<weapons xsi:noNamespaceSchemaLocation="default.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<weapon id="001" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="3" range="5" value="100" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_5" lefthand="" missile="" /> <particles start="" missile="" hit="LightningBolt_1.prt" hiteffect="" /> <sounds starthit="human_caster_attackspell.wav" hit="" missilehit="LightningBolt.wav" /> </weapon>
<weapon id="002" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="3" range="6" value="250" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_5" lefthand="" missile="" /> <particles start="" missile="" hit="LightningBolt_2.prt" hiteffect="" /> <sounds starthit="human_caster_attackspell.wav" hit="" missilehit="LightningBolt.wav" /> </weapon>
<weapon id="003" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="3" range="7" value="500" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_5" lefthand="" missile="" /> <particles start="" missile="" hit="LightningBolt_3.prt" hiteffect="" /> <sounds starthit="human_caster_attackspell.wav" hit="" missilehit="LightningBolt.wav" /> </weapon>
<weapon id="004" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="3" range="7" value="1000" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_5" lefthand="" missile="" /> <particles start="" missile="" hit="LightningBolt_4.prt" hiteffect="" /> <sounds starthit="human_caster_attackspell.wav" hit="" missilehit="LightningBolt.wav" /> </weapon>
<weapon id="005" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="3" range="7" value="2000" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_5" lefthand="" missile="" /> <particles start="" missile="" hit="LightningBolt_5.prt" hiteffect="" /> <sounds starthit="human_caster_attackspell.wav" hit="" missilehit="LightningBolt.wav" /> </weapon>
<weapon id="006" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="6" range="1" value="100" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="mace" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="SwordSwing1.wav;SwordSwing2.wav;SwordSwing3.wav;SwordSwing4.wav;SwordSwing5.wav;SwordSwing6.wav;SwordSwing7.wav;SwordSwing8.wav" hit="SwordHit1.wav;SwordHit2.wav;SwordHit3.wav;SwordHit4.wav;SwordHit5.wav;SwordHit6.wav;SwordHit7.wav;SwordHit8.wav" missilehit="" /> </weapon>
<weapon id="007" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="7" range="1" value="200" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="sword_small" lefthand="shield_small_2" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="SwordSwing1.wav;SwordSwing2.wav;SwordSwing3.wav;SwordSwing4.wav;SwordSwing5.wav;SwordSwing6.wav;SwordSwing7.wav;SwordSwing8.wav" hit="SwordHit1.wav;SwordHit2.wav;SwordHit3.wav;SwordHit4.wav;SwordHit5.wav;SwordHit6.wav;SwordHit7.wav;SwordHit8.wav" missilehit="" /> </weapon>
<weapon id="008" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="8" range="1" value="350" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="axe" lefthand="shield_medium" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="AxeSwing1.wav;AxeSwing2.wav;AxeSwing3.wav;AxeSwing4.wav;AxeSwing5.wav;AxeSwing6.wav;AxeSwing7.wav;AxeSwing8.wav;AxeSwing9.wav;AxeSwing10.wav;AxeSwing11.wav;AxeSwing12.wav;AxeSwing13.wav;AxeSwing14.wav" hit="AxeHit1.wav;AxeHit2.wav;AxeHit3.wav;AxeHit4.wav;AxeHit5.wav;AxeHit6.wav;AxeHit7.wav;AxeHit8.wav;AxeHit9.wav;AxeHit10.wav" missilehit="" /> </weapon>
<weapon id="009" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="9" range="1" value="550" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="sword_big" lefthand="shield_tower" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="SwordSwing1.wav;SwordSwing2.wav;SwordSwing3.wav;SwordSwing4.wav;SwordSwing5.wav;SwordSwing6.wav;SwordSwing7.wav;SwordSwing8.wav" hit="SwordHit1.wav;SwordHit2.wav;SwordHit3.wav;SwordHit4.wav;SwordHit5.wav;SwordHit6.wav;SwordHit7.wav;SwordHit8.wav" missilehit="" /> </weapon>
<weapon id="010" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="9" range="1" value="750" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="sword_big" lefthand="shield_tower" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="SwordSwing1.wav;SwordSwing2.wav;SwordSwing3.wav;SwordSwing4.wav;SwordSwing5.wav;SwordSwing6.wav;SwordSwing7.wav;SwordSwing8.wav" hit="SwordHit1.wav;SwordHit2.wav;SwordHit3.wav;SwordHit4.wav;SwordHit5.wav;SwordHit6.wav;SwordHit7.wav;SwordHit8.wav" missilehit="" /> </weapon>
<weapon id="701" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="250" speed="0" time="0" explosionrange="1" explosionpercent="40" deathanimdelay="80" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="Firestorm_1.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="firestorm.wav" /> </weapon>
<weapon id="702" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="500" speed="0" time="0" explosionrange="2" explosionpercent="40" deathanimdelay="80" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="Firestorm_2.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="magichit_8.wav" /> </weapon>
<weapon id="703" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="1000" speed="0" time="0" explosionrange="2" explosionpercent="40" deathanimdelay="80" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="Firestorm_3.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="magichit_8.wav" /> </weapon>
<weapon id="704" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="2000" speed="0" time="0" explosionrange="3" explosionpercent="40" deathanimdelay="80" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="Firestorm_4.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="magichit_7.wav" /> </weapon>
<weapon id="705" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="3000" speed="0" time="0" explosionrange="3" explosionpercent="40" deathanimdelay="80" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="Firestorm_5.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="magichit_7.wav" /> </weapon>
<weapon id="706" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="150" speed="0" time="0" explosionrange="1" explosionpercent="40" deathanimdelay="50" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="spikes_1.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="fireblades.wav" /> </weapon>
<weapon id="707" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="300" speed="0" time="0" explosionrange="2" explosionpercent="40" deathanimdelay="50" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="spikes_2.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="fireblades.wav" /> </weapon>
<weapon id="708" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="700" speed="0" time="0" explosionrange="2" explosionpercent="40" deathanimdelay="50" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="spikes_3.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="fireblades.wav" /> </weapon>
<weapon id="709" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="1300" speed="0" time="0" explosionrange="3" explosionpercent="40" deathanimdelay="50" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="spikes_4.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="fireblades.wav" /> </weapon>
<weapon id="710" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="2000" speed="0" time="0" explosionrange="3" explosionpercent="40" deathanimdelay="50" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="spikes_5.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="fireblades.wav" /> </weapon>
<weapon id="801" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="500" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="50" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="LightningBolt_1.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="LightningBolt.wav" /> </weapon>
<weapon id="802" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="1000" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="50" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="LightningBolt_2.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="LightningBolt.wav" /> </weapon>
<weapon id="803" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="2000" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="50" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="LightningBolt_3.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="LightningBolt.wav" /> </weapon>
<weapon id="804" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="4000" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="50" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="LightningBolt_4.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="LightningBolt.wav" /> </weapon>
<weapon id="805" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="6000" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="50" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="LightningBolt_5.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="LightningBolt.wav" /> </weapon>
<weapon id="806" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="250" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="100" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="firebolt_1.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="infernalfists.wav" /> </weapon>
<weapon id="807" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="500" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="100" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="firebolt_2.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="infernalfists.wav" /> </weapon>
<weapon id="808" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="1000" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="100" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="firebolt_3.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="infernalfists.wav" /> </weapon>
<weapon id="809" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="2000" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="100" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="firebolt_4.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="infernalfists.wav" /> </weapon>
<weapon id="810" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="3000" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="100" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="firebolt_5.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="infernalfists.wav" /> </weapon>
<weapon id="901" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="10" range="1" value="30" speed="0" time="50" explosionrange="0" explosionpercent="0" deathanimdelay="20" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="SlowHit_1.prt" hiteffect="Slowdown_1.prt" /> <sounds starthit="" hit="" missilehit="Slow.wav" /> </weapon>
<weapon id="902" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="10" range="1" value="40" speed="0" time="50" explosionrange="0" explosionpercent="0" deathanimdelay="20" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="SlowHit_2.prt" hiteffect="Slowdown_2.prt" /> <sounds starthit="" hit="" missilehit="Slow.wav" /> </weapon>
<weapon id="903" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="10" range="1" value="50" speed="0" time="55" explosionrange="0" explosionpercent="0" deathanimdelay="20" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="SlowHit_3.prt" hiteffect="Slowdown_3.prt" /> <sounds starthit="" hit="" missilehit="Slow.wav" /> </weapon>
<weapon id="904" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="10" range="1" value="60" speed="0" time="55" explosionrange="0" explosionpercent="0" deathanimdelay="20" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="SlowHit_4.prt" hiteffect="Slowdown_4.prt" /> <sounds starthit="" hit="" missilehit="Slow.wav" /> </weapon>
<weapon id="905" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="10" range="1" value="70" speed="0" time="60" explosionrange="0" explosionpercent="0" deathanimdelay="20" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="SlowHit_5.prt" hiteffect="Slowdown_5.prt" /> <sounds starthit="" hit="" missilehit="Slow.wav" /> </weapon>
<weapon id="906" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="500" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="80" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="ice_claw_1.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="mentalthorns.wav" /> </weapon>
<weapon id="907" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="1000" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="80" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="ice_claw_2.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="mentalthorns.wav" /> </weapon>
<weapon id="908" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="2000" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="80" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="ice_claw_3.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="mentalthorns.wav" /> </weapon>
<weapon id="909" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="4000" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="80" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="ice_claw_4.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="mentalthorns.wav" /> </weapon>
<weapon id="910" type="DAMAGE" fighttype="DISTANT" > <stats hitrate="10" range="1" value="6000" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="80" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="ice_claw_5.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="mentalthorns.wav" /> </weapon>
<weapon id="012" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="800" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="AxeSwing1.wav;AxeSwing2.wav;AxeSwing3.wav;AxeSwing4.wav;AxeSwing5.wav;AxeSwing6.wav;AxeSwing7.wav;AxeSwing8.wav;AxeSwing9.wav;AxeSwing10.wav;AxeSwing11.wav;AxeSwing12.wav;AxeSwing13.wav;AxeSwing14.wav" hit="AxeHit1.wav;AxeHit2.wav;AxeHit3.wav;AxeHit4.wav;AxeHit5.wav;AxeHit6.wav;AxeHit7.wav;AxeHit8.wav;AxeHit9.wav;AxeHit10.wav" missilehit="" /> </weapon>
<weapon id="013" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="1000" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="AxeSwing1.wav;AxeSwing2.wav;AxeSwing3.wav;AxeSwing4.wav;AxeSwing5.wav;AxeSwing6.wav;AxeSwing7.wav;AxeSwing8.wav;AxeSwing9.wav;AxeSwing10.wav;AxeSwing11.wav;AxeSwing12.wav;AxeSwing13.wav;AxeSwing14.wav" hit="AxeHit1.wav;AxeHit2.wav;AxeHit3.wav;AxeHit4.wav;AxeHit5.wav;AxeHit6.wav;AxeHit7.wav;AxeHit8.wav;AxeHit9.wav;AxeHit10.wav" missilehit="" /> </weapon>
<weapon id="014" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="1700" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="SwordSwing1.wav;SwordSwing2.wav;SwordSwing3.wav;SwordSwing4.wav;SwordSwing5.wav;SwordSwing6.wav;SwordSwing7.wav;SwordSwing8.wav" hit="SwordHit1.wav;SwordHit2.wav;SwordHit3.wav;SwordHit4.wav;SwordHit5.wav;SwordHit6.wav;SwordHit7.wav;SwordHit8.wav" missilehit="" /> </weapon>
<weapon id="021" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="600" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_3.prt" hiteffect="" /> <sounds starthit="boss_attack1.wav;boss_attack2.wav" hit="axehit3.wav" missilehit="" /> </weapon>
<weapon id="022" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="1000" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_3.prt" hiteffect="" /> <sounds starthit="boss_attack1.wav;boss_attack2.wav" hit="axehit3.wav" missilehit="" /> </weapon>
<weapon id="023" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="2500" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_3.prt" hiteffect="" /> <sounds starthit="boss_attack1.wav;boss_attack2.wav" hit="axehit3.wav" missilehit="" /> </weapon>
<weapon id="025" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="11" range="1" value="100" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="miniboss_attack.wav" hit="axehit2.wav" missilehit="" /> </weapon>
<weapon id="026" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="11" range="1" value="200" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="miniboss_attack.wav" hit="axehit2.wav" missilehit="" /> </weapon>
<weapon id="031" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="8" range="1" value="900" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_2.prt" hiteffect="" /> <sounds starthit="deuce_fight1.wav;deuce_fight2.wav" hit="axehit1.wav" missilehit="" /> </weapon>
<weapon id="032" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="8" range="1" value="1100" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_2.prt" hiteffect="" /> <sounds starthit="deuce_fight1.wav;deuce_fight2.wav" hit="axehit1.wav" missilehit="" /> </weapon>
<weapon id="033" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="8" range="1" value="1300" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_3.prt" hiteffect="" /> <sounds starthit="deuce_fight1.wav;deuce_fight2.wav" hit="axehit1.wav" missilehit="" /> </weapon>
<weapon id="034" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="8" range="1" value="1600" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_3.prt" hiteffect="" /> <sounds starthit="deuce_fight1.wav;deuce_fight2.wav" hit="axehit1.wav" missilehit="" /> </weapon>
<weapon id="035" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="12" range="1" value="1000" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_3.prt" hiteffect="" /> <sounds starthit="phantom_attack.wav" hit="axehit8.wav" missilehit="" /> </weapon>
<weapon id="036" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="12" range="1" value="1500" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_3.prt" hiteffect="" /> <sounds starthit="phantom_attack.wav" hit="axehit8.wav" missilehit="" /> </weapon>
<weapon id="037" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="12" range="1" value="2000" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_3.prt" hiteffect="" /> <sounds starthit="phantom_attack.wav" hit="axehit8.wav" missilehit="" /> </weapon>
<weapon id="038" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="12" range="1" value="7000" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_3.prt" hiteffect="" /> <sounds starthit="phantom_attack.wav" hit="axehit8.wav" missilehit="" /> </weapon>
<weapon id="101" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="40" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="mace" lefthand="shield_small_2" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="SwordSwing1.wav;SwordSwing2.wav;SwordSwing3.wav;SwordSwing4.wav;SwordSwing5.wav;SwordSwing6.wav;SwordSwing7.wav;SwordSwing8.wav" hit="SwordHit1.wav;SwordHit2.wav;SwordHit3.wav;SwordHit4.wav;SwordHit5.wav;SwordHit6.wav;SwordHit7.wav;SwordHit8.wav" missilehit="" /> </weapon>
<weapon id="102" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="50" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="mace" lefthand="shield_medium" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="SwordSwing1.wav;SwordSwing2.wav;SwordSwing3.wav;SwordSwing4.wav;SwordSwing5.wav;SwordSwing6.wav;SwordSwing7.wav;SwordSwing8.wav" hit="SwordHit1.wav;SwordHit2.wav;SwordHit3.wav;SwordHit4.wav;SwordHit5.wav;SwordHit6.wav;SwordHit7.wav;SwordHit8.wav" missilehit="" /> </weapon>
<weapon id="103" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="70" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="sword_small" lefthand="shield_medium" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="AxeSwing1.wav;AxeSwing2.wav;AxeSwing3.wav;AxeSwing4.wav;AxeSwing5.wav;AxeSwing6.wav;AxeSwing7.wav;AxeSwing8.wav;AxeSwing9.wav;AxeSwing10.wav;AxeSwing11.wav;AxeSwing12.wav;AxeSwing13.wav;AxeSwing14.wav" hit="AxeHit1.wav;AxeHit2.wav;AxeHit3.wav;AxeHit4.wav;AxeHit5.wav;AxeHit6.wav;AxeHit7.wav;AxeHit8.wav;AxeHit9.wav;AxeHit10.wav" missilehit="" /> </weapon>
<weapon id="104" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="100" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="sword_small" lefthand="shield_tower" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="AxeSwing1.wav;AxeSwing2.wav;AxeSwing3.wav;AxeSwing4.wav;AxeSwing5.wav;AxeSwing6.wav;AxeSwing7.wav;AxeSwing8.wav;AxeSwing9.wav;AxeSwing10.wav;AxeSwing11.wav;AxeSwing12.wav;AxeSwing13.wav;AxeSwing14.wav" hit="AxeHit1.wav;AxeHit2.wav;AxeHit3.wav;AxeHit4.wav;AxeHit5.wav;AxeHit6.wav;AxeHit7.wav;AxeHit8.wav;AxeHit9.wav;AxeHit10.wav" missilehit="" /> </weapon>
<weapon id="105" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="150" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="axe_half" lefthand="shield_tower" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="AxeSwing1.wav;AxeSwing2.wav;AxeSwing3.wav;AxeSwing4.wav;AxeSwing5.wav;AxeSwing6.wav;AxeSwing7.wav;AxeSwing8.wav;AxeSwing9.wav;AxeSwing10.wav;AxeSwing11.wav;AxeSwing12.wav;AxeSwing13.wav;AxeSwing14.wav" hit="AxeHit1.wav;AxeHit2.wav;AxeHit3.wav;AxeHit4.wav;AxeHit5.wav;AxeHit6.wav;AxeHit7.wav;AxeHit8.wav;AxeHit9.wav;AxeHit10.wav" missilehit="" /> </weapon>
<weapon id="111" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="8" range="1" value="30" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="clubswing1.wav;clubswing2.wav;clubswing3.wav;clubswing4.wav;clubswing5.wav;clubswing6.wav" hit="clubhit1.wav;clubhit2.wav;clubhit3.wav;clubhit4.wav;clubhit5.wav;clubhit6.wav" missilehit="" /> </weapon>
<weapon id="112" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="9" range="1" value="40" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="club_white" lefthand="shield_small" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="clubswing1.wav;clubswing2.wav;clubswing3.wav;clubswing4.wav;clubswing5.wav;clubswing6.wav" hit="clubhit1.wav;clubhit2.wav;clubhit3.wav;clubhit4.wav;clubhit5.wav;clubhit6.wav" missilehit="" /> </weapon>
<weapon id="113" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="60" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="mace" lefthand="shield_medium_2" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="SwordSwing1.wav;SwordSwing2.wav;SwordSwing3.wav;SwordSwing4.wav;SwordSwing5.wav;SwordSwing6.wav;SwordSwing7.wav;SwordSwing8.wav" hit="SwordHit1.wav;SwordHit2.wav;SwordHit3.wav;SwordHit4.wav;SwordHit5.wav;SwordHit6.wav;SwordHit7.wav;SwordHit8.wav" missilehit="" /> </weapon>
<weapon id="114" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="100" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="axe_half" lefthand="shield_tower_2" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="AxeSwing1.wav;AxeSwing2.wav;AxeSwing3.wav;AxeSwing4.wav;AxeSwing5.wav;AxeSwing6.wav;AxeSwing7.wav;AxeSwing8.wav;AxeSwing9.wav;AxeSwing10.wav;AxeSwing11.wav;AxeSwing12.wav;AxeSwing13.wav;AxeSwing14.wav" hit="AxeHit1.wav;AxeHit2.wav;AxeHit3.wav;AxeHit4.wav;AxeHit5.wav;AxeHit6.wav;AxeHit7.wav;AxeHit8.wav;AxeHit9.wav;AxeHit10.wav" missilehit="" /> </weapon>
<weapon id="121" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="8" range="1" value="50" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="cata_club" lefthand="cata_shield_wood" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="clubswing1.wav;clubswing2.wav;clubswing3.wav;clubswing4.wav;clubswing5.wav;clubswing6.wav" hit="clubhit1.wav;clubhit2.wav;clubhit3.wav;clubhit4.wav;clubhit5.wav;clubhit6.wav" missilehit="" /> </weapon>
<weapon id="122" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="9" range="1" value="60" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="cata_club_bolted" lefthand="cata_shield_wood" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="clubswing1.wav;clubswing2.wav;clubswing3.wav;clubswing4.wav;clubswing5.wav;clubswing6.wav" hit="clubhit1.wav;clubhit2.wav;clubhit3.wav;clubhit4.wav;clubhit5.wav;clubhit6.wav" missilehit="" /> </weapon>
<weapon id="125" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="7" range="1" value="90" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_2.prt" hiteffect="" /> <sounds starthit="mummy_attack1.wav;mummy_attack2.wav" hit="clubhit4.wav;clubhit5.wav" missilehit="" /> </weapon>
<weapon id="126" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="7" range="1" value="110" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_2.prt" hiteffect="" /> <sounds starthit="mummy_attack1.wav;mummy_attack2.wav" hit="" missilehit="" /> </weapon>
<weapon id="131" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="8" range="1" value="40" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="ghoul_fight1.wav;ghoul_fight2.wav" hit="axehit9.wav;axehit10.wav" missilehit="" /> </weapon>
<weapon id="132" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="8" range="1" value="50" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="ghoul_fight1.wav;ghoul_fight2.wav" hit="axehit9.wav;axehit10.wav" missilehit="" /> </weapon>
<weapon id="133" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="8" range="1" value="80" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="ghoul_fight1.wav;ghoul_fight2.wav" hit="axehit9.wav;axehit10.wav" missilehit="" /> </weapon>
<weapon id="134" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="8" range="1" value="120" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_2.prt" hiteffect="" /> <sounds starthit="ghoul_fight1.wav;ghoul_fight2.wav" hit="axehit9.wav;axehit10.wav" missilehit="" /> </weapon>
<weapon id="201" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="200" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="sword_small" lefthand="shield_small_2" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="SwordSwing1.wav;SwordSwing2.wav;SwordSwing3.wav;SwordSwing4.wav;SwordSwing5.wav;SwordSwing6.wav;SwordSwing7.wav;SwordSwing8.wav" hit="SwordHit1.wav;SwordHit2.wav;SwordHit3.wav;SwordHit4.wav;SwordHit5.wav;SwordHit6.wav;SwordHit7.wav;SwordHit8.wav" missilehit="" /> </weapon>
<weapon id="202" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="300" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="sword_small" lefthand="shield_medium" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="AxeSwing1.wav;AxeSwing2.wav;AxeSwing3.wav;AxeSwing4.wav;AxeSwing5.wav;AxeSwing6.wav;AxeSwing7.wav;AxeSwing8.wav;AxeSwing9.wav;AxeSwing10.wav;AxeSwing11.wav;AxeSwing12.wav;AxeSwing13.wav;AxeSwing14.wav" hit="AxeHit1.wav;AxeHit2.wav;AxeHit3.wav;AxeHit4.wav;AxeHit5.wav;AxeHit6.wav;AxeHit7.wav;AxeHit8.wav;AxeHit9.wav;AxeHit10.wav" missilehit="" /> </weapon>
<weapon id="203" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="450" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="axe_half" lefthand="shield_medium" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="AxeSwing1.wav;AxeSwing2.wav;AxeSwing3.wav;AxeSwing4.wav;AxeSwing5.wav;AxeSwing6.wav;AxeSwing7.wav;AxeSwing8.wav;AxeSwing9.wav;AxeSwing10.wav;AxeSwing11.wav;AxeSwing12.wav;AxeSwing13.wav;AxeSwing14.wav" hit="AxeHit1.wav;AxeHit2.wav;AxeHit3.wav;AxeHit4.wav;AxeHit5.wav;AxeHit6.wav;AxeHit7.wav;AxeHit8.wav;AxeHit9.wav;AxeHit10.wav" missilehit="" /> </weapon>
<weapon id="204" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="600" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="axe" lefthand="shield_big" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="SwordSwing1.wav;SwordSwing2.wav;SwordSwing3.wav;SwordSwing4.wav;SwordSwing5.wav;SwordSwing6.wav;SwordSwing7.wav;SwordSwing8.wav" hit="SwordHit1.wav;SwordHit2.wav;SwordHit3.wav;SwordHit4.wav;SwordHit5.wav;SwordHit6.wav;SwordHit7.wav;SwordHit8.wav" missilehit="" /> </weapon>
<weapon id="205" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="1000" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="sword_big" lefthand="shield_big" missile="" /> <particles start="" missile="" hit="sparks_2.prt" hiteffect="" /> <sounds starthit="SwordSwing1.wav;SwordSwing2.wav;SwordSwing3.wav;SwordSwing4.wav;SwordSwing5.wav;SwordSwing6.wav;SwordSwing7.wav;SwordSwing8.wav" hit="SwordHit1.wav;SwordHit2.wav;SwordHit3.wav;SwordHit4.wav;SwordHit5.wav;SwordHit6.wav;SwordHit7.wav;SwordHit8.wav" missilehit="" /> </weapon>
<weapon id="211" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="120" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="club" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="clubswing1.wav;clubswing2.wav;clubswing3.wav;clubswing4.wav;clubswing5.wav;clubswing6.wav" hit="clubhit1.wav;clubhit2.wav;clubhit3.wav;clubhit4.wav;clubhit5.wav;clubhit6.wav" missilehit="" /> </weapon>
<weapon id="212" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="210" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="club_white" lefthand="shield_small" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="clubswing1.wav;clubswing2.wav;clubswing3.wav;clubswing4.wav;clubswing5.wav;clubswing6.wav" hit="clubhit1.wav;clubhit2.wav;clubhit3.wav;clubhit4.wav;clubhit5.wav;clubhit6.wav" missilehit="" /> </weapon>
<weapon id="213" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="360" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="axe_half" lefthand="shield_medium_2" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="AxeSwing1.wav;AxeSwing2.wav;AxeSwing3.wav;AxeSwing4.wav;AxeSwing5.wav;AxeSwing6.wav;AxeSwing7.wav;AxeSwing8.wav;AxeSwing9.wav;AxeSwing10.wav;AxeSwing11.wav;AxeSwing12.wav;AxeSwing13.wav;AxeSwing14.wav" hit="AxeHit1.wav;AxeHit2.wav;AxeHit3.wav;AxeHit4.wav;AxeHit5.wav;AxeHit6.wav;AxeHit7.wav;AxeHit8.wav;AxeHit9.wav;AxeHit10.wav" missilehit="" /> </weapon>
<weapon id="214" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="10" range="1" value="600" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="axe" lefthand="shield_tower_2" missile="" /> <particles start="" missile="" hit="sparks_2.prt" hiteffect="" /> <sounds starthit="AxeSwing1.wav;AxeSwing2.wav;AxeSwing3.wav;AxeSwing4.wav;AxeSwing5.wav;AxeSwing6.wav;AxeSwing7.wav;AxeSwing8.wav;AxeSwing9.wav;AxeSwing10.wav;AxeSwing11.wav;AxeSwing12.wav;AxeSwing13.wav;AxeSwing14.wav" hit="AxeHit1.wav;AxeHit2.wav;AxeHit3.wav;AxeHit4.wav;AxeHit5.wav;AxeHit6.wav;AxeHit7.wav;AxeHit8.wav;AxeHit9.wav;AxeHit10.wav" missilehit="" /> </weapon>
<weapon id="221" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="7" range="1" value="200" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="cata_club" lefthand="cata_shield_tower" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="SwordSwing1.wav;SwordSwing2.wav;SwordSwing3.wav;SwordSwing4.wav;SwordSwing5.wav;SwordSwing6.wav;SwordSwing7.wav;SwordSwing8.wav" hit="SwordHit1.wav;SwordHit2.wav;SwordHit3.wav;SwordHit4.wav;SwordHit5.wav;SwordHit6.wav;SwordHit7.wav;SwordHit8.wav" missilehit="" /> </weapon>
<weapon id="222" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="7" range="1" value="300" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="cata_club" lefthand="cata_shield_tower" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="SwordSwing1.wav;SwordSwing2.wav;SwordSwing3.wav;SwordSwing4.wav;SwordSwing5.wav;SwordSwing6.wav;SwordSwing7.wav;SwordSwing8.wav" hit="SwordHit1.wav;SwordHit2.wav;SwordHit3.wav;SwordHit4.wav;SwordHit5.wav;SwordHit6.wav;SwordHit7.wav;SwordHit8.wav" missilehit="" /> </weapon>
<weapon id="225" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="6" range="1" value="450" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_2.prt" hiteffect="" /> <sounds starthit="sentinel_attack1.wav;sentinel_attack2.wav" hit="swordhit2.wav;swordhit3.wav" missilehit="" /> </weapon>
<weapon id="226" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="6" range="1" value="600" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_2.prt" hiteffect="" /> <sounds starthit="sentinel_attack1.wav;sentinel_attack2.wav" hit="swordhit2.wav;swordhit3.wav" missilehit="" /> </weapon>
<weapon id="231" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="12" range="1" value="200" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="zombie_attack1.wav;zombie_attack2.wav" hit="clubhit4.wav;clubhit5.wav" missilehit="" /> </weapon>
<weapon id="232" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="12" range="1" value="300" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="zombie_attack1.wav;zombie_attack2.wav" hit="clubhit4.wav;clubhit5.wav" missilehit="" /> </weapon>
<weapon id="233" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="12" range="1" value="450" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="zombie_attack1.wav;zombie_attack2.wav" hit="clubhit4.wav;clubhit5.wav" missilehit="" /> </weapon>
<weapon id="234" type="DAMAGE" fighttype="CLOSE" > <stats hitrate="12" range="1" value="600" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="" hit="sparks_2.prt" hiteffect="" /> <sounds starthit="zombie_attack1.wav;zombie_attack2.wav" hit="clubhit4.wav;clubhit5.wav" missilehit="" /> </weapon>
<weapon id="301" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="6" range="6" value="30" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="bow_big_2" missile="arrow_05.pod" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="" hit="arrowshot1.wav;arrowshot2.wav;arrowshot3.wav;arrowshot4.wav;arrowshot5.wav" missilehit="arrowhit1.wav;arrowhit2.wav;arrowhit3.wav;arrowhit4.wav;arrowhit5.wav" /> </weapon>
<weapon id="302" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="6" range="6" value="40" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="bow_big_2" missile="arrow_02.pod" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="" hit="arrowshot1.wav;arrowshot2.wav;arrowshot3.wav;arrowshot4.wav;arrowshot5.wav" missilehit="arrowhit1.wav;arrowhit2.wav;arrowhit3.wav;arrowhit4.wav;arrowhit5.wav" /> </weapon>
<weapon id="303" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="6" range="6" value="60" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="bow_big_2" missile="arrow_03.pod" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="" hit="arrowshot1.wav;arrowshot2.wav;arrowshot3.wav;arrowshot4.wav;arrowshot5.wav" missilehit="arrowhit1.wav;arrowhit2.wav;arrowhit3.wav;arrowhit4.wav;arrowhit5.wav" /> </weapon>
<weapon id="304" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="6" range="6" value="100" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="bow_big_2" missile="arrow_04.pod" /> <particles start="" missile="" hit="FireArrow_Hit.prt" hiteffect="" /> <sounds starthit="" hit="arrowshot1.wav;arrowshot2.wav;arrowshot3.wav;arrowshot4.wav;arrowshot5.wav" missilehit="arrowhit1.wav;arrowhit2.wav;arrowhit3.wav;arrowhit4.wav;arrowhit5.wav" /> </weapon>
<weapon id="305" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="6" range="6" value="150" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="bow_big_2" missile="arrow_04.pod" /> <particles start="" missile="" hit="FireArrow_Hit.prt" hiteffect="" /> <sounds starthit="" hit="arrowshot1.wav;arrowshot2.wav;arrowshot3.wav;arrowshot4.wav;arrowshot5.wav" missilehit="arrowhit1.wav;arrowhit2.wav;arrowhit3.wav;arrowhit4.wav;arrowhit5.wav" /> </weapon>
<weapon id="311" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="30" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="bow_white" missile="arrow_05.pod" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="" hit="arrowshot1.wav;arrowshot2.wav;arrowshot3.wav;arrowshot4.wav;arrowshot5.wav" missilehit="arrowhit1.wav;arrowhit2.wav;arrowhit3.wav;arrowhit4.wav;arrowhit5.wav" /> </weapon>
<weapon id="312" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="40" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="bow_white" missile="arrow_02.pod" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="" hit="arrowshot1.wav;arrowshot2.wav;arrowshot3.wav;arrowshot4.wav;arrowshot5.wav" missilehit="arrowhit1.wav;arrowhit2.wav;arrowhit3.wav;arrowhit4.wav;arrowhit5.wav" /> </weapon>
<weapon id="313" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="60" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="bow_white" missile="arrow_03.pod" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="" hit="arrowshot1.wav;arrowshot2.wav;arrowshot3.wav;arrowshot4.wav;arrowshot5.wav" missilehit="arrowhit1.wav;arrowhit2.wav;arrowhit3.wav;arrowhit4.wav;arrowhit5.wav" /> </weapon>
<weapon id="314" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="100" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="bow_white" missile="arrow_04.pod" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="" hit="arrowshot1.wav;arrowshot2.wav;arrowshot3.wav;arrowshot4.wav;arrowshot5.wav" missilehit="arrowhit1.wav;arrowhit2.wav;arrowhit3.wav;arrowhit4.wav;arrowhit5.wav" /> </weapon>
<weapon id="315" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="7" range="4" value="140" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="bow_white" missile="arrow_02.pod" /> <particles start="" missile="" hit="FireArrow_Hit.prt" hiteffect="" /> <sounds starthit="" hit="arrowshot1.wav;arrowshot2.wav;arrowshot3.wav;arrowshot4.wav;arrowshot5.wav" missilehit="arrowhit1.wav;arrowhit2.wav;arrowhit3.wav;arrowhit4.wav;arrowhit5.wav" /> </weapon>
<weapon id="321" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="7" range="4" value="150" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="bow_big" missile="arrow_05.pod" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="" hit="arrowshot1.wav;arrowshot2.wav;arrowshot3.wav;arrowshot4.wav;arrowshot5.wav" missilehit="arrowhit1.wav;arrowhit2.wav;arrowhit3.wav;arrowhit4.wav;arrowhit5.wav" /> </weapon>
<weapon id="322" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="7" range="4" value="200" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="bow_big" missile="arrow_02.pod" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="" hit="arrowshot1.wav;arrowshot2.wav;arrowshot3.wav;arrowshot4.wav;arrowshot5.wav" missilehit="arrowhit1.wav;arrowhit2.wav;arrowhit3.wav;arrowhit4.wav;arrowhit5.wav" /> </weapon>
<weapon id="323" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="7" range="4" value="300" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="bow_big" missile="arrow_03.pod" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="" hit="arrowshot1.wav;arrowshot2.wav;arrowshot3.wav;arrowshot4.wav;arrowshot5.wav" missilehit="arrowhit1.wav;arrowhit2.wav;arrowhit3.wav;arrowhit4.wav;arrowhit5.wav" /> </weapon>
<weapon id="324" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="7" range="4" value="400" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="bow_big" missile="arrow_04.pod" /> <particles start="" missile="" hit="FireArrow_Hit.prt" hiteffect="" /> <sounds starthit="" hit="arrowshot1.wav;arrowshot2.wav;arrowshot3.wav;arrowshot4.wav;arrowshot5.wav" missilehit="arrowhit1.wav;arrowhit2.wav;arrowhit3.wav;arrowhit4.wav;arrowhit5.wav" /> </weapon>
<weapon id="331" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="50" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="cata_bow" missile="arrow_05.pod" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="" hit="arrowshot1.wav;arrowshot2.wav;arrowshot3.wav;arrowshot4.wav;arrowshot5.wav" missilehit="arrowhit1.wav;arrowhit2.wav;arrowhit3.wav;arrowhit4.wav;arrowhit5.wav" /> </weapon>
<weapon id="332" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="80" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="cata_bow" missile="arrow_04.pod" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="" hit="arrowshot1.wav;arrowshot2.wav;arrowshot3.wav;arrowshot4.wav;arrowshot5.wav" missilehit="arrowhit1.wav;arrowhit2.wav;arrowhit3.wav;arrowhit4.wav;arrowhit5.wav" /> </weapon>
<weapon id="335" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="7" range="4" value="300" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="cata_bow" missile="arrow_05.pod" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="" hit="arrowshot1.wav;arrowshot2.wav;arrowshot3.wav;arrowshot4.wav;arrowshot5.wav" missilehit="arrowhit1.wav;arrowhit2.wav;arrowhit3.wav;arrowhit4.wav;arrowhit5.wav" /> </weapon>
<weapon id="336" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="7" range="4" value="400" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="cata_bow" missile="arrow_04.pod" /> <particles start="" missile="" hit="sparks_1.prt" hiteffect="" /> <sounds starthit="" hit="arrowshot1.wav;arrowshot2.wav;arrowshot3.wav;arrowshot4.wav;arrowshot5.wav" missilehit="arrowhit1.wav;arrowhit2.wav;arrowhit3.wav;arrowhit4.wav;arrowhit5.wav" /> </weapon>
<weapon id="341" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="13" range="4" value="60" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="spitterball_1.prt" hit="spitterball_1_hit.prt" hiteffect="" /> <sounds starthit="spitter_big_fight.wav" hit="" missilehit="clubhit6.wav" /> </weapon>
<weapon id="342" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="13" range="4" value="100" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="spitterball_2.prt" hit="spitterball_2_hit.prt" hiteffect="" /> <sounds starthit="spitter_big_fight.wav" hit="" missilehit="clubhit6.wav" /> </weapon>
<weapon id="343" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="13" range="4" value="200" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="spitterball_3.prt" hit="spitterball_3_hit.prt" hiteffect="" /> <sounds starthit="spitter_big_fight.wav" hit="" missilehit="clubhit6.wav" /> </weapon>
<weapon id="344" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="13" range="4" value="350" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="spitterball_4.prt" hit="spitterball_4_hit.prt" hiteffect="" /> <sounds starthit="spitter_big_fight.wav" hit="" missilehit="clubhit6.wav" /> </weapon>
<weapon id="345" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="14" range="4" value="20" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="spitterball_5.prt" hit="spitterball_1_hit.prt" hiteffect="" /> <sounds starthit="spitter_fight.wav" hit="" missilehit="clubhit6.wav" /> </weapon>
<weapon id="346" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="14" range="4" value="40" speed="17" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="" missile="spitterball_6.prt" hit="spitterball_2_hit.prt" hiteffect="" /> <sounds starthit="spitter_fight.wav" hit="" missilehit="clubhit6.wav" /> </weapon>
<weapon id="401" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="6" range="7" value="200" speed="16" time="0" explosionrange="1" explosionpercent="10" deathanimdelay="0" /> <meshes righthand="staff_2" lefthand="" missile="" /> <particles start="" missile="FireBall_1.prt" hit="FireBall_Hit_1.prt" hiteffect="" /> <sounds starthit="FirebalCast.wav" hit="" missilehit="FireBallHit.wav" /> </weapon>
<weapon id="402" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="6" range="7" value="300" speed="16" time="0" explosionrange="1" explosionpercent="15" deathanimdelay="0" /> <meshes righthand="staff_2" lefthand="" missile="" /> <particles start="" missile="FireBall_2.prt" hit="FireBall_Hit_2.prt" hiteffect="" /> <sounds starthit="FirebalCast.wav" hit="" missilehit="FireBallHit.wav" /> </weapon>
<weapon id="403" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="6" range="7" value="450" speed="16" time="0" explosionrange="2" explosionpercent="20" deathanimdelay="0" /> <meshes righthand="staff_2" lefthand="" missile="" /> <particles start="" missile="FireBall_3.prt" hit="FireBall_Hit_3.prt" hiteffect="" /> <sounds starthit="FirebalCast.wav" hit="" missilehit="FireBallHit.wav" /> </weapon>
<weapon id="404" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="6" range="7" value="600" speed="16" time="0" explosionrange="2" explosionpercent="25" deathanimdelay="0" /> <meshes righthand="staff_2" lefthand="" missile="" /> <particles start="" missile="FireBall_4.prt" hit="FireBall_Hit_5.prt" hiteffect="" /> <sounds starthit="FirebalCast.wav" hit="" missilehit="FireBallHit.wav" /> </weapon>
<weapon id="405" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="6" range="7" value="1000" speed="16" time="0" explosionrange="2" explosionpercent="25" deathanimdelay="0" /> <meshes righthand="staff_2" lefthand="" missile="" /> <particles start="" missile="FireBall_5.prt" hit="FireBall_Hit_5.prt" hiteffect="" /> <sounds starthit="FirebalCast.wav" hit="" missilehit="FireBallHit.wav" /> </weapon>
<weapon id="411" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="50" speed="16" time="0" explosionrange="2" explosionpercent="10" deathanimdelay="0" /> <meshes righthand="staff_1" lefthand="" missile="" /> <particles start="" missile="GreenBall_1.prt" hit="GreenBall_Hit_1.prt" hiteffect="" /> <sounds starthit="GrinBallCast.wav" hit="" missilehit="GreenBallHit.wav" /> </weapon>
<weapon id="412" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="100" speed="16" time="0" explosionrange="2" explosionpercent="15" deathanimdelay="0" /> <meshes righthand="staff_1" lefthand="" missile="" /> <particles start="" missile="GreenBall_2.prt" hit="GreenBall_Hit_2.prt" hiteffect="" /> <sounds starthit="GrinBallCast.wav" hit="" missilehit="GreenBallHit.wav" /> </weapon>
<weapon id="413" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="150" speed="16" time="0" explosionrange="2" explosionpercent="20" deathanimdelay="0" /> <meshes righthand="staff_1" lefthand="" missile="" /> <particles start="" missile="GreenBall_3.prt" hit="GreenBall_Hit_3.prt" hiteffect="" /> <sounds starthit="GrinBallCast.wav" hit="" missilehit="GreenBallHit.wav" /> </weapon>
<weapon id="414" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="200" speed="16" time="0" explosionrange="2" explosionpercent="25" deathanimdelay="0" /> <meshes righthand="staff_1" lefthand="" missile="" /> <particles start="" missile="GreenBall_4.prt" hit="GreenBall_Hit_4.prt" hiteffect="" /> <sounds starthit="GrinBallCast.wav" hit="" missilehit="GreenBallHit.wav" /> </weapon>
<weapon id="421" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="250" speed="16" time="0" explosionrange="3" explosionpercent="10" deathanimdelay="0" /> <meshes righthand="staff_2" lefthand="" missile="" /> <particles start="" missile="FireBall_1.prt" hit="FireBall_Hit_1.prt" hiteffect="" /> <sounds starthit="FirebalCast.wav" hit="" missilehit="FireBallHit.wav" /> </weapon>
<weapon id="422" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="350" speed="16" time="0" explosionrange="3" explosionpercent="15" deathanimdelay="0" /> <meshes righthand="staff_2" lefthand="" missile="" /> <particles start="" missile="FireBall_2.prt" hit="FireBall_Hit_2.prt" hiteffect="" /> <sounds starthit="FirebalCast.wav" hit="" missilehit="FireBallHit.wav" /> </weapon>
<weapon id="423" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="450" speed="16" time="0" explosionrange="3" explosionpercent="20" deathanimdelay="0" /> <meshes righthand="staff_2" lefthand="" missile="" /> <particles start="" missile="FireBall_3.prt" hit="FireBall_Hit_3.prt" hiteffect="" /> <sounds starthit="FirebalCast.wav" hit="" missilehit="FireBallHit.wav" /> </weapon>
<weapon id="424" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="600" speed="16" time="0" explosionrange="3" explosionpercent="25" deathanimdelay="0" /> <meshes righthand="staff_2" lefthand="" missile="" /> <particles start="" missile="FireBall_4.prt" hit="FireBall_Hit_4.prt" hiteffect="" /> <sounds starthit="FirebalCast.wav" hit="" missilehit="FireBallHit.wav" /> </weapon>
<weapon id="431" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="120" speed="16" time="0" explosionrange="3" explosionpercent="10" deathanimdelay="0" /> <meshes righthand="cata_staff_lmage" lefthand="" missile="" /> <particles start="" missile="jackal_orangeball_1.prt" hit="jackal_orangeball_hit_1.prt" hiteffect="" /> <sounds starthit="jackal_mage_cast.wav" hit="" missilehit="magichit_3.wav" /> </weapon>
<weapon id="432" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="180" speed="16" time="0" explosionrange="3" explosionpercent="15" deathanimdelay="0" /> <meshes righthand="cata_staff_hmage" lefthand="" missile="" /> <particles start="" missile="jackal_orangeball_2.prt" hit="jackal_orangeball_hit_2.prt" hiteffect="" /> <sounds starthit="jackal_mage_cast.wav" hit="" missilehit="magichit_3.wav" /> </weapon>
<weapon id="435" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="350" speed="16" time="0" explosionrange="3" explosionpercent="20" deathanimdelay="0" /> <meshes righthand="cata_staff_lnecro" lefthand="" missile="" /> <particles start="" missile="jackal_redball_1.prt" hit="jackal_redball_hit_1.prt" hiteffect="" /> <sounds starthit="jackal_mage_cast.wav" hit="" missilehit="magichit_3.wav" /> </weapon>
<weapon id="436" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="500" speed="16" time="0" explosionrange="3" explosionpercent="25" deathanimdelay="0" /> <meshes righthand="cata_staff_hnecro" lefthand="" missile="" /> <particles start="" missile="jackal_redball_2.prt" hit="jackal_redball_hit_2.prt" hiteffect="" /> <sounds starthit="jackal_mage_cast.wav" hit="" missilehit="magichit_3.wav" /> </weapon>
<weapon id="441" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="300" speed="16" time="0" explosionrange="2" explosionpercent="10" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="hellmaster.prt" missile="" hit="hellmaster_hit_1.prt" hiteffect="" /> <sounds starthit="hellmaster_fight.wav" hit="" missilehit="" /> </weapon>
<weapon id="442" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="500" speed="16" time="0" explosionrange="2" explosionpercent="10" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="hellmaster.prt" missile="" hit="hellmaster_hit_2.prt" hiteffect="" /> <sounds starthit="hellmaster_fight.wav" hit="" missilehit="" /> </weapon>
<weapon id="443" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="700" speed="16" time="0" explosionrange="2" explosionpercent="10" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="hellmaster.prt" missile="" hit="hellmaster_hit_3.prt" hiteffect="" /> <sounds starthit="hellmaster_fight.wav" hit="" missilehit="" /> </weapon>
<weapon id="444" type="DAMAGE" fighttype="MISSILE" > <stats hitrate="8" range="4" value="900" speed="16" time="0" explosionrange="2" explosionpercent="10" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="hellmaster.prt" missile="" hit="hellmaster_hit_4.prt" hiteffect="" /> <sounds starthit="hellmaster_fight.wav" hit="" missilehit="" /> </weapon>
<weapon id="501" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="4" range="7" value="30" speed="0" time="15" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_4" lefthand="" missile="" /> <particles start="Cast_Slow.prt" missile="" hit="" hiteffect="Slowdown_1.prt" /> <sounds starthit="" hit="" missilehit="Slow.wav" /> </weapon>
<weapon id="502" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="4" range="7" value="40" speed="0" time="15" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_4" lefthand="" missile="" /> <particles start="Cast_Slow.prt" missile="" hit="" hiteffect="Slowdown_2.prt" /> <sounds starthit="" hit="" missilehit="Slow.wav" /> </weapon>
<weapon id="503" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="4" range="7" value="50" speed="0" time="15" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_4" lefthand="" missile="" /> <particles start="Cast_Slow.prt" missile="" hit="" hiteffect="Slowdown_3.prt" /> <sounds starthit="" hit="" missilehit="Slow.wav" /> </weapon>
<weapon id="504" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="4" range="7" value="60" speed="0" time="15" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_4" lefthand="" missile="" /> <particles start="Cast_Slow.prt" missile="" hit="" hiteffect="Slowdown_4.prt" /> <sounds starthit="" hit="" missilehit="Slow.wav" /> </weapon>
<weapon id="505" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="4" range="7" value="70" speed="0" time="15" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_4" lefthand="" missile="" /> <particles start="Cast_Slow.prt" missile="" hit="" hiteffect="Slowdown_5.prt" /> <sounds starthit="" hit="" missilehit="Slow.wav" /> </weapon>
<weapon id="511" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="4" range="5" value="30" speed="0" time="10" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_4" lefthand="" missile="" /> <particles start="Cast_Slow.prt" missile="" hit="" hiteffect="Slowdown_1.prt" /> <sounds starthit="" hit="" missilehit="Slow.wav" /> </weapon>
<weapon id="512" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="4" range="5" value="40" speed="0" time="10" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_4" lefthand="" missile="" /> <particles start="Cast_Slow.prt" missile="" hit="" hiteffect="Slowdown_2.prt" /> <sounds starthit="" hit="" missilehit="Slow.wav" /> </weapon>
<weapon id="513" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="4" range="5" value="50" speed="0" time="10" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_4" lefthand="" missile="" /> <particles start="Cast_Slow.prt" missile="" hit="" hiteffect="Slowdown_3.prt" /> <sounds starthit="" hit="" missilehit="Slow.wav" /> </weapon>
<weapon id="514" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="4" range="5" value="60" speed="0" time="10" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_4" lefthand="" missile="" /> <particles start="Cast_Slow.prt" missile="" hit="" hiteffect="Slowdown_4.prt" /> <sounds starthit="" hit="" missilehit="Slow.wav" /> </weapon>
<weapon id="521" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="4" range="5" value="20" speed="0" time="10" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="jackal_slower.prt" missile="" hit="" hiteffect="Slowdown_1.prt" /> <sounds starthit="jackal_slower_castslow.wav" hit="" missilehit="" /> </weapon>
<weapon id="522" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="4" range="5" value="30" speed="0" time="10" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="jackal_slower.prt" missile="" hit="" hiteffect="Slowdown_2.prt" /> <sounds starthit="jackal_slower_castslow.wav" hit="" missilehit="" /> </weapon>
<weapon id="523" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="4" range="5" value="40" speed="0" time="10" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="jackal_slower.prt" missile="" hit="" hiteffect="Slowdown_3.prt" /> <sounds starthit="jackal_slower_castslow.wav" hit="" missilehit="" /> </weapon>
<weapon id="524" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="4" range="5" value="50" speed="0" time="10" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="jackal_slower.prt" missile="" hit="" hiteffect="Slowdown_4.prt" /> <sounds starthit="jackal_slower_castslow.wav" hit="" missilehit="" /> </weapon>
<weapon id="531" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="3" range="5" value="20" speed="0" time="15" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="necrisslower.prt" missile="" hit="" hiteffect="Slowdown_1.prt" /> <sounds starthit="necrisslower_fight.wav" hit="" missilehit="" /> </weapon>
<weapon id="532" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="3" range="5" value="30" speed="0" time="15" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="necrisslower.prt" missile="" hit="" hiteffect="Slowdown_2.prt" /> <sounds starthit="necrisslower_fight.wav" hit="" missilehit="" /> </weapon>
<weapon id="533" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="3" range="5" value="40" speed="0" time="15" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="necrisslower.prt" missile="" hit="" hiteffect="Slowdown_3.prt" /> <sounds starthit="necrisslower_fight.wav" hit="" missilehit="" /> </weapon>
<weapon id="534" type="SLOWDOWN" fighttype="DISTANT" > <stats hitrate="3" range="5" value="50" speed="0" time="15" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="necrisslower.prt" missile="" hit="" hiteffect="Slowdown_4.prt" /> <sounds starthit="necrisslower_fight.wav" hit="" missilehit="" /> </weapon>
<weapon id="601" type="HEAL" fighttype="DISTANT" > <stats hitrate="4" range="8" value="100" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_3" lefthand="" missile="" /> <particles start="Cast_Heal.prt" missile="" hit="Healing.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="Heal.wav" /> </weapon>
<weapon id="602" type="HEAL" fighttype="DISTANT" > <stats hitrate="4" range="8" value="200" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_3" lefthand="" missile="" /> <particles start="Cast_Heal.prt" missile="" hit="Healing.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="Heal.wav" /> </weapon>
<weapon id="603" type="HEAL" fighttype="DISTANT" > <stats hitrate="4" range="8" value="400" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_3" lefthand="" missile="" /> <particles start="Cast_Heal.prt" missile="" hit="Healing.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="Heal.wav" /> </weapon>
<weapon id="604" type="HEAL" fighttype="DISTANT" > <stats hitrate="4" range="8" value="600" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_3" lefthand="" missile="" /> <particles start="Cast_Heal.prt" missile="" hit="Healing.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="Heal.wav" /> </weapon>
<weapon id="605" type="HEAL" fighttype="DISTANT" > <stats hitrate="4" range="8" value="1000" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_3" lefthand="" missile="" /> <particles start="Cast_Heal.prt" missile="" hit="Healing.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="Heal.wav" /> </weapon>
<weapon id="611" type="HEAL" fighttype="DISTANT" > <stats hitrate="5" range="5" value="100" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_3" lefthand="" missile="" /> <particles start="Cast_Heal.prt" missile="" hit="Healing.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="Heal.wav" /> </weapon>
<weapon id="612" type="HEAL" fighttype="DISTANT" > <stats hitrate="5" range="5" value="200" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_3" lefthand="" missile="" /> <particles start="Cast_Heal.prt" missile="" hit="Healing.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="Heal.wav" /> </weapon>
<weapon id="613" type="HEAL" fighttype="DISTANT" > <stats hitrate="5" range="5" value="400" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_3" lefthand="" missile="" /> <particles start="Cast_Heal.prt" missile="" hit="Healing.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="Heal.wav" /> </weapon>
<weapon id="614" type="HEAL" fighttype="DISTANT" > <stats hitrate="5" range="5" value="600" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="staff_3" lefthand="" missile="" /> <particles start="Cast_Heal.prt" missile="" hit="Healing.prt" hiteffect="" /> <sounds starthit="" hit="" missilehit="Heal.wav" /> </weapon>
<weapon id="621" type="HEAL" fighttype="DISTANT" > <stats hitrate="5" range="5" value="150" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="jackal_healer.prt" missile="" hit="Healing.prt" hiteffect="" /> <sounds starthit="jackal_healer_heal.wav" hit="" missilehit="" /> </weapon>
<weapon id="622" type="HEAL" fighttype="DISTANT" > <stats hitrate="5" range="5" value="300" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="jackal_healer.prt" missile="" hit="Healing.prt" hiteffect="" /> <sounds starthit="jackal_healer_heal.wav" hit="" missilehit="" /> </weapon>
<weapon id="623" type="HEAL" fighttype="DISTANT" > <stats hitrate="5" range="5" value="500" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="jackal_healer.prt" missile="" hit="Healing.prt" hiteffect="" /> <sounds starthit="jackal_healer_heal.wav" hit="" missilehit="" /> </weapon>
<weapon id="624" type="HEAL" fighttype="DISTANT" > <stats hitrate="5" range="5" value="700" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="jackal_healer.prt" missile="" hit="Healing.prt" hiteffect="" /> <sounds starthit="jackal_healer_heal.wav" hit="" missilehit="" /> </weapon>
<weapon id="631" type="HEAL" fighttype="DISTANT" > <stats hitrate="7" range="5" value="100" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="necrishealer.prt" missile="" hit="Healing.prt" hiteffect="" /> <sounds starthit="necrishealer_fight.wav" hit="" missilehit="" /> </weapon>
<weapon id="632" type="HEAL" fighttype="DISTANT" > <stats hitrate="7" range="5" value="200" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="necrishealer.prt" missile="" hit="Healing.prt" hiteffect="" /> <sounds starthit="necrishealer_fight.wav" hit="" missilehit="" /> </weapon>
<weapon id="633" type="HEAL" fighttype="DISTANT" > <stats hitrate="7" range="5" value="400" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="necrishealer.prt" missile="" hit="Healing.prt" hiteffect="" /> <sounds starthit="necrishealer_fight.wav" hit="" missilehit="" /> </weapon>
<weapon id="634" type="HEAL" fighttype="DISTANT" > <stats hitrate="7" range="5" value="700" speed="0" time="0" explosionrange="0" explosionpercent="0" deathanimdelay="0" /> <meshes righthand="" lefthand="" missile="" /> <particles start="necrishealer.prt" missile="" hit="Healing.prt" hiteffect="" /> <sounds starthit="necrishealer_fight.wav" hit="" missilehit="" /> </weapon>
</weapons>
