#
# EUE2 - Random Events
#
#		written by Johan Andersson
#




#########################################################################
#  Pirate offers his services to the english monarch.
#########################################################################
event = { 

	id = 1000
	random = yes
	country = ENG
	trigger = { year = 1550 exists = SPA }
	name = "EVENT_PIRATE_TITLE"
	desc = "EVENT_PIRATE_DESC"
	style = 1
	action_a = {
			name = "EVENT_PIRATE_A"
			command = { type = warships which = 1389 value = 2 }
			command = { type = relation which = SPA value = -25 }
			command = { type = cash value = -10 }
		}

	action_b = {
			name = "EVENT_PIRATE_B"
			command = { type = relation which = SPA value = 25 }
			command = { type = vp value = 5 }
			command = { type = cash value = -5 }
		}

	action_c = {
			name = "EVENT_PIRATE_C"
			command = { type = relation which = SPA value = -5 }
		}



	}


#########################################################################
#  Random Revolt
#########################################################################
event = { 

	id = 1001
	random = yes
	name = "EVENTNAME1"
	desc = "EVENTHIST1"
	style = 0

	action_a = {
			name = "OK"
			command = { type = revolt which = -1 }
		}

	}

#########################################################################
# Religious Turmoil
#########################################################################
event = { 

	id = 1002
	trigger = {
		year = 1530
		continent = europe
	}
	random = yes
	name = "EVENTNAME3"
	desc = "EVENTHIST3"
	style = 0

	action_a = {
			name = "OK"
			command = { type = religiousrevolt which = -1 }
		}

	}


#########################################################################
# Heretics
#########################################################################
event = { 

	id = 1003
	random = yes
	name = "EVENTNAME7"
	desc = "EVENTHIST7"
	style = 0

	action_a = {
			name = "OK"
			command = { type = heretic which = -1 }
		}

	}

#########################################################################
# Gift To the State
#########################################################################
event = { 

	id = 1004
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"
	style = 0

	action_a = {
			name = "OK"
			command = { type = cash value = 200 }
		}

	}



#########################################################################
# Temporal Insanity
#########################################################################
event = { 

	id = 1005
	random = yes
	name = "EVENTNAME11"
	desc = "EVENTHIST11"
	style = 0

	action_a = {
			name = "OK"
			command = { type = ADM which = 2 value = 12 }
			command = { type = DIP which = 2 value = 12 }
			command = { type = MIL which = 2 value = 12 }
		}

	}

#########################################################################
# Excellent Minister
#########################################################################
event = { 

	id = 1006
	random = yes
	name = "EVENTNAME10"
	desc = "EVENTHIST10"
	style = 0

	action_a = {
			name = "OK"
			command = { type = ADM which = 9 value = 12 }
			command = { type = DIP which = 9 value = 12 }
			command = { type = MIL which = 9 value = 12 }
		}

	}

#########################################################################
# Scandal at the Court
#########################################################################
event = { 

	id = 1007
	random = yes
	name = "EVENTNAME12"
	desc = "EVENTHIST12"
	style = 0

	action_a = {
			name = "OK"
			command = { type = DIP which = 2 value = 4 }
			command = { type = relation which = -1 value = -50 }
		}

	}





#########################################################################
# Wave of Obscurantism
#########################################################################
event = { 

	id = 1008
	random = yes
	name = "EVENTNAME15"
	desc = "EVENTHIST15"
	style = 0

	action_a = {
			name = "OK"
			command = { type = revoltrisk value = 3 }
		}

	}




#########################################################################
# Exceptional Year
#########################################################################
event = { 

	id = 1009
	random = yes
	name = "EVENTNAME16"
	desc = "EVENTHIST16"
	style = 0

	action_a = {
			name = "OK"
			command = { type = cash value = 100 }
			command = { type = inflation value = -5 }
		}

	}





#########################################################################
# Rush of Colonists
#########################################################################
event = { 

	id = 1010
	trigger = { year = 1550 }
	random = yes
	name = "EVENTNAME17"
	desc = "EVENTHIST17"
	style = 0

	action_a = {
			name = "OK"
			command = { type = colonists value = 3 }
		}

	}



#########################################################################
# Diplomatic Move
#########################################################################
event = { 

	id = 1011
	random = yes
	name = "EVENTNAME24"
	desc = "EVENTHIST24"
	style = 0

	action_a = {
			name = "OK"
			command = { type = relation which = -1 value = 50 }
			command = { type = diplomats value = 1 }
		}

	}






#########################################################################
# Diplomatic Fame
#########################################################################
event = { 

	id = 1012
	random = yes
	name = "EVENTNAME25"
	desc = "EVENTHIST25"
	style = 0

	action_a = {
			name = "OK"
			command = { type = relation which = -1 value = 10 }
			command = { type = relation which = -1 value = 10 }
			command = { type = relation which = -1 value = 10 }
			command = { type = relation which = -1 value = 10 }
			command = { type = relation which = -1 value = 10 }
			command = { type = relation which = -1 value = 10 }
			command = { type = relation which = -1 value = 10 }
		}

	}




#########################################################################
# Colonial Dynamism
#########################################################################
event = { 

	id = 1013
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"
	style = 0
	trigger = { year = 1550 }

	action_a = {
			name = "OK"
			command = { type = conquistador which = -1  }
			command = { type = colonists value = 3  }
		}

	}




#########################################################################
# Unexpected Invention
#########################################################################
event = { 

	id = 1014
	random = yes
	name = "EVENTNAME27"
	desc = "EVENTHIST27"
	style = 0

	action_a = {
			name = "OK"
			command = { type = gainmanufactory which = -1 value = 2 }
		}

	}


#########################################################################
# Rush of Merchants
#########################################################################
event = { 

	id = 1015
	random = yes
	name = "EVENTNAME28"
	desc = "EVENTHIST28"
	style = 0

	action_a = {
			name = "OK"
			command = { type = merchants value = 5 }
		}

	}



#########################################################################
# Plague
#########################################################################
event = { 

	id = 1016
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"
	style = 0

	action_a = {
			name = "OK"
			command = { type = population which = -1 value = -5000 }
		}

	}



#########################################################################
# Reformation of the army
#########################################################################
event = { 

	id = 1017
	random = yes
	name = "EVENTNAME33"
	desc = "EVENTHIST33"
	style = 0

	action_a = {
			name = "OK"
			command = { type = land value = 250 }
		}

	}



#########################################################################
# Reformation of the navy
#########################################################################
event = { 

	id = 1018
	random = yes
	name = "EVENTNAME34"
	desc = "EVENTHIST34"
	style = 0

	action_a = {
			name = "OK"
			command = { type = naval value = 250 }
		}

	}



#########################################################################
# Enthusiasm for the army
#########################################################################
event = { 

	id = 1019
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"
	style = 0

	action_a = {
			name = "OK"
			command = { type = infantry which = -1 value = 5000 }
		}

	}


#########################################################################
# Enthusiasm for the Navy
#########################################################################
event = { 

	id = 1020
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"
	style = 0

	action_a = {
			name = "OK"
			command = { type = warships which = -1 value = 5 }
		}

	}



#########################################################################
# Agricultural Revolution
#########################################################################
event = { 

	id = 1021
	random = yes
	name = "EVENTNAME38"
	desc = "EVENTHIST38"
	style = 0

	action_a = {
			name = "OK"
			command = { type = manpower which = -1 value = 1 }
		}

	}




#########################################################################
# Devastating Fire
#########################################################################
event = { 

	id = 1022
	random = yes
	name = "EVENTNAME39"
	desc = "EVENTHIST39"
	style = 0

	action_a = {
			name = "OK"
			command = { type = losemanufactory which = -1 }
		}

	}




#########################################################################
# Good Government Policies
#########################################################################
event = { 

	id = 1023
	random = yes
	name = "EVENTNAME40"
	desc = "EVENTHIST40"
	style = 0

	action_a = {
			name = "OK"
			command = { type = stability value = 1 }
			command = { type = infra value = 250 }
			command = { type = trade value = 250 }
		}

	}

#########################################################################
# Bad Government Policies
#########################################################################
event = { 

	id = 1024
	random = yes
	name = "EVENTNAME41"
	desc = "EVENTHIST41"
	style = 0

	action_a = {
			name = "OK"
			command = { type = stability value = -1 }
			command = { type = infra value = -250 }
			command = { type = trade value = -250 }
		}

	}




#########################################################################
# Unhappiness with the Clergy
#########################################################################
event = { 
	id = 1025
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"
	style = 0

	action_a = {
			name = "EVENT42_A"
			command = { type = stability value = -1 }
		}
	action_b = {
			name = "EVENT42_B"
			command = { type = domestic which = innovative value = -1 }
		}
	}

#########################################################################
# Unhappiness among Artisans
#########################################################################
event = { 
	id = 1026
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"
	style = 0

	action_a = {
			name = "EVENT43_A"
			command = { type = infra value = -200 }
		}
	action_b = {
			name = "EVENT43_B"
			command = { type = domestic which = serfdom value = -1 }
			command = { type = treasury value = -100 }
		}
	}

#########################################################################
# Unhappiness among peasantry
#########################################################################
event = { 
	id = 1027
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"
	style = 0

	action_a = {
			name = "OK"
			command = { type = revoltrisk which = 12 value = 3 }
			command = { type = revolt which = -1 }
		}
	}

#########################################################################
# Unhappiness among merchants
#########################################################################
event = { 
	id = 1028
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"
	style = 0

	action_a = {
			name = "OK"
			command = { type = trade value = -200 }
		}
	}



#########################################################################
# New Mineral in Mine
#########################################################################
event = { 
	id = 1029
	random = yes
	name = "EVENTNAME46"
	desc = "EVENTHIST46"
	style = 0

	action_a = {
			name = "OK"
			command = { type = mine which = -1 value = 5 }
		}
	}





#########################################################################
# Political Crisis
#########################################################################
event = { 
	id = 1030
	random = yes
	name = "EVENTNAME47"
	desc = "EVENTHIST47"
	style = 0

	action_a = {
			name = "OK"
			command = { type = stability value = -3 }
			command = { type = ADM which = 2 value = 12 }
		}
	}







#########################################################################
# Corruption
#########################################################################
event = { 
	id = 1031
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"
	style = 0

	action_a = {
			name = "EVENT48_A"
			command = { type = treasury value = -100 }
			command = { type = stability value = -1 }
		}
	action_b = {
			name = "EVENT48_B"
			command = { type = inflation value = 10 }
		}
	}




#########################################################################
# Deflation
#########################################################################
event = { 
	id = 1032
	random = yes
	name = "EVENTNAME49"
	desc = "EVENTHIST49"
	style = 0

	trigger = { year = 1600 }
	action_a = {
			name = "OK"
			command = { type = inflation value = -10 }
		}
	}



#########################################################################
# Diplomatic Insult
#########################################################################
event = { 
	id = 1033
	random = yes
	name = "EVENTNAME50"
	desc = "EVENTHIST50"
	style = 0

	action_a = {
			name = "OK"
			command = { type = casusbelli which = -1 value = 12 }
		}
	}



#########################################################################
# Fortification Efforts
#########################################################################
event = { 
	id = 1034
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"
	style = 0

	action_a = {
			name = "OK"
			command = { type = fortress which = -1 value = 1 }
		}
	}




#########################################################################
# Bank
#########################################################################
event = { 
	id = 1035
	random = yes
	name = "EVENTNAME20"
	desc = "EVENTHIST20"
	style = 0

	trigger = { year = 1650 }
	action_a = {
			name = "OK"
			command = { type = inflation value = -5 }
			command = { type = cash value = 200 }
		}
	}



#########################################################################
# Stock Exchange
#########################################################################
event = { 
	id = 1036
	random = yes
	name = "EVENTNAME21"
	desc = "EVENTHIST21"
	style = 0

	trigger = { year = 1750 }
	action_a = {
			name = "OK"
			command = { type = inflation value = -2 }
			command = { type = cash value = 100 }
			command = { type = infra value = 500 }
		}
	}


#########################################################################
# Company of Trade
#########################################################################
event = { 
	id = 1037
	random = yes
	name = "EVENTNAME22"
	desc = "EVENTHIST22"
	style = 0

	trigger = { year = 1650 }
	action_a = {
			name = "OK"
			command = { type = merchants value = 2 }
			command = { type = trade value = 500 }
		}
	}





#########################################################################
# Colonial Uprising
#########################################################################
event = { 
	id = 1038
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"
	style = 0

	trigger = { year = 1600 }
	action_a = {
			name = "OK"
			command = { type = colonialrevolt which = -1 }
		}
	}


#########################################################################
# Heretic Uprising
#########################################################################
event = { 
	id = 1039
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"
	style = 0

	action_a = {
			name = "OK"
			command = { type = religiousrevolt which = -1 }
		}
	}



#########################################################################
# Explorer
#########################################################################
event = { 
	id = 1040
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"
	style = 0

	trigger = { year = 1500 }
	action_a = {
			name = "OK"
			command = { type = explorer which = -1 }
			command = { type = colonists which = 3 }
		}
	}


#########################################################################
# Conquistador
#########################################################################
event = { 
	id = 1041
	random = yes
	name = "EVENTNAME59"
	desc = "EVENTHIST59"
	style = 0

	trigger = { year = 1500 }
	action_a = {
			name = "OK"
			command = { type = conquistador which = -1 }
			command = { type = colonists which = 3 }
		}
	}




#########################################################################
# Nobles
#########################################################################
event = { 
	id = 1042
	random = yes
	name = "EVENTNAME_A0"
	desc = "EVENTHIST_A0"
	style = 0

	action_a = {
			name = "EVENT_A0_A"
			command = { type = domestic which = aristocracy value = 1 }
		}
	action_b = {
			name = "EVENT_A0_B"
			command = { type = revoltrisk which = 24 value = 2 }
		}
	action_c = {
			name = "EVENT_A0_C"
			command = { type = stability value = -2 }
			command = { type = domestic which = aristocracy value = -1 }
		}
	}





#########################################################################
# Trading Company Disaster
#########################################################################
event = { 
	id = 1043
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"
	style = 0
	trigger = { year = 1700 }

	action_a = {
			name = "OK"
			command = { type = trade value = -400 }
		}
	}




#########################################################################
# Internal Trade
#########################################################################
event = { 
	id = 1044
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0

	action_a = {
			name = "OK"
			command = { type = provincetax which = -1 value = 1 }
		}
	}






#########################################################################
# Meteor Sighted
#########################################################################
event = { 
	id = 1045
	random = yes
	name = "EVENTNAME_A3"
	desc = "EVENTHIST_A3"
	style = 0

	action_a = {
			name = "OK"
			command = { type = stability value = -1 }
			command = { type = revoltrisk value = 1 }
		}
	}


#########################################################################
# Fire Ordinance
#########################################################################
event = { 
	id = 1046
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"
	style = 0

	action_a = {
			name = "OK"
			command = { type = provincetax which = -1 value = 1 }
		}
	}





#########################################################################
# Saint Performs Miracle
#########################################################################
event = { 
	id = 1047
	random = yes
	name = "EVENTNAME_A5"
	desc = "EVENTHIST_A5"
	style = 0
	trigger ={
		religion = catholic
		}

	action_a = {
			name = "OK"
			command = { type = stability value = 1 }
			command = { type = revoltrisk value = -3 }
		}
	}



#########################################################################
# Medical
#########################################################################
event = { 
	id = 1048
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	style = 0
	trigger = { year = 1650 }
	action_a = {
			name = "OK"
			command = { type = population which = -1 value = 2500 }
		}
	}






#########################################################################
# Noble Feud
#########################################################################
event = { 
	id = 1049
	random = yes
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"
	style = 0
	action_a = {
			name = "EVENT_A7_A"
			command = { type = revolt which = -1 }
		}
	action_b = {
			name = "EVENT_A7_B"
			command = { type = stability value = -2 }
		}
	action_c = {
			name = "EVENT_A7_C"
			command = { type = treasury value = -100 }
		}
	}

#########################################################################
# Nobles ally with Foreign Power
#########################################################################
event = { 
	id = 1050
	random = yes
	name = "EVENTNAME_A8"
	desc = "EVENTHIST_A8"
	style = 0
	action_a = {
			name = "OK"
			command = { type = stability value = -2 }
			command = { type = casusbelli which = -1 value = 24 }
		}
	}



#########################################################################
# Assassination 
#########################################################################
event = { 
	id = 1051
	random = yes
	name = "EVENTNAME_A9"
	desc = "EVENTHIST_A9"
	style = 0
	action_a = {
			name = "OK"
			command = { type = stability value = -1 }
		}
	}



#########################################################################
# Cessation of Church Functions to Nobility
#########################################################################
event = { 
	id = 1052
	random = yes
	name = "EVENTNAME_A10"
	desc = "EVENTHIST_A10"
	style = 0
	action_a = {
			name = "EVENT_A10_A"
			command = { type = provincetax which = -1 value = -1 }
			command = { type = cash value = 100 }
		}
	action_b = {
			name = "EVENT_A10_B"
			command = { type = vp value = -5 }
		}
	}


#########################################################################
# Sale of Offices
#########################################################################
event = { 
	id = 1053
	random = yes
	name = "EVENTNAME_A11"
	desc = "EVENTHIST_A11"
	style = 0
	action_a = {
			name = "EVENT_A11_A"
			command = { type = provincetax which = -1 value = -1 }
			command = { type = cash value = 100 }
		}
	action_b = {
			name = "EVENT_A11_B"
			command = { type = vp value = -5 }
		}
	}


#########################################################################
# Monopoly Company Formed
#########################################################################
event = { 
	id = 1054
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"
	style = 0
	action_a = {
			name = "OK"
			command = { type = cash value = 100 }
		}
	}


#########################################################################
# Nobles Demand Increased Pensions
#########################################################################
event = { 
	id = 1055
	random = yes
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"
	style = 0
	action_a = {
			name = "EVENT_A13_A"
			command = { type = cash value = -200 }
		}
	action_b = {
			name = "EVENT_A13_B"
			command = { type = stability value = -2 }
		}
	}


#########################################################################
# Grant Export Licences
#########################################################################
event = { 
	id = 1056
	random = yes
	name = "EVENTNAME_A14"
	desc = "EVENTHIST_A14"
	style = 0
	action_a = {
			name = "EVENT_A14_A"
			command = { type = cash value = -50 }
		}
	action_b = {
			name = "EVENT_A14_B"
			command = { type = stability value = -1 }
		}
	}



#########################################################################
# New Land Claimed
#########################################################################
event = { 
	id = 1057
	random = yes
	name = "EVENTNAME_A15"
	desc = "EVENTHIST_A15"
	style = 0
	action_a = {
			name = "OK"
			command = { type = population which = -1 value = 5000 }
			command = { type = provincemanpower which = -3 value = 1 }
			command = { type = provincetax which = -3 value = 1 }
		}
	}



#########################################################################
# Establish Cantonments
#########################################################################
event = { 
	id = 1058
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"
	style = 0
	action_a = {
			name = "OK"
			command = { type = provincemanpower which = -1 value = 1 }
		}
	}




#########################################################################
# Nobles Demand Old Rights
#########################################################################
event = { 
	id = 1059
	random = yes
	name = "EVENTNAME_A17"
	desc = "EVENTHIST_A17"
	style = 0
	action_a = {
			name = "EVENT_A17_A"
			command = { type = stability value = -3 }
		}
	action_b = {
			name = "EVENT_A17_B"
			command = { type = domestic which = centralization value = -1 }
		}
	}

#########################################################################
# Cities Demand Old Rights
#########################################################################
event = { 
	id = 1060
	random = yes
	name = "EVENTNAME_A18"
	desc = "EVENTHIST_A18"
	style = 0
	action_a = {
			name = "EVENT_A18_A"
			command = { type = stability value = -3 }
		}
	action_b = {
			name = "EVENT_A18_B"
			command = { type = domestic which = centralization value = -1 }
		}
	}

#########################################################################
# Non-enforcement of Ordinances
#########################################################################
event = { 
	id = 1061
	random = yes
	name = "EVENTNAME_A19"
	desc = "EVENTHIST_A19"
	style = 0
	action_a = {
			name = "OK"
			command = { type = domestic which = centralization value = -1 }
		}
	}


#########################################################################
# Bourgeoisie Request Privileges
#########################################################################
event = { 
	id = 1062
	random = yes
	trigger = { year = 1600 }
	name = "EVENTNAME_A20"
	desc = "EVENTHIST_A20"
	style = 0
	action_a = {
			name = "EVENT_A20_A"
			command = { type = domestic which = aristocracy value = -1 }
		}
	action_b = {
			name = "EVENT_A20_B"
			command = { type = domestic which = aristocracy value = 1 }
		}
	}




#########################################################################
# Italian Engineer Available
#########################################################################
event = { 
	id = 1063
	random = yes
	trigger = { year = 1450 NOT = { year = 1600 }
		continent = europe
	 }
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"
	style = 0
	action_a = {
			name = "EVENT_A21_A"
			command = { type = cash value = -50 }
			command = { type = domestic which = offensive value = -1 }
		}
	action_b = {
			name = "EVENT_A21_B"
			command = { type = vp value = -1 }
		}
	}


#########################################################################
# Foreign Drill Instructor Available
#########################################################################
event = { 
	id = 1064
	random = yes
	trigger = { continent = europe }
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"
	style = 0
	action_a = {
			name = "EVENT_A22_A"
			command = { type = cash value = -250 }
			command = { type = domestic which = offensive value = 1 }
			command = { type = domestic which = quality value = 1 }
		}
	action_b = {
			name = "EVENT_A22_B"
			command = { type = vp value = -1 }
		}
	}


#########################################################################
# Build a Great Palace
#########################################################################
event = { 
	id = 1065
	trigger = { year = 1650 }
	random = yes
	name = "EVENTNAME_A23"
	desc = "EVENTHIST_A23"
	style = 0
	action_a = {
			name = "EVENT_A23_A"
			command = { type = cash value = -500 }
			command = { type = domestic which = aristocracy value = 1 }
			command = { type = domestic which = centralization value = 1 }
			command = { type = vp value = 25 }
		}
	action_b = {
			name = "EVENT_A23_B"
			command = { type = vp value = -50 }
		}
	}


#########################################################################
# Indulgence Peddler
#########################################################################
event = { 
	id = 1066
	trigger = { NOT = { year = 1514 } religion = catholic }
	random = yes
	name = "EVENTNAME_A24"
	desc = "EVENTHIST_A24"
	style = 0
	action_a = {
			name = "OK"
			command = { type = provincetax which = -1 value = -1 }
		}
	}



#########################################################################
# Uncooperative Philosopher
#########################################################################
event = { 
	id = 1067
	trigger = { NOT = { year = 1650 } }
	random = yes
	name = "EVENTNAME_A25"
	desc = "EVENTHIST_A25"
	style = 0
	action_a = {
			name = "EVENT_A25_A"
			command = { type = stability value = 1 }
			command = { type = domestic which = innovative value = -1 }
		}
	action_b = {
			name = "EVENT_A25_B"
			command = { type = stability value = -2 }
			command = { type = domestic which = innovative value = 1 }
		}
	}



#########################################################################
# Regional Heresy
#########################################################################
event = { 
	id = 1068
	random = yes
	name = "EVENTNAME_A26"
	desc = "EVENTHIST_A26"
	style = 0
	action_a = {
			name = "EVENT_A26_A"
			command = { type = cash value = -50 }
		}
	action_b = {
			name = "EVENT_A26_B"
			command = { type = stability value = -1 }
		}
	}

#########################################################################
# Boundary Dispute 
#########################################################################
event = { 
	id = 1069
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"
	style = 0
	action_a = {
			name = "EVENT_A27_A"
			command = { type = casusbelli which = -1 value = 60 }
			command = { type = relation which = -3 value = -50 }
			command = { type = stability value = -1 }
		}
	action_b = {
			name = "EVENT_A27_B"
			command = { type = relation which = -3 value = 25 }
			command = { type = stability value = 1 }
		}
	}

#########################################################################
# Merchants Harassed
#########################################################################
event = { 
	id = 1070
	random = yes
	name = "EVENTNAME_A28"
	desc = "EVENTHIST_A28"
	style = 0
	action_a = {
			name = "EVENT_A28_A"
			command = { type = casusbelli which = -1 value = 60 }
			command = { type = relation which = -3 value = -50 }
		}
	action_b = {
			name = "EVENT_A28_B"
			command = { type = relation which = -3 value = 25 }
		}
	}

#########################################################################
# Regional Population Boom
#########################################################################
event = { 
	id = 1071
	trigger = { year = 1550  }
	random = yes
	name = "EVENTNAME_A29"
	desc = "EVENTHIST_A29"
	style = 0
	action_a = {
			name = "EVENT_A29_A"
			command = { type = colonists value = 2 }
		}
	action_b = {
			name = "EVENT_A29_B"
			command = { type = population which = -2 value = 2000 }
		}
	}

#########################################################################
# Petition for Redress
#########################################################################
event = { 
	id = 1072
	random = yes
	name = "EVENTNAME_A30"
	desc = "EVENTHIST_A30"
	style = 0
	action_a = {
			name = "EVENT_A30_A"
			command = { type = stability value = -4 }
			command = { type = domestic which = centralization value = 1 }
		}
	action_b = {
			name = "EVENT_A30_B"
			command = { type = stability value = -1 }
			command = { type = provincetax which = -1 value = -1 }
			command = { type = revolt which = -3  }
		}
	}


#########################################################################
# Grant Nobles Aid
#########################################################################
event = { 
	id = 1073
	random = yes
	name = "EVENTNAME_A31"
	desc = "EVENTHIST_A31"
	style = 0
	action_a = {
			name = "EVENT_A31_A"
			command = { type = cash value = -75 }
		}
	action_b = {
			name = "EVENT_A31_B"
			command = { type = stability value = -1 }
		}
	}
#########################################################################
# Support for Dissidents Abroad
#########################################################################
event = { 
	id = 1074
	random = yes
	name = "EVENTNAME_A32"
	desc = "EVENTHIST_A32"
	style = 0
	action_a = {
			name = "EVENT_A32_A"
			command = { type = cash value = -25 }
			command = { type = relation which = -1 value = -25 }
		}
	action_b = {
			name = "EVENT_A32_B"
			command = { type = stability value = -1 }
		}
	}

#########################################################################
# Foreign Trade Competition Rises
#########################################################################
event = { 
	id = 1075
	random = yes
	name = "EVENTNAME_A33"
	desc = "EVENTHIST_A33"
	style = 0
	action_a = {
			name = "EVENT_A33_A"
			command = { type = domestic which = mercantilism value = 1 }
		}
	action_b = {
			name = "EVENT_A33_B"
			command = { type = domestic which = mercantilism value = -1 }
		}
	}

#########################################################################
# Exceptional Court Painter Available
#########################################################################
event = { 
	id = 1076
	trigger = { NOT = { year = 1575 } }
	random = yes
	name = "EVENTNAME_A34"
	desc = "EVENTHIST_A34"
	style = 0
	action_a = {
			name = "EVENT_A34_A"
			command = { type = cash value = -50 }
			command = { type = domestic which = innovative value = 1 }
			command = { type = vp value = 5 }
		}
	action_b = {
			name = "EVENT_A34_B"
			command = { type = vp value = -5 }
		}
	}

















































