ParticleSystem " walkonmud " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 6

   EventSequence " mud "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.50,0.50)
      EmitRate = random(300,400)
      EmitRadius = XYZ(random(-3.00,3.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,-5.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.10,0.50)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " walkonmud01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 50
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(10.00,5.00), random(0.00,0.00))
      Initial Size = random(1.00,3.00)
      Initial Color = RGBA(random(38,168), random(45,101), random(28,0), random(255,200))

      //// Color 1
      Fade So At 0.50 Color = RGBA(random(64,128),random(0,128),random(0,64),random(10,20))

      //// Size 1
      Fade So At 1.00 Size = random(2.00,1.00)

      //// Velocity 0
   }
}
