////////////////////////////// CAMERA AND GRAPHICAL EFFECTS ///////////////////////////////////////////

Eyepoint=(0.360, 0.92, 0.05)       // Driver eyepoint (cockpit view only) ( LEFT/RIGHT, UP/DOWN, FORWARD/BACK)
CameraTarget=(0.000, 0.550, 0.0)   // Base target for all other views (swingman, TV cockpit, tracksides, etc.)
TVOffset=(0.0,0.550,0.0)           // NEW additional offset for tv cockpit view (defaults to 0,0,0)
MirrorPos=(0.10, 1.00, -0.35)      // Mirror position
FrontWheelsInCockpit=0
CockpitVibrationMag=0.002

SteeringWheelAxis=(0.0,0.342,0.93969)


// Variables to control the helmet movement as seen from the outside
HeadMaxPos=(0.030,0.015,0.015)  // default is (0.06,0.02,0.02), first number is left-to-right movement with the head roll
HeadMaxOri=(0.050,0.050,0.150)  // default is (0.10,0.10,0.30), last number is head roll

////////////////////////////// COCKPIT GAUGE SETTINGS  ///////////////////////////////////////////////
//                                                                                                  //  
//          All the fonts are assumed to be .BMP, but if you want to change that just include       //
//          the extension, for example, FONTMONKEY.TGA.                                             //
//                                                                                                  //
//////////////////////////////////////////////////////////////////////////////////////////////////////

SpeedometerRange=(0, 314, 201.5, 325.2) // end angle accurate at ~329.9, speedo adds ~2% //SpeedometerRange=(<minvalue>, <maxvalue>, <beginangle>, <endangle>)
SpeedometerBackground=lx_speedo.tga
SpeedometerNeedleMAP=lx_sneedle.tga


TachometerRange=(0, 9000, 197.1, 342.3) // TachometerRange=(<minvalue>, <maxvalue>, <beginangle>, <endangle>)
TachometerBackground=lx_tach.tga
TachometerNeedlemap=lx_sneedle.tga
RelativeTachometer=0                    // Ignores <maxvalue> and uses default rev limit instead (which makes it work better for upgrades)

WaterTempRange=(0.0, 120.0, 128, 230)
WaterTempClockwise=0
WaterTempBackGround=lx_wtemp.tga
WaterTempNeedlemap=lx_sneedle_w.tga

OilTempRange=(0, 200, 270, 100)
OilTempBackground=ESP_OTemp.tga
OilTempNeedlemap=ESP_SNEEDLE.tga


//OilPressureRange=(<minvalue>, <maxvalue>, <beginangle>, <endangle>)
//OilPressureNeedle=(<needlewidth>, <needleheight>)

//FuelPressureRange=(<minvalue>, <maxvalue>, <beginangle>, <endangle>)
//FuelPressureNeedle=(<needlewidth>, <needleheight>)

FuelLevelRange=(0.0, 1.0, 209, 327)  //FuelLevelRange=(<minvalue>, <maxvalue>, <beginangle>, <endangle>) !!! <minvalue> should be 0.0, <maxvalue> should be 1.0 !!!
FuelLevelClockwise=0
FuelLevelBackground=lx_fuellvl.tga
//FuelLevelCenter=(0.50, 0.83)
FuelLevelNeedle=(0.35, 0.35)
FuelLevelNeedlemap=lx_sneedle_w.tga

GearsFont=LISFFONT.bmp
GearsBackground=gearsbk     // default is "READOUT.BMP"
GearsScale=(4.0, 4.0)       // how big to draw the font onto the background

PlaceFont=FONTLCD.bmp       // defaults to FONTREAD
PlaceBackground=placebkg    // defaults to READOUT.BMP
PlaceScale=(2.3,2.8)        // how big to draw the font onto the background

LapsFont=FONTLCD.bmp        // defaults to FONTREAD
LapsBackground=lapsbkg      // defaults to READOUT.BMP
LapsScale=(1.8,2.8)         // how big to draw the font onto the background


LCDFont=FONTLCD.bmp         // defaults to FTIM24HUD (hey, why not?)
LCDBackground=HW_LCDBK      // defaults to LCD00.BMP
LCDScale=(1.0, 1.7)         // how big to draw the font onto the background

SpeedFont=FONTLCD.bmp       // defaults to FONTREAD
SpeedBackground=speedbkg    // defaults to READOUT.BMP
SpeedScale=(4.0,2.0)        // how big to draw the font onto the background


//AidsFont=<fontname>    // defaults to FONTAIDS
//AidsBackground=<map>   // technically useless, since it uses the LCDBackground
//AidsScale=(<x>,<y>)    // how big to draw the driving aids font
