"HUMAN_LIGHT_GEN_FLEE"
{
	INT my_unit_recno 
	my_unit_recno = FUNC("get_character_recno") 

	INT random_number 
	INT enemy_item_recno

	FUNC("set_unit_mode" , my_unit_recno, "IDLE" )

	if( FUNC("is_idle_mode", my_unit_recno) )
	{
		// search for gate to open
		enemy_item_recno = FUNC("search_for_item" , my_unit_recno, "FG" , 500, 0) 

		if( enemy_item_recno )
		{
			ACTION("give_order" , my_unit_recno, "GATE_OPEN" , 2 , 0 , enemy_item_recno , 1 , 0 , 0, 1500) 
		}

		ACTION("give_order" , my_unit_recno, "APPROACH_PLACE" , 1 , 1 , FUNC("get_curr_task_para" , my_unit_recno, 1) , 0 , 0 , 0, 30000)
	}

}
   


