//
// The first section defines what maps to load for the new vehicle skinning
// technology.  The first line defines a "prefix" to be used for all generic maps.
// Currently, generic maps are used for the livery, wing, driver, driver arms,
// driver helmet, and pit crew.  The second line will replace the default livery
// with the new specified, for the track specified.  The format is as follows:
//
// DefaultLivery="PREFIX"       // PREFIX is the base texture map name, assumed to be BMP unless specified
// PitCrewLivery="PREFIX"       // This is only needed if it differs from the default livery PREFIX
// TrackLivery="TRACK, PREFIX"  // TRACK is the track name as defined in the event GDB
// TrackLivery="TRACK, PREFIX"  // For example, "2004_Toban"
// TrackLivery="TRACK, PREFIX"  // You can have an infinite # of these lines
//

DefaultLivery="LISF_01.dds"

HDVehicle=Lexus\Lexus_IS-F.hdv          
Graphics=Lexus\LISF_upgrades.gen
Spinner=Lexus\LISF_Spinner.gen            
GenString=                          // Used to generate GMT names in *.gen file
Sounds=LISF.sfx                     // Sounds=default.sfx
Cameras=LISF_cams.cam               // Defaults to cams.cfg in UserData directory
Upgrades=Lexus\LISF_Upgrades.ini     // Vehicle upgrades information
HeadPhysics=headphysics.ini         // Affects driver eyepoint only
Cockpit=Lexus\LISF_cockpitinfo.ini
AIUpgradeClass=LISF

//////////////////////////TEAM HISTORY AND INFORMATION///////////////////////////////////////////


Number=01
Team="LISF"
PitGroup="Group1"
Driver="Peter Moore"          
Description="LISF #1"
Engine="LISF"
Manufacturer="LISF"
Classes="LISF"

FullTeamName="LISF"
TeamFounded=
TeamHeadquarters=
TeamStarts=
TeamPoles=
TeamWins=
TeamWorldChampionships=0


Category="Lexus,ISF"
