<defenders xsi:noNamespaceSchemaLocation="default.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<defender id="Gandohar" translate="" type="DungeonKeeper" flags="" mesh="gandochar.pod" attackanimation="castbig" > <stats hp="250" speed="0" viewrange="10" /> <exstats moverange="0" timeautoresurect="0" healspotval="1" visible="true" /> <prices spawn="500" sellaliverate="75" selldeadrate="75" teleportation="0" healrate="30" resurrectrate="0" hide="0" /> <weapon id="1" /> <animation file="caster.xml" /> <sounds dead="DyingHuman1.wav;DyingHuman2.wav;DyingHuman3.wav;DyingHuman4.wav;DyingHuman5.wav;DyingHuman6.wav;DyingHuman7.wav;DyingHuman8.wav;DyingHuman9.wav;DyingHuman10.wav" /> <upgrades> <upgrade id="1"> <hp val1="500" val2="1000" val3="3000" val4="6000" /> <price val1="500" val2="1000" val3="3000" val4="7000" /> </upgrade> <upgrade id="2"> <weapon id1="002" id2="003" id3="004" id4="005" /> <price val1="500" val2="1000" val3="3000" val4="7000" /> </upgrade> </upgrades></defender>
<defender id="Sordahon" translate="" type="DungeonKeeper" flags="" mesh="darklord_001.pod" attackanimation="strike_1;strike_2" > <stats hp="1000" speed="17" viewrange="5" /> <exstats moverange="5" timeautoresurect="0" healspotval="15" visible="true" /> <prices spawn="500" sellaliverate="75" selldeadrate="75" teleportation="0" healrate="30" resurrectrate="0" hide="0" /> <weapon id="6" /> <animation file="warrior.xml" /> <sounds dead="DyingHuman1.wav;DyingHuman2.wav;DyingHuman3.wav;DyingHuman4.wav;DyingHuman5.wav;DyingHuman6.wav;DyingHuman7.wav;DyingHuman8.wav;DyingHuman9.wav;DyingHuman10.wav" /> <upgrades> <upgrade id="1"> <hp val1="2000" val2="4000" val3="6000" val4="10000" /> <price val1="500" val2="1250" val3="3000" val4="7000" /> </upgrade> <upgrade id="2"> <weapon id1="007" id2="008" id3="009" id4="010" /> <price val1="500" val2="1250" val3="3000" val4="7000" /> </upgrade> </upgrades></defender>
<defender id="Sarcophagus" translate="" type="DungeonKeeper" flags="DummyBrain NoHealing NoWeaponUpgrading" mesh="gandochar.pod" attackanimation="" > <stats hp="2000" speed="0" viewrange="0" /> <exstats moverange="0" timeautoresurect="0" healspotval="0" visible="true" /> <prices spawn="500" sellaliverate="75" selldeadrate="75" teleportation="0" healrate="30" resurrectrate="0" hide="0" /> <weapon id="0" /> <animation file="" /> <sounds dead="DyingHuman1.wav;DyingHuman2.wav;DyingHuman3.wav;DyingHuman4.wav;DyingHuman5.wav;DyingHuman6.wav;DyingHuman7.wav;DyingHuman8.wav;DyingHuman9.wav;DyingHuman10.wav" /> <upgrades> <upgrade id="1"> <hp val1="4000" val2="8000" val3="20000" val4="40000" /> <price val1="500" val2="1250" val3="2500" val4="7000" /> </upgrade> <upgrade id="2"> <weapon id1="015" id2="015" id3="015" id4="015" /> <price val1="500" val2="1250" val3="2500" val4="4000" /> </upgrade> </upgrades></defender>
<defender id="Swordman" translate="TextSwordsmanTitle" type="Fighter" flags="" mesh="GUARDIAN_40_001.pod" attackanimation="strike_1;strike_2" > <stats hp="300" speed="17" viewrange="4" /> <exstats moverange="4" timeautoresurect="50" healspotval="5" visible="true" /> <prices spawn="100" sellaliverate="75" selldeadrate="75" teleportation="10" healrate="15" resurrectrate="20" hide="5" /> <weapon id="101" /> <animation file="warrior.xml" /> <sounds dead="DyingHuman1.wav;DyingHuman2.wav;DyingHuman3.wav;DyingHuman4.wav;DyingHuman5.wav;DyingHuman6.wav;DyingHuman7.wav;DyingHuman8.wav;DyingHuman9.wav;DyingHuman10.wav" /> <upgrades> <upgrade id="1"> <hp val1="400" val2="600" val3="1000" val4="1500" /> <price val1="100" val2="200" val3="300" val4="500" /> </upgrade> <upgrade id="2"> <weapon id1="102" id2="103" id3="104" id4="105" /> <price val1="100" val2="200" val3="300" val4="500" /> </upgrade> </upgrades></defender>
<defender id="Heavy Warrior" translate="TextWarriorTitle" type="Fighter" flags="" mesh="GUARDIAN_20_001.pod" attackanimation="strike_1;strike_2" > <stats hp="1000" speed="19" viewrange="4" /> <exstats moverange="4" timeautoresurect="50" healspotval="5" visible="true" /> <prices spawn="1000" sellaliverate="75" selldeadrate="75" teleportation="10" healrate="15" resurrectrate="20" hide="5" /> <weapon id="201" /> <animation file="warrior.xml" /> <sounds dead="DyingHuman1.wav;DyingHuman2.wav;DyingHuman3.wav;DyingHuman4.wav;DyingHuman5.wav;DyingHuman6.wav;DyingHuman7.wav;DyingHuman8.wav;DyingHuman9.wav;DyingHuman10.wav" /> <upgrades> <upgrade id="1"> <hp val1="1800" val2="3000" val3="5000" val4="8000" /> <price val1="1000" val2="2000" val3="3000" val4="5000" /> </upgrade> <upgrade id="2"> <weapon id1="202" id2="203" id3="204" id4="205" /> <price val1="1000" val2="2000" val3="3000" val4="5000" /> </upgrade> </upgrades></defender>
<defender id="Archer" translate="TextArcherTitle" type="Fighter" flags="" mesh="GUARDIAN_50.pod" attackanimation="bow_shoot" > <stats hp="150" speed="0" viewrange="6" /> <exstats moverange="0" timeautoresurect="50" healspotval="4" visible="true" /> <prices spawn="150" sellaliverate="75" selldeadrate="75" teleportation="10" healrate="15" resurrectrate="20" hide="5" /> <weapon id="301" /> <animation file="archer.xml" /> <sounds dead="DyingHuman1.wav;DyingHuman2.wav;DyingHuman3.wav;DyingHuman4.wav;DyingHuman5.wav;DyingHuman6.wav;DyingHuman7.wav;DyingHuman8.wav;DyingHuman9.wav;DyingHuman10.wav" /> <upgrades> <upgrade id="1"> <hp val1="200" val2="300" val3="500" val4="800" /> <price val1="100" val2="200" val3="300" val4="500" /> </upgrade> <upgrade id="2"> <weapon id1="302" id2="303" id3="304" id4="305" /> <price val1="100" val2="200" val3="300" val4="500" /> </upgrade> </upgrades></defender>
<defender id="Mage" translate="TextMageTitle" type="Fighter" flags="" mesh="mage_20.pod" attackanimation="castbig" > <stats hp="500" speed="0" viewrange="6" /> <exstats moverange="0" timeautoresurect="50" healspotval="4" visible="true" /> <prices spawn="1500" sellaliverate="75" selldeadrate="75" teleportation="10" healrate="15" resurrectrate="20" hide="5" /> <weapon id="401" /> <animation file="caster.xml" /> <sounds dead="DyingHuman1.wav;DyingHuman2.wav;DyingHuman3.wav;DyingHuman4.wav;DyingHuman5.wav;DyingHuman6.wav;DyingHuman7.wav;DyingHuman8.wav;DyingHuman9.wav;DyingHuman10.wav" /> <upgrades> <upgrade id="1"> <hp val1="900" val2="1500" val3="2500" val4="4000" /> <price val1="1000" val2="2000" val3="3000" val4="5000" /> </upgrade> <upgrade id="2"> <weapon id1="402" id2="403" id3="404" id4="405" /> <price val1="1000" val2="2000" val3="3000" val4="5000" /> </upgrade> </upgrades></defender>
<defender id="Priest" translate="TextPriestTitle" type="Fighter" flags="" mesh="healer.pod" attackanimation="castsmall" > <stats hp="300" speed="0" viewrange="7" /> <exstats moverange="0" timeautoresurect="50" healspotval="4" visible="true" /> <prices spawn="500" sellaliverate="75" selldeadrate="75" teleportation="10" healrate="15" resurrectrate="20" hide="5" /> <weapon id="601" /> <animation file="caster.xml" /> <sounds dead="DyingHuman1.wav;DyingHuman2.wav;DyingHuman3.wav;DyingHuman4.wav;DyingHuman5.wav;DyingHuman6.wav;DyingHuman7.wav;DyingHuman8.wav;DyingHuman9.wav;DyingHuman10.wav" /> <upgrades> <upgrade id="1"> <hp val1="500" val2="1000" val3="1500" val4="2500" /> <price val1="500" val2="1000" val3="2000" val4="3000" /> </upgrade> <upgrade id="2"> <weapon id1="602" id2="603" id3="604" id4="605" /> <price val1="500" val2="1000" val3="2000" val4="3000" /> </upgrade> </upgrades></defender>
<defender id="Necromancer" translate="TextNecromancerTitle" type="Fighter" flags="" mesh="necromancer.pod" attackanimation="castsmall" > <stats hp="300" speed="0" viewrange="7" /> <exstats moverange="0" timeautoresurect="50" healspotval="4" visible="true" /> <prices spawn="500" sellaliverate="75" selldeadrate="75" teleportation="10" healrate="15" resurrectrate="20" hide="5" /> <weapon id="501" /> <animation file="caster.xml" /> <sounds dead="DyingHuman1.wav;DyingHuman2.wav;DyingHuman3.wav;DyingHuman4.wav;DyingHuman5.wav;DyingHuman6.wav;DyingHuman7.wav;DyingHuman8.wav;DyingHuman9.wav;DyingHuman10.wav" /> <upgrades> <upgrade id="1"> <hp val1="540" val2="1000" val3="1500" val4="2500" /> <price val1="500" val2="1000" val3="2000" val4="3000" /> </upgrade> <upgrade id="2"> <weapon id1="502" id2="503" id3="504" id4="505" /> <price val1="500" val2="1000" val3="2000" val4="3000" /> </upgrade> </upgrades></defender>
</defenders>
