string Name	= "GUARD";
int Model =	18;
int Weapon = 35;
int Weapon2 = 34;
int Team = 0;
int View = 10000;
int Think = 100;
int	Attack1	= 0;
int Attack2 = 0;
int Attack3 = 0;
int	Guard =	100;
int	Dodge =	0;
int Jump = 0;
int Look = 50;
int Burst = 0;
int Aim = 100;
int GetItem = 0;
int Spawn = 32;
int HP = 20000;
	

int g_selfAddr;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	int c = GetSelf(g_selfAddr);
	ChangeBehavior(c, "wait");
}