
;Audio.INI

;Format of audio item data:
;
;  key=value
;
;key:
;  Currently this is the name of the item. This will eventually be replaced
;  with a string id.
;
;value:
;
;  priority
;  volume
;
;  The rest of value depends on type:
;
;  1-shot sfx:
;	pri, vol, bIsSteamed, bIsPreloaded, DupType, filename
;	where DupType = (default,interrupt,continue,overlap) 
;
;  3D 1-shot sfx:
;	pri, vol, bIsSteamed, bIsPreloaded, DupType, filename
;	where DupType = (0=default, 1=interrupt, 2=continue, 3=overlap)
;
;  Actor:
;	pri, vol, driveby filename, special filename 1, special filename 2
;
;  Disaster:
;	pri, vol, filename
;
;  Sparse:
;	Should we just use a freshness score?
;
;Notes:
;  All items should be separated with a comma.
;
[Options]
UseC2HCache=0
MusicDataDir=e:\sc3000data\cdimage\res\sound\
; MusicDataDir=d:\sc3000data\cdimage\sc3\res\sound\
CachePath=c:\temp\
CacheSize=10000000
ZoomLoopVol=1024
BuildingRandMultiplier=10000
AmbienceStartFadeAtPercent=35
AmbienceMinimumFadedVolume=700
MusicPlayerSongDurationMsec=300000
MusicPlayerSongDelayMsec=45000
MusicStartDelayAfterStop=3000
FreshnessIntroDurationMsec=1000
FreshnessOutroDurationMsec=1000
FreshnessMaxXSpeed=200
FreshnessSelectionAreaMinMsec=10000
TrafficDensityMin=1
TrafficDensityMultiplier=5
VehicleHonkDivisor=3
VehicleMaxDistance=240
VehicleMinDistance=100
BuildingsInAmbienceAttenuation=400
BuildingsInAmbienceMinZoom=4
HonkAttenuation=300
HonkMinZoom=4
VehicleAttenuation=300
VehicleMinZoom=4
VehicleEffectsLevel=60
VehicleEffectsPreset=14
VehicleEffectsTallBuildingCrit=100
ForceCrimeTempo=0
ForceAmbienceQuadrant=0

[1ShotSfx]
;pri,vol,load,stream,intrpt,PathsAreAbsolute,filename
1="UiZoomIn",32,1024,1,0,1,0,"Sfx\Interface\zmin.xa"
2="UiZoomOut",32,1024,1,0,1,0,"Sfx\Interface\zmout.xa"
;kBoxxUiMove
4="UiRotate",32,1024,0,0,1,0,"Sfx\Interface\maprot.xa"
5="UiBulldoze",32,1024,0,0,1,0,"Sfx\Interface\bulldoze.xa"
;10="UiButtonRollover",32,1024,1,0,1,0,"Sfx\Interface\rolover.xa"
;11="UiTextRollover",32,1024,1,0,1,0,"Sfx\Interface\rolover.xa"
12="UiButtonClick",32,1024,1,0,1,0,"Sfx\Interface\button.xa"
13="UiCheckboxClick",32,1024,1,0,1,0,"Sfx\Interface\checkbox.xa"
14="UiLayRoad",32,1024,1,0,1,0,"Sfx\Interface\layroad.xa"
15="UiLevelTerrain",32,1024,0,0,1,0,"Sfx\Interface\lvlter.xa"
16="UiLayPowerLine",32,1024,0,0,1,0,"Sfx\Interface\laypwr.xa"
21="UiRemoveWater",32,1024,0,0,1,0,"Sfx\Interface\remwter.xa"
22="UiPlopBuilding",32,1024,1,0,1,0,"Sfx\Interface\bldplop.xa"
23="UiPlaySim",32,1024,1,0,1,0,"Sfx\Interface\playsim.xa"
24="UiPauseSim",32,1024,1,0,1,0,"Sfx\Interface\pausesim.xa"
25="UiSimSpeed1",32,1024,1,0,1,0,"Sfx\Interface\speed.xa"
26="UiSimSpeed2",32,1024,1,0,1,0,"Sfx\Interface\speed.xa"
27="UiSimSpeed3",32,1024,1,0,1,0,"Sfx\Interface\speed.xa"
28="UiSimSpeed4",32,1024,1,0,1,0,"Sfx\Interface\speed.xa"
30="UiError",32,1024,0,0,1,0,"Sfx\Interface\notop.xa"
31="UiErrorTopography",32,1024,0,0,1,0,"Sfx\Interface\notop.xa"
32="UiErrorNoMoney",32,1024,0,0,1,0,"Sfx\Interface\nomon.xa"
34="UiDispatchPolice",32,1024,0,0,1,0,"Sfx\Interface\DisPol.xa"
35="UiDispatchFire",32,1024,1,0,1,0,"Sfx\Interface\DisFire.xa"
36="UiLayRoadNeighborConnection",32,1024,0,0,1,0,"Sfx\Interface\Connect.xa"
37="UiLayRailNeighborConnection",32,1024,0,0,1,0,"Sfx\Interface\Connect.xa"
38="UiZoneResidential",32,1024,0,0,1,0,"Sfx\Interface\zone.xa"
44="UiDezone",32,1024,0,0,1,0,"Sfx\Interface\unzone.xa"
45="UiLayWaterNeighborConnection",32,1024,0,0,1,0,"Sfx\Interface\Connect.xa"
46="UiLayPowerNeighborConnection",32,1024,0,0,1,0,"Sfx\Interface\Connect.xa"
47="UiClickOnNewsticker",32,1024,0,0,1,0,"Sfx\Interface\NewsClik.xa"
48="UiEarlyWarningSiren",32,1024,0,0,1,0,"Sfx\Interface\WrnSiren.xa"
50="LayPipe",32,1024,0,0,1,0,"Sfx\Interface\LayPipe.xa"
51="LayRail",32,1024,0,0,1,0,"Sfx\Interface\LayRail.xa"
52="LayTunnel",32,1024,0,0,1,0,"Sfx\Interface\LayRoadT.xa"
53="LaySubway",32,1024,0,0,1,0,"Sfx\Interface\LaySbwy.xa"
54="NewsTickerAlarm",32,1024,0,0,1,0,"Sfx\Interface\NwsAlrm.xa"
55="GoToDisaster",32,1024,0,0,1,0,"Sfx\Interface\GoToD.xa"
56="CloseWindow",32,1024,0,0,1,0,"Sfx\Interface\close.xa"
57="DisasterPremonitionTremor",32,1024,0,0,1,0,"Sfx\Disasters\Tremor2.wav"
58="DisasterPremonitionNature",32,1024,0,0,1,0,"Sfx\Disasters\PStatue.xa"
59="DisasterPremonitionResidential",32,1024,0,0,1,0,"Sfx\Disasters\PDog.xa"
64="DisasterPremonitionCommercial",32,1024,0,0,1,0,"Sfx\Disasters\PCat.xa"
67="UiMoveAmbienceVolumeSlider",32,1024,0,0,1,0,"Sfx\Interface\ambvolsl.xa"

70="kHumanResponseBoo",32,1024,0,0,1,0,"Sfx\Petitioners\Boo.xa"
71="kHumanResponseDisappointment",32,1024,0,0,1,0,"Sfx\Petitioners\Disapp1.xa"
72="kHumanResponseNeutral",32,1024,0,0,1,0,"Sfx\Petitioners\Polite.xa"
73="kHumanResponseYay",32,1024,0,0,1,0,"Sfx\Petitioners\Cheer.xa"
;64="GeigerCounter",32,1024,1,0,0,0,"Sfx\Disasters\Geiger.xa"
76="DisasterOneShotNuclearExplosion",32,1024,0,0,1,0,"Sfx\Disasters\nukeboom.xa"
77="UfoVaporizeBuilding",32,800,0,0,0,0,"Sfx\Disasters\UfoVapor.xa"
78="UfoMakeCropCircle",32,800,0,0,0,0,"Sfx\Disasters\UfoCir.xa"
79="UfoExplodes",32,1024,0,0,0,0,"Sfx\Disasters\UfoDead.xa"
80="UfoFireLaserBomb",32,1024,0,0,0,0,"Sfx\Disasters\UfoBomb.xa"
85="ScreamMale1",32,1024,0,0,0,0,"Sfx\Disasters\mscrm1.xa"
86="ScreamMale2",32,1024,0,0,0,0,"Sfx\Disasters\mscrm2.xa"
87="ScreamMale3",32,1024,0,0,0,0,"Sfx\Disasters\mscrm3.xa"
88="ScreamFemale1",32,1024,0,0,0,0,"Sfx\Disasters\fscrm1.xa"
89="ScreamFemale2",32,1024,0,0,0,0,"Sfx\Disasters\fscrm2.xa"
90="ScreamFemale3",32,1024,0,0,0,0,"Sfx\Disasters\fscrm3.xa"
91="ScreamFemale4",32,1024,0,0,0,0,"Sfx\Disasters\fscrm4.xa"
92="ScreamFemale5",32,1024,0,0,0,0,"Sfx\Disasters\fscrm5.xa"
93="ScreamFemale6",32,1024,0,0,0,0,"Sfx\Disasters\fscrm6.xa"
95="UfoLaserBombHit",32,1024,0,0,0,0,"Sfx\Disasters\UfoHit.xa"
;102="StartDisaster",32,1024,0,0,1,0,"Sfx\Interface\NewsClik.xa"

103="GDESmall1",32,1024,0,0,1,0,"Sfx\Disasters\gde1.xa"
104="GDESmall2",32,1024,0,0,1,0,"Sfx\Disasters\gde2.xa"
105="GDESmall3",32,1024,0,0,1,0,"Sfx\Disasters\gde3.xa"
106="GDESmall4",32,1024,0,0,1,0,"Sfx\Disasters\gde4.xa"
107="GDESmall5",32,1024,0,0,1,0,"Sfx\Disasters\gde5.xa"
108="GDESmall6",32,1024,0,0,1,0,"Sfx\Disasters\gde6.xa"
109="GDEMedium1",32,1024,0,0,1,0,"Sfx\Disasters\gbde1.xa"
110="GDEMedium2",32,1024,0,0,1,0,"Sfx\Disasters\gbde2.xa"
111="GDEMedium3",32,1024,0,0,1,0,"Sfx\Disasters\gbde3.xa"
112="GDEMedium4",32,1024,0,0,1,0,"Sfx\Disasters\gbde4.xa"
134="GDEBig1",32,1024,0,0,1,0,"Sfx\Disasters\gde7.xa"
135="GDEBig2",32,1024,0,0,1,0,"Sfx\Disasters\gde9.xa"

136="UiQueryGenericResidential",32,1024,0,0,1,0,"Sfx\Buildings\ResGen.xa"
137="UiQueryGenericCommercial",32,1024,0,0,1,0,"Sfx\Buildings\ComGen.xa"
138="UiQueryGenericIndustrial",32,1024,0,0,1,0,"Sfx\Buildings\IndGen.xa"
139="UiQueryGenericConstruction",32,1024,0,0,1,0,"Sfx\Buildings\ConGen.xa"
140="UiQueryGenericWater",32,1024,0,0,1,0,"Sfx\Interface\qwave.xa"
141="UiQueryGenericLandmark",32,1024,0,0,1,0,"Sfx\Buildings\Landmrk.xa"
142="UiQueryGenericAgricultural",32,1024,0,0,1,0,"Sfx\Interface\qmoo.xa"
143="UiQueryGenericAbandoned",32,1024,0,0,1,0,"Sfx\Buildings\AbanGen.xa"
144="UiQueryGenericPower",32,1024,0,0,1,0,"Sfx\Buildings\PGener.xa"

145="UiLaySubwayNeighborConnection",32,1024,0,0,1,0,"Sfx\Interface\Connect.xa"
146="UiButtonClickSmall",32,1024,1,0,1,0,"Sfx\Interface\buttonhi.xa"
147="EarthquakeCarAlarmHellZoom3",32,1024,1,0,1,0,"Sfx\Disasters\QkCarZm3.xa"
148="EarthquakeCarAlarmHellZoom4",32,1024,1,0,1,0,"Sfx\Disasters\QkCarZm4.xa"
149="EarthquakeCarAlarmHellZoom5",32,1024,1,0,1,0,"Sfx\Disasters\QkCarZm5.xa"

151="UiQueryTreeGeneric",32,1024,1,0,1,0,"Sfx\Interface\QTree.xa"
152="UiLayBridge",32,1024,1,0,1,0,"Sfx\Interface\bridge.xa"
154="UiMoveBudgetWindowSlider",32,1024,1,0,1,0,"Sfx\Interface\button.xa"

155="HumanResponseBooC1",32,1024,1,0,0,0,"Sfx\Petitioners\BooC1.xa"
156="HumanResponseBooD1",32,1024,1,0,0,0,"Sfx\Petitioners\BooD1.xa"
157="HumanResponseBooE1",32,1024,1,0,0,0,"Sfx\Petitioners\BooE1.xa"
158="HumanResponseBooF1",32,1024,1,0,0,0,"Sfx\Petitioners\BooF1.xa"
159="HumanResponseCheerB1",32,1024,1,0,0,0,"Sfx\Petitioners\CheerB1.xa"
160="HumanResponseCheerB2",32,1024,1,0,0,0,"Sfx\Petitioners\CheerB2.xa"
161="HumanResponseCheerB3",32,1024,1,0,0,0,"Sfx\Petitioners\CheerB3.xa"
162="HumanResponseCheerB4",32,1024,1,0,0,0,"Sfx\Petitioners\CheerB4.xa"
163="HumanResponseCheerB5",32,1024,1,0,0,0,"Sfx\Petitioners\CheerB5.xa"
164="HumanResponsePoliteA1",32,1024,1,0,0,0,"Sfx\Petitioners\PoliteA1.xa"
165="HumanResponsePoliteA2",32,1024,1,0,0,0,"Sfx\Petitioners\PoliteA2.xa"
166="HumanResponsePoliteA3",32,1024,1,0,0,0,"Sfx\Petitioners\PoliteA3.xa"
167="HumanResponseBooTaxes",32,1024,1,0,0,0,"Sfx\Petitioners\TaxBoo.xa"
168="HumanResponseCheerTaxes",32,1024,1,0,0,0,"Sfx\Petitioners\TaxCheer.xa"

170="Thunder",32,1024,1,0,0,0,"Sfx\Disasters\Thunder.xa"
171="UiButtonClick",32,1024,1,0,1,0,"Sfx\Interface\button3.xa"
172="UiQueryGenericLandfill",32,1024,0,0,1,0,"Sfx\Buildings\LandFill.xa"
173="UiQueryGenericAirport",32,1024,0,0,1,0,"Sfx\Buildings\Airport.xa"
174="UiQueryGenericSeaport",32,1024,0,0,1,0,"Sfx\Buildings\Shipyrd.xa"

[Fading]
; name		pri,vol,preload,autofade,UseAmbienceVol,PathsAreAbsolute,one-shot,loop
17="UiLayTrees",32,1024,0,1,0,0,"Sfx\Interface\laytree1.xa","Sfx\Interface\laytree2.xa"
18="UiTerrainRaise",32,1024,0,0,0,0,"Sfx\Interface\raizter.xa","Sfx\Interface\terloop.xa"
19="UiTerrainLower",32,1024,0,0,0,0,"Sfx\Interface\lwrter.xa","Sfx\Interface\terloop.xa"
20="UiLayWater",32,1024,0,1,0,0,"Sfx\Interface\laywter1.xa","Sfx\Interface\laywter2.xa"
81="Zoom4Loop",32,1024,0,0,1,0,"","Sfx\Zones\ambzoom4.wav"
82="Zoom5Loop",32,1024,0,0,1,0,"","Sfx\Zones\ambzoom5.wav"
83="Zoom3Loop",32,1024,0,0,1,0,"","Sfx\Zones\ambzoom3.wav"
94="UndergroundLoop",32,1024,0,0,1,0,"","Sfx\Zones\SubLoop.wav"

96="DisasterFadingLoopTornado",32,1024,0,0,1,0,"","Sfx\Disasters\Trnado.wav"
97="DisasterFadingLoopEarthquake",32,1024,0,0,1,0,"","Sfx\Disasters\earthqke.wav"
98="DisasterFadingLoopFire",32,1024,0,0,1,0,"","Sfx\Disasters\firelp1.wav"
99="DisasterFadingLoopRiot",32,1024,0,0,1,0,"","Sfx\Disasters\riot.wav"
100="DisasterFadingLoopUfo",32,1024,0,0,1,0,"","Sfx\Disasters\ufo.xa"
101="DisasterFadingLoopProtest",32,1024,0,0,1,0,"","Sfx\Disasters\Protest.wav"

[Disaster]
; name		pri,vol,preload,PathsAreAbolute,filename,fadingsfxid
60="DisasterTornado",32,1024,0,0,"",96
61="DisasterEarthquake",32,1024,0,0,"",97
62="DisasterFire",32,1024,1,0,"",98
63="DisasterRiot",32,1024,1,0,"",99
74="DisasterUfo",32,1024,1,0,"",100
75="DisasterUfoSuckUpPeople",32,800,1,0,"Sfx\Disasters\UfoSuck.xa",0
84="DisasterProtest",32,1024,1,0,"",101

[3D1ShotSfx]

[Actor]
;SfxId, Sint32 lPri, vol, language, type, absolutepaths, char* szDrivebyFilename, char* szSpecial1Filename, char* szSpecial2Filename );
;type: 0 = use special2 for honk, 1 = use special2 for altitude
113="VehicleFireEngine",32,1024,1,0,0,"sfx\vehicles\sirenf.xa","",""
114="VehiclePolice",32,1024,1,0,0,"sfx\vehicles\sirenp.xa","",""
115="VehicleCobra",32,1024,0,0,0,"","","sfx\vehicles\carhrn1.xa"
116="VehicleMilitary",32,1024,0,0,0,"","","sfx\vehicles\carhrn2.xa"
117="VehicleSchool",32,1024,0,0,0,"","","sfx\vehicles\carhrn3.xa"
118="VehicleSportsCar",32,1024,0,0,0,"","","sfx\vehicles\carhrn4.xa"
119="VehicleLuxurySedan",32,1024,0,0,0,"","","sfx\vehicles\carhrn5.xa"
120="VehicleTruck",32,1024,0,0,0,"","","sfx\vehicles\carhrn6.xa"
121="VehicleDeliveryTruck",32,1024,0,0,0,"","","sfx\vehicles\carhrn7.xa"
122="VehicleSuburban",32,1024,0,0,0,"","","sfx\vehicles\carhrn8.xa"
123="VehicleEconomy",32,1024,0,0,0,"","","sfx\vehicles\carhrn1.xa"
124="VehicleConstruction",32,1024,0,0,0,"","","sfx\vehicles\carhrn2.xa"
125="VehicleCab",32,1024,00,,0,"","","sfx\vehicles\carhrn3.xa"
130="VehicleAmbulance",32,1024,1,0,0,"sfx\vehicles\sirena.xa","",""
131="VehicleHelicopter",32,1024,0,1,0,"sfx\vehicles\helilp.xa","",""
132="VehicleJetPlane",32,1024,0,1,0,"sfx\vehicles\jetlp.xa","",""
133="VehiclePropPlane",32,1024,0,1,0,"sfx\vehicles\planelp.xa","",""
150="VehicleTrain",32,1024,0,0,0,"sfx\vehicles\train.xa","",""
153="VehicleShip",32,1024,0,0,0,"sfx\vehicles\ship.xa","",""
;169="VehicleSubwayTrain",32,1024,0,0,0,"sfx\vehicles\subway.xa","",""

130="VehicleEuroAmbulance",32,1024,2,0,0,"sfx\vehicles\ESirenA.xa","",""

[Sparse]
;pri,vol,numsamples, absolutepaths, {filename,vol,triggerval} ...
0x100="BuildingFireStation",32,1024,1,0,"Sfx\Buildings\FireStn.xa",100,600
0x101="BuildingPoliceStation",32,1024,1,0,"Sfx\Buildings\Police.xa",100,600
0x102="BuildingHospital",32,1024,1,0,"Sfx\Buildings\Hspital.xa",100,600
0x103="BuildingAirport",32,1024,1,0,"Sfx\Buildings\Airport.xa",100,600
0x104="BuildingArtCenter",32,1024,1,0,"Sfx\Buildings\ArtCntr.xa",100,600
0x105="BuildingBatteryFactory",32,1024,1,0,"Sfx\Buildings\BtryFct.xa",100,600
0x106="BuildingBusStop",32,1024,1,0,"Sfx\Buildings\BusStop.xa",100,600
0x107="BuildingCasino",32,1024,1,0,"Sfx\Buildings\Casino.xa",100,600
0x108="BuildingChurch",32,1024,1,0,"Sfx\Buildings\Church.xa",100,600
0x109="BuildingCourtHouse",32,1024,1,0,"Sfx\Buildings\CrtHse.xa",100,600
0x10a="BuildingDefenseContractor",32,1024,1,0,"Sfx\Buildings\Defense.xa",100,600
0x10b="BuildingDesalinisation",32,1024,1,0,"Sfx\Buildings\Desali.xa",100,600
0x10c="BuildingFedPen",32,1024,1,0,"Sfx\Buildings\FedPen.xa",100,600
0x10d="BuildingGarbageIncinerator",32,1024,1,0,"Sfx\Buildings\Garbage.xa",100,600
0x10e="BuildingGelatinFactory",32,1024,1,0,"Sfx\Buildings\Gelatin.xa",100,600
0x10f="BuildingJunkyard",32,1024,1,0,"Sfx\Buildings\Junkyrd.xa",100,600
0x110="BuildingLandmark",32,1024,1,0,"Sfx\Buildings\Landmrk.xa",100,600
0x111="BuildingLighthouse",32,1024,1,0,"Sfx\Buildings\Litehse.xa",100,600
0x112="BuildingMedicalResearchCtr",32,1024,1,0,"Sfx\Buildings\MedRes.xa",100,600
0x113="BuildingMilitaryBase",32,1024,1,0,"Sfx\Buildings\MltryBas.xa",100,600
0x114="BuildingMissileSilo",32,1024,1,0,"Sfx\Buildings\MSilo.xa",100,600
0x115="BuildingNationalPark",32,1024,1,0,"Sfx\Buildings\Gyser.xa",100,600
0x116="BuildingOilPump",32,1024,1,0,"Sfx\Buildings\OilPump.xa",100,600
0x117="BuildingPark",32,1024,1,0,"Sfx\Buildings\Park.xa",100,600
0x118="BuildingCoalPower",32,1024,1,0,"Sfx\Buildings\PCoal.xa",100,600
0x119="BuildingFusionPower",32,1024,1,0,"Sfx\Buildings\PFusion.xa",100,600
0x11a="BuildingGasPower",32,1024,1,0,"Sfx\Buildings\PGas.xa",100,600
0x11b="BuildingGenericPower",32,1024,1,0,"Sfx\Buildings\PGener.xa",100,600
0x11c="BuildingMicrowavePower",32,1024,1,0,"Sfx\Buildings\PMicro.xa",100,600
0x11d="BuildingNuclearPower",32,1024,1,0,"Sfx\Buildings\PNuke.xa",100,600
0x11e="BuildingOilPower",32,1024,1,0,"Sfx\Buildings\POil.xa",100,600
0x11f="BuildingSolarPower",32,1024,1,0,"Sfx\Buildings\PSolar.xa",100,600
0x120="BuildingWindPower",32,1024,1,0,"Sfx\Buildings\PWind.xa",100,600
0x121="BuildingSchool",32,1024,1,0,"Sfx\Buildings\School.xa",100,600
0x122="BuildingBigScienceCenter",32,1024,1,0,"Sfx\Buildings\SciCntr.xa",100,600
0x123="BuildingShipyard",32,1024,1,0,"Sfx\Buildings\Shipyrd.xa",100,600
0x124="BuildingSpaceport",32,1024,1,0,"Sfx\Buildings\SpacePrt.xa",100,600
0x125="BuildingSportsStadium",32,1024,1,0,"Sfx\Buildings\SprtsStd.xa",100,600
0x126="BuildingSubwayStation",32,1024,1,0,"Sfx\Buildings\SubStatn.xa",100,600
0x127="BuildingThemePark",32,1024,1,0,"Sfx\Buildings\ThemePrk.xa",100,600
0x128="BuildingTNTFactory",32,1024,1,0,"Sfx\Buildings\TNTFact.xa",100,600
0x129="BuildingTrainStation",32,1024,1,0,"Sfx\Buildings\TrnStatn.xa",100,600
0x12a="BuildingToxicWaste",32,1024,1,0,"Sfx\Buildings\TxicWste.xa",100,600
0x12b="BuildingWaterTower",32,1024,1,0,"Sfx\Buildings\WtrTower.xa",100,600
0x12c="BuildingWaterTreatmentPlant",32,1024,1,0,"Sfx\Buildings\WtrTrtmn.xa",100,600
0x12d="BuildingZoo",32,1024,1,0,"Sfx\Buildings\Zoo.xa",100,600

0x12e="BuildingBarn",32,1024,1,0,"Sfx\Buildings\barn.xa",100,600
0x12f="BuildingChickenCoop",32,1024,1,0,"Sfx\Buildings\chikcoop.xa",100,600
0x130="BuildingCityJail",32,1024,1,0,"Sfx\Buildings\CityJail.xa",100,600
0x131="BuildingCityHall",32,1024,1,0,"Sfx\Buildings\CityHall.xa",100,600
0x132="BuildingCollege",32,1024,1,0,"Sfx\Buildings\College.xa",100,600
0x133="BuildingFountain",32,1024,1,0,"Sfx\Buildings\Fountain.xa",100,600
0x134="BuildingGigaMall",32,1024,1,0,"Sfx\Buildings\GigaMall.xa",100,600
0x135="BuildingGolfCourse",32,1024,1,0,"Sfx\Buildings\Golf.xa",100,600
0x136="BuildingHistoricStatue",32,1024,1,0,"Sfx\Buildings\Statue.xa",100,600
0x137="BuildingBallPark",32,1024,1,0,"Sfx\Buildings\BallPark.xa",100,600
0x138="BuildingLandfill",32,1024,1,0,"Sfx\Buildings\Landfill.xa",100,600
0x139="BuildingArcology",32,1024,1,0,"Sfx\Buildings\Arcology.xa",100,600
0x13a="BuildingLibrary",32,1024,1,0,"Sfx\Buildings\Library.xa",100,600
0x13b="BuildingMarina",32,1024,1,0,"Sfx\Buildings\Marina.xa",100,600
0x13c="BuildingMayorsHouse",32,1024,1,0,"Sfx\Buildings\Mayor.xa",100,600
0x13d="BuildingMuseum",32,1024,1,0,"Sfx\Buildings\Museum.xa",100,600
0x13e="BuildingWaterPump",32,1024,1,0,"Sfx\Buildings\WatrPump.xa",100,600
0x13f="BuildingPond",32,1024,1,0,"Sfx\Buildings\Pond.xa",100,600
0x140="BuildingRecycle",32,1024,1,0,"Sfx\Buildings\Recycle.xa",100,600
0x141="BuildingStockExchange",32,1024,1,0,"Sfx\Buildings\StockX.xa",100,600
0x142="BuildingSubwayToRailStation",32,1024,1,0,"Sfx\Buildings\SrsStatn.xa",100,600
0x143="BuildingUniversityCampus",32,1024,1,0,"Sfx\Buildings\Campus.xa",100,600
0x144="BuildingCropCircle",32,1024,1,0,"Sfx\Buildings\Circle.xa",100,600
0x145="BuildingCommercialGeneric",32,1024,1,0,"Sfx\Buildings\ComGen.xa",100,600
0x146="BuildingIndustrialGeneric",32,1024,1,0,"Sfx\Buildings\IndGen.xa",100,600
0x147="BuildingResidentialGeneric",32,1024,1,0,"Sfx\Buildings\ResGen.xa",100,600

0x148="LandmarkAlderPlanetarium",32,1024,1,0,"Sfx\Buildings\Alder.xa",100,600
0x149="LandmarkBigBen",32,1024,1,0,"Sfx\Buildings\BigBen.xa",100,600
0x14a="LandmarkCaliforniaPlaza",32,1024,1,0,"Sfx\Buildings\Maxis.xa",100,600
0x14b="LandmarkChartresCathedral",32,1024,1,0,"Sfx\Buildings\Chartres.xa",100,600
0x14c="LandmarkGrandCentralStation",32,1024,1,0,"Sfx\Buildings\GrandCen.xa",100,600
0x14d="LandmarkMelbourneCricketGround",32,1024,1,0,"Sfx\Buildings\Cricket.xa",100,600
0x14e="LandmarkPharosOfAlexandria",32,1024,1,0,"Sfx\Buildings\Pharos.xa",100,600
0x14f="LandmarkSheddAquarium",32,1024,1,0,"Sfx\Buildings\Shedd.xa",100,600
0x150="LandmarkSphinx",32,1024,1,0,"Sfx\Buildings\Sphinx.xa",100,600
0x151="LandmarkStatueOfLiberty",32,1024,1,0,"Sfx\Buildings\Statue.xa",100,600
0x152="LandmarkOperaHouse",32,1024,1,0,"Sfx\Buildings\Opera.xa",100,600
0x153="LandmarkUnitedStatesCapitol",32,1024,1,0,"Sfx\Buildings\Capital.xa",100,600

0x154="SalvageYard",32,1024,1,0,"Sfx\Buildings\Salvage.xa",100,600
0x156="Playground",32,1024,1,0,"Sfx\Buildings\play.xa",100,600
0x157="WishingFountain",32,1024,1,0,"Sfx\Buildings\fountain.xa",100,600
0x158="FountainOfGenx",32,1024,1,0,"Sfx\Buildings\fountain.xa",100,600
0x159="FountainOf9To5",32,1024,1,0,"Sfx\Buildings\fountain.xa",100,600
0x15a="FountainWalk",32,1024,1,0,"Sfx\Buildings\fountain.xa",100,600
0x15b="LandmarkBuckinghamFountain",32,1024,1,0,"Sfx\Buildings\fountain.xa",100,600
0x15c="FernPark",32,1024,1,0,"Sfx\Buildings\park.xa",100,600
0x15d="HumpdayPark",32,1024,1,0,"Sfx\Buildings\park.xa",100,600
0x15e="YuppieMemorialPark",32,1024,1,0,"Sfx\Buildings\park.xa",100,600
0x15f="PetrolPlant",32,1024,1,0,"Sfx\Buildings\OilPump.xa",100,600
0x161="LandmarkStatueOfLiberty",32,1024,1,0,"Sfx\Buildings\Statue.xa",100,600
0x162="LandmarkStBasilsCathedral",32,1024,1,0,"Sfx\Buildings\GChurch.xa",100,600
0x163="LandmarkStPaulsCathedral",32,1024,1,0,"Sfx\Buildings\GChurch.xa",100,600
0x164="LandmarkOldNorthChurch ",32,1024,1,0,"Sfx\Buildings\GChurch.xa",100,600
0x165="LandmarkUnionStation",32,1024,1,0,"Sfx\Buildings\TrnStatn.xa",100,600
0x166="LandmarkAlcatraz",32,1024,1,0,"Sfx\Buildings\FedPen.xa",100,600
0x167="BuildingConstruction",32,1024,1,0,"Sfx\Buildings\ConGen.xa",100,600
0x168="BuildingAbandoned",32,1024,1,0,"Sfx\Buildings\AbanGen.xa",100,600
0x169="BuildingWaterGeneric",32,1024,1,0,"Sfx\Interface\qwave.xa",100,600
0x170="BuildingAgriculturalGeneric",32,1024,1,0,"Sfx\Interface\qmoo.xa",100,600

0x171="BuildingPyramid",32,1024,1,0,"Sfx\Buildings\Pyramid.xa",100,600
0x172="BuildingSmallPark",32,1024,1,0,"Sfx\Buildings\SmPark.xa",100,600
0x173="BuildingWasteToEnergyIncinerator",32,1024,1,0,"Sfx\Buildings\Waste.xa",100,600
0x174="BuildingCastle",32,1024,1,0,"Sfx\Buildings\Castle.xa",100,600

[Music]
; name, type(0=sample,1=freshness), filename, demofilename, 1=high-performance, in song list, PathIsAbsolute, enabled
0x01="SIM Broadway",0,"Music\3kg2.xa","",0,1,0,1
0x02="Updown Town",0,"Music\3kj1.xa","",0,1,0,1
0x03="Night Life",0,"Music\3kj2.xa","",0,1,0,1
0x04="South Bridge",0,"Music\3kj3.xa","",0,1,0,1
0x05="Central Park Sunday",0,"Music\3kj4.xa","",0,1,0,1
0x06="Building",0,"Music\3kp1.xa","",0,1,0,1
0x07="Magic City",0,"Music\3kp2.xa","",0,1,0,1
0x08="Illumination",0,"Music\3kp3.xa","",0,1,0,1
0x09="New Terrain",0,"Music\3kp4.xa","",0,1,0,1
0x0a="Concrete Jungle",0,"Music\3kp5.xa","",0,1,0,1
0x0b="Power Grid",0,"Music\3kt1.xa","",0,1,0,1
0x0c="Infrastructure",0,"Music\3kt2.xa","",0,1,0,1
0x0d="Urban Complex",0,"Music\3kt3.xa","",0,1,0,1
0x0e="Window Washer's Dream",0,"Music\3kd1.xa","",0,1,0,1
0x0f="SimCity 2000 Theme",0,"Music\SC2KBug.xa","",0,0,0,1

; Test stuff
;0x01="Song1",0,"Music\carhrn1.WAV","",0,1,1
;0x02="Song2",0,"Music\carhrn2.WAV","",0,1,1
;0x03="Song3",0,"Music\carhrn3.WAV","",0,1,1
;0x04="Song4",0,"Music\carhrn4.WAV","",0,1,1
;0x05="Song5",0,"Music\carhrn5.WAV","",0,1,1
;0x06="Song6",0,"Music\carhrn6.WAV","",0,1,1
;0x07="Song7",0,"Music\carhrn7.WAV","",0,1,1
;0x08="Song8",0,"Music\carhrn8.WAV","",0,1,1
;0x09="Song9",0,"Music\carhrn9.WAV","",0,1,1
;0x0a="Song10",0,"Music\carhrn10.WAV","",0,1,1
;0x0b="Song11",0,"Music\carhrn11.WAV","",0,1,1
;0x0c="Song12",0,"Music\carhrn12.WAV","",0,1,1
;0x0d="Song13",0,"Music\carhrn13.WAV","",0,1,1
;0x0e="Song14",0,"Music\carhrn14.WAV","",0,1,1


[Events]
1=kDebug1,150,0,0,0,0
2=kDebugShutdown,158,0,0,0,0
3=kDebug2,151,0,0,0,0
4=kDebug3,152,0,0,0,0
5=kDebug4,153,0,0,0,0
6=kDebug5,154,0,0,0,0
7=kDebugNextSong,155,0,0,0,0
8=kDebugStopMusic,156,0,0,0,0
9=kDebugGetCellInfo,157,0,0,0,0
10=kDebugSetVehicleMinMax,159,1,160,0,0
11=kDebugSetVehicleTestSfxIdAndNumSteps,160,131,100,0,0
12=kDebugSetVehicleTestStart,161,-200,200,-200,200
13=kDebugSetDistanceFactor,162,1,1,1,1
14=kDisasterPremonition,218,2,0,0,0

; Example: pBoxX->Event( kOptionSetMusicVol, lMusicVol );
15=kOptionSfxOnOff, 1000, p1, p2, p3, p4
16=kOptionMusicOnOff, 1001, p1, p2, p3, p4
17=kOptionSetMusicVol, 1002, p1, p2, p3, p4
18=kOptionSetSfxVol, 1003, p1, p2, p3, p4
19=kOptionSetAmbienceVol, 1004, p1, p2, p3, p4
20=kOptionSetWindVol, 1005, p1, p2, p3, p4
21=kOptionSetVehicleVol, 1006, p1, p2, p3, p4
22=kOptionSetMuteAll, 1007, p1, p2, p3, p4
23=kOptionSetDirectSound3DAcceleration, 1008, p1, p2, p3, p4

; See Kevin's code
24=kListenerSetPosition, 3000, p1, p2, p3, p4
25=kListenerSetOrientation, 3001, p1, p2, p3, p4
26=kListenerSetZoomLevel, 3002, p1, p2, p3, p4

; Example: pBoxX->Event( kOptionSetMusicVol, lMusicVol );
27=kBannerScreenOpens, 10000, p1, p2, p3, p4
28=kMenuWindowOpens, 10001, p1, p2, p3, p4
29=kCityCreated, 10002, p1, p2, p3, p4
30=kCityDestroyed, 10003, p1, p2, p3, p4
31=kCitySetSize, 10004, p1, p2, p3, p4
32=kCityFirstPopsIntoView, 10005, p1, p2, p3, p4
33=kCityStartLoading, 10006, p1, p2, p3, p4
34=kCityFinishLoading, 10007, p1, p2, p3, p4
35=kAppGetFocus, 10008, p1, p2, p3, p4
36=kAppLoseFocus, 10009, p1, p2, p3, p4

; Example: pBoxX->Event( kAdvisorWindowOpen );
37=kAdvisorWindowOpen, 50, p1, p2, p3, p4
38=kAdvisorWindowClose, 51, p1, p2, p3, p4
39=kUtilityAdvisorWindowOpen, 52, p1, p2, p3, p4
40=kUtilityAdvisorWindowClose, 53, p1, p2, p3, p4
41=kBudgetAdvisorWindowOpen, 54, p1, p2, p3, p4
42=kBudgetAdvisorWindowClose, 55, p1, p2, p3, p4
43=kPetitionerWindowOpen, 56, p1, p2, p3, p4
44=kPetitionerWindowClose, 57, p1, p
75=Audition Song 5,1013,5,0,0,02, p3, p4
45=kBudgetWindowOpen, 58, p1, p2, p3, p4
46=kBudgetWindowClose, 59, p1, p2, p3, p4

; pBoxX->Event( kExplosion, lExplosionNum )  //lExplosionNum 0 to 3
47=kExplosion, 200, p1, p2, p3, p4

; pBoxX->Event( kDisasterWarning )
48=kDisasterWarning, 201, p1, p2, p3, p4

49=kSfxPlay, 0, p1, p2, p3, p4
50=kSfxPlay, 0, p1, p2, p3, p4
51=kSfxPlay, 0, p1, p2, p3, p4
52=kSfxStop, 1, p1, p2, p3, p4
53=kSfxUpdate, 2, p1, p2, p3, p4
54=kSfxkill, 3, p1, p2, p3, p4
55=kSfxSpecial1, 4, p1, p2, p3, p4
56=kSfxSpecial2, 5, p1, p2, p3, p4
57=kSfxSpecial3, 6, p1, p2, p3, p4
58=kSfxLoad, 7, p1, p2, p3, p4
59=kSfxUnload, 8, p1, p2, p3, p4

60=kBoxxEarlyWarningSiren,209,0,0,0,0

61=kBoxxSuckUpPerson,207,0,0,0,0
62=kBoxxSuckUpPerson,207,1,0,0,0
63=kBoxxSuckUpCar,2087,0,0,0,0
64=kOptionsSongSetEnable,1012,0,0,0,0
65=kOptionsSongStartAudition,1013,0,0,0,0
66=kOptionsSongStopAudition,1014,0,0,0,0
67=kOptionsStartGettingSongs,1015,0,0,0,0
68=kOptionsGetNextSong,1016,0,0,0,0
69=kOptionsGetNextSong,1016,0,0,0,0
70=kOptionsSongListGetCurrentSong,1017,0,0,0,0

71=Audition Song 1,1013,1,0,0,0
72=Audition Song 2,1013,2,0,0,0
73=Audition Song 3,1013,3,0,0,0
74=Audition Song 4,1013,4,0,0,0
76=Audition Song 6,1013,6,0,0,0
77=Audition Song 7,1013,7,0,0,0
78=Audition Song 8,1013,8,0,0,0
79=Audition Song 9,1013,9,0,0,0

80=Earthquake Premonition 1,218,61,1,0,0
81=Earthquake Premonition 2,218,61,2,0,0
82=Earthquake Premonition 3,218,61,3,0,0

83=Tornado Off Screen,5,60,0,0
84=Tornado On Screen,5,60,4,1
85=Fire Off Screen,5,62,0,0
86=Fire On Screen,5,62,3,1
87=Ufo Off Screen,5,74,0,0
88=Ufo On Screen,5,74,2,1

89=Move Music Volume Slider,1018,0,0,0,0
90=Move Ambience Volume Slider,1019,0,0,0,0
91=Move Sfx Volume Slider,1020,0,0,0,0
92=Enter Credits Screen,10016,0,0,0,0
93=Exit Credits Screen,10017,0,0,0,0

94=Meet With Advisor,3019,0,0,0,0
95=Select Topic,3014,0,0,0,0
