ParticleSystem " Unit_Hit " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " unithit "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.10,0.60)
      EmitRate = random(300,300)
      EmitRadius = XYZ(random(-5.00,5.00),random(-5.00,5.00),random(-5.00,5.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(5.00,1.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " unithit "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 10
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(100.00,-100.00), random(100.00,-100.00), random(100.00,-100.00))
      Initial Size = random(17.00,25.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(210,255), random(255,255))

      //// Color 1
      Fade So At 0.30 Color = RGBA(random(255,255),random(255,253),random(255,204),random(100,200))

      //// Size 1
      Fade So At 0.10 Size = random(1.00,2.00)

      //// Velocity 0
   }
}
