills of men. Tigrans reflect the image of their creator, the fire god, Yaka.  The most powerful followers of Yaka fuse with the element of flame and can conjure bolts of fire upon command. 
=>猫兽人-这片被祝福的大陆上的新种族，这些原始的猎人使用猫的能力来打击敌人。他们行动秘密而且迅速，并且有自己丰富的生活方式。他们花费大量的时间去寻求精神上的各种秘密。经过努力，猫兽人已经获取到了很多相关方面的知识，并且仍旧在神秘力量的引导下，不断探索着新的领域，同时，他们自身的意志也在转变着，你可以从猫兽人的一举一动，以及他们的追求上，看出他们崇敬的上帝，火焰之神--雅卡的影子。在雅卡的授权下，猫兽人中他最强大的追随者能够和火元素合而为一，对目标施放出火焰之箭的魔法。

>>Anglamor
=>安哥拉莫

>>Ardalis
=>安达理斯

>>Baydon
=>贝顿

>>Caras
=>卡拉斯

>>Chitalys
=>奇托伊斯

>>Chojan
=>奇奥简

>>Dakin
=>达克印

>>Dahata
=>达哈塔

>>Dustarre
=>达斯塔勒

>>Fahas
=>法哈斯

>>Farrac
=>法拉克

>>Foronsir
=>佛龙西阿

>>Hantuli
=>汉土利

>>Hasidi
=>哈西迪

>>Heranoi
=>贺拉尼奥

>>Hueran
=>胡额兰

>>Huul
=>哈奥

>>Irrandi
=>伊兰帝

>>Illane
=>伊雷恩

>>Jardukri
=>亚杜克理

>>Jicanan
=>基卡南

>>Jirana
=>吉拉纳

>>Keyoma
=>克由玛

>>Kjusad
=>库萨德

>>Kria
=>克利亚

>>Krodarax
=>克罗达拉克斯

>>Lamur
=>拉姆阿

>>Lashemi
=>拉社密


>>Lugar
=>鲁加

>>Obaras
=>欧巴拉斯

>>Oulder
=>欧尔德

>>Peruzuh
=>佩鲁素

>>Tengren
=>滕仑

>>Terano
=>特拉诺

>>Tungail
=>滕给尔

>>Raaj
=>啦

>>Regall
=>理格尔

>>Shongoni
=>施恩够尼

>>Skir
=>雪橇

>>Suat
=>苏阿特

>>Surrogh
=>萨拉

>>Tekanu
=>特卡努

>>Thalode
=>萨洛德

>>Tushari
=>图沙理

>>Ufacir
=>游法西奥

>>Unil
=>游尼尔

>>Wicklon
=>威克隆

>>Yilgish
=>伊尔级绪

>>Yssal
=>伊索尔

>>The Dragons turned to Wizards of Evermore, using powerful magic to create a new breed of followers. They sacrificed their remaining young for the power to keep the humans at bay. The dragons unleashed the powers in their eggs, vowing that once they achieved supremacy they would reform themselves into ancient dragonkind again.
=>龙族投靠了埃夫莫的巫师，他们用强大的魔法创造出了一个新的种族。这一新种族牺牲了自己过去龙的形态来换取能量，他们与人类共用相同的身躯，并且还将他们自己一些龙形的后代毁灭。龙族们发誓，一旦他们夺得了最终的王权，重拾了自己旧日的地位，他们就要放弃现在的形态，将自己再一次重塑回古老的龙型。

>>Because of their magical origin, Draconians are insightful in regards to its research and the skills surrounding wizardry.
=>由于他们的起点很高，龙族执政官对于巫术的研究与技能的开发很有自己独到的见解。

>>Draconians share many of the same faults as humanity.  With savage ambition they plot for power in the world. For this reason, Humans and draconian often join together in alliance. Draconians favor the lands of their dragon kin, including the lava beds, and wastelands of ash that birthed their parents.
=>同样地，龙族执政官因为和人类一样，所以，他们的性格上也就有许多共同的缺点。他们会为了自身的野心而去寻求力量。为了这个相同的原因，人类和龙族执政官经常会作为同盟而走在一起，龙族执政官最喜欢的地方就是他们以前世代居住的家园，包括熔岩之床，和灰烬荒野这些孕育了他们先人的地方。


>>Most draconians employ only crude tools, preferring to use their natural powers. They do build siege weapons and buildings, but in the fashion of dragons. When they gather together a sufficient population they may even flatter dragons to join their nation.     
=>大多数龙族执政官喜欢使用自身的天然力量，对于工具，他们最多也就使用那些还未被开发过的物体。他们也制造围城武器与建筑，当然式样都是龙族的规格。当龙族执政官聚集在一起达到一定的规模时，他们也会组建城市，甚至奉承神龙，希望它能眷顾这个龙族的国度。

>>Arrmidag
=>阿米达格

>>Almarcx
=>艾尔马西克斯

>>Asperr Sen
=>埃斯波尔·森

>>Aurean Dar
=>奥理恩·达

>>Bracs
=>布拉克斯

>>Bes Dranlak
=>拜斯·德兰拉克

>>Barrzan
=>巴尔赞

>>Blarun
=>布拉拉恩


>>Cthux
=>西赛克斯

>>Clesk
=>克莱斯克

>>Curzu
=>克祖

>>Dacry
=>达克莱

>>Dalosui
=>达洛岁

>>Dularm
=>杜拉姆

>>Durmah
=>德玛尔

>>Fuuzahn
=>服伊萨

>>Hallach
=>哈拉奇

>>Hismir
=>西斯米亚

>>Hujador
=>虎加多

>>Iruu
=>伊鲁

>>Iregor
=>伊莱够

>>Isslax
=>伊斯拉克斯

>>Kidora
=>奇多拉

>>Laarm
=>拉姆

>>Mersz
=>莫恩兹

>>Moljonu
=>莫尔乔努

>>Nach Brach
=>纳克·布拉克

>>Naugoth
=>诺构斯

>>Nuxbrom
=>纳克斯布罗姆

>>Nisherster
=>尼社斯特

>>Oomarz
=>欧玛兹

>>Quivet
=>魁伟特

>>Redfas
=>红法斯

>>Runnac
=>鲁恩纳克


>>Sloth
=>施罗斯

>>Slurm
=>斯乐姆

>>Ternez
=>特耐兹

>>Tirryll
=>特尔理尔

>>Trelraa
=>特瑞尔拉

>>Uirmond
=>尤额孟德

>>Urnez
=>额耐兹

>>Verein
=>夫瑞恩

>>Vhushell
=>辐设儿

>>Yargun
=>亚亘

>>Zarratu
=>扎拉图

>>Frostling - There's a saying in the northern borderlands that goes, "Trust a Frostling, die of hunger." There's no such thing as an evil Frostling, but because of their circumstances they are driven to dire actions. So it is the fate of the Frostlings to remain on the brink of starvation, surrounded by frozen lands and jewels of desolate ice.  Despite their limited means, they have remarkable resourcefulness and they have a natural ability to draw in elemental magic.  Many of their followers have learned to cross the toughest terrain effortlessly, thus enabling them the power to raid the domains of their rival races and then retreat into the less hospitable lands for safety.   They have learned to handle some of the creatures of the tundra and have formidable powers to bring their icy lands into the fertile lands. 
=>在北部边界流传着这样一句话，"相信冰冻人，饿死你自身"。当然，有没有这样邪恶的冰冻人还有待考证，但因为他们所处的严酷环境，冰冻人经常会被环境所迫，做出一些有违常理的事情。这就是他们的命运，总是生活在饥饿的边缘，四周是结冰的大地和荒凉的冻原。但尽管条件有限，可冰冻人却有着足智多谋的头脑，他们甚至还能从元素中提取出魔法的力量。许多冰冻人都能做到在各种地形条件下正常行进，不多耗费自己的体力。因为有了这个特点，他们就经常去袭击敌手的村庄，劫掠之后，就迅速逃到安全的地方。冰冻人也学会了指挥某些苔原生物的本领，同时，他们还有一种可怕的能力：将原先肥沃的土壤变为冰冻的大地。

>>Frostlings appear similar to Goblins in form, but they do not possess a goblin's mind. In times of peace and abundance, the Frostlings have forged legendary structures, and adorn their world with glittering diamonds made of ice. A thousand legends surround the enigmatic Frost Queen who often takes shelter among Frostling cities, while the lights of the northern sky blink, crackle and bend to protect the Frostlings from malicious forces desiring to steal their secrets.
=>冰冻人看上去在体型方面和小妖精很相似，但这两种生物的思想方式却截然不同。在和平与资源丰富的时期，冰冻人会建造许多传奇般的建筑，并且用钻石样的冰块来装饰他们的世界。那个集无数谜团于一身的寒霜女王也经常住在冰冻人的城市之中。她的法力使得北部的天空闪耀不停，保护着冰冻人，也保护他们的秘密不被邪恶力量所侵犯。

>>Agustet
=>阿加斯泰特

>>Algarth
=>埃尔加斯

>>Alziir
=>埃尔西阿

>>Balaun
=>巴劳恩

>>Berdarsh
=>博达施

>>Borndahl
=>波恩达尔

>>Brodinnes
=>布罗迪尼斯

>>Carstor
=>喀斯特

>>Culnirar
=>库尔尼拉

>>Darafal
=>达拉夫尔

>>Delane
=>帝雷恩

>>Dulburg
=>达尔博格

>>Dustara
=>达斯塔拉

>>Ebron
=>伊博龙

>>Ermendal
=>额蒙多

>>Frostgate
=>冰门

>>Frostmere
=>夫罗斯特米亚

>>Gerwold
=>格伍德

>>Gottsberg
=>高特斯伯格

>>Ghundad
=>更达德

>>Halcedon
=>侯赛东

>>Hauls
=>侯尔斯

>>Huldara
=>哈尔达拉

>>Glymberg
=>格林姆伯格

>>Iceglade
=>冰林

>>Inelle
=>艾尼尔

>>Kairdon
=>凯阿顿

>>Lasperath
=>拉斯派拉斯

>>Luthui
=>拉苏伊

>>Mistdale
=>薄雾溪谷

>>Mour
=>姆阿

>>Monzaan
=>芒扎恩

>>Nigharab
=>耐阿拉伯

>>Northgale
=>北风

>>Osthile
=>欧赛尔

>>Oukemwe
=>欧克姆唯

>>Logrum
=>洛格拉姆

>>Perados
=>派拉多斯

>>Porth
=>跑斯

>>Rissel
=>瑞赛尔

>>Soudron
=>嗖德龙

>>Starelon
=>斯代尔龙

>>Tanfero
=>坦费罗

>>Trongard
=>崇加德

>>Tiber
=>台伯

>>Trequim
=>揣奎姆

>>Ushalon
=>尤沙龙

>>Witekelk
=>怀特贝尔克

>>Winterblossem
=>冬季之花

>>In times past, Elves ruled all the lands, but they were generous with the lesser creatures and nurtured all life. Some say it was their downfall.  Archons refer to the Elves as "The Firstlings," and preach that Elves serve to rejuvenate fallen worlds and prepare the way to a world of Magical Wonders. In their past, they welcomed the human race, and were betrayed.  Such has been the source of much strife between the two races-and Elven memories are long. 
=>在过去，精灵统治着所有的大陆，但他们很慷慨，即使是低等生物，他们也同样给予照顾。有些人说，这就是精灵最后衰败的原因。当执政官提到精灵时，他就称他们为"最初之物"，并且对世间宣称，精灵的内心深处仍然无限思念过去失落的世界，仍然想要回到那个魔法奇迹的时代。不过，值得一提的是，在精灵过去的时光中，他们也曾经热烈欢迎过人类的到来，可最终人类的叛变却导致了两族之间常年的战争。由于精灵的记忆力都很持久，所以，对于人类的仇恨，他们永远也不会忘记。

>>Elves employ stealth, speed and cunning to strike their foes.  They are masters of faerie magic, and readily gather the powers of magic instilling it in all that they touch. 
=>精灵对敌人的打击很诡异，他们行动迅速兼且狡猾。精灵是仙灵魔法的大师，并且他们无论碰到什么，都会想要收集其中的魔法能量。

>>Alveras
=>埃尔弗拉斯

>>Avrel
=>埃弗瑞尔

>>Amondir
=>阿芒迪亚

>>Andel Forest
=>安代尔森林

>>Belfyme
=>贝尔福艾姆

>>Beredan
=>贝瑞单

>>Beriad
=>贝里尔德

>>Bjoren
=>博论

>>Byrne
=>拜恩

>>Docks
=>码头

>>Eastpeak
=>东方山顶

>>Edoras
=>埃多拉斯

>>Elindi
=>埃林迪

>>Emshire
=>恩姆郡

>>Engranost
=>恩格拉诺斯特

>>Elrofan
=>埃尔罗芬

>>Faye
=>菲阿

>>Felewyl
=>菲理怀尔

>>Florlindon
=>夫罗林顿

>>Forendale
=>佛伦溪谷

>>Hiril
=>西里尔

>>Hodynn
=>侯代恩

>>Illinor
=>伊利诺

>>Illuman
=>伊拉曼

>>Isil
=>伊西尔

>>Ilsombre
=>伊尔松布理

>>Lasferas
=>拉斯费拉斯

>>Liandris
=>莱恩德理斯

>>Lirien
=>莱瑞恩

>>Loren
=>龙瑞恩

>>Lunaris
=>鲁纳瑞斯

>>Lymene
=>林米恩

>>Lysa
=>丽莎

>>Manthros
=>曼索罗斯

>>Nenniel
=>南尼尔

>>Nundi
=>怒恩迪

>>Oakbridge
=>橡木桥

>>Ordron
=>奥德荣

>>Phelinos
=>菲理诺斯

>>Rienfalas
=>理恩法拉斯

>>Rhedille
=>理代尔

>>Rithile
=>理赛尔

>>Soril
=>所瑞尔

>>Storone
=>斯多荣

>>Surumo
=>苏鲁莫

>>Tindomee
=>庭多密

>>Torfindel
=>托芬戴尔

>>Vernemeton
=>辐耐迈屯

>>Westshire
=>西郡

>>Halflings are extraordinary cooks, and eat well.  They enjoy music, and telling stories.  Adept at trade, they spend their wealth as quickly as they earn it. They are content to work the lands and harvest its bounty, but at times they are carried away to waste and silliness that separates them from the more proud faerie folk and Elven kin.
=>半身人是很好的厨师，他们吃得很不错，喜欢音乐和讲故事。半身人也精于贸易，付出去的钱他们很快就能挣回来。半身人耕耘土地，获得收成。但他们身上的那种惰性却永远改不了，这就是他们相比与仙人和精灵的最大差距。

>>Halflings are friends with Eagles. Because they lack aggression, Halflings have relatively crude weaponry, preferring to pelt their enemies with many stones. Their toughest brawler is given the honorary title of "Sheriff" in their town, at which point he is given a bright red uniform, making him the most obvious target, while all the other halflings of the town find ways to excuse themselves from battle. 
=>半身人和鹰是好朋友，因为除了鹰，在战斗中他们缺乏很有效的进攻手段。半身人也喜欢天然的武器，比如他们就很乐意在战斗中朝着敌人扔石头。他们将城镇里最强壮的那个斗士称为"司法官"，给他穿上鲜红色的制服，让他成为整个镇里最明显的目标。这样一来，当其他半身人看到他时，就至少会打消自己在他面前打架的念头。

>>Alblossem
=>埃尔布罗森姆

>>Annean
=>安妮恩

>>Anvord
=>安佛德

>>Appleton
=>阿普莱顿

>>Beltras
=>贝尔查斯


>>Bethil
=>贝西尔

>>Brettock
=>布莱托克

>>Calorme
=>卡洛姆

>>Dasburg
=>达斯伯格

>>Edensprings
=>乐园的春天

>>Elbury
=>埃尔布瑞

>>Elton
=>埃尔顿

>>Estwyck
=>埃斯特维克

>>Fairfields
=>美丽的地方

>>Halvors
=>哈尔福斯

>>Highdale
=>高地溪谷

>>Hillbery
=>山地绿玉


>>Hullmere
=>哈尔米亚

>>Ingewal
=>因格卧尔

>>Iduna
=>埃度纳

>>Insham
=>因沙姆

>>Isfar
=>伊斯法

>>Iunen
=>尤能

>>Lacatos
=>拉卡托斯

>>Leden
=>莱德

>>Leister
=>渔叉

>>Lishire
=>理郡

>>Linidos
=>理尼多斯

>>Lumeras
=>流莫拉斯

>>Markis
=>马其斯


>>Midshire
=>中央郡

>>Northdale
=>北方郡

>>Renchfort
=>兰奇要塞

>>Rillieen
=>锐利恩

>>Skeld
=>斯凯尔德

>>Sparrowdale
=>麻雀溪谷

>>Spar
=>晶石

>>Shepherd Falls
=>牧羊人的秋天

>>Thorsbud
=>托斯巴德

>>Torfilsk
=>托费尔斯克

>>Tormentil
=>托曼提尔

>>Tressantis
=>特瑞桑提斯

>>Trontberg
=>崇特伯格

>>Trinidor
=>崔尼多

>>Vilmos
=>徽尔默斯

>>Weilow
=>维娄

>>Westville
=>西部乡村

>>Wostick
=>吾斯提克

>>Dwarves -  Dwarves are hardy mountain kin which live in the earth and rugged places of the land.  They value strength and hard work.  Their minds are slow to the subtle ways of diplomacy, preferring to strike their enemies with the force of their blows over spending inordinate amounts of energy in lengthy, sleep-inducing talk. They love to create things, and find great satisfaction in creating vast structures adorned with the treasures discovered deep within the earth.  Dwarves are strong fighters, some preferring to forego armor and shields to wield two axes and pure rage.  Their sure-footed strides carry them over the high slopes they revere. 
=>矮人-矮人是山岩之王，他们住在地穴或者崎岖不平的地方。他们的强壮与能干是其最大的优点。矮人的思想一般较为迟缓，所以在外交方面他们难以应付，相比冗长的对话和自己紊乱的思维，矮人们更喜欢用他们强有力的臂膀去与敌人交涉。矮人喜欢创造，并且热爱用地底深处的宝藏来建造规模巨大的建筑。矮人是强壮的战士，有些甚至抛弃了战甲与盾牌的保护，而直接手舞双斧，狂怒般地作战。他们坚实的脚步就算踏着斜坡也毫不动摇。

>>Dwarven women are sturdy and nearly as tough as their men folk.  According to dwarven tradition, a dwarven male that is unable to best his wife in a show of physical strength, is called an engineer. Dwarven engineers are capable of fixing all machines, and inanimate objects.  They are consigned to a life of fiddling with contraptions in the hopes of somehow discovering a way of pleasing their overbearing mate. When dwarves accumulate enough resources they create mighty machines capable of destroying entire armies and blasting holes in the most formidable walls.
=>矮人女子几乎和他们的男性一样强壮。在矮人的传统中，如果你看到一个男子的强壮还比不过她的妻子，那这个男人肯定就是一位工程师。矮人工程师能够修理各种器械，解决各类问题。他们平时的生活就是制作精巧的设计来取悦自己傲慢的配偶。当给予他们足够的原料，工程师就能够制造出威力惊人的武器，它的强大足以瞬间摧毁整个军队，即使是最厚重的墙壁，也难逃幸免。

>>Aberton
=>阿伯顿

>>Adamast
=>阿达马斯特

>>Ambrudor
=>挨姆布鲁多

>>Arendahl
=>阿兰达

>>Arberg
=>阿伯格

>>Berlsdale
=>贝尔斯溪谷

>>Berandir
=>博兰戴尔

>>Vorburg
=>辐伯格

>>Bolstone
=>博尔石

>>Brondheim
=>布朗德黑姆

>>Delluf
=>帝拉夫

>>Dhur Fahal
=>杜·法霍

>>Dioskana
=>迪欧斯卡纳

>>Dolsmere
=>多尔斯米亚


>>Dun Caithre
=>顿·凯思瑞

>>Ermsdale
=>额姆斯溪谷

>>Everkin
=>埃夫金

>>Fouguld
=>福古德

>>Galbrand
=>加尔布兰德

>>Galdesh
=>加尔戴许

>>Ghatel
=>加戴尔

>>Gimandor
=>集曼多

>>Halestobe
=>哈尔斯透伯

>>Helmdal
=>舵土豆

>>Hullfar
=>赫尔法

>>Imdarsdeep
=>因姆达斯迪普

>>Iselduin
=>伊赛尔杜因

>>Ladubar
=>拉杜巴

>>Mydre
=>麦德雷

>>Moldan
=>莫尔顿

>>Nimand
=>尼曼德

>>Nimras
=>尼姆拉斯

>>Masaland
=>马萨兰

>>Ostberg
=>奥斯特伯格

>>Remnor
=>莱姆诺

>>Rimmand
=>理曼德

>>Rochos
=>洛克斯

>>Rockdale
=>岩石溪谷

>>Skoruld
=>思考拉尔德

>>Steelburg
=>斯提尔博格

>>Stonefields
=>石头地

>>Stonekeep
=>石头要塞

>>Tordain
=>托戴恩

>>Torloden
=>托龙顿

>>Traduld
=>查杜尔德

>>Treslon
=>崔斯龙

>>Wellstone
=>井石

>>Ido Ambag
=>埃都·阿姆巴格

>>Archons - these otherworldly beings fight fiercely for life, order, and good.  Their soldiers strike with the holy power of the living.  Archons fight for just causes, and preach virtue and obedience to their subjects.  They seldom seek to overrun any kingdom, but instead seem to appear where they might most likely be overpowered. Still, they persevere and are fearless in the face of death. 
=>执政官-这些从其他世界到来的人总是为了生命、秩序、善良而战。他们的士兵用神圣的生命力量打击敌人。执政官为了自己的理想而战，他们宣扬美德，赞美顺从。他们很少去攻击其他的国度，相反地，执政官倒是经常出现在那些势力过分膨胀的地方。执政官坚持原则，在战斗中面对死亡也毫无畏惧。

>>Amboyla
=>阿姆伯伊拉

>>Aremberge
=>阿来姆伯格

>>Arcanis
=>阿卡尼斯

>>Barton
=>农家院

>>Byor
=>拜欧

>>Brooke
=>布鲁克

>>Churcham
=>彻禅姆

>>Crosslakes
=>十字湖

>>Dahl
=>达尔

>>Delsor
=>戴尔索

>>Dirbir
=>帝亚笔亚

>>Dred Galen
=>德瑞德·加仑

>>Embach
=>安姆拜克

>>Esgard
=>埃斯加德

>>Everton
=>埃弗顿

>>Fairbanks
=>公平银行

>>Grondor
=>格荣德

>>Haltone
=>霍透姆

>>Hameras
=>哈莫拉斯

>>Insantrium
=>因散特瑞姆

>>Islodir
=>伊斯洛迪亚

>>Jahnir
=>加尼亚

>>Lorn
=>孤寂

>>Lansburor
=>兰斯布罗

>>Landoras
=>兰多拉斯

>>Leiwe
=>雷吾伊

>>Maregale
=>麦尔给尔

>>Marinn
=>马林

>>Mirowas
=>米洛瓦斯

>>Nomsberg
=>诺姆斯伯格

>>Nortir

=>诺提雅

>>Ostrum
=>奥斯特瑞姆

>>Parelas
=>帕尔拉斯

>>Posteras
=>抔斯特拉斯

>>Ralgate
=>罗门

>>Reano
=>里诺

>>Remeru
=>理麦鲁

>>Runchestir
=>伦彻斯提亚

>>Standerdam
=>斯坦德达姆

>>Tamirlyn
=>塔米尔林

>>Telune
=>泰流恩

>>Tendore
=>坦多

>>Tolcyr
=>拖尔塞尔

>>Torides
=>托利戴斯

>>Storein
=>斯托雷恩

>>Unbara
=>恩巴拉

>>Urehas
=>尤尔哈斯

>>Westwater
=>西方流水

>>Dark Elves - Formed from the belly of irreconcilable grief, the Dark Elves are the embodiment of the living dead among the Elves.  They know death of spirit, but their frames keep them immortal, nonetheless.  They are angry and bitter creatures, apt to great fits of cruelty and torture.  They joy in revenge only, and imagine up vain excuses so they might seek imagined retribution.  They live in the darkness of the earth, and adorn themselves in inky black clothing.  Their skin is a pale greenish-gray, but otherwise Dark Elves are as beautiful as the surface elves. Also like the elves they channel the powers of magic, but for the purpose of twisting life and its meaning.
=>黑暗精灵-他们是精灵中活死人的代表，是两派矛盾不可调和之后的产物。他们懂得死亡的真谛，可却由于自己的不死之身，使得这种知识变得毫无疑义。黑暗精灵是易努和苦闷的生物，而且还极其残忍。黑暗精灵唯一的乐趣就是复仇，常常幻想着猎物苦苦哀求自己饶恕的情景，来寻求心灵的补偿。他们住在黑暗的地下，穿着墨黑的衣服，就连皮肤也是泛着惨白的灰绿色，可他们的面容却与精灵一样美丽。另外，黑暗精灵也有和精灵同样的爱好，喜欢收集魔力。可相对于精灵维系生命的愿望，他们的目的就正好相反。

>>Almande
=>阿尔曼德

>>Ananaru
=>阿那纳鲁

>>Aural
=>奥若

>>Bercuzam
=>博库桑姆

>>Bularand
=>布拉兰德

>>Caferoperas
=>克夫罗布拉斯

>>Corbrith
=>空布理斯

>>Crystalberzal
=>水晶博泽

>>Dissael
=>迪萨尔

>>Dorhage
=>多黑奇

>>Durcas
=>德卡斯

>>ndor
=>恩多


>>Eldeem
=>埃尔迪姆

>>Eresgal
=>埃瑞斯果

>>Hourac
=>霍拉克

>>Hulruin
=>乎尔废墟

>>Falzune
=>佛祖恩

>>Garvhas
=>加福哈斯

>>Greywater
=>灰水

>>Grimwald
=>格林姆沃德

>>Ishaer
=>伊斯哈尔

>>Kessender
=>克散德

>>Kurdam
=>克达姆

>>Lidmane
=>理德梅恩

>>Mazmerzul
=>玛兹莫祖

>>Moreye
=>莫埃

>>Mynold
=>米诺尔德

>>Nekuru
=>耐克鲁

>>Nurdarh
=>努阿达

>>Oserash
=>奥斯拉什

>>Runzure
=>伦祖尔

>>Selgard
=>赛尔加德

>>Ssendra
=>山德拉

>>Starglade
=>星林空地

>>Tarnstone
=>小湖石

>>Teda
=>泰达

>>Torrael
=>托瑞尔



>>Trebanoc
=>特瑞巴诺克

>>Ubulzul
=>尤布尔祖尔

>>Uraka
=>尤拉卡

>>Urullos
=>尤鲁洛斯

>>Urun
=>尤伦

>>Veccaran
=>福卡兰

>>Verdung
=>福顿

>>Vermile
=>福麦尔

>>Vorthodar
=>福索达

>>Warhuzu
=>瓦乎祖

>>Zindar
=>金达

>>Orcs - Orcs are creatures of destruction.  They live to break things down, and so it is with great difficulty that a master of Orcs must gather the tribes together and form a city.  They care little for magic, but prefer to trust in the power of cruelty and strength.  Orcs hate things of beauty, unless that thing is cruel.  When bored, they will just as readily destroy themselves as any particular race, but as a result, they are efficient workers when organized by powerful leaders, and they are accustomed to working under duress of harsh taskmasters. 
=>半兽人-半兽人是毁灭一切的生物。他们活着就是为了破坏，所以对于一位半兽人首领来说，要将许多半兽人部落组织起来成为一个城市的规模是非常困难的。他们对魔法没有兴趣，但对于残忍以及力量却是推崇倍至。半兽人憎恨美好的事物，除非这一事物已经被毁灭掉。他们生来就准备破坏一切，可如果有一个强有力的领导，半兽人又能够成为很有效率的工作者，但前提是身边有一个恐武有力的监工。

>>Orcs are tough fighters.  Their warlords are nigh invincible and rumored to slay whole armies with twist of its two-handed sword.  Their assassins are deadly in all the ways an orc might consider dishonorable. Female orcs hold great power and the most powerful hags can strike their enemies with bolts of lightning.  They are the priestesses of the Orcs, using their powers they offer up the weakest of the orc tribes to the gods of their enemies so as to insult them. 
=>半兽人也是强壮的战士，他们的首领更是不可战胜，谣传说一个首领只用一把双手剑就击败过整个军队。半兽人刺客则精通所有的致命方法，尽管有的半兽人会认为这些杀人方法很不光彩。女性半兽人拥有强大的能量，有的还成为了半兽人巫婆，能够向敌人射出闪电之箭的魔法，同时，这些巫婆也是半兽人中的女祭司，她们通过向对方敌人的神砥献祭己方最弱的士兵，来达到侮辱敌人的目的。

>>Abuarg
=>阿布阿格

>>Argob
=>阿果博

>>Ashmok
=>灰烬莫克

>>Bochra
=>博克拉

>>Brunhald
=>布伦霍尔德

>>Burdack
=>布尔达克

>>Cahal 
=>卡霍尔

>>Car Bannok
=>车·巴诺克

>>Carkach
=>卡凯克

>>Dragyr
=>德瑞格耶

>>Durlagg
=>德拉格

>>Hav Bor
=>哈夫·博

>>Fust 
=>法斯特

>>Gargar Dor
=>嘎嘎·多

>>Gram  Zar
=>格兰姆·扎

>>Grimshaw
=>格林穆肖

>>Halok
=>哈罗克

>>Harzuir
=>哈祖伊尔

>>Hrimm
=>瑞姆

>>Imbold
=>伊姆博得

>>Kabalg
=>卡伯格

>>Kragak
=>克拉加克

>>Maerdon
=>美俄顿

>>Makak
=>马卡克

>>Nacrass
=>纳克拉斯

>>Narm Bok
=>纳姆·博克

>>Nhad
=>纳德

>>Nipuk
=>尼普克

>>Noorm
=>努阿姆

>>Oroll

=>欧洛尔

>>Rados
=>拉多斯

>>Shalk
=>肖克

>>Siror
=>西洛

>>Skam
=>斯卡姆

>>Soudmo
=>叟德牟

>>Gmbo Umbo
=>根博·恩伯

>>Taji
=>塔基

>>Taberan
=>塔博兰

>>Toldran
=>托尔德兰

>>Torome
=>托罗姆

>>Torshor
=>托朔尔

>>Ursfor
=>额斯夫

>>Umar
=>尤玛

>>Umbarras
=>恩巴拉斯

>>Urfaras
=>额法拉斯

>>Vernwor
=>福恩莫

>>Wachlar
=>瓦克拉

>>Zardorr
=>扎多尔

>>Goblins - "Goblins squirmed forth from the bowels of the earth, far before they were supposed to," so says a myth. Goblins are filthy sadistic creatures, which delight in destruction and chaos.  They bubble from the earth as a filthy mass.  They desire to reclaim all dark caves from any other living thing.
=>小妖精-"小妖精从土地深处而来，其深度远远超过人们曾经的想象。"这就是一个关于小妖精的传说。他们是邪恶的虐待狂，混乱与毁灭是他们的最爱。小妖精就像一大片污秽的泡沫一般从地底深处冒出，他们的目的就是征服所有黑暗的洞穴，即使里面有生物存在。

>>Goblins have mastered many subterranean creatures, including a massive beetle, which speeds through the rough-hewn caverns. 
=>小妖精已经征服了许多地下生物，其中也包括能够在地下洞穴中高速穿行的巨型甲虫。

>>Goblins are expert in the craft of poisons. They have a characteristic shriek that sounds like a high-pitched laugh, which they use to signal to other goblins in their caves.  They are short and skinny, hunched over with lengthy arms that dangle near to the ground. Their skins are typically faded orange and brown, matching the earth.  They have considerable eyesight underground, and are seldom taken by surprise.
=>他们也是下毒的能手。其富有特色的尖叫就好像是高声大笑一般。但其实这是他们在洞穴中相互传递讯息的信号。小妖精长得很矮也很瘦，陀背使他们弯曲起了身子，手臂都快要碰到了地面。小妖精的皮肤是典型的橙色与褐色的混合色，与土地之间极其相配。他们在地下的视力很好，所以几乎没有事物可以让他们在黑暗的地道中受到惊吓。

>>Older Goblins are sent to the afterlife by means of a large bomb strapped to their backs.  Often in their haste to get to the "Land of Echoing Screams," the goblin paradise, they may "accidentally" take a few of their younger kinsfolk with them.  Life is cheap among the Goblins. 
=>年老的小妖精将在背上捆一个大炸弹，用自爆这种方法来到达他生命的尽头。他们在加速冲向自己最后的"狂呼地带"，也就是小妖精所谓的天堂时，会"不小心"地带上几个自己的同类共同前往。在小妖精当中，生命是不值钱的。

>>Gobba
=>勾巴

>>Asbog
=>阿斯伯格

>>Bagag
=>巴加格

>>Bleg
=>布莱格

>>Rothh
=>罗斯

>>Balag
=>巴拉格

>>Bogog
=>博果格

>>Gwac
=>格瓦克

>>Karakg
=>卡拉克

>>Boktok
=>博克托克

>>Glop
=>格罗浦

>>Gurgu
=>格古

>>Hadok
=>哈多克

>>Dundur
=>顿德

>>Juzw
=>句兹瓦

>>Urgm
=>额格姆

>>Lobbu
=>娄布

>>Gorgh
=>勾阿

>>Mord
=>莫德

>>Noll
=>诺尔

>>Pzuh
=>皮祖

>>Pahrob
=>帕罗博

>>Pestin
=>佩斯廷

>>Raant
=>拉恩特

>>Rumd
=>鲁姆德

>>Zwog
=>佐格

>>Srok
=>斯洛克

>>Slotor
=>斯洛托

>>Soth
=>索斯

>>Truus
=>楚斯

>>Zwug
=>祖格

>>Tumach
=>图马彻

>>Ubacal
=>尤巴考

>>Umboku
=>恩伯库

>>Valok
=>法洛克

>>Valp
=>佛帕

>>Vardun
=>法登

>>Villune
=>维留恩

>>Zwabi
=>扎比

>>Tugh
=>图阿

>>Yuth
=>尤斯

>>Zwah
=>兹瓦

>>Zorku
=>佐库

>>Undead - Hungry, devoid of passion, save the endless hunger to return all matter to dust, the Undead creep in the shadows of every ruined place.  They haunt the graves of beings whose lives passed too quickly.  They feed upon fear, and breathe nightmares. They speak to men through lustful beings of pure flesh, which drain the lifeblood of the living to sustain their powers.  They have no children save the dead. 
=>不死亡灵-在所有废墟的阴影中，都能看到不死亡灵爬动的身影，无尽的饥饿使他们将一切忘却，包括他也许曾经有过的激情。他们在那些猝死者的坟墓中游荡，恐惧与噩梦就是他们的佳肴。不死亡灵通过活人的贪欲来与世界沟通，吸食鲜血来满足他们对能量的追求。不死亡灵都没有孩子来救赎他们去往真正的死亡。

>>Death knows many secrets, which is part of its appeal to necromancers.  Undead whisper their secrets, empowering their leaders with the ability to learn more, for the stiff price of death's allegiance.
=>死者大都知道很多秘密，对招魂师来说，这些秘密也就好像是死者身体的一部分那样昭然若揭。不死亡灵们低语着自己的秘密，只要他们的领导人表示出对死亡的足够忠贞，他们就会将这些秘密一五一十地告诉他。

>>They have no homes, save heaps upon the earth.  Their structures are the ruins and great mounds formed literally from the bodies of their conquered.  As they gather the tattered flesh and carnage, they swell with power, until the very forces of death walk the earth, withering all in their path.
=>不死亡灵没有家，他们只是一堆堆地被搁在地面上。不死亡灵的建筑物就是他们手下败将的血肉与废墟的混合物。当他们从屠杀中收集齐了那些碎烂的血肉后，他们自身的能量就得到了膨胀。不死亡灵就一直这样往复下去，直到死亡的能量遍布整片土地，所有的生物都归入其类为止。

>>Aglamor
=>阿格拉莫

>>Antracz
=>安特拉兹

>>Bartaros
=>巴塔洛斯

>>Bellian
=>贝理安

>>Calvouran
=>卡尔佛伦

>>Corci
=>考西

>>Crawlbur
=>克罗尔布

>>Darkhold
=>黑暗监禁

>>Darkwatch
=>黑暗警戒

>>Delfar's Horn
=>戴尔法之角

>>Ferozah
=>费罗萨

>>Flishir
=>福利西亚

>>Forona
=>佛洛娜

>>Ghostwood
=>幽灵之木

>>Gosbath
=>果斯巴斯

>>Hadegar
=>海迪加

>>Helfaran
=>海尔法兰

>>Houstul
=>侯斯图尔

>>Infernum
=>音福纳姆

>>Jehear
=>加黑亚

>>Kammort
=>卡莫特

>>Kira
=>奇拉

>>Kule

=>丘尔

>>Kysara
=>凯萨拉

>>Lameras
=>兰姆拉斯

>>Licovar
=>理克法

>>Mordural
=>莫杜罗

>>Morgulas
=>莫古拉斯

>>Mort
=>号角之声

>>Mugasus
=>玛加苏斯

>>Necropolis
=>大墓地

>>Nocturne
=>夜景

>>Ordale
=>欧溪谷

>>Othudor
=>欧萨多

>>Qualos
=>库阿罗斯

>>Rhost
=>若斯特

>>Sarkalan
=>萨卡兰

>>Scarmont
=>斯卡芒特

>>Shumutek
=>树姆泰克

>>Slaught
=>大屠杀

>>Sturmund
=>斯特蒙德

>>Thilgund
=>西尔更德

>>Tolbran
=>托尔布兰

>>Torqual
=>托阔

>>Wishur
=>维舒阿

>>Xuerr
=>埃克休阿

>>Xulveran
=>埃克秀费兰

>>Zankar
=>赞卡

>>Zalbrutrar
=>扎尔布鲁彻阿

>>Wizard's Tower expands magical domain with 15 hex radius, when wizard is present in a Tower. Allows new enhancements.
=>当巫师在塔楼中时，巫师塔将会扩大15个地图区块的领地魔法面积，并且允许巫师赋予新的附加魔力。

>>Extra level increases domain radius around tower with 5 hexes. Allows new enhancements in Tower. 
=>额外的楼层将增加巫师塔周围5个地图区块的了望范围。并且允许在塔楼中附加魔力。

>>Bestows garrison with your sphere's basic enchantment. 
=>给予你的守卫部队你方魔法领域中基本的附加魔力。


>>:+S.W
=>：+S。W

>>Increases Research.
=>增加研究。

>>Increases Domain radius around tower with 5 hexes. 
=>增加塔楼周围的了望面积5个地图区块。

>>Shoots bolts from Tower at attackers.
=>从塔楼中对攻击者射出箭矢。

>>Increases Wizard's Casting Skill with 10 points when present in this Tower. 
=>当巫师在塔楼中时，增加他的施法点数10点。

>>Teleports units to your other Wizard's Towers. 
=>传送你的部队到你的其他巫师塔。

>>Surrounds the town with protective sphere-dependent barrier when besieged. 
=>当被包围时，带着保护性的魔法领域屏障向敌军投降。

>>Protects town from all overland spells. 
=>保护城镇不受任何陆地法术的侵犯。

>>Produces basic military units of the town's race. 
=>能够训练出城镇中种族的最基本兵种。

>>Produces advanced military units of the town's race. 
=>能够训练出城镇中种族的高等级兵种。

>>Produces best units of the town's race. 
=>能够训练出城镇中种族的最高级兵种。

>>Increases town happiness and mana income. 
=>增加城镇的愉快度以及法力收入。

>>Produces Priests. Increases Mana.
=>训练出牧师，增加法力。

>>Heals all garrisoned units at the start of a turn. Increases Mana.
=>在每回合一开始就治疗所有守卫部队，增加法力。

>>Worships Spirit of War. Units produced at town start as Veterans. 
=>礼拜战争之神，所有城镇中训练出的兵种等级都是老兵。

>>Worships Spirit of Order. Greatly increases Town Happiness.  Increases Production Points. 
=>礼拜秩序之神，大量增加城市愉快度，同时也增加生产点数。

>>Worships Spirit of Nature. Increases Town Growth.
=>礼拜自然之神，增加城镇生长率。

>>Increases mana income and research
=>增加法力收入和研究水平。

>>Produces Ballista. Increases Production Rate. 
=>生产弩炮，增加生产效率。

>>Increases production points. Builds the catapult. 
=>增加生产点数，建造投石车。

>>Strong town defense. 
=>加强城镇防御能力。

>>Repairs garrisoned machines at start of a turn. Increases production. 
=>在每个回合开始时，修理守卫部队的机器。增加生产能力。

>>Builds Cannon. 
=>建造火炮。

>>Razes the town instantly. 
=>立即摧毁城镇。

>>Loots the town for gold. Takes 2 turns. 
=>劫掠城镇中的黄金，持续2回合。

>>Increases town's growth. 
=>增加城镇生长率。

>>Basic town defense. 
=>基本城镇防御能力。

>>Produces galleys and transport ships. 
=>建造大型船只和运输船。

>>Increases town's income with 20%.
=>增加城镇收入20%。

>>Systeml
=>系统

>>Magic Sword
=>魔法之剑

>>Sword of Light
=>闪电之剑

>>Sword of Death
=>死亡之剑

>>Golden Scimitar
=>黄金月牙刀

>>Venom Stinger
=>恶意讽刺者

>>Sacrificial Dagger
=>牺牲匕首

>>Blade of the Void
=>虚空之刃

>>Cleaver
=>切肉刀

>>Rusty Chopper
=>锈斧

>>Mace of Justice
=>正义权杖

>>Piercer
=>钻孔器

>>Frost Mace
=>冰冻权杖

>>Hell Sword
=>地狱之剑

>>Club of Crushing
=>碾碎之棍

>>Vine Whip
=>藤蔓之鞭

>>Cursed Claw
=>诅咒之爪

>>Flame Tongue
=>火焰之舌

>>Twister
=>缠绕者

>>Shield of the Ankh
=>十字章盾牌

>>Bone Shield
=>骨头盾牌

>>Dwarven Buckler
=>矮人圆盾

>>Protector
=>保护者

>>Enchanted Shield
=>附魔之盾

>>Ancient Shield
=>古代之盾

>>Star Shield
=>星盾

>>Fire Shield
=>火焰之盾

>>Shield of the Bog
=>沼泽之盾

>>Frost Shield
=>寒霜之盾

>>Thunder Shield
=>雷电之盾

>>Chicken Shield
=>小鸡之盾

>>Platemail of Light
=>闪电板甲

>>Bone Armor
=>骨装甲

>>Enchanted Armor
=>附魔装甲

>>Thunder Armor
=>雷电装甲

>>Elven Chainmail
=>精灵锁链衣

>>Dwarven Chainmail
=>矮人锁链衣

>>Cloak of Sand
=>黄沙斗蓬

>>Dark Cloak
=>黑暗斗蓬

>>Cloak of Shadow
=>阴影斗蓬

>>Nomad Cloak
=>游牧斗蓬

>>Elven Cloak
=>精灵斗蓬

>>Cloak of Ashes
=>灰烬斗蓬

>>Cloak the Tundra
=>苔原斗蓬

>>Night Cloak
=>暗夜斗蓬

>>Stained Tunic
=>污点外衣

>>Floating Armor
=>漂浮装甲

>>Fire Armor
=>火焰装甲

>>Poison Armor
=>毒害装甲

>>Frost Armor
=>寒霜装甲

>>Ancient Armor
=>古代装甲

>>Enchanted Helm
=>附魔头盔

>>Dark Helm 
=>黑暗头盔

>>Helm of Light
=>光明头盔


>>Dragon Helm
=>龙之头盔

>>Eagle Helm
=>鹰之头盔

>>Skull Hat
=>头骨帽子

>>Crystal Helm
=>水晶头盔

>>Diadem of Might
=>力量王冠

>>Eye Diadem
=>眼睛之冠

>>Demon Mask
=>魔鬼的面具

>>Pointed Hat
=>尖帽子

>>Crown of Command
=>命令王冠

>>Ring of Levitation
=>漂浮戒指

>>Ring of Frost
=>寒霜戒指

>>Pearl Ring
=>珍珠戒指

>>Ring of Power
=>能量戒指

>>Moonstone Ring
=>月长石戒指

>>Ring of Decay
=>腐朽戒指

>>Green Ring
=>绿色戒指

>>Ring of Willpower
=>意志戒指

>>Anti Magic Ring
=>反魔法戒指

>>Ring of Displacement
=>易位戒指

>>Ring of Nature
=>自然戒指

>>Ring of Regeneration
=>再生戒指

>>Ring of Life
=>生命之戒

>>Ring of Fire
=>火焰之戒

>>Some Halfing's Ring
=>半身人的戒指

>>Ring of Balance
=>平衡之戒

>>Ring of Speed
=>速度之戒

>>Stone Ring
=>石头戒指

>>Liquid Ring
=>液体戒指

>>Ring of Protection
=>保护之戒

>>Fire Wand
=>火焰之杖

>>Frost Wand
=>寒霜之杖

>>Lizard on a Stick
=>蜥蜴之杖

>>Blue Wand
=>蓝色之杖

>>Black Wand
=>黑色之杖

>>Star Wand
=>星杖

>>Animal Flute
=>动物长笛

>>Quarry Sling
=>采石场投石器


>>Shoulder Cannon
=>肩扛式大炮

>>Dwarven Flamer
=>矮人火焰喷射器

>>Great Bow
=>伟大之弓

>>Golden Bow
=>黄金之弓

>>Drake  Wand
=>龙之杖

>>Glyph of Phasing
=>定位之浮雕

>>Bully Horn
=>欺凌者之角

>>Evil Eye 
=>邪眼

>>Thunder Rod
=>雷电杆

>>Dwarven Tool
=>矮人工具

>>Spider Totem
=>蜘蛛图腾

>>Belendor
=>比兰德

>>the Warrior
=>武士

>>Estra
=>讲师

>>the Bard
=>吟游诗人

>>Taberu
=>塔拜鲁

>>the Ranger
=>游侠

>>Jafsar
=>加弗萨

>>the Priest
=>牧师

>>Karzen
=>卡憎

>>Shira
=>希拉

>>Dragor
=>龙

>>the Destroyer
=>毁灭者

>>Tsi Iri
=>Tsi Iri

>>the Shaman
=>萨满巫师

>>Kaskar
=>卡斯卡

>>the Rogue
=>浪人

>>Khitan
=>奇坦

>>Shenga
=>申佳

>>Eklo
=>埃克罗

>>System 
=>系统

>>Avernus
=>埃弗努斯

>>the Beastmaster
=>驯兽师

>>Torgal
=>托国尔

>>the Hunter
=>猎手

>>Elme
=>埃尔恩

>>Winger
=>翼人

>>Lightfinger
=>小偷

>>Lilly
=>利利

>>Grogmir
=>格洛格米亚

>>the Drunk
=>酒醉者

>>Sanra
=>散拉

>>Tengar
=>藤佳

>>Chanta
=>禅塔

>>the Priestess
=>女祭司

>>Fredric
=>福莱德理克

>>the Paladin
=>圣骑士

>>Arcos
=>阿考斯

>>Laladria
=>拉拉德利亚

>>Ryltha
=>利尔萨

>>Morrandir
=>魔兰迪亚

>>SystemR
=>系统

>>Wazzz
=>瓦兹

>>Bogga
=>博佳

>>Grar
=>格拉

>>Jattah
=>佳塔

>>the Leper
=>麻风病人

>>Systemd
=>系统

>>Petrog
=>派特洛格

>>Systeme
=>系统

>>Danah
=>达纳

>>Systemf
=>系统

>>Jack
=>杰克

>>the Stiffy
=>窒息者

>>Systemn
=>系统

>>q!u)v
=>q!u)v

>>Ymbria
=>洋布利亚

>>Systemo
=>系统

>>Joseph
=>约瑟夫

>>Systemp
=>系统

>>yo..
=>由

>>Mormor
=>默魔

>>%0:s, I compliment you on your discipline, and the organization of your empire. Obey my words and I shall fulfill your righteous dreams.
=>%0：s，我赞赏你部队的纪律和你对王国的组织能力，臣服于我，我就将满足你的梦想。

>>%First contact/Give Positive Quest (F)
=>%第一次联系/给予主动任务。（F）

>>%0:s, your empire remains in disarray, but I can change that.  Obey me, and I will reward you. 
=>%0：s，你的王国陷于混乱之中，但我能改变这一现状，服从我吧，我就将回报你的顺从。

>>%First contact/Give Positive Quest (N)
=>%第一次联系/给予主动任务。（N）

>>%First contact/Give Negative Quest (H)
=>%第一次联系/给予被动任务（H）

>>%0:s, try to remain devoted to me.  These temporal interruptions are not pleasing, and show a heart of chaos.
=>%0：s，加入我的行列，别再摇摆不定了。

>>Recontact (F)
=>再次联系（F）

>>%0:s, seek to establish a house of order.  You are confused, and waver much.
=>%0：s，我看你需要到秩序之屋里待一段时间，你现在思维混乱，意志动摇了不少。

>>Recontact (N)
=>再次联系（N）

>>%0:s, I fear I have little to share with you until you seek to put your house in order.
=>%0：s，我恐怕我没什么东西愿意和你分享，直到你回归秩序的行列为止。

>>Recontact (H)
=>再次联系（H）

>>%0:s, return to me quickly, lest you fall into corruption and reap the rewards of justice.
=>%0：s，快回到我的身边来吧，我恐怕你再这样下去，就会落入到腐朽之中而断送与正义联系的纽带。

>>Contact Lost (F)
=>联系失败（F）

>>Contact Lost (N)
=>联系失败（N）

>>%0:s, your loss is predictable, considering your complete lack of discipline and direction. 
=>%0：s，考虑到你完全缺乏纪律的约束与正确的引导，我完全可以预见到你最终的堕落。

>>Contact Lost (H)
=>联系失败（H）

>>%0:s, remember that obedience is the first discipline.  Seek to obey my requests and I will reward you openly.
=>%0：s，记住，服从是纪律中的首要法则。完成我的要求，我将会当众回报你。

>>Give Positive Quest (F)
=>给予主动任务（F）

>>%0:s, I shall give you opportunity to train in the ways of order.  Will you accept my request?
=>%0：s，我可以给你在秩序之道下训练的机会，你愿意接受我的提议吗？

>>Give Positive Quest (N)
=>给予主动任务（N）

>>Give Negative Quest
=>给予被动任务

>>%0:s, your imperfect nature is troubling. I fear that my judgments will rain upon you, if you do not dedicate yourself completely to my will.
=>%0：s，你已染上污点的品质确实困扰着我，如果你不全身心地对我敞开你的心扉，我恐怕我正义的审判将不断地落在你的头上。

>>Positive Quest Failed (F)
=>主动任务失败（F）

>>%0:s, you have failed because you are disorderly and entertain too many notions in your domain. I will not tolerate your ambivalence forever.
=>%0：s，因为你不遵循秩序，在你的领土上有过多的靡烂生活与自作主张的行为，所以，你最终失败了。我可以原谅你一次，但我不会永远对你的亦正亦邪容忍下去。

>>Positive Quest Failed (N)
=>主动任务失败（N）

>>%0:s, you know the law, and have rebelled against it.  It is my duty to inflict punishment under the Law of Justice. 
=>%0：s，你懂得法令，可却要违抗。而我的职责就是让正义得到伸张，去惩治所有的邪恶。

>> Negative Quest Failed/Punishment
=>被动任务失败/受到惩罚

>>%0:s, you have succeeded in fulfilling my request.  According to the law of Justice, I reward you as per our agreement. 
=>%0：s，你已经成功地履行了我的请求，依照公正的原则，我将按事先的约定回报你所做的一切。

>>Positive Quest Succeeded (F)
=>主动任务胜利（F）


>>%0:s, you have succeeded in fulfilling my request, despite the disorder in your empire.  According to the law of Justice I reward you. 
=>%0：s，你已经成功地履行了我的请求，虽然你的王国杂乱无章，但依照公正的原则，我仍然要回报你的行为。

>>Positive Quest Succeeded (N)
=>主动任务胜利（N）

>>%0:s, you have successfully accomplished my request, and as payment I will defer the enactment of supreme judgment upon your head.
=>%0：s，你已经成功地完成了我的请求，作为报答，我将推迟对你进行审判的日期。

>>Negative Quest Succeeded
=>被动任务胜利

>>%0:s, every good deed is its own reward.  Well done.
=>%0：s，每做一件好事，都会有它相应的回报。干得好。

>>Positive Action (F)
=>主动行动（F）

>>%0:s, your empire benefits from such wise actions, may you make them habits.
=>%0：s，你的王国将受益于这样英明的举动，希望你能长此做下去。

>>Positive Action (N)
=>主动行动（N）

>>%0:s, these actions are the only things holding your empire together.
=>%0：s，你的这些举措是唯一能将你的王国紧密团结的动力。

>>Positive Action (H)
=>主动行动（H）

>>%0:s, be stringent, and strive for perfection in all things, else you will continue to fall short of righteousness.
=>%0：s，你要做到严于待己，勇于奋斗，争取在所有事上都力求完美，如果你不这样做，最终你就将在邪恶中沉沦下去。

>>Negative Action (F)
=>被动行动（F）

>>Negative Action (N)
=>被动行动（N）


>>%0:s, the gross imbalances in your empire will only hasten your eventual destruction. 
=>%0：s，即使是大体上的不平衡，同样会加速你的王国走向灭亡。


>>Negative Action (H)
=>被动行动（H）

>>"Negative Quest Declined/Punishment
=>被动行动被拒绝/受到惩罚

>>Tiamat
=>泰阿麦特

>>I am impressed with your ruthless spirit. I can use you.  Listen to me and you shall be my chosen warlord. 
=>你的无情给我很深的印象，我要的就是这一点。听命于我，你就将成为我选定的战神。

>>You may harbor the heart of a coward, but if you obey me, I will spare you and even grant you aid. 
=>你可能会因为胆小而怯懦，但如果你服从于我，我将会宽恕你的行为甚至给予你帮助。

>>I do not deal with cowards, like %0:s. You offend me.  What will you do for me?
=>我不与胆小者共事，就好像那个%0：s。你冒犯了我，那现在你要拿什么来对我补偿呢？

>>Finally a soldier I can work with. Let us combine again and work havoc.
=>终于我们又在一起了，联合我们的力量，这个世界将满布浩劫。

>>%0:s, how long will you pester me with indecisive ways? 
=>%0：s，你到底要为这些细枝末节纠缠我多久？

>>How long will I endure the insincere prayers of your spineless subjects?  
=>我究竟还要忍耐多久你这种虚情假意的祷告？

>>No great loss, you have been a poor disciple.  Return to me when you find your spine.
=>失去你这么个懦弱的信徒，对我并非什么大损失。等你找到了自己的尊严再来见我吧。

>>I am free! Free of the coward %0:s and his gutless followers.
=>我自由了！从那个胆小的%0：s和他怯懦的追随者手中得到了自由。

>>I know that I can count on you to do my bidding. Obey me and I will shower you with the spoils of war.
=>我知道我能靠你来实现我的愿望，服从于我，我就将把战神的宠幸加诸你身。

>>I'm bored with you. Choose sides.  Do my bidding and you shall have a reward.
=>我已经厌烦了等待，快做出决定。如果完成我的命令，你就将得到回报。

>>I will give you this chance to prove to me why I should not smite you. 
=>我会给你一个机会证明我不该去消灭你。

>>Pitiful.  I give you power. I strengthen your armies and you cannot do this for me. Forget the quest. I can wait no longer. 
=>真遗憾，我给了你力量，使你的军队更加强盛，可你却无法为我完成任务。忘了这个任务吧，我会另择新人，我不能再等待了。

>>Too slow.  Our agreement has expired. You lack courage to act. Maybe I should give my gifts to your enemies.
=>太迟了，我们说定的时限已经过了。你根本就没有勇气去展开行动。或许我该把战争的馈赠给予你的敌人。

>>Predictable.  I knew you could not fulfill my words.  Now prepare for oblivion, you don't deserve to exist.
=>我能够预见到这一后果，你根本就无法履行我的命令。现在准备后事吧，你不配存在于这个世界上。

>>Savor this conquest, %0:s. I will keep you as my own. And for your faithfulness, you may have this. 
=>完成这个使命，%0：s，我就会对你另眼相看。并且为了表彰你的忠诚，我会奖励给你这个。

>>I thought you were incapable of performing even the simplest of tasks.  Now that you have done this easy thing for me, I guess I owe you something.
=>我原以为你没有能力完成这项使命，可现在你坐到了，我想我欠你些什么。

>>I suppose since you have done this for me, I cannot destroy you, yet. 
=>我想既然你为我完成了任务，你就还有存在于世界上的必要。

>>And I am supposed to be impressed? It takes more than an occasional act of war to please me.
=>我会被你的行为打动吗？的确，有那么一点。它使我得到了一些战争带来的乐趣，但实在不多。

>>I am amused.  Look at the quivering coward. You try so hard to keep me from obliterating you.
=>真有趣。看看你们这些怯懦的家伙，为了不被淘汰，可真是化了大力气来取悦我。

>>What were you thinking?  Have you forgotten that I am your master?  Do things that please me, and nothing else.
=>你在想什么？难道你忘了我才是你的主人吗？别去想其他事了，先完成我交付的使命吧。

>>Stupid fool! I'm amazed that your people follow your commands. Can they really think that you will prevail?How long will you ignore my advice?
=>愚蠢的家伙！我很吃惊你的人民依然跟随着你的领导。他们真认为能跟着你存活下去吗？你究竟打算忽略我的存在多久？

>>You remind me why I have made it my work and my glory to destroy you.
=>你提醒了我，我必须为了我的尊严来消灭你这个漠视我的家伙。

>>Gaya
=>加雅

>>Behold, a fellow spirit.  Nature blooms in your care.  Heed my will and I will welcome you with a reward. 
=>看，一个圣灵的追随者，自然在你的呵护下变得茁壮。嗯，服从我的意志，你就将得到回报。

>>%0:s, it is time for you to choose to be a friend to the earth.  Do my bidding and I will prosper you. 
=>%0：s，现在就是你选择成为土地之友的时候。完成我的命令，我就将让你的王国得到繁荣。

>>%0:s, the earth groans under your reckless care. Reform your ways, or your blood will nourish the grasses.
=>%0：s，土地因为你的不经意而受到了损害。我命令你，现在就改变你的行事方式，否则你的鲜血将成为滋养大地的养料。

>>We are refreshed to join together again.  May we remain whole forever.
=>我们又重新走在了一起，希望能永远这样保持下去。

>>Like a season, you return to me again. Shall I compare you to the fair and fruitful summer or a dearth in winter?   
=>就像季节的轮换，你又回到了我的身边。我是否应该将你的出现比作夏季丰收的前兆，或者是看作冬季歉收的预告呢？

>>The plague %0:s returns?  How long shall I suffer your blight upon my fair lands? 
=>瘟疫般的%0：s又回来了？天哪，我究竟要让你在我美丽的土地上肆虐多久啊？

>>We are separated and we are diminished.  Return to me soon. 
=>我们虽然分开了，但彼此都有失落的感觉，希望你快回到我身边来吧。

>>It is time for a change.  Return to me when you have proven your love of the natural world.
=>是该变革的时候了。当你证明了你对自然的热爱，就回到我身边来。

>>I only hope this parting is a sign of your rapid extinction.
=>我只希望这次的分离是你瞬间毁灭的标记。

>>Let us grow together, %0:s.  Do my bidding and I will grant you a favor. 
=>让我们共同成长，%0：s。完成我的使命，我将给予你奖励。


>>Even now I must restrain the forces of nature from utterly destroying you, but I will not hold it back if you refuse me this quest.
=>现在我必须抑制住用自然的力量将你消灭的冲动，但如果你拒绝我给予的任务，我将对你释放我所有的威力。

>>I am sorry, I have asked too much of you.  Perhaps I misplaced my trust in you.  Consider our agreement annulled.
=>我很抱歉，我要求了你太多。也许我错误地将信任放在了你的身上，现在我要考虑废除我们之间的约定了。

>>You disappoint me %0:s. Your heart is far from me, and I am clearly not an important priority in your domain.  You have failed.
=>你令我失望，%0：s。你的心不在我这里，我很清楚地意识到我对你并不重要。你失去了我的信任。

>>Storms of destruction brew, and I can bear their beatings no longer.  They are right. Reap devastation-your heart's desire.
=>我再也无法忍耐你酝酿的疾风骤雨对我的打击，看来我选择要断绝你内心欲望是正确的。

>>I knew you could do it.  Nature rejoices in your growing heart.  I give freely of my bounty.
=>我就知道你一定能做到。我已经看到自然的信念在你心中蔓延，我将慷慨地给你我的赏赐。

>>What a pleasant surprise.  You have completed my quest.  As promised, this reward is yours. 
=>多么令人惊喜啊！你完成了我的任务，我要把这个回报给你以实现我的诺言。

>>I am calm.  You have done my bidding.  I will spare you for a while longer. 
=>老实说，我很平静。你完成了我的命令，那我就多宽恕你一些存活的时间。

>>Good job %0:s, you have proven that you care about this world and the life therein. I will not forget your noble deeds. 
=>干得好，%0：s，你已经证明了你对这个世界以及世界上生命的关注。我不会忘记你做过的这些光荣的事情。

>>I am impressed with your actions.  They have not gone unnoticed. 
=>我很难不注意到你的行为，它们的确打动了我，

>>Do you think that you can do this little thing and all will be forgiven?  I am watching you.
=>你以为你做了这件小事，就能宽恕你所有的行为吗？我一直在监视着你。

>>I am hurt by your actions.  Consider the trust we share.  It does not come easily. Do not treat it lightly.
=>你的行为深深地伤害了我。想想吧，我们之间信任来之不易，你可别让它轻易溜走啊。

>>I cannot believe that you think you can continue to do these things and not bring upon you my wrath.
=>我不能相信你竟然认为可以继续为所欲为，你不怕点燃我心中的愤怒之火吗？

>>Your time in my world is limited. I will not tolerate your crimes against nature.
=>我给你定的生存时间快到头了，我无法容忍你对自然犯下的罪行。

>>%0:s. Favorable. Yes. Magical. Fate smiles. My bidding. Heed
=>%0：s。很好，是的，一个不可思议的命运在向你微笑，服从我的命令，我会留意你的举动。


>>%0:s. Unknown. Enigmatic.  Signs cloudy. Unproven. Heed.
=>%0：s，你是未知，是迷幻，是阴云笼罩中的浅影，是未经证实的忠诚，我会留意你的举动。

>>%0:s. Hostile. Signs say No. Never penitent. Unwelcome. 
=>%0：s，你与我敌对，我不希望这样，如果你不忏悔，你将会不受欢迎。

>>%0:s. Welcome. Yes. Obedient. Fortuitous return. 
=>%0：s，欢迎，是的，服从于我，就回到我身边。

>>%0:s. Awakened Again. Unaligned.  No decision. No matter.
=>%0：s，你再次警醒，如果不与我结盟，你就会永远没有结果，无论怎样。

>>%0:s. Tiresome. No. Meddlesome. Traitorous return. 
=>%0：s，你无聊，你抵触，你爱管闲事，你是叛逆者。

>>%0:s. Separation. Yes. Obedient. Return again. 
=>%0：s，我们分离，是的，但你只要服从，就再次回来我身边。

>>%0:s. Mouthless. Muttering. Lost. Before or After. No matter. 
=>%0：s，我对你的失落，无话可说，只有暗自叹息，无论失落之前或之后。

>>%0:s. Cherished Silence. Weary. No bother. Good riddance.
=>%0：s，我喜爱寂静，我已经疲倦，再也不要打扰我，摆脱了你真好。

>>%0:s. Great Fortune. Obedience. Heed.
=>%0：s，我有伟大的财富，只要你服从我，我会留意你的举动。

>>%0:s. Proving Time. Prosper. Heed. 
=>%0：s，给你证明的时间，我会让你的国度繁荣，我会留意你的举动。

>>%0:s. Avoid Punishment. Heed.
=>%0：s，你避免了去受我的惩罚，我会留意你的举动。


>>%0:s. Disappointment. Too Late. Too difficult. Failed Quest. Finished. 
=>%0：s，我很失望，一切已晚，任务困难，任务失败，你我之间结束了。

>>%0:s. Test no longer. Failure.  Wasted. Quest incomplete. Finished.
=>%0：s，我不再给予测试，失败者，你浪费了我的信心，你任务没有完成，你我之间结束了。

>>%0:s. Rebel. Know Strife. Pain. Learn anguish.
=>%0：s，你的叛变，将会导致斗争，痛苦，苦闷会一起降临。

>>%0:s. Well done. Approval. Receive.
=>%0：s，干得好，我对你赞许，我接受你的忠诚。

>>%0:s. Satisfactory Completion. Payment ready.
=>%0：s，结果很满意，准备接受回报。

>>%0:s. Completed. Wait. Punishment Avoided.
=>%0：s，完成了，但令我等待的时间过长，所以，你只是避免了惩罚。

>>%0:s. Mystical. Approval.  Fortune smiles. Confidence.
=>%0：s，你是神秘，我对你赞同，命运向你微笑，我对你有信心。

>>%0:s. Riddles. Approval. Forgiveness. 
=>%0：s，你是迷，我对你赞同，我宽恕你的以往。

>>%0:s. Weakens. Improvement. Enduring. Questioning. 
=>%0：s，你太懦弱，需要改进，持久力对你，是个问题。

>>%0:s. Disapproval. Imperfection. Patience.
=>%0：s，对你不赞同，任务不完全，我还需要耐心。

>>%0:s. Insult. Undecided. Offensive. Cryptic actions. 
=>%0：s，你侮辱我，但我还未决定，是否对你正式进攻，或只是秘密行动。

>>%0:s. Blasphemy. Anguish comes soon. Disgust. Magic sorrows.
=>%0：s，你亵渎我，苦闷即将降临你身，我厌恶，我悲伤。

>>Cosmos-Tutorial
=>宇宙领域-上手指南

>>Heed my words Merlin, and you shall learn the path to the Wizard's Throne.  I, Gabriel, shall guide you, and give you the power to master each sphere of magic. 
=>倾听我的话语，魔林，你就会知道去往巫师王座的道路。我，加百里尔，会指引你，并给予你精通各领域魔法的能力。

>>But first, you have much to learn and there is little time. Learn to gather sources of magical power.  Let this mana flow through you. Allow it to inspire your mind and over time, you shall learn new spells.  Or if you choose, focus these energies inward, to learn skills of power. 
=>但首先，相对于你要学习的那么多东西，时间已经不够了。学着去收集各种魔法能源吧，让法力流经你的全身，这些能量将与你的头脑结合在一起成为魔法的能源，以后，你还将要学习各种新的法术。或者你也可以选择将能量内敛，以此来学习各种技能。

>>The races of your world do not cooperate easily, but you will need them.  You must be sensitive to each group and balance their needs and demands with your own. 
=>虽然你们世界的种族不容易合作，但你仍然需要他们。你必须对每个成员都做到足够的敏感去发现他们的问题，平衡它们的需要，同时，也做到满足自己的要求。

>>Do not be idle.  Teach your people to be industrious, build tools, fortifications, and structures of power.  Instruct them to expand over the face of the land. Lift them up, and  they will help you expand your own domain by building monuments that enhance your abilities-even the greatest of all structures, the Wizard's Tower. 
=>千万不要闲着，试着去教导你的人民变得勤勉，教会他们制作工具，建造要塞以及搭盖能量建筑，指导他们去扩展耕耘的土地，将他们一步步带向成熟，这时，你的人民就会修建你的雕像来帮助你扩张自身的领地，并赋予你建造最强大的建筑-巫师塔的能力。

>>Find my renegade wizards.  Face them.  Calm their fury. Bring them back to me.  When you are tested sufficiently in a sphere of magic, return to me, and I will help you pass to the next sphere.  Now go.  The world awaits the hero you must become. 
=>找到那个背叛我的巫师，面对他，平息他的愤怒，并且把他带到我的面前。当你自认已经熟悉了一个领域的魔法之后，回来找我，我将帮助你去进入下一个的魔法领域。现在，行动吧。

>>The desire for vengeance burns within me. Did I choose this place or did Gabriel? I had family in this desert. I was born here. And here, I am reborn. 
=>复仇的渴望在我的心中燃烧，冥冥之中，到底是加百里尔选择了我，还是我自己早就选择了这片土地？我在这片沙漠上有我自己的家，我曾经生在这里。如今，又是这儿，我得到了重生。

>>I lived here when times were pleasant, before demon cats slaughtered my people.  I have tried to rouse them to fight back, but they fear the cat people and their fire god, Yaka. I will dispel their superstition, and gain their trust.
=>在魔鬼猫兽人屠杀我的人民之前，我在这片土地上的时光是多么地美好。面对这些魔鬼的进攻，我曾经试着去唤醒人民的斗志，可对于猫兽人和他们的火焰之主--雅卡的恐惧却使得所有人一个个都裹足不前。我要驱散他们对这个家伙的迷信，我要得到人民的信任。

>>My followers will sleep well tonight. They won't be troubled by dreams of Tigran claws. Yaka's army flees beyond the southern dunes, routed. He is no god, merely a wizard of the Circle. He refused to recognize Gabriel's power in me, though I think I surprised him. 
=>我的追随者们今晚能睡个好觉了，他们将再也不会梦见猫兽人的利爪。雅卡的军队逃向了南部的沙丘，这次的胜利证明了雅卡并不是神，他也只不过是巫师派系中的一员罢了。在战斗中，雅卡他拒绝承认我的体内蕴藏着加百里尔的力量，但我觉得当他直面我时，他的确是吃了一惊。

>>Although my blood is hot to put down these wizards, first I must take care of my people. They need refuge, a land of their own. We must search.
=>虽然我很想马上就去击溃那些可恶的巫师，但首要的，就好像加百里尔说的，我必须先照顾好自己的人民。他们需要住处，一块他们自己的家园。我必须找到这样的地方。

>>I remember visiting a place near the mountains where rivers of ice flow downward towards the desert sands. Between mountain and desert, the melting ice has created fertile lands. Gabriel warned me of two wizards nearby who war over these precious green fields. 
=>冰河流过大山，流向了山下的沙漠，这样的一幅情景，勾起了我以往对此地的回忆。在山与沙漠之间，融化的冰水冲刷出了一片肥沃的大地。加百里尔警告过我，在这附近，有两个巫师正为了这片草原的归属而展开激战。

>>If they remain at war, I can topple them both. The Humans will have a fertile homeland.
=>如果他们的战斗一直持续下去，那我就能坐收渔翁之利，一举将他们全部击败。到时候，人类将会拥有这片肥沃的土地。

>>Once my people find safety, then I will discover why Gabriel's wizards rebel against him.  First, I must attend to my people.
=>一旦我的人民过上了稳定的日子，我就要开始调查为什么这些巫师要想着去反叛加百里尔。但首先，人民的安康生活是最重要的。

>>I established peace and now my people possess a good land. I also struck a deal with Karissa. Her Orcs can have the arid lands I took from Yaka. She was amazed that a wizard would give back any of his domain.  These wizards desperately seek lands by any means.  But why? 
=>我为我的人民创造了和平的环境，现在大家都已经开始了新的生活。我还与卡丽莎完成了一个交易，她的半兽人将能够得到我从雅卡手中夺来的那片干燥的大陆。她对于我拿出自己的领土给她这样的举动表示很吃惊。看来这里原先的巫师都在千方百计地想要夺得更多的土地。可这又是为什么呢？

>>Artica is furious that I would favor Karissa, but how could I support Artica? She would encase this desert realm in ice and throw the world out of balance. Sadly, she may now be my permanent enemy.
=>阿提卡对于我给卡丽莎土地这样的举动很愤慨，但我又怎么能把土地送给她呢？她会将这片沙漠变为一大块冰原，从而打破这个世界旧有的平衡。真是遗憾，她可能会成为我永远的敌人。

>>I feel within me the motion of the seas. Gabriel has endowed me with the power of Water.
=>我能感到我体内大海般的波动，加百里尔看来已经赐予了我流水的能量。

>>The humans talk fearfully of the vicious Goblin hordes. Out of desperation they have chosen to bow down to a cruel water goddess named Nimue. She demands the people sacrifice their fair daughters to prove their loyalty to her. 
=>面对小妖精部落的蹂躏，绝望的人类最终放弃了苟活的人生态度，他们转而去向水中女神尼缪屈膝。但不幸的是，尼缪检验他们忠心的方式竟然是牺牲他们自己美丽的女儿。

>>Gabriel informs me that Nimue is a wizard, whose vanity and envy is legendary, even within the Circle. We shall see.
=>加百里尔告诉我，尼缪是一个巫师，她的空虚与嫉妒在巫师派系之中流传甚广。那就让我来见识一下吧。

>>The Halflings are savvy tradesmen and could provide my colonies with commerce, but wresting the minds of my fellow humans free from Nimue's embrace will be difficult.
=>半身人是很聪明的生意人，他们愿意和我来进行贸易，但即使有了他们的援助，要想把那些被尼缪精神控制住的大脑释放出来，仍将是一件很困难的事情。

>>Now that I have freed the Halflings from the tyranny of Nimue and the Goblins, the Halflings are anxious to meet new friends across the seas.
=>现在我已经从尼缪和小妖精的暴政中释放了了所有的半身人，他们都急于要过海去见见他们的新朋友。

>>Marinus has troubling news.  His tower in Evermore was taken by a conspiracy of wizards within the Circle, acting to conceal their actions from Gabriel. Without his tower, he is trapped here.  Marinus believes the conspiracy's actions are two-fold: to gather power in this land, and use it to gain greater power in Evermore.
=>马利诺斯有麻烦了。他在埃夫莫的巫师塔被一个巫师派系中密谋反叛的家伙控制住了，没有了巫师塔，马利诺斯就被困在这儿而无法做出任何举措。不仅如此，这反叛者还想要将自己对抗加百里尔的行为隐匿起来。针对反叛者的行为，马利诺斯认为这无外乎有两个目的：一是收集这片土地的能量；另外就是使用这个巫师塔来获得埃夫莫强大的力量。

>>Yaka rouses his forces in his ancient home, the birthplace of the Azracs, intent on slaying all the humans. His Tigrans have gained great power from this Sea of Fire. 
=>雅卡在他的老家，阿兹拉克斯的出生地，又重新唤醒了他的力量，同时，他的猫兽人们也从火海之中得到了强大的能量。雅卡现在抱定决心，要杀光所有反抗他的人类。

>>Karissa offered me command of an elite group of Orcs.  These savage creatures are well-suited to withstand the hellish heat of Yaka's volcanic heartland. I will make good use of them. Yaka's cruel dream must be stopped.
=>卡丽莎给了我统帅一支半兽人精英部队的权利。这些野蛮的生物很适合即将到来的战斗，他们将是我对抗雅卡那火山心脏地带中，炎热气候的主要军力。雅卡残忍的杀戮美梦必将被我终结。

>>The Sea of Fire is mine. Yaka has no more power in this land. I will take its more powerful magic for my people and then give these lands to Karissa and her Orcs. With her Orcs far away, Karissa can prosper without the temptation of my people upon her borders. My humans will be safe while I pursue Gabriel's agenda upon the mainland of the Blessed Continent.
=>火海现在属于我了，雅卡在这片土地上再没有任何力量了。我将会取走他强大的魔法能量，并且把这片土地送给卡丽莎和她的半兽人们。卡丽莎这下也可以放心在这里繁荣自己的家园，而不用老是担心半兽人们会受不了人类物质的诱惑而离她而去。同时，我的人民也将会随着我的努力，生活过得更加安康。

>>The power of Air is mine. Julia shall be freed from Artica's icy clutches.  Artica's domains are melting. The Frostlings scatter into the tundra, but she still holds one large region. She must have spent all her energies in kidnapping Julia.  Now a number of rogue wizards consume what remains of her kingdom. Evidently, this conspiracy of wizards is not opposed to turning against one of their own.  I don't care what happens to Artica but I must retrieve Julia alive.
=>空气的能量已经归于我身。我一定要把朱丽亚从阿提卡的冰冻牢笼中解救出来。虽然，阿提卡的领地在我的攻击下不断地减小，她的冰冻人也已大部分逃向了苔原地带，但在她的手中，仍然还掌握着一大片的土地。她一定会用她所有的力量去监禁朱丽亚。
不过，现在的形势却起了很大的变化，一群浪人巫师的出现打乱了所有的格局，他们蚕食掉了阿提卡所有剩下的领土。这些抱成一团巫师的出现，对我不会有任何妨害，同时，我也无需去考虑阿提卡的现状，因为目前最首要的任务就是必须将朱丽亚活着找回来。

>>What a fool I've been! I assumed the Ice Drake belonged to Artica, because Serena said it was so. But Artica was a decoy.  The traitor is Serena.  She betrayed Julia and blamed me.  She did not care about the enemy, because she was one of them.  Now they hold Julia and the Valley of Wonders.  Artica showed me visions of the Air Wizard Tempest, Master of Dragons. He coerced the Ice Drake and concealed it with his powers, while Serena numbed our minds. Tempest, Serena, Nekron , Yaka, Mab, and Nimue are all traitors.
=>我是一个多么愚蠢的人啊！我曾经因为色瑞纳的只言片语，就假定冰龙是属于阿提卡的，我对她的过分信任使我踏入了这个色瑞纳设下的圈套，其实，她才是幕后真正的主谋。她背叛了朱丽亚也欺骗了我，她根本就不去考虑对付敌人，因为她自己就是他们的一员。现在的敌人已经拥有了朱丽亚，并且还占领了整个的奇迹山谷。阿提卡利用她的空气能力，向我展现了坦佩斯特的影像，我看到是他操纵着冰龙做了一切的事情，但是，对色瑞纳的信任却麻痹了我们的头脑，使得我们都变得视而不见。现在看来，坦佩斯特、色瑞纳、奈克荣、雅卡、马伯以及尼缪都是巫师派系的背叛者。

>>Artica's power over Air enables her to see things other wizards do not.  She showed me the circle of traitors in the Elven Court. They encircled Julia in a conjuring ceremony, but what they intended, I do not know. There is a power in the Valley, and it is somehow unlocked through Julia. Artica does not know the meaning of her visions, but it is clear that their gathering would be forbidden by Gabriel.
=>阿提卡凭借她的空气能量，可以看到许多其他巫师看不到的事情。她也使我一睹在精灵宫廷中反叛者们的会议。他们围坐成一圈，进行着咒术典礼的仪式，而朱丽亚则被围在中间。他们的目的是什么，我不知道。但我能感觉到在山谷中有一股力量，这力量现在就被封存在朱丽亚的体内。阿提卡不明白她显现出的这个聚会影像代表着什么，但很明显，他们举行这样的仪式是加百里尔所不允许的。

>>Artica thinks I should attack Tempest. She has shown me his treachery from the very beginning. He commands an army horde of Draconians. These abominable creatures are neither dragon nor man. It was Tempest who sent dragons to destroy my Air Ship. Was it not for Gabriel's magic, I would be dead.  Tempest's dragon stole Julia, while Serena's magic masked it from my sight. He has hidden in the fog for too long. It is time he did more than dabble in war, I shall bring it to his heart.
=>阿提卡认为我应该去进攻坦佩斯特，同时，她也替我指出了坦佩斯特从一开始就已经叛变的事实。他指挥着一群令人厌恶的生物——龙族执政官，所组成的军队干了所有的肮脏勾当。而且，那些摧毁我飞空艇的飞龙也是坦佩斯特派来的，要不是加百里尔的魔法，我恐怕早就死于他的阴谋之中。同时，也是坦佩斯特的冰龙带走了朱丽亚，然后由色瑞纳用她自身的神秘力量将事实掩盖起来。他躲在幕后够久了，现在该是时候他面对真正的战争了，我将让坦佩斯特永生难忘我对他的愤怒。

>>Even as we rejoice in Tempest's humiliation, I am filled with doubts.  Artica has revealed that she lost her tower in Evermore many days ago, and she thinks that perhaps only Anon and Gabriel hold power outside the Circle of Traitors. The attacks on this realm appear to be diversions while much of the true war was waged against Gabriel's Throne.  Even now, his power is but a whisper.  The strain of the war drains him. I must return before Gabriel has no strength.
=>即使是沉浸在令坦佩斯特蒙羞的欣喜之中，疑惑却仍然萦绕在我的心头。阿提卡在埃夫莫的城池已经在几天前沦陷，但她始终确信，只有阿农和加百里尔还控制着叛逆者们之外的所有力量。但其实目前对这块土地的打击只是为了转移人们的注意，真正的战争是针对加百里尔的。尽管是这样的局面，加百里尔却已经显出了某种方面的力不从心，不断的战争已使他绷紧的神经超过了应该的负荷，过渡的疲劳在慢慢地耗尽他的精力。看来如果我不尽快返回去帮助他，加百里尔的力量就会迅速走向终结。

>>The Halflings are ready to sail, but the Serpent River remains an obstacle.  Without free passage, the tiny ships will never reach the seas to the south and my colonies beyond. I must control this waterway.
=>对于半身人来说，那帮宵小控制的河流始终是阻碍他们启航的一块绊脚石。如果没有一条免费的航道，别说是我的领地，就连大海之南的地方他们恐怕都难以企及。看来我必须夺得这条航道的控制权。

>>Gabriel reaffirmed what Marinus reported.  A mystic darkness obscures Marinus's tower in Evermore, and it is spreading.  As it expands, Gabriel loses dominion in Evermore.  Gabriel wants me to track down the conspirators who plotted against Marinus before their ambition overpowers other realms.
=>加百里尔又重复了一遍马利诺斯的报告：一股神秘的黑暗力量笼罩在马利诺斯在埃夫莫的塔楼上空，似乎已将它对外隔绝，一切对这座塔楼的遥望都变得模糊，仿佛黑暗已经吞噬了它。同时，黑暗仍然不断扩张，如果再任其发展下去，加百里尔将失去他在埃夫莫支配的权利。所以，加百里尔希望我来调查这件事情，在那些密谋不轨的野心家禁受不住权力的诱惑而起兵之前，抓住这次阴谋的始作俑者，抓住那个密谋对马利诺斯不利的人。


>>The first fleet of Halfling ships is away!  Nimue's influence has dwindled and the humans can now live free from her terror
=>第一艘半身人的船舰已经启航。尼缪在当地的影响被我大大削弱，如今的人们再也不用生活在她的恐惧统治之下了。

>>The alliance between Nimue and Nekron is troubling, though. Neither wizard would admit their true reasons for their alliance.  They act as gods, expecting reverence, and claim their only desire is to restore balance. Then they rend the lands and flood the earth with cataclysms. Gabriel still suspects a conspiracy, but all I see is madness. 
=>尼缪与奈克荣之间的联盟关系非常混乱，就连巫师自己都无法确信他们联盟的真正原因是什么。他们妄图扮演一个神的角色，希冀从人民当中得到尊崇。这个邪恶的联盟宣称自己唯一的心愿就是恢复原本世界的和谐与平衡。可随之而来，实现这一心愿的方式竟然就是一场灾难，洪水整个地淹没了裂开的大地。对于这一切，加百里尔始终怀疑是一场阴谋的预演，但我所看到的却只有疯狂。

>>Centuries ago, an eccentric halfling gave an island to the Elves.  The Elves, battered from the loss of their Wizard-King Inioch and their Valley of Wonders, flourished upon this island, named Aldor. Inioch's daughter Julia later led the Elves back to reclaim the Valley, abandoning Aldor. The island fell to darkness. Now the Halflings want me to reclaim it. 
=>几个世纪以前，一个古怪的半身人将一座岛屿赠送给了精灵。这一举动对于刚刚失去国王艾尼欧可以及奇迹山谷的精灵们来说，无疑是一大福音。他们命名这座岛为埃尔多，精灵的王朝在岛上重又兴旺了起来。后来，国王艾尼欧可的女儿朱丽亚带领精灵启程，他们离开了埃尔多岛，意图返回自己原先的住所--奇迹山谷。也因此，埃尔多岛坠入了黑暗的控制之中。现在，半身人们希望我去赶走邪恶，为埃尔多岛重拾旧貌。


>>I admit I am intrigued by the prospect to explore a place which once hosted Julia, before she ascended to be Queen in the Valley of Wonders.
=>朱丽亚在她成为奇迹山谷的女王之前住在什么地方？这对我来说始终是个迷，我必须承认，我私下里一直在寻找这个地方。

>>But I must forget the visions of Julia's old home, and concentrate upon Gabriel's quest.  Only by mastering all the spheres of magic will I be able to restore lasting order and balance to this land.
=>但我目前必须将脑海里朱丽亚旧宅的影像抹去，而专心致力于加百里尔的任务上面。只有精通了所有领域的魔法，我才有能力去回复这片大地旧有的制度与平衡。

>>A group of draconians, loyal to the Dragons, asked me to stop him.  If I can, I will prove that Tempest showed Nekron where to find the graveyard and that neither are friends of dragonkind.
=>一队效忠龙族的龙人执政官要求我去制止奈克荣挖掘龙族遗骨的疯狂行为。如果我能够做到，我就可以揭示坦佩斯特背叛龙族的事实，他曾经许诺要替巫师奈克荣标示出龙族埋骨之地的方位。如果我能成功，那就一定能够证明坦佩斯特并非龙族的朋友。

>>Tempest's dragons have seen past his lies. The wizard of Air is greatly diminished now.  I continue to thwart Nekron's forces.  These wizards have spread their powers thin in pursuit of their secret agenda.  Though I do not know what power they have stored in Evermore, I know that they have been casual with the beings of this world. I have made them pay dearly.
=>坦佩斯特的龙族已经认识到了他长久的欺瞒，所以，龙族大都弃他而去，这明显地削弱了空气巫师的力量，我，则一如既往地阻击着奈克荣的军队。为了将他们神秘的计划付诸实施，巫师们把自己的军队分散开来。这样一来，虽然我不清楚他们储备在埃夫莫的力量有多强大，但就目前来说，我已经沉重地打击了这些分散的部队，奈克荣为他的行为付出了昂贵的代价。

>>Arachna was right. There is a power of death here in the Hallowed Halls. I felt that power in the Valley of Wonders. It is the power I denied within me. I see it now. Gabriel hid it, but as I walked through the Hallowed Halls, I passed near the tomb of Queen Julia's brother, Meandor.  There I saw a vision of myself, in a pool.  I saw death. I need no transition to death, for I have been dead all along. It was no dream, I drowned, and then Gabriel appeared.
=>阿拉克纳说得对，的确，在神圣殿堂之中有一股死亡领域的力量，我在奇迹山谷中也曾经感受到了它的存在，如今，我以前拒绝过的这股力量又出现了。加百里尔曾经把这力量隐藏了起来，但是当我穿过神圣殿堂、走过女王朱丽亚的兄弟--米恩多的坟墓时，我看到了我落入水中挣扎的景象。我看到了死亡，对我来说，从生到死的转变已经不存在了，因为，我在很早就已经历过了死亡。我看到影像并不是梦境，我的确是落入了水中，在生死之间徘徊，就在那时，加百里尔救了我。

>>Meandor was the brother and enemy of Julia in life. Now, he is here with me in the Halls.  He claims that Julia is a key to the traitor's plan, and that there is more to the plan than merely possessing the Wizard's Throne.  He also believes that time is short. I don't know whether to believe him, or think him mad. For Julia's sake, I will prove myself to this apparition. I must embrace the power of death and rise to Meandor's challenge.
=>米恩多，女王朱丽亚的兄弟与敌人，现在就站在我的面前。他宣称，朱丽亚是击败反叛者计划的关键所在，计划的内容庞大到将远远超过只是拥有支配巫师王座的权利，我如果要去阻止他们，目前剩下的时间已极其短暂。我不知道是应该相信他呢？还是认为他在发疯？但因为是朱丽亚的缘故，我决定要让自己来经受这份离奇的考验。我必须信奉死亡的力量，接受米恩多给我的挑战。

>>Meandor has opened my eyes to the nature of death. Beyond its gates lie the pathways to freedom and truth. To some, that truth is heaven, but to others it is hell. Meandor claims he knows the motivations of these wizards, because he has endured the hell of centuries caught between the extremes of his father's shadow and his sister's heart. I don't know what it all means, but Meandor claims that it is the fear of death and change that motivated the wizards to take such drastic actions against Gabriel.
=>米恩多替我打开了看清自然死亡的双眼，我看到了一扇门，在门后则是通向自由与真相的道路。对某些人来说，真相就好比是天堂，但对另一些，真相则是炼狱，米恩多则属于后者。他告诉我，在炼狱中的几个世纪里，父亲的阴影与姐姐的内心不断煎熬着他的灵魂，他忍受了下来，所以他现在明白了这些巫师反叛的真正动机。对死亡的恐惧改变了这些巫师，并且促使他们采取如此激烈的反叛行动来对抗加百里尔。可是，对于他的说词，我仍然无法全部理解其中的含义。


>>The Elves of Heartwood Forest hosted Serena. Meandor could feel the presence of his sister there. He believes we must go there and tear down the Elves who fear the death of their world. My heart is heavy. I have grown to love the Elves. Julia's bright smile still burns in my mind, but these Elves have acted to the destruction of this world and allow genocide against my people. I cannot waver now, I must finish this work and see to it that Gabriel's quest is completed.
=>心木森林的精灵听命于色瑞纳。米恩多感觉到了他姐姐在森林中，他坚信，我们必须去击败这些害怕自己世界毁灭的精灵。听到了他的这个决定，我的心情异常沉重，朱丽亚明媚的笑容仿佛还萦绕在我的脑海之中，但现在，我却必须对我从小就敬慕的精灵们开战。这对我来说，实在是个难以做出的抉择。可是，精灵们对于我的人民毁灭性的屠杀终于使我不再犹豫。我必须阻止他们的行为，并且负责将加百里尔的任务尽快完成。

>>Serena and all the conspirators have fled to Evermore. They believe they are untouchable in that realm, but there is another way to enter.  Centuries past, the Elves took ships to Evermore, past some Isles in the mists of the sea.  Meandor knows the way. He insists upon joining me on the voyage to Evermore. He no longer fears what that land might hold, as his Dark Elves once feared.
=>色瑞纳和她的所有同谋者一起逃到了埃夫莫，他们相信这里是追兵难以染指的所在，可他们都忘了一条路。无数世纪以前，精灵们通过几个笼罩在薄雾里、隐约可见的小岛，由海路到达了埃夫莫，而米恩多就知道这条道路，他坚持要加入我驶向埃夫莫的航程。那里曾经有他作为一名黑暗精灵无限恐惧的事物，可现在经历了那么多，他已不再害怕了。

>>Life2!
=>第二次生命！

>>Julia is gone! I can scarcely believe it! An Ice Drake stole her away. I was in the Throne Room when it burst through the window.  I suspected Artica, but before I could explain to the Court, Serena set her guard after me, claiming that I conspired with Artica. 
=>朱丽亚不见了！我几乎无法相信！就在我身处王座之屋的时候，一条冰龙破窗而入，将她带走。我怀疑这是在阿提卡的指派下干的，但还在我能向法庭解释清楚之前，色瑞纳就带着她的卫兵将我抓了起来，并声称我是与阿提卡同谋的共犯。

>>With Anon's help, I escaped. Now, enemy wizards approach, but Serena, blinded by her hatred of humans, believes her Elves can handle any threats to the Valley. She thinks I am to blame for all the land's woes. The Elves eagerly believe her. I must escape the Valley of Wonders.
=>在阿农的帮助下，我逃了出来。面对敌人巫师的逼近，色瑞纳对人类的仇视蒙住了她的双眼，一时的愤怒使她做出了要独自带领精灵对抗所有威胁的决定，并且，色瑞纳认为我应该对一切发生的悲剧负责。精灵的愤怒都冲昏了他们的头脑，看来我必须马上逃出奇迹山谷。

>>I escaped, but I have no hope to regain the trust of the Elves without restoring Julia.  I must go after Artica.  Gabriel's powers are weakening, while Artica appears to have grown significantly in power. 
=>我逃脱了，但除非找回朱丽亚，否则我将永远失去精灵们的信任。加百里尔的力量在不断削弱，同时，阿提卡的力量却得到了提升，一切都意味深长地指向一点，我必须找到阿提卡。

>>The Valley of Wonder holds many mysteries. These wizards needed the Valley for some reason.  Serena cannot hold it, and now they have Julia. While exploring the Valley, I felt another power there, an influence I am glad to no longer feel.
=>奇迹山谷藏匿着太多的神秘，这些巫师因为某个我所不知道的原因而想得到它。色瑞纳不会知道这些秘密，但现在巫师们拥有了朱丽亚。在我探索山谷的时候，我感觉到了另一股能量的存在，一股我希望永远不要再感受到的能量。

>>Life1w
=>第一万次生命

>>Gabriel has endowed me with the Sphere of Life.  It was a strange transformation that took much of his energy to complete.  He trembled under the strain as he bestowed the power of life.  Even now, Gabriel's aura fades. Are there greater changes in Evermore? And what of this land?  I must find a people wise in these ways. I'll seek Julia's Elves in the Valley of Wonders.
=>加百里尔赋予了我生命魔法的能量，这是一种需要消耗他的生命力才能完成的能量转换方式。在给予了生命的能量之后，加百里尔因为过渡的疲劳而不断地颤抖着，他的护体光环也仿佛黯淡了下来。是什么使他这样做呢？难道埃夫莫城中发生了极大的变故？那这里又会怎么样呢？我必须去找到一个拥有足够智慧来回答这些问题的人，奇迹山谷中朱丽亚的精灵就是很好的人选。

>>Even now, Queen Julia gathers her allies. Gabriel wants me to join them.  Elven resentment of humanity is no secret. Too much blood has been spilt. Gabriel is right. It is time to heal old wounds. It is time for the Humans to restore the Elves.
=>现在，女王朱丽亚正在集结她的所有同盟，加百里尔希望我也能够参加。因为太多流血事件的发生，精灵对于人类的怨恨已经不是什么秘密了。加百里尔的这一决定是正确的，该是时候来弥补两族之间战争的创伤了，我要让精灵对人类重拾信心。

>>This ageless queen fascinates me. I often see Julia's image in my dreams. I will assist her and change her people's hearts
=>这位永恒的精灵女王的确让人着迷，在梦中，我不止一次地看到了她的身影。我下决心一定要帮助她，并且改变她的人民对于人类的看法。

>>I am to escort Serena, the Elf Wizard of Life, to Julia's palace. Serena doesn't trust me and refuses to consult with me without hosts of elite guards.  She is disagreeable, but her powers are considerable and her behavior is not unusual for an Elf. 
=>我负责护送精灵族的生命法师，色瑞纳去到朱丽亚的宫殿。色瑞纳不信任我，并且拒绝在没有一大群精英护卫的保护下与我商议任何事。我承认我很讨厌她的举动，但由于色瑞纳强大的力量，我容忍了她的行为，不过话说回来，作为一名精灵，她对我这个人类做出这样的举止也无可厚非。

>>Even now, a group of wizards moves to counter us. The conspiracy emerges from the shadows. They wish to keep us from entering the Valley of Wonders, and, in exposing themselves, they have made a fatal mistake.
=>一队巫师与我们遭遇了，因为想要阻止我们进入奇迹山谷，他们也暴露了自己的阴谋，这将是他们犯的一个致命错误。

>>Julia is gracious. I feel a sense of wonder in her presence that outweighs any other influence upon my mind. The traitorous wizards took flight, fearful of Julia's alliance. Tomorrow, we will deal with them.  Tonight, I will rest.
=>朱丽亚亲切的态度和她高尚的情操使我深深着迷，她的出现总能给我一种超乎平常的、奇妙的感觉。叛变的巫师们由于惧怕她的力量都纷纷开始逃跑，今晚的睡眠将带给我们充沛的精力，就是明天，我们将好好处置这些不忠的人。

>>Julia has tried to shelter me from Serena's hostility, but her Elves view me with suspicion. Elven memory is long. I suspect they punish us for the sins of the fathers we no longer remember.
=>虽然朱丽亚保护了我不受到色瑞纳的敌意侵犯，但我仍然能从她手下的精灵眼中看到猜疑的神色。精灵的记忆大都十分久长，我怀疑他们会因为我所根本不了解或者不记得的父辈的罪行来降罪于我的身上。

>>A small force of Elves, loyal to Julia, fled the Valley of Wonders when the enemy invaded.  They are scholars, not warriors. Normally, I would ignore them, but they are being pursued by three wizards intent upon destroying them. Do they know something of Julia? Is the conspiracy trying to hide some bit of evidence? By helping them I may gain Elven trust. I may be able to learn something valuable.
=>我发现了一小队精灵，他们是一些忠于朱丽亚的精灵学者，当敌人侵袭时，他们从奇迹山谷里逃了出来。如果是平日，我肯定会忽略了他们，但现在紧紧追踪他们不放、意图致其于死地的那三个巫师却重又引起了我对这些精灵学者的注意。他们会不会知道一些关于朱丽亚的事情呢？是否有人想要杀人灭口呢？帮助他们摆脱危机，我也许就能得到这些精灵的信任，我也许就能得到一些有用的情报。

>>These Elves believe Serena rebelled against Julia. If they are right, Serena is a conspirator against all life. She believes Gabriel has no rightful claim in Evermore. The Elves believe that the traitors want to restore an Age of Magic. They discuss Covenants, Archons, Elves, Inioch's betrayal, Human betrayal, and Queen Julia's abdication of the Wizard's Throne to Gabriel. Unlike these Elves, I am human and haven't the luxury of time or lengthy debate, so I go.
=>这些精灵认为色瑞纳背叛了朱丽亚女王，如果他们是对的，那么色瑞纳就等于成了对抗所有生命的阴谋反叛者。另外，学者们还认为色瑞纳相信加百里而已经没有权力再在埃夫莫发号施令了。精灵又指出，叛逆者们想要回复从前的魔法时代，这些学者们开始讨论盟约、统治者、精灵、艾尼欧可的背叛、人类的背叛、女王朱丽亚的退位让贤给加百里尔。我不是精灵，我是个人类，所有我也没有他们那么多的时间去浪费于争论之上，我离开了。

>>Cosmos-Evermorey
=>宇宙领域-埃夫莫

>>Merlin, hear me! This moment in death, the very cosmos quakes; I can reach to you from beyond the void and warn you. 
=>魔林，听我说！在死亡界中的这一刻，无尽的宇宙开始震颤；我从虚无中来到你的身旁，警告你即将面临的危险。

>>Inioch stirs.  The Dark Lord of Death rises again.
=>艾尼欧可在行动。黑暗的死亡大帝即将再次出现。

>>Desperate to return to the Ancient Ways, the rebel wizards sacrificed the Wizard's Throne to entreat Chaos itself. Inioch seduced them.  From the Valley of Wonders he enticed them with obscene dreams.
=>由于反叛的巫师不顾一切地要回到古老的时代，艾尼欧可就从奇迹山谷开始，用充满欲望的梦境来诱使他们牺牲巫师王座，骗他们以此来祈求自身混乱的平复。

>>He lies. Inioch will tear asunder all creation to rid the world of the Age of Men and reform the world into something that never existed. 
=>艾尼欧可的话都是谎言，如果让他得逞，他将会撕裂整个大地上的生物，让世界从一个充满生机的地方变为一个死寂之地，一个以往从未出现过的世界新形式。

>>Inioch's daughter, Julia, is the vessel he inhabits.  Inioch will consume her.  She decays in his embrace. Only you can save her. Rid this world of Inioch.
=>艾尼欧可的女儿，朱丽亚只是他手上的工具。他会不断地消耗她的生命，朱丽亚将在他邪恶的环抱之中，归于腐朽。只有你能够拯救她，只有你能让这个世界脱离艾尼欧可的黑暗。

>>Merlin.  You have learned each sphere, now master the Sphere of Cosmos.
=>魔林，你已经学会了所有其它领域的魔法，现在就来学习这个宇宙之道吧。

>>My friend, you must forget me. Go now, out of death. 
=>我的朋友，你必须忘了我，走吧，穿越死亡回到你的世界。

>>It is yours now, Merlin.
=>你现在学会了，魔林。

>>Claim the Wizard's Throne!
=>重整巫师王座！

>>Victory is mine. From the Wizard's Throne I have the power to restore Julia and cast out Inioch.  I feel it now-that other power. It freed Meandor's soul from a life of hatred. It preserved Julia's soul from a dark end.  And it brought my people back from their demise. It is the fury in war and the structure of peace. Elusive as it may be, I see it as I gaze upon Julia's still face and bend to its majesty.
=>我胜利了。通过巫师王座，我获得了解救朱丽亚以及驱逐艾尼欧可的力量。我感受到了这份力量，它将米恩多的灵魂从长久的仇恨中解脱出来；它将朱丽亚的灵魂从黑暗的尽头拯救出来；它还将我的人民从死亡线上拉了回来。这力量是支持战斗的勇气，这力量是架构和平的基础，它是难以捉摸、难以发现的存在，但我可以感觉到它在我的心中激荡。同时，从朱丽亚的脸上，我仿佛也看到了它，因此，对于朱丽亚，我能做的就是拼死效忠于她的王权。

>>I am drawn to these nearby islands where I sense a familiar presence-not Gabriel, but the traitors.  They use Gabriel's powers as a beacon to gather the heroes of the land. 
=>我被一种熟悉的压迫感吸引到了邻近的几座岛屿上，这种感觉不是加百里尔给我的那种，而是出自那些反叛者的身上。这些反叛者利用加百里尔的力量来做道标，吸引着所有陆地上的勇士。


>>I am eager to go to Evermore, but I fear for these pilgrims, flocking here, believing they can join a new Wizard's Circle.  They know nothing of the path I have tread, but believe that because I was able to gain power, they can easily learn the ways of the Wizard.  Now that I understand Gabriel's true gift, I cannot tolerate such a lie. 
=>我异常渴望地想去埃夫莫看看，可又害怕那些宛如朝圣般聚集的人群。他们都相信只要加入了我的巫师派系，就能像我那样取得力量，轻易地学到巫师之道，他们都只看到了我的成就，可却没有人看到我曾经走过的曲折道路。现在我终于明白了加百里尔给我的真正馈赠，那是一种对万物内心的真实了解。

>>Nekron and Nimue have retreated to Evermore, and the heroes of this land are dispersing.  I am amazed by the things men do for power.  They desire to dominate their world so much so that they abandon their wits.  Nekron had no intention to share his power.  Sadly, he coerced many into his trap. Slaying these nobles, he reshaped them to serve as undead warriors.  Such a senseless loss
=>奈克荣和尼缪撤退回了埃夫莫，被吸引来的英雄们也都纷纷跟着他们而去。对于这些梦想力量的英雄，我真的感到有些好笑。他们因为妄图支配自己的世界，而不顾一切地去寻求力量，可到头来，却失去了对事物应有的基本判断力：奈克荣不可能与别人分享他的权威。不幸的是，这些英雄个个都落入了他的陷阱，被他所杀，最终成了奈克荣的不死武士。哎，到头来他们竟然是这样一个悲惨的结局。

>> It is time to enter Evermore and put a final stop to these monstrous wizards. 
=>是时候我们进入埃夫莫，给所有这些禽兽般的巫师一个终结了。

>>Gabriel is gone. I can no longer feel his power in me.  I entered the Wizard's Throne Room.  Gabriel said nothing.  He pointed to the sphere of earth.  I wanted to help him.  I wanted to fight the circle of traitors that mounted this attack against him, but he forbade me.  Even to the end he believed this quest would work. With his last spark of power he forced me through the sphere of Earth, deep within this world. Gabriel's presence is gone.  The conspirators have taken the Wizard's Throne.
=>加百里尔的力量已经离我而去，我无法再感受到它了。我走进巫师王座之屋，看到了奄奄一息的他。加百里尔什么话都没说，只是手指向了土地之球。我想要帮助他，想要帮他迎战那些反叛者，可他拒绝了。即使已到了生命的尽头，加百里尔仍然相信最初的诺言。他用自己仅存的生命之光将我送进了土地之球中，将我送进了世界的深处。突然，我感觉不到加百里尔了，我知道，这意味着反叛者们已经控制了巫师王座。

>>This was their design all along.  Their movements on the Blessed Continent were diversions as they crept over Evermore, securing the necessary towers to overpower Gabriel. Without Gabriel I cannot return to Evermore, and cannot complete my quest. I am doomed to wander in these caverns. This earth is my grave. With the power of the Throne in villainous hands, nothing in this world can endure.
=>这自始至终都是反叛者们的圈套，现在他们的党羽不断地在埃夫莫城里蔓延，就好像他们曾经在大陆上所干的那样，同时，他们也在地面上搜寻着合适的地点来关押加百里尔。没有加百里尔，我无法回到埃夫莫，也无法完成我的任务了。这个我现在所处的巨大的地底石窟，也许就将是我的毁灭之地。巫师王座落在了反叛者的手里，世界看来已无法幸免。

>>I am learning to appreciate the ways of the Dwarf and Earth. Dwarves work among forges. It is a strong symbol, reminding me that I must remain true to Gabriel's vision, despite the heat. Like the Dwarves I must invent a new solution. 
=>我观察着、欣赏着矮人与土地的和谐。他们的生活似乎就是围绕着铁铺而展开的。锻造就是一切，也是向别人显现强壮的标志。同时，他们的生活作风也振作了我，我想到了我最初的任务，那是加百里尔交付给我的任务，我必须完成它。因此，首要地，我需要先自己找到走出地底的通路。

>>The tunnels of stone hold many mysteries, including one wizard who has been strangely detached from the fighting on the surface world. This death wizard, may know how I can complete Gabriel's quest.
=>石头的坑道中包含了许多神秘，我就有幸发现了一个对地表世界的征战很感兴趣的死亡巫师，他也许知道如何帮助我完成加百里尔的任务。

>>Arachna awaits somewhere in the darkness. Deep in the caves, she and her Dark Elves are ready to pounce from funnels of web and shadow. Still, I must go. I must subdue her, and get her to listen to me. I must do it for the fair Queen Julia. I must do it for my people and for Arachna's own followers, the Dark Elves. They must see that Humans can befriend elves.  I can set things right again.
=>阿拉克纳在黑暗中的某处等待着，她和她的黑暗精灵无时无刻不在准备着突袭地表的生物，也许从烟囱里，也许从暗影中，他们就会突然站在你的面前，杀戮也许就会立刻展开。看来，我必须先征服她，打消她想要征战地表的念头，我必须让她静下心来，听听我的理由。我一定要这么做，为了朱丽亚女王，为了我的人民，也为了阿拉克纳自己的追随者。这些黑暗精灵也应该看到，人类同样可以做他们的朋友。我相信我一定会成功。

>>Arachna has surrendered, but she refuses to support my cause. She thinks she can hide from the new Wizard's Throne. Her followers hate Evermore, and will not go there. I suspect she is afraid. 
=>阿拉克纳同意了我的说法，但她仍然拒绝支持我。她认为她可以避开新巫师王座的统治，也可以将她的人民与彼此仇恨的埃夫莫隔离开来，并且阿拉克纳承诺，再也不会来到这里。而我，则怀疑她其实是害怕我的力量。

>>Still, she has given me access to the Hallowed Halls, the burial ground for Elves. It is a sacred place for the Dark Elves. All Elves are immortal and should never die, but many died in this world, and thus Dark Elves exist. If I am to learn anything about death, it will be in the monument forged by Human violence.
=>接着，阿拉克纳给我指出了通向神圣大厅——也就是逝去精灵埋骨之地的道路，这对于黑暗精灵来说是个神圣的地方。精灵本是永生的，可是与人类之间的战争却造成了他们的死亡，但同时，黑暗精灵又随之诞生到了这个世界上。看来，如果我想要学习一些关于死亡的知识，那我一定可以在纪念碑上看到人类用暴力刻下的字眼。

>>Dwarves love riddles, stories and myths. I don't know if I can trust them, but this sword is said to be hidden in the ancient forges near a place called Deepmir. It is said to be able to cleave stone. I will search for this sword hidden in stone.
=>矮人们喜欢谜语、故事以及神话。我不知道我是否可以信任它们，矮人告诉我，我要找的剑被藏在一个靠近迪普米亚的古老铸造厂之中。传说这把剑能切开石头，看来我需要在茫茫的石海之中寻找它了。

>>The sword is indeed marvelous. I am not sure how it will assist me, or if it has any power over the minds of people, but I am intrigued by the Dwarven legends. I will remember them, and perhaps they will serve me, if not now, then in some future age.
=>这把剑的力量的确令人惊讶。我不能肯定它能帮到我多少，或者它是否还能对人类的头脑发挥作用。但我知道，我与神剑都已成为了矮人传说中的一部分。我将永远记住这些矮人提供的帮助。又或许，他们还能够为我所用，即使不是现在，应该也不会是在遥远的将来。

>>Increases race/unit relations with +20
=>增加种族/生物间的联系20。

>>Move points + 20%.
=>移动点数+20%。

>>20% City Population Growth Bonus.
=>城市生长率获得额外的20%加成。

>>City income bonus: Village=5/Town=10/City=15
=>城市收入获得额外的加成：村庄=5/城镇=10城市=15。

>>City production point bonus Village=5/Town=10/City=15
=>城市建造点数额外加成：村庄=5/城镇=10/城市=15。

>>50% more XP on killing units.
=>杀死目标得到经验值增加50%。

>>Less upkeep (6/9/12/15)->(5/7/9/11)=Upkeep - 1xUnitLevel
=>少量军费 （6/9/12/15）->（5/7/9/11）=军费-1x士兵等级。

>>All spells cost 20% less research points.
=>所有的魔法将少消耗20%的研究点数。

>>10% less mana cost for spell casting (reduces required casting points as well)
=>施放魔法将少消耗10%的法力。（减少法力需要施法点数）

>>Decreases race/unit relations with -20
=>降低种族/士兵间联系20。

>>Units require more upkeep (6/9/12/15)->(7/11/15/19) = Upkeep + 1xUnitLevel
=>士兵需要更多的军费维持 （6/9/12/15）->（7/11/15/19）=军费+1x士兵等级。

>>50% less XP on killing units.
=>杀死目标得到的经验值减少50%。

>>City gold income penalty: Village=-5/Town=-10/City=-15
=>城市黄金收入减少：村庄=-5/城镇=-10/城市=-15。

>>City production penalty: Village=-5/Town=-10/City=-15
=>城市生产减少：村庄=-5/城镇=-10/城市=-15。

>>Summoning spells require 20% less mana cost & 20% less research points.
=>召唤类魔法消耗的法力点数减少20%，并且研究点数消耗减少20%。

>>Wizard gets 10 additional Spell Casting Points. 
=>巫师得到10点额外的施法点数。

>>As was their custom, when the wizards first came upon the world, they placed a high degree of import upon being balanced and fair.  Inwardly, though, they craved the power to rule all, and rearrange the world in their own mind's image.  Such was the case with the Marigold Islands.  This fair place was agreed among the wizards to be shared fairly among them, but that agreement could not last. 
=>当巫师第一次来到这个世界的时候，就好像是他们的习惯一般，巫师就将维持公正与平衡放在了一个首要的位置。但在巫师的内心之中，其实他们也想得到支配整个世界的能量，并且希望重整这个世界，使其成为他脑海中的样子。万寿菊岛就是这样的一个例子。这个美丽的地方曾经是巫师们商议共同拥有的所在，但谁都知道，盟约是不可能维持长久的。

>>Marigold Islands
=>万寿菊岛

>>Yggpolar's curse
=>雅格博拉的诅咒

>>The four Wizards of Life and Death have limited mana-income. In the southwest lies the subterranean Willowshire. Cosmic energy from the six nodes lying above provides a perfect situation for living in the sheltering caverns below. For the other wizards, these nodes could make the difference between Life and Death.
=>曾经有四位生命和死亡领域的巫师，他们的法力来源都极其有限。在西南边，有一个柳树郡，对于生活在那些地底山洞中的生物来说，这里不断喷涌的六个宇宙能量点，为他们提供了一个很好的生活环境。但对巫师来说，谁拥有了这些能量点，谁就能够立刻拉开生命与死亡，两派之间的差距。

>>Weeping Willows
=>垂柳

>>Not even the quiet Spiredale enjoyed immunity to the raging battles of rival wizards.  Mab and Fangir shook the earth, crushed buildings and ripped holes in their precious lands.  When the dust settled, the inhabitants of these once tranquil lands heaved cries to the heavens, pleading for deliverance from beings that tossed them to and fro like dice in some cosmic game. 
=>所有的土地都希望自己能够不被巫师挑中作为他们的战场，包括安静的尖顶溪谷也是一样。马伯和凡基尔之间的战争，震动了大地，摧毁了建筑，同时也撕裂了他们共同热爱的土地。当一切的尘埃落定，此地原有的居民望着这曾经沉静、现在却几成荒原的大地，向天哭喊膜拜，希望上苍能够解救他们的命运，使他们不必总是像宇宙间诸神游戏的色子一般，总是被别人玩弄于鼓掌之间。

>>War of the Dale
=>溪谷之战

>>Shindra, the prophet of the First Age, spoke of grandiose visions.  One of his most vivid and beloved visions told of six Spirits of Creation, which gathered upon the banks of the River Time, to battle for the world's children.  Though largely symbolic, the children of the land each took their own interpretation of the vision, and from time to time, they gathered to reenact the vision, and interpret the outcome for Ages to come.
=>辛德拉，第一时期的先知，说起过他所预见的宏伟景象。其中一个他说的最生动也是他最偏爱的故事，就是六个生物圣灵齐集时间河岸边，为世界上孩童而相互作战的事情。因为这具有很大的象征意义，大陆上的孩子几乎都对这个故事做出了自己的解释。时间缓缓流逝，人们又一次聚集起来，开始谈论并且重塑心中的这一影像去解释即将到来的世纪。

>>Visions of Shindra
=>辛德拉的幻象

>>Drawn to a high mountain lake by legends of treasure, a group of wizards fight over the power to control the Inland Sea.  Would the wizards be content with their own corners of the lands, or would the rivals build ships and cross the deep waters in an attempt to dominate the whole?
=>因为那座高山河流中无限财宝的传说，一队巫师被吸引到了这里，他们互相激战以求得到控制内陆海的权利。巫师们是会只满足于现状而偏居一隅呢？还是他们的对手会建造船只去穿过深海支配整座岛屿？

>>The Inland Sea
=>内陆海

>>The inhabitants of the Wilderlands welcomed expeditions of the conquering wizards immediately.  For centuries they had little contact with the outside world.  Within the walls of their cities they hid, day and night, hoping that the creatures of the savage wilderness would see fit to hunt each other, rather than their children and townspeople.  Now endowed with power from the Wizards of Evermore, the inhabitants of the area would be safe from a few roving monsters. 
=>迷失之地的居民非常欢迎外来的这些远征巫师，因为几个世纪以来，他们基本和外界没有联系。居民一直就在这座城市的高墙中躲藏着，从白天到黑夜，希望野外的那些未开化生物能够只是去自相残杀，而不是来打他们子女或村民的主意。现在，有了从埃夫莫而来的巫师保护，居民们已经不再害怕少量的怪物了。

>>Roaming Creatures
=>漫步者

>>The eruption was completely unexpected. Pu had been inactive for centuries and presumed dormant. Now it has scarred a portion of the area, giving a foothold to dark forces who seek to claim the lands as their own. Should they get their way, the area would be covered by a unnatural shroud, far worse than the smoke of Pu itself.
=>这次的火山爆发是毫无征兆的。火山普已经沉睡了好几个世纪，现在的爆发着实给一大片土地留下了深深的烙印，同时，爆发形成的混乱局面也给了那些想要称霸此地的黑暗势力一个立足点。如果他们得到了控制权，那这块土地从此就将被一层裹尸布般的气息所笼罩起来，那可要比被火山普的浓烟包围遭得多。

>>Resurrection of Pu
=>火山普的复活

>>Marinus expressed all his passion in making a flower heart that represents the size of his beating heart. Mab was so disappointed and envious when she understood that Marinus did not make it for her, but for a mere Hero. She swore that she would do anything to destroy the garden! The Poison Plants that have sprung up near Marinus, are but the beginning of her expression of scorned wrath!
=>马利诺斯做了一朵花心来代表他那颗因为激情而蓬蓬跳动的心脏。但当马伯知道马利诺斯此举仅仅是为了一个英雄，而不是为她时，失望与嫉妒之情油然而生。她发誓无论怎样也要毁掉马利诺斯的花园！现在，马伯派出的那些不断接近马利诺斯花园的有毒植物不过只是她发泄轻蔑与愤怒的开始罢了！

>>Passion & Poison 
=>激情与毒药

>>As bitter rivals, Serena and Nekron fought like a long-married couple.  Life and Death juxtaposed forever until the earth itself gathered in strange ways to form a bridge.  This new land, filled with the primal forces of creation, needed to be conquered like everything else, and so it was that Serena and Nekron seduced each other, one intoxicated by the creation of new lands, the other with the prospects of conquest. 
=>作为彼此仇恨的对象，色瑞纳与奈克荣之间的争斗之频繁就像一对婚姻长久的夫妻一般。生命与死亡就像平行线，一直延伸却从不交会，除非在他们之间出现一座连接的桥梁。而这片新大陆就充当了桥梁的作用，这里充满了原始的创造力量，这里需要像其他的地方一样，有人来开发利用，而这也正是诱使色瑞纳与奈克荣都来到此地的主要原因。一个是沉醉于创造新事物的巫师，而另一个则致力于征服全大陆的行动。


>>Newfoundland
=>新大陆

>>Before the wars began, six of the wizards gathered upon the lands, to see if they could create the most powerful wizard towers in a new age.  When they determined they could, they tried to burry their creation under the earth and each vowed to remain vigilant that no other stole the three seats of power.  Secretly, however, they each sought to control the towers for themselves, and it was only a matter of time before one of them would act as aggressor.
=>在战争开始之前，六个巫师聚在一起，想要看看他们是否有能力在新纪元中创造出最强大的巫师塔。当他们证明了自己的实力后，巫师们一个个全都发誓，要保持警惕，不让任何人抢走巫师塔最高权利的宝座。然而，他们其实每个人内心都想要一统整个巫师塔，这些巫师开始暗中给他们的部下配上武器，一场征战看来再所难免，只不过开始的时间还是个问题。

>>Mountain Siege
=>围山之役

>>And so it was determined that for the sake of unity, the peace in the land would be sacrificed for a season.  But once the fighting began, no amount of planning mattered, and the peoples of the lands were sacrificed for the ambitions of the few.
=>战争是为了最终的统一，当然和平就只好暂时弃之一边。但当战事一开，先前的协议就全部落空了，整个大陆上的人们就因为几个野心家的决定而走向了毁灭。


>>Land of Sacrifice
=>牺牲之地

>>As he boasted of treasures, and ogled the barmaid, four strangers slipped quietly from the tavern to their waiting wizard Masters, and the race to conquer the Frostling's isle began.
=>酒鬼吹着牛，一边与吧女挤眉弄眼，一边夸耀着他曾经见过的财宝。四个陌生人在一旁默默地听了一会儿，然后静静地离开了酒馆，回到了他们等待着的主人身边。一个秘密已经被揭开，一场对冰冻人岛屿上财宝的征服之战即将开始。

>>Island Conquerors
=>岛屿征服者

>>When Julia claimed the throne, she discovered that her father, the wicked king Inioch, had stolen secrets from the Azrac "god," Yaka. These plans detailed the "Path of the Wizard."  Julia rushed to form an expedition to where Inioch built powerful structures called Wizard's Towers.  Meandor, Julia's brother, who died in the battle that destroyed Inioch, haunted Julia.  The tormented spirit is determined to awaken Inioch's power for himself.  However, the wizard Yaka moved to create a new empire, and he had no intention of sharing it, or the secrets Inioch had stolen from him, with Inioch's quarrelsome children. 
=>当朱丽亚入主王座后，她发现她的父亲 - 恶魔国王艾尼欧可，偷窃了阿兹拉克神 - 雅卡的秘密。这些被盗的计划都详细指出了"巫师之道"的细节。朱丽亚马上组织了一支远征军，派他们去找到那个艾尼欧可建造的强大建筑-巫师塔。同时，死于与其父的战争之中的米恩多 - 朱丽亚的弟弟，也始终缠着朱丽亚。这个受折磨的灵魂也想要从巫师塔中为他自己唤醒艾尼欧可潜藏的能量。同样地，巫师雅卡也不愿与人分享自己的这样一个新帝国，他也想保住自己的权利以及被艾尼欧可偷走的秘密。

>>Inioch's Legacy
=>艾尼欧可的遗产

>>Pushed to the edge of losing their homelands of Arvandos from an onslaught of growing human hordes, three separate peoples petition the help of exotic wizards to aide them in repelling their common enemy.  But if three enemies could find wizards, so could the humans.
=>因为已经被人类的游牧民族逼到了失去阿凡多斯这个家园的绝境之上，三个不同派系的人开始共同向巫师祷告，希望他能协助他们抵御人类敌人。但凭心而论，如果这三个种族都能够找到巫师，那人类又怎么会不行呢？

>>Havens of Arvandos
=>阿凡多斯的避难所

>>Upon escaping the Circle of Evermore, the primal guardians of the four Elements, Earth, Fire, Air and Water often clashed in many encounters that resulted in grand calamity.  Never before could the elements combine in such fury.
=>从埃夫莫的巫师派系中逃脱出来之后，四元素的初级守护者就不断地因为各种遭遇而产生冲突，他们之间的战争还经常酿成最终的大灾难。看来，元素的复合现在已经不可能了。

>>Fundamental Elemental
=>基本元素

>>To keep the Wizards sharp, over the ages, Gabriel devised games that his wizards might compete for prizes.  One of their favorites was the struggle to capture Khandar, the City of Magic.  Each of the young wizards would have to win the challenge were they to progress to becoming full-fledged wizards in the Circle of Evermore. 
=>为了使巫师的技艺不变得生疏，在很长一段时间内，加百里尔发明了许多巫师竞技的游戏，有的游戏最后甚至还有对胜者的奖赏。而在其中，最有趣的一个游戏就是比赛谁能最快获得魔法之城坎达的控制权。这个游戏就连年轻的巫师也能够参加，如果在挑战中胜利，他们就将被提升为埃夫莫巫师派系中有充分巫师资格的人。

>>Four Apprentices
=>四个学徒

>>The Creek of Aberil was too beautiful a place for Nekron to leave alone.  It's happy bubbling waters mocked him.  Only fetid swamps and black wastelands should adorn a world under Nekron's dominion.   Of course the Life Wizard, Anon, being wise and understanding his rival's nasty contempt against natural life, refused to allow the place to fall to such a monster.
=>阿拜理尔的小溪实在不是一个适合奈克荣待的地方，因为这里太美丽了。但水流中欢乐的水泡却使他误以为是沼泽的沼气上窜，他确信，只要有恶臭的沼泽和黑色荒原的地方，就将是他奈克荣的管辖范围。当然，生命巫师阿农也已经注意到了奈克荣的邪恶念头，他毅然决定要去阻止这个对抗自然的肮脏勾当，不让这片土地落入这个怪物的手中。

>>Creek of Aberil
=>阿拜理尔的小溪

>>Believing they might overturn the more peaceable wizards, if they could form strong alliances together, six wizards gathered in secret near the Sea of Wrath, to discuss plans for conquest. But the council dissolved as quickly as it formed, and the only decision the secret council of wizards agreed upon was that they would conquer each other.
=>六个巫师集中在神秘的愤怒之海旁，讨论他们的征服计划。他们相信如果能够组成一个强大的同盟，那就能吸引更多的原本希望和平的巫师来加入他们的阵营。但是评议会的人员早在他们的联盟组成之时就已经派人融入了他们的组织，最后，评议会根据得来的情报做出了结论：在这个团体中，最先发生的不是对外部世界的征服，而是他们自身的内讧。

>>Council of Wrath
=>愤怒之海评议会

>>Long Ago, a powerful wizard called Armeia built a city in an area rich in magical energies. Here, a natural hexagon exists, the nodes at its sides focusing enormous powers at the center, where she built Centralaeon. Her tower was the most glorious in all the lands and it dwarfed all the other wizards' towers.
=>很久以前，一个叫阿美亚的强大巫师在一处魔法能量丰富的地方造出了一座城市。城里就有一个自然地块的存在，在地块四周的魔法点将它们巨大的能量传送到了地块的中心，那里就建造了她的巫师塔-中央之塔，全大陆最至高无上的塔楼，在它面前，所有其它巫师的塔楼都显得相形见绌。

>>The empire flourished for centuries. Armeia turned the surrounding lands to ice and sealed off any entrance to her glorious city. She also constructed a vast and complex system of teleporters and fortresses to safeguard her domain.
=>帝国一直繁荣了几个世纪，在这期间，阿美亚将城市四周的土地变为冰原，并且关闭了一些通向她光辉城市的入口。阿美亚还制作了一个结构巨大复杂的传送系统，以及建造了很多保卫她领地的要塞。

>>Then, one day, frostling miners made a frightening discovery in the tunnels. There, they found a most terrible secret.
=>然而，有一天，冰冻人矿工在坑道中发现了一个令人惊恐的事物。就在那里，他们发掘出了一个最可怕的秘密。

>>It destroyed them all.
=>这个秘密使得他们被全部消灭。

>>Now, the empire lies in ruins. And four wizards seek to build their own empires on the ruins of the last.
=>现在，以往繁盛的帝国已经是废墟一片，四个来到此地的巫师想要在过去的残骸上造出他们自己的王国。

>>But always remeber the fate of Armeia, whose thirst for power attracted things unspeakable that doomed her and her empire.
=>但请始终记住阿美亚的命运，对能量的过分渴求会导致末日的审判无声地降临。


>>Centralaeon
=>中央之塔

>>Shortly after sending them out, Gabriel attempted to compel his wizards to return to the Circle of Evermore, but their exposure to the realms beyond Evermore left the wizards conflicted.  Too many things had changed from the older ages, when they had organized the lands.  A great conflict ensued, and each wizard broke free from the Circle to set things in order as they best thought.  The result was chaos and cataclysm.
=>在送走他们不久，加百里尔就努力强迫他的巫师回归到埃夫莫得巫师派系之中去，但在到达埃夫莫之前，这些巫师的身份却已经暴露了，他们预谋反叛的行为引发了一场冲突。但是，反叛的巫师已经为这一天准备了很久，许多事物都已在他们的刻意安排中，发生了改变。最终，大规模的冲突爆发了，每一个巫师都想要解除巫师派系曾经对他们的束缚，并且想要把所有的事物都按照他们的意思去设置。但他们这样做的结果，就只可能导致混乱甚或是灾难。

>>Broken Circle
=>破碎的巫师派系

>>When Belendor set out to find the lost city of Eaca, he never suspected that the movements of one exploring warrior would be watched by so many.  For never in the past were heroes so carefully observed, but the wizards brought a new age, and poor Belendor discovered more than the ruins of a rich land, but he also learned what happens to a hero in the middle of five warring wizards.
=>当比兰德出发去寻找失落的城市-伊卡时，他从没有想到自己的行动竟能招徕如此多的注意。在以前，英雄们大都不太注意周遭的事物，所以比兰德也就有这么个相同的毛病。但现在是巫师当道的年代，比兰德顺应潮流也从巫师身上学到了一些谨小慎微的观察之道。终于，比兰德注意到，他已经被五个怀有敌意的巫师围在了中间。

>>Belendor's Expedition
=>比兰德的远征

>>When a dark stone fell from the sky, the lands of Astrakan were smitten by a dark evil that would only spread unless the inhabitants could stand against it. Unfortunately, not all the inhabitants wanted peace, and thus a great battle ensued. 
=>当一块黑暗的石头落在阿斯德拉坎大陆上时，这里就开始被黑暗邪恶所打击。除非有人起来反抗，否则黑暗势力永远都不会停止扩张。但不幸的是，并非所有住民都向往光明的存在，就这样，一场正邪大战爆发了。

>>Asteroid on Astrakan
=>阿斯德拉坎上的行星。

>>The Serpent's Way
=>蛇之路

>>Flight from Treachery
=>背叛中飞翔

>>A conspiracy of wizards has gathered to destroy the Keepers and capture Julia. So far Julia and her Keepers have kept the wizards at bay.  Of course the intent isn't just to take the Valley of Wonders, but to capture Julia, and so the plan is to infiltrate Julia's forces with the turncoat Serena. 
=>一群共谋反叛的巫师已经集结了起来，他们的目的是要击败守卫，俘虏朱丽亚。但出乎他们的意料，朱丽亚和她的守卫运用强大的力量竟将他们禁锢于海滩之上。但似乎巫师们并不害怕。他们的行动目的是要夺得奇迹山谷与俘虏朱丽亚，但计划上表明，已经有人渗透入了朱丽亚部队的内部，她就是背叛者色瑞纳。

>>The assumption is that you're there to provide reinforcements and escort Serena, Life Wizardress of the Evermore Elves to aide Queen Julia. Of course she turns out to be a super weak ally, and useless.
=>假定就是你会在那里帮助守卫，并且还要保证色瑞纳的安全，使这位埃夫莫精灵中的生命领域女巫能够协助女王朱丽亚共同抵抗外敌。当然，色瑞纳一定会表现得很软弱无用，这样拖着，就可以让你无法调兵去帮助其他人。

>>The Dwarven Forges
=>矮人铸造厂

>>Isle of Lost Souls
=>失落灵魂之岛

>>Tiptoe through the Tulips
=>掂起脚尖穿过郁金香

>>Frozen Loyalties
=>冻结的忠诚

>>Ivory Mountain and the Fiery Oasis
=>象牙山与火焰绿洲

>>Da Bomb
=>炸弹

>>The Watchtower
=>了望塔

>>You can see Spiredale over the horizon.
=>你能在地平线上看见尖顶溪谷。

>>I feel a strong water presence near.
=>我感觉到附近一股强力水流造成的压力。

>>I feel a strong presence of water near.
=>我感觉到附近一股强力的流水领域的能量对我的重压。

>>I feel yet another stong presence of water!
=>我感觉到另一股强力的流水领域的能量对我的重压！

>>Message Mab
=>马伯的讯息

>>Message from Mab~
=>马伯发出的讯息

>>All this time I thought your heart belonged to me, and then this filthy hero shows up. Never have I been insulted this much!
=>这段时间以来我想你的心还是属于我的，一直到这个丑恶的英雄出现，我不想让我们以前的感情受到玷污。

>>startmessage Marinus
=>马利诺斯开始时的讯息

>>Message Marinus
=>马利诺斯的讯息

>>Ooooh... My heart, it is beating so fast. I'm so nervous.... I hope all this gardening was not in vain. I think I'm ready, let's take the watchtower.
=>哦，我的心脏跳得多么剧烈。我太紧张了。我希望我所做的这些园艺不会只是徒劳，我希望她能喜欢。哦，我想我准备好了，走，让我们上了望塔去看看她来了没有。

>>Hero Join Lilly
=>英雄丽丽加入

>>At your service, my master! I am so flattered by this romantic gesture.
=>我为您服务，主人！对于您这些浪漫的举动，我受宠若惊。

>>sand mallets. His followers, the Dwarves are industrious folk, eager to discover the powers that lie hidden within the bounteous depths of the world. Fangir is wise in the ways of construction.  He encourages his Dwarves to respect the earth and its powers, but also take pleasure in the works of stone.  He enjoys laughter and song, stories and riddles. He appears among mortals as a dwarf of distinction, great strength and a long flowing beard.
=>山德·马力慈，他的追随者们，矮人都是很勤勉的人。他们都热衷于发现那埋藏于地底深处的丰富的矿藏。凡基而是建筑方面的大师，他鼓励追随者们去爱戴土地和它的能量，并且增强矮人心中对石头的喜爱。凡基尔爱笑、爱唱、爱猜谜，同时也爱讲故事。在矮人中流传着他的形象，一个具有强大力量和一蓬大胡子的矮人。

>>Julia Chamber
=>朱丽亚的房间

>>After all these years, I still sense the presence of my father in this ancient place.
=>过去了这么多年，我还始终能感觉到我父亲施加在这块古老土地上的力量。

>>Meandor Chamber
=>米恩多的房间

>>LStorm
=>L风暴

>>Hello there my cute little sister. Looks like we are up against a powerful rival and unfortunately we may have to work together. Our father would have wept. Egegh... Don't get too greedy, because these Towers will be mine!
=>好啊，我可爱的姐姐。看来我们遇到了一个强劲的对手，而且不幸的是，我们必须一起来对付他，我们的父亲也许会为此而哭泣的。呃，不要想将一切据为己有，这些塔楼都是我的。

>>My twisted brother, why do you continue to haunt me? We are up against a powerful advisary, and for once we might be forced to work together. Don't start the family reunion just yet. These Towers will be mine for the keeping. 
=>我善变的兄弟，为什么你又要来吓唬我？我们在对付一个强大的对手，我们也将被迫第一次联手作战。不要再说什么家族重聚的话了。这些塔是我的，我要靠它们坚守我的阵地。

>>r own kind, thus her subjects are battle-hardened brutes that glory in carnage. She appears unto men as a scantily dressed, voluptuous woman with flaming red hair.  Undisciplined men who behold her beauty will leave their allegiance in hope to pursue their boiling lusts, while those who resist are impaled upon the spears of her Orcs. 
=>她的手下都是一些渴望屠杀的战争机器。她穿得很少，一头火红的头发常常使那些意志薄弱的男人背弃自己的同盟而去寻找她，以求满足自己的欲望，可他们通常的最终归宿就是半兽人战士的矛尖之上。

>>redictable as water, Nimue demands complete reverence by all who follow her. Her followers are required to prove their loyalties to her through cruel sacrifice. She is prone to fits of jealousy and is envious of women of beauty.  Many a lovely maiden has gone to bathe, only to drown in shallow waters.
=>尼缪要求所有追随她的人都对她充满崇敬。她要求追随者们对她绝对忠心，为此还设了一系列残酷的考验。尼缪很容易嫉妒，对年轻貌美女孩儿的妒忌常常使她趁女孩儿洗澡的时候，将她们溺死在浅水区中。

>>Prove yourself worthy by capturing the City of Khandar, the city of magic!
=>要证明你的实力，就去征服那座魔法之城-坎达城。

>>ms and despises technology that is overly complicated or wrought upon by too much industry. 
=>轻视所有过于复杂的以及带有工业化的技术。


>>Spawn Units1
=>训练士兵1

>>Spawn Units2x1
=>训练士兵222x1

>>Spawn Units2x2
=>训练士兵2x2

>>Spawn Units2x3
=>训练士兵2x3

>>Spawn Units2x4
=>训练士兵2x4

>>Spawn Units2x5
=>训练士兵2x5

>>Spawn Units2x6
=>训练士兵2x6

>>Spawn Units3
=>训练士兵3

>>Spawn Units2
=>训练士兵2

>>Storm2
=>风暴2

>>Teleport1
=>传送点1

>>Teleport2
=>传送点2

>>Power Play
=>能量运动

>>Eye Diademe
=>眼睛王冠

>>Skull Hatb
=>头骨帽子

>>Ring of Nature.
=>自然之戒

>>Thunder Armor:
=>雷电装甲

>>Eagle Helma
=>鹰之头盔

>>Cloak of Shadow?
=>阴影之蓬

>>Rusty Chopper 
=>锈斧

>>Ring of Fire1
=>火焰之戒

>>Ring of Balance3
=>平衡之戒

>>Dark Helm
=>黑暗头盔

>>Piercer!
=>钻孔器

>>Evil Eye
=>邪眼

>>Flame Tonguei
=>火焰之舌

>>Cursed Clawh
=>诅咒之爪

>>Pointed Hatk
=>尖帽子

>>Capture Gargaros
=>征服加加洛斯

>>Gargaros Captured
=>加加洛斯被征服

>>Congratulations! You have captured the great city of Gargaros. Nothing stands in your way now. Conquor and smash your rivals!
=>祝贺你！你已经征服了伟大的城市加加洛斯。现在已经没有什么能够阻挡你前进的脚步了。去吧，击败你的对手。

>>Watchtower
=>了望塔

>>Great mountains tower in the North, there should be a city to the south, however.
=>在北方的大山里有一座塔，那在它对应的南方一定有一座城市。

>>To the South-west lies Greloc, a town that should be easy to take over.
=>在西南方有座城市-格来洛克，一座很容易攻下的城市。

>>The land is beautiful, the river shines, but war is close. There is a town up north easily to capture.
=>美丽的大地，闪耀的湖水，一切多么美好，但是残酷的战争却在临近，它会破坏这一切。为了阻止敌人，我们只有以暴制暴。在北方有一座很容易征服的城镇，我们就从那里开始对敌人的打击。

>>It seems that we have to leave our great mountains to conquer the lands around
=>看来我们要离开大山，去征服周围的土地。

>>Torond
=>托龙德

>>Raze Gargaros
=>摧毁加加洛斯城

>>Gargaros Razed
=>加加洛斯城被摧毁

>>Gargaros lies totally in ruins! One thing is for sure, nobody can't capture the city anymore!
=>加加洛斯城现在已经变成了一片废墟！我目前唯一可以肯定的，就是一件事情，没有人能够再征服这座城市了！

>>Day 1 Message
=>第一日的讯息

>>We set up camp on this tiny isle off the coasts of Aldor. After rebuilding the Elven Ruins on the mainland, we can launch our assault on Mab. 
=>我们在这座小岛埃尔多的海岸上建立了营地。在重建完毕岛上的精灵遗迹之后，我们就能发动对马伯的攻击了。

>>Merlin! Great is our need in this hour of peril. Mab has sieged the Island!
=>魔林！马伯已经包围了岛屿！在这危机时刻，我们需要大援。

>>Capture Lingon
=>征服林工城。

>>Lingon:
=>林工城：

>>This is Lingon, the most beautiful city in all of Aldor.
=>这里就是林工城，整个埃尔多岛上最美丽的城市。

>>Rebuild Lindon
=>重建林顿城

>>Rebuild the city of Lindon.
=>重建林顿城。

>>Lindon is rebuilt! How can we honor you, oh friend to the elves?
=>林顿城已经重建完毕！哦，你叫我们该如何感谢您，精灵的朋友？

>>LindonMsg
=>林顿的讯息

>>Merlinp
=>魔林

>>The Ruins of Lindon, Queen Julia spent most of her youth here... I must try to restore it to its former glory.
=>女王朱丽亚曾经度过童年的地方，林顿城，现在却已经是一片废墟。我一定要将它重建，让它回复成过去的美好时光。

>>Teleport - Eyes
=>传送点-眼睛

>>Teleport - Eyes 2
=>传送点-眼睛2

>>N(R2V3_4
=>N(R2V3_4

>>Hero Join - Msg
=>英雄加入-讯息

>>Hero Jamd
=>英雄已满

>>Back, foul beasts! Oh, wait a moment, you do not seem half as foul as most in this place... Well then, hail, brave souls! Or are you simply as foolhardy as I was?
=>退后，愚蠢的畜牲！哦，等一等，你看上去不像这里平时所见的那些笨蛋一样......好吧，嗨，勇敢的灵魂！你是否也像我一样，有勇无谋呢？

>>Please, forgive my ramblings. It has been so long since I have seen an intelligent being, and I have eaten so many of these... wonderful... mushrooms, that I may have lost my grasp on the real world.
=>请原谅我的散漫作风。我在这片土地上已经很久没有看到过一个聪明人了，并且在这里待了那么久，吃了这么多年美妙的蘑菇之后，我恐怕已经很难掌握现实世界中的许多要领了。

>>If you would accept my aid, I promise to do my best for your cause. Our first goal must be to escape this wretched prison of stone and... wonderful... mushrooms. Simply point me at whichever enemies are real, and victory will surely be ours!
=>如果你接受我的帮助，我一定尽量为你做到最好。我们现在的首要目的就是逃出这个可怕的石头监狱，逃离这些......呃......美妙的......蘑菇。你只需要向我指出什么是真正的敌人，接着就由我去干掉他们吧，放心，有我在，胜利就是指日可待的了。

>>Hero Join - Eyes
=>英雄眼睛加入

>>Spawn - Left Eye
=>训练左眼

>>Spawn - Bad Eye1
=>训练坏眼1

>>Spawn - Bad Eye2
=>训练坏眼2

>>Teleport - No Eyes
=>传送点-没有眼睛

>>Item In Area - Left Eye
=>区域内的物品-左眼

>>Item In Area - Right Eye
=>区域内的物品-右眼

>>Merlinf
=>魔林

>>This looks like a good place to disembark. This Halfing village is on the border of Nimue's domain. 
=>这看来是上岸的好地方。这些半身人村庄都坐落在尼缪领地的边界上。

>>Storm Pyramid
=>暴风雨金字塔

>>Join Ham Binger
=>汉姆·冰格加入

>>Dear friends! How delightful to see you!
=>亲爱的朋友！能看见你令我感到非常愉快！

>>Message Gabriel
=>加百里尔的讯息

>>This river hides many treasures and can lead you to hostile river towns, but the key for controling these waters is an ingenious teleport system. 
=>这条河流蕴藏了许多宝藏，而且它还能带你去到敌对的城镇流域。但要控制这片水域的关键，则是那套灵巧的传送系统。

>>Message Hunsle Villagers
=>亨索尔村民的讯息

>>Hunsle Villagers
=>亨索尔村民

>>These grounds belong to our Goddess Nimue, Lady of The Lake. Go back from where you came!
=>这片大地属于我们的女神，湖泊女士尼缪。你从哪里来就回哪里去吧。

>>Reply Hunsle message
=>回复亨索尔的讯息。

>>You poor fools! You've been tricked. Nimue is not a Goddess, she's just a villainous Wizard. If you won't listen to reason, I will have to use force!
=>你们这些可怜的笨蛋！你们都被骗了。尼缪不是女神，她只不过是一个恶毒的巫师。如果你们不想听原因，那我就只好使用武力来强迫你们屈服。


>>Message Nimue Hunsle
=>尼缪亨索尔的讯息

>>Kneel down to the Goddess you miserable Wizard! I am the one who is calling the shots around here. The Serpent River is mine! 
=>你这个可鄙的巫师，快向女神下跪！我是这里的主宰，蛇之河是我的！

>>Sp-Order Quest
=>Sp-命令人物

>>I want you to punish the fake Goddess that is worshipped here. Weaken her so the real Gods will get the attention they deserve! Capture the town of Klister to the south-east and I will reward you.
=>我希望你能惩罚这个被人错误崇拜的假女神。只要你能削弱她的力量，那这里的住民就可以真正得到上帝的关注！另外，请替我征服东南边的克理斯特城，当然，我会对你有所回报。


>>Raze Klister
=>摧毁克理斯特城

>>Merlins reply at Hunsle
=>魔林对亨索尔的回复

>>Don't make me laugh, imposter! It won't be long until this river will be sailed by Halfing tradeships and all human cities will be freed from your tyranny. Your days of tyranny are over, Nimue!
=>别再让我发笑了，冒名顶替的家伙！不要多久，湖面上就会开满半身人的商船，所有人类城市也将从你的暴政中解放出来。你的暴行该结束了，尼缪！

>>Teleport Message Gabriel
=>加百里尔的传送讯息

>>Next stop will be the remains of an old Azrac pyramid. After a big flood the Azracs vanished and the Lizardmen appeared. Now the Lizardmen have vanished as well. It seems the pyramid is cursed. Still... this area might be of interest to you.
=>下一站是古老的阿兹拉克金字塔的废墟。一场洪水将阿兹拉克摧毁了，接着蜥蜴人开始在那里出没。现在蜥蜴人也被消灭了，古老的金字塔好像受到了诅咒。但也许被诅咒的地方反而会引起你的兴趣。

>>Pyramid Message
=>金字塔资料

>>Gabriel said that the ruins here used to be home to many powerful mages, so we might salvage a Wizard's Tower if we rebuild them with pioneers!
=>加百里尔说这个废墟以前是许多强大法师的家，也许我们能用先锋车从废墟中修补出一座巫师塔来。

>>Diplomatic Action Anon
=>阿农的外交行动

>>I am glad you have arrived Merlin. I hate to see that Nimue has poisoned the human minds around here with fear. I'm sure your arrival signifies the time has come to change all that. Let's join in peace!
=>我很高兴你来到这里，魔林。我不愿看到人们被尼缪用恐惧来毒害思想。我肯定你的到来将会改变这一切。让我们和平共处吧。

>>Storm1
=>暴风雨1

>>Storm3
=>暴风雨3

>>Message Ham
=>汉姆的讯息

>>Ham Binger
=>冰格的讯息

>>Storm4
=>暴风雨4

>>Storm5
=>暴风雨5

>>Storm6
=>暴风雨6

>>Storm7
=>暴风雨7

>>Storm8
=>暴风雨8

>>Storm9
=>暴风雨9

>>I am Mab.  Welcome. 
=>我是马伯，欢迎你的到来。

>>Water 1
=>流水1

>>Marinus Teleport
=>马利诺斯的传送

>>The teleporter leads to my humble realm. Actually...it's not that humble. But please do come and see my beautiful gardens, after you get rid of these goblins.
=>这个传送器将要把你传送到我那卑下的领土中，……呃，事实上，它其实……也并不卑下，这只不过使我的客套话罢了。等你除掉了那个区域的小妖精，就回到这里来，我们一起好好地欣赏这个花园。

>>Marinus Welcom
=>马利诺斯的欢迎

>>"Ah, you have arrived! A remote Halfling village outside of my domain awaits  your guidance. I hope this is the start of a beautiful friendship!" 
=>啊，你终于来了！在我领地之外的一个遥远的半身人村庄需要帮助。我希望你能为我办成这件事情，那将会是你我之间美好友谊的一个开始。

>>Storm Warning
=>暴风雨警告

>>I sense a strong Air disturbance originating from the Isle ahead. Be prepared for storms in the area. 
=>我感觉到一股强大的气流骚动从前面那座岛屿上发出，小心，暴风雨要来了。

>>Bog Message
=>博格讯息

>>A lot of Goblins have been sighted in this stinking bog recently. 
=>最近在这片令人厌恶的沼泽上出现了许多小妖精。


>>Human Message
=>人类讯息

>>Here are a couple of human settlements that have fallen for Nimue's charms. Nothing but a fight will win them back. 
=>这里有一些被尼缪所迷惑的人类住民，一场对尼缪的胜利战争也许能够转而赢得他们对你的尊崇。

>>Gold Message
=>黄金讯息

>>How wonderful of you to stop by! I'd love to take you for a stroll across the grounds and show you my Tower, but other concerns are keeping me occupied.
=>你能来这儿真好！我很想带着你去四处看看，并且向你介绍我的塔楼，可是一些其他的因素却使我脱不开身。

>>Flowers1
=>花朵1

>>The Honey Garden is always humming with bees. Its honeycomb design is just a crazy experiment of mine. Sometimes I just can't restrain myself!  
=>这个美妙的花园总是充满了嗡嗡叫的蜜蜂。而蜂巢的设计则是缘于我一个疯狂的理念，哦，有时我真的无法抑制住自己创作的冲动！

>>Flowers2
=>花朵2

>>The Rose Garden is my favorite.   If you like, you can pick one. Don't leave the
=>这个玫瑰园是我的最爱。如果你喜欢，你可以摘一朵玫瑰。

>>path though, my gardeners take pride in their work!
=>但请别离开道路去走进花丛，我的园丁们都以这些花艺而自豪，他们不会容许你这样的行为！

>>Nimue Nymph
=>尼缪和她的摄魂者

>>Who is that spying on me and my nymphs! ...Marinus? 
=>谁在侦查我和我的摄魂者！......是马利诺斯吗？

>>Hey, who are you...?? I will get you!!
=>嗨，你是谁？……不过，等着，我会抓住你的！

>>Rose Teleport
=>玫瑰园传送点

>>Honey Teleport
=>花房传送点

>>Marinus Capture
=>马利诺斯的征服

>>"Merlin, I have taken care of that Goblin settlement on your isle. I don't like fighting, so please show some courage and help."
=>魔林，我在与你岛上的小妖精战斗，不过，我并不喜欢打仗，所以请你快来接手这场战斗吧，

>>Gob Town
=>凝块城镇

>>"Wish I could have helped with that Goblin town. You must know I have this terrible spider infestation near the Rose Garden keeping my men busy."
=>我希望我能帮助你扫平那些小妖精城镇，可你知道，我有自己的麻烦。可怕的蜘蛛正在袭击我的玫瑰园，我现在调不出帮助你的人手。

>>"Welcome, tall wizard. There is little time for pleasantries, as Goblins have landed on our island."
=>欢迎，高个子巫师。哦，呵呵，恐怕我们目前没时间再多幽默了，小妖精已经登陆到了这座岛上。

>>Okay Merlin, it is time to prove you are worthy! We should first cross these mountains to the East. Nekron and Mab are guarding the passes.  Nimue and Yaka are also in the area, so be wary.
=>好了，魔林，现在是你证明实力的时候了！我们首先要穿过群山到达东面，奈克荣和马伯守着那条通路，并且尼缪与雅卡也在那个区域中，所以你要机警些。

>>Loose Game
=>自由游戏

>>Loose Game Msg
=>自由游戏讯息


>>Gabriel+
=>加百里尔

>>The Elven Court has fallen, all is lost! 
=>精灵王朝已经堕落了，所有的精灵都已经迷失了自己！

>>Julia Contact Msg
=>联系朱丽亚讯息

>>Good to see you again in this dark time.  With three Wizards of Life allied we might have a chance to repel the invaders. Meet up with my forces in the northeast.
=>能够在这个黑暗时期再见到你，真是太好了。有了三位生命领域巫师的加盟，我们也许有机会对侵略者展开反击。在东北边与我们汇合。

>>Nekron Contact Msg
=>联系奈克荣讯息

>>Merlin, you can not save the Fairy Queen! 
=>魔林，你无法救出仙女王后！

>>Nimue Contact Msg
=>尼缪联系讯息

>>Give it up Merlin, can't you see the odds are against you? 
=>放弃吧，魔林，难道你无法看到我们之间的实力对比吗？

>>Yaka Contact Msg
=>雅卡联系讯息

>>Hahah, it is good to see a human join the fray, for they have brought nothing but doom to this  Valley in past times. 
=>哈哈，很高兴看到一个人类能参与争斗，你们人类在过去除了毁灭可什么都没带来过。

>>Mab Contact Msg
=>马伯联系讯息

>>Look here, more tree-huggers to kill! 
=>看看，有更多的家伙可以杀了！

>>us times.
=>我们的时间

>>Serena Contact
=>联系色瑞纳

>>There goes Merlin! 
=>魔林去了那里！

>>The traitor is entering the Sacred Glade, after him!
=>背叛者已经进入了神圣林地，跟着他们！

>>Gabriel Show the way
=>加百里尔指出了道路。

>>Merlin, this is a terrible situation, I do not know how this happened. For now you must flee. Seek out Anon, he is trustworthy, and knows the secrets of this land. 
=>魔林，现在的处境很危险，我不知道这是怎么发生的。你现在必须马上逃离这里，找到阿农，他是可以信任的人，并且找出这片大地隐藏的秘密。

>>Nekron Contact Player
=>奈克荣联系玩家

>>Hahaha, Merlin. This is an excellent opportunity to get rid of you. 
=>哈哈，魔林。这是一个干掉你的最好机会。

>>Storm Death
=>暴风雨死亡

>>Anon City
=>阿农之城

>>You've made it to my settlement. I had hoped to have secured safe passage for you out of the valley by now, but our enemies conspire to hold you here.
=>你逃到我这里。我会尽量想办法把你从安全的通道送出山谷，但你也得知道，我们的敌人一心想要在这里捉住你。

>>There may yet be a way to foil their plans. My scouts have discovered a cavern which leads to a teleportation gate. Through this gate they saw lands they did not recognize. My people know every blade of grass in this valley, so the gate must lead beyond it!
=>也许还有一条路可以逃出魔掌。我的侦察兵发现了一个通向传送门的洞穴，通过那道传送门他们发现了一个以前从未见过的大陆。我的人对此地了如指掌，所有那道门就一定是能够逃脱的唯一通道。

>>When you are ready, head south past the ruins of Trabian to find this cavern and your salvation. My scouts marked its entrance with a torch so that you may recognize it easily. Do not delay, for the cavern is near Nekron's Tower, and he is sure to take notice of any trespassers.
=>当你准备就绪之后，就往南面去，穿过特拉边的遗迹，你就会找到那个洞穴。我的侦察兵在那个入口上放了一把火炬，你应该可以很容易地就找到那里。别多耽搁，那个洞穴离奈克荣的塔很近，他时时刻刻都在注意周围的变化。

>>Anon Contact Player
=>阿农联系玩家

>>Merlin, I know you are innocent. I will help you, but I cannot hold out long, as Nekron is after me. Come to the north across the mountains, where I have a settlement. From there I can guide you to safety.
=>魔林，我知道你是无辜的。我能帮助你，但无法长久，因为奈克荣就在我的身边。到北方来，穿过山脉你就能发现我的领地。在那里，我将指导你如何逃脱。


>>Anon Alliance
=>阿农联盟

>>Win GameNoMerlin
=>游戏胜利，没有魔林

>>Your troops have found the way out, now get yourself to the teleporter! 
=>你的部队已经发现了脱逃的通道，现在，快去传送门吧。

>>Gabriel Quest Hint
=>加百里尔任务提示

>>I have discovered something that may be useful to you. Seek out the Relics of the Fallen, taken from the dead, and blessed by the priests of Trabian. It is said that they have the power to bring back those who once fought for light, to aid a just cause once more. These Relics are part of the monuments built for those who died at the Valley of Wonders. Once you have as many of them as you can find, take them to Anon, and he will guide you onward.
=>我找到了一些或许对你有用的东西。找出被特拉变的牧师祝福的遗物，他们或许已经被掩埋，或许在死者的手中。这些遗物的力量能够将那些曾经为光明而战的巫师再次争取过来。这些遗物是为了纪念那些曾经死在奇迹山谷中的人而建造的纪念碑的一部分。你要尽可能多地找到遗物，然后把它们带给阿农，他会指导你如何去发挥这些宝物的力量。

>>Anon City 2
=>阿农的城市2

>>Spawn - Trabian
=>降临在 - 特拉边

>>Got Item
=>得到物品

>>Excellent, Merlin. Now find as many of the other Relics as you can, and take them to the ruins of Trabian, the place where they recieved their magical blessing. They are bound to that place by powerful forces, just as those who died wielding their might are forever bound to them.
=>干得好，魔林。现在尽可能多地找到这些遗物，把它们放到特拉边的遗迹上面，这个遗迹曾经是赋予遗物力量的地方。遗物与遗迹之间有着强大的力量相互联系，就好像虽然那些前辈已经死亡，但他们的力量却仍然与其同在一样。

>>The prize of the Dwarves has reached your hands, this is wonderful news. Return it to Trabian for a reward I sense is greater than the item itself.
=>你已经拿到了矮人的奖赏，这是个好消息。带着它回到特拉边去，我能感觉你所得到的回报将是巨大的。

>>Lost Item
=>失去物品

>>Hmmm, the Dwarven Relic has been removed from its resting place... But I do not sense any but Dwarven feet have passed by here in a great while. A Dwarf would only remove such a sacred item in order to protect it, but where would they take it?
=>嗯，矮人的遗物已经被从他们身边拿走了，但我除了矮人的脚步却什么其他的事物都观察不到。一个矮人只会因为要保护这样圣物而去拿走它，但当初这件圣物又是从何而来的呢？

>>How curious... the Relic of the Halfling people has gone missing, and yet I sense its presence still. It must be very near, and yet I cannot see it!
=>多么有趣，半身人的遗物也不见了，但我却仍然感受得到它的存在。它一定就在我的附近，只是我看不到！

>>Sometimes your resourcefulness amazes even me, Merlin. This Relic should prove quite useful, even before you take it back to its birthplace of Trabain.

=>有时你的足智多谋甚至连我都会吃惊，魔林。这些遗物会很有用处，即使在你把它们带去特拉边之前。

>>Merlino
=>魔林

>>Sigh. The Archon Relic has been stolen, replaced by a cheap replica. Someone should really post guards by these treasures.
=>看来，执政官的遗物被偷走了，代替它的是个赝品。真该有人在这些宝藏旁设个守卫。

>>Even a bad forgery such as this one requires a blacksmith to create it. Perhaps this road leads to a city where I might show this shield around. A craftsman such as this one must surely have made some enemies peddling their inferior wares.
=>即使是像这一样的劣质伪造品，也是需要一个工匠来打磨的。也许这条道路将通向一座城市，我大概还能在城里找到替我修补盾牌的人。一个手工如此粗糙的手艺人，在城里一定会有许多人吃过他的亏。

>>Do I recognize the craftsman of that shield you carry? How could I forget?!? Procto the Swindler made that lump of tin, just as he made the teapot I gave my wife last spring. She still has not forgiven me for trying to save a few coppers... I don't know why she holds such a grudge; she still has one good eye!
=>你问我认得出制作这个盾牌的手艺人吗？我怎么会忘得了他？珀洛克托这骗子，做了很多烂东西，就好像我给我妻子买的茶壶一样，她至今还没原谅我就为了省点钱而买来这么个破烂货。我不明白她为什么这样不肯饶恕我，她至少还有一个好眼睛嘛。

>>Oh yes, you wanted to know about Procto... I really do wish such a creature would use their nickname BEFORE taking me for a fool. At any rate, a group of his "customers" escorted him out of town with pitchforks in hand. He ran to the north and disappeared into a cave.
=>哦，是的，你想要了解珀洛克托，我真的希望他能在骗我之前使用他的化名。每次他的顾客都使用干草叉将他"护送"出城镇。是的，他跑了，朝北跑的，在一个洞穴里没影了。


>>Wanderer
=>流浪者

>>Hail, fellow traveller! Be warned that there have been Dragons about! Just a few days ago, I witnessed a brave soul do battle with such a beast! He fought with swords in both hands, like a whirlwind. His first swing missed, and his weapon broke upon a rock. Undeterred, this great warrior swung his second sword... Unfortunately the blade broke loose from the hilt and came to rest in the trunk of a small tree. Finally, he brought out a shield of such power and purity that it bathed the whole clearing in a white glow. The Dragon belched forth a stream of fire, but it wrapped harmlessly around the shield and dispersed. Sadly, even the slight heat from the dissipating flames was enough to weld tight the joints of the warrior's armor, leaving him a helpless statue of weak alloy.
=>嗨，旅行者，小心啊，这里有龙出没！就在几天前，我就见证了一个勇敢的人与龙的战斗！他挥舞着双剑，就像旋风一般。他的第一下刺击落空了，剑也因为打在石头上而断了，这位伟大的勇士又挥舞着第二把剑冲了上去，可是剑刃却断折在了一棵树上。最后，他拿出一面盾牌，整个空旷的地带都沐浴在盾牌发出的白光之下。巨龙喷出了火焰，灼烧到盾牌上的火焰都被驱散了，但他的装甲却被高热所融化，最后勇士陷入了一个无可依靠的状况之中。

>>The Dragon did seem amused as it swallowed the poor man, armor, shield and all. It then flew away to the north, where it likely keeps it's nest. I will never forget the bravery of that man, and I will never again buy second-rate equipment.
=>巨龙愉快地吞下了可怜人，包括它的装甲、盾牌以及所有其他东西。然后，它就朝北方飞去，也许那里有它的家。我永远也不会忘记这个勇敢的人，也永远再不会去买二手装备。

>>That was truly an exquisite display of Mind and Might, noble Merlin. You have earned the power of this Relic, may it prove its value even more when you reach Trabain.
=>这真是一个智慧与力量的结晶，现在，高尚的魔林，你已经得到了遗物的力量，希望它的价值能够超过在特拉边时的情况。

>>You will fall before Mab. 
=>你会在马伯之前先被击败。

>>Dying Earth
=>垂死的土地

>>Elven Clues
=>精灵的线索

>>Elven Noble
=>精灵的荣誉

>>Your appearance is a shining light at our darkest hour. If any survive, they will pass on the tale of your bravery here for all time. You must help us protect Glaydenne, our home, for if it falls, it would crush the spirits of all elves in the region.
=>你的出现真是这个最黑暗时期的一道阳光。如果有人能够幸存下来，他一定会把你自始至终的勇敢事迹传播出去。现在，你必须帮助我们守卫格雷登，我们的家园。因为如果它一旦失守，那将是对所有坚持抗战的精灵心理的一次沉重打击。

>>We have had no word recently from the elven townships to the southeast. If they still stand, they would prove valuable allies should we be able to reestablish contact with them.
=>我们最近没有得到过任何从东南方精灵城镇过来的消息，如果他们仍然坚守着，那将是对我们极有价值的盟军。我们要去恢复与他们的联系。

>>Lose Glaydenne
=>格雷登失守

>>Elven clues2
=>精灵线索2

>>Elven Noblet
=>精灵高贵

>>Merlin, as long as Nekron has his Magic Relays, he will have a crushing grip on our lands. Pushing back his foul influence should be our first goal.
=>魔林，只要奈克荣的魔法得到补充，他就将对我们的大陆进行决定性的毁灭打击。就目前来说，将他的邪恶影响驱散是我们的首要目的。

>>Beyond that, we have learned that Nekron's alliances are quite tenuous. While we are unlikely to ever earn the favor of Mab or Yaka, you may be able to turn them against Nekron as well, by learning what motivates them.
=>我们知道在奈克荣的联盟中，每个人之间的关系都非常脆弱。虽然我们不大可能争取到马伯与雅卡的帮助，但我们能挑起他们之间的矛盾，只要我们知道矛盾的激发点，一切就都好办了。

>>Yaka vs Nekron
=>雅卡与奈克荣作战

>>Mab vs Nekron
=>马伯与奈克荣作战

>>Nekron Greeting
=>奈克荣的祝贺

>>Welcome to my lair, whelp of a wizard. You join the losing side of a battle at its end. Listen to the dying moans of your friends the elves, as I turn them into obedient servants of my cause!
=>欢迎来到我的家园，巫师小狗。你参加了注定在最后失败的一方，听听你的精灵朋友垂死的呻吟吧，过一会儿，我就要把他们变为效忠于我的奴仆。

>>Yaka Greeting
=>雅卡祝贺

>>I have little concern over the politics of this situation, but I would never pass up an opportunity to test my powers, or to be a thorn in your side! Nekron has returned my champion Karzen, whom he assures me is invulnerable to your attacks!
=>我极少干涉这里的事物，但我绝对不会放过一个可以展示威力的机会，或者一个仅仅对你造成妨害的机会！奈克荣已经把我的斗士卡赞交还给了我，现在我已经无惧于你的任何攻击了！

>>MabSanctMsg
=>马伯的讯息

>>Your presence here is both unnatural, and unwelcome. Nekron has pledged to hide my Sanctum from brutish mortal hands. You would have done well to remove yourself from this conflict, when you had the chance. Now it is too late, for you shall perish with those you try to protect.
=>你在这里的出现既不自然，也不受欢迎。奈克荣已经保证，他会将我的圣地隐藏，不让那些凡人来玷污它。你本来可以抓住机会，从这场冲突中解脱出来。可现在，一切都太晚了，你将和你所保护的人一同毁灭。

>>Yaka Rage
=>雅卡狂怒

>>NOOOO!!! You have destroyed my champion Karzen! Nekron's necromancies turned him into no better than a halfling child! Nekron will taste my wrath, and so shall you!
=>不！！！你打败了我的斗士卡赞！我恨你，可恶的奈克荣还用招魂术复活他，现在的卡赞还不如一个半身人的小孩厉害！我要让奈克荣尝到我的愤怒，当然，你也一样！

>>Mab Greeting
=>马伯祝贺

>>Start Message 1
=>开始讯息1

>>Welcome
=>欢迎

>>First the boring part, the interface. 
=>首先烦人的地方，就是界面。

>>Take a look at the three windows across the bottom of your screen, starting with the far left.
=>从最左面的开始，看看在你屏幕下方的那三个窗口。

>>Below the listing of events are three icons with some numbers next to each.  The pile of gold shows gold and gold income. The next icon, a deep blue crystal, represents your total stored Mana and income. The last icon, a bright blue and white star, represents your current / total number of magic Casting Points for this turn.  Every time you cast a spell, it consumes Casting Points equal to the spell's Mana Cost. 
=>在事件列表下方，有三个数字图标。金色的是显示你的黄金总量与黄金收入，下一个深蓝的，是显示你的总法力值和你的法力收入，最后那个亮蓝色和白色的图标，是显示你目前回合的施法点数。每次当你施放了一个魔法，施法点数就会相应地减少。减少量就是你的魔法消耗量。

>>You've probably noticed the five big icons to the right of where your Magic Options appear.  These icons, from top to bottom, represent the Magic Options, Object Options, Realm Options, Diplomatic Options, and Game Options.  The Magic Options will automatically come up whenever you don't have anything else selected. 
=>你大概注意到了你的魔法选项出现的地方右面，有五个大图标。这些图标从高到低依次为魔法选项、物件选项、领地选项、外交选项以及游戏选项。如果你不选择其他的选项，系统将自动显现魔法选项。

>>Lastly, we have the Minimap Window.  The Minimap is simply a tiny representation of the entire scenario map.  You can click on any part of the Minimap to center your Main Window on that part of the map.  If the map supports both Surface and Cavern levels, there will be a tab at the top of the Minimap.  Clicking on either Surface or Underground tab will change the Main Window to show that level.
=>最后是缩小地图窗口。这里只是显现整个游戏地图的地方。你可以在缩小地图上点击，那样你的主窗口就会显示这个地图上点击处的景象。如果地图还有地表、地下两层，点击"地表""地底"按钮，就会分别切换主窗口显示的层面。

>>Start Message 2
=>开始讯息2

>>MagicA
=>魔法

>>In Age of Wonder's II: The Wizard's Throne, it's all about magic. When the game starts, the middle panel will show your wizard's portrait, flanked by buttons for your Spell Book and Research.
=>在奇迹时代2：巫师王座中，几乎所有的物件都与魔法有关。当游戏开始，中间的面板就会显示你的巫师的肖像，在两侧则是魔法书以及研究书的按钮。

>>Spell Book 
=>法术书

>>The Left section shows the spell you are currently casting. The Spells button brings you to the Spell Book. 
=>左面的选择区域显示你当前可以施放的法术，法术按钮将带你回到法术书界面。

>>Research  Book
=>研究书

>>First, click on the "Research" button to open the Research Book. 
=>首先，点击"研究"按钮来打开研究书界面。

>>Research8
=>研究

>>Here you can see all the spells you can currently research.
=>这里你能够看到所有你目前可以研究的法术。

>>Select a spell that interests you (holding the mouse over a spell will show its description). Don't worry too much about which one you should pick, as you won't need them in this tutorial.
=>选择一个你感兴趣的法术（把鼠标放在法术图标上会显示出该法术的各种描述）。不用担心你应该选择哪个法术，在上手指南中你无须用到它们。

>>Then click on the "Spells" button to open the Spell Book.
=>接着点击"法术"按钮来打开法术书。

>>Spell Book
=>法术书

>>Here you can see all the spells you have researched and can cast. Spells are divided into 3 types. 
=>这里你能看到所有你可以施放与研究的法术。法术被分为三个种类。

>>Cast the spell "Magic Servant" to summon this helpful unit. The summoning will take one round, and you will get a message in the event window when it is done. 
=>施放"魔法奴仆"这个法术，会召唤来一个有用的个体。召唤需要耗时一回合，当召唤结束，你会在事件窗口中看到讯息。

>>So first select Magic servent, then click on  Merlin's character on the map to learn about the world map and movement!
=>那么，先选择魔法奴仆，然后单击地图上魔林这个人物，你就会知道地图的情况和移动的情况。


>>Your spell is ready now. When pressing the "Cast" Button" it will trigger. Spells like summoning spells require targeting.  You can target the spell anywhere within your magical domain, which is indicitated by the blue dots.
=>你的法术已经准备就绪，当按下"施放"按钮，它就将被启动。一般像召唤法术这一类，是需要目标的。你可以在你法术范围之内的任意一个地方施放，目标位置的表示是一个蓝色的点。


>>For Summon Magic Servant, it is best to target the spell at your hero party so the Magic Servant can join the Tutorial Quest. 
=>最好能将魔法奴仆的施放目标就定在你的部队之中，这样，魔法奴仆就能立刻加入部队共同完成你的指南任务了。

>>Go a head and select the target for your spell. 
=>照着做做看，为你的法术选择一个目标。

>>MainWin & Move
=>主窗口与移动

>>Main Window
=>主窗口

>>Main Window and Movement.
=>主窗口与移动。

>>This is where all the important stuff in AoW2 is carried out.  You can left-click on almost anything in the Main Window (from units to cities to windmills to magic nodes) to bring up more information on the object.  Most of the time, this new information will appear in a box that replaces your Magic Options window. 
=>这里就是所有奇迹时代2重要物件的表现场所。你可以左键点击所有在主窗口上出现的物件（从士兵到城市，从风车到魔法点）来阅读它们的资料。大多数时候，这些资料将会取代魔法选项窗口而出现在屏幕下方。

>>You'll notice that you can only see a small portion of the map; the rest of it is blackened or grayed out.  The black areas represent areas of the map that you have never explored.  The gray areas represent parts of the map that you have explored, but you have no units or cities there currently within visual range of that spot.
=>你要注意你看到的只是整个地图的一小部分：其余的部分将以黑色或灰色表示。黑色区域表示地图上你还没探索过的地带；灰色区域表示该地带你已经探索过，但目前在其上没有部队，所以无法知道现在该地带的景象。

>>Now move Merlin to the bridge. 
=>现在移动魔林到桥梁这里。

>>End Turn (day1)
=>结束回合（第一日）

>>After you've finished moving your Units and managing your Cities and Structures, you're ready to end this turn, and begin the next. The "check mark" button in the lower right is the End Turn button. In Classic Turns, pressing it will let the other players take their turns, with the lights next to the button showing you whose turn it is. In Simultaneous Turns, these lights show which players have finished their turn, and when all are full, the next turn will begin. 
=>当你完成了所有部队的移动以及所有城市的建设，你就可以准备结束这一回合，开始下一个了。在右下方的"检查标志"按钮就是结束回合的按钮。在回合制模式中，按下它，其他玩家就可以开始他们的行动，你可以在下方的灯光上看到现在是谁的回合。但是在同步模式中，这些灯光则将显示谁的回合现在已经结束，当所有的灯光都亮起时，下一个回合就将开始。

>>Go ahead and press the End Turn button now.
=>现在就按下结束回合按钮。


>>Hero Join (startday2)
=>英雄加入（第二日开始）


>>HeroesA
=>（英雄）

>>A hero awaits you at the end of the bridge along with 4 elemental units. 
=>一个英雄在桥的那头等你，他手下有4个元素士兵。

>>Heroes are the most important and powerful units you will command. They can cast Unit and Combat spells, learn new skills after defeating enemies, and wield Items of great power. While you don't begin each scenario with a Hero in most cases, you will usually have the chance to recruit one fairly quickly, based upon your Wizard's Reputation.  The better your Wizard's Reputation, the easier it is for him to attract Heroes.  Probably the most important function of Heroes is that they extend your Wizard's Domain beyond what it usually reaches.  Each Hero radiates a small sphere of Domain that allows your Wizard to cast spells nearby.  This will let you cast enchantments on the Hero's parties, summon creatures to his aid, and cast spells in battles distant from your Wizard's current city.
=>英雄将是你能控制的最重要也是最强大的个体。他们能够施放个体与战斗法术，在击败敌人后学习新的技能，并且还能使用威力强大的物品。如果你游戏一开始队伍中没有英雄，你就要想法子提高自己的名声，希望有英雄来加入，你需要赶快雇用一个英雄。你的名声越高，你就能吸引到越多的英雄。也许英雄最重要的方面就是能够扩展你巫师的领地。每个英雄都有一个小小的领地范围，那样你的巫师就能在这个范围内施放法术。这样就能让你的巫师不论是在部队身上附加魔力，还是召唤生物，都能够在离自己很远的地方施展你的影响。

>>Sign the party up by moving Merlin to the hero. 
=>让魔林与英雄签订合约。

>>Hero Joined1
=>英雄加入了！

>>Unitsp

=>作战单位

>>The Attack statistic describes how effective the unit's attacks are in slipping past the enemy's defenses.
=>攻击状况就是描述你对敌人防御之后的有效打击能力。

>>Damage is the potential amount of damage that the unit can do when it strikes its target.
=>伤害值就是在你击中敌人时，可能造成的伤害。

>>The higher the Defense value, the easier it is for a unit to dodge incoming physical attacks.
=>防御能力越高，士兵就越容易躲开敌人的物理攻击。

>>The higher the Resistance value, the easier it is for a unit to withstand incoming magical attacks.
=>抵抗力能力越高，士兵就越容易躲开敌人的魔法攻击。

>>Hitpoints are simply a representation of how much damage the unit can take before dying.
=>生命点数就是一个生物在死前，最多能承受多大的伤害值。

>>Movepoints describe the amount of distance the unit can travel per turn, both on the overland map and in combat.
=>移动点数就是描述一个生物每回合能走多远，对世界地图和战斗地图同样有效。

>>Each unit also has a list of abilities next to their name.  All units have some kind of movement ability, such as Walking, and some form of offensive ability, like Strike or Archery.  Beyond this common thread however, abilities vary greatly from unit to unit and race to race.
=>每一个生物在他们的名字旁边还有一串其能力的列表。所有生物都有几种移动的能力，比如步行；还有几种供给能力，比如打击或者箭术。除去一些共同点，生物与生物之间，种族与种族之间，他们的能力差别会非常大。

>>For more on units, including morale, upkeep, alignment and skill ranks, please refer to the User Manual. 
=>想要知道更多关于生物的情况，包括士气、军费、队列、技能等级这些要素，都可以到使用手册中查看。

>>City-OK
=>城市-OK

>>Hero In Areak
=>英雄在区域内

>>Merlin In Area
=>魔林在区域内

>>Cities are the most important map structures in the land. The bottom panel displays the production queue and information about the city's income.
=>城市是地图上最重要的建筑了。底部的面板显示的就是生产列表以及城市收入的资讯。

>>The panel on the left of the screen displays the city's options spread over 3 tabs (Units, Structures, and Miscellaneous). The panel on the right shows city information, including the town's built structures, city enchantments and racial bonuses. 
=>在屏幕左方的面板显示城市选项中的三个方面（士兵、建筑、综合）。在右面的面板就显示城市的资料，包括城镇中的已完成建筑、城市附加魔力以及种族额外加成。

>>As a town grows, it will have more options to build advanced units and defenses See the city production table in the manual for more details.
=>随着城镇的发展，它将会有越来越多的选项可以训练高等级士兵和建造防御设施，具体情况请看手册中的城市生产表格。

>>The amount of turns a production takes to build depends on it's cost, and the Production Points of a town. If a structure costs 100 gold for example, and the town has 20 Production Points, it will take 5 turns to build. For now, lets set a couple of productions for the coming turns. This is done by clicking on their icons in the left panel.
=>一次生产所需要的回合数，具体要看该生产的消耗量，以及该城镇具有的生产点数。如果，一个建筑需要100黄金，而城镇只有每回合20的进帐，那就需要5个回合来进行建造。现在，让我们点击左面面板的产品按钮，在生产列表中为下一回合设置两个生产计划。

>>Now move the hero party to the Magic Vault near the river. 
=>现在，移动英雄的部队到河边的魔法井旁。

>>CityHero
=>城市英雄

>>You seem to have moved your hero inside the city. 
=>你把英雄移动进了城市。

>>You just need to place Merlin there. 
=>你需要把魔林放在该处。

>>You seem to have moved your hero inside the city with Merlin.
=>你把英雄和魔林一起移动进了城市。

>>To split up your parties, you must use the Movement Switches in the Party Options window.  Simply click on the switch for every unit you do not wish to move from that spot.  Remember, to move off of boats, simply click the switch for the boat and move the rest of the units onto land.  If you right-click on a switch, all other units will have their switches darkened.  This allows you to quickly separate one unit from a party.  If you again right-click on that same unit's switch, his will grow darkened while every other unit's switch will brighten.  Play around with the Movement Switches a bit until you are comfortable using them; they are a big part of AoW2.
=>要分开你的部队，你需要使用部队选项窗口中的移动切换模式。只需在每个生物的切换按钮上点击，你就可以让他们从部队中分离出来。记住，要离开船艇的话，就点击船艇的切换按钮，并且把部队从船上转移到陆地上。如果你右键点击一个切换按钮，那所有其他生物的切换按钮将变暗，这样就可以使你迅速将个体分离出部队。但如果你又再次在该个体的按钮上右键点击，那他的按钮将变暗，而其他生物的按钮变亮。好好使用这个移动切换设置，它们是整个奇迹时代2中很大的一部分操控方式。

>>Contact Gabriel
=>联系加百里尔

>>Hello, I can see you through the magical waters of the reflecting pool. Whenever you meet a rival wizard, you will get a diplomatic message from them.
=>好，我可以通过反射池塘中的魔法流水看到你的一举一动。无论何时你遇到一个敌对法师，你就会从他那里得到一个外交讯息。

>>The Magic Vault contains arcane power that will instantly teach you a new spell. This undefended Magic Vault contains the "Freeze Water" spell, that will get you over the river blocking your passage to the east. 
=>魔法井中的神秘力量能够教会你一种新魔法，在这个魔法井中则有一个"结水成冰"的魔法，它将能使你穿过阻碍你的小河去到东面。

>>To cast the spell, click on the spells button, select "Freeze Water" and position the targeting glow over the river, then click the left mouse button. 
=>要施放这个法术，先点击法术按钮，选择"结水成冰"法术，然后把目标对准流动的河水，左键点击。

>>Leave Merlin in Tower
=>把魔林留在塔中

>>Tower0
=>塔

>>Merlin, go back in your tower. You are needed there to watch over your domain. 
=>魔林，回到你的塔里，你需要在那里观察你的领地。

>>Have your units do the exploring. You are a wizard, not a scout!
=>让你的部队去做探索的任务，你是一个巫师，不是侦察兵！

>>MiT:Storm

=>MiT：暴风雨

>>Spheres
=>领域

>>The Spheres of Magic 8
=>魔法领域

>>Magic is subdivided into six specific spheres and one general sphere.  Each of these spheres represents a certain aspect of the universe, ranging from the powers of death and life to raw elemental fury.
=>魔法被分为六个领域以及一个总领域。每个领域都代表一种宇宙的现象，分类可以一直从死亡分到生命的力量。

>>The energy of the spheres manifests itself through power nodes. They are the most important power source for wizards. Nodes typically generate 10 Power, but a Node of your specific sphere will generate 20 Power. 
=>每个魔法领域的能量都从能量点释放出来，它们是巫师最重要的能量来源。能量点一般产生10点能量，但如果是你所属的那个魔法能量点，它将产生20点能量。

>>Flag each of the nodes to get information on their sphere.
=>占据每个能量点，并且得到关于该魔法领域的资料。


>>You can examine your sources of Power from the Power tab of the Magic Options panel.
=>你能通过魔法选项面板中的能量列表，来探查你的能量来源。

>>Sphere - Cosmos
=>领域-宇宙

>>What the six specific spheres do not cover, the broad Cosmos sphere encompasses.  While not as specifically directed as any of the other six spheres, the Cosmos sphere can cast spells of each sphere and many of its own useful spells of enchantment, alteration, and cancellation. 
=>那些无法归类在六个魔法领域中的事物，就都将归属于宇宙领域。不像其他六个魔法领域的互不联系，属于宇宙领域的人可以施放所有领域的法术，并且可以施放一些领域中专有的附加、变更、驱散的法术。

>>Cosmos unites all the spheres; mastering it is the ultimate goal in your quest. 
=>宇宙领域联合起了所有的魔法领域：精通这一领域，是你任务的最终目标。

>>I, aged Gabriel, govern the sphere of Cosmos. With my wizards forsaking me, I have but little power left.
=>我，年老的加百里尔，统治着宇宙魔法领域。因为我的巫师大都已背弃了我，现在我已只剩下不多的力量了。


>>Sphere - Air
=>领域-空气

>>The power to control the skies and winds falls within the sphere of Air.  Spells of the Air sphere typically revolve around the manipulation of wind, lightning, and cold.
=>控制天空、风云、雨水的能量就属于空气领域的魔法。空气领域的法术最显著的特点就是对风云、闪电、寒冰的运用。

>>The wizards Artica the Ice Queen, and Tempest, Lord of the Skies, govern the sphere of Air. 
=>寒冰女王巫师阿提卡、天空之主坦佩斯特都属于空气领域。

>>Sphere - Water
=>领域-流水

>>Water5
=>流水

>>Sitting opposite to Fire is the sphere of all things touched by moisture, Water.  Wizards of the Water sphere can turn liquids into toxins, freeze the water in the skies, or even evaporate the moisture in all living things.
=>与火焰领域相反地，就是湿润万物的水了。流水领域的巫师可以将液体变为毒药，将水结成冰，或者将生命的水分蒸干。

>>The jolly merchant Marinus and the mysterious Nimue govern the sphere of Water. 
=>愉快的半身人商人马利诺斯和神秘的尼缪就属于流水领域。

>>Sphere - Earth
=>领域-土地

>>In contrast to the forces of Air, the sphere of Earth deals with all things bound to the ground.  The Earth sphere possesses the power to manipulate rocks, metals, and the very tectonic plates of the planet.
=>相对于空气的力量，土地领域则掌管所有与大地打交道的事务。土地领域将能量化为对岩石，金属，以及遥远星系的操纵。

>>The grumpy Fangir and the solitary Mab govern the sphere of earth. 
=>坏脾气的凡基尔和孤独的马伯属于土地领域。


>>Sphere - Death
=>领域-死亡

>>Death with its opposite Life form the revolving cycle of existence.  The Magic of Death allows a Wizard to control the forces of evil, darkness, and decay. 
=>死亡与它的相反面-生命共同组成了存在的循环。死亡魔法能够允许巫师控制邪恶、黑暗和腐朽的力量，

>>Arachna the Spider Queen and the twisted Nekron govern the sphere of death. 
=>蜘蛛女王阿拉克纳和善变的奈克荣就属于死亡领域。

>>Sphere - Fire
=>领域-火焰

>>Tied to the sphere of Fire are all things burning and chaotic.  The powers of intense flames, molten lava, and chaos bow to the masters of the Fire sphere.
=>从属于火焰的事物都是燃烧的、混乱的。火焰的能量、熔岩以及混乱之弓都属于火焰领域。

>>The arrogant Yaka and Seductive Karissa govern the Sphere of Fire. 
=>傲慢的雅卡和极具魅力的卡丽莎都属于火焰领域。

>>Sphere - Life
=>领域-生命

>>For all things of holy and pure, Wizards of the Life sphere exist.  Life magic typically pertains to the protection, restoration, and salvation of the living.
=>生命巫师就是为了所有神圣和纯洁的事物而存在着。生命类的魔法大都属于保护性、恢复性以及拯救性的魔法。

>>The ancient Serena and wise Anon are the wards of the sphere of Life.
=>古老的色瑞纳和睿智的阿农都属于生命领域。

>>Magic Domains
=>魔法领地

>>Magic Domainsk
=>魔法领地

>>Your Wizard can cast spells on the overland map, and in any combat that takes place within his 'domain.'  A colored border encircling your Wizard represents your domain.  To expand your domain, you can move your Wizard into a city that possesses a Wizard's Tower.  Wizard's Towers are easily recognizable in cities by the huge spiraling tower protruding from the city's center.  As long as your Wizard remains in the city, his domain will be greatly expanded.  You can build expansions to a Wizard's Tower to further increase your domain.  If you find that your Domain is too withdrawn from the front line of combat, you may need to construct new Wizard's Towers in cities closer to your enemy.
=>你的巫师能够在大地图上施法，但有时战争就发生在他的魔法领地之内。巫师的身上环绕着一层你领地的颜色亮光。要扩展你的领地，你需要将你的巫师移动入城市里的巫师塔中。巫师塔很容易被认出来，它是一个建造在城市中心的，螺旋形上升的塔楼。你的巫师只要一直待在塔中，那他的领地就会不断地扩张。你还能为你的巫师塔建设附属的建筑来更加拓宽你的领地。如果你发现你的领地边缘与战斗发生的地方太远，那就要在离敌人更近的地方建造城市，建造巫师塔。

>>Heroes also expand your Wizard's domain.  To be exact, they allow your Wizard to cast spells within a one hex radius of the Hero on the overland map.  This includes both combat and overland spells.  For this purpose, Heroes are invaluable for leading offensive strikes into enemy territory, especially into another Wizard's domain.
=>英雄也能够扩张巫师的领地。他们能够让你的巫师施放魔法更为精确，但范围就仅仅在他们身周一个地图区块。能够施放的法术则在大地图或者战斗时都起作用。就因为这个原因，英雄成了无价之宝，他们往往都是领导对敌人区域进攻的首要力量，特别是在进入其他巫师的领地之后。

>>Now Merlin, in order to proceed, you must challenge me personally. Walk towards the Water Mill. 
=>现在，魔林，为了进行下去，你必须亲自到水车旁来挑战我。

>>Diplomacy1
=>外交

>>Diplomacy:
=>外交

>>Before you can attack me you must declare war on me. 
=>在你向我进攻之前，你必须先向我宣战。

>>To bring up the diplomacy window, click on the Diplomatic Options button.  In the lineup of Wizards, your Wizard is always pictured at the far left, and each subsequent Wizard you meet will fill an empty spot.  The color of the drapes surrounding each Wizard's portrait represents their banner color.  Whenever the Diplomatic Options come up, your Wizard is selected by default.  Underneath each other Wizard's portrait will be a description of the selected Wizard's diplomatic stance towards them, such as War or Peace.  If the line below a Wizard's Portrait is blank, you have no diplomatic relations with them yet.
=>要显示外交窗口，你需要先点击外交选项按钮。在巫师的列表中，你的巫师总是被排在最左面的那个，而每位你碰到的巫师则将占据一个空位。每个巫师肖像周围的颜色则表示他们的旗帜颜色。当外交选项出现时，你巫师的选项都是默认值，点击其他的巫师肖像，你就会看到这位巫师的外交关系描述，比如说战争、和平一类的。如果在一位巫师的肖像下是空白的，那就说明你和他目前还没有任何外交关系。

>>The Middle Window will, by default, display information on your Wizard when you bring up the Diplomatic Options.  The left half of the window will display your Wizard's reputation, alignment, sphere, who's controlling the Wizard (player or computer), and what skills they possess.  You can click on the Info button for more information on your Wizard's famous (or infamous) deeds and his background story.  The right half of the window will display a list of each race available in that scenario, with a face next to each race representing your Race Relation with that race.  You can click on each race for more information on why they like (or dislike) you, along with their background story.
=>因为默认的关系，中间窗口将显示你的外交选项中的巫师资料。左半边显示巫师的名声、同盟、魔法领域、谁在控制巫师（电脑还是人）以及他们现在所会的技能。你可以点击资料按钮来获取更多的关于你巫师的资料，包括巫师做过什么著名的（或者丑恶的）事情以及巫师的背景故事。窗口右半边则会显示在地图中都有些什么种族，并且你的种族与他们的关系如何。你可以一一点击各个种族来获得更多的资料，包括他们为什么喜欢（或不喜欢）你，以及他们的背景故事。

>>Selecting a wizard and clicking on Negotiate will make two columns appear.  The column on the left represents your diplomatic assets; the column on the right represents your opponent's. You can arrange trades, gifts, demands, and pacts all from this screen.   To put something on the table, double click on it or highlight it and hit Add Offer or Add Request.  To take something off of the table, double-click on it or highlight it and a Remove button will pop up in the Middle Window.  Every type of transaction has a Mana cost involved, which will be shown above your offer.  A helpful advisor will appear in the Middle Window, giving you the odds of how successful your proposal will be.  Once you've arranged a proposal, if you've got the required Mana for it, hit Send! Otherwise, end negotiations by hitting Cancel.
=>选择一个巫师，点击谈判，就会有两列文字出现。左面的一列表明你的资产，而右面的一列则表明你对手的。你能在该面板中安排贸易、礼物、需求以及协定各种举措。把东西添加入表格中，只需双击或者高亮该物体，然后点击添加提议，或者添加请求即可。从列表中除去物品的步骤也差不多，但是在高亮该物品后，会在窗口中间出现一个删除物品的按钮。每一种类型的办理方式都要消耗魔法。消耗的数量会在你的请求中显示。一个顾问会出现在窗口中间，告诉你你的方案可能成功的几率。一旦你安排好了一项发送的请求，又具有足够的法力，那就单击"发送"按钮。否则，只需点击"取消"来结束这一方案。

>>Wizards with similar alignments to yours are easier to deal with than Wizards of opposing alignments.  Your Wizard's reputation also has an impact upon how easy it is to successfully negotiate with other Wizards.  While alignment is determined at the start of a scenario, reputation varies depending upon the actions the wizard has taken in that scenario.
=>和有相同盟军的巫师交易要比同有对立关系的巫师交易容易得多。同时，你巫师的名声也是决定买卖与否的重要因素。同盟都是在一开始就设定好的，而名声则要靠巫师自己在游戏中的表现来增加。

>>Now select me, Gabriel and click on Declare War to do so.
=>现在选择我加百里尔，并且点击"宣战"按钮。

>>If you send your Hero to my location you will be asked whether you want to command the battle or let the game simulate it. Select "Yes" to command the battle, and the combat will begin. The Defenders get to move first, so the first thing you will see is my Magic Servant attacking your units. I will also cast a mild spell on you. When that is over, your turn will start.
=>如果你把你的部队移动到了对立方的位置时，系统会问你，是否想亲自指挥战斗或是让电脑评判战斗结果。选择"是"，就会指挥战斗，并且战争开始，防御方先行移动，所以你先看到的是我的魔法仆人对你的士兵发动攻击，然后我会对你施放一个温和类型的法术，当一切行动结束，你的回合就开始了。

>>Your turn begins with a unit selected by default. You may move this unit, or select another unit to move. When a unit is selected, you can see its stats and abilities in the bottom panel. The abilities tell you what you can do with the unit. Highlighted abilities can be used by clicking on them. Ranged attacks like Shoot Javelin can be fired on a target by clicking on them, once to see information on the attack, and a second time to fire. Touch and Melee attacks can be used by moving on to the Target. A Unit can Melee an enemy only if they have the Strike ability. When you move a Unit, you will see different colored icons in the movement path as it gets longer. These indicate how many attacks the Unit can make after moving, whether melee or ranged. Green indicates 3 attacks, yellow indicates 2, and red indicates one attack can still be made.
=>你的回合开始，第一个行动的人员是默认选取的。你可以移动他，或者选择其他生物来移动。当一个生物被选中，你会在底部的面板中看到他的状态以及能力，能力是告诉你在该生物在战斗中能干些什么，而高光的能力则可以通过点击它们来使用。远距离作战单位比如说射标枪，你就要先点击该生物，当看到攻击信息时，接着你就可以开火了。格斗或接触攻击都需要先移动到目标身边才行。一个生物要想对目标进行格斗攻击，他就必须拥有打击能力。当你移动一个生物，你会看到在他的移动路径上的图标颜色，会随着距离的远近而发生变化，这些就表示在移动过后，作战单位还能发动多少次攻击，包括格斗打击或者远距离攻击。绿色的图标表示能够有3次攻击机会，黄色的表示2次，而红色则表示只有1次了。

>>In addition to the skills of your Units, your Wizard can help turn the tide of a battle by casting Spells into it. Selecting the spell icon on the right, will open your Spellbook to the Combat Spells, which (in addition to your Unit Spells) you can use as long as the combat occurs within your Magical Domain. Some spells can be cast on enemies, some on your own Units, and some affect the entire combat. Hold the mouse over a spell to get information on it, and click on it to begin casting it.
=>除了你作战单位的技能，巫师在战斗中的施法也能帮助扭转战局。选择在右面的法术图标，打开法术书中的战斗法术部分，（除了你的个体法术）只要是在你的魔法领地之内，你就可以不断地使用战斗法术直到战争结束。一些法术是施用于敌人身上的，而一些则用于己方身上，还有一些则能影响整个战场。将鼠标停在一个法术上，就能得到关于这个法术的资料，单击它就可以准备施放魔法。

>>When you've moved all your Units, press the End Turn button to move to the next round of the battle. Experiment with your Units and Spells, and do your best to defeat the opposing forces!
=>当你所有的生物都行动完毕，你可以点击"结束回合"按钮来开始下一个回合的战斗。好好使用你的作战单位以及魔法，尽你的全力去击败对手。

>>Gabriel Center View
=>以加百里尔为中心查看地图

>>Gabriel Respawn
=>加百里尔再次降临

>>Good work
=>干得好

>>Good work in defeating me. This is no great tragedy, as Wizards are immortal. When defeated, they get pulled into the void. But as long as they own a wizard's tower they will respawn there the following turn. 
=>你打败了我，干得好。不要悲伤，我并没有死，巫师是不死的，当他们被击败，他们就会被拖入虚无之中，只要巫师还有属于自己的巫师塔，他就会在下一个回合中再次降临世间。

>>Press End turn and you will see me respawn at my nearest Wizard tower. 
=>按下"结束回合"按钮，你就会看见我在我附近的巫师塔中降临。

>>Then you can press the Next Unit button to focus on your party and go through the teleporter circle across the bridg
=>接着你就可以按下"下一个"按钮，来控制你下一个还没有行动郭的部队，带领他们穿过桥梁，走过传送点之环。

>>Teleport Water
=>流水传送点

>>Teleport Earth
=>土地传送点

>>Teleport Fire
=>火焰传送点

>>Teleport Air
=>空气传送点

>>Teleport Death
=>死亡传送点

>>Teleport Life
=>生命传送点

>>Cosmos Start
=>宇宙开始点

>>Cosmos Quakes. Savior arrived. Cosmos must assist. Stand on Nodes to teleport to domains. Heed. Teleporters move around Circle. 
=>宇宙在震颤，救世主降临，宇宙必须帮助他。站到魔法点上去传送进你的领地中，注意，传送地点是呈环状排列的。

>>Earth Hero
=>土地领域英雄

>>I have arrived!
=>我来了！

>>Earth Hero Joins
=>土地领域英雄加入

>>Water Hero
=>流水领域英雄

>>At your service!
=>为您服务！

>>Water Hero Joins
=>流水领域英雄加入

>>Fire Hero
=>火焰领域英雄

>>Your orders, sir?
=>你的命令，长官？

>>Fire Hero Joins
=>火焰领域英雄加入

>>Air Hero
=>空气领域英雄

>>Onward to victory!
=>向胜利前进！

>>Air Hero Joins
=>空气领域英雄加入

>>Life Hero
=>生命领域英雄

>>You summoned me?
=>你召唤了我？

>>Life Hero Joins
=>生命领域英雄加入

>>Death Hero
=>死亡领域英雄

>>Let us claim victory together!
=>让我们共同走向胜利！

>>Death Hero Joins
=>死亡领域英雄加入

>>Greeting Mab
=>马伯的欢迎词

>>I have cursed your name a thousand times, Merlin the Meddler! Now I intend to curse your remains as they feed my gardens!
=>我已经一千次地诅咒了你的名字，喜欢干涉别人事物的魔林！现在我要诅咒你的躯壳作为我花园的养料！

>>Greeting Yaka
=>雅卡的欢迎词

>>Dwarves Join
=>矮人加入

>>Welcome Merlin! We should hurry to find a teleporter to build outposts at The Twin Hills.
=>你好，魔林！我们要快点找到一个传送点，然后在双子山上建立我们的前哨。


>>Message watchtower
=>了望塔讯息

>>Message unit
=>士兵讯息

>>Merlin sees sword
=>魔林看到了剑

>>Look.... it's the sword! Deepmir must exist! I knew it wasn't just a myth. Now we know what we are fighting for. Hmm.. and we also know for what reason the other Wizards are here now. 
=>看，一把剑！看来迪普米亚的确存在！我就知道那不是个神话。现在我们知道了自己斗争的目标了，嗯，我们终于也知道了其他的巫师为什么会在这里出现。

>>Msg sword has been taken
=>讯息 剑被拿走了

>>Merlinn
=>魔林

>>They found the sword but still things are not too late, we must hurry and find the Wizard that took it away.
=>他们虽然得到了剑，可也许一切还不晚，我们必须马上行动，找到那个拿走剑的巫师。

>>Center View sword
=>以剑为中心显示图像

>>Diplomatic Action1 T.
=>外交行动1 T。

>>Msg Merlin
=>讯息 魔林

>>Hmm... I'm heading for Deepmir and you had better not stand in my way, Tempest.
=>嗯，我将出发去到迪普米亚，你最好不要挡我的道，坦佩斯特。

>>Diplomatic Action3 Y.
=>外交行动3 Y。

>>Deepmir? Did you just say Deepmir? It seems someone still believes in fairytales... I will soon confront you with the nightmarish realitity of your defeat!
=>迪普米亚？你在说迪普米亚？看来这世上还有人相信童话。你等着吧，我马上就会让你见识到你的失败，见识到一个噩梦般的真实。


>>Diplomatic Action4 N.
=>外交行动4 N。

>>For once  I have to admit that you're right, Tempest. Five Wizards is indeed too many. In fact... I don't want any of you pathetic Wizards around here. Why don't you all leave this place and make way for the Goddess! 
=>我第一次认为你的话是正确的，坦佩斯特。五个巫师在这里的确是太多了。事实上，我真不希望看到你们这些可怜的家伙继续在此地游荡，为什么不离开这里，回到你们的女神身边去呢？

>>Diplomatic Action5 M.
=>外交行动5 M。

>>Merlin! What a surprise that we meet again already. And what a shame that you'll have to leave so soon, after I've smashed you and your dwarves to pieces.
=>魔林！我们再一次相遇真是令人吃惊。等我的大军将你的矮人击溃后，我会为你的过早去世而表示遗憾的！


>>sword to mab
=>马伯拿到了剑。

>>Ahh.. The Sword is mine!
=>啊，剑是我的了！

>>sword to Tempest
=>坦佩斯特拿到了剑。

>>sword to Yaka
=>雅卡拿到了剑，

>>sword to Nimue
=>尼缪拿到了剑。


>>Teleport Trap Refugees
=>传送陷阱中的难民。

>>Help us! We are cornered and can't get out!
=>帮帮我们！我们身处绝境逃不出来！

>>Teleport Relay 1
=>传送接替1

>>Teleport Relay 2
=>传送接替2

>>Teleport Relay 3
=>传送接替3

>>Teleport Relay 4
=>传送接替4

>>Teleport Relay 5
=>传送接替5

>>Teleport Relay 6
=>传送接替6

>>Teleport Relay 7
=>传送接替7

>>Teleport Relay 8
=>传送接替8

>>Sneak Way To Arachna
=>悄悄地接近阿拉克纳。

>>Cave Entrance
=>洞穴入口

>>Yes, the entrance should be here. This way we will avoid any traps laid for us by Arachna.
=>对，入口就是这里。这条路能够帮助我们躲过阿拉克纳所设的陷阱。

>>First Watchtower Outside
=>第一个了望塔外面


>>Arachna's stronghold lies under a mountain to the east surrounded by a great swamp. It's almost impossible to reach it from here.
=>阿拉克纳的要塞在山的东面，被一个大沼泽包围着。从这里要进到她的要塞几乎是不可能的。


>>First Message
=>第一次讯息

>>ReportB
=>报告

>>Dwarves report a cave to the south leading to the surface world.
=>矮人报告在南面的洞穴有一条通到地表的道路。

>>Units Join Campsite
=>部队进入野营地。

>>Merlin! At last.
=>魔林！终于。

>>Spider warning
=>蜘蛛警告

>>Arachna Greet
=>阿拉克纳的问候

>>Arachnaw
=>阿拉克纳

>>Leave this place at once! I do not wish conflict, but if you continue your intrusion, you shall pay a price of blood!
=>马上离开这里！我不想和你有冲突，但如果你继续闯入，你将会付出血的代价！

>>Elven Units Join
=>精灵部队加入


>>Our gratitude.
=>我们感激您

>>Earth Units Join
=>土地领域部队加入

>>"Grummm"
=>"格嚷"

>>Dwarf Report 1
=>矮人报告1

>>Dwarven Report`
=>矮人报告

>>There must be away to the surface, but not here. These caverns lead to Arachna's web directly.
=>一定有其他的路可以到地表去，但肯定不是这里。这些洞穴只会将我们直接引入阿拉克纳的圈套之中。

>>Dwarf Report 2
=>矮人报告2

>>Dwarven Reporta
=>矮人报告

>>This way to the watchtower leads to a suprise attack against Arachna. But we need great forces.
=>这条通向了望塔的道路的确能对阿拉克纳制造出一次奇袭。但是我们需要有强大的军力才行。

>>Meeting Fangir
=>会晤凡基尔

>>Good to see some strangers that aren't Goblins. Let us clear this infestation together. 
=>终于看到一些不是小妖精的陌生人了。让我们一起把这些祸害铲除吧。

>>Lost Dwarves
=>失去矮人

>>Unit's  from Fangir
=>凡基尔派来的部队

>>Welcome to the innermost halls of my domain, Merlin. I would offer a place to recuperate, but in the current situation rest could bring great peril! In order to defeat Mab, I give to you some of my finest warriors!
=>欢迎来到我的领地中最核心的大厅，魔林。我能够提供一个休息的地方，但在目前这样的境地，过多的休息也会带来大麻烦！好，让我们别再浪费时间了，为了击败马伯，我可以将我最精锐的战士供你驱策！

>>Mab first encounter
=>与马伯的首次遭遇

>>Well well, the lost pupil of a defeated old man seeks me? So be it, may your death clear the way for a new order!
=>好吧，好吧，手下败将的学生又想来找我的麻烦？那就来吧，希望你的死能够扫清走向新秩序的道路。

>>Help Message for Merlin
=>对魔林的帮助讯息

>>Mab can be found beyond the lava bridge. Don't enter the mines, not only can you get lost, it is also haunted by powerful creatures.
=>马伯在熔岩之桥后面，不要走进矿井，那里面有强大的生物守卫着。

>>Any help in defeating that infernal witch Mab would be greatly appreciated. Four fists are better than two, you know!
=>所有关于如何击败那个土地巫婆马伯的帮助都是很有用的，你知道，人多力量大嘛！

>>Msg watchtower
=>讯息 了望塔

>>Unit1 In Areay
=>部队1在区域内

>>Unit2 In Area
=>部队2在区域内

>>There's a teleporter over there! It might be the one that will lead us to the lost souls.
=>那里有一个传送器！可能就是通向失落灵魂的那个通道。

>>mssg hero
=>讯息 英雄

>>A cry for help
=>一个寻求帮助的叫喊声

>>Heeey! Over here... to the right. Help me out please.
=>嗨！！！在这里……请再往右面走一些，对，就是这儿，请把我们救出去。

>>Telport eye of storm
=>传送风暴之眼

>>Teleport Doledrum
=>传送施舍之鼓

>>Unit1 Killed
=>部队1被杀

>>Unit2 Killed
=>部队2被杀

>>Unit3 Killed
=>部队3被杀

>>Josepht
=>连帽大氅

>>Joseph5
=>连帽大氅5

>>Hegh... I sense movement. This one is still alive! 
=>嗯，我感觉到他在动，这家伙还活着！

>>shipwrecked Hero Join
=>海难英雄加入

>>Unit msg Doledrum
=>生物讯息施舍之鼓

>>Oh my... this is horrifying! These poor souls, he's got them all trapped. Let's liberate this place!
=>哦，我的天，真可怕！这些可怜的灵魂，他们都被禁锢在这里。让我们赶快解放他们吧！

>>Msg unit teleporter
=>部队传送讯息

>>There's a teleporter over there! It might be the one that could lead us to the lost souls.
=>那里有一个传送器！可能就是通向失落灵魂的那个通道。

>>the Barbarian
=>野蛮人

>>tact (N)
=>机智（N）

>>Msg Eigenbrendt
=>埃根布兰德资料

>>Eigenbrendt villagers
=>埃根布兰德村民

>>We have a secret outpost here in the forests. Those elven hypocrites have tried to root us out for years. But what doesn't kill us, makes us stronger!
=>我们在森林里有一个秘密前哨。那些精灵伪君子已经找了我们很多年。但我们坚忍不拔的意志使我们存活了下来！

>>Startmsg Meandor
=>米恩多的开始讯息

>>Here's my plan, listen carefully Merlin. I'll take out Tempest to the West. You take care of Nekron! At that point we'll be strong enough to finish off Serena. Understand?
=>仔细听好了，魔林，这是我的计划。我来把坦佩斯特引到西面，由你去对付奈克荣！结束之后，我们应该就可以有足够的强大来击败色瑞纳。听懂了吗？

>>Msg Serena
=>色瑞纳讯息

>>It's hopeless Merlin. How appropriate that you have embraced Death.
=>没希望的，魔林。现在就是你拥抱死亡的最佳时机。

>>Msg Meandor rip T.
=>米恩多撕裂讯息

>>Meandoro
=>米恩多

>>Merlin, I have defeated Tempest. Piece of cake. So now it is your turn to do the same to Nekron... or I will!
=>魔林，我已经打败了坦佩斯特，小事一桩。现在该轮到你去消灭奈克荣了，或者仍由我来代劳！

>>Mssg Meandor
=>米恩多讯息

>>Hehe... the first strike belongs to us, Merlin! I just conquered Tripola. It's your turn now. Conquer Forest's Edge! And hurry up, for I'm not sure if I can hold my armies back now that they've got the taste of battle!
=>呵呵，第一次的打击是属于我们的！ 我刚刚征服了切博拉。现在轮到你了。征服森林边缘吧！不过赶快，我的部队在尝到了战争的滋味后，已经跃跃欲试于下一次的嗜血了，我不能肯定我能止住他们的步伐。

>>Magic Quest
=>魔法的任务

>>Raze the Magic Relay and I will help you destroy Heartwood forest!
=>将魔法接济站夷为平地，然后我将帮助你一起摧毁心木森林！

>>Alter node.
=>改变之魔法点

>>DivineStorm
=>神圣风暴

>>War Quest
=>战争的任务

>>Planning to raze this structure aren't you? Well, why don't you raze that Nature Spirit's Life Node as well? In return, I will trigger some terrible storms in Heartwood!
=>你计划毁掉那座建筑？好吧，那你为什么不去摧毁那个自然界灵魂的生命魔法点呢？作为回报，我会为你在心木森林中引发几次恐怖的风暴。

>>Raze the Life node!
=>摧毁生命魔法点。

>>FireStorm
=>火焰风暴

>>Nature Quest
=>自然的任务

>>Raze the Fire node and I will help you on your quest!
=>将火焰魔法点夷为平地，我会帮助你完成任务。

>>Raze fire node
=>摧毁火焰魔法点

>>Order Quest
=>秩序的任务

>>Not so fast... Rebuild Brink. My reward will be far more generous than what all other Spirits have offered you, put together!
=>不，不要这么快，先重建布林克。我对你的回报将远远超过其他那些圣灵所能给予你的，去干吧！

>>Rebuild Brink
=>重建布林克

>>Halflings! Har-har!
=>半身人！哈哈！

>>Perhaps the Goblins further to the North are easier for you to kill? A true lord of death does not discriminate between good and evil, or cute and ugly. 
=>也许对你来说，北方的那些小妖精很容易解决？但一个真正的死亡大帝对任何善良与邪恶，可爱与丑陋是不抱任何偏见的。

>>First turn msg
=>第一回合讯息

>>Embrace Death! I have prepared a spell for you in that Vault. Now prove you are ready to learn the last sphere... by defeating me.
=>拥抱死亡！我已经为你在那个魔法井里准备了一样法术。好了，现在就用行动来证明你已经为学习最后一个领域的魔法做好了准备，来击败我吧。

>>Destroy Doville
=>摧毁多维乐

>>Doville Destroyed!
=>多维乐被摧毁了！

>>Hahaha! Death to the halflings!
=>哈哈哈！半身人去死吧！

>>Destroy Lishire
=>摧毁理郡

>>Lishire Destroyed
=>理郡被摧毁了

>>Lishire lies in ruins! Do you feel the power? 
=>理郡已经成了一堆废墟！你感觉到能量了吗？

>>Destroy Ondol
=>摧毁昂都尔

>>Ondol Destroyed
=>昂都尔被摧毁

>>Haha! Yet another halfling city in ruins! You are beginning to master the sphere of Death!
=>哈哈！又一个半身人的城市被夷为了平地！你已经开始掌握死亡领域的真谛了！

>>Destroy Sweetriver
=>摧毁甜水湖

>>Sweetriver destroyed
=>甜水湖被摧毁

>>Bittersweetness! Har har!
=>痛苦的甜蜜！哈哈！

>>Destroy Hall
=>摧毁大厅之城

>>Hall Destroyed
=>大厅之城被摧毁

>>Hall lies in ruins! You only make me stronger.
=>大厅之城变为了废墟！你使我变得更加强大。

>>Destroy May
=>摧毁五月之城

>>May Destroyed.
=>五月之城被摧毁

>>Die! Die! Die!... my little friends. Hahaha!
=>死亡！死亡！死亡！我的小朋友，干得好，哈哈哈！

>>Jack Join
=>杰克加入

>>Structure 1
=>建筑1

>>Structure 2
=>建筑2

>>Structure 3
=>建筑3

>>Structure 4
=>建筑4

>>Structure 5
=>建筑5

>>Structure 6
=>建筑6

>>Structure 7
=>建筑7

>>Structure 8
=>建筑8

>>Dear sSir, ehg gehhg..I noticed your art for destruction! Stinky reporting for duty!
=>亲爱的长 长官，俄俄，我注意到你的毁灭艺术了！

>>Destroy Gildewale
=>摧毁基尔德维尔

>>Gildenwale Destroyed
=>基尔德维尔被摧毁


>>Death! Destroy! Make them suffer!
=>死亡！死亡！让他们受苦！

>>Destroy Trohall
=>摧毁绰霍尔

>>Trohall Destroyed
=>绰霍尔被摧毁

>>I hear their screams! Scrumptious!
=>我听到了他们的尖叫！真美妙！

>>Jack join?
=>杰克加入了吗？

>>On the ancient crypt's tombstone, a blue light begins etching a message: ...I will.. only return to serve the lord of destruction.. who cleanses this land of the living.
=>在远古的地窖中，有一块墓碑，一道蓝光在上面蚀刻出了这样的文字：...我将会..只回来听命于屠尽世间生命的死亡大帝。


>>Near Life Node
=>在生命魔法点附近

>>Power of Life
=>生命的能量

>>Life.. I feel a great disturbance in my power! Destroy! Death!
=>生命..我的能量中感觉到了一阵强大的骚动！毁灭！死亡！

>>Ah, the Circle of Life is a funnel, dear Merlin. It leads everything to the realm of the Dead. I sense you are nearing the end of such a journey. Allow me to hasten your trip!
=>啊，生命的循环只是个漏斗，亲爱的魔林。它指引着所有事物走向死亡的境界。我感觉到你已经快要走到生命旅程的尽头了，请允许我来为你加速这段行程。

>>Draconian Elder
=>龙族执政官长者

>>Great Wizard, I can offer you some advice about how best to fulfill your goal. As Nekron sought out the dragon graveyard, he was seen gazing into a magical orb. This orb would certainly identify its creator, the one who has betrayed all dragonkind! But I do not expect Nekron will hand over his fellow conspirator's identity without a fight.
=>伟大的巫师，我将对你如何最好地完成自己的目标提供一些建议。奈克荣找到了龙族的墓园，但他的行为也被我们发现了，在他的身上，有一个魔球，这个魔球能够识别出他的创造者，也就是那个背叛所有龙族的人！但我想也许不经过一场战斗，奈克荣是不会交出他同谋者的身份的。

>>Should you require it, the dragon guardians of this area would surely be willing to aid in the fight against he who desecrates the graves of their ancestors. Seek out their resting places in the far reaches of the land and prove your worth, to earn their trust!
=>你需要这些帮助吗？龙族守护者将肯定非常乐意参加与亵渎他们祖先坟墓者之间的战争。在遥远的陆地上寻找他们的居所，并且证明你的实力以取得这些龙族守护者的信任。

>>FrostD Msg1
=>寒霜之龙的讯息1

>>Frost Dragon
=>寒霜之龙

>>I sense good in you, manling. Perhaps you can rid our sacred resting place of the intruder. Perhaps not. To gain my aid in this noble task, step forward, and show me your strength.
=>我感觉到了你体内的正义，人类。为我们除掉那些圣地的闯入者，也许你能，也许不能。为了取得我的帮助，向前进吧，给我们看看你的实力。

>>FrostD Test
=>寒爽之龙的测试

>>FrostD Msg2
=>寒爽之龙的讯息2

>>Well done. Win or lose, you have my aid.
=>干得好，无论胜利或失败，我们都将帮助你。

>>FrostD Win
=>寒爽之龙的胜利

>>FairyD Msg1
=>仙女之龙的讯息1

>>Good Wizard, I sense your presence, and know your purpose. I would aid thee if the Hero known as Tsi Iri will step forward to the Node, and attest to your greatness.
=>善良的巫师，我感觉到了你的来访，也知道了你来此的意图。如果你能够像Tsi一样知名，Iri将前进到魔法点，并且证明你的强大。

>>FairyD Msg2
=>仙女之龙的讯息2

>>Shenga has spoken for you, Wizard. She is a trusted friend of the dragons, and now you are as well. My powers are your powers.
=>神佳谈到了你，巫师。她是龙族可以信赖的朋友，现在你也是了。我的力量也是你的了。

>>FairyD Win
=>仙女之龙的胜利

>>RedD Msg1
=>红龙的讯息1

>>A little one nears. He thinks he can restore balance to our burial grounds. Ones like him stole a tooth from my dead mate. I chased them far to the northeast, into a crypt near a mountain pass. If the little one wishes my aid, he will first right the wrong that his kind did unto me, and return the tooth of my mate to me.
=>来了一个小人物。他想他能够恢复我们埋骨之地的平衡。一个他的同类偷了我配偶的牙齿。我一直追他们到东北方一个山路旁的地窖之中。如果这个小人物想要得到我的帮助，他就先要补偿他同类对我犯下的错误，把我配偶的牙齿带回给我。

>>RedD Msg2
=>红龙的讯息2

>>Item In Area:
=>该地区的物品：

>>The little one returns, with a gift. He has repaired that which he did not break. Perhaps he can restore the sanctity of these lands as well. The little one has my services, and my gratitude.
=>小人物回来了，还带着礼物。他修复了他不曾破坏的创伤。也许他能恢复大地的神圣。小人物我会帮助你，以一个好心情。

>>RedD Win
=>红龙的胜利

>>Helm of Voices
=>声音头盔

>>Karissa Greeting
=>卡丽莎的欢迎词

>>Argh, the traitors are after me after I refused to join them.  I will not be a slave to their plans. 
=>啊，背叛者从我拒绝加入他们为止就开始追逐我。但我不会做他们计划的奴仆。

>>LostHero Intro
=>失去英雄的介绍

>>Merlin, I have used my powers of divination to discover a secret that Tempest tried desperately to hide. Some of his most fearsome warriors have gone insane recently, and turned on him. Tempest has banished these warriors to another plane of existence until he has time to repair the soldiers' damaged minds.
=>魔林，我用我预言的能力发现了一个坦佩斯特拼命想要掩藏的秘密。他的一些最可怕的武士最近犯了神经病，又武断又兴奋。坦佩斯特把这些武士送到了另一个位面中，直到他有时间治愈他们思想上的病症，他才会把这些巫师送回。

>>If you would bring the warriors back to this land, I could delve into their minds and learn much of Tempest's plans. I sense the key to releasing the warriors lies nearby, but I see only that you must claim three sources of vision, and hold them until the dawn of a new day. Be warned that releasing the warriors is risky, as they are deranged and very powerful!
=>如果你能够将这些武士带来这里，我就能从他们的头脑中钻研出坦佩斯特的计划。我感觉释放他们思想的关键就在这附近，但我目前觉得你必须做的就是先去找到三个景象之源，并且把武士留在那里直到新一天的黎明。小心，这样释放他们的思想也许是很冒险的行为，记住，他们思想混乱，但力量却很强大。

>>LostHero Won
=>失落的英雄胜利。

>>Gabriele
=>加百里尔

>>The warriors have returned! I shall search through their minds for the secrets of Tempest's domain!
=>把武士们带来这里！我将马上研究他们的思想，找到坦佩斯特领地的秘密！

>>Teleport LostHero
=>传送失落的英雄

>>Tempest Greeting
=>坦佩斯特的欢迎词

>>Intruders into my affairs shall be bitten by the cold winds of Tempest! You have been warned, interloper!
=>干涉我事物的入侵者，将会受到坦佩斯特冷风的啃食！你已经被警告了，闯入者！

>>Serena Greeting
=>色瑞纳的欢迎词

>>Do you not yet tire of always being a step behind us, Merlin? Even now, you look in front of your face, while our plans unfold behind your back!
=>魔林，你一直在我身后追逐难道不厌烦吗？即使是现在，当你只顾着眼前追逐的事物时，我们的计划却已在你背后暗暗展开！

>>eed my spider minions. 
=>去喂我的蜘蛛奴仆吧。

>>Start message
=>开始显示讯息

>>Merlinc
=>魔林

>>The first human outpost we will encounter should be Marrat. I suggest that we keep heading north.
=>第一个我们将要遭遇的人类前哨将是马莱特。我建议我们一直向北走。

>>Mariott Msg
=>马利欧特的讯息

>>Villagers
=>村民

>>Denderdahl
=>旦德达

>>Villagersk
=>村民

>>Welcome to our humble town of Denderdahl! One of us went down into the cave looking for recent intruders.
=>欢迎来到我们卑下的城镇旦德达！我们的一个村民到地下的洞穴去找最近的入侵者了。

>>Message Artica/pool
=>阿提卡/池塘讯息

>>Hey Merlin, did you get cold feet yet?
=>嗨，魔林，你觉得举步唯艰了吗？

>>Message old witch
=>老巫婆的讯息

>>Arachna is not far away, I can sense her presence. Webs and spiders abound.
=>阿拉克纳就在这里不远的地方，我能感觉到她的存在，还有她的那些罗网和蜘蛛。

>>IJsstorm pool/mondesir
=>IJs风暴池塘/上流社会的先生


>>Ice Storm Crystal
=>冰暴水晶

>>Mssg Artica 1
=>阿提卡的讯息1

>>MErlin
=>魔林

>>I spy I spy... Merlin? Why are you here? You're just another one of those opportunist Wizards who think they can capture my vanishing kingdom, aren't you?
=>我瞧瞧，我瞧瞧......魔林？你怎么会在这里？你大概还觉得自己有机会俘虏我吧，你这个巫师中的机会主义者，也许你还想消灭我的王国？对吧。

>>An Ice Drake... how typical Artica! Is this the same one you kidnapped Julia with?
=>一条冰龙，多么凑巧啊，阿提卡！这就是你用来绑架朱丽亚的那条吗？

>>Mssg Artica 2
=>阿提卡的讯息2

>>What are you talking about?
=>你在说什么？

>>Don't take me for a fool! You're going to pay for what you've done to Julia.
=>别把我当傻子！你要为你对朱丽亚所犯的罪行付出代价。

>>Mssg Artica 3
=>阿提卡的讯息3

>>You're making a big mistake Merlin. I was planning to get even with you anyway. Or did you think I've forgotten about you giving The Sacred Valley to Karissa?
=>你犯了个大错误，魔林。我的确是计划要报复你，难道你忘了你把神圣山谷送给卡丽莎的事情了吗？但我并不会像你说的这样做。 

>>Fangir Contact
=>与凡基尔的联系


>>Fangir is the name, and I am here to help the Nordic Dwarves in their struggle with the Great Ice Witch and her Frostlings. I advise you not to interfere in matters you know nothing about. 
=>凡基尔是我的名字，我到这里来是帮助北欧矮人对付那个寒霜巫婆和她的冰冻人的。我建议你不要干涉这件与你无关的事情。

>>We orcs. Karissa say we help you. Karissa like you. We yooz to command! You take stinky tower from Yaka! We will help yooz! He up north.
=>我们是半兽人。卡丽莎说我们要帮助你，卡丽莎喜欢你。所以我们听从你的命令！你从雅卡手中夺回了塔楼！所以我们要帮你！我们会和你一块儿去北方。

>>Be wary6
=>机警些

>>Treasures

=>财宝

>>We seem to have stumbled upon ancient treasures. There are golden statues of Yaka, made by noble Azrac craftsmen.
=>我们偶然发现了远古的宝藏。那里有一个雅卡的黄金雕像，是阿兹拉克的能工巧匠做的。

>>Yaka Contact
=>雅卡联系

>>Ah, Gabriel's weak pupil has blessed me with his cold presence yet again! You think you deserve my seat of power? You are but a dying ember to my blazing inferno!
=>啊，加百里尔无能的学生来这里了，你还想再用寒冰的力量来祝福我吗？你以为你配得上我的宝座？你只不过是我地域火焰中的一抹灰罢了。

>>Nekron Contact
=>奈克荣联系

>>Grrah, there is the human fool. Yaka invited me to practice my necromancy on his destroyed Azarc cities. I'll be doing the same with humans next. 
=>啊，一个人类傻瓜。雅卡请我来，在他毁灭的阿兹拉克城里施放我的招魂术。别忙，接下来就轮到你人类了。

>>Gabrielm
=>加百里尔

>>A haunted crypt lies hidden amoung the trees. It may contain artifacts, but enter only with a strong force!
=>在一棵树下面有一个闹鬼的地窖。那里面也许有宝藏，但你必须有足够实力才能下去。

>>This hill looks like a good spot to build an outpost.  Building close to water means we can build ships when our town flourishes.
=>这座山看来是建一个前哨的好地方。如果造得离水近一些的话，以后等到我们城镇繁荣了，就有能力造船了。

>>Ruins Msg
=>废墟的讯息

>>These are the Azrac ruins of Amrabar and Karhakir. You should send some Pioneers into the Valley to rebuild these ruins.  Rebuilding cities will establish the Human presence here much faster than founding new outposts.
=>这些是阿姆拉巴和卡哈奇亚的阿兹拉克废墟。你应该先配一些先锋车到山谷中去，在废墟上重建城市。重建城市所能产生的城市发展效应将远远比找到一个前哨高得多。

>>Artica Msg
=>阿提卡的讯息

>>Gabriel?
=>加百里尔？

>>Beware, the Ivory Mountains Glacier leads to Artica's Realm. 
=>小心，象牙山的冰河已经流入了阿提卡的王国。

>>Karissa:Peace
=>卡丽莎：和平

>>Join with me, and the heat from our combined magic could melt the icy expanses of this land, and keep us both quite warm as well.
=>加入我吧，我们合并的魔法能量所产生的热能可以融化一切大地上的冰川，并且我们自己也能从中受益。

>>Karissa:Contact
=>卡丽莎：联系

>>Hello there young Merlin. I heard you defeated that arrogant monster Yaka. Embrace my warmth or be frozen by the Ice Witch Artica. Perhaps I can teach you some new tricks, too. 
=>你好，年轻的魔林。我听说你击败了那个傲慢的怪物——雅卡。那好，你现在是选择拥抱我的温暖呢？还是想去被那个寒霜女巫阿提卡冻僵呢？选择了我，也许我就会教你一些新的诡计。

>>Artica:Contact
=>阿提卡：联系

>>You Fire Wizards leave me no choice other than to attack. This land was created for my people. I created this glacier; without it, there would be no fertile valley. 
=>你这个火焰巫师已经把我逼上了绝路，为此，我只能向你开战。这片大地生来就是我的。我创造了这条冰河，如果没有它，这里也不会有肥沃的土壤。

>>My name is Shira, and I have fled to this land because I despise Yaka. Not all Tigrans are hostile to humans.  Allow me to prove that to you.
=>我的名字是希拉，我因为鄙视雅卡的所作所为而逃到这里来。并不是所有的猫兽人都仇视人类，请让我用行动证明给你看。

>>Refugee Msg
=>难民讯息

>>Human survivorsI
=>人类幸存者

>>"Glad you made it out as well, this place is still crawling with cats."
=>"很高兴你处理了这些兽人，但这个地方目前仍旧有他们的踪迹。"

>>Boat Message
=>小船的讯息

>>Watch Towero
=>了望塔

>>Hey, look! A ship to the north-east. Travelling along the river should be much safer than walking over land" 
=>嗨，看哪！一艘开往东北方的船只。从水面上穿行的确要比从陆地上行走要安全地多。

>>Gab: Intro
=>介绍

>>"Your journey starts here, contact the refugees that have scattered. Stick together, because there are scavengers about."
=>"你的旅程将从这里开始，联系上那些分散的难民，把他们全都集合起来。不过，你要小心，这里有一些不受欢迎的家伙。"

>>Kahiri Indep
=>卡西利独立

>>GuardN
=>守卫

>>"Finally some relief!  Our thick walls have helped us hold off the Tigrans."
=>"终于，你的到来减轻了我们的压力！要知道，若不是城市的厚墙，我们恐怕就要抵御不住猫兽人的进攻了。"

>>Ship Disem
=>船只登陆

>>"If we disembark some units here, we can reach the town of Kahiri to the south... Hopefully it hasen't fallen to our enemy yet."
=>"如果我们在这里派一些人手上岸，就能够去到南面的卡西利城镇，希望那里还没有沦陷。"

>>Gab: Wiz tower
=>巫师塔

>>"To the south, Yaka's forward Wizard Tower lies. Capture it, and make it your stronghold!"
=>"往南前进，雅卡的前方巫师塔就在那里，占领它，并且把它变成你们的要塞！"

>>Deity Quest
=>神的任务

>>I weep as I see all this destruction.  You fire wizards are a mean bunch, but I sense you may be different. If you raze the fire node that has corrupted a once beautiful oasis, you shall get a nice surprise from me.
=>我因为看到了所有的毁灭而哭泣。那个火焰巫师是个卑劣的家伙，但我感觉你和她不一样。如果你能替我把那个曾经破坏绿洲的火焰能量点摧毁。你就会从我这里得到一个惊喜。

>>Raze Fire Node
=>摧毁火焰能量点


>>Gab: Spiritmsg
=>饶舌：圣灵的讯息

>>"A nature spirit dwells in the life node. These spirits are perky, but they are a force to be reckoned with. Sometimes they can be unexpected allies."
=>"一个自然圣灵居住在生命魔法点当中，这些精灵都是极其自信的生物，但他们又是一个可以依赖的力量，有时或许还能成为一个意外的盟军。"

>>Deity Quest Control
=>圣灵任务控制

>>Julia's Message
=>朱丽亚的讯息

>>An Apparition
=>一个幻象

>>"So you have come. Outside of the Valley of Wonders we have little power. Please take this city as a token of friendship to your hunted race."
=>"谢天谢地，你终于来了。在奇迹山谷之外，我们目前的反抗力量实在不多。所以，我们只能给予你这座城市来作为帮助，请接受它吧，这也是我们与你之间友谊的见证"

>>Merlin Message
=>魔林的讯息

>>"Who... who was that?"
=>"谁，谁在那儿？"

>>Gabriel Message
=>加百里尔的讯息

>>Gabrielt
=>加百里尔

>>"That was the legendary Julia, Queen of the Elven Court. It appears that the Elves have not forgotten about you. "
=>"那是传说中的朱丽亚，精灵王朝的女王。她的出现说明精灵们没有忘记你的功劳。"

>>Yaka:Capture Msg
=>雅卡：俘虏讯息

>>"You coward! You got that small victory only by surprising me! You filthy humans do not deserve the Power of the Flame, you deserve to be consumed by the Fire!"
=>"你这个懦弱的家伙！你小小的胜利只是稍微使我有些惊讶！你们这些不洁的人类不配拥有火焰的力量，你们该被火焰吞噬掉！"

>>Yaka:RazedTaunt
=>雅卡：摧毁嘲弄

>>"See these cities?  They have been cleansed by the burning wrath of Yaka! 
=>"看到这些城市了吗？他们都已经被雅卡愤怒的火焰清洗过了！"

>>You will suffer the same fate as the rest of your infidel race."
=>"你将和那些异教徒一样，忍受相同命运的煎熬。"

>>Yaka:ContactMsg
=>雅卡：联系讯息

>>"Who dares to sneak through my domain!? Ah, Gabriel must have sent you. The old fool should have known better then to send a human... Prepare to burn!"
=>"是谁？是谁胆敢在我的领地中穿行！？啊，你一定就是加百里尔派来的那个家伙。这笨老头应该知道，不该派一个人类来。你就准备被烧死吧！"

>>Relations
=>关系

>>Your relation with the %s is
=>你和 %s 的关系是

>>Hostile because:
=>敌对的，因为：

>>Polite because:
=>礼貌的，因为：

>>Friendly because:
=>友好的，因为：

>>Neutral because:
=>中立的，因为：

>>Neutral.
=>中立的

>>because:
=>因为：

>>Wary because:
=>警惕的，因为：

>>Wary
=>警惕的

>>Tempest's ally, Nekron, has plundered the dragon's most sacred realm, the Garden of Bones. It is a hidden graveyard for dragons. Nekron intends to raise powerful Bone Dragons to serve him. He claims to have simply found the graveyard by his own power.  
=>坦佩斯特的盟友，奈克荣，洗劫了龙族神圣的领地，骨之花园。它是一个龙族神秘的墓地。奈克荣想要让龙族效忠于他。他声称只是靠着自己就轻易找到了墓地

>>The Dwarves have forged many items, but nothing quite so grand as a sword of great power, said to unite warring factions. It is probably a legend, but if such a sword did exist, it would be useful.  
=>矮人们曾经铸造过许多物品，但是没有一件拥有过如此强大的力量， 融和了多种效果。这也许只是个传奇，不过那把剑的确存在，非常有用。

>>The wizard Marinus used to hold this land, but his Halfling followers have no mind for war.  Marinus is greatly weakened and has asked for Gabriel's help. He claims he cannot return to Evermore by his own power.  
=>巫师马利诺斯曾经拥有这片土地，不过他的半身人随从却对战争没有兴趣。马利诺斯被极大的削弱了，去寻求加百里尔的帮助。他声称凭借自己的力量无法回到埃夫莫。