echo 0

r_crowdanim.ambient.animstate		ambient
r_crowdanim.ambient.prevanimstate	ambient
r_crowdanim.ambient.nextanimstate	cheerA
r_crowdanim.ambient.startframe		0
r_crowdanim.ambient.endframe		12
r_crowdanim.ambient.minanimtime		80
r_crowdanim.ambient.animrate		10
r_crowdanim.ambient.threshhold		30
r_crowdanim.ambient.bidirectional	0

r_crowdanim.cheerA.animstate		cheerA
r_crowdanim.cheerA.prevanimstate	ambient
r_crowdanim.cheerA.nextanimstate	cheerB
r_crowdanim.cheerA.startframe		12
r_crowdanim.cheerA.endframe		20
r_crowdanim.cheerA.minanimtime		80
r_crowdanim.cheerA.animrate		5
r_crowdanim.cheerA.threshhold		40
r_crowdanim.cheerA.bidirectional	0

r_crowdanim.cheerB.animstate		cheerB
r_crowdanim.cheerB.prevanimstate	cheerA
r_crowdanim.cheerB.nextanimstate	standup
r_crowdanim.cheerB.startframe		20
r_crowdanim.cheerB.endframe		28
r_crowdanim.cheerB.minanimtime		80
r_crowdanim.cheerB.animrate		5
r_crowdanim.cheerB.threshhold		55
r_crowdanim.cheerB.bidirectional	0

r_crowdanim.standup.animstate		standup
r_crowdanim.standup.prevanimstate	cheerB
r_crowdanim.standup.nextanimstate	stand
r_crowdanim.standup.startframe		28
r_crowdanim.standup.endframe		32
r_crowdanim.standup.minanimtime		10
r_crowdanim.standup.animrate		5
r_crowdanim.standup.threshhold		75
r_crowdanim.standup.playonce		1
r_crowdanim.standup.bidirectional	0

r_crowdanim.stand.animstate		stand
r_crowdanim.stand.prevanimstate		sitdown
r_crowdanim.stand.nextanimstate		stand
r_crowdanim.stand.startframe		32
r_crowdanim.stand.endframe		40
r_crowdanim.stand.minanimtime		80
r_crowdanim.stand.animrate		5
r_crowdanim.stand.threshhold		75
r_crowdanim.stand.bidirectional		0

r_crowdanim.sitdown.animstate		sitdown
r_crowdanim.sitdown.prevanimstate	stand
r_crowdanim.sitdown.nextanimstate	cheerB
r_crowdanim.sitdown.startframe		28
r_crowdanim.sitdown.endframe		32
r_crowdanim.sitdown.minanimtime		10
r_crowdanim.sitdown.animrate		5
r_crowdanim.sitdown.threshhold		75
r_crowdanim.sitdown.playonce		1
r_crowdanim.sitdown.bidirectional	0
r_crowdanim.sitdown.reverse		1


//r_crowdanim.signs.animstate		signs
//r_crowdanim.signs.prevanimstate		ambient1
//r_crowdanim.signs.nextanimstate		ambient1
//r_crowdanim.signs.startframe		0
//r_crowdanim.signs.endframe		4
//r_crowdanim.signs.minanimtime		0
//r_crowdanim.signs.animrate		5
//r_crowdanim.signs.threshhold		0
//r_crowdanim.signs.bidirectional		0

echo 0
