ParticleSystem " tiger_eaten " 1.00
{
   Position = XYZ(0.00,0.00,0.00)
   SourceBlending = 5
   DestBlending = 2

   EventSequence " par1 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.40,0.40)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 3
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 0
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(-0.05,-1.00)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " star_glow01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 10
      TimeDelay = 0.20
      Loop = 1

      Initial Velocity = XYZ(random(150.00,-150.00), random(150.00,-150.00), random(150.00,-150.00))
      Initial Size = random(7.00,10.00)
      Initial Color = RGBA(random(255,128), random(255,255), random(128,128), random(255,255))

      //// Color 2
      Fade So At 0.30 Color = RGBA(random(255,128),random(255,255),random(128,128),random(255,255))
      Fade So At 0.40 Color = RGBA(random(0,0),random(0,0),random(0,0),random(0,0))

      //// Size 0
      //// Velocity 2
      Fade So At 0.00 Velocity = XYZ(random(150.00, -150.00),random(150.00,-150.00),random(150.00,-150.00))
      Fade So At 0.40 Velocity = XYZ(random(0.00, 0.00),random(0.00,0.00),random(0.00,0.00))

   }

   EventSequence " core "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.50,0.50)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(0.10,0.50)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " star_glow01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(50.00,50.00)
      Initial Color = RGBA(random(255,255), random(255,255), random(0,0), random(255,255))

      //// Color 0
      //// Size 2
      Fade So At 0.00 Size = random(50.00,50.00)
      Fade So At 0.20 Size = random(0.00,0.00)

      //// Velocity 0
   }

   EventSequence " core2 "
   {
      Offset = XYZ(0.00,0.00,0.00)
      LifeTime = random(0.50,0.50)
      EmitRate = random(100,100)
      EmitRadius = XYZ(random(0.00,0.00),random(0.00,0.00),random(0.00,0.00))
      Gravity = XYZ(0.00,0.00,0.00)
      FollowCamera = 1
      Orientation = XYZ(0.00,0.00,0.00)
      OriR = 0
      SelfRotation = 1
      SelfRotAxis = XYZ(0.00,0.00,0.00)
      SelfRotSpeed = random(-0.10,-0.50)
      Has_Rotation = 0
      IsSmo = 0
      Texture = " star_glow01 "
      TextureNumber = 1
      TexturePeriod = 0.00
      RChange = 0
      NumParticles = 1
      TimeDelay = 0.00
      Loop = 1

      Initial Velocity = XYZ(random(0.00,0.00), random(0.00,0.00), random(0.00,0.00))
      Initial Size = random(50.00,50.00)
      Initial Color = RGBA(random(128,128), random(255,255), random(128,128), random(255,255))

      //// Color 0
      //// Size 2
      Fade So At 0.00 Size = random(50.00,50.00)
      Fade So At 0.20 Size = random(0.00,0.00)

      //// Velocity 0
   }
}
