ParticleSystem " waterFX " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " water "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.00,1.00)
      EmitRate = random(0,50)
      EmitRadius = XYZ(random(-6.00,6.00),random(-10.00,10.00),random(0.00,0.00))
      Gravity = XYZ(0.00,50.00,10.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.10,0.30)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " waterfx01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 15
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(10.00,0.00), random(0.00,0.00))
      Initial Size = random(3.00,10.00)
      Initial Color = RGBA(random(255,225), random(255,255), random(255,255), random(255,255))

      //// Color 2
      Fade So At 0.00 Color = RGBA(random(189,255),random(146,191),random(66,0),random(200,100))
      Fade So At 1.00 Color = RGBA(random(64,192),random(0,192),random(0,192),random(200,255))

      //// Size 1
      Fade So At 1.00 Size = random(3.00,10.00)

      //// Velocity 2
      Fade So At 0.20 Velocity = XYZ(random(0.00, 0.00),random(0.00,0.00),random(30.00,20.00))
      Fade So At 0.50 Velocity = XYZ(random(0.00, 0.00),random(0.00,0.00),random(-100.00,0.00))

   }
}
