"HUMAN_LIGHT_INF_NO_ATTACK"
{
	INT my_unit_recno 
	my_unit_recno = FUNC("get_character_recno") 

	// This unit just search for unit for a short range and do idle most of the time

	INT random_number 
	INT enemy_recno
	INT	target_recno 

	// no enemy is near , move back to his formation, if his leader is far away
	enemy_recno = FUNC("search_for_unit" , my_unit_recno, "L" , 1000, 0, 0, 0) 
	target_recno = FUNC("search_for_unit", my_unit_recno, "T", 0, 0, 0, 0)

	if( enemy_recno == 0 ) // if the leader is not here even in 1000 radius!!!
	{
		// go back to follow formation and don't do anything
		ACTION("give_order" , my_unit_recno, "FOLLOW_FORMATION" , -1 , 1 , 0 , 0 , 0 , 0, 10000)
		FUNC("set_unit_target_unit_recno", my_unit_recno, 0)
		exit
	}

	if( target_recno == 0 )	
	{
		ACTION("give_order" , my_unit_recno, "FOLLOW_FORMATION" , -1 , 1 , 0 , 0 , 0 , 0, 10000)
	}

}
