<maps xsi:noNamespaceSchemaLocation="default.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  
<!-- COPY BLOCK FROM HERE -->
	<map id="arena1">
		<files mesh ="Arena.pod"
                       meshA=""
                       data ="data_arena1.xml"
                       view ="view_arena1.xml"
                       music="arena.ogg;cemetery1.ogg;cemetery2.ogg"
                       particles="prt_arena1.xml"/>

		<defendersavailability>      
			<availability  defenderid="Swordman" wave="1"/>
			<availability  defenderid="Archer" wave="1"/>
			<availability  defenderid="Necromancer" wave="3"/>
			<availability  defenderid="Priest" wave="2"/>
			<availability  defenderid="Heavy Warrior" wave="100"/>
			<availability  defenderid="Mage" wave="100"/>
			<availability  defenderid="Gandohar" wave="1"/>
		</defendersavailability>

		<stats gold="250" unlock="arena2" coef="1.0">
      <color upgrade="0" r="250" g="50"   b="50"/>
      <color upgrade="1" r="210"   g="50" b="100"/>
      <color upgrade="2" r="170"   g="50"   b="130"/>
      <color upgrade="3" r="130" g="50" b="160"/>
      <color upgrade="4" r="150" g="50"   b="200"/>
    </stats>
		
		<waves>
			<wave id="11001" gold="750" goldbonuspercent="20" survivalbonuspercent="20"/>
			<wave id="11002" gold="1500" goldbonuspercent="20" survivalbonuspercent="20"/>
			<wave id="11003" gold="2500" goldbonuspercent="20" survivalbonuspercent="20"/>
			<wave id="11004" gold="3500" goldbonuspercent="20" survivalbonuspercent="20"/>
			<wave id="11005" gold="5000" goldbonuspercent="20" survivalbonuspercent="20"/>
		</waves>

    <sunlight>
      <shadow coef="0.5"/>
    </sunlight>

  </map>
<!-- TO HERE -->
</maps>
