var EVENT_ON_CONNECTION_ERROR = 1 ;
var EVENT_ON_ERROR = 2 ;
var EVENT_ON_ERROR_RECEIVED = 3 ;
var EVENT_ON_CHAT_RECEIVED = 4 ;
var EVENT_ON_GAME_REMOVED = 5 ;
var EVENT_ON_GAME_STATE_UPDATE = 6 ;
var EVENT_ON_INITIALIZATION = 7 ;
var EVENT_ON_LAUNCH_GAME = 8 ;
var EVENT_ON_NEW_GAME = 9 ;
var EVENT_ON_NEW_PLAYER = 10 ;
var EVENT_ON_PLAYER_ENTERS_GAME = 11 ;
var EVENT_ON_LOAD_STATE = 12 ;
var EVENT_ON_PLAYER_GAME_STATE_UPDATE = 13 ;
var EVENT_ON_PLAYER_LEAVES_GAME = 14 ;
var EVENT_ON_PLAYER_LEAVES_ROOM = 15 ;
var EVENT_ON_PLAYER_ROOM_STATE_UPDATE = 16 ;
var EVENT_ON_ROOM_STATE_UPDATE = 17 ;
var EVENT_ON_QUERY_GAME_RESPONSE = 18 ;
var EVENT_ON_RECONECTED = 19 ;

var ERR_DLL_NOT_REGISTERED = 888 ;
