"HUMAN_INF_ATTACK_PLACE"
{
	INT my_unit_recno 
	my_unit_recno = FUNC("get_character_recno") 

	// This unit just search for unit for a short range and do idle most of the time

	INT random_number 
	INT enemy_recno
	INT enemy_item_recno
	INT	target_recno 


	// no enemy is near , move back to his formation, if his leader is far away
	enemy_recno = FUNC("search_for_unit" , my_unit_recno, "L" , 1000, 0, 0) 
	target_recno = FUNC("search_for_unit", my_unit_recno, "T", 0, 0, 0)

	if( enemy_recno == 0 ) // if the leader is not here even in 1000 radius!!!
	{
		// go back to follow formation and don't do anything
		ACTION("give_order" , my_unit_recno, "FOLLOW_FORMATION" , -1 , 1 , 0 , 0 , 0 , 15000)
		FUNC("set_unit_target_unit_recno", my_unit_recno, 0)
		exit
	}

	if( target_recno == 0 )	
	{
		ACTION("give_order" , my_unit_recno, "FOLLOW_FORMATION" , -1 , 1 , 0 , 0 , 0 , 15000)
	}

	enemy_recno = FUNC("search_for_unit" , my_unit_recno, "E" , 90, 0, 0 ) 
	enemy_item_recno = FUNC("search_for_item" , my_unit_recno, "E" , 90, 0) 

	if( enemy_recno || enemy_item_recno )
	{
		FUNC("set_unit_mode" , my_unit_recno, "ATTACK")
	}

	if ( enemy_recno == 0 && enemy_item_recno == 0 )
	{
		FUNC("set_unit_mode" , my_unit_recno, "IDLE" )

		enemy_recno = FUNC("search_for_unit" , my_unit_recno, "E" , 140, 0, 0) 
		random_number = FUNC("random_number" , 5)

		if( enemy_recno && random_number == 0 ) // 1/3 attack mode even a little bit far away 
		{
			FUNC("set_unit_mode" , my_unit_recno, "ATTACK")
		}
	}

	if( FUNC("is_attack_mode", my_unit_recno) )
	{
		if( enemy_recno )
		{
			ACTION("give_order" , my_unit_recno, "TURN" , 3 , 0 , FUNC("get_rotation" , my_unit_recno, enemy_recno) , 0 , 0 , 2500)

			random_number = FUNC("random_number" , 3)

			if ( random_number == 0 )		// 1/3 attack the enemy!
			{
				ACTION("give_order" , my_unit_recno, "COMBO_ATTACK" , 2 , 0 , FUNC("string_to_order_para", "A", 1) , 0 , 0 , 1500) 
				exit
			}

		}

		if( enemy_item_recno )
		{
			ACTION("give_order" , my_unit_recno, "TURN" , 3 , 0 , FUNC("get_item_rotation" , my_unit_recno, enemy_item_recno) , 0 , 0 , 2500)

			random_number = FUNC("random_number" , 3)

			if ( random_number == 0 )		// 1/3 attack the enemy!
			{
				ACTION("give_order" , my_unit_recno, "COMBO_ATTACK" , 2 , 0 , FUNC("string_to_order_para", "A", 1) , 0 , 0 , 1500) 
				exit
			}

		}

		exit
	}

	if( FUNC("is_idle_mode", my_unit_recno) )
	{
		// search for unit again, move to the enemy unit if is near
		enemy_recno = FUNC("search_for_unit" , my_unit_recno, "E" , 500, 1, 0) 
		enemy_item_recno = FUNC("search_for_item" , my_unit_recno, "E" , 500, 1) 

		if( enemy_item_recno > 0 ) 
		{
			ACTION("give_order" , my_unit_recno, "APPROACH_ITEM" , 1 , 0 , enemy_item_recno , 60 , 60 , 3000)
			exit
		}

		if( enemy_recno > 0 ) 
		{
			ACTION("give_order" , my_unit_recno, "APPROACH_ENEMY" , 1 , 0 , enemy_recno , 60 , 60 , 3000)
			exit
		}

	}

}
