ParticleSystem " towerfiresmoke " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 6

   EventSequence " smoke1 "
   {
      Offset = XYZ(140.00,140.00,80.00)
      LifeTime = random(1.00,3.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-40.00,40.00),random(-40.00,40.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.01,0.08)
      Has_Rotation = 1
      Rotation_Speed = random(0.00,0.00)
      Rotation_Center = XYZ(0.00,0.00,1.00)
      Rotation_Axis = XYZ(0.00,0.00,0.00)
      IsSmo = 0
      Texture = " WhiteSmoke1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 20
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(320.00,120.00))
      Initial Size = random(210.00,320.00)
      Initial Color = RGBA(random(177,222), random(115,106), random(78,20), random(60,60))

      //// Color 3
      Fade So At 0.00 Color = RGBA(random(177,222),random(118,106),random(78,20),random(60,60))
      Fade So At 1.50 Color = RGBA(random(54,78),random(54,61),random(54,44),random(150,150))
      Fade So At 2.80 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 2
      Fade So At 2.00 Size = random(260.00,370.00)
      Fade So At 3.00 Size = random(500.00,650.00)

      //// Velocity 0
   }

   EventSequence " smoke2 "
   {
      Offset = XYZ(-90.00,-130.00,180.00)
      LifeTime = random(1.00,3.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-40.00,40.00),random(-40.00,40.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.01,0.08)
      Has_Rotation = 1
      Rotation_Speed = random(0.00,0.00)
      Rotation_Center = XYZ(0.00,0.00,1.00)
      Rotation_Axis = XYZ(0.00,0.00,0.00)
      IsSmo = 0
      Texture = " WhiteSmoke1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 20
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(320.00,120.00))
      Initial Size = random(210.00,320.00)
      Initial Color = RGBA(random(177,222), random(115,106), random(78,20), random(60,60))

      //// Color 3
      Fade So At 0.00 Color = RGBA(random(177,222),random(118,106),random(78,20),random(60,60))
      Fade So At 1.50 Color = RGBA(random(54,78),random(54,61),random(54,44),random(150,150))
      Fade So At 2.80 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 2
      Fade So At 2.00 Size = random(260.00,370.00)
      Fade So At 3.00 Size = random(500.00,650.00)

      //// Velocity 0
   }

   EventSequence " smoke3 "
   {
      Offset = XYZ(30.00,90.00,350.00)
      LifeTime = random(1.00,3.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-40.00,40.00),random(-40.00,40.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.01,0.08)
      Has_Rotation = 1
      Rotation_Speed = random(0.00,0.00)
      Rotation_Center = XYZ(0.00,0.00,1.00)
      Rotation_Axis = XYZ(0.00,0.00,0.00)
      IsSmo = 0
      Texture = " WhiteSmoke1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 20
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(320.00,120.00))
      Initial Size = random(210.00,320.00)
      Initial Color = RGBA(random(177,222), random(115,106), random(78,20), random(60,60))

      //// Color 3
      Fade So At 0.00 Color = RGBA(random(177,222),random(118,106),random(78,20),random(60,60))
      Fade So At 1.50 Color = RGBA(random(54,78),random(54,61),random(54,44),random(150,150))
      Fade So At 2.80 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 2
      Fade So At 2.00 Size = random(260.00,370.00)
      Fade So At 3.00 Size = random(500.00,650.00)

      //// Velocity 0
   }

   EventSequence " smoke4 "
   {
      Offset = XYZ(140.00,140.00,80.00)
      LifeTime = random(1.00,3.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-40.00,40.00),random(-40.00,40.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.01,0.08)
      Has_Rotation = 1
      Rotation_Speed = random(0.00,0.00)
      Rotation_Center = XYZ(0.00,0.00,1.00)
      Rotation_Axis = XYZ(0.00,0.00,0.00)
      IsSmo = 0
      Texture = " WhiteSmoke1 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 20
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(320.00,120.00))
      Initial Size = random(210.00,320.00)
      Initial Color = RGBA(random(177,222), random(115,106), random(78,20), random(60,60))

      //// Color 3
      Fade So At 0.00 Color = RGBA(random(177,222),random(118,106),random(78,20),random(60,60))
      Fade So At 1.50 Color = RGBA(random(54,78),random(54,61),random(54,44),random(150,150))
      Fade So At 2.80 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 2
      Fade So At 2.00 Size = random(260.00,370.00)
      Fade So At 3.00 Size = random(500.00,650.00)

      //// Velocity 0
   }
}
