CreateObject{
  Name = "Suprising_enemy_06_1",
  CLSID = 22,
  OptionalID = 0,
  IsDescription = 1,
  prop_1 = {"Origin", 8, "0.000000 0.000000 0.000000"},
  prop_2 = {"Meshes", 271, {"Rock_small_small",}},
  prop_3 = {"Rasterization", 1, "0"},
  prop_4 = {"Strength", 1,"0" },
}
CreateObject{
  Name = "Suprising_enemy_06",
  CLSID = 22,
  OptionalID = 141,
  IsDescription = 1,
  -- Basic unit properities
  prop_1 = {"SubTypeID",1,"0"},
  prop_2 = {"HitPoints",1,"50"},
  prop_3 = {"Health",1,"100"},
  prop_4 = {"Armor",1,"10000"},
  prop_5 = {"Defense",1,"50"},
  prop_6 = { "NumberOfStates",     1, "1" },
  prop_7 = { "TransitionEntities", 278, {"Suprising_enemy_06_1",} },
  prop_8 = { "TransitionEffects", 276, {"",} },
  prop_9 = { "TransitionValues1", 1, "5" },
  prop_10 = {"BulletPass",4,"T"},
  prop_11 = {"CanFall",4,"F"},
  prop_12 = { "Strength", 1,"0" },
  prop_13 = { "PlayableSound", 24, "Suprising_enemy_06" },
}