"HUMAN_LIGHT_INF_ATTACK_SHARE"
{
	INT my_unit_recno 
	my_unit_recno = FUNC("get_character_recno") 

	INT random_number 

	random_number = FUNC("random_number" , 10)

	if ( random_number < 5 )		// 1/3 attack the enemy!
	{
		random_number = FUNC("random_number" , 4)

		if( random_number == 0 )
		{
			ACTION("give_order" , my_unit_recno, "COMBO_ATTACK" , 2 , 0 , FUNC("string_to_order_para", "A", 1) , 0 , 0 , 0, 1500) 

			random_number = FUNC("random_number" , 100)
			if( random_number < 90 )
			{
				ACTION("give_order" , my_unit_recno, "SHIFT" , 1 , 0 , 3 , 0 , 0 , 0, 1500) 
			}

			exit
		}

		if( random_number <= 2 )
		{
			ACTION("give_order" , my_unit_recno, "COMBO_ATTACK" , 2 , 0 , FUNC("string_to_order_para", "AA", 1) , 0 , 0 , 0, 1500) 

			random_number = FUNC("random_number" , 100)
			if( random_number < 90 )
			{
				ACTION("give_order" , my_unit_recno, "SHIFT" , 1 , 0 , 3 , 0 , 0 , 0, 1500) 
			}

			exit
		}
	}

	if( random_number == 9 )		// 1/3 shift
	{
		random_number = FUNC("random_number" , 3)
		ACTION("give_order" , my_unit_recno, "SHIFT" , 2 , 0 , ( random_number + 1 ) , 0 , 0 , 0, 1500) 
		exit
	}

}