ParticleSystem " tower fire " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " fire "
   {
      Offset = XYZ(140.00,140.00,180.00)
      LifeTime = random(1.00,1.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-15.00,15.00),random(-15.00,15.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " fireseq "
      TextureNumber = 10
      TexturePeriod = 0.05
      RChange = 0
      NumParticles = 3
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(150.00,60.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(100,100))

      //// Color 0
      //// Size 0
      //// Velocity 0
   }

   EventSequence " fire "
   {
      Offset = XYZ(140.00,140.00,220.00)
      LifeTime = random(8.00,6.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-15.00,15.00),random(-15.00,15.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " fireseq "
      TextureNumber = 10
      TexturePeriod = 0.08
      RChange = 0
      NumParticles = 2
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(150.00,70.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(150,150))

      //// Color 0
      //// Size 0
      //// Velocity 0
   }

   EventSequence " fire3 "
   {
      Offset = XYZ(-90.00,-130.00,180.00)
      LifeTime = random(1.00,1.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-15.00,15.00),random(-15.00,15.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " fireseq "
      TextureNumber = 10
      TexturePeriod = 0.05
      RChange = 0
      NumParticles = 3
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(150.00,100.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(100,100))

      //// Color 0
      //// Size 0
      //// Velocity 0
   }

   EventSequence " fire4 "
   {
      Offset = XYZ(-90.00,-120.00,120.00)
      LifeTime = random(8.00,6.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-15.00,15.00),random(-15.00,15.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " fireseq "
      TextureNumber = 10
      TexturePeriod = 0.08
      RChange = 0
      NumParticles = 2
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(200.00,130.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(150,150))

      //// Color 0
      //// Size 0
      //// Velocity 0
   }

   EventSequence " fire5 "
   {
      Offset = XYZ(30.00,90.00,350.00)
      LifeTime = random(1.00,1.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-15.00,15.00),random(-15.00,15.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " fireseq "
      TextureNumber = 10
      TexturePeriod = 0.05
      RChange = 0
      NumParticles = 3
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(50.00,20.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(100,100))

      //// Color 0
      //// Size 0
      //// Velocity 0
   }

   EventSequence " fire6 "
   {
      Offset = XYZ(30.00,120.00,350.00)
      LifeTime = random(8.00,6.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-15.00,15.00),random(-15.00,15.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " fireseq "
      TextureNumber = 10
      TexturePeriod = 0.08
      RChange = 0
      NumParticles = 2
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(100.00,30.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(150,150))

      //// Color 0
      //// Size 0
      //// Velocity 0
   }

   EventSequence " fire7 "
   {
      Offset = XYZ(-70.00,-110.00,380.00)
      LifeTime = random(1.00,1.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-15.00,15.00),random(-40.00,40.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " fireseq "
      TextureNumber = 10
      TexturePeriod = 0.05
      RChange = 0
      NumParticles = 3
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(150.00,100.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(100,100))

      //// Color 0
      //// Size 0
      //// Velocity 0
   }

   EventSequence " fire8 "
   {
      Offset = XYZ(-70.00,-110.00,380.00)
      LifeTime = random(8.00,6.00)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(-30.00,30.00),random(-40.00,40.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.00,0.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " fireseq "
      TextureNumber = 10
      TexturePeriod = 0.08
      RChange = 0
      NumParticles = 2
      TimeDelay = 0.00
      Loop = 0

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(200.00,130.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(255,255), random(150,150))

      //// Color 0
      //// Size 0
      //// Velocity 0
   }
}
