CreateObject{
  Name = "Veget_NEW_tree_pine_01_1",
  CLSID = 22,
  OptionalID = 0,
  IsDescription = 1,
  prop_1 = {"Origin", 8, "0.000000 0.000000 0.000000"},
  prop_2 = {"Meshes", 271, {"Veget_NEW_tree_pine_01",}},
  prop_3 = {"Rasterization", 1, "1"},
  prop_4 = {"BulletPass",4,"T"},
  prop_5 = {"Strength", 1,"9" },
  prop_6 = {"Foliage",4,"T"},
}

CreateObject{
  Name = "Veget_NEW_tree_pine_01_9",
  CLSID = 22,
  OptionalID = 0,
  IsDescription = 1,
  prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  prop_2 = {"Meshes",271,{"Veget_NEW_tree_pine_01",}},
  prop_3 = {"Rasterization", 1, "0"},
  prop_4 = {"BulletPass",4,"T"},
  prop_5 = {"Strength", 1,"0" },
  prop_6 = {"Foliage",4,"T"},
}
CreateObject{
  Name = "Veget_NEW_tree_pine_01",
  CLSID = 22,
  OptionalID = 141,
  IsDescription = 1,
  -- Basic unit properities
  prop_1 = {"SubTypeID",1,"0"},
  prop_2 = {"HitPoints",1,"50"},
  prop_3 = {"Health",1,"190"},
  prop_4 = {"Armor",1,"150"},
  prop_5 = {"Defense",1,"50"},
  prop_6 = { "NumberOfStates",     1, "0" },
  prop_7 = { "TransitionEntities", 278, {"Veget_NEW_tree_pine_01_1",} },
  prop_8 = {"CanFall",4,"T"},
  prop_9 = { "FallEntity", 22, "Veget_NEW_tree_pine_01_9" },
  prop_10 = { "FallEffect", 20, "timber" },
  prop_11 = { "Strength", 1, "9" },
  prop_12 = { "UnitName", 5, "Tree" },
}
