ParticleSystem " wall2 " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " wall2 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.50,0.50)
      EmitRate = random(20,20)
      EmitRadius = XYZ(random(-10.00,10.00),random(-10.00,10.00),random(-10.00,10.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 3
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(1.00,0.00)
      Has_Rotation = 0
      IsSmo = 1
      Model = " wall02 "
      NumParticles = 10
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(20.00,-20.00), random(20.00,-20.00), random(300.00,300.00))
      Initial Size = random(10.00,15.00)
      Initial Color = RGBA(random(119,0), random(255,64), random(187,128), random(255,255))

      //// Color 1
      Fade So At 0.60 Color = RGBA(random(39,39),random(222,222),random(163,163),random(0,0))

      //// Size 0
      //// Velocity 1
      Fade So At 0.60 Velocity = XYZ(random(0.00, 0.00),random(0.00,0.00),random(50.00,50.00))

   }
}
