string Name	= "ÃÉÃæÈË©qÒÒ";
int Model =	10;
int Weapon = 6;
int Weapon2 = 0;
int Team = 2;
int View = 10000;
int Think = 200;
int	Attack1	= 30;
int Attack2 = 30;
int Attack3 = 30;
int	Guard =	10;
int	Dodge =	10;
int Jump = 10;
int Look = 80;
int Burst = 10;
int Aim = 80;
int GetItem = 50;
int Spawn = 13;
int HP = 3000;	

int g_selfAddr;
int g_self;
OnInit(int this)
{
	g_selfAddr = this;
}

OnStart()
{
	g_self = GetSelf(g_selfAddr);
	ChangeBehavior(g_self, "follow","player");
}