MAT 01.01 "bounce_b$bounceCilB"
Texture1Skin
Map: "bounceCil_B.BMP"
SelfIllumination: 0.00000000
Wrap_U: W
Wrap_V: W
Border: 255 255 255
Filter: 1
Transform_U: 1.00000000 0.00000000 0.00000000
Transform_V: 0.00000000 1.00000000 0.00000000

