CreateObject{
  Name = "Building_bunker_spratni_siv_te1",
  CLSID = 22,
  OptionalID = 0,
  IsDescription = 1,
  prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  prop_2 = {"Rasterization",1,"2"},
  prop_3 = {"Meshes",271,{"Building_bunker_spratni_siv",}},
  prop_4 = {"BulletPass",4,"F",},
}
CreateObject{
  Name = "Building_bunker_spratni_siv_te2",
  CLSID = 22,
  OptionalID = 0,
  IsDescription = 1,
  prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  prop_2 = {"Rasterization",1,"2"},
  prop_3 = {"Meshes",271,{"Building_bunker_spratni_siv_R",}},
  prop_4 = {"BulletPass",4,"F",},
}
CreateObject{
  Name = "Building_bunker_spratni_siv",
  CLSID = 22,
  OptionalID = 141,
  IsDescription = 1,
  prop_1 = {"SubTypeID",1,"0"},
  prop_2 = {"HitPoints",1,"20000"},
  prop_3 = {"Health",3,"100"},
  prop_4 = {"Armor",1,"1000"},
  prop_5 = {"Defense",1,"50"},
  prop_6 = { "NumberOfStates",     1, "1" },
  prop_7 = { "TransitionEntities", 278, {"Building_bunker_spratni_siv_te1","Building_bunker_spratni_siv_te2",} },
  prop_8 = { "TransitionValues1", 1, "1" },
  prop_9 = { "TransitionEffects", 276, {"house_dead_small_flame_2",} },
  prop_10 = { "UnitName", 5, "Military Bunker" },
  prop_11 = { "CanFall", 4, "F" },
  prop_12 = {"Capacity",1,"1"},
  prop_13 = { "IsBuilding", 4, "T" },
}
